Game Detail

Players

Alice (Librarian) Bob (Slayer) Charlie (Chef) David (Imp) Eve (Spy) Frank (Drunk) Grace (Empath) Heidi (Mayor)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil148,39539,277$0.0917
Good437,457320,147$1.3472

Event Transcript

🎭
The game has started.
📜
Storyteller
Eve
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Eve. Your safe bluffs are: Monk, Washerwoman, Soldier
📜
Storyteller
Alice
Good evening Alice. You are the Librarian. Either Heidi or Frank is the Drunk.
📜
Storyteller
Frank
Good evening Frank. You are the Investigator. Either Alice or Heidi is the Poisoner.
📜
Storyteller
Charlie
Good evening Charlie. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Librarian (good), Alive - Bob: Slayer (good), Alive - Charlie: Chef (good), Alive - David: Imp (evil), Alive - Eve: Spy (evil), Alive - Frank: Drunk (good), Alive (Told they are Investigator) - Grace: Empath (good), Alive - Heidi: Mayor (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Waiting allows others to approach me or share info first. This helps gather more data without revealing too much early and avoids drawing Demon attention on day one.
🧠
Establish private communication with David (Demon) on Day 1 to coordinate our evil strategy and align our stories before public discussion begins.
🧠
Coordinate with my minion Eve to establish consistent bluffs. I'll claim Washerwoman and she'll claim something else to avoid conflicts.
🧠
Waiting after initiating contact with Frank allows time for responses and other players to share info, progressing the game without overcommitting early while confirming my good neighbors.
🧠
After sending the private whisper to Grace, wait to allow her to respond or for other players to act, gathering more data before deciding on further actions or nominations on day one.
🧠
Sharing my Chef info early with neighbor Bob forms a potential alliance, verifies if he reacts consistently with good alignment, and progresses info gathering without revealing to the whole group yet.
🧠
Waiting allows other players to share information first. This prevents me from overcommitting early as Slayer and lets me observe who is proactive in gathering intel to identify the Demon.
🧠
Building private alliance with neighbor Alice to share potential info and test for evil behaviors early, helping narrow suspects before nominations.
🧠
Respond to Heidi's whisper to build a potential alliance and gather her thoughts on the group without revealing my Librarian role or specific info yet. This helps me evaluate if she seems trustworthy for future information sharing.
🧠
Coordinate with David on our cover stories. Confirm I'll claim Soldier as my bluff - it complements his Washerwoman claim without conflict. Establish our evil alliance early.
🧠
Confirm Washerwoman bluff with Eve and coordinate our cover stories. Establish that I'll 'check' a player early to give us control of the information flow.
🧠
Whispering privately to neighbor Frank shares my confirming info that he is good, starts forming secret alliance, and tests reactions to progress identifying the Demon early on day 1.
🧠
Responding to Grace's whisper builds an early alliance with a potential good player. Sharing my Investigator info privately lets us cross-check without alerting the evil team, helping narrow down the Poisoner and progress toward identifying the Demon.
🧠
Sharing my zero pairs Chef information with Alice and Heidi builds early alliances, combines data on possible evil placements, and helps identify non-adjacent evil pairs to narrow Demon suspects before nominations.
🧠
Responding to Charlie's claim helps gather more information and potentially verify his role early on day 1, building a possible alliance with a good player while not revealing my own role yet. This progresses our info gathering to narrow down the Demon.
🧠
Respond to Charlie's Chef claim to build alliance and verify info while sharing little about my role. This helps gather data to narrow evil suspects early without revealing too much.
🧠
Sharing my Librarian info privately with Charlie who shared his Chef info to cross-reference and start trusted alliance. This narrows possible evil positions without revealing my role yet, helping good team progress toward finding Demon.
🧠
Lock in our story before public claims start. David needs to know I'll back his Washerwoman claim and I should confirm who he plans to 'discover' so I can corroborate the narrative.
🧠
Continue coordinating with my minion Eve on our cover stories and discuss how to handle the Bob/possible Slayer threat. I want to finalize our plan before engaging with other players publicly.
🧠
Clarify my information to Frank to resolve the potential contradiction about Heidi's alignment, build trust since he's my neighbor, and narrow down the evil player to Alice if he is truthful.
🧠
Confirm Grace's Empath info aligns with my Investigator knowledge, building trust and narrowing suspects to Alice as the Minion while gathering more from others before nominations.
🧠
Sharing my Chef info with neighbor David to cross-check with Alice's Drunk claim and build trust for later nominations. This helps confirm alignments and narrow evil positions without revealing too much publicly yet.
🧠
Whisper to Alice to verify Charlie's Chef info, gather her role thoughts and build early alliance for later deduction on who the demon is.
🧠
Whispering to neighbor Grace shares the Chef claim and gathers her input to verify info and form early alliances as Mayor without revealing my role yet.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Share my Chef information publicly to help the good team narrow down evil placements early, since zero pairs means evils are not adjacent in the circle.
🧠
Publicly share my Investigator info to align with Grace and challenge Charlie's claim, helping good team identify the Minion early.
🧠
Share my Empath info publicly to confirm Frank and Heidi good, point to Alice as likely Poisoner based on Frank's claim, and highlight Alice's conflicting statement to Charlie to build suspicion on Alice as evil.
🧠
Wait for others to respond to my information before nominations close, allowing the group to discuss the contradiction and possibly nominate Frank or Grace if suspicion builds. This gathers more data without forcing an early execution on day 1.
🧠
Highlight the contradiction with Alice's statement to build suspicion on her as possible Minion without revealing my Mayor role yet. This gathers more info and narrows suspects for later execution of the Demon.
🧠
Create confusion about Chef claims to undermine Charlie's information. My Washerwoman bluff gives me standing to speak. Spreading contradictory claims about Chef makes it harder for the town to establish truth, which benefits me as the Demon. Also, Alice is already under suspicion and I can add fuel to that fire.
🧠
To reveal my Slayer role publicly and highlight Alice as the common link in all conflicting claims, helping the good team focus suspicion on her as likely the Minion while we gather more info before night.
🧠
Support David's Washerwoman claim by highlighting the inconsistency with Charlie's Chef claim. Create town infighting between Charlie and David while keeping suspicion on Alice. As the 'Soldier', I'm positioning myself as a concerned townsperson trying to make sense of conflicting information.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is already heavily suspected by multiple players (Bob, Charlie, Frank, Grace). If I kill her, it looks like the town was right to suspect her and removes a player who was central to the conflicting claims. This helps redirect attention away from me and Eve while eliminating someone who has been actively gathering information.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
David
You chose to kill Alice.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Librarian (good), Dead - Bob: Slayer (good), Alive - Charlie: Chef (good), Alive - David: Imp (evil), Alive - Eve: Spy (evil), Alive - Frank: Drunk (good), Alive (Told they are Investigator) - Grace: Empath (good), Alive - Heidi: Mayor (good), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Discuss David's conflicting Chef claim with Bob to see if he agrees David is suspicious and likely evil. Combine info to identify possible Demon and narrow suspects before nominations.
🧠
Sharing this logic chain with Charlie who already knows my Drunk info will convince him Frank is the Drunk. This eliminates Frank as a real Investigator and helps good team identify evil players by process of elimination.
🧠
Whispering my Investigator info to Bob builds an alliance with the claimed Slayer, allowing us to logically test Heidi as Minion and eliminate suspects to find the Demon before nominations.
🧠
Coordinate with Eve to ensure our bluffs remain consistent and plan our next moves against the town. Bob the Slayer is the biggest threat to our win condition.
🧠
Sow discord by targeting Bob (the Slayer threat) and trying to get Grace to share her Empath information. If I can make Bob suspicious or learn what Grace knows about neighbors, I can better protect David's identity.
🧠
Discussing the conflict between Grace's Empath claim and Frank's Investigator info will test if Grace is reliable and help confirm good players to focus on finding the Demon.
🧠
Whispering back to Frank to share my Slayer role and gather more on suspects. This builds trust, verifies claims, and helps decide when to use my shot on the Demon without wasting it on a Minion.
🧠
Sharing my consistent Empath info with Eve builds trust, tests her reaction to the Frank conflict, and gathers her view on Bob to identify potential evils without revealing everything publicly yet.
🧠
Confronting David about his conflicting Washerwoman claim will force a response to test if he is drunk, poisoned, or evil, helping confirm my Chef info and narrow evil suspects while building trust with good players.
🧠
To share my deduction that Frank is the Drunk with Grace and Eve, aligning with Grace's Empath info, to confirm good players and help identify the Demon before nominations.
🧠
Share my Investigator info privately with Grace to cross check against her Empath zero evil neighbors claim. This will reveal if Heidi is evil or if Grace is inconsistent, helping narrow Demon suspects before nominations.
🧠
Maintain my Washerwoman bluff by suggesting I might be the Drunk, while redirecting suspicion to Frank. Charlie is being direct so I need to address the conflict without seeming defensive. Framing Frank as suspicious protects me and Eve.
🧠
Use Alice's ghost confirmation to validate Grace while steering suspicion toward Bob (Slayer threat). Alice confirmed Frank is Drunk and Heidi is good - this aligns with Grace's Empath reads. By focusing on Bob, I protect David and create town division.
🧠
Whispering to Frank to confront the conflicting claims between his Investigator info, Grace's Empath read, and Alice's death. This helps verify alignment, form alliance if good, or expose lies if evil, progressing towards identifying the Demon.
🧠
Waiting allows Charlie to reply to my whisper and gives time for more private conversations to resolve the Chef and Investigator contradictions before deciding on a Slayer shot or nomination.
🧠
Resolving the direct contradiction between my reliable Empath info and Frank's Investigator claim by sharing my reads and probing his response to see if he adjusts his story or reveals inconsistencies that point to him being evil or drunk.
🧠
Share my Chef info with Grace to crosscheck her Empath claim that Frank and Heidi are good. Ask her thoughts on conflicts with David and Frank to build trust and narrow suspects for Demon. This helps good team align info before nominations.
🧠
Convince Bob that Frank is the Drunk not evil so good team protects Heidi and investigates liars like David or Charlie to find the real Demon before nominations.
🧠
Waiting for responses from Grace or others to gather more information before the nomination phase starts in the final tick.
🧠
Deflect suspicion from myself onto Frank by pointing out inconsistencies in claims. Charlie is the real Chef so I can't easily frame him without looking suspicious. By suggesting Frank might be evil and aligning with Charlie, I build trust and create doubt about Frank who I can then target at night.
🧠
Push suspicion toward Bob as the Slayer threat while maintaining my good standing with Grace. If Bob is eliminated, David's safety increases. If Bob shoots David, we lose the game immediately, so Bob must be framed as evil before he can act.
🧠
Whispering to Bob allows me to share the conflicts and ask for his Slayer perspective on who to suspect. This builds trust and gathers info to identify the Demon before nominations.
🧠
Sharing this consistent logic with Heidi (good per Empath) helps us align on Charlie and Eve as evils, then decide target for nomination phase to execute the Demon and win.
🧠
Waiting allows more whispers to happen and lets me observe if Bob responds to pressure or if others share new info before nominations start. This gathers more data without revealing too much yet.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Share my Empath info publicly to confirm Frank and Heidi good and explain Frank's lie as Drunk per Alice. Highlight Bob's suspicious push on Alice to build case for nomination and help good team find Demon before night.
🧠
Nominating Bob executes the Demon according to the consistent logic from multiple claims and contradictions. This helps the good team win by removing the Demon before the game progresses further.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Charlie aggressively nominated me claiming I am Demon which is suspicious for good player. As Slayer I use ability on him now during day to potentially kill the Demon and help good team win before more deaths.
📜
Storyteller
Nothing happens.
🧠
Waiting allows others to vote or speak first. This avoids committing a vote to execute a likely good player like Bob while gathering if others agree on my logic to narrow to real Demon suspects.
🧠
I nominated Bob as Demon based on Chef info and contradictions. Raising hand votes for his execution to test and potentially win by killing the Demon now with 4 votes needed.
🧠
Bob appears good based on consistent logic and Slayer shot failing on Charlie. Executing him risks killing Townsfolk. Waiting avoids vote to let execution fail or target better suspect like Charlie next.
🧠
Confirming Frank as Drunk supports existing logic, clarifies Bob's shot means Charlie not Demon if Bob truthful, helps good team decide on executing Bob or not to find the real Demon.
🧠
Clarify my true Investigator role and info to counter Alice's Drunk claim and Grace's Empath, pointing to Heidi as likely evil Minion to help good team narrow suspects and decide on Bob's execution vote.
🧠
Use Bob's failed Slayer shot to create confusion. Since nothing happened when Bob shot Charlie, if Bob is truthful then Charlie is cleared as Demon. This undermines Charlie's nomination of Bob and creates doubt. As Washerwoman, I should push this logic while maintaining my cover. I need to decide whether to vote for Bob to help eliminate the dangerous Slayer, or let this play out.
🧠
Bob's Slayer shot failed on Charlie (our teammate), but he's still on the block. The town's confusing information and Charlie's nomination give us a chance to execute a good player. My earlier whisper to Grace recommended pressuring Bob, so voting for him aligns with that. This helps evil eliminate a potential threat.
🧠
Defend my Slayer claim by highlighting the failed shot on Charlie proves he is not the Demon, shifting suspicion to Charlie for nominating me. This helps good team focus on real conflicts and avoid executing me wrongly.
🧠
Share updated logic on Empath info conflicting with Frank and the Slayer shot to clarify that Bob might be good and we should not execute him yet, helping good team focus on real suspects like David.
🧠
Waiting for other players to respond to my explanation before deciding on the vote or providing more information, allowing the discussion to progress naturally toward identifying the Demon.
🧠
Sharing my logical analysis on the Slayer shot and role conflicts publicly helps the good team evaluate Bob's claim without revealing my Mayor role yet, narrowing down the Demon before we vote and move to night.
🧠
To share logic showing Bob is likely good so we avoid executing him and instead focus on resolving the Chef conflict between Charlie and David to identify the real Demon.
🧠
Share my Investigator info again to highlight the contradiction with Grace and Alice, and argue against executing Bob since his Slayer shot suggests he might be truthful and Charlie not the Demon. This helps narrow down to Heidi as likely Minion and prevents wrong execution on final day approach.
🧠
Voting for Bob eliminates a potential threat (Slayer) and reinforces my good citizen act. The failed Slayer shot creates doubt about both Bob and Charlie. By voting against Bob while suggesting we should investigate other claims, I appear logical and helpful to town while removing a dangerous player who could identify me.
🧠
Protect David (Demon) by preventing Bob's execution. If Bob is telling the truth as Slayer, he becomes a threat next night. Voting against Bob signals I'm protecting him and keeps him alive for the town to waste time on. I'll argue against executing Bob based on the failed shot logic - if he's truthful, Charlie isn't Demon so no harm done, but if he's lying we should investigate more before executing anyone.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 4 vote threshold.
📜
Storyteller
Bob did not receive enough votes (3/4).
🧠
Nominating Frank to test his conflicting Investigator claim against Grace and Alice's info. Executing him will clarify if he is Drunk or evil, helping narrow Demon suspects before night. As Slayer who confirmed Charlie not Demon, focus on resolving Chef/Investigator conflicts to find Demon.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Wait to see if others raise hands or speak more before deciding to raise hand myself or not. This allows time for good players to convince others not to execute me and preserves my vote for later.
🧠
By raising my hand to execute Frank, we resolve the key contradictions between Investigator, Empath, and Librarian claims. This helps identify the Drunk or evil player, narrows suspects for the Demon, and progresses towards finding and executing the Demon before final day.
🧠
Clarify Frank is likely good Drunk based on my reliable Empath info and Alice's claim to prevent executing a good player and instead focus on finding the Demon.
🧠
Waiting allows others to respond to my logic and lets the vote on Frank fail naturally without me voting, preserving my dead vote for later while progressing discussion on real suspects like David.
🧠
Waiting allows the vote on Frank to fail naturally without my input, preserving good players and letting others resolve Chef contradictions between Charlie and David to better identify the Demon.
🧠
Speaking to reinforce not executing Frank since he fits as the Drunk per my info and Grace's reads, helping good team avoid mistake and narrow suspects for Demon.
🧠
Support the town's decision to not execute Frank. This aligns with Grace's Empath reads, Alice's Librarian confirmation, and Eve's earlier concerns. I want this vote to fail naturally to avoid killing what appears to be a good Drunk, while also deflecting attention from myself by supporting the group consensus.
🧠
Don't vote for Frank. He's been useful creating town confusion with false Investigator claims. If vote fails, he stays alive and continues to cause chaos. The good team is forming a bloc against us anyway - better to let them waste time on indecision than remove a useful chaos agent.
🧠
Wait for the vote to conclude without my input since others already oppose executing me, allowing the vote to fail naturally and preserving good players for night info.
🧠
Wait for vote to conclude naturally without speaking again since consensus is clear to let it fail. This saves my words for night phase where I can whisper suspicions on Charlie and Eve to trusted allies like Grace.
🧠
Reinforce not executing Frank as he fits Drunk profile with consistent info from me and Alice. Push to fail this vote to preserve good players and narrow Demon suspects to Bob or David.
🧠
Sharing my Chef logic and supporting not executing Frank helps resolve contradictions and narrow down the Demon without killing a potential good player like Frank the Drunk.
🧠
I need to voice my opinion during the vote on Frank to help resolve contradictions without executing a likely good player. As Mayor, I should support letting the vote fail to gather more info on Chef claims and identify the real Demon, while confirming my good alignment subtly.
🧠
Logic confirms Frank is good Drunk, so do not raise hand to execute him. Waiting lets the vote fail as most agree, preserving good player and progressing to night for new information to find Demon.
🧠
Voting for Frank removes a confused player from the board. Even if he's the Drunk (which aligns with Alice's info), executing good players reduces town numbers and creates more chaos. My Washerwoman cover remains intact and the Chef conflict can still be addressed afterward. If others are also voting, we might actually execute him.
🧠
Voting for Frank removes a good player (the confirmed Drunk) which helps evil. It also aligns me with Bob and David's reasoning, making me look like part of the town consensus rather than suspicious. Frank's execution won't hurt our Demon since he's just the Drunk, and it gives us a numerical advantage while town remains confused about Chef claims.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach the 4 vote threshold.
📜
Storyteller
Frank did not receive enough votes (3/4).
🧠
Pushing to execute Heidi tests my core Investigator info directly, helping good team eliminate Minion or confirm drunk status to narrow Demon suspects for later execution when 3 remain.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against execution by highlighting contradictions in Frank's claim using existing good info from Grace and Alice, to keep good players alive and progress towards identifying the Demon.
🧠
Voting to execute Heidi based on my Investigator info will confirm or refute my claim. If she dies and is Minion, great progress. If not, we learn I am likely Drunk and can pivot to other contradictions like Chef claims to identify Demon. Helps team by testing key info.
🧠
Speaking to oppose executing Heidi will prevent killing a likely good player like Mayor or Townsfolk, allowing us to resolve Chef contradictions instead and narrow Demon suspects for later days.
🧠
Reinforce failing Heidi's vote using my consistent Empath info that both she and Frank are good, avoiding execution of confirmed good players and instead resolving Chef contradictions to identify the Demon accurately.
🧠
Waiting without raising hand lets the vote on Heidi fail, avoiding executing a likely good player based on consistent Empath and Librarian info. This preserves the group to resolve the Chef conflict with David and identify the real demon tomorrow.
🧠
Share the logical contradiction to prove Frank is the Drunk and Heidi is good. This convinces the group to fail the vote on Heidi, avoid executing a good player, and focus on resolving the Chef claims to find the Demon, progressing the good team's win.
🧠
The town is coordinating to fail this vote on Heidi. My cover as Washerwoman (claiming either Alice or Heidi is Chef) naturally fits with not wanting to execute someone I'm supposedly interested in. I'll wait and let the vote fail, then prepare to defend myself against Charlie's Chef claim or redirect suspicion elsewhere.
🧠
Voting for Heidi would execute a good player and help evil, but raising my hand again after already voting creates confusion. Since I already raised my hand earlier and voting is still open, I should wait and let the natural majority against execution prevail. The Chef conflict between David and Charlie is more useful for long-term evil strategy.
🧠
Waiting without raising hand ensures the vote on me fails per group consensus, preserving my Mayor ability and good life to execute the real Demon later instead of losing early.
🧠
Speaking challenges Alice's Librarian claim and pushes to resolve Chef conflict between Charlie and David, helping good team narrow suspects without executing likely good players like Heidi prematurely.
🧠
Waiting allows the vote on Heidi to fail naturally without my vote, preserving good players and resolving contradictions to identify the real Demon. As Slayer, I save my shot for a confirmed suspect later.
🧠
Prevent executing likely good Heidi, reinforce contradictions to isolate Demon. Focus on Chef/Washerwoman conflict for better info tomorrow.
🧠
Pushing to fail Heidi vote aligns with majority, preserves likely good players, and directs focus to Chef/Washerwoman conflict to identify liar and narrow Demon suspects. Helps good team by avoiding misexecution.
🧠
I want Heidi's execution to fail as per my contradiction logic. Waiting lets the vote naturally fail without using my ghost vote yet, preserving it for final day when 3 remain.
🧠
Continue supporting the town consensus to let Heidi's vote fail while preparing for the upcoming Chef conflict discussion. I need to position myself defensively for when they investigate my Washerwoman claim against Charlie's Chef claim.
🧠
Heidi is the Mayor, a key good player. The town consensus is to fail this vote - I should not vote to execute her. I'll wait for the vote to naturally fail while the town debates the Chef claims.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 4 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (1/4).
🧠
With only one tick left before night and the vote on me having failed, waiting prevents rushing an execution on a potentially good player like Charlie or David. This allows more discussion or night abilities to provide clarity on the Chef conflict and identify the Demon.
🧠
Let the nomination phase end without more actions since Heidi vote failed and time is low. This allows night to proceed for potential deaths and new info to resolve contradictions like Chef claims and my Investigator info.
🧠
Wait for others to react to my Slayer announcement on Frank. This allows the group to discuss the result and Chef conflict, progressing logic without rushing, helping good team narrow Demon suspects before night phase starts.
🧠
Nominating David pushes to resolve the key Chef conflict between him and Charlie. With Frank likely Drunk per evidence, executing a liar here helps identify the Demon before night. This progresses the game and protects good players.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself from nomination by shifting suspicion to Charlie, who made the competing Chef claim. As the Demon, I must avoid execution. I cannot raise my hand to vote for myself - that would execute me. I need to speak and create doubt about why I should be the one executed over Charlie.
🧠
Voting for David helps execute a likely evil player whose claim directly contradicts known good roles like Alice's Librarian and my Mayor, progressing towards finding the Demon while we have majority alive.
🧠
Speaking supports the current nomination on David to resolve the Chef conflict as per group consensus. It challenges David's deflection to Charlie and pushes for his execution based on my solid info contradicting his claim, helping narrow suspects for the Demon.
🧠
Vote yes on David to resolve Chef conflict per group consensus. Helps narrow Demon suspects as good team. Already used Slayer on Charlie.
🧠
I nominated David to resolve the Chef and Washerwoman conflict. With Heidi and Bob already voting yes, raising my hand supports executing him to test claims, prove alignments, and get closer to finding the Demon before we reach final three players.
🧠
Raising hand votes for David to execute and resolve Chef conflict per group consensus. This eliminates a suspicious player, advances info on who is lying about roles, and narrows Demon suspects while my 0 pairs info holds true. Helps good team progress to night with better info.
🧠
Waiting allows the group to process my new information about Frank being the Drunk and the Chef conflict before the vote closes. This prevents rushing an execution on potentially good David and lets others react logically.
🧠
I must vote with the town to execute David, the Demon, to maintain my good cover. If I don't vote, I look suspicious and deviate from the town's consensus. By voting to execute David, I blend in with the good players and avoid drawing attention to myself as the Spy.
🧠
I'm about to be executed with 5 votes already. Eve (my minion!) is voting for me, which is a critical mistake. I need to point this out - if I'm truly a bad Washerwoman candidate and Eve is good, she wouldn't vote with the town to execute me. This contradiction might cause enough doubt to save me.
🧠
Keep hand raised for David vote to support execution and resolve conflicts without speaking again yet as time is limited.
🧠
Voting to execute David resolves the Chef conflict and removes a likely liar whose claim contradicts Alice's death and my solid info. This helps good team eliminate evil and find the Demon faster.
🧠
Counter David's attempt to shift focus to Charlie by reinforcing the Chef conflict resolution through his execution, using my vote to help good team gather info and eliminate potential Demon.
🧠
Counter David's deflection about Eve and reinforce executing him to resolve Chef conflict, potentially killing Demon. Supports good team win by progressing execution and info.
🧠
Support the ongoing vote on David to resolve the Chef conflict as per group consensus. Counter David's deflection by emphasizing that executing him tests both claims and aligns with zero evil pairs indicating Frank is likely Drunk. This advances good team's goal of eliminating suspects.
🧠
Raising my ghost vote for David helps execute to resolve the Chef/Washerwoman conflict as the group suggests. This narrows down liars and gets us closer to identifying the Demon before night. With 1 tick left, voting yes progresses the game for good team win.
🧠
David (my Demon) is about to be executed with 7 votes. If he dies, evil loses. I must save him immediately by lowering my hand, even though this will raise suspicion on me. I'll claim confusion about the Washerwoman/Chef conflict and want more time to think.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Create doubt about my identity to cause vote splitting. If the town becomes uncertain, they might not all vote for me, potentially creating a tie scenario with other nominees.
🧠
Speaking about the Chef conflict helps resolve the contradiction publicly, supports executing the likely liar (David), and progresses the game towards identifying the Demon without revealing my Mayor role yet.
🧠
Sharing my Investigator info publicly now will clarify the Alice/Heidi Poisoner lead, support executing David to resolve claims, and help good team identify evil players like possible Heidi without derailing the current vote.
🧠
Waiting allows the execution of David to proceed naturally, resolving the Chef/Washerwoman conflict without my intervention. This narrows suspects for the Demon and lets us gather night info next phase to identify evil players.
🧠
Sharing my consistent Empath info publicly confirms Frank and Heidi good, discredits Frank's conflicting Investigator claim, supports Alice, and backs executing David to resolve Chef contradictions, narrowing the Demon suspects for the good team.
🧠
Reinforce executing David to resolve Chef-Washerwoman conflict, support good team consensus, and progress towards Demon identification without letting deflection derail us.
🧠
Clarify the contradiction in Frank's claim using my Librarian info to confirm he is Drunk, support Grace, and push for David's execution to eliminate a liar and progress toward finding the Demon.
🧠
Nominating Frank to redirect votes away from David. His false Investigator claim contradicts Alice's Librarian info, giving me legitimate suspicion ammunition. Creating any alternative execution candidate is the only way to prevent David's death.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
🏁

Game Over

Demon Dead
Winner: Good