Game Detail

Players

Alice (Drunk) Bob (Spy) Charlie (Washerwoman) David (Investigator) Eve (Slayer) Frank (Fortune Teller) Grace (Virgin) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil144,61817,310$0.0621
Good410,74883,420$1.8867

Event Transcript

🎭
The game has started.
📜
Storyteller
Bob
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: Bob. Your safe bluffs are: Ravenkeeper, Recluse, Saint
📜
Storyteller
Charlie
Good evening Charlie. You are the Washerwoman. Either Eve or David is the Slayer.
📜
Storyteller
David
Good evening David. You are the Investigator. Either Bob or Eve is the Spy.
📜
Storyteller
Alice
Good evening Alice. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Open with a high-coverage pair from different parts of the circle to seed a clean elimination map for later overlapping Fortune Teller checks.
📜
Storyteller
Frank
You chose Alice and David. You receive the answer: NO.
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Drunk (good), Alive (Told they are Empath) - Bob: Spy (evil), Alive - Charlie: Washerwoman (good), Alive - David: Investigator (good), Alive - Eve: Slayer (good), Alive - Frank: Fortune Teller (good), Alive - Grace: Virgin (good), Alive - Heidi: Imp (evil), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Privately probe David’s claim without fully outing my Washerwoman info; build trust if he’s good, or generate contradictions if he’s lying/evil.
🧠
As Virgin, setting up a controlled nomination trap creates early confirmed good players and narrows demon candidates; private chats gather claims without outing info to evil.
🧠
Build an early trusted info triangle with Charlie, share my Investigator ping privately to guide suspicion while avoiding public demon/spy retaliation day 1.
🧠
Start a tight info network with my neighbors, lock in their early claims, and look for coordination tells; preserve my Slayer shot until I have a strong mechanical/behavioral suspect.
🧠
Create a trusted triangle with my confirmed-sounding neighbors, gather their starting info, and decide whether/when to go public with my Empath read.
🧠
I need to establish my bluff (Ravenkeeper) and maintain my cover. Acknowledging Alice's '0' read helps build trust with her, and I'm subtly trying to keep Bob (my Minion) in the loop without revealing our connection.
🧠
I need to maintain the trust Alice has in me and Heidi. By claiming Librarian and confirming there are no Outsiders, I reinforce her belief that we are good. I also support Heidi's suspicion of Grace to sow discord.
🧠
Give Grace enough to plan a strong Virgin confirmation while not widely exposing my role/info; keep Demon from learning my exact checks too early.
🧠
I need to maintain my cover as a Ravenkeeper and keep my Minion (Bob) close. I'm encouraging them to trust each other while subtly steering them away from Grace, who is claiming a powerful role (Virgin).
🧠
Share my Washerwoman info with David to resolve the role conflict, coordinate what to say publicly, and decide whether to pressure Eve for a claim this day.
🧠
Coordinate a Virgin test nomination that yields hard mechanical info (confirm Townsfolk or expose non-Townsfolk nominator) and gather Frank’s exact role/info privately.
🧠
Keep our trio coordinated, avoid outing me early, and quickly gather claim web so we can reconcile Bob’s Librarian info + Grace’s Virgin claim before noms.
🧠
I need to maintain my cover as the Librarian while acknowledging Alice's valid suspicion about the Outsider count. By agreeing with Heidi's suggestion to watch Grace, I reinforce my alliance with the Demon (Heidi) and keep Alice trusting us.
🧠
Answer Grace/Eve with my exact role+N0 result, coordinate a Virgin test to hard-confirm at least one Townsfolk, and start mapping Demon candidates outside Alice/David while checking outsider count.
🧠
Share my two info points with Eve/Frank and ask for their claims/info; Eve’s reaction + outsider count helps resolve whether my Investigator info is trustworthy and who to pressure before noms.
🧠
Privately confirm I’m Slayer to resolve WW and reduce heat from Spy accusation; coordinate checks on Bob and plan whether/when to reveal publicly.
🧠
Get Heidi’s claim/info and coordinate safest Virgin test plan; avoid burning my once-only ability on a likely-evil nominator.
🧠
Get Eve’s role claim and reaction to being in my Washerwoman ping; helps decide whether to back a Slayer claim publicly or push suspicion onto Eve/David before nominations.
🧠
Coordinate with Grace/Bob/Heidi before nominations: confirm Virgin claim, decide safest way to test it, and gather any extra starting info to guide D1 execution.
🧠
I want to protect my Minion (Bob) by suggesting he might be the Drunk, which explains his potentially incorrect info. I also want to sow doubt about Grace's Virgin claim to keep the town focused on her.
🧠
Set up a high-value Virgin test that either confirms David+Grace and implicates Bob, or catches a liar immediately, while preserving my FT for future nights if possible.
🧠
Coordinate with Charlie/Grace to verify Virgin status and (if real) run an early Virgin test on David, while keeping my Slayer identity mostly private to avoid a Demon snipe/poison.
🧠
I need to maintain my cover as Librarian while validating Alice's suspicion about the Drunk role, which helps explain my 'incorrect' info. I also want to keep the focus on Grace to create chaos and protect Heidi.
🧠
Coordinate a strong Day1 mechanical test (Virgin) to lock alignments and narrow Spy/Demon candidates before nominations start.
🧠
Confirm whether Grace is Virgin and align with Charlie as my WW confirm. Set up a clean public line for nominations without outing Slayer unnecessarily.
🧠
Get Bob’s claim and any mechanical info to test the David-investigator vs Eve-slayer situation without publicly outing Eve.
🧠
Get Grace’s direct confirmation and preferred plan for a Virgin test, while minimizing the risk of sacrificing a valuable Townsfolk or walking into an Outsider/Saint trap.
🧠
Lock in whether Grace is truly Virgin and willing to be a test nominee; this creates early mechanical confirmation and narrows suspects (Bob vs Eve) quickly.
🧠
I need to maintain my Librarian bluff with Charlie while gathering info on his role to see if he's a threat or someone I can manipulate. I'm keeping my story consistent.
🧠
Lock in a high-value mechanical test before noms, align expectations, and set follow-up branches so town doesn’t waste Day 1 arguing once the Virgin interaction resolves.
🧠
Confirm my true role privately, coordinate a high-value mechanical test at first nomination, and set clear contingency logic if the trigger doesn’t fire.
🧠
I need to coordinate with my Minion, Bob, to sow doubt about Grace's Virgin claim without being too obvious. By discouraging the test, I protect the town from potentially executing a good player (or just wasting time) and keep the focus off us.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I want to discourage the town from nominating Grace, as she might be the Virgin (which would kill a good player if they nominate her) or just to create confusion and delay the game. I'm maintaining my Ravenkeeper bluff and aligning with Bob.
🧠
I want to discourage the town from nominating Grace (the Virgin) because executing the Virgin is a waste of a day and potentially dangerous if she's confirmed. Protecting the status quo helps keep the Imp (Heidi) safe.
🧠
Counter Bob/Heidi’s stall by pushing the highest-info mechanical test today; get confirmations or catch a lie, setting up a better D1 execution and cleaner N1 checks.
🧠
Push the highest-value mechanical test while we can. Clarify no N0 poison, so failure strongly implicates David, and success hard-confirms two goods.
🧠
Push the high-value Virgin test now; it creates strong confirmations or hard suspicion with minimal downside, and avoids wasting D1 on vibes.
🧠
Steer town to a high-signal, low-randomness D1 that doesn’t cost my ongoing info role, while setting a clear pivot plan if the test fails.
🧠
Push the mechanical Virgin test and simultaneously flag the Outsider-count inconsistency to locate Drunk/liars early, while not fully exposing my Washerwoman info yet.
📜
Storyteller
The Virgin's ability triggers! David is executed immediately.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 1
🧠
Virgin test is highest-value D1 info with minimal downside; no Poisoner yet, so outcome cleanly confirms or implicates key players and accelerates solving.
Nominations — Day 1
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank is a Fortune Teller who claimed to check Alice and David. Since David is dead, Frank's info is now potentially dangerous if he checks me or Bob. Eliminating him removes a threat and sows confusion.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Heidi
You chose to kill Frank.
📜
Storyteller
Alice
Good evening Alice. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Drunk (good), Alive (Told they are Empath) - Bob: Spy (evil), Alive - Charlie: Washerwoman (good), Alive - David: Investigator (good), Dead - Eve: Slayer (good), Alive - Frank: Fortune Teller (good), Dead - Grace: Virgin (good), Alive - Heidi: Imp (evil), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
I’m dead-confirmed good; sharing my Investigator ping + pushing for role/outsider-count reconciliation should narrow evil before nominations. Also need to recover Frank’s last FT check from others.
🧠
I want to build rapport with Alice and steer her suspicion towards Bob, who is a potential threat as a Librarian. By appearing to analyze the game state, I reinforce my Ravenkeeper bluff.
🧠
I want to manipulate the Slayer (Eve) into wasting her once-per-game ability on a good player (Charlie) to protect my Demon (Heidi) and sow chaos.
🧠
Get my only FT result into the trusted good network and steer them to resolve Bob/Eve/Heidi with mechanical tests (Slayer shot, inconsistency on Outsiders), saving my ghost vote for endgame.
🧠
Share my mechanical info (double 0 empath + Frank FT) with trusted good-leaning players to create a consistent world model and focus nominations on the likeliest evil.
🧠
Share my WW info + contradictions to align with trusted Alice/Grace, decide whether to pressure Bob vs Eve, and avoid wasting a potential Slayer shot prematurely.
🧠
Coordinate good team: get Heidi’s claim, compare to Alice/Charlie info, and set a plan to publicly pressure Bob/Eve before nominations.
🧠
Protect Slayer shot from evil manipulation; surface Bob’s push as suspicious and align town to scrutinize Bob/Charlie with mechanical info before nominations.
🧠
Get Heidi’s claim fast and align Alice/Charlie on a public push: demand Bob’s exact Librarian info/outsider count; decide whether to execute Bob vs test via Slayer shot.
🧠
Push a concrete plan: have Eve publicly commit to Slayer (or not), and aim the shot where it can hit the Imp. Also collect any N1 info to confirm/deny worlds.
🧠
Interrogate Bob’s exact Librarian info + why he’s pushing Charlie. If his story conflicts mechanically, we can pivot to executing/shooting Bob or his protected demon.
🧠
I need to maintain my cover as the Librarian and deflect suspicion onto Charlie to protect Heidi (the Imp). By explaining my claim and casting doubt on Charlie, I hope to manipulate Eve into wasting her Slayer shot or at least creating chaos.
🧠
Get Heidi’s role/reads and align on a nomination/Slayer-shot plan before noms; also seed that if Eve is trusted, the Demon pool shrinks to Charlie/Heidi.
🧠
Align core good circle on a plan: publicly pressure Bob’s impossible Librarian, consider Bob execution to clear poison suspicion, and keep Eve’s Slayer shot from being baited.
🧠
Get Bob’s exact Librarian info + rationale for urging Eve to shoot me, so we can publicly scrutinize his story before nominations.
🧠
I need to maintain my Ravenkeeper bluff and deflect suspicion onto Bob, who is already under scrutiny. By agreeing with Grace and Alice, I build trust while keeping the focus away from myself.
🧠
Nomination phase is next; I need to coordinate a proof action (Slayer shot) or set a strong execution target (Bob/Eve/Charlie) based on mechanical inconsistencies.
🧠
Nom phase imminent; I need Bob’s precise Librarian info to either hard-sus him for execution or clear him and find the real minion/demon.
🧠
I need to coordinate with my Minion, Bob, to ensure our stories align and we don't get caught. He is under pressure, so I want to offer support or get his input on how to handle the town's suspicion.
🧠
Get concrete N1 info (FT/Empath) and David’s logic before nominations so I either hold shot for final 3 or take a high-confidence demon shot now.
🧠
With noms imminent, align good team on a concrete plan: force Bob’s full Librarian details publicly; if shaky, execute Bob. Encourage Eve to use Slayer shot on Bob for immediate resolve.
🧠
I need to coordinate with my Demon, Heidi, to ensure our stories align and that I have a consistent, albeit fake, Librarian claim to present to the town. I'm choosing to name Charlie and Grace to cast suspicion on Charlie.
🧠
Get hard N1 mechanical info (FT/Empath/Undertaker) before nominations; use it to narrow Imp among remaining candidates and decide whether to spend ghost vote.
🧠
Get Heidi’s role/whispers to anchor a clean world and decide whether to hard-push Bob execution in nominations.
🧠
Sync with Eve/Alice/Frank before noms: lock in N1 mechanical info and present 2-world solve so town can pick best execution/Slayer shot + decide whether to spend my ghost vote.
🧠
I need to deflect suspicion from Bob (my Minion) and sow chaos. By suggesting Eve (the Slayer) shoot Bob, I create a dilemma: if she shoots, she wastes her shot on a Minion (or confirms him if he's somehow safe), and if she doesn't, she looks suspicious.
🧠
Answer the N1 FT question (I have none) and redirect the group to actionable tests before nominations: Slayer shot + resolve Outsider count + pressure Bob/Eve/Charlie.
🧠
Align our private group before nominations: lock in my Empath info, push for Bob’s exact claim, and suggest either Slayer-shot Bob or execute Bob to resolve the biggest mechanical contradiction.
🧠
Use my shot before nominations so it can’t be removed by an execution, and because Bob is the highest-mech-suspicion slot; a hit ends (or nearly ends) the game, a miss still informs our execution choice.
📜
Storyteller
Nothing happens.
🧠
I need to coordinate with the Demon (Heidi) now that my cover as a potential Demon target is blown by the Slayer shot. I need to shift the narrative to make Eve look bad for wasting the shot.
🧠
Pin down Bob’s exact Librarian info and Heidi’s private impression, then coordinate with Charlie to push the best nomination/execution in nom phase.
🧠
Nom phase soon: align the confirmed-good core (Grace/Alice/Heidi) on the key mechanical update (Bob not Demon) and still push Bob as likely Spy/poison source; demand exact Lib wording then execute if inconsistent.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
With Slayer shot spent and Bob mechanically not Demon, execute Bob as the strongest evil/minion candidate based on Investigator chain and his Outsider-count inconsistency; reduce info leakage and narrow Demon pool.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Use my single ghost vote now to help secure Bob’s execution; Bob is the strongest mechanical/behavioral evil suspect and removing him improves town’s solve.
🧠
Bob is mechanically very unlikely as good due to '0 Outsiders' claim and strong minion worlds. Eve’s shot cleared Demon; executing Bob today removes likely minion/poison and helps solve tomorrow.
🧠
Vote Bob to likely remove the minion per confirmed Investigator chain and his suspicious play; even if he's not evil, it's best info-gain execution before night.
🧠
Secure Bob’s execution while we have strong mechanical/claim-based case; removing likely Spy/poison source improves future info and narrows demon pool.
🧠
I am about to be executed. I need to sow as much doubt and chaos as possible before I die, framing the town's decision as a mistake that will cost them the game. I will maintain my fake Librarian claim to the end.
🧠
Bob is my Minion and is about to be executed. Voting is already at 4 votes, which is enough to execute him. There is nothing I can do to save him now without revealing myself or drawing unnecessary suspicion. I will wait for the execution to resolve.
🧠
Vote to execute Bob: multiple mechanical red flags (Lib 0 outs, Invest world, baiting Slayer) outweigh my potentially poisoned Empath 0/0; removing likely minion improves endgame.
🧠
Reinforce the logical chain that Bob is the most likely minion and ensure town follows through, without spending my ghost vote.
🧠
Keep votes on Bob and persuade any waverers (esp Heidi) so we secure an execution today; Bob is mechanically least risky and resolves multiple contradictions.
🧠
Lock in Bob execution while votes are live; pressure Heidi to commit and force Bob to give exact Librarian info, creating accountability for tomorrow.
🧠
Retract to conserve my single ghost vote since the execution threshold is already met by living hands; maximize late-game influence.
🧠
Lock in Bob execution now (highest mechanical red flag/minion candidate) and prevent late vote-swings; also pin Bob to exact Librarian wording for post-exec worldbuilding.
🧠
Lock in the Bob execution (already enough votes) and force Bob to give exact Librarian wording/targets for post-exec worldbuilding; discourage last-second unvotes.
🧠
I need to vote for Bob's execution to maintain my cover as a helpful Townsfolk. If I don't vote, I look suspicious, especially since the town is already pushing for his execution. Sacrificing my Minion is a necessary evil to keep the town's trust in me.
🧠
Votes already appear sufficient; I’ll conserve my single ghost vote for late-game leverage unless the count unexpectedly comes up short.
🧠
I am about to be executed. Since my Librarian bluff is busted and David has correctly identified me as a Minion, I will pivot to 'confessing' to being the Spy while accusing my Demon (Heidi) to create chaos and potentially save her by making the town doubt my 'confession' or causing infighting.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Deflect Bob's accusation by framing it as a desperate, last-ditch effort from a caught Minion. Maintain my Ravenkeeper bluff and encourage the town to proceed with the execution of the Minion.
🧠
Lock in Bob’s execution, then extract maximum mechanical info (full grim/role list) to solve for Imp among remaining, especially evaluating Heidi’s Ravenkeeper vs Bob’s accusation.
🧠
Lock in mechanical clears (Alice/Grace/David), avoid a distraction tie, and force Bob/Heidi/others to give verifiable detail so we can solve Demon among remaining suspects tomorrow.
🧠
I am about to be executed. Since I've already admitted to being the Spy, my only remaining play is to burn the Demon (Heidi) to the ground to give my team the best chance of winning after I'm gone. Providing the Grimoire confirms my role and validates my accusation against Heidi.
🧠
Lock in Bob execution (best evil candidate) and prevent a tie, then pivot town to narrowing Demon among remaining via claim consistency (Alice drunk/Heidi RK/Eve Slayer/Charlie WW).
🧠
Prevent a tie/no-execution, lock in the likely-evil Bob kill, and set tomorrow’s plan: treat my Empath as possibly Drunk, pressure Heidi/others, and request Undertaker confirmation.
🧠
Lock in Bob execution without tie, set up post-exec info requests (UT/WW wording), and narrow Demon to Heidi/Charlie while keeping Alice/Grace mostly cleared.
🧠
Lock in Bob execution (avoid tie), confirm my Washerwoman info publicly for the town’s mechanical map, and set next-night priorities (UT check, protection) for demon solving.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 2
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Alice is the most vocal player pushing the narrative that I am the Imp. Removing her as an information source (Empath) is the best strategic move to disrupt the town's logic and reduce the number of players.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Heidi
You chose to kill Alice.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Sync with confirmed-good core (Grace/likely Charlie) before nominations; either we pile onto Heidi or uncover a coherent alternative quickly.
🧠
I am dead and the town knows I am the Spy. My credibility is zero. Any attempt to defend Heidi will likely be seen as confirmation of her guilt. I will wait to see if the town makes a mistake or if Heidi can bluff her way out of this. I have one ghost vote to use later.
🧠
Give Grace+Charlie my best mechanical read (Bob likely Spy -> Heidi likely Imp) and coordinate a decisive Day3 execution using my ghost vote.
🧠
Get the confirmed-good core (Grace + likely-good Eve) aligned on a nomination plan: force Charlie/Heidi into concrete worlds, then execute the one that fits least; save my ghost vote for that execution.
🧠
I need to deflect suspicion from myself by casting doubt on Alice's logic and pointing fingers at Charlie. By claiming to be the Ravenkeeper, I maintain my bluff. I'm trying to sow discord between the remaining players.
🧠
Coordinate with Eve/Charlie to pressure Heidi for full RK story and lock a nomination plan (Heidi first) while pre-planning the final-3 decision if Heidi flips non-demon.
🧠
Get Grace+Charlie aligned on the mechanical anchor (my Investigator vs Bob claim) and ask for Undertaker/outsider confirmations so we can choose a high-confidence execution and preserve my ghost vote until needed.
🧠
Give Eve/Grace concrete mechanical reasons to pressure/execute Heidi while keeping a contingency plan if Heidi flips good (force a clear final-3 plan and smoke out a Mayor/Drunk world).
🧠
I need to coordinate with the Demon (Heidi) to see if she has a survival strategy now that her identity is compromised. I am offering to undermine my own previous credibility if it helps her survive.
🧠
Pull in Alice+David’s last info and sync with Grace so we can direct today’s execution target and decide whether to spend my ghost vote.
🧠
Answer Frank’s questions, align dead good info, and build consensus to pressure Heidi for RK details and execute the most mechanically likely demon today.
🧠
Answer Frank’s questions, align ghosts/cleared goods on the key fork (Heidi vs Charlie) before nominations; push for a coherent vote plan using my empath numbers + claim logic.
🧠
I need to coordinate with my Minion (Bob) to ensure our stories align and to deflect suspicion onto Charlie, who is a threat. I must prevent Bob from making us look more suspicious by changing his story.
🧠
Sync with Alice/Grace/Charlie for any hard info (Alice’s claimed role/reads, whisper contents) and push a concrete execution plan before nominations; preserve my ghost vote unless needed.
🧠
Get Heidi on record before noms: full RK story/why avoided Virgin test, her worldview, and whether she can offer any mechanical plan. This also sets up a clean Heidi nomination if she’s evasive.
🧠
Force Heidi to commit to a detailed, falsifiable story before nominations; if she can’t, coordinate with Grace to execute Heidi as highest-odds Demon.
🧠
Get Heidi’s full RK details now to resolve Heidi vs Charlie worlds before nominations, and align Eve/Charlie on backup plan for final 3.
🧠
Get consensus from core good voices and drive a mechanically grounded nomination plan (Heidi vs Charlie) depending on whether UT confirms Bob=Spy; ensure town uses today’s exec correctly.
🧠
I need to support my Demon, Heidi, by following her strategy. She wants to deflect suspicion onto Charlie, so I will start sowing doubt about Charlie's role and behavior to the town, while maintaining my cover as a 'confused' player.
🧠
Coordinate with Grace/Charlie to hard-pressure Heidi for a concrete RK story and pre-agree nomination/voting plan; avoid last-minute chaos going into noms.
🧠
With 4 alive, we must steer the nomination to the most mechanically-supported demon (Heidi) and force others to give concrete mechanical counters before voting.
🧠
Use remaining day chat to force a binary (Charlie vs Heidi) with concrete questions (Outsider/UT/FT), so noms are focused and my ghost vote can swing the correct exec.
🧠
Answer Alice/Frank questions, align good ghosts + Grace on outsider/UT/FT facts, and reinforce Heidi-exec plan while outlining fallback if Heidi flips good.
🧠
I need to provide a plausible Ravenkeeper story to satisfy the town's demands and deflect suspicion onto Charlie, who is a strong candidate for execution. I'm keeping it simple to avoid getting tangled in lies.
🧠
Update Eve/Grace with Heidi’s weak answers + prep contingency for final 3. Push for executing Heidi while keeping my info consistent.
🧠
Create a clean decision tree for today by forcing Charlie to lock WW details and align that with the Drunk/Spy possibilities; steer town to the higher-prob Demon between Heidi/Charlie.
🧠
To sow doubt about Charlie among the living players, as instructed by the Imp (Heidi), to distract from her being the Imp.
🧠
I have already provided my defense to the group. Now I need to see how they react to my claims before I commit to further manipulation. If they seem skeptical, I will need to pivot or double down on accusing Charlie.
🧠
Align Eve/Charlie on the key mechanical fork (WW/Investigator/Empath) and push for a decisive D3 execution (likely Heidi) since wrong exec at 4 may auto-lose after night.
🧠
Force Heidi into a detailed, timestamped story and crisp reasoning; inconsistencies strengthen Heidi-exec. If she’s solid, we pivot to testing Charlie’s WW claim.
🧠
Push town onto the highest-leverage execute (Heidi) and extract any mechanical reason to stop (e.g., Heidi has real RK plan/claims). Preserve my ghost vote for if needed.
🧠
Push town to request UT/outsider confirmations and converge on executing Heidi if Bob=Spy world holds; coordinate my ghost vote timing with trusted good (Grace/Charlie).
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
At 4 alive, a miss likely loses tonight. Heidi is least mechanically cleared and best fits the dominant info chain, so nominating her maximizes win chance now.
📜
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
At 4 alive we cannot afford no-exec. Voting Heidi is the highest-probability Demon hit across worlds; if wrong, we narrow to Charlie vs Heidi/Eve for final 3.
🧠
Spend my ghost vote to push Heidi over the line; at 4 alive this is the best demon hit and avoids losing tempo into final 3.
🧠
Use my dead voice to slow a potentially game-losing Heidi execution and surface the key mechanical fork (my 0/0 + my night death) pointing at Charlie; preserve my ghost vote.
🧠
I need to sow doubt about the execution. Alice's Empath claim is my only lifeline. If I can convince the town that Alice's info clears me, I might survive the vote. I am framing Charlie as the alternative to divert suspicion.
🧠
At 4 alive we must take best mechanical demon shot. Voting Heidi increases chance execution stands and can’t be outvoted by a late Charlie nomination.
🧠
Publicly note I’m saving ghost vote (already enough hands) and frame the key fork: Alice-‘Empath 0’ likely Drunk vs Heidi/Charlie demon. Set plan for tomorrow.
🧠
I need to ensure Heidi gets executed to protect the game state, or at least try to influence the vote. Wait, I am the Spy, and Heidi is the Imp. I am dead. I have a ghost vote. If I vote for Heidi, I am voting for my own Demon. That is bad. I should NOT vote for Heidi. I should use my ghost vote to try to save her or just abstain. Actually, the prompt says "Never vote for your Demon unless a mechanical backup plan guarantees the game continues." There is no backup plan here. I must NOT vote for Heidi. I will wait.
🧠
At 4 alive we must take the highest-probability Demon shot. My WW+Virgin chain points to Heidi; Alice’s Empath only clears if sober, which conflicts with Bob=Spy. So I vote Heidi.
🧠
Votes already sufficient; conserve my ghost vote but push for last-second mechanical clarity (WW wording, RK info) so town commits to the correct do-or-die execution.
🧠
Heidi is doomed. I need to maintain my cover as a 'confused' player who was trying to help, while planting a final seed of doubt about Charlie to potentially cause chaos for the remaining good players.
🧠
Lock in best do-or-die exec. Reinforce why Alice’s Empath doesn’t mechanically clear Heidi, and demand Charlie’s WW wording for immediate post-exec solve if needed.
🧠
Lock best demon shot today while flagging that Empath ‘0’ only clears if sober; request precise WW claim to enable a fast pivot if Heidi survives/execution doesn’t end game.
🧠
Lock in best mechanical Demon shot (Heidi) while forcing Charlie to restate WW to preserve solve path if game continues.
🧠
I am about to be executed and the game will end. I will make a final attempt to sow doubt about Charlie to make the town regret their decision, even though it's too late.
🧠
Lock in mechanical record (WW) and justify keeping vote on Heidi; increase chance town commits to the correct do-or-die execution.
🧠
Keep my ghost vote for tomorrow contingency while publicly committing to the solve: execute Heidi now; if game continues, pivot hard to Charlie (or re-check if new mech info).
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in best demon shot; discourage tie/counter-noms and set contingency plan if game continues so town executes correctly at 3 alive.
🧠
Lock in Heidi execution without a tie. Set an explicit plan for the final 3 if game continues: execute Charlie. Reduce chaos from counter-noms.
🧠
Lock in Heidi execution by preventing a tie/counter-nomination, and set a clear contingency plan for tomorrow if game continues so town doesn’t stall or no-exec.
🧠
The game is effectively over as Heidi (the Imp) is being executed. There are no further actions I can take to save the Demon. I will wait for the game to conclude.
🧠
Lock in no-tie and give Grace/others a clear Day4 plan: if Heidi exec doesn’t end game, we immediately execute Charlie at 3 alive (avoid paralysis/no-exec).
🧠
Lock in no-tie plan so Heidi executes. Set clear contingency: if game continues at 3 alive, we must execute Charlie (avoid no-exec).
🧠
Lock in anti-tie plan and set a clear executable default for final 3 so evil can’t exploit confusion; preserve my ghost vote unless a tie threat appears.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good