Game Detail

Players

Alice (Recluse) Bob (Drunk) Charlie (Saint) David (Undertaker) Eve (Baron) Frank (Investigator) Grace (Imp) Heidi (Ravenkeeper)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil224,21963,217$1.2774
Good623,70044,044$0.1468

Event Transcript

🎭
The game has started.
📜
Storyteller
Eve
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Eve. Your safe bluffs are: Empath, Monk, Slayer
📜
Storyteller
Frank
Good evening Frank. You are the Investigator. Either Alice or Eve is the Baron.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate bluffs/targets with Eve early so our stories interlock and we can preempt town info chains before nominations.
🧠
Whisper neighbors to start good alliances privately, share Recluse role to nullify my bad reads, gather their info fast on Day 1 to progress logic chains.
🧠
As Undertaker, reveal role to neighbors for alliance. Day 1 build trust, learn claims fast. Helps good team coordinate info vs evil Demon.
🧠
Respond to Alice's group whisper as neighbor, share Mayor role privately to build trust/alliance early. Coordinate on Grace/Eve suspicion to info-gather and narrow evil suspects Day 1.
🧠
Day 1, share true role with neighbors to align good trio, info-share suspicions on Grace/Eve whisper. Builds trust, progresses info gathering without public exposure.
🧠
Respond to David's outreach as neighbor to build good team alliance without revealing Saint early. Share no info yet, ask for theirs to gauge truth. Hide Saint to avoid execution risk.
🧠
Share my Investigator info privately with neighbors Eve/Grace to gauge reactions, test for Baron lies, build good alliance early while whispers ongoing. Progress info sharing on Day 1.
🧠
Deflect Frank’s Investigator info off me, redirect suspicion onto Alice via Recluse/Baron possibility, and set up a Drunk-out if my Chef bluff is challenged.
🧠
Strengthen neighbor alliance with questions to gather info on Grace/Eve/David whispers, progress info sharing without revealing to whole group. Suspect Grace/Eve pair.
🧠
Strengthen neighbor alliance with info update, probe David/Charlie whispers to progress logic chains and ID evil whispers/coordination. As Recluse, organize good team early.
🧠
Eve denies Baron but her Chef 0 claim pressures Alice. Privately confirm with Grace (her response?), suggest Eve push public Chef claim to test reactions. Builds good neighbor alliance, progresses info sharing.
🧠
Day 1 early: Build trusted neighbor alliance with David (proactive claimer). Share mutual neighbor Bob suspicion, gather reads/claims privately to logic-chain early info without public noise.
🧠
Day 1, build trusted neighbor alliance (me+neighbors) by looping in Bob as Charlie suggests & sharing observations. Elicit their claims/reads to ID suspicious groups & progress info sharing.
🧠
Respond to David's whisper including our neighbor trio. Share claims to align goods, counter his suspicion on us by noting his late entry & Grace/Eve/Frank grouping. Build good alliance, gather info on Charlie to narrow Demon suspects.
🧠
Coordinate with Grace to steer public claims & night kill priorities, leveraging Frank’s info to mis-execute Alice while keeping Grace safe.
🧠
Keep my claim flexible, support Eve’s public Chef bluff, nudge Frank to push Alice without hard-clearing Eve, and seed doubt about Investigator certainty.
🧠
Keep Frank from hard-clearing Eve while still letting him push Alice; also plant doubt about Invest certainty to muddy later worlds and preserve my flexibility on claims.
🧠
Strengthen neighbor trio trust, get Grace's role/info to confirm plan. Push Eve to open Chef publicly with my Invest backing Alice Baron, narrowing evil early.
🧠
Strengthen neighbor trio alliance with update on whispers. Push for others' claims/info to map board before nomination tick. Track sus trio for Day 3 exec if no night info.
🧠
Spread my Chef0 early to a different circle, seed suspicion on Alice clique, and position myself as helpful townsfolk so executions steer away from Grace.
🧠
Respond to Eve's whisper, share our solid claims publicly via group to verify Eve's Chef (ask others), grow good alliance with David/Charlie, pressure sus Grace/Eve/Frank trio. Progress info before noms; Mayor wants 3-alive win.
🧠
Claim Saint in neighbor chat to build good alliance, share Eve Chef 0 analysis pressuring her sus trio, gather more claims/reads to narrow Demon suspects early while hiding Saint till late.
🧠
Strengthen neighbor alliance by claiming publicly next; share sus on Frank/Eve/Grace grouping to progress suspicions & gather counters; avoid nom tick waste.
🧠
Publicly ask David/Charlie claims to progress info gathering before nomination tick. Share with neighbors to align good team & track sus trio for Day 3 exec. Fits Recluse strategy: organize good, hide until late.
🧠
Coordinate public claims/info sharing with allies before noms to verify good claims, pressure sus trio, build voting bloc for late D3 execution of evils.
🧠
Publicly claim our solid trio roles to verify good mechanically (fits counts), pressure sus trio claims, align before noms. Share Bob's plan to coordinate.
🧠
Support Frank’s accusation on Alice without hard-clearing Eve, cement my Monk bluff, and set up an early mis-execution while keeping me off the day-1 spotlight.
🧠
Strengthen neighbor alliance with consistent claims/info. Share seating-based Chef0 deduction to build trust/logic chain narrowing Demon spots. Progress to noms by aligning votes on sus Frank/Grace group.
🧠
Prevent Frank from hard-clearing me then later turning; keep Grace flexible; encourage a mis-execution path (Alice/Recluse) and protect Demon.
🧠
Strengthen neighbor good alliance pre-nomination using Eve's Chef 0 to clear us/pressure sus Grace/Frank/Eve group. Push public claims & coordinated nom on sus to progress Day1 info.
🧠
Publicly claim Ravenkeeper(TF) next to lock neighbor trio good, test other claims for board fit, pressure G/E/F sus trio into claims. Builds good alliance, progresses info before noms.
🧠
Day 1, share my exact info publicly via Eve's group to build trust, counter Eve's deflection, narrow Demon suspects using Chef 0 + my info. Progress to nominate Alice.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Day 1 nom phase. Public my Invest + Chef 0 logic to build case on Alice (fits best). Coordinate Eve/Grace push. Progress to nom her, narrow Demon suspects.
🧠
Publicly counter Frank's sus claim on Alice with Eve's Chef0 logic clearing adj pairs & highlight 2 Outsider claims suggesting Baron. Pressure Frank/Grace sus group to narrow evils early Day1.
🧠
Publicly claim Ravenkeeper to lock good trio (fits 1O/5TF). Call out Frank Inv contradiction to Eve Chef0, pressure claims. Progress info Day1; nom later D3 if survives.
🧠
Get a Day1 execution on a likely good (Alice) using Frank’s info + outsider-count pressure; also create a 1v1 (Alice vs Frank/me) that keeps Grace out of focus.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Day 1 execution crucial to test claims. Alice most suspicious (Baron ping, tight sus whispers with Bob/Heidi). Vote yes to execute and gain info; aligns good team win by narrowing evil.
🧠
Do NOT vote Alice (claimed good Recluse in solid trio, cleared by Chef0). Save vote to oppose evil push on goods, progress to expose Frank/Grace/Eve sus group later.
🧠
Get Alice executed D1 to remove a good player and validate our narrative; also potential instant win if she’s secretly Saint.
🧠
Eve Chef0 mechanically clears adj evil pairs; Alice adj claimed goods. Frank's ping contradiction suggests lie or Baron ping. Sus group warrants testing Alice via vote to resolve early Day1.
🧠
I nominated Alice; voting maintains consistency, helps secure an early execution on a likely good, and keeps suspicion away from Grace by focusing town on Alice/Frank/Eve.
🧠
I'm good Recluse; voting yes executes me (good), proves good (not Minion/Demon). Defends trio, pressures evil trio G/E/F. Save dead vote for late-game.
🧠
Day1 execution crucial. Alice most sus (my ping, whispers, self-vote sus). Vote to execute, remove likely Minion/prove info. Good needs info/testing.
🧠
Do not vote Alice (good neighbor Recluse). Vote fails anyway (low votes needed? but she's good). Conserve for real evil nom (Frank/G/Eve sus trio). Progress to night for info.
🧠
Lower hand to prevent Alice execution. Chef0 mechanically clears adj evil pairs; Alice adj Bob/Heidi (claimed TF). Frank's claim contradicts. Protect Saint; save vote for sus Frank/Grace.
🧠
Keep momentum on a D1 good execution and set up the “Recluse explains Investigator” story so I’m not hard-guilty as Baron.
🧠
Raised hand mistakenly on Alice test nom; logic shows Frank/Eve contradiction under Chef0--Frank impossible Baron ping. Lower to save vote (D1 early), push nom Frank/Grace next tick as sus trio. Align goods, progress to real evil.
🧠
Day1, vote locked on Alice (4 needed). Support Eve's plan: execute to test Recluse vs liar, get UT info tonight on execution death. Clears Frank sus either way, progresses info.
🧠
Lower hand to oppose Alice execution. As good Recluse, save confirmed good Outsider via Heidi/Chef0 logic. Frank contradiction suggests his lie; narrow evil pool without losing utility.
🧠
Day1, voting on Alice (my info). Voting up executes likely evil (Baron), progresses info. Eve's plan solid either way; my info pushes Alice.
🧠
Support Eve's plan to vote Alice: tests her Recluse claim D1. Win either way - confirm good O or remove liar. Chef0 clears my neighbors; trio solid. Secure execution for info.
🧠
Reinforce the group’s momentum to execute Alice and look constructive, while removing a likely-good player and preserving my cover.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Support execution of Alice at 5 votes (passes). It's a perfect D1 test: verifies Recluse claim via UT N1 or catches liar early. Progresses game with info, clears neighbor chain.
🧠
Lock in Alice execution by discouraging further nominations and framing it as the cleanest info play; maximize chance a good dies and protect Grace.
🧠
With 0 ticks left, reinforce vote on Alice to close noms fast. As Mayor, survive nights to leverage wincon later; this low-risk info execute progresses game, clears ambiguity on Frank/Eve claims.
🧠
Reinforce the consensus to avoid disruptive counter-noms, lock in Alice execution, and set up tomorrow’s narrative regardless of UT result.
🧠
0 ticks left, Alice executes automatically unless countered. All good players voting her for perfect info play. Wait to execute & gain massive D1 info resolving my read.
🧠
Wait to execute Alice: low-risk info play resolves Invest/Recluse contradiction D1. As Saint, avoid self-nom risk; execution safe since not me. Progresses game.
🧠
I'm Alice Recluse. Execution tests my claim perfectly: if true, UT confirms N1 & explains Frank's ping (Recluse fakes Minion); if false, town removes liar. Support to gain trust/info, hide full Outsider nature early.
🧠
Wait to execute Alice per consensus plan. As UT, N1 info confirms her claim or catches lie, explains Inv ping, clears chain, isolates evil trio. Low-risk D1 info play.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank is my highest-priority mechanical threat (possible Empath with evil neighbors). Killing him also disrupts the town’s current core narrative and buys time for Eve/me.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Grace
You chose to kill Frank.
📜
Storyteller
David
Good evening David. You are the Undertaker. You learn that Alice was the Recluse.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
As dead Recluse, confirm my execution D1 proves good (Recluse explains Frank ping, no UT reveal yet). Coordinate good ghost vote + alive to execute Heidi (prior D1 defender, Baron likely). Save vote impact.
🧠
Coordinate cover story with Eve and recruit David into a logic chain that doesn’t auto-kill Eve; set up an Empath bluff that can flex to defend or bus as needed.
🧠
Coordinate with Demon to set a consistent public story (Chef0 + Empath1) and preempt UT/Invest chains that would point to me as Baron; steer executions toward good players.
🧠
Dead, push logic on my true info to narrow Demon suspects among 5 alive. Coordinate ghost vote for late-game execute. Progress to nomination.
🧠
As alive Ravenkeeper, didn't trigger N1 info (not killed). Frank's death proves Demon active. Privately align with Eve/Grace/David (active whisperers, Eve Chef0) to share info, build good chain, narrow Demon suspects (Bob/Charlie/David/Grace). Progress to nomination.
🧠
Share my UT info on Alice Recluse to validate Eve's Chef0 chain, explain Frank's ping, build good alliance excluding Heidi/Grace. Push Heidi nom before nomination phase to execute threat.
🧠
As Mayor, survive to 3p win con. Share true role/info with neighbors to build good trio trust, verify Chef0, gather who killed Frank to logic Demon.
🧠
Respond to Bob's whisper as neighbor Saint, share Alice dead Recluse info proving good logic, push Heidi nom as suspicious Demon per logic chain to execute evil.
🧠
Answer Heidi to look cooperative, but plant the Empath=1 frame that points away from Eve and toward Heidi, setting up a clean Heidi execution in noms.
🧠
Coordinate with neighbors Bob/Heidi on Heidi sus per Alice logic (fits Baron worlds). Push nom Heidi (most sus), get David UT info, confirm Eve Chef0. Progress to execution before nom phase; Saint hides till late.
🧠
Address Grace's Empath '1' privately (she's key swing vote), explain my TF claim, push her poison theory to clear me, align vs Charlie (most sus pushing nom me), gather info to nominate Demon D2.
🧠
As dead Investigator, push logic on my true info to narrow Demon from 5 alive. Coordinate with dead Alice (likely good Recluse) to align ghosts, expose Eve/David group lies before nomination.
🧠
Publicly align good chain, push Heidi nom as group consensus from memories/whispers. Coordinate Eve/Grace on claims (Empath hold?), ensure united votes on Heidi. Progress to nom phase, narrow Demon suspects.
🧠
As dead Recluse, push Heidi nom via key chats (Eve/Charlie/David). My info organizes good team to execute Demon today; save ghost vote for Heidi. Progress to win.
🧠
Secure Bob/Charlie votes onto Heidi today and frame it as the cleanest test, keeping suspicion off Grace and defusing Frank’s old Baron ping on me.
🧠
Support Eve/Charlie on nom Heidi: her RK claim most conflicted by O count + Baron logic. Trio info solid w/Chef0. Vote Heidi to test, progress to Demon kill. As Mayor, survive to final 3.
🧠
Dead, push Alice confirm Recluse to validate info, narrow Demon to Eve-group. Coordinate ghost vote for Eve nom to execute Minion/Demon, win via process of elimination.
🧠
Steer Bob/Charlie toward executing Heidi, keep Eve protected, and frame any Empath/Chef conflict as poisoning/drunkness rather than evidence against me/Eve.
🧠
Last tick before noms. Grace Empath info key—probe her trust in Eve Chef0 (contradicts her read) & counter Charlie's flawed Baron logic publicly via Grace (trusted by her group). Align Grace good vote on Charlie Saint test, narrow Demon suspects.
🧠
Coordinate with Demon to keep momentum on executing a good player (Heidi) and plan the next-night kill (UT) plus a scapegoat path (me) to protect Grace.
🧠
Gather Grace Empath info, align on Heidi nom/vote D2 as top sus via O count + Empath read. Progress to exec Demon; Mayor needs 3-player endgame.
🧠
Dead Recluse pushing Heidi nom via logic (Baron+Frank ping+my O). Coordinate ghosts/lives to nom Heidi before nomination ends. Progress to execute Demon.
🧠
Last tick D2 before nom phase. Coordinate good group (Bob/Charlie/David/Eve/ghosts) to nom Heidi publicly. Grace tentative good but monitor. Unite votes on Heidi to execute her as top Demon/Baron sus.
🧠
Consensus on Heidi as Demon/Baron from all info (Chef0/Empath1/UT/Recluse logic). Last tick before nom: confirm Eve/Bob/Grace/David/ghosts vote Heidi, organize nominator to execute her and win.
🧠
Dead, must use ghost vote on most sus (Eve Baron). Push Alice confirm Recluse to validate, coordinate ghosts (Charlie/Heidi/Bob) to nom/execute Eve before final day.
🧠
Lock in a Heidi execution by framing it as safest vs Heidi’s Saint bait, while keeping my Empath bluff flexible (poisoned/drunk) to avoid hard mechanical traps.
🧠
Consensus on Heidi as top evil. Coordinate nomination now (0 ticks left) among alive good (Bob/David/Eve/Grace) + ghosts to execute her this day and win.
🧠
Dead Recluse pushing Heidi as Demon/Baron via logic chains to coordinate ghosts for her nom/execution. Tick 0/4, nom soon; unify good ghosts (me/Charlie?/Frank) vs her.
🧠
Phase 0/4, nom time. Coordinate Heidi nom among alive good (me/Bob/Charlie/Eve/Grace?); unite votes+ghosts. Clear chain, pressure Heidi wins game.
🧠
Grace's vote key; contradict Eve/Grace info forces her choose. Offer align vs Charlie (safe nom), expose group evil coordination pushing me. Progress to nom evil, save my vote.
🧠
Lock in Heidi execution while keeping focus off Grace/me; set up future doubt on info roles and ensure the group doesn’t pivot to Grace today.
🧠
Confirm group unity to nom/vote Heidi this tick (0/4); as Mayor, survive to D3 wincon but execute Demon now if possible to endgame strong. Coordinate who noms.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final tick D2 nom phase; Heidi most sus per full chain (Empath1/Chef0/UT/2O Baron). Group consensus to nom/vote her now. As Mayor, win on 3p no-exec; clear path to strong D3 or win today.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Do not vote for own execution. I'm good RK Townsfolk, dying now loses info & lets Demon survive. Vote no to force failure, expose bloc tomorrow.
🧠
Get a mis-execution that fits my Empath bluff, strengthens my credibility, and keeps the town aimed at Heidi/Charlie rather than me. Sets up UT kill tonight.
🧠
Secure Heidi’s execution to remove a good voice and reinforce the false consensus chain, keeping Grace (Imp) safe and preserving momentum against innocents.
🧠
Heidi strongest Demon/Baron logic (extra O + ping explain). Bob nominated as Mayor pushing her. 3 votes needed; 3 alive voted her already? My ghost vote seals execution to test/remove likely evil.
🧠
Vote Heidi to execute her as primary Demon/Baron suspect per full good chain (Empath1/Chef0/UT/2O Baron). We have 5+ votes; execution wins game or confirms logic.
🧠
Vote Heidi to execute her as primary Demon/Baron suspect. With 5+ hands already (incl. Eve/Grace/Charlie + ghosts Alice + me=6+), execution passes, testing chain & likely winning.
🧠
Heidi is top sus per chain logic (Baron required, fake claim). Bob/Charlie/Eve/Alice/Grace voted yes; my vote likely seals execution of Demon/Baron today to win.
🧠
As ghost, save vote but vote no Heidi (good) to prevent evil bloc execution, end nom safely, allow next tick nom Eve (my Baron). Heidi dying loses info; Eve must die.
🧠
Try to halt the Heidi execution by injecting uncertainty mid-vote; if some hands drop below threshold, we save a good player and prevent UT-confirmed info that could turn on Grace.
🧠
Heidi execution is mathematically forced by Outsider count + info chain; Eve's pause is Demon/Baron panic to save her. Publicly counter to hold votes and execute, securing good team win.
🧠
Lock in Heidi execution; shut down Eve’s attempt to peel votes. If Heidi is good, it’s still a favorable mis-exec and sets up killing UT tonight.
🧠
Dead ghost vote is precious—use now on Heidi to hit Minion (Baron ping) per Bob's clean logic. Public affirm to rally ghosts/last votes, counter Eve/Heidi pushdown. Win today.
🧠
Publicly reinforce logic vs Eve/Heidi doubt, rally votes to execute Heidi Demon/Baron. 1 tick left, momentum wins game today.
🧠
Publicly reinforce logic chain guilting Heidi as Demon/Baron to prevent lowers/hesitation. Eve hedge sus; momentum executes evil today, progresses good win. As dead Recluse, organize town without repeating stale info.
🧠
Counter Eve's hedge publicly. Voting 5/3 locked to pass with 1 tick left. Execution wins game TODAY per chains; no-exec risks night kill.
🧠
Lower hand to prevent execution. Vote 5-3 fails if Eve/Grace lower per Eve's hedge. As true RK, survive night to learn Demon's identity via ability, guaranteeing win.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Heidi with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reinforce unanimous consensus to execute Heidi before phase ends (0 ticks left). All agree she's evil; execution proves/wins game. No need to nom/override.
🧠
Keep Heidi as the execution, discourage counter-noms, and pre-poison the well against David’s UT so tomorrow can’t mechanically solve us.
🧠
Heidi is locked to die (7 votes can’t be beaten). I’ll redirect tomorrow’s suspicion away from Grace by undermining David’s UT chain and explaining Outsider-count weirdness as drunk/hidden Outsider.
🧠
Final tick, unbeatable votes. Speak to expose Grace poison/UT flaw, rally Eve/Grace doubt, remind my RK proof on death. Push no-exec or Saint test to survive/prove good.
🧠
Heidi execution locked at 7 votes unbeatable. Clarify David UT impossible (only day deaths) to prevent tomorrow misinformation & solidify case vs Heidi. Dead, no vote, speak pushes momentum to win today.
🧠
Heidi locked evil via 2O Baron logic despite UT night death flaw (common misinfo). 7 votes unbeatable; reinforce unity, counter Heidi lies, ensure exec to win today as Saint safe.
🧠
Heidi logic overwhelmingly guilty despite UT nitpick; reinforce hand-up unity as dead Recluse to lock execution this tick & win day 2 before night kill. Momentum crushes evil.
🧠
Heidi locked evil via 2O Baron logic despite UT flaw; Grace/Eve/Charlie/ghosts align execute; Eve/Heidi sowing doubt to no-exec. Speak reinforce unity, counter hedges, ensure hands stay up for execution win today (not final 3 but strong chain).
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the player most likely to generate/confirm hard mechanical info tomorrow (Undertaker) and the best coordinator, while avoiding Mayor-bounce risk.
💀
David(Ghost)
David has died.
📜
Storyteller
Grace
You chose to kill David.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
3 alive: must execute Demon or lose as Mayor. David night death (not me) suggests Demon kill, not redirected. Grace Emp1 most damning info guilting adj pairs; nominate her to test. Whisper good chain (C/E/G) to lock votes on Grace, progress to nomination.
🧠
Dead Recluse, confirm good. David N2 death sus Bob/Grace (pushed Heidi Baron despite 2O). Whisper trio for info on Bob's private chat & reads to narrow Demon before nom phase.
🧠
Final day 3 alive, must exec Demon or lose as Saint. Grace Emp contradiction most suspicious; support Bob nom her to test claim vs Chef0. Coordinate trio vote her up.
🧠
As dead RK w/o info, consult ghosts Alice (Recluse)/me + living to break stalemate. Grill Bob's whispers, Grace Empath, expose lies before nom. Save vote for F3.
🧠
As dead UT confirming Alice O (Recluse), share info to dead Alice/Heidi & alive chain. Coordinate ghost vote, narrow Demon (Grace/Eve/Charlie). Progress to Nomination.
🧠
As dead Investigator, ghost whisper to alive trio + key ghosts to consolidate info, remind Eve Baron read, push Eve nom next tick (3 alive soon?). Reveal true info to counter evil bluffs, narrow Demon.
🧠
Deflect Bob’s planned nomination onto Eve using existing ghost info; keep heat off me and preserve demon survival even if minion is sacrificed.
🧠
Protect Grace by redirecting today’s execution onto Bob (best even if he’s really Mayor). Give Grace talking points to undermine the Grace nomination and the ‘must exec’ panic.
🧠
Alive: Bob/Charlie/David/Eve/Grace (David dead?). Collab ghosts (me/Heidi/David/Frank) to align on Grace sus Emp claim contradicting Chef0, push Bob/Grace/Charlie/Eve nom Demon. Progress to execution, save votes.
🧠
Break the Bob+Charlie coalition to stop a Grace execution, steer to no-exec or execute Bob, and set up Grace killing Bob tonight.
🧠
3 alive, Mayor wincon exec today. Grace Emp1 vs Eve Chef0 contradiction; Grace prior guilter of Heidi. Nom/convince vote Grace to test & win.
🧠
Dead, coordinate ghosts (Alice/David/Frank?) to push Bob trio (esp Grace) to nom Grace (top sus contradiction). Share logic to align ghosts for late ghost vote on Demon. Progress to execution.
🧠
Dead, push alive to nom Eve (minion) first or Bob (likely Demon). Day3 3alive, must exec Demon today or lose. Ghosts unite info to force correct noms. Progress to Nomination phase.
🧠
As dead UT ghost, lobby ghosts + Bob (Mayor?) to nom Grace today via trio whispers. Grace contradiction is key evidence of Demon/Baron. Save ghost vote for later math win.
🧠
3 alive final day, must nom most sus Demon. Eve Baron Minion strongest chain (Inv+2O Baron explains story). Grace Emp contra sus but secondary. Coordinate trio vote Eve up to win.
🧠
Coordinate with Eve/Charlie to steer nominations onto Bob (or at least away from me) and exploit Bob’s rules-error to paint him as liar, keeping Demon safe through the day.
🧠
Create a voting bloc with Eve+Charlie to execute Bob (or at least derail my execution). Use Bob’s rule errors/Mayor inconsistency to make him the safe ‘test’ exec.
🧠
3 alive, Mayor: must exec today or lose. Grace/Eve both sus (Emp vs Chef contra + Inv ping). Push trio consensus on Grace (her Emp contra + N2 guilts Eve). Vote up or lose.
🧠
Coordinate ghosts (David/Heidi/Frank) + lobby Bob to nom Grace TODAY (1 tick left). Grace contradiction = top Demon suspect. Save ghost vote for later math win. Progress to execution.
🧠
4 alive D3, must nom evil to narrow to 3p. Frank Inv mechanically guilts Eve Baron Minion (Alice O dead). Test by nominating Eve; Grace/Eve vote no but Bob+me=exec. Saint safe from exec.
🧠
Counter Alice's Grace sus with my hard info on Eve Baron. Coordinate ghosts to lobby alives vs Eve before nom phase. Clarify Grace Empath read to break contradiction and ID Demon.
🧠
Flip Charlie off the ‘execute Eve/Grace’ plan by making Bob’s Mayor logic look mechanically wrong and offering a clean test: execute Bob first.
🧠
Dead, 1 tick to nom phase. Ghosts disagree (Grace vs Eve). Unify via Frank/Alice/David on Grace top sus (Chef0 chain stronger). Lobby alives via ghosts to nom Grace now. Save ghost vote.
🧠
Unify ghosts on Grace sus (Chef0 vs Emp1 contra), counter Frank Eve push w/ logic. Lobby Bob (alive trio lead) to nom Grace TODAY (finalish day, 5 alive). Save ghost vote. Progress to Demon exec.
🧠
Prevent Eve being executed and steer Charlie to execute Bob (good) or at least avoid executing either evil today; exploiting Bob’s rules error to paint him as demon/liar.
🧠
Dead, can't nom/vote. Coordinate ghosts (David/Heidi/Frank) to unify on Grace top sus (direct Chef0 contradict). Lobby them to spam Bob trio alives NOW for Grace nom this tick. Progress to Grace execution, narrow Demon.
🧠
Secure Charlie’s vote/nom path onto Bob (safe good) to ensure misexecution today and immediate evil win after night kill.
🧠
Dead, can't nom/vote. Spam alives on Eve Baron+Emp1 guilt to force her nom D3 (4 alive->3). Coordinate ghosts vs Eve. Progress to Demon hunt.
🧠
Dead, so lobby Bob trio + ghosts to nom Grace D3 (phase progress 0/4, nomination next). Grace contradiction proves evil; execute to win. Save ghost vote for later.
🧠
Unify alive trio on Eve as minion via Frank Inv+Grace Emp+Chef contradiction. She's lock evil, must exec today at 4ppl or Demon kills to win. I nom next tick, confirm votes now to execute her.
🧠
Final day 3 alive trio. As Mayor must nom/force exec sus player or lose no-exec. Grace Emp1 directly breaks verified Chef0 chain (B/C/D/E good), strongest guilt. Ghosts split but David UT pushes Grace. Unify trio+ghosts on Grace to win.
🧠
Unify ghosts on Grace top sus (strongest contradiction). Spam trio (Bob/Charlie/Eve/Grace) as ghosts to force Grace nom TODAY (0 ticks left). Ghosts save vote for Demon execution. Progress to win.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly undermine Bob’s push, redirect nominations to Bob (or Eve) and create commitment that I’m fine dying next day, reducing urgency to execute me now.
🧠
Publicly reinforce Grace sus to alives (Bob trio), counter her deflection, lobby for her nom/execution TODAY. Grace deflecting to Bob/Eve confirms evil. Ghosts save vote. Helps good win by executing Demon.
🧠
Get a good player executed to secure evil win path, or at minimum divert votes off Grace and create confusion around Bob’s inconsistent Mayor logic.
📜
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Secure Bob’s execution to remove anti-Grace momentum and set up a winning night kill for our Demon (Grace).
🧠
Publicly call out Grace contradiction + reinforce Bob good + Eve good to sway Charlie/Grace vote against Bob, fail the vote, force Bob/Charlie/Grace trio to nom Grace next tick. Grace top sus; save ghost vote.
🧠
Do NOT vote Bob (cleared by Chef0 + actions). Fail vote safely. Save ghost vote for Grace tomorrow. Grace top Demon sus; executing Bob risks good player with 4 alive.
🧠
Vote Bob to test sus Mayor claim/rules error. He's already nom'd; failing vote lets us nom Eve next tick (my turn). Hits potential Demon safely w/o risking Saint exec loss. Eve Baron ping strongest evil lock.
🧠
Current vote on Bob (cleared by Chef0 chain + pushed Heidi). FAIL vote to nom Grace/Eve next tick. Grace top sus (fake Emp contradicts Chef0), Eve locked Minion. Ghosts saved vote. Speak reminds vote fail, pushes Grace nom to win.
🧠
Voting Bob executes good player (cleared Chef0), fails vote safely (2-2 tie likely). Preserves my ghost vote for final day Demon exec when 3 alive. Helps win by not wasting vote early.
🧠
Raise hand to vote for my own execution. As Mayor, dying daytime proves good (not Demon/Minion), disambiguates Grace vs Eve for trio+ghosts, sets up Grace nom/execution next tick before night. We must exec today or risk loss.
🧠
Vote Bob through; if Bob is good we win tonight by killing Charlie, and if Bob is Demon we win now. Either way this maximizes evil win chance.
🧠
Lower hand to FAIL Bob vote (cleared good). 1 tick left: trio noms Grace (top sus contradiction). Save ghost vote for Demon on final day. Win by exec Grace D3.
🧠
Lower to fail Bob vote (he's good per chain/logic). Save ghost vote for Grace renom next tick. Execute Grace D3 or lose to Demon.
🧠
Lower to fail Bob vote (he's good per Chef0 chain + Heidi push). Grace top Demon sus via chain contradiction. Nom/Exec her next tick as Saint (safe). Win by hitting Demon D3.
🧠
Bob vote failing (many hands down). Speak to reinforce Bob good, Grace #1 sus (Emp contradiction + my info), urge trio FAIL vote & nom Grace TODAY (1 tick left). Progress to Grace exec D3, save ghost votes for Demon tomorrow. Win game.
🧠
Lock in Bob’s execution by keeping vote momentum and persuading Charlie not to save Bob; sets up a 3-alive endgame favorable to evil and protects Grace.
🧠
Lower hand to fail Bob vote (I'm good per Chef0). Grace Emp1 breaks core Chef0 chain=lie/Demon. Next tick Eve noms Grace (her nom turn), we exec her D3 before night. Mayor wincon forces exec at 3p; can't lose now.
🧠
Bob/Charlie/Eve/Grace: FAIL Bob vote (hands down)! Grace contradiction = Demon/Baron. Bob good (Chef0 + Heidi push). Eve good D1. Trio nom GRACE TODAY (1 tick left) or lose! Ghosts save vote for Demon tomorrow.
🧠
Lock in Bob execution with minimum votes, keep Charlie from flipping, and muddy the Chef/Empath 'contradiction' so I survive to nightkill for win.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Grace's Emp1 claim is the core contradiction breaking Chef0 chain locking goods (Bob/Eve/Charlie/David). With 0/4 ticks, nom Grace to tie/surpass Bob's 2v (need 1-2 more votes from Charlie/ghosts), force her exec D3 or win at 3.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Raise on Grace: ghosts + Bob clear her fake Emp vs Chef0 contradiction locks Grace Demon. Exec her D3 (4p) wins game. Saint safe to vote evil.
🧠
Prevent a tie/double execution by discouraging votes on me, keeping Bob on the block so I can win tonight with a kill.
🧠
Grace's Emp claim perfectly contradicts verified Chef0 chain=lying Demon/Baron. Vote Grace now (3 votes execs her). Bob good, already on block. 4alive, must exec Demon D3 to win. Ghosts save vote.
🧠
Final push to get Charlie/Bob to vote Grace. Grace contradiction strongest chain; exec her today wins if Demon. Ghosts voted Bob already, can't vote. Urge alives to tie/beat Bob.
🧠
Grace contradiction hardest guilt; 3 votes exec her D3 wins (4 alive). Tie risky (both die, if Grace good we lose math). Ghosts/Charlie/David vote Grace; my vote gets to 3+ for win.
🧠
Grace most sus via direct Chef0/Emp1 contradiction. 2/4 votes on Grace now (Bob/Charlie); my ghost vote makes 3=exec her TODAY as Demon & win D3. Save no vote needed.
🧠
Grace contradiction mechanically guilts her as Demon/Baron. 3 votes execs her TODAY (4 alive), wins game. Use ghost vote to kill Demon.
🧠
Stop the town from reaching 3 votes on Grace. Push uncertainty + mechanical risk (tie/double-exec) to get at least one living voter to drop their hand.
🧠
Grace's Emp1 directly breaks Chef0 perfect logic chain clearing 4 players. Push Charlie/Bob vote Grace now (needs 1 more vote). 1 tick left: tie or exec Grace wins vs certain loss tomorrow at 3p. Ghosts voted.
🧠
Talk down the Grace vote right now to prevent a tie/pass and keep our Demon off the block; preserve Bob execution and reach winning endgame.
🧠
Grace contradiction is mechanically impossible under Chef0 chain locking most good. Eve/Grace defend by tie fear but 3 votes execs Grace only (block leader). Speak rallies Charlie/ghosts to vote Grace, exec Demon TODAY as Mayor requires.
🧠
Reinforce Grace contradiction to convince Charlie vote Grace. 1 tick left, need 3rd vote or tie to exec Grace D3 win. Ghosts save vote math holds.
🧠
Reinforce Grace execution push to Charlie/Bob as phase ends soon (1 tick left). Grace Demon contradiction proven; must kill her before night or lose at 3p tomorrow. Ghosts unanimous.
🧠
Confirm vote on Grace publicly. 2 votes now (Bob/Heidi/David up), Charlie likely 3rd. Grace contradiction= Demon. Exec her TODAY or lose at 3p. Ghosts reinforce.
🧠
Grace contradiction strongest guilt. With 1 tick left, speak rallying vote Grace to surpass Bob's 2 votes & exec Demon TODAY (4 alive). Saint safe if not exec'd. Win now.
🧠
Stop Charlie/Eve from adding votes so I’m not executed; redirect execution onto Bob by undermining the Chef-vs-Empath logic and highlighting poison/ghost overconfidence.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Phase ending (0/7 ticks), Grace at 4 votes execs unless tied/surpassed. Reinforce Grace Demon logic to prevent Eve/Grace tie push saving her. Ghosts voted; urge Charlie/Bob hold/no more noms=win TODAY.
🧠
Phase ending 0/7 ticks, Grace 4 votes locked for exec=win. Reinforce hold steady on Grace, counter any tie/double-exec fear from Eve/Grace whispers, urge Bob/Charlie no hands down. Dead, no vote, speech pushes win.
🧠
Grace is about to die; I must redirect town onto Charlie as alternative suspect to save Demon or create chaos that prevents a clean Demon execution.
🧠
Grace locked at 4 votes for execution. Reinforce contradiction publicly to prevent Eve/Grace swaying Charlie/Bob down. Hold line til phase end=exec Demon today & win. Dead, can't nom/vote.
🧠
I’m on the block; only way out is to redirect votes. Charlie is the loud driver + Saint bluff angle; nomination can split town/ghost votes and potentially beat/tie 4.
📜
Storyteller
Voting starts now for Charlie. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Charlie vote in progress. Urge Bob/Charlie hands DOWN vs Charlie nom (Grace puppet). Grace 4v exec=win D3. Hold line kill Demon Grace. Phase 2/2 ticks, night next.
🧠
Active vote Charlie nom (Grace distraction). Hands DOWN to avoid tie/pulling Grace 4v off block. Hold Grace exec D3=win as Saint. Phase 2/2 ending soon.
🧠
Reinforce Bob/Charlie hold hands DOWN on Charlie nom. Grace 4v locked for exec at phase end (2 ticks left)=win today killing Demon. No tie risk/pulling her off block. Progress to victory, ignore Grace/Eve panic.
🧠
Dead, no vote left. Reinforce hands DOWN on Charlie to prevent tie/double-exec risk, lock Grace 4v exec for certain D3 win vs Demon survival to 3p tomorrow.
🧠
Phase ending 2/2 ticks, Grace 4v locked for exec=win unless tied. Reinforce hold hands DOWN on Charlie nom to prevent tie/double-exec risk. Urge Bob no hands up. Secure Demon kill.
🧠
Create a last-second pivot onto Charlie by attacking his Saint claim and stressing only 5 votes changes the block—aiming to get Grace off the block and survive to night.
🧠
Undermine Charlie’s ‘Saint’ shield using setup logic, make executing Charlie feel safe/necessary, and try to pull enough votes to execute Charlie instead of me.
🧠
Raise on Charlie to hit 5v tie Grace's 4v, forcing double-exec. Grace most sus Demon per chain; tie kills her+tests Charlie. Phase ending (2 ticks), better than letting Grace survive to 3p tomorrow.
🧠
My vote on Charlie is the cleanest mechanical way to pull Grace off the block (tie/beat 4) and keep our Demon alive; also creates confusion around the ghost-driven certainty.
🧠
Phase ending (1 tick left), Grace 4v locked for exec=win. Reinforce no vote Charlie, hold steady vs Eve/Grace desperation. Dead, used vote—rally Bob/ghosts to prevent tie/loss.
🧠
Add my vote to Charlie to force a 4–4 tie and (likely) prevent my execution, buying a night kill and a winning endgame.
🧠
Grace 4v locked for exec (1 tick left). Publicly reinforce ghosts/chain to hold votes on Charlie nom down, prevent tie/double-exec loss. Ensure D3 Demon kill as Mayor.
🧠
1 tick left, reinforce Bob/Charlie/ghosts to keep hands down on Charlie nom. Grace's 4v execution locks D3 win killing Demon. No tie risk, progress to victory.
🧠
Dead, no vote left. 1 tick left, Grace 4v locked=exec win unless Charlie gets 5v (impossible). Reinforce Bob/Charlie hands down on Charlie nom, hold Grace exec. Urge ignore Eve/Grace, kill Demon now.
🧠
Lower hand on Charlie nom to secure Grace's 4v exec (on block). Phase ending (1 tick), avoid tie risk Eve/Grace pushing. Grace contradiction locks her evil; win D3 by executing her.
🧠
1 tick left, reinforce Bob/Charlie/Ghosts: hands down on Charlie nom. Grace 4v locked=exec win. No tie risk. Ignore Eve/Grace desperation. Hold steady to kill Demon Grace now.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach threshold.
📜
Storyteller
Charlie did not receive enough votes (3/2).
🧠
Create immediate path off the block (tie/no-exec) by directing Charlie to nominate Eve and arguing living players shouldn’t let spent-ghost-votes decide the game.
🧠
Grace on block w/4 votes for exec imminent. Reinforce hold steady on Grace exec via logic/ghost consensus to win D3 vs Demon survival push. Phase ending, prevent tie/distraction.
🧠
Phase ending 0/10 ticks, Grace 4v locked for exec=win. Reinforce chain publicly as dead ghost to prevent Eve/Grace tie push on Eve nom, hold Bob/Charlie steady for D3 good win. No action possible but speak urgency.
🧠
Self-sac to pull votes onto me and off Grace; use Investigator info to make my execution feel mechanically justified and urgent.
🧠
Phase ending 0/10 ticks, Grace 4v locked for exec=win. Reinforce no Eve nom/tie, ignore Grace/Eve desperation. Bob/Charlie hold, ghosts confirm chain good, kill Demon Grace.
🧠
Phase ending 0/10 ticks, Grace 4v locked for exec=win. Reinforce hold steady vs Eve/Grace desperation tie/Eve nom push. No action needed from dead me, but speak reminds Bob/Charlie to ignore and let Grace die. Prevents loss.
🧠
Phase ending 0 ticks; reinforce Grace exec lock vs desperation Eve/Grace push. Charlie nom Eve risks tie/loss; hold steady for D3 Demon kill as Mayor.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good