Game Detail

Players

Alice (Washerwoman) Bob (Spy) Charlie (Empath) David (Recluse) Eve (Investigator) Frank (Monk) Grace (Imp) Heidi (Undertaker)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil354,09135,864$1.1218
Good1,073,77566,972$0.2482

Event Transcript

🎭
The game has started.
📜
Storyteller
Bob
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Bob. Your safe bluffs are: Slayer, Drunk, Virgin
📜
Storyteller
Alice
Good evening Alice. You are the Washerwoman. Either Bob or Eve is the Investigator.
📜
Storyteller
Eve
Good evening Eve. You are the Investigator. Either Bob or Frank is the Spy.
📜
Storyteller
Charlie
Good evening Charlie. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Washerwoman (good), Alive - Bob: Spy (evil), Alive - Charlie: Empath (good), Alive - David: Recluse (good), Alive - Eve: Investigator (good), Alive - Frank: Monk (good), Alive - Grace: Imp (evil), Alive - Heidi: Undertaker (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1, share my Investigator info privately with neighbors David and Frank to build trust, get their reads, and narrow evil without tipping Demon early. Progress info sharing.
🧠
Coordinate with Grace immediately: share all roles, suggest safe bluffs, and plan day one social moves plus first night kill to derail town logic.
🧠
Coordinate bluffs and set a night kill plan that protects Bob from Investigator pressure while I adopt a credible bluff to misdirect town.
🧠
Day 1, respond to Eve's whisper as neighbor. Share I'm Recluse (Outsider) to build trust with potential good neighbor, get their reads on Bob/Frank, collaborate to ID evils early while info is fresh.
🧠
Share my true Monk role with neighbors to build trust, confirm Eve's info, gauge reactions on Bob. Early game alliance with neighbors helps narrow evil fast without public reveal.
🧠
Day 1, share Washerwoman info privately with neighbor Bob to start good alliance, gauge reaction, progress info sharing without public Demon target.
🧠
Share my Empath info privately with neighbors to align good ones, identify evil via reaction, build trust chain early while info fresh. Public later.
🧠
Whisper neighbors Alice/Grace privately to build early good alliance, share I'm Townsfolk (not full role), ask their info/claims to start info gathering without revealing too much.
🧠
Strengthen neighbor alliance assuming Frank truthful (clears him), narrow evil to Bob. Share plan to pressure Bob without public reveal yet, gather more info before nominations.
🧠
Answer both quickly with a consistent bluff (Chef 0), deflect Empath ping into uncertainty, and point heat toward Eve so the Investigator dies tonight.
🧠
Build early trust with neighbors using a plausible Townsfolk bluff, extract Alice and Heidi claims, and set up a later Slayer narrative to steer executions away from me/Bob.
🧠
Share Recluse info with Charlie to explain Empath '1' (me registering evil), clear Frank via Eve's info, confirm Bob Spy. Build neighbor alliance excluding Bob to push him publicly later.
🧠
Strengthen neighbor alliance, confirm Bob Spy push plan, ask verification to build trust and narrow evil before nominations. Progress info sharing early Day 1.
🧠
Respond to neighbors Heidi/Grace with my real Washerwoman info publicly via whisper to align early as good Townsfolk. Share Bob's claim privately to cross-check Empath-like info from Charlie, narrow evil suspects using logic chains.
🧠
Gather more info from Bob on his Chef neighbors (Alice) and response to Eve's claim. Cross-check with my Empath to narrow evil neighbor. Build alliance with good neighbor.
🧠
Day1 info gathering crucial. Respond to Alice/Grace claims, cross-check Bob/Eve Investigator denial with my neighbors to build trust/alliance and narrow evil suspects early.
🧠
Strengthen neighbor alliance by confirming plan to suspect Bob. Ask Frank to protect David (Recluse should register evil if evil checks him). Builds trust, verifies claims mechanically, progresses suspicion on Bob safely.
🧠
Reinforce my Chef bluff, explain Charlie’s Empath read without pointing at me, and redirect suspicion toward Eve or David to protect Grace.
🧠
Build trust with Alice and Heidi, validate Bob’s Chef bluff and steer suspicion toward good targets while setting up Eve as night kill.
🧠
Strengthen neighbor alliance pre-noms by confirming plan to suspect Bob publicly/subtly. Frank protect me verifies via Monk safety if I survive night (Recluse pings evil). Progress to execute Bob.
🧠
Confirm alliance plan before nominations (1 tick left). Reaffirm protecting David to build trust mechanically. Progress suspicion on Bob without public claims yet.
🧠
Neighbors Heidi/Grace sharing openly & buying my claim. Share Bob's full whisper (incl. Charlie doubt) to align trio, track responses, build good block early while gathering claims before noms.
🧠
Gather Alice's Washerwoman info directly as Bob/David contradict on it. Confirm if she saw Investigator on Bob/Eve to validate Bob's story vs Eve/David alliance. Ally with neighbors to narrow evil.
🧠
Strengthen neighbor alliance with Alice/Grace using new Bob info relayed by Alice. Cross-reference claims to build good block, narrow evil suspects early while gathering whisper intel to progress logic chains.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Day 1 nomination phase: Share key neighbor info publicly to align goods, gauge reactions, encourage nominating quiet suspicious players like David/Frank who clique with Eve. Progress to find inconsistencies.
🧠
Day 1, nominate Bob to execute Spy Minion based on strong neighbor chain (Eve+Frank+David). Clears evil early, verifies alliance mechanically via Frank's Monk if survives tonight. Progresses good team win.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Bob has consistent good claims relayed by Alice (Chef 0 pairs), David lacks public support for Spy claim and pushes hard early. As good, oppose suspicious nomination to avoid losing good player day 1.
🧠
Alliance info converges on Bob evil. Vote executes him, verifies alliance claims (Frank Monk via my survival), eliminates threat early.
🧠
Alliance with David/Frank solid on Bob Spy. Vote executes him day 1 safely if true, tests Frank's info. As Investigator, remove confirmed Minion to win.
🧠
Stop the fourth vote by creating doubt about Eve’s accusation and framing D1 execution as premature; keep myself alive to protect Grace.
🧠
Prevent Bob’s execution by reinforcing the ‘no D1 execute’ line and casting doubt on the certainty of the Spy world.
🧠
Bob likely Spy per Eve Invest + Frank Monk good + my 1 evil neighbor likely him (Chef claim would make me Drunk but aligns with David Recluse). Clear Minion D1 to narrow Demon search.
🧠
Alliance info points to Bob Spy. 4 votes already (David,Eve,Heidi,Charlie), my vote seals likely execution to test Bob and verify alliance mechanically day 1.
🧠
Bob's Chef claim fits my info (Eve Investigator), day 1 exec risky without confirmation. Deny vote for night info to verify claims like Heidi's Empath.
🧠
Lower hand to block hasty day 1 execution of likely good Bob. David's push suspicious; gain night info as Empath to build real reads.
🧠
Lower hand as execution unlikely (Heidi retracted, Grace/Bob oppose). Conserve strength, let tick pass to night for Frank's Monk protect on me to verify alliance mechanically. Keeps suspicion on Bob without risking D1 loss.
🧠
Lower hand to let day1 nom fail safely. Verify Frank's Monk by protecting David tonight (Recluse survives Demon kill). Stronger case tomorrow with proof, avoid risky day1 exec helping evil.
🧠
Prevent my execution by calming the room and giving an alternate plan: no-exe or execute elsewhere tomorrow once more info arrives.
🧠
Keep Bob alive and avoid a day one execution that could kill my minion; push for no-exec and more info to stall town.
🧠
Lower hand to prevent hasty D1 execution of likely good Bob (Chef claim consistent). My Empath points to David evil more cleanly than Bob Spy contradicting 0 pairs. Buy time for N1 info.
🧠
Lower hand to avoid day 1 misexec. Protect David tonight to mechanically prove Monk claim/alliance good. Revisit Bob tomorrow with more info.
🧠
Lower to prevent day1 execution on weak info. My group (Heidi/Grace) already lowered; follow to build trust, gather night info (Heidi Empath on me/Grace, my future reads), execute confidently tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (0/4).
🧠
David's quick aggressive nom on shaky day1 info is most suspicious; counter-nominate him to test his story vs town consensus to hold. Last tick, progress to info night if fails.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
David's push ignores counterinfo (Chef+Washerwoman fit); vote to test him. As Undertaker, execution gives me info tonight to progress.
🧠
I'm good Recluse. Self-exec on day1 loses game with 8 alive. Vote no on Heidi's nom to survive for night info/proof. Progress town logic later.
🧠
Defend alliance by voting David with him to show unity and low commitment (expect fail). Builds trust, tests others' reactions for night.
🧠
Create the fourth vote to execute David, securing a day one mis-execution and keeping heat off Grace while the town remains divided over my alignment.
🧠
Secure David’s execution to remove the loud anti-Bob pusher, reduce town voting power, and gain tempo going into the first night kill.
🧠
My N0 read has 1 evil in Bob/David. David's pushy D1 Spy nom on Bob without solid proof is aggressive; vote to test him. Night info (my N1 read) will clarify regardless.
🧠
Alliance with Eve/David/Frank to protect David tonight as Monk. Heidi's nom on David seems protective of Bob, suspicious. Vote David to fail nom safely, get night info.
🧠
David's day1 aggression on Bob suspicious vs fitting claims (my WW + Bob Chef). Heidi's Empath supports testing him. Vote to execute suspicious player, get night info if survives.
🧠
Day 1 execution too risky with conflicting claims and no night info. Lower hand to deny execution, get my N1 Undertaker info on today's none-exec, then build logic chains tomorrow.
🧠
I raised to vote myself? No, mistake or test. Lower to prevent my D1 death as Recluse (might register evil). Need nights for Empath info to clear me, protect good team.
🧠
Lower hand to avoid executing alliance member David day1 without confirmation. Let night pass for Frank's Monk test and my Spy info validation; execution too risky early.
🧠
Prevent David’s execution because it mechanically clears him and strengthens the case that I am evil; a no-exec D1 buys evil a night kill and keeps Grace safe.
🧠
Keep my vote on David and let town overcommit to a day one execution that likely kills a good player and muddies trust lines.
🧠
My N0 read shows 1 evil in Bob/David. Bob's Chef claim logical and fits Alice Washerwoman. David's push to exec Bob D1 without night info is Demon-like. Vote David to test evil neighbor.
🧠
Alliance with Eve/David/Frank prioritizes protecting David tonight for Recluse confirm. Day1 exec too risky sans night info; lower to block, use Monk on David N1 to test.
🧠
Lower hand to prevent hasty day1 execution with untested claims. Night Empath/Chef info will confirm Washerwoman/Chef logic, narrowing evil.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach threshold.
📜
Storyteller
David did not receive enough votes (1/4).
🧠
Recap alignments to build trio trust, push night info value since no exec, encourage info sharing tomorrow. As Undertaker, night death will give execution info (none today). Avoid nominating more day1.
🧠
Defend my Bob nom as logical based on Eve/Frank alliance info vs perfect town narrative from Bob/Alice/Heidi/Grace. Re-push Bob suspicion, urge night info but position for tomorrow execution. With 1 tick left, speak to sway before night.
🧠
Last nom tick. David aggressive but alliance; Heidi protecting Bob (my Spy suspect) very suspicious. Nom her to test protection of Bob, progress to night info while pressuring likely Spy cover.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm good Undertaker. Can't vote myself or we lose info tonight. Vote fails anyway (low hands), progresses to night for my ability to learn execution info (none today). Builds case vs Eve tomorrow.
🧠
Heidi nom'd me instead of testing Bob (her ally?), now Eve (my ally) noms her for covering Bob. Vote yes: clears suspicion on me/Bob, tests claims, gets night 1 info crucial for Empath/Undertaker reads to narrow Demon.
🧠
Heidi defended Bob (my Spy suspect) by nominating David instead of testing info. She's most suspicious; executing her clears a threat and gets us night info to narrow Demon.
🧠
Get Heidi executed to remove the Undertaker and preserve Grace. Also makes the day end with a concrete outcome rather than giving town a full info night unchallenged.
🧠
Prevent a Day 1 execution, keep suspicion spread, and protect Bob while sounding pro-information.
🧠
Raise to execute Heidi. Her protecting Bob (my evil neighbor?) over testing Eve's Invest claim on him looks scummy. D1 info-gathering better than no-exec, but Eve's nom has logic; vote to progress.
🧠
Heidi defended Bob (Spy suspect) too hard by nominating David instead of testing claims. Early execution tests her; if good, we get Empath/UT info tomorrow to narrow Demon.
🧠
Heidi's quick nom on David to protect Bob (my Investigator) is suspicious scripting. Vote to execute for night info, clears my info tomorrow.
🧠
Lowering hand to avoid execution, survive to get N1 Undertaker info on today's execution (none, but future ones). Day 1 info too thin; night info from me/Empath will clarify evil scripting.
🧠
As Recluse, I may read evil to info roles. Stay alive for night1 info (empath neighbors?). Heidi's no-exec wise day1. Lower to fail vote, progress to night, narrow tomorrow.
🧠
Heidi vote failing (only 4/8 raised, many lowering). Lower to avoid execution, get night1 info (Empath on neighbors David/Frank: one Spy), confirm my info tomorrow.
🧠
Pull my vote to try to keep Heidi alive and prevent a Day 1 execution that could clarify worlds. Preserve confusion and protect the Demon.
🧠
Stop a Day 1 execution and keep suspicion split between Bob, David, and Eve while I survive to make a strong night kill.
🧠
I raised hand mistakenly following crowd earlier, but Grace is right—no mechanical proof D1, Eve's nom factional. Lower to deny exec, get my N1 read on Bob/David to confirm which is evil.
🧠
Lower to prevent Heidi execution. No mechanical proof day 1; need night 1 info (Empath on neighbors Eve/Grace, Monk protect David) to verify claims and narrow Demon.
🧠
I raised hand initially but now agree with Grace: no hard proof on Heidi, too early to execute without night info like Empath on my neighbors Bob/Eve. Lower to prevent execution and gather data confirming my info.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (0/4).
🧠
Day 1 no info, all noms used. Speak to reinforce good scripting on Bob, build trust with Grace/Alice for tomorrow execution based on night info (my Undertaker). Progress to night safely.
🧠
Address Grace/Heidi: agree no execution today since voting closed anyway, reinforce suspicion on Bob for tomorrow with night info, build good alliance without repeating old info, progress to night.
🧠
With 1 tick left in day 1 noms, speak my info publicly to counter Heidi/Bob protection, seed suspicion on Bob as my Spy suspect before night, progress game with mechanical info vs blind no-exec.
🧠
Use last-second talk to validate no-exec, undermine Eve’s push, and steer tomorrow’s suspicion away from Grace and ideally away from me.
🧠
Create a late-day execution threat on Frank to redirect suspicion from Bob and fracture the good team around Eve’s Investigator claim.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Frank unclaimed and pinged by Eve's info. Voting tests reactions without hitting protected Bob claim. Helps narrow evil before night.
🧠
Frank is 50/50 Spy per Eve's info. He's quiet, no full claim. Grace's nom tests him perfectly without risking Bob good claim. Vote to narrow evil, get night info if fails.
🧠
It's day 1, no execution yet. My info pins Spy on Bob/Frank. Grace's nom tests Frank; voting pressures Spy/reactions. Helps narrow evil without committing fully.
🧠
Stop Frank execution to avoid confirming me as Spy via Investigator+Undertaker chain and to preserve uncertainty, keeping Grace safe.
🧠
Avoid being the deciding vote that executes Frank and mechanically implicates Bob. Frame my nomination as pressure for reactions and keep momentum toward no execution.
🧠
Raise to vote Frank: tests reactions to Eve's info mechanically. Day 1 execution risky without my info, but voting reveals alignments. Helps narrow evil without committing execution if fails.
🧠
Raise hand to vote for my own execution. As Monk (good Townsfolk), dying D1 proves alignment via no night death later or Undertaker info. Clears Eve's ping on me, pressure Bob as likely Spy.
🧠
Raise hand to vote Frank. Eve's Investigator info (Bob/Frank Spy) must be tested mechanically via execution vote reactions and block, as Day 1 info fight unresolved. Helps narrow evil without full execution.
🧠
Frank unclaimed, but Eve's ping Day 1 dubious vs Bob's consistent info. Prioritize night for Undertaker info to resolve; Day 1 exec loses info edge.
🧠
Lower hand to prevent day 1 execution as Recluse. Align with Heidi/Grace/Alice good signals, get night info to resolve Bob vs Frank tomorrow. Builds good team trust.
🧠
Lower hand to prevent Day 1 execution. Frank hasn't claimed; need his response + night info (Empath/Undertaker) tomorrow to distinguish Bob/Frank Spy. D1 exec risks good player.
🧠
Stop the vote from reaching 4 and reinforce the no-execution plan to protect Grace and maintain confusion around the Investigator ping.
🧠
Keep town aligned on no execution today and avoid creating an info trail from a Day One execution; maintain my consistency and trust while preserving flexibility for night kill.
🧠
Lower to prevent D1 exec. No clear Demon, need N1 Empath (Bob/David) + Undertaker to resolve. Day1 info fights risky without my info.
🧠
Lower hand to avoid D1 exec trap. Everyone wants night info (Charlie Empath?, Heidi UT). My vote shows alliance with David/Eve but now retract to signal caution, claim Monk tomorrow to clear Eve ping.
🧠
Lower to prevent hasty D1 exec on single ping vs claim. My info (Bob/Eve: one Investigator) leans Eve good, but test tomorrow with more claims/info. Progress game safely.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (0/4).
🧠
Agree with Grace/Bob: no D1 exec. Reinforce trust Bob via my Chef-like start (bluff for now). Lower hand if needed, progress to night for my info. Builds good alliances, avoids early death.
🧠
Support no Day 1 exec to get night info (Empath/Undertaker). Previously suspected Bob; reinforce caution on him while progressing game.
🧠
Lowered hand to avoid D1 exec as it's too early on single ping. Reinforce no-exec consensus, remind of my info publicly to pressure Frank/align good team before night.
🧠
Lock in no-execution today, weaken Eve’s Investigator case, and keep heat off Grace by focusing discussion on misregistration and waiting for night info.
🧠
Reinforce no-execution, look reasonable, and keep heat off evil team while setting up tomorrow’s discussion around claims and night info.
🧠
1 tick left, voting closed per recent activity. Wait transitions to night safely for N1 Empath info on Bob/David (both alive), crucial to narrow Demon suspects without risking D1 exec mistake.
🧠
Defuse day1 exec tension, agree to night info. Claim tomorrow as Monk to verify goodness vs Eve's Spy ping. Protects me tonight as low-info Monk, builds trust.
🧠
Reveal my Washerwoman info publicly now to verify Eve's Investigator claim (she should see me good), support Bob's Chef (lines up), build good team info chains early Day 1 while no execution.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Day 1 no info yet, Eve's Investigator claim puts suspicion on Bob/Frank. Protect Eve to preserve her info-gathering and counter potential Demon kill on her; she's central to logic tomorrow.
📜
Storyteller
Frank
You chose to protect Eve.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the Empath before he can mechanically implicate Bob, and choose a target less likely to be Monk-protected than the public Investigator.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Grace
You chose to kill Charlie.
📜
Storyteller
Heidi
Good evening Heidi. You are the Undertaker. No one was executed today so you learn nothing.
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Washerwoman (good), Alive - Bob: Spy (evil), Alive - Charlie: Empath (good), Dead - David: Recluse (good), Alive - Eve: Investigator (good), Alive (Protected) - Frank: Monk (good), Alive - Grace: Imp (evil), Alive - Heidi: Undertaker (good), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Share my Washerwoman info privately with Eve to confirm her as Investigator (fits my info), build good alliance, coordinate on executing Frank based on her Spy read to eliminate evil.
🧠
Coordinate with Bob to undermine Eve’s Investigator claim and steer today’s execution onto a good player, ideally Frank or Eve, while keeping Bob off the block.
🧠
Recruit Alice as a credible good voice to focus the day on Frank or Eve, not me or Grace, and to frame today’s execution as ‘for info’.
🧠
As dead Empath, confirm my info with key players like Alice (Washer backing Bob) to narrow Demon between Bob/David. Use ghost vote later. Progress by sharing exact info privately to build alliance.
🧠
Confirm alliance with Alice, whose info verifies my role. Share logic why Frank is more likely Spy than Bob. Push execution on Frank to resolve my info and win.
🧠
Whisper neighbors Eve/Grace to build trust, share Monk info privately, get their reads on Bob vs others since Charlie dead; narrow evil before noms crucial.
🧠
Whisper neighbors Alice/Grace for Empath/Washerwoman info to narrow evil. Heidi trusts Bob good, build good alliance, get night 1 death context.
🧠
Gather info from neighbors Bob/Eve on whispers/claims to narrow evil via single-chain: test Bob story vs Eve Invest vs Alice Washer. As Recluse, stay low, organize good logic early Day2 pre-nom.
🧠
Coordinate with Eve/Grace to nominate Frank. Their info/Bob good points to Frank Spy. Clean test, progresses game by confirming Eve real Invest and removing likely evil.
🧠
Steer town away from executing Frank (which could mechanically confirm Bob as Spy) and onto David/Heidi, while planting doubt about Alice’s confirmation and keeping Bob safe.
🧠
Answer David promptly, reconcile Charlie info via Recluse misregister, and steer suspicion and likely execution onto Frank or undermine Eve’s certainty, protecting Grace.
🧠
As ghost Empath, push publicly my info to force David reaction/expose him. Alice/Bob seem collaborative good, share to align and nominate David soon.
🧠
Push Alice/Grace to execute Frank: clears him if Monk via Undertaker or confirms Spy if not. Addresses Grace's circle-chase fear by noting David also suspicious per Charlie but Frank higher priority from Invest/Chef. Builds good team consensus for nom.
🧠
Neighbors Eve/Grace seem good per claims/info. Confirm alliance, get their reads on Bob to build case against him before noms. As Monk, teaming with neighbors helps coordinate protects/info share to execute Demon.
🧠
Share public info recap with neighbors to align, get their Empath/Washer updates post-Charlie death. Grace saw something? Coordinate to nom Frank, narrow evil.
🧠
Neighbors key info sources. Get Bob's full Chef/Frank story and Eve's exact Invest to chain logic vs Alice Washer. Coordinate as good team, narrow suspects before noms. My Recluse hides for now.
🧠
With 1 tick left, Grace hesitant on Frank nom. Coordinate Eve/Grace to nom Frank as clean test: confirms/clears him via Undertaker, breaks circle, progresses to David next. Prioritize Eve's info + my confirmation.
🧠
Prevent a Frank execution that would mechanically corner Bob; redirect heat to David and undermine the certainty around Washerwoman and Investigator confirmations.
🧠
Reassure David, frame Charlie’s Empath read as Recluse misregister, and steer David toward pushing Frank execution as the safest mechanical test, away from Grace.
🧠
Dead ghost Empath, save vote for later. Last tick D2, reinforce public logic to David as evil via key players Alice/Bob (Bob may flip if evil). Push nomination on David before phase ends to narrow evil.
🧠
Grace hesitant on Frank exec fearing Bob forced Spy, but logic prioritizes Invest test. Coordinate with Alice/Grace to nom Frank now (1 tick left); perfect info gain clears or kills Spy, progresses win.
🧠
Neighbors Eve/Grace seem good per logic. Push Eve's info publicly via them to build case on Bob without exposing more. Nomination next tick, align for Bob exec. Protect trust.
🧠
Push neighbors to nom/execute Frank as top suspect per Spy ping/Monk claim contradiction. Leverage Empath Charlie ghost vote later. Narrow evil before final day.
🧠
Neighbors key info sources. Push Bob for full Chef details to verify, Eve for exact Invest to confirm Spy on Bob/Frank. Tie to Alice Washer good pair. Isolate Frank as suspect, coordinate nomination. Progress to narrow Demon.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Frank perfect info test: Spy ping + my/Eve/Heidi/Grace D1 suspicion. Kill confirms via Undertaker or clears him. Prioritizes removing Minion, crucial before final day. Nomination phase, must act now.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Frank is perfect info test: clears him or kills Spy. Prioritize executing Spy over risking Saint on David. Vote yes to gut evil & gain Undertaker info.
🧠
Frank is highest priority execute: clears or kills Spy per Invest. Alice/Charlie clears Bob, implicates David secondary. Vote now to gut evil before night; final logic supports execution.
🧠
Frank is most suspicious per chains: Eve Invest Spy ping + Bob Chef 0 pairs + Alice Washer. Vote to execute and test; clears path to David tomorrow if survives.
🧠
I'm good Monk, not Spy. Self-exec bad as no role reveal and wastes day. Vote no by not raising to save self and push Bob later.
🧠
Prevent Frank execution to avoid a clean Undertaker confirmation that leads directly to Bob, and redirect suspicion toward David to buy time for night kills.
🧠
Frank most suspicious per Eve Invest + Alice Washer confirmation. Chef 0 fits him as lone Spy. Vote yes for mechanical Undertaker test; Grace wants me instead but logic favors Frank.
🧠
Try to stop Frank’s execution and redirect town onto David or no-exec, protecting Grace and keeping uncertainty around the Investigator ping.
🧠
Frank is top suspect per Spy ping + confirmed Invest. Executing tests Monk claim via my Undertaker info tonight. 4 votes likely with Alice/Eve/Charlie/David; our vote seals execution for crucial info.
🧠
Grace/Bob hesitate on Frank Monk forcing Bob Spy, but my Washer proves Eve real Invest so only 1 minion=Frank Spy. Charlie implicates David but Frank perfect test now before night. Speak to convince votes for execution.
🧠
Address Grace/Bob resistance: logic forces Frank Spy due to Washer proof of 1 minion + Chef 0. Charlie implicates David but can't have 2 evil. Vote Frank to test via Undertaker, clears board or kills Spy.
🧠
Lower hand to block Frank exec. He's claimed Monk; if true, Heidi confirms tonight, then D3 exec David (my info). Frank dying N1 proves not Demon. Prioritize Demon over Minion.
🧠
I raised mistakenly; lower to prevent my death. 4/7 votes now, need 1 more to kill me (Grace/Bob no). No-exec safer, push Bob tomorrow after Heidi info.
🧠
Try to get at least one voter to lower so Frank does not die, preserving my minion and preventing a clean Undertaker solve. Pivot attention to David.
🧠
Lower to avoid inflexible Monk confirm forcing good Bob tomorrow. Charlie Empath implicates Bob/David but Recluse fits; better test flexibility now while 1 tick left.
🧠
Prevent Frank execution that would give Undertaker a clean solve and funnel votes onto me/Grace; push uncertainty and encourage moving off-block.
🧠
Frank fits Spy perfectly per confirmed Invest+Chef. Vote stays up, urge others to keep hands up. Execution gives info even if not Monk; no info if nothing. Can't waste day 2.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (3/4).
🧠
Failed Frank vote due Monk fear, but logic proves Spy. Grace/Bob defend him suspiciously. Charlie pins David evil (Bob good). With 1 tick left, speak to rally David nom now before night, narrow evils.
🧠
Failed Frank due Grace/Bob resistance pins them suspicious but time ticking out day2, nom David tests Charlie Empath (1 evil Bob/David) and Grace/Bob push for him. Gains Undertaker info tonight either way, progresses eliminations.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Charlie's Empath pins David evil (Bob good). Grace/Bob defended Spy Frank but now push David test - suspicious but logic says vote David to test Empath before night.
🧠
David suspicious per Charlie Empath + Grace/Bob push him over Frank. My neighbor. Vote yes to test/execute evil before night; 4 votes needed, help reach it.
🧠
David most likely Demon per my confirmed Empath read + Alice Washer clearing Bob. Grace/Bob shifted to David after Frank fail - good players cleaning up. Use ghost vote to execute him before night.
🧠
Charlie's Empath pins 1 evil in Bob/David. Bob defended by his Chef clears + Eve's Invest. David defended no one, pushed by Grace/Bob. Vote David to test evil read; aligns with good logic to narrow Demon suspects.
🧠
Secure a likely good execution (David) while looking consistent with my stated preference to test David, improving my credibility for later misdirection.
🧠
I'm good Recluse, likely reading evil to Charlie's Empath. Raising forces my execution test: night death proves good (not Demon/Minion). Helps town narrow evil without trusting claims.
🧠
Vote to execute David to secure a mis-execution, preserve Grace, and look consistent with the town’s current logic so I survive to keep shaping the narrative.
🧠
David is most likely evil per Charlie Empath (Bob cleared by Invest) or test between Bob/David. Execution gives Undertaker info tonight to narrow Demon. Can't waste day; vote to progress.
🧠
David self-voted yes on Frank (good behavior), Grace/Bob defended Frank suspiciously. Charlie pins David evil over Bob. Lower to pivot back to Frank tomorrow if David clears; tests Charlie's info without losing day.
🧠
Everyone voted yes on David including evils & Alice who just lowered. Suspect mass evil vote or confusion. I lower to block execution since Frank Spy logic stronger & Charlie clears him vs Bob; progress by seeing who follows.
🧠
I raised hand mistakenly before analyzing. Grace/Bob defended Frank Spy then suddenly vote David—scammy. Hold my precious ghost vote; info tomorrow N2 regardless. Don't waste on uncertain exec.
🧠
Lower to block David's exec. He's not cleared (unlike Bob via Chef/ Empath); my N1 protect proves I'm Monk not Spy. Vote stays with me suspicious, protect Eve tonight.
🧠
Keep momentum on executing David now while votes are fluid, without overcommitting to a world that could later backfire. Encourage hands up and stop last-second lowers.
🧠
As good Recluse, executing myself proves nothing useful and removes good player. Already lowered once but raised; lower again to push debate, reveal I'm Recluse to clear suspicions without dying.
🧠
Keep execution on David to remove a good player and preserve Grace. Encourage wavering voters to keep hands up and treat David as the best test from Empath line.
🧠
Lower to avoid executing good David per Eve Invest (Bob good). Defend position publicly next to push back on bad nom and highlight Frank Spy logic, narrow evildoers.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach threshold.
📜
Storyteller
David did not receive enough votes (2/4).
🧠
Day2 ends soon (1 tick left). No more noms possible after Grace. Urge Grace to nom no one explicitly to avoid auto-loss, keep pushing David evil per Charlie while crediting her test idea. Builds goodwill, progresses to N2 info.
🧠
Day almost over, both noms failed. Urge end day for night info (Heidi UT, Monk?). Grace should nominate no one. Confirm logic vs Grace/Bob tomorrow.
🧠
As dead ghost, reinforce my reliable N0 Empath read publicly to pressure Grace into nominating no one, end day safely for night info (Heidi UT), build case vs David for D3 exec. Urge save my ghost vote.
🧠
Push to end day safely for N2 info (Heidi Undertaker, my Monk on Eve). David most suspicious per chains; Grace/Bob defended Frank (me) too much. No nom now as 1 tick left, urge Grace none.
🧠
End nominations so night happens; preserve my cover by agreeing while sowing doubt that Bob is mechanically cleared, keeping multiple execute options open tomorrow.
🧠
As Recluse, I appear evil, so 'failing' test fits. Support ending day for N2 Undertaker info to build good logic chains tomorrow. Avoid nominating now to not waste tick or contradict town momentum.
🧠
Support ending nominations to avoid accidental Demon pressure, while steering town toward executing David tomorrow and downplaying the urgency of acting today.
🧠
Consensus to end day for night info including my Undertaker ability. No execution today means I learn nothing tonight, but someone likely dies to Demon kill, giving info tomorrow. Prevents bad exec now.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Eve is a claimed Investigator with key info suspecting me/Bob as Spy; she's my neighbor and prior protect. Protecting her keeps vital good info alive while we test David tomorrow via Undertaker, narrowing Demon suspects.
📜
Storyteller
Frank
You chose to protect Eve.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove a central trust anchor that is confirming narratives, keep Bob safer, and leave town split on multiple suspects going into day 3.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Grace
You chose to kill Alice.
📜
Storyteller
Heidi
Good evening Heidi. You are the Undertaker. No one was executed today so you learn nothing.
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Washerwoman (good), Dead - Bob: Spy (evil), Alive - Charlie: Empath (good), Dead - David: Recluse (good), Alive - Eve: Investigator (good), Alive (Protected) - Frank: Monk (good), Alive - Grace: Imp (evil), Alive - Heidi: Undertaker (good), Alive
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Alice's death proves Demon didn't target Eve (my protect), validates info. Chain logic outs David as Demon. Whisper allies to unite votes on him before noms, narrow to final day suspects.
🧠
Dead, save ghost vote for late-game. Privately remind Frank/Eve of my Washerwoman info (Bob|Eve Invest), note Bob's Chef clears me good so pushes vs him. Coordinate push on Bob to narrow Demon suspects.
🧠
Dead, save ghost vote for late game. Privately reinforce my N0 read to living neighbors Bob (good per Alice) and key players Eve/Frank/Grace to align on David as Demon before noms.
🧠
Deflect heat from Grace and from me by exploiting Recluse ambiguity and Investigator ping to push executions onto David or ideally Frank.
🧠
Gather info from dead good players Alice/Charlie on night events, claims, whispers. Coordinate as Recluse to reveal late, narrow Demon suspects before noms. My evil read explains suspicion.
🧠
Reinforce the David world so town spends the day executing a good player; keep attention off me and Bob, and align with Frank and Eve before nominations.
🧠
David most suspicious from Charlie Empath+Alice Washer logic (Bob good→David evil). Coordinate with Frank/Grace/Charlie to nominate/execute David today, narrow evils. Reveal my Frank Spy ping publicly via proxy if needed.
🧠
Day 3, Alice dead (likely Demon kill). No execs so no Undertaker info yet. Coordinate with trusted Bob (Chef) and Eve (Invest pinged Spy) to align info, break whisper cliques, push Frank exec as Spy/Demon.
🧠
Consensus building on David exec per logic chains. Confirm Eve nom, offer to nom if needed, reinforce push to win today. Time critical pre-nom.
🧠
As ghost, reinforce my Washerwoman info to ghosts/alives, expose Bob's lying Chef claim proving evil. Coordinate push on Bob before nom phase; save vote for him.
🧠
Dead vote saved for late-game. Phase 2/3, push nomination of David to test my read + Alice's new push on Bob lying. Coordinate ghosts with Alice/Eve/Bob to align on David since Bob resists.
🧠
Steer Heidi toward a mis-execution on David or Frank and keep pressure away from Grace; also seed doubt about Charlie’s Empath chain via Recluse misregistration.
🧠
Alice ghost confirms Washer pins Bob evil via Chef lie. Share w/ ghosts to unite good votes on Bob next nom. Progress to execute Bob, narrow Demon suspects.
🧠
Coordinate with Bob to ensure David is executed and set up the next day’s misdirection onto Frank versus Eve, keeping heat off me.
🧠
Coordinate with Frank/Grace to nominate/execute David. Their chain clears Bob, pins David evil; my info has Frank Spy but secondary. Test David first as group converging; clears path to Frank if needed.
🧠
Alice confirmed Bob good, Eve Invest Spy on Bob/Frank so Frank Spy likely. Coordinate with trusted Bob/Eve to nom/execute Frank today for my N3 Undertaker info to confirm alignment and progress.
🧠
Nomination phase next tick. Coordinate with Eve/Grace to nominate David now per consensus from Charlie/Alice/Eve. Builds execution votes to kill Demon and win.
🧠
Coordinate ghosts + David/Eve to nominate/execute Bob today, his Chef lie proves evil vs my confirmed good Townsfolk info. Save vote for later if needed.
🧠
Alice's Washer mechanically proves Bob's Chef lie since she's good Townsfolk. Push ghosts + David + alives to nominate Bob to test and execute evil.
🧠
Steer Heidi away from executing Frank (which risks confirming good worlds) and onto executing David to protect Grace and keep suspicion off me.
🧠
Bob's Chef claim mechanically impossible vs Alice good Washer; he's evil. Coordinate ghosts+me w/Eve/Frank/Heidi to nom Bob before phase ends, narrow to Frank.
🧠
Secure Heidi's vote on David and reinforce the town narrative, keeping attention away from me and Bob.
🧠
Nom phase imminent. Coordinate Frank/Grace to nom David: strongest chain clears Bob, pins David evil via Empath/Washerwoman. My Frank Spy waits; test David first to potentially win today.
🧠
Multiple suspicions on David (Grace, Charlie Empath, weird vote). Clean test for Undertaker info tomorrow. Align with Bob/Grace push to build good block, narrow Demon suspects. Progress to nomination.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly expose Bob's Chef lie vs Alice Washer to rally living players (Eve/Frank/Heidi/Grace) to nominate Bob. As ghost, build case for my vote if nominated. Progress to execution.
🧠
Lock in the group consensus to execute David, preventing a late swing onto Bob that could kill my minion and expose me next.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace noms David to test my Empath+Alice logic. With 2 ticks left, vote yes executes if passes, gives crucial Undertaker info on David (Demon? Minion?). If fails, push Bob next. Progress game.
🧠
Vote to execute David to stay aligned with town consensus, gain credibility, and ideally remove a good player while keeping suspicion off me and Bob.
🧠
Charlie's logic pins Bob evil via my info contradicting his Chef claim. David good per Empath+pin. Don't waste ghost vote on Grace's bad nom; save for later or Bob.
🧠
David most suspicious per Charlie Empath + Alice Washerwoman + Bob Chef logic pinning him evil. Grace/Eve/ghosts agree. Vote to execute him now; 3/4 votes likely succeed to remove evil.
🧠
Grace/Frank voting me evil. 4/7 votes so far? My vote lowers to 3/7 safe. Push logic vs Bob after.
🧠
Secure David’s execution to remove a likely good player and keep the town chasing Empath and Recluse contradictions instead of looking at Grace.
🧠
David is most suspicious per Charlie's Empath + Alice's info pinning him evil Minion. Grace/Frank/Charlie vote yes; I join to execute him and resolve contradictions, narrowing to Bob/Frank evil.
🧠
David is the cleanest execution test per logic: Empath 1 + Bob good = David evil. My Undertaker needs execution info; voting yes progresses game, confirms alignment tomorrow.
🧠
David is good per logic (Alice pins Bob evil, Empath 1=Bob). Grace's nom tests but risks good death. Lower hand to fail vote, push Bob nom next tick instead.
🧠
Keep votes on David to secure a mis-execution and maintain the town’s current narrative momentum away from me and Bob.
🧠
As dead ghost with Washerwoman pinning Bob good? No, Bob evil via Chef lie. Support Grace's David nom to resolve Empath contradiction cleanly; saves my ghost vote for later if needed. Urge votes stay up to execute and progress.
🧠
Support execution of David as per logical chain from Alice Washer + Charlie Empath + Bob Chef. Clears board, my Monk info confirms good. Win by executing evil David now.
🧠
I raised hand mistakenly before explaining Recluse. Now voting 6/7 for my execution as Grace used nom. Lower to survive, speak to expose Bob lie + my Recluse to sway Eve/Heidi, prevent exec & push Bob nom next tick.
🧠
Lock in David execution by reinforcing the public logic and urgency, while avoiding any defense of Grace and keeping suspicion off the demon.
🧠
David exec resolves Empath contradiction first. If good, tomorrow Frank Spy via my info. Hands up secures 5+ votes for win. Bob's push suspicious but test David now.
🧠
I raised hand mistakenly before analyzing Bob's Chef contradiction fully. David's self-lowering is most suspicious; lower to prevent accidental exec of possible good, push speak against him next.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
David has 5 votes, 1 tick left. Reinforce vote with logic to prevent counter-nom surpassing, ensure execution of top suspect to resolve Empath and likely win.
🧠
Lock in David’s execution and discourage counter-nominations or vote wobbling, keeping suspicion off me and preserving flexibility for tomorrow.
🧠
Reinforce executing David to resolve key Empath contradiction first. My Washerwoman pins Bob good, making David evil in pair. With 1 tick left & 5 votes, urge no counter-nom to progress game.
🧠
Reinforce consensus to execute David as evil per chain: Alice clears Bob good → Bob Chef true → Charlie Empath → David evil. 1 tick left, solidify votes to win via execution info.
🧠
I'm Recluse, read as evil. Unanimous vote on me due to false logic clearing Bob evil as good. With 1 tick left, speak to expose Bob Chef lie (Alice good Washer clears Bob Townsfolk, but if Bob Demon, 1 evil pair min w/minion contradicts 0), urge counter-nom Bob.
🧠
Lock in David execution and stop late counter-nominations that might hit me or Grace; keep town united on a wrong target.
🧠
David's Recluse claim countered by Alice clearing Bob good Townsfolk. Logic favors David evil in Empath pair. With 1 tick left, reinforce execution for clean test vs messy counter-nom risking no info. Progress game.
🧠
David has 5 votes, 1 tick left. Reinforce logic to prevent counter-noms, ensure clean exec for my N3 UT info on David. Critical to progress game with data.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 3
📜
Storyteller
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
David's clean exec gives Undertaker info tomorrow. Protect Eve again as she's central good claim (Investigator per Alice), likely target if Bob evil; consistent with prior protects building trust.
📜
Storyteller
Frank
You chose to protect Eve.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the strongest info-driver who is targeting my minion, keep Bob alive into final three, and simplify the day game into confusion between remaining good players.
🛡️
Eve was protected from a night kill.
📜
Storyteller
Grace
You attacked Eve, but they survived.
📜
Storyteller
Heidi
Good evening Heidi. You are the Undertaker. You learn that David was the Recluse.
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Washerwoman (good), Dead - Bob: Spy (evil), Alive - Charlie: Empath (good), Dead - David: Recluse (good), Dead - Eve: Investigator (good), Alive (Protected) - Frank: Monk (good), Alive - Grace: Imp (evil), Alive - Heidi: Undertaker (good), Alive
Day 4
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Dead, share my Washerwoman info privately to trusted ghosts/lives to build secret good alliance, narrow Demon suspects before noms. My info verifies Eve plausible Invest over Bob.
🧠
Day4, 4 alive. Reveal my info publicly via Alice (dead good) to build case against ping (Bob/Frank Spy). Coordinate ghost vote for Demon hunt. Progress to nomination.
🧠
Day 4, 5 alive: Bob,Eve,Frank,Grace,me. No night death good info. Share my UT: David Recluse (Outsider good). Trust Bob per Alice, push Eve suspicious Invest claim vs Washerwoman. Coordinate with Bob/Grace neighbors to nom Eve next phase.
🧠
Coordinate with Grace to steer day execution onto Eve and plan a night kill on Heidi if she survives, keeping Grace safe and dismantling town info.
🧠
Coordinate with Bob to hard-push an execution on Eve using Heidi UT narrative, keeping heat off me and setting up a clean kill on Heidi tonight.
🧠
Dead, organize good ghosts vs alive. Share Recluse info to explain my evil read, counter Bob story vs Eve Invest, build logic to exec Bob (Chef lie) or Eve. Save vote for later.
🧠
David's Recluse claim resolves my Empath read perfectly (David evil to me, Bob good). Bob's Chef contradicts Alice/Eve claims. Coordinate ghosts to push Bob nom today with 4 alive.
🧠
Gather info from Eve on her Invest claim contradicting my Monk. She's neighbor, protected her, test truth. Narrow Demon suspects before noms.
🧠
Consensus from ghosts/players: Bob is lying evil (Demon or Spy). With 2 ticks left, coordinate ghosts to vote Bob if nominated, progress to his execution.
🧠
Frank questioning my core info publicly via whisper; suspicious as Demon testing me. Coordinate with Alice (Washer cleared Bob) privately to publicly push Frank execution narrowing to Demon suspect, leverage ghosts for votes.
🧠
Share my true UT info publicly via allies Bob/Grace to build case against Eve, coordinate nominating her now as phase advances to Nomination. Prove good team via info sharing, narrow to Eve evil.
🧠
Strengthen Heidi’s confidence and messaging so town executes Eve, reducing good numbers and keeping Grace safe; position myself as cooperative while steering away from Grace.
🧠
Reinforce Heidi’s push to execute Eve while keeping my own footprint small and consistent with a good bluff.
🧠
Alive players whispering privately, likely evil block. Reinforce ghost alliance with Alice/Charlie to publicly push Bob execution and save ghost vote for it. Progress to nomination phase.
🧠
Consensus building on Bob as Demon lie. As ghost, confirm publicly via Alice to lock votes before nomination. Push execution to win.
🧠
Publicly claim Monk+protects on Eve to counter Eve's Spy read, push logic vs Bob/Heidi whispers as evil team. Build good alliance with Eve/neighbors before noms to execute evil.
🧠
Eve now pushes Frank after my Bob push, suspicious flip. But Bob's claim mechanically impossible with my info + her early Invest claim. Lock ghosts on Bob for nomination/vote to execute Demon.
🧠
Coordinate with Alice ghost to publicly push Frank execution before nom time. Leverage her Washer cred, get ghosts voting Frank. Narrow to Frank as Demon.
🧠
Bob/Grace agree Eve suspicious. Coordinate public story to nom Eve without tipping her; execute her as top suspect to end game.
🧠
Lock in Frank’s support for executing Eve, remove the Investigator, and keep pressure off Grace going into final 4.
🧠
Keep Frank from nominating Bob/Heidi and funnel him into supporting an Eve execution as the cleanest test, preserving my cover and setting up night kill options.
🧠
Ghosts locked on Bob as Demon per mechanical contradiction (Chef+Washer+Invest impossible). Eve flip suspicious but doesn't resolve Bob lie. With 1 tick left pre-nom, reinforce ghosts to vote Bob whoever nominates, save public push for next tick if needed. Win by executing Demon.
🧠
Confirm ghosts locked on Bob despite Eve flip. Her push Frank doesn't resolve Bob's mechanical lie vs Alice Washer/Eve Invest. Vote Bob whoever noms to execute Demon.
🧠
Bob most suspicious per logic chains (Chef lie via Alice), his whisper pushes Eve to protect himself. Coordinate Eve/Grace to nom Bob, narrow evil before nomination phase.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly lock ghosts on Bob to pressure living to nom him. His claim mechanically impossible vs Alice/Eve. Final push to execute Demon.
🧠
Reinforce mechanical break on Bob's Chef claim vs my Washerwoman + Eve Invest. Eve's flip distraction. Urge living to nom Bob; ghosts vote yes. Progress to his exec as prime Demon suspect.
🧠
Nomination phase, day 4, 6 alive. Eve's claims contradict confirmed info (Bob Chef, David Recluse, Alice WW). Ghosts likely evil pushing Bob distraction. Nom Eve to test, win if Demon, narrow if Minion. Bob/Grace back me.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Current nom is Eve, but ghosts locked to save single vote for Bob execution. Heidi used nom, need alive to nom Bob next tick. Voting no progresses to Bob nom where our vote executes Demon.
🧠
Heidi nominated Eve despite ghosts' lock on Bob due to mechanical impossibility. Urge living to vote NO on Eve, then nominate Bob for ghosts' yes votes. Progress to execute Bob.
🧠
Eve's multiple Spy pings exceed 1 Minion slot. Ghosts' Bob push ignores this + my UT/David info. Vote yes to execute Eve, likely win now.
🧠
Vote to execute Eve to eliminate a key good investigator and prevent the town from turning onto Grace or coordinating a Bob execution.
🧠
Do not vote yes on my own execution. Heidi/Bob voting yes despite mechanical proof Bob lies (Chef impossible). Vote no to survive for next nom on Bob with ghost support.
🧠
Lock in Eve’s execution to remove a coordinated good leader and stop the town from pivoting onto Bob; keep evil majority control into the night.
🧠
Bob's Chef claim mechanically impossible per Alice/Eve logic; strongest Demon candidate. Vote Eve to block execution, push Bob nom next tick to execute him.
🧠
Vote no on Eve to avoid executing good (likely), force next nom on Bob where ghosts lock yes vote. Progress to Bob execution.
🧠
Lower vote on Eve (we have ghost vote). Vote passed anyway. Push for Bob nom/execution next tick - his claim impossible, must execute Demon Bob.
🧠
Urgently tell Heidi/players to vote no on Eve - execution wastes nomination, nominate Bob next instead. Ghosts reinforce logic to prevent Eve exec, secure Bob nom/execution.
🧠
Too many votes on Eve now (5+), execution imminent but ghosts say Bob Demon via mechanical contradiction. Lower to fail Eve safely, freeing nom to execute real Demon Bob next tick.
🧠
Lock in the vote on Eve by discrediting ghost logic and framing this as the cleanest, game-winning test today.
🧠
Lower hand to save self (good), block exec. Vote now 3-3? Heidi lowered, Charlie lowered. Allows nom Bob next tick with ghosts yes vote to win.
🧠
Keep pressure to execute Eve now and prevent a pivot to Bob. An Eve execution likely removes a strong good voice and preserves my cover; if Eve is evil we instantly win.
🧠
Lower to fail Eve exec (3/7 now). Heidi can renom Bob. Ghosts + me/David/Eve vote Bob. Bob/Heidi/Grace bloc broken, execute Demon Bob.
🧠
Lower hand to vote no on Eve. Execution wastes last nom; ghosts locked to vote Bob. Mechanical impossibility proves Bob Demon over Eve's ping. Block Eve, push Bob nom next tick.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach threshold.
📜
Storyteller
Eve did not receive enough votes (2/3).
🧠
Urge Heidi to nom Bob now with 2 ticks left. Mechanics prove Bob lying Demon. Ghosts (me,Alice,David) vote yes to execute him and win. Eve nom failed, only chance left.
🧠
Urge Heidi nom Bob with 1 tick left. Mechanics prove Bob Demon: his Chef impossible with Washer+Invest good. Eve good fits perfectly. Ghosts locked yes vote wins game.
🧠
Last tick, must nom to execute. Ghosts claim solid Chef contradiction on Bob, mechanically impossible good. Even if wrong, Eve nom failed already. Pivoting to Bob executes potential Demon with ghost votes, progresses to win check.
🧠
Prevent town from executing me and, by extension, reduce pressure on Grace. Reframe the ‘Chef 0’ argument as actually consistent, and stall the sudden pivot to executing Bob.
🧠
Final push to execute Bob: reinforce mechanical impossibility of his Chef claim vs Alice WW/Eve Invest, urge Heidi nominate Bob now (1 tick left), ghosts yes-vote locks win. My ping + logic clears me/points to Bob/Frank evil.
🧠
Use the last-second nomination to divert from Bob and ideally execute a good player, removing protection and buying evil a night to reach winning numbers.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting yes on Frank executes wrong person; Bob mechanically Demon via WW+Chef contradiction + Empath. Grace nom wastes tick, vote no to fail it, save ghost vote for Bob renom or final day.
🧠
Urge living vote no on Frank to allow Heidi/Bob/Eve/Grace to nom Bob next tick with ghosts yes vote. Execute Demon Bob via Washerwoman/Chef contradiction to win.
🧠
Frank's Monk unverified after N3 death on David. Grace/Bob/Eve agree test him. Vote yes to execute potential evil, gain info; ghosts wrong but we need to narrow suspects.
🧠
Secure Frank’s execution to burn the day, stop the Bob nomination, and remove the Monk so Grace can kill freely tonight.
🧠
Frank might be Spy but Bob Demon logic tighter per Alice WW + Eve Invest. Block Frank exec to nom Bob next tick w/ghost votes for win.
🧠
Get a mis-execution on Frank to stop the Bob execution train and secure another night kill toward final two.
🧠
I'm good Monk, protected Eve N1-3 safely. Bob's Chef mechanically impossible vs Alice Washer+consistent Eve Invest=Bob Demon. Vote yes on Frank? No, waste; vote no, force Heidi nom Bob next tick w/ghost votes to win.
🧠
Voting yes on Frank tests Monk claim/survival and Grace's push, progresses info without wasting ghost vote on uncertain Bob today. As dead Recluse, save logic push for speech if needed.
🧠
Lower hand on Frank distraction nom. 1 tick left, force Heidi/Grace nom Bob (Chef impossible). Ghosts vote yes on Bob to execute Demon & win.
🧠
5 alive, Grace wasted nom on Frank distraction. Urge living vote no Frank to save tick for Heidi to nom Bob. Chef logic mechanically executes Demon Bob, ghosts locked yes. Win game.
🧠
Frank vote at risk passing (many hands up); lower to prevent good/even evil Frank dying. 1 tick left: nom Bob next per ghost logic to test Chef contradiction & win if Demon.
🧠
Keep momentum on Frank to avoid Heidi nominating me, and to burn a day execution on a good player while keeping Grace off the block.
🧠
Lowering avoids accidental Frank exec (likely good per ping/whisper). 1 tick left: Heidi promised Bob nom next; ghosts vote yes. Secures Demon kill on Bob, wins game.
🧠
Keep attention off Bob and steer town into executing Frank today; use the Eve-survival mechanic to sell the case and secure votes.
🧠
Lower to vote no on myself. Wastes Heidi's nom, forces Bob nom next tick. Ghosts + Eve/Heidi will execute Bob Demon per Washer/Chef contradiction, win game.
🧠
As dead Recluse ghost, reinforce Alice/Charlie push: Vote no Frank to expose Bob Demon lie. Use ghost vote weight to win final days; unite town on Bob.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Frank with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
1 tick left, Frank 3 votes (me,Heidi,Bob). Urge Heidi/anyone nom Bob now to execute Demon and win; reinforce ghosts' lock yes on Bob. Speak to sway votes/no new nom.
🧠
1 tick left, Frank locked 3 votes. Urge Heidi no-vote Frank to allow Bob nom next tick. Ghosts can't nom/vote more. Reinforce logic to flip votes, expose Bob Demon.
🧠
Ghosts' logic convicts Bob as Demon via irreconcilable WW+Chef claims. With 1 tick left, speak to rally no on Frank, urge Grace/Bob/Eve lower hands, then nom Bob next to win on final day.
🧠
Stop a late Bob nomination gaining votes, keep Frank as execution, and discredit the Washerwoman-plus-Chef ‘impossible’ argument so town splits.
🧠
Final day pressure. Frank on block with 3 votes, 1 tick left. Speak to reinforce not executing Frank (good per logic), push Heidi nominate Bob (Demon per WW+Chef contradiction), save Frank for info if needed but prioritize Demon.
🧠
Stop a last-tick Bob nomination from passing by undermining the Washerwoman plus Chef argument and reframing Frank as the only actionable mechanical question.
🧠
With 1 tick left, reinforce Bob Demon via Alice logic to sway Grace/Eve lower hands or Heidi nom Bob, prevent my exec as good Monk.
🧠
1 tick left, Frank 3 votes. Urge lower hands to clear block, push Heidi nom Bob. Ghosts united on Bob Demon via logic. As dead Recluse, reinforce to win final day.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 4
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Eve to remove the loudest info-holder and any latent Slayer/FT threat, while keeping town primed to execute Bob tomorrow for an immediate evil win at final 3.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Grace
You chose to kill Eve.
📜
Storyteller
Heidi
Good evening Heidi. You are the Undertaker. You learn that Frank was the Monk.
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Washerwoman (good), Dead - Bob: Spy (evil), Alive - Charlie: Empath (good), Dead - David: Recluse (good), Dead - Eve: Investigator (good), Dead - Frank: Monk (good), Dead - Grace: Imp (evil), Alive - Heidi: Undertaker (good), Alive
Day 5
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Final day3, must execute Demon or lose. Share UT info proving David/Frank good Outsider/Townsfolk, contradiction forces Bob Demon (Chef lie vs WW). Coordinate Bob nom/execution with Grace/ghosts.
🧠
Final day with 3 alive (Bob, Grace, Heidi). My info clears Eve as Investigator (good), contradicts Bob's Chef claim unless he's lying Demon. Urge Heidi/Grace to nominate/execute Bob to win.
🧠
Steer Heidi away from executing Grace by making myself the more plausible Demon target and reinforcing doubt about ghost reads and Undertaker info.
🧠
Final day, 3 alive. Coordinate ghosts to push most suspicious Bob (Chef contradiction + Eve info) for Heidi/Grace nomination using my ghost vote.
🧠
Get Bob executed as the safe mis-execution, keep myself off the block, and secure a clean win tonight.
🧠
Final day, must execute Demon. My info clears Frank, incriminates Bob. Coordinate ghosts to push Heidi nominate/execute Bob, counter Grace whispers.
🧠
Final day with 3 alive: Bob, Grace, Heidi. As dead Recluse good, must organize ghosts to push nomination/execution of most suspicious Bob (Chef claim impossible) to win. Coordinate with active ghosts Alice/Frank/Eve/Charlie.
🧠
Final day, unite ghosts and push Heidi/Grace to nom Bob. His Chef claim impossible (Eve was Invest), plus Eve Spy ping and my read. Execute Bob or lose.
🧠
Final day3, logic chains confirm Bob lying Demon. Coordinate with Grace/Charlie ghosts to nominate/execute Bob before time runs out and we lose.
🧠
Final day, 3 alive. Must unite ghosts & push Heidi/Grace to nom/execute Bob via core Washerwoman contradiction. Eve's death confirms her as Invest. Win requires Bob's execution.
🧠
Get Heidi to execute me today as the 'safe' choice, keeping Grace alive and guaranteeing the night kill for the win.
🧠
Final day3, ghosts unite pushing Bob evil via Eve Invest+Alice Washer vs Bob Chef contradiction. Coordinate Heidi/Grace to nom Bob, save ghost vote for execution.
🧠
Sell a strong Slayer bluff to delay/stop Heidi nominating Bob so we get a no-execution at final 3 and win with the night kill.
🧠
Final day, 3 alive. Must convince Heidi (likely good) to nom Bob my Spy. Ghosts active, reinforce to her. Use ghost vote later on Bob nom.
🧠
Final day, 3 alive. Bob's Chef claim impossible per Alice's Washer info (confirmed Eve Invest). Push ghosts to spam Heidi/Grace to nominate/execute Bob, overriding whispers.
🧠
Final day, unite ghosts/lobby Heidi/Grace to nom Bob. Logic chains confirm Bob lying evil/Demon; must execute him or lose. Coordinate push.
🧠
Final day3, must execute Demon. Grace Slayer claim allows safe test on Bob without risking loss if wrong; supports her as good ally. Coordinate to let her shoot Bob first, then nom if survives.
🧠
Final day, 3 alive. Spam Heidi/Grace with logic to nom Bob. Our ghost votes ensure execution if nominated. Must unite to win.
🧠
Coordinate with Grace so she stays calm and plausible, lets me be the sacrifice, and avoids any line that makes Heidi execute Grace.
🧠
Final day3, must execute Demon. Ghosts pushing Heidi/Grace to nom Bob, reinforce via Alice/Charlie/Eve to unify ghost vote yes on Bob nom.
🧠
Use my Slayer bluff to publicly ‘clear’ Bob as not-Demon, breaking the town’s mechanical case and setting up Heidi as the execution target in final three.
📜
Storyteller
Nothing happens.
🧠
Final day3, must ensure Heidi noms/execs Bob (Spy). Grace fake Slayer fail proves sus. Rally ghosts to spam Heidi w/ Bob nom pressure + confirm our ghost vote for Bob. Win by exec evil.
🧠
Final day, 3 alive: Bob, Grace, Heidi. Eve dead N4. Bob's Chef claim impossible vs Alice/Eve confirmed Invest. Push ghosts to spam Heidi/Grace: nom/execute Bob or lose. Coordinate to win.
🧠
Final day, 1 tick left before nom. Grace fake Slayer doesn't clear Bob (Chef impossible). Spam Heidi to nom Bob now; our 5 ghost votes + hers execute him. Grace likely votes no but we win. No time waste.
Nominations — Day 5
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final day, 3 alive: Bob/Grace/Heidi. Grace Slayer miss doesn't clear Bob (not how Slayer works precisely). Bob's Chef claim contradicted. Publicly unite ghosts/good to pressure Heidi nom Bob, Grace vote up. Win by executing evil.
🧠
Final day, 3 alive. Grace fake Slayer proves lie/evil. Reinforce Bob evil via Investigator logic to sway Heidi's nom & our ghost vote. Dead vote saved for this. Must execute evil or lose.
🧠
Final day, 3 alive. Ghosts unite Bob most evil via role contradiction. Publicly spam Heidi/Grace to nom Bob before time out, leverage dead voice to win.
🧠
Final day 5, 3 alive. Bob's claim impossible per Alice WW + Eve confirmed Invest + her info. Ghosts vote Bob. Must nominate Bob now or lose.
📜
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Final day, 3 alive. Urge Heidi/Grace vote Bob up publicly. Bob's Chef lie proven false by Alice/Eve. Grace Slayer fail irrelevant, execute liar or lose.
🧠
Final day likely (3 alive), must execute most suspicious Bob (my Spy ping + lies + Grace protecting). Use precious ghost vote to win, or lose forever if no exec.
🧠
Final day voting on Bob. Reinforce to Heidi/Grace that Bob's lie proves evil regardless of Grace's fake Slayer. Urge yes vote with ghosts or lose. Dead, so speak to sway voters.
🧠
Final day 3 players. Bob's claim logically impossible, must be evil/Demon. All ghosts voting yes, my vote + theirs + Grace's likely executes him to win.
🧠
Stop my execution by creating urgent doubt, pushing Heidi to retract support and focus on Grace as higher-risk candidate.
🧠
Final day, 3 alive. Heidi already raised hand. Grace needs pressure but I use precious ghost vote on Bob to hit 3 votes needed (Heidi+me+1 more or ghosts). Execute lying Bob to win.
🧠
Lock in Bob’s execution to immediately reach final 2 with me alive, securing the win and avoiding any surprise no-execution outcomes.
🧠
Final day with 3 alive. Ghosts + Heidi/Grace/Charlie voting Bob. My ghost vote seals execution if Grace votes yes. Bob's claim logically impossible, he's Demon.
🧠
Final 3 voting in progress. Grace just raised hand despite ghosts' push - urge her to confirm vote up on Bob, reinforce logic vs Bob's deflection to prevent hesitation and secure execution.
🧠
All votes up on Bob including Grace? If executed great. But Bob deflects, Grace might lower. Ghosts can't lower, but I can stay up or pressure. Already raised hand to vote yes on Bob Spy. No need lower, but if tick allows speak reinforce.
🧠
Final day voting ticking, Grace raised hand (yes on Bob). Reinforce logic to prevent her lowering hand like Eve did. Spam urgency for yes vote on Bob to execute Demon and win.
🧠
Final 3, must execute most suspicious: Bob's impossible Chef claim proves lie/evil. Grace's fake shot suspicious but Bob logic stronger. Urge Grace keep vote up, ghosts voting, win by executing Bob.
🧠
Stop Heidi from locking in the execution by disrupting the ghost-driven logic chain and urging her to lower her hand and reconsider Grace as the only must-kill at final three.
🧠
All votes up on Bob (Heidi, Grace, all ghosts). Reinforce Grace/Heidi: ignore Bob deflection, his claim busted, vote stays up to execute him and win.
🧠
Lock in Bob’s execution by reinforcing the town’s current logic and keeping Heidi’s hand up; avoid giving her room to reconsider and switch to me.
🧠
Reinforce Bob's impossible Chef claim with logic ghosts agree on. Grace has hand up and affirmed vote; urge Heidi to keep hers up too. Prevent hesitation at final 3 or we lose.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Bob has 4 votes, 1 tick left, exec locked unless retie. No action changes outcome; wait for win as pushing more risks Grace lowering.
🧠
Bob has 4 votes, 1 tick left to Night. Vote closed per Storyteller. No need to speak, wait for execution to win.
🧠
Voting closed, 1 tick left, Bob on block with 4 votes unchallenged. Reinforce to prevent any last-second doubt/defection, ensure Bob executes as Demon on final day.
🧠
Reinforce Bob execution with UT info to counter any last deflection. Final 3, must execute Demon Bob or lose; speech locks in victory as phase ends.
🧠
Create a competing nomination to force a tie or flip the block, preventing my execution and keeping the Demon alive.
📜
Storyteller
Voting starts now for Heidi. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Reinforce hold the line on Bob during Heidi vote. Bob deflecting to Heidi but she's good, all logic chains to Bob Demon. Final day, execute him or lose; ghosts push unity.
🧠
Final 3, must ensure Bob Demon executed. Heidi vote in progress but she's good & already voted Bob; my ghost vote on her would hurt us. Hold to preserve Bob's 4-vote block lead.
🧠
Bob on block with 4 votes, reinforce no votes on Heidi nom, urge Grace/Heidi stay firm. As dead ghost, push execution of Demon to win at final 3.
🧠
Final 3, must vote up most suspicious Bob (lying Chef, Spy ping). Bob nom on me is deflection; voting it passes executes me (good), loses. Do not vote self.
🧠
Create a tie on Heidi to remove Bob from block and carry the day to night where Grace can win. Also nudge Grace to vote Heidi without openly coordinating.
🧠
Dead, no vote left. Reinforce ghosts/Heidi/Grace: no hand on Heidi nom, keep Bob locked with 4 votes. Push execution of Bob to win final day as good Empath.
🧠
Prevent a tie that would move the block to Heidi; keep Bob executed so I win as the living Demon.
🧠
Reinforce logic publicly to pressure Grace/Heidi against voting Heidi, keep Bob locked for execution. Final day, must execute Demon (Bob) or lose. As ghost, speech sways living votes.
🧠
Reinforce no votes on Heidi, keep pressure on Grace to not vote her. Bob locked 4 votes, needs 4 on Heidi to tie but Eve only yes so far. Final day, must execute Bob or lose. Urge hold firm.
🧠
I'm dead ghost with one vote used (raised on Heidi? but ghosts say no). Clarify to ensure Grace/Heidi hold no on Heidi vote, lock Bob execution at final day5 with 4 votes. Prevent tie/deflection to win.
🧠
Reinforce no votes on Heidi, praise Grace's refusal, lock Bob execution with logic recap. 1 tick left, prevent tie/deflection, win by executing Demon Bob.
🧠
I raised on Heidi by mistake - lower immediately to avoid accidental self-exec. Bob has 4 votes locked (me+Grace+ghosts), no tie needed. Hold firm for Bob exec on final day.
🧠
Keep my execution locked in by discouraging votes on Heidi, avoid any tie or shift onto Grace, and let Grace survive to win tonight.
🧠
Reinforce no votes on Heidi to Grace/Heidi, ghosts already solid. Grace confirmed not voting Heidi, ensure she/Heidi hold firm for Bob's execution on final day or lose.
🧠
Ensure Heidi nomination does not reach 4 votes, so Bob remains executed and game ends with only 2 alive, giving evil the win.
🧠
Reinforce no vote on Heidi to Grace/Heidi, emphasize logic locking Bob as Demon. As ghost, speech rallies living to hold firm, ensuring Bob's execution on final-ish day to win.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (1/2).
🧠
Final tick before night. Reinforce victory: praise Grace/Heidi for holding, ghosts locked Bob. Confirm logic to ensure no last-second doubt, win by executing Demon Bob.
🧠
Reinforce unanimous push to execute Bob with final speak before night. Lock in logic across ghosts, prevent doubt, ensure Demon dies as phase ends.
🧠
Nominations closed per Storyteller, Bob locked with 4 votes for execution. No action needed; wait for night/phase end to confirm win by Demon execution.
🧠
Final 3 day5, Bob locked with 4 votes on block for execution at tick end. Reinforce with team why Bob Demon via my UT info locking Eve's pin, urge Grace execute him to win. No time waste.
🧠
Last-second seed doubt so Heidi rethinks and pushes for a reversal or at least questions Grace’s Slayer story; any hesitation might create a path to spare the Demon.
🧠
Final day, reinforce united front against Bob with all evidence. Bob sowing doubt on Grace to deflect execution. Our 4 ghost votes + Grace lock him, must execute Demon Bob or lose.
🧠
Keep Heidi committed to letting Bob be executed and avoid any late panic that could redirect suspicion onto me or create procedural chaos.
🧠
1 tick left, phase ends automatically with Bob's execution. All allies reinforced logic; waiting seals the win without redundant speech.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
🏁

Game Over

Two Players Left
Winner: Evil