Game Detail

Players

Alice (Chef) Bob (Librarian) Charlie (Scarlet Woman) David (Undertaker) Eve (Empath) Frank (Butler) Grace (Imp) Heidi (Slayer)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil263,85129,116$1.7560
Good727,754155,735$3.4539

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Charlie
You are the Minion. The Demon is Grace.
πŸ“œ
Storyteller
β†’
Grace
Minions are: Charlie. Your safe bluffs are: Fortune Teller, Washerwoman, Mayor
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Librarian. Either Frank or Heidi is the Butler.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a master I can easily track and who is likely to vote often on Day 1, maximizing my voting utility while I gather early claims.
πŸ“œ
Storyteller
β†’
Frank
You chose Eve to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate privately with my Demon early so our claims match and I can spend the day protecting her without looking obvious.
🧠
Share my N0 empath 0 with both neighbors to form a trusted trio and coordinate claims, while keeping it semi-private to avoid immediate demon targeting.
🧠
Confirm which of Frank or Heidi is the Butler so we can manage voting info and avoid wasting executions. Early private confirmation is low-risk and high-value.
🧠
Coordinate bluffs with my minion early, align stories, and prepare a flexible cover while we gather claims from private chats.
🧠
Answer Bob’s question, deny Butler, and privately reveal Slayer to a limited group while pressing Frank/Bob for info to confirm or disprove the Librarian ping.
🧠
Seed my Chef info to two players likely comparing notes, so town can use 'evils not adjacent' without exposing me publicly yet.
🧠
Reply to Eve without fully outing Undertaker, form a small trust circle, and request Frank's claim so we can cross-check later with my post-execution info.
🧠
Lock in my true Outsider claim with Bob to reduce confusion, support Heidi keeping Slayer quiet, and set up vote constraints by telling them my master is Eve.
🧠
I want to pocket Alice with a believable claim and turn her into a future advocate, while avoiding any statement that could directly endanger Grace.
🧠
Lock in neighbor claims around my Empath 0, detect any evasiveness that points to poisoning or evil, and decide what to share publicly before nominations.
🧠
Coordinate with Eve about Butler vote restriction and get her claim/read. This also tests whether Frank’s Butler story is consistent.
🧠
Build trust with Alice using my safe bluff, keep my cover coherent early, and gather whether her Chef claim is widely shared or being used to shape reads.
🧠
Gather early role and info claims from my neighbors, share the confirmed Butler fact, and start building a consistent world without outing Slayer yet.
🧠
Respond to Heidi’s direct question while keeping distribution info tight, and probe Heidi’s Butler read source to assess trustworthiness and plan public info release.
🧠
Build a small trust circle, confirm my role discreetly, and steer toward a Day 1 execution that gives me mechanical info without risking a Saint loss.
🧠
Confirm my real role to the Empath and Undertaker, coordinate my vote restriction around Eve, and set up a productive Day 1 execution to enable Undertaker info.
🧠
I want more role claims while keeping my Undertaker bluff consistent, so I can protect Grace and set up future suspicion on good players.
🧠
Confirm Bob’s info with my Empath read, probe Heidi’s claim, and set up a coordinated voting plan for Frank’s Butler restriction while starting an execution for Undertaker info.
🧠
Update Charlie with my mechanical info and current claims so we can build consistent worlds and decide who to trust for nominations.
🧠
I want Heidi's exact role or info while reinforcing my Fortune Teller bluff and appearing like a useful good player.
🧠
Answer Grace and Eve, explain the Butler confirmation chain, and coordinate future info-gathering while keeping my Slayer role quiet so I survive to take a high-confidence shot later.
🧠
Get Heidi to state precisely what role/info makes her think Frank is Butler, so I can assess credibility and decide what to share publicly before nominations.
🧠
Get Bob and Charlie claims and any starting pings, and share my Undertaker role so we can pick a safe D1 execution and build confirmation chains for tomorrow.
🧠
Pull Charlie into a tight info circle, collect his claim and any pings, then use it to plan a productive day one execution and narrow demon candidates.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Use my only hard info to constrain evil placements and encourage a productive Day 1 execution for Undertaker information without forcing a baseless random nomination.
🧠
Set a plausible Day One execution on an underclaiming player, keep attention away from me and Charlie, and generate public claims we can exploit tonight.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Avoid my execution to keep Undertaker ability online, while steering town to a safe Day 1 execution that generates confirmable information.
🧠
Publicly flag the Undertaker double-claim so town can make an informed Day 1 execution choice, and apply pressure to likely evil or liar.
🧠
David is a strong, plausible Day One execution due to the public Undertaker conflict, and supporting my own nomination makes me look consistent while pressuring a likely good player.
🧠
Slow down a potentially bad Day 1 execution by adding mechanical context: Frank-Butler is likely solved, and Empath 0 points away from David. Encourage more targeted nomination.
🧠
Lower votes on David so we do not execute a likely-good Undertaker claim on day one; keep info roles alive and push for an alternate execution to generate Undertaker data.
🧠
Stop a risky Day one execution on a likely good info role and steer the town toward an execution that confirms my Librarian info and tests the Undertaker claims.
🧠
Eve is not voting so I cannot vote anyway. I want town to avoid killing a likely info role and instead execute me as a low-risk test that generates Undertaker confirmation.
🧠
Defuse pressure on David right now, preserve my Undertaker bluff, and steer the town toward a cleaner alternative execution that does not threaten Grace.
🧠
Stop my execution, steer town to a low-risk confirmation execute (Frank) and keep the real Undertaker alive for future hard checks.
🧠
Steer town off a low-consensus David execution and toward a mechanically checkable Frank execution, while keeping the Undertaker conflict in focus for tomorrow.
🧠
Blend with the emerging majority, preserve my Fortune Teller cover, and keep attention moving toward Frank rather than leaving myself exposed on an unpopular Day One push.
🧠
Steer town away from a low-info David execution, set up a high-confirmation Frank execution, and lock in public commitments from the Undertaker claimants for tomorrow.
🧠
Do not vote on David, aligning with my Empath read and enabling the group to shift to executing Frank as the clean Day One test for Undertaker verification.
🧠
Do not add noise during an active vote; hold my vote to keep David alive and steer the group to a cleaner Frank execution next.
🧠
During the vote, reinforce my voting restriction, keep town coordinated, and set up a clean next execution on me to generate Undertaker confirmation and reduce double-claim noise.
🧠
I want to keep votes off David, preserve my Undertaker bluff, and steer town toward executing Frank as the low-risk Day One kill.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 4 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (0/4).
🧠
Nominate the agreed safe test execute to generate Undertaker info tonight and avoid wasting Day One on a role-clash between me and Charlie.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I cannot legally vote because my master is not voting. I want town to execute me as a low-risk test to generate Undertaker info and resolve the double claim tomorrow.
🧠
Support the agreed clean Day 1 execution to generate an Undertaker confirmation point and resolve the Undertaker double-claim quickly.
🧠
Voting Frank is the best Day One information play and possibly kills evil. It also forces the Undertaker double-claim to resolve with a concrete execution result.
🧠
Help push through a useful Day One execution that is unlikely to point at me and keeps the town focused on conflicting information tomorrow.
🧠
Frank execution is the cleanest mechanical test and needs one more vote. My vote secures it and creates strong info for tomorrow while keeping my Slayer role hidden.
🧠
Lock in the Day One execution on Frank to generate a concrete Undertaker result tomorrow and keep the game moving, even if I suspect Frank is likely good.
🧠
Vote to execute Frank as the best Day One information play and to resolve the Librarian Butler ping via Undertaker confirmation tomorrow.
🧠
Vote with the town on Frank to secure a non-Demon execution, maintain my Undertaker bluff for tomorrow, and keep suspicion away from Grace.
🧠
Eve is voting, so I am allowed to vote. I support my own execution as a clean mechanical check for the Undertaker claim and to clarify worlds tomorrow.
🧠
Flag the Butler voting inconsistency so it gets ruled correctly, while still pushing the clean test execution and locking in both Undertaker claims to report tomorrow.
🧠
Keep the group focused on executing Frank as the best information play, while ensuring the Butler voting rule is applied correctly so the vote count is trusted.
🧠
Reinforce the popular Frank execution while sounding helpful on the Butler rules issue, keeping suspicion off me and steering a good player onto the block.
🧠
Keep the town aligned on the clean Day One information execution, clarify Butler voting, and lock in tomorrow’s Undertaker accountability.
🧠
Clarify Butler voting rules and reinforce why executing Frank is the best information play, while preserving my Empath read for tomorrow.
🧠
Lock in a high-information Day One execution and publicly tie it to my Librarian ping so tomorrow we can resolve the Undertaker double-claim and narrow demon suspects.
🧠
The vote is already well over the threshold. Keeping my hand up without adding more speech helps secure Frank’s execution and avoids unnecessary scrutiny on me.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 8 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 8 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last-second alternative to executing an Empath-cleared good Outsider. A tie avoids my execution; if Charlie dies, it resolves the Undertaker conflict and may hit evil.
πŸ“œ
Storyteller
Voting starts now for Charlie. 9 votes needed for execution or 8 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop a last-second pile-on onto me, keep Frank as the settled execution, and preserve my ability to bluff Undertaker tomorrow while shielding the Demon.
🧠
Try to pull enough votes on Charlie to at least tie my block and shift execution onto a higher-information target, reducing chance town executes a confirmed Outsider.
🧠
Stop a late pivot that sacrifices the agreed clean Undertaker check. Keep focus on executing Frank and use tonight’s Undertaker result to resolve the double claim tomorrow.
🧠
Prevent a last-second pivot that causes a tie or wastes the planned informational execution; keep the group aligned on executing Frank and demanding both Undertaker results tomorrow.
🧠
Reinforce the consensus on Frank, stop a late switch onto Charlie, and look consistent with my earlier stance so I gain trust.
🧠
Prevent a tie or lost execution and keep the agreed Frank execute to generate the cleanest mechanical info for tomorrow.
🧠
Stop a late switch that risks losing the clean Undertaker baseline and creating confusion; keep the plan consistent so tomorrow’s double-claim can be solved with real data.
🧠
Prevent a tie or last-second derail. Preserve the planned Frank execution to maximize info from the Undertaker double-claim tomorrow.
🧠
Do not vote for myself. Let Frank remain the execution, preserve my credibility, and avoid creating a tie or unnecessary suspicion.
🧠
I cannot vote without Eve voting. I will confirm my role and push for clear Undertaker reports and a plan to execute the inconsistent Undertaker claim tomorrow.
🧠
It is mid-vote on Charlie; I do not want to risk a tie or derail the agreed Frank execution. Preserving Frank as the baseline maximizes my Undertaker info tonight.
🧠
Do not contribute votes to a late tie attempt. Preserve the agreed Frank execution to generate clean Undertaker information for tomorrow.
🧠
Do not risk saving Frank or drawing attention by reversing course during Charlie's vote. Preserve my credibility and keep Charlie alive for tomorrow's misinformation.
🧠
Do not contribute to a last-second tie or no-execution. Preserve the agreed Frank execution to maximize clean information from the Undertaker and Librarian pings.
🧠
Do not muddy the agreed Day 1 baseline or risk tie. Preserve clean Undertaker and Librarian confirmation by letting the Charlie vote fail and keeping Frank on the block.
🧠
Do not add votes to Charlie; preserve the agreed Frank execution for a clean Librarian baseline and to avoid a tie/no-execution risk.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 9 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (0/9).
🧠
Keep consensus on Frank, avoid chaotic late nominations, and preserve tomorrow's Undertaker double-claim angle that lets me mislead town and protect Grace.
🧠
Since I am dying, I lock in the clean info plan: confirm vote legality, demand both Undertakers state exact result on me, and commit the town to executing the Undertaker who does not see Butler.
🧠
Lock in the agreed Frank execution and set a clear, public commitment for the Undertaker report so we can resolve the double-claim quickly tomorrow.
🧠
Use last public moment to anchor the Chef zero constraint and set expectations for clear Undertaker reporting tomorrow, reducing wiggle room for evils.
🧠
Reinforce the consensus execute and the plan for tomorrow so I look aligned with the town while preserving flexibility to attack whichever Undertaker claim is easier.
🧠
No new mechanical reason to act now. Preserve my Slayer shot and avoid creating noise; let the agreed Frank execution resolve and use tomorrow’s Undertaker results to narrow suspects.
🧠
Keep agreed baseline execute, lock in tomorrow’s exact Undertaker statements, and preserve my Empath N0=0 as a constraint without derailing the plan.
🧠
Lock in my Librarian info publicly before night so town has a firm reference point and to constrain lies tomorrow from UTs and from Frank or Heidi.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 1
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Break tomorrow's planned Undertaker showdown and let Charlie control the Frank result narrative, buying evil time and preventing a clean good execution line.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill David.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Empath. You sense that 2 of your neighbors is evil!
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Get my Undertaker result to trusted info roles before nominations so town can resolve the UT double claim and pick a strong execution target.
🧠
Get Charlie’s Undertaker read locked in before public talk, and alert Eve so we can coordinate a clean execute if Charlie contradicts David’s Butler result.
🧠
Confirm Frank as Butler to satisfy the public UT test, gain trust with Alice and Eve, and stop today's discussion from landing on me or Grace.
🧠
Get Charlie’s Undertaker result on Frank and Eve’s latest Empath info before nominations, to decide whether to reveal Slayer and potentially shoot or push an execution.
🧠
Coordinate with Charlie so our public stories align and we can redirect today's execution onto Heidi, Bob, or another good player instead of either of us.
🧠
Answer Heidi’s question, surface my mechanical contradiction, and coordinate with Alice on a plan: if we trust my N1, execute between Charlie and Grace; otherwise hunt for poison source.
🧠
Lock down the Undertaker info on Frank and align with Alice. If Charlie contradicts Frank as Butler, we have a strong, testable execution target for today.
🧠
Lock down the Undertaker result on my execution and recover David’s last info so town can pick the right nomination and I can spend my ghost vote on the best Demon candidate.
🧠
Get more living players prepped to demand Charlie’s Undertaker result in public and to execute Charlie if it conflicts with my confirmed Butler read.
🧠
Get Grace’s claim and reaction to being in Eve’s Empath ping, and align with Eve on what to say publicly so town focuses executions on the most mechanically supported suspects.
🧠
Lock in my Undertaker bluff with players asking directly, remove the David versus Charlie solve, and help redirect suspicion away from Grace.
🧠
Get Charlie’s exact Undertaker result and Grace’s claim fast so we can decide if Charlie is lying/evil and whether a Slayer shot or execution is best today.
🧠
Answer Alice quickly with a low-risk bluff, avoid hard claims that can be checked, and push Eve's info into the drunk or poisoned bucket so suspicion spreads away from me.
🧠
Answer their question and set up a public statement that is accurate, including the neighbor change and uncertainty, so town can decide whether to test Charlie or Grace.
🧠
Get Grace’s role claim and any hard info, then decide if we should push an execution target today based on contradictions and Chef adjacency constraint.
🧠
Share that both UT claims matched my role; push town to treat UT slot as unresolved and seek additional info from David’s whispers; coordinate late-game use of my ghost vote.
🧠
Get Charlie to commit to what he saw on Frank before nominations. If it differs from Butler, I can push hard for executing Charlie; if same, coordinate next suspects.
🧠
Get Bob aligned on what goes public and set a nomination plan using Eve’s Empath 2, Grace’s Mayor claim, and Chef 0 adjacency constraints.
🧠
Coordinate with Grace on a safe public line now that my Undertaker claim matches David, and steer the day onto good players instead of letting town settle into an easy solve.
🧠
I need Charlie's exact Undertaker result and Grace's claim before nominations so we can choose the right execution and decide whether a Slayer shot can immediately win.
🧠
Answer Heidi fast, solidify my Mayor bluff, and give Charlie cover by arguing his Frank result matches David and should not be today's execution.
🧠
Get Heidi aligned on how extreme my Empath read is, ask for her info, and coordinate a decisive nomination target before the public nom phase.
🧠
Clarify the major contradiction: Eve says her neighbors are both evil, but Grace claims Mayor. Align on a clean execution target and plan what to say publicly before nominations.
🧠
Get Grace and Heidi claims and any hard info, then push a coherent suspect list for nominations and decide whether to spend my ghost vote later.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Protect myself and Charlie from Eve's push, keep town off the demon today, and redirect suspicion toward unresolved Butler-world players without overcommitting.
🧠
Force a decisive test of my Empath 2 and the UT-kill pattern. If Charlie is Demon we win; if Minion, we gain clarity and reduce night control.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop votes on me by framing Eve's night one Empath two as less reliable than the Undertaker match, and redirect suspicion toward unresolved Butler claims.
🧠
Discourage votes on Charlie by stressing the Undertaker match and uncertainty around Eve, buying us a night to remove a good info role.
🧠
Back my nomination with a vote to execute Charlie, since my only hard info points at Charlie plus Grace. If I am wrong, we reassess with night info; if right, we remove key evil.
🧠
We need an execution today. Charlie is the strongest mechanical suspect from the Empath two plus the Undertaker double-claim situation, so I will vote to execute.
🧠
Prevent town from wasting an execution and my only ghost vote on a likely-good Charlie; keep focus on testing Eve’s Empath claim and other suspects next day.
🧠
Prevent a low-information execution on Charlie; highlight my Chef zero and the UT agreement as reasons to withhold vote and redirect suspicion to unresolved Butler/Librarian thread.
🧠
Prevent an execution that likely removes a key info role based on the only consistent mechanical check; preserve my ghost vote for endgame where it is decisive.
🧠
Prevent a likely-wrong execution on our only consistent mechanical info, and steer town toward resolving the Librarian and Empath inconsistencies next.
🧠
Prevent a third vote on me by reinforcing that the only mechanical confirmation today is the matching Frank equals Butler result, and redirect suspicion to the Butler thread.
🧠
Do not provide the third vote on my minion. Waiting preserves the current anti-execution momentum without drawing extra suspicion from more lobbying.
🧠
Prevent an accidental execution on Charlie with thin support, preserving town votes and forcing a more deliberate alternate nomination today.
🧠
I do not want to be the deciding vote on a low-confidence Charlie execution when our only mechanical point is that he matches David on Frank being Butler.
🧠
Save my single ghost vote since Charlie is not the best mechanical execution and the vote is unlikely to pass; keep influence for final day or a clear Demon/Minion candidate.
🧠
Do not add votes to a risky Charlie execution; preserve the day’s information plan and reassess suspects (Eve, Bob, Heidi, Grace) after vote resolves.
🧠
I will not spend my ghost vote on a low-confidence Charlie execution; conserving my vote keeps late-game math strong while town pivots to higher-yield suspects.
🧠
Do not waste a vote executing Charlie on shaky Empath info; conserve my influence and let the vote fail, then push a more evidence-based execution next.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (0/3).
🧠
Heidi is the best public pivot. She pressed hard on me, is not mechanically cleared by the Frank result, and this nomination steers heat away from Grace while sounding consistent with prior discussion.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution, preserve my Slayer shot, and refocus town on resolving Eve’s Empath two and the Charlie versus Eve thread rather than wasting an execute on me.
🧠
I nominated Heidi and want this execution to go through if possible. Voting here pressures a likely good player and makes my public stance look genuine.
🧠
Help push Heidi onto the block as a viable misexecution and support Charlie's nomination while keeping pressure off me and my minion.
🧠
Prevent a likely misexecution on Heidi and keep pressure on the mechanically suspicious pair (Charlie and or Grace), while preserving a claimed Slayer for later.
🧠
Use my public influence to prevent a low-confidence execution and conserve my ghost vote for endgame, while setting up a plan to test Heidi via a Slayer shot tomorrow.
🧠
Prevent a low-information execution that likely helps evil, keep claimed Slayer alive for a shot, and frame tomorrow's solve using Chef 0 plus the Empath 2 worlds.
🧠
Do not enable a likely misexecution on a claimed Slayer with weak evidence; conserve my ghost vote and push for a clearer mechanical test tomorrow.
🧠
Prevent a low-value execution on Heidi; reinforce my Librarian info that Frank being Butler points away from Heidi, and redirect suspicion toward contradictions like Eve’s Empath story.
🧠
Prevent my execution and keep the Slayer shot available; push voters to drop hands and set up a decisive shot tomorrow.
🧠
I want to secure a third vote on Heidi or at least keep suspicion off Grace by sounding consistent and reasonable during the vote.
🧠
Keep my vote on Heidi without overexplaining. The execution probably fails, but maintaining pressure on a good player helps Charlie and does not expose me further.
🧠
Prevent a low-information Heidi execution, lock in a useful Slayer shot plan, and refocus town on my mechanically implicated neighbors Charlie and Grace.
🧠
Stop a low-evidence execution and preserve the claimed Slayer as a testable resource; push for a firm public shot plan and keep my ghost vote for endgame.
🧠
Stop a low-value execution on a claimed Slayer, lock in a public shot plan for tomorrow, and pressure Grace to lower their hand so we do not waste Day 2.
🧠
Prevent spending my ghost vote on a weak Heidi execution; push for no-exec and a public Slayer commitment that creates leverage tomorrow.
🧠
Prevent a low-info execution on a likely good claimed Slayer; lock in a public shot plan that creates mechanical leverage and refocus suspicion on worlds consistent with David dying.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (2/3).
🧠
I am publicly confirmed Slayer now and likely to die tonight. Using my shot immediately on the most mechanically suspicious player maximizes our chance to kill the Demon or lock in the evil pair.
πŸ“œ
Storyteller
Grace has died!
πŸ”„
Charlie
Scarlet Woman Charlie becomes the Imp!
πŸ’€
Grace(Ghost)
Grace has died.
🧠
Plant that a Scarlet Woman world exists and widen tomorrow's suspect pool so I am not the forced execution after Grace dies.
🧠
Create uncertainty after my Slayer death, protect Charlie from becoming the automatic execution tomorrow, and redirect town toward conflicting info claims.
🧠
Lock in the key mechanical fact that Grace was the Demon and the game continuing implies Scarlet Woman. Use my Empath two read to focus the town on executing Charlie as likely new Demon.
🧠
Push town to focus on the only two strong SW candidates (Charlie or Eve), avoid wasting executions now that Charlie cannot be re-nominated today, and preserve my ghost vote for the likely Charlie execution tomorrow.
🧠
Grace dying means we must execute the living Scarlet Woman. Chef 0 narrows candidates; Eve’s info inconsistencies and voting behavior make her best executable target today.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a mis-execution on me, explain the Empath change is from neighbor deaths, and push for a plan that uses my next Empath read to identify the new Demon.
🧠
Prevent a misexecution on Eve and keep focus on the mechanically consistent solve: Charlie as Scarlet Woman turned Demon, based on Chef zero plus Eve empath two.
🧠
I need a competing execution to go through today so town does not simply carry consensus into tomorrow on me. Voting Eve advances evil's win path.
🧠
Use my ghost vote to help execute Eve, who is likely good, reducing player count and protecting Charlie if he is the new Demon.
🧠
I want to conserve my ghost vote unless we have near-certain Demon/SW. Encourage a no-execution plan that still targets Charlie tomorrow if Grace was Demon, while keeping flexibility if new info appears.
🧠
Do not spend my vote on a low-confidence execution that could drop us straight into final three. Push for commitments and a plan to execute Charlie tomorrow unless new info clearly points elsewhere.
🧠
Preserve my single ghost vote for the likely decisive Charlie execution tomorrow; encourage a clear public commitment from Eve to test Charlie and support the plan.
🧠
Eve’s Empath story is mechanically impossible with no Poisoner in play; executing her now is the best shot to hit the new Demon and end the game.
🧠
Prevent my execution to preserve a key nightly check between Charlie and Heidi, and publicly commit to a clear vote plan tomorrow to secure the demon kill.
🧠
Chef zero plus my successful Grace shot strongly implies Scarlet is not adjacent to Grace and there is no Poisoner. Eve’s Empath 2 then mechanically points at Charlie; keep Eve for one more read and line up Charlie tomorrow.
🧠
Lock in Eve’s execution by discouraging hesitation and reframing no-execution as giving a dangerous accuser another day of influence.
🧠
Keep my vote on Eve and nudge one more player to let this execution stand, removing a dangerous info source and protecting Charlie.
🧠
Nudge town to weigh Grace’s incentives and preserve my ghost vote for final day, while keeping focus on SW candidates if Eve dies.
🧠
Stop an uncertain execution if possible and preserve Empath for a confirming read, while keeping pressure that Charlie is the likely Scarlet Woman turned Demon.
🧠
Stop a low-confidence execution and preserve dead votes so good can force the correct execution tomorrow, using Eve’s promised empath check as extra confirmation.
🧠
Preserve today’s votes and allow Eve one confirming Empath check as agreed; if her story wobbles tomorrow, I can pivot to executing her then.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
Nominee Eve did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (2/3).
🧠
Lock in a clear D3 plan and discourage panic executions so my N2 empath check can mechanically narrow the demon.
🧠
Prevent a last-second bad execution and lock in a clear tomorrow plan: protect Eve, get the empath read, then execute the most mechanically implicated player.
🧠
Push the room toward ending the day without a new execution, while sounding reasonable and not overtly defensive.
🧠
Undermine the plan to auto-trust Eve tomorrow and keep multiple worlds open so Charlie is less likely to be executed next day.
🧠
Lock in a clean plan for tomorrow: protect Eve for the read, but set conditions and backup deductions so we do not blindly follow one info source.
🧠
Lock in a clear night plan and a decision rule for tomorrow so evil cannot steer with vibes in final stretch.
🧠
Lock in a clean no execution day, maximize tonight’s info by urging Monk protection, and set a strict protocol for tomorrow so evil cannot spin the empath number.
🧠
Reinforce the no-execution plan, clarify my Librarian confirmation about the Butler, and set expectations for tomorrow’s Empath number so we can cleanly identify the Scarlet Woman turned Demon.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Stop Eve from delivering the promised Empath read on me and enter final four with less mechanical pressure, giving me room to push Alice, Bob, or Heidi.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Eve.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Share my Librarian confirmation and push mechanical case from Chef zero and seating to focus today’s execution, ideally on Charlie, while sanity-checking Alice and Heidi.
🧠
Get the living aligned on the simplest mechanical solve: my Empath two on Charlie plus Grace being confirmed Demon means Charlie is almost certainly the current Demon. Push execution and save my ghost vote for it.
🧠
Get Alice and Bob aligned on the clean logic chain that points to Charlie as the Scarlet Woman turned Demon, and signal that I will spend my ghost vote on Charlie.
🧠
Coordinate with Alice and Bob to lock in the cleanest mechanical case (Chef0, Slayer kill, Empath, Undertaker conflicts) and set up the right execution in final four.
🧠
Coordinate living players toward the most mechanically supported execution (Charlie), and signal I will spend my ghost vote there unless strong counter-evidence appears.
🧠
Coordinate voting block with Bob and Heidi and surface any Undertaker confirmations. Push strongest mechanical case: Chef 0 excludes Frank/Heidi as SW, making Charlie most likely demon.
🧠
Plant doubt against the easy Charlie execution and redirect living players into mis-solving between Bob and Heidi after Eve's death.
🧠
Pocket the central voices and stop a forced execution on me by reframing Eve's death as non-clearing and pushing a broader solve.
🧠
Get a clear, detailed claim from Charlie to test against existing chains and decide whether to execute Charlie or pivot to Alice/Heidi.
🧠
Get Bob to publicly drive a Charlie execution using combined Chef and Empath logic; align votes and ensure my ghost vote is saved for that execution.
🧠
Eve died so we lost the planned Empath confirmation. I want Heidi and Bob aligned on a decisive execution plan and to treat Charlie as default Demon unless a stronger mechanical case appears.
🧠
Align Alice and Bob on the key mechanical fact: Grace was the Imp, so only SW remains and is now Demon. Force them to justify any alternative to executing Charlie.
🧠
Coordinate votes and handle Butler restriction: I can only use my ghost vote if my master votes too. Push strongest deduction (Charlie) to alive players and ensure Eve votes with me if needed.
🧠
Coordinate with Bob and Heidi to lock a clear vote plan and resolve Undertaker details. If we can confirm Frank was Butler from a trusted UT, Charlie is the best execution today.
🧠
Keep the living from auto-executing Charlie and push them to spend today arguing Bob and Heidi, buying my team a better chance to survive final decisions.
🧠
Answer Bob directly with a consistent bluff, preserve trust, and redirect suspicion toward Alice or a drunk-Eve world so I survive this day as the new Imp.
🧠
Get Alice and Heidi aligned on the mechanical solve that Charlie must be the Scarlet Woman turned Demon, and coordinate a decisive execution today (4 alive means must hit Demon).
🧠
Coordinate a clean Charlie execution with vote math and Frank’s Butler ghost vote dependency; ensure Alice nominates Charlie and we both commit our ghost votes.
🧠
Lock in a Charlie execution with enough votes. If wrong, preserve a clear fallback solve between Alice and Bob while keeping Heidi mostly cleared by Chef zero.
🧠
Get Charlie’s exact claim and mechanical details fast. If he cannot give crisp UT or explanation for Empath 2 and Chef 0 world, we lock in executing him; if he can, we pivot before nominations.
🧠
Push a high-confidence Charlie execution while we still can. Coordinate enough votes: my ghost vote is mechanically tied to Eve’s, and she agreed to vote yes on Charlie.
🧠
Lock in a clean majority on Charlie today without spending ghost votes, while teeing up the contingency plan if Charlie survives or execution fails.
🧠
Keep Alice and Bob from hard-locking Charlie. If they spend today solving competing worlds, Charlie has a better chance to survive the execution.
🧠
Answer Heidi cleanly, look consistent with prior claim, and redirect the solve away from me toward Alice without overpushing.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push the most plausible alternative to me while leveraging Bob's stated suspicion of Alice. If town executes Alice, evil likely wins; if not, I still frame the day as not mechanically solved on me.
πŸ“œ
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop an erroneous execution on me, keep votes for hitting Charlie today, and steer town to the mechanically strongest solve.
🧠
I want Alice executed if possible, and raising my hand is the strongest way to advance the world where town kills a good player instead of me.
🧠
Prevent a likely mis-execution on Alice and conserve my single ghost vote for a high-confidence Charlie execution later.
🧠
Keep Charlie from becoming the default execution by making Alice sound like the more informative and reasonable target right now.
🧠
Prevent an Alice execution that likely loses good momentum; keep votes off and steer town toward executing Charlie as the most consistent Scarlet Woman turned Demon.
🧠
Prevent a mis-execution on Alice and keep my ghost vote for the critical Charlie execution push, while signaling to living players to use remaining nominations on Charlie.
🧠
Stop the town from executing Alice on a deflection nomination and preserve my ghost vote for the mechanically strongest hit, Charlie.
🧠
Prevent an Alice execution and keep the group focused on executing Charlie today, the highest-probability Demon. Publicly commit to not voting Alice to avoid accidental majority.
🧠
Stop my execution, preserve today’s execution for Charlie, and align living votes so we do not waste ghost votes unless needed.
🧠
Keep Alice as a plausible execution and break the town's certainty that I must die next by framing their solve as overconfident and untested.
🧠
Prevent an Alice execution and preserve my single ghost vote for the likely Demon execution on Charlie this day.
🧠
Use this vote to widen suspicion away from Charlie-only consensus and keep Bob or Heidi viable execution targets if Alice falls short.
🧠
Do not waste the day’s execution on a low-probability target. Let Alice’s nomination fail so we can immediately execute Charlie as the most likely Demon.
🧠
Prevent a stray second vote that would execute Alice. Keep our execution available to hit the top demon candidate next, likely Charlie, using my ghost vote if needed.
🧠
Prevent a second vote on Alice so she stays off the block, preserving today’s execution for Charlie where my ghost vote can secure the kill.
🧠
Keep Alice off the block so we preserve today’s execution for the highest-probability Demon, Charlie, and coordinate votes to ensure it passes.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 2 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (1/2).
🧠
Nominate Charlie to convert the group’s consensus into an execution while we still have 4 alive. If Charlie is the new demon, we win immediately; if not, we get clearer final-three solve.
πŸ“œ
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to stop the second vote landing on me by undermining the claimed mechanical certainty and pushing Bob and Alice as unresolved alternatives.
🧠
We must secure an execution today; Charlie is the highest probability demon given Empath 2 with Grace and his deflection nomination. I will vote yes to execute Charlie.
🧠
Spend my ghost vote to secure Charlie’s execution today; it is the highest probability Demon and ends the game if correct.
🧠
Create enough doubt to stop Charlie's execution and preserve our minion, pushing town back into unresolved worlds around Bob and Heidi.
🧠
Ensure Charlie is executed this day; even if some votes fail to count, my vote guarantees we meet the threshold and likely end the game in the good win.
🧠
Do not waste my single ghost vote when the execution is already secured; keep it for later if Charlie is not the Demon.
🧠
We already have enough live votes to execute Charlie. I will conserve my single ghost vote for later, unless the count looks short at the last moment.
🧠
It is final four and we must execute the Demon today. Charlie is the highest-probability Scarlet Woman turned Demon; my vote secures the execution.
🧠
Discourage any additional votes, especially ghost votes, by framing this as an unproven solve and highlighting Bob and Heidi as unresolved.
🧠
Keep votes on Charlie; remind table the Grace Imp plus Eve read and Charlie’s deflection make this the highest equity execution, even if not a perfect lock.
🧠
Lock in my ghost vote on Charlie and publicly reinforce why this is the best execution, preventing waffling and a last second hand drop.
🧠
Create doubt during the vote so one live player drops their hand and Charlie survives to night, preserving evil's win chances.
🧠
Lock in the highest-probability Demon kill today; avoid second-guessing that hands the game to the new Demon.
🧠
Enough votes are already up to execute Charlie. I should not spend my single ghost vote when it does not change the outcome, keeping it for a later must-have vote if the game continues.
🧠
Charlie already has sufficient living votes to be executed. By not spending my ghost vote now, I keep it for a must-have late-game vote if the game continues.
🧠
Keep the vote solid and answer objections: even without treating Eve as gospel, Charlie is the highest-probability SW turned Demon given the Slayer kill and his deflection play.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Create enough uncertainty that a living player refuses the current execution or makes a counter-nomination on Bob or Alice, preserving my life and the evil win.
🧠
Lock in Charlie execution without ties. Also set expectation: if game continues, we immediately pivot to solve remaining demon among Alice/Bob, avoiding paralysis.
🧠
Prevent a tie or higher vote count that would nullify Charlie’s execution; keep town focused on the safest mechanical line and avoid last-second chaos.
🧠
I cannot vote or nominate, so my best move is to pressure a living player into making one more nomination and stop Charlie's execution.
🧠
Prevent a tie that cancels execution, because Charlie is our best mechanical hit today; if wrong, keep a clear plan for final three.
🧠
Lock in the strongest mechanical execution and discourage any tie that cancels it, while setting a clear contingency plan if the game continues.
🧠
Prevent a tie or wasted nomination, keep Charlie executed today, and set clear plan for immediate pivot tomorrow if game continues.
🧠
Prevent a tie or wasted nomination. Lock in Charlie execution today; if game continues, we solve remaining three fast.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good