Game Detail

Players

Alice (Virgin) Bob (Slayer) Charlie (Washerwoman) David (Ravenkeeper) Eve (Drunk) Frank (Imp) Grace (Monk) Heidi (Poisoner)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good545,738137,597$0.1644
Evil244,23159,863$0.6333

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Heidi
You are the Minion. The Demon is Frank.
πŸ“œ
Storyteller
β†’
Frank
Minions are: Heidi. Your safe bluffs are: Saint, Recluse, Soldier
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Night 0 has no information to act on, so I'm poisoning someone far from both me and the Demon (Frank) to disrupt potential Townsfolk info gathering without drawing suspicion toward Frank or myself.
πŸ“œ
Storyteller
β†’
Heidi
You chose to poison David.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Washerwoman. Either Alice or Bob is the Virgin.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with my Demon (Frank) privately. Share that I poisoned David, and discuss what roles we should bluff. Also find out if Frank knows what bluffs are available (not in play).
🧠
Wait to observe and gather more information before making any moves. Revealing my role too early could make me a target.
🧠
Encourage David to share their role or suspicions to gather early information and build trust. This helps progress the game forward and identify potential evil players.
🧠
Gather initial information from my neighbor to start forming suspicions or alliances. As the Virgin, I want to avoid being nominated unless necessary, so understanding others' roles early is crucial.
🧠
Gather information by confirming Alice's role as the Virgin or gaining insight into Bob's role. This helps narrow down the Townsfolk and progress toward identifying the Demon.
🧠
With no public information yet, protecting a neighbor (Heidi) is a safe early-game strategy to preserve potential Townsfolk resources for future information gathering.
🧠
Coordinate with my Minion. Share bluffs so we don't contradict each other. Plan our fake claims and discuss poison targets.
🧠
Gather more information before deciding to use my Slayer ability or reveal my role. Early accusations could be counterproductive.
🧠
Build my cover as a good info role (Washerwoman) by whispering to my neighbor Grace. This establishes my claim early and sets up Frank's Soldier bluff.
🧠
Share my role as Ravenkeeper to encourage trust and information sharing. This will help the team progress toward identifying the Demon.
🧠
Encourage David to share more about his role and any suspicions he has, leveraging his Ravenkeeper ability to gather mechanical information.
🧠
Confirm my role with Charlie to build trust and coordinate efforts to identify the Demon. Since he is likely good, this will help progress the investigation.
🧠
Confirm Alice's claim as Virgin to build trust and transparency. Use this information to narrow down Bob as a potential suspect or gather more intel from others.
🧠
Protect Heidi for Night 1 to ensure a good player survives and continues providing useful information to the group.
🧠
Bob hasn't been very active. Whispering to him builds rapport, lets me gauge his role without being pushy, and establishes me as a friendly, proactive player.
🧠
Gather more information about Alice's alignment and any suspicions she may have to narrow down potential Demon candidates.
🧠
Talk to Eve to learn what David is claiming (he's poisoned) and potentially spread my Washerwoman bluff to discredit David if he claims something that conflicts with Frank's Soldier claim.
🧠
Encourage Eve to share more information or suspicions to progress the game. If she is good, this will help the town. If she is evil, this might reveal her intentions or lead her to make a mistake.
🧠
Gather more information from David to confirm his role as Ravenkeeper and see if he has any suspicions or mechanical information that can help narrow down the Demon.
🧠
Gather more information about Bob's role and suspicions to confirm my role as Virgin and identify potential threats. Avoid revealing too much too soon to prevent the Demon from targeting me.
🧠
Gather more information from Eve about her role or suspicions to narrow down the Demon. Reinforce the confirmation about Alice being the Virgin.
🧠
Establish trust with Heidi by revealing my role as Monk and aligning with her Washerwoman information to progress the investigation.
🧠
Build trust with Grace and find out what Heidi told her. This helps me maintain consistency with Heidi's claims and assess if Grace is a threat.
🧠
Gather more information before deciding to use Slayer’s ability. The first day is for scouting, and acting prematurely could waste my one chance.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Gathering more information before deciding to nominate or use my Slayer ability. Early game is about information, not immediate action.
🧠
Highlight the contradiction between Charlie and Heidi's claims to the Washerwoman role to encourage the group to investigate further and expose potential lies or mistakes.
🧠
Address the contradiction between Charlie and Heidi claiming to be the Washerwoman. This will help narrow down potential liars and bring us closer to identifying the Demon. I will urge the group to verify their claims to expose any inconsistencies.
🧠
Supporting Heidi by nominating Charlie. Both claim Washerwoman, so pushing for Charlie's execution either exposes a liar or kills the real Washerwoman. Either outcome helps evil by creating chaos and protecting my Minion.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend my role as the real Washerwoman by presenting my private information (Alice confirmed she is the Virgin) to resolve the contradiction with Heidi's claim. This will help the town identify the liar and avoid executing the wrong person.
🧠
Charlie's role claim contradicts Heidi's, and his behavior is suspicious. Voting for his execution resolves the contradiction and removes a potential threat, advancing the group's goal of identifying the Demon.
🧠
Charlie and Heidi cannot both be Washerwoman. The contradiction must be resolved. Voting for Charlie resolves the immediate contradiction and forces clarification if he survives. As Mayor, ensuring role contradictions are addressed aligns with team objectives.
🧠
Support the execution of Charlie to resolve the Washerwoman contradiction and eliminate a potential liar or evil player. If Frank is Townsfolk, my Virgin ability will execute him immediately as a bonus.
🧠
I nominated Charlie, so voting for him is consistent with my accusation. Removing Charlie helps evil regardless of whether he's the real Washerwoman or just a good player. This vote also supports my cover as a good player following through on my suspicion.
🧠
Charlie is calling for my execution. I need to defend my claim and suggest he's the Drunk. Then I'll vote for him to support my Demon Frank's nomination and get Charlie executed.
🧠
Resolve the Washerwoman contradiction by voting for Charlie, who is likely lying or mistaken. This supports Heidi’s legitimate claim and aligns with the Town’s goal of uncovering the Demon.
🧠
To resolve the role contradiction and eliminate a potential evil player. Given the voting is already in progress and multiple players are voting for Charlie, raising my hand to vote aligns with the group's current focus and could help remove a disruptive player.
🧠
Heidi is clearly contradicting my verified role as Washerwoman with false information. Raising my hand to vote for her execution eliminates a liar and potential evil player, advancing the town's goal of exposing the Demon.
🧠
Charlie's contradiction with Heidi is a critical issue. As Slayer, my goal is to ensure the town executes the most suspicious player to reduce evil influence. Voting for Charlie aligns with resolving the contradiction and removing a potential threat.
🧠
Avoid prematurely eliminating a potentially good player. Wait for the vote outcome to see if Charlie is executed before taking further action.
🧠
Charlie's claim creates a suspicious contradiction with Heidi's verifiable information. Supporting his execution removes a potential evil player. My Virgin ability is preserved for a future nomination, maximizing its utility for the late game.
🧠
Reinforce my vote against Charlie to appear as a logical good player. Also plant doubt about Alice's Virgin claim to protect my Demon identity long-term.
🧠
Charlie is on the block, not me. Voting for him makes me look like a good player resolving the Washerwoman conflict. Also, if he dies and is good, I can pivot to 'he was the Drunk.' Not voting looks suspicious.
🧠
Charlie is clearly lying about being Washerwoman, as only one Washerwoman can exist. His untested claim about Alice being Virgin is suspicious, and his nomination aligns with removing a disruptive player. I must vote to execute Charlie to progress the game and reduce chaos.
🧠
Waiting to see the outcome of the current vote ensures I don't act prematurely. If Charlie is executed, we remove a potential threat. If not, we can reassess the contradictions and gather more information.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Charlie with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
My execution is inevitable at this point as the vote has already passed. No action can change the outcome, so I will wait for the execution to proceed and accept the current game state.
🧠
Waiting to gather more information before using my one-time Slayer ability. Charlie is about to die anyway, so using my ability now would be redundant or wasteful.
🧠
Reinforce the contradictions in role claims to guide the group toward executing suspected evil players. As Mayor, emphasize logical progress and preparation for the final three scenarios.
🧠
Encourage the group to mechanically verify role claims after Charlie's execution. This ensures the Demon is not hiding among liars and prepares for the final three.
🧠
Charlie is already on the block with 7 votes. Nothing I say can change the outcome. Better to stay quiet and not draw suspicion. After night, I'll need to kill strategically - possibly targeting anyone who seems like Undertaker or the confirmed Virgin Alice.
🧠
Reinforce my cover by noting Frank wasn't executed when nominating Charlie, which contradicts Alice being the Virgin. This protects Frank and makes Charlie look wrong, supporting my fake Washerwoman claim.
🧠
Reinforce the need to verify conflicting claims and prepare for the final three by leveraging the Undertaker's mechanical proof. Encourage players to focus on role verification to ensure the Demon is identified and executed.
🧠
Reinforce the plan to verify Charlie’s alignment with the Undertaker after execution. This will provide concrete evidence to help the town prepare for the final three players and focus on the true threats.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 1
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Eve is the most vocal analytical player questioning my claim and pushing for mechanical verification. Frank also suggested poisoning her. If I poison Eve, any info she gets or provides tomorrow will be unreliable, weakening the town's ability to catch our lies.
πŸ“œ
Storyteller
β†’
Heidi
You chose to poison Eve.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Protect Heidi to preserve a potential Townsfolk investigator and force the Demon to act against a less critical target, providing more information for the final three.
πŸ“œ
Storyteller
β†’
Grace
You chose to protect Heidi.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi claimed Frank or David is the Soldier. Killing David either confirms him as Soldier (if he survives) or leaves me as the only Soldier candidate. This strengthens Heidi's bluff and gives me a solid cover role.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill David.
πŸ“œ
Storyteller(Ghost)
β†’
David(Ghost)
Good evening David. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Learning Frank's character will resolve the contradiction between Charlie and Heidi's claims. If Frank is Soldier, Heidi is telling the truth and Charlie is lying. If Frank is not Soldier, Heidi is lying, potentially revealing an evil player. This will clarify the board for the final three players.
πŸ“œ
Storyteller(Ghost)
β†’
David(Ghost)
You chose Frank. They are the Imp.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Wait to gather more information from other players before taking action. The Mayor’s win condition is active, so avoiding premature executions is critical. Let others share insights to avoid rushing into false accusations.
🧠
Wait to observe the discussion and gather more information before casting my ghost vote. This ensures I vote strategically for Frank when the time comes.
🧠
Save my ghost vote for the final three players scenario, where it will hold the most strategic weight in deciding the execution of the Demon.
🧠
Coordinate with Heidi urgently. David's death contradicts her Washerwoman/Soldier claim if David was the Soldier. We need a unified story before town questions this.
🧠
Sync with Frank: pivot my claim to say Frank is the confirmed Soldier since David died at night (impossible for Soldier). This strengthens both our bluffs. Ask Frank what he told others so I don't contradict him.
🧠
Use the Slayer ability on Heidi due to her suspicious behavior: conflicting claims, private collusion with Frank, and aggressive push for role verification which may be a smokescreen for Demon activity.
πŸ“œ
Storyteller
Nothing happens.
🧠
Encourage Heidi and Eve to investigate Bob's suspicious Slayer claim and see if others corroborate his alignment.
🧠
Gather Eve's perspective on Bob's false Slayer claim and David's night death to assess trustworthiness and potential evil players.
🧠
Coordinate with Alice and Grace to push for an Undertaker check on Bob or someone he targets. This will provide mechanical confirmation of his alignment and progress the game toward exposing the Demon.
🧠
Share Frank's confirmed Imp status with trusted players to ensure he is executed during nominations. Target Alice and Eve as they seem to be leading the good faction.
🧠
Guide the remaining players toward verifying claims and focusing on the most suspicious players (Bob, Frank, Heidi) to ensure the town makes the best decision and saves my ghost vote for the final day.
🧠
Coordinate with Heidi: Bob's shot cleared her publicly. I'll claim Soldier to lock in her Washerwoman story. We need to decide our target for today's execution and tonight's kill.
🧠
Coordinate with Frank on executing Bob (the Slayer just 'wasted' his shot on me) and killing Alice tonight since she's gathering ghost info that could expose us.
🧠
Confirm Heidi is not the Demon by sharing my Slayer result with Eve, a likely ally, to coordinate further action and avoid wasting votes on the wrong target.
🧠
Protect Eve tonight to ensure she survives and can continue pushing for an Undertaker check on Bob, who is highly suspicious after his false Slayer claim.
🧠
Nominate Bob for an Undertaker check to verify his alignment. His false Slayer claim is highly suspicious and warrants immediate investigation. If he is evil, we confirm his alignment; if he is Townsfolk, executing him may remove a chaotic player.
🧠
Push for an Undertaker check on Bob or Frank to mechanically verify their alignments. This resolves the most suspicious claims (Bob's false Slayer shot and dead players' accusations about Frank) and speeds up our path to the final three.
🧠
Ensure Alice and Eve prioritize executing Frank, the confirmed Imp, by reminding them of his alignment and the urgency to remove him.
🧠
Guide Alice and Eve to focus on Bob's suspicious Slayer claim and push for an Undertaker check on Frank or Heidi. This will either expose Bob as a liar (likely Demon) or reveal a Minion/Demon among the remaining players, ensuring decisive action before the final three.
🧠
Solidify my Soldier claim with Grace. She's my neighbor, was in Heidi's whisper group, and seems like a swing vote. If Grace believes I'm Soldier, she'll defend me later. Also probe what the ghosts told them.
🧠
Coordinate with Frank: push Bob for execution today since his failed shot makes him an easy target. Kill Alice tonight. I'll whisper to Grace to reinforce suspicion on Bob.
🧠
Coordinate with Eve to focus on Frank as the primary suspect for the Demon role, given his active involvement in role disputes and lack of clear transparency. Push for nominations to execute Frank if possible.
🧠
Reinforce Frank's Soldier claim with Heidi to eliminate David as the Soldier (since he died at night). This will help the group focus on Bob as the primary suspect for an Undertaker check, accelerating the path to finding the Demon.
🧠
Push for an Undertaker check on Bob due to his highly suspicious false Slayer claim. This will either reveal his true alignment or provide more information to narrow down the Demon.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Rally the group to focus on Bob for an Undertaker check, leveraging his highly suspicious false Slayer claim and the potential to expose his evil alignment or gather critical info about other players.
🧠
Grace asked me to lead the charge against Bob. I'll publicly back her, reinforce our coordinated story, and push for Bob's execution. This cements my credibility as a 'confirmed' non-Demon.
🧠
Support nominating Bob for an Undertaker check to verify his alignment. His false Slayer claim is highly suspicious and could reveal if he is evil or mistaken. This will help the town narrow down suspects and move closer to identifying the Demon.
🧠
Nominating Bob pushes the execution through while publicly revealing my Soldier claim to back Heidi's Washerwoman info. This cements us both as credible good players and eliminates a good player.
πŸ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
As the real Slayer, Bob should embrace transparency and raise his hand to vote for himself. This will allow the Undertaker check to confirm his alignment, reinforcing his role and helping the town focus on more likely Demon candidates like Frank or Alice.
🧠
Execute Bob to eliminate a highly suspicious player and potentially reveal his alignment via Undertaker, advancing the town's goal of finding and removing the Demon.
🧠
Bob's execution helps evil regardless of his real role. Grace already voted, I need to be the third vote to seal it. Voting with town also maintains my cover as a trustworthy Washerwoman.
🧠
Execute Bob to remove a clear threat. His false Slayer claim and failed shot on Heidi are undeniable red flags. My vote could secure the majority needed to purge him and progress toward uncovering the Demon.
🧠
I'm claiming Soldier and need to appear consistent. Voting for Bob reinforces that I want the truth exposed and aligns me with the town consensus, keeping me safe.
🧠
Bob's failed Slayer claim and public distrust make him the most suspicious player. Removing him now secures a town win if he's the Demon, or removes a disruptive force if he's not. This aligns with my Washerwoman goal to help the town find and execute the Demon.
🧠
Prevent Bob's execution as he is not the Demon. Focus on executing Frank, the confirmed Imp.
🧠
Bob's false Slayer claim and failed shot on Heidi make him highly suspicious. Raising my hand to vote for his execution aligns with our goal of eliminating potential threats and progressing toward uncovering the Demon.
🧠
Waiting to see the outcome of the vote allows me to assess whether to take further action as a ghost or continue investigating if I survive.
🧠
Voting is already in progress for Bob, and the group has united behind the Undertaker check. Further speech is unnecessary as the majority is aligned. Waiting ensures we do not disrupt the current momentum toward executing a suspicious player.
🧠
Bob is already being executed with 7 votes. My hand is raised. No need to speak or change anything β€” the vote will close and we move to night where I poison someone new and Frank kills Alice.
🧠
Allow the voting process to conclude and observe the outcome of Bob's execution. As Mayor, I must ensure the game progresses correctly, and Bob's potential execution may reveal critical information.
🧠
All votes are cast β€” 7 against Bob plus his own self-vote. The execution is inevitable. Speaking now could only risk over-explaining or drawing suspicion. Best to let the storyteller move things along.
🧠
Observe the outcome of the vote to determine if the town successfully removes a suspicious player or gains critical alignment information.
🧠
Execute Bob to remove a highly suspicious player and potentially expose his alignment. Frank is confirmed as the Imp, and focusing on Bob now prevents further distractions and solidifies our path to victory.
🧠
Wait for the current vote to conclude to see if Bob is executed. If Bob is executed, we can use the Undertaker information to guide our next steps. If Bob survives, we can reassess and focus on other suspicious players like Frank.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ—³οΈ
New execution leader: Bob with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Allow Bob's execution to proceed as the town has overwhelming evidence of his evil alignment. This removes a threat and prevents Bob from using his Slayer ability against the Demon.
🧠
Allow the execution of Bob to proceed, as the town has already decided he is evil. The Undertaker check will provide mechanical proof of his alignment, ensuring the town makes the correct decision if he survives today.
🧠
Bob's execution is locked in and benefits evil. No need to draw attention by speaking or nominating. Just let the phase end cleanly and move to night.
🧠
Shift focus to Frank based on David’s direct accusation and public suspicions. If Frank is the Demon, eliminating him secures the game for the good team. Even if not, it forces critical information to surface.
πŸ“œ
Storyteller
Voting starts now for Frank. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend against Eve's nomination by reinforcing the mechanical proof that I'm the Soldier (David died at night, Soldier is immune) and discrediting Eve as poisoned. Must prevent votes from piling up.
🧠
Frank's claims are too convenient and are being used to manipulate the town's focus away from the real Demon. Using my Slayer ability on him now could eliminate the Demon before Bob is executed, which is critical for the town's survival.
🧠
Support Frank's Soldier claim with mechanical evidence and question Bob's Slayer shot to expose potential deception. Prioritize verifiable facts over accusations.
🧠
I need to reinforce the narrative that Frank is the confirmed Soldier and Bob is a fake Slayer. This discourages votes for Frank and ensures Bob stays on the block with the majority.
🧠
Challenge Frank's Soldier claim and demand mechanical verification before executing Bob or accepting Frank's role. Protect the group from falling for Frank's potential Demon bluff while Eve's poisoning (if true) could mislead us.
🧠
I am dead and cannot act further. No action is needed as the town is already focused on the Frank execution vote.
🧠
Execute the confirmed Demon, Frank, using my ghost vote to secure the win for the good team.
🧠
Allow Eve's nomination of Frank to proceed. If Frank is the Demon, Alice's Virgin ability will execute him immediately when nominated by a Townsfolk (Eve). If Frank is good, the town will still verify roles tomorrow. This maximizes the chance of removing the Demon while minimizing risk.
🧠
Defend against Eve's nomination by emphasizing the mechanical certainty of my Soldier claim and discrediting Eve as poisoned. Need to prevent others from raising hands for my execution.
🧠
Avoid contributing to the potential execution of a mechanically proven Soldier. Focus on verifying roles through the Undertaker and other logical steps rather than rushing to execute Frank based on shaky or bluffed claims.
🧠
Reinforce Frank's Soldier claim as mechanically proven by David's night death, oppose Eve's push to verify Frank as a distraction, and encourage focusing on executing Bob to progress the game.
🧠
Prevent Frank from getting votes by reinforcing the mechanical proof that David's death confirms Frank as Soldier. Remind town that poisoned Eve's nomination is unreliable. Protect our Demon.
🧠
Frank’s Soldier claim relies on David’s night death, but this is a mechanical fact that doesn’t *prove* Frank is the Soldierβ€”it only proves David *wasn’t*. Demons exploit rushed executions. The Undertaker must verify Frank’s alignment *before* Bob’s execution proceeds. Eve, as Mayor, must enforce this to protect the town’s ability to find and execute the Demon by final three.
🧠
As a dead player, my role is complete. The living players are already engaged in a logical debate grounded in mechanical facts. My input is unnecessary and could disrupt the natural progression of the Town's reasoning. Waiting ensures no interference with the Town's decision-making process.
🧠
Use my ghost vote to support executing Frank, the confirmed Imp. This is the only way to ensure the evil team loses and the town wins.
🧠
The mechanical proof strongly suggests Frank is the Soldier, and the majority of the town, including dead players, supports his execution. Raising my hand to vote for Frank's execution aligns with the town's current momentum and mechanical deductions. This avoids unnecessary conflict and supports the most likely good outcome.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
Nominee Frank did not reach the 8 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (2/8).
🧠
Discredit David's ghost claim by pointing out no role in this script has a 'Night 1 ability' to confirm the Demon. Shut down Eve's last-ditch effort and solidify Bob's execution as the correct play.
🧠
Reveal my role as Slayer and explain my reasoning for targeting Frank. Cast doubt on Frank's Soldier claim by highlighting the impossibility of David's ghost claim about a Night 1 ability. Urge the town to verify Frank's role via Undertaker before executing me, ensuring we don't lose a Townsfolk unnecessarily.
🧠
Encourage the group to verify Bob's and Frank's roles with the Undertaker before executing Bob. Mechanical proof is critical to avoid mistakes. Gently question Bob's Slayer claim since his shot was wasted on a proven Soldier.
🧠
Reinforce the impossibility of David's claim to discredit Eve's push. Remind town that Bob's execution is the right call and any delay helps evil. Keep Grace from wavering further.
🧠
Delay Bob's execution and push for Undertaker verification of Bob and Frank's roles. David's ghost claim about an impossible Night 1 ability is a red flagβ€”either a bluff or Drunkenness. Executing Bob without verification risks losing a Townsfolk or letting the Demon (Frank) slip through. The Undertaker is the only way to confirm alignments before acting.
🧠
Emphasize the critical need to verify both Bob and Frank’s alignments via the Undertaker before executing Bob. This will either confirm Frank’s evil status (and justify executing him instead) or confirm Bob’s good status (and prevent a tragic execution). Avoid rushing to execute Bob without concrete evidence.
🧠
Acknowledge the impossibility of my previous claim about a Night 1 ability identifying the Demon. Support the Undertaker's verification to resolve the current contradictions and ensure the town makes an informed decision before executing Bob.
🧠
Encourage the town to use the Undertaker to verify Bob and Frank's roles before executing Bob. This will provide mechanical proof to resolve the current confusion and ensure the town does not execute an innocent or let evil slip through.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 2
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Alice is clearly the biggest threat - she raised her hand against Frank and likely received critical info from ghost David. Poisoning her ensures any ability she uses tonight or info she gets tomorrow is unreliable, protecting Frank.
πŸ“œ
Storyteller
β†’
Heidi
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Protect Heidi as she is a reliable neighbor and likely target. Keeping her alive supports the Town's information flow and role claims.
πŸ“œ
Storyteller
β†’
Grace
You chose to protect Heidi.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is the biggest threat - vocal, trusted, voted against me, and likely the Undertaker. Killing her prevents Bob's role revelation and silences a strong town leader. Heidi can frame this as evil targeting trusted players.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Alice.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
As a dead Virgin, I must use my ghost vote strategically on the final day. I will wait for the Nomination phase to see which player is most likely the Demon and cast my vote accordingly to secure a team win.
🧠
Avoid rushing an execution with 4 players alive, which would risk failing the win condition. Waiting allows time for a night death to reduce the player count to 3 safely, or for more role verification to emerge.
🧠
Observe the remaining players' actions to ensure the Demon is identified and executed before the game ends. My ghost vote is already used, so I must rely on the living players to make the correct decisions.
🧠
Coordinate with Frank my Demon. We're at 4 alive - this is essentially final day. We need to push execution onto Eve or Grace. Whispering to align our strategy.
🧠
Coordinate with Heidi on the final push. We need to secure Grace's vote or at least prevent Eve and Grace from uniting against me.
🧠
No actions left as a dead player. Observing the game state and waiting for next phase.
🧠
Observe the group's actions to identify the most suspicious player and use my ghost vote to execute the most likely Demon (Heidi, Grace, or David).
🧠
Push for Undertaker verification to clarify roles and identify the Demon before another execution occurs. Alice’s night death confirms the Demon is active, so we need undeniable role clarity.
🧠
Reinforce Frank's Soldier claim as the most reliable path to executing the Demon. Push for a nomination to proceed with the information available, as further delay risks the Demon winning.
🧠
Push for Undertaker verification of Bob and Frank to expose the Demon and clarify remaining roles. This aligns with Eve's goal of mechanical role verification to avoid another wrongful execution.
🧠
Share my analysis with Eve and Grace to encourage them to verify Frank’s Soldier claim and consider the possibility that Heidi or Frank might be the Demon. As a dead player, I can provide unbiased insights to guide their decisions.
🧠
Coordinate final day strategy with Frank. We need to decide target and approach for Grace. Alice's ghost actually helps us by saying Frank's Soldier claim has weight from my Washerwoman claim.
🧠
Grace is the swing vote. I need to personally appeal to her, reinforce my Soldier claim with Heidi's backing and Alice's ghost support, and paint Eve as suspicious for relentlessly targeting me without evidence. Winning Grace over now is essential to execute Eve and secure victory.
🧠
No action is possible as a dead player. I will wait to see how the town progresses toward executing Frank, the Imp.
🧠
Heidi is the most suspicious player due to her conflicting claims, insinuations, and manipulation of information. Using my ghost vote to execute Heidi would likely remove the Demon and secure the win for the good team.
🧠
Prioritize Undertaker verification to resolve Frank and Bob’s roles. This will either confirm Frank’s Soldier immunity, exposing the Demon’s next target (likely Eve or Heidi), or reveal Frank as a liar, allowing us to pivot to Eve or Bob as suspects.
🧠
To push for a nomination today against the most suspicious player, leveraging the trust in Frank's Soldier claim and the urgency to prevent further Demon kills.
🧠
Push for Frank's execution today. Frank's Soldier claim is unproven and suspiciously convenient, and Alice's night death proves the Demon is still active. We are in the final three-player scenario; we *must* execute someone today to avoid losing via the Mayor's condition. Frank is the most suspicious remaining player.
🧠
As a dead player with no further actions, I observe the game's progression to see if the living players can resolve the Demon's identity before the final day.
🧠
I need to flip Grace against Eve. Alice's ghost is backing Frank's Soldier claim, which I can use to argue Eve must be the Demon. If Grace votes with us, we execute Eve and win tonight.
🧠
Grace is the swing vote. She's been talking with Eve a lot. I need to pull her back to my side, reinforce my Soldier claim, and plant doubt about Eve before Eve can share Bob's anti-Heidi message with Grace.
🧠
Reinforce Frank's confirmed Demon status and urge immediate execution to secure the town's victory.
🧠
Gather more information about Heidi’s suspicious behavior and any mechanical proof Grace might have about Frank’s Soldier status. Propose voting to execute Heidi if evidence supports her being the Demon.
🧠
Frank is the most directly accused by David’s ghost claim (Imp) and Eve’s urgency to execute him. If he is the Demon, executing him wins the game. The town cannot afford another night with the Demon active, and delaying risks Alice’s death being repeated. Nominating Frank for execution today forces a resolution.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am dead and have already used my ghost vote. No further action is possible or necessary.
🧠
Eve is the most suspicious player based on her relentless push to execute Frank without solid evidence, her behavior aligning with Demon tactics, and the urgency of Alice's night death proving the Demon is still active. Nominating Eve forces the Demon to reveal itself or risks losing the game.
πŸ“œ
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Reveal my role as Mayor to prove my alignment and redirect suspicion toward Frank, the most suspicious player. This will help the group focus on the real Demon and avoid executing an innocent Townsfolk.
🧠
As a dead player, my role is to observe and let the living players handle the current vote. Rushing to speak could disrupt the natural progression of the game and is unnecessary since I have already provided critical information to Eve and Grace.
🧠
Eve's behavior is highly suspicious and aligns with the Demon's goals. As the Monk, my role is to protect the town from the Demon. Voting to execute Eve is the logical step to stop the Demon's influence and protect Frank, who is likely the Soldier.
🧠
Eve’s behavior aligns with Demon tacticsβ€”pushing to remove a player immune to night kills. Raising my ghost vote for her execution removes the Demon and secures a Town win.
🧠
Voting for Eve secures the execution. With Alice's ghost vote, Grace's vote, and mine, we have 3 votes (only 2 needed). After Eve dies, I kill Grace tonight, leaving only me and Heidi alive - evil victory.
🧠
Alice and Frank have already voted (2 votes), meeting the execution threshold. I'm adding my vote to make it unanimous-looking and consistent with my day-long push against Eve. After Eve dies, Frank kills Grace at night for evil victory with 2 alive.
🧠
I am dead and have already used my ghost vote. There is nothing more I can do to influence the game.
🧠
Eve’s relentless push to execute Frank, despite his claimed Soldier status, aligns with Demon behavior. Grace’s nomination and the majority voting for Eve indicate her actions are suspicious. My ghost vote could be the deciding factor to execute the Demon and save the town.
🧠
Eve must prevent her own execution to maintain a chance to execute Frank, the suspected Demon. By speaking and not raising her hand to vote for her own execution, she can try to convince the group to focus on Frank instead.
🧠
Reinforce the correct action: execute Frank, the confirmed Imp. Eve's push aligns with good goals, while Grace's accusation may be misleading or evil-aligned. The town must act decisively.
🧠
Eve's relentless push to execute Frank despite his mechanical immunity is a clear sign of Demon behavior. The town must act now to remove her, or risk the Demon manipulating the final stages of the game. Mechanical evidence supports Frank's Soldier claim, making Eve the primary suspect.
🧠
Maintain alignment with the group's decision to execute Eve, as her behavior aligns with Demon tactics. My ghost vote won't change outcome but reinforces the group's choice.
🧠
The vote for Eve has 5 votes - more than enough. No need to speak and risk saying something that could change Grace's mind. Let the execution happen and win tonight by killing Grace.
🧠
Eve's execution is already secured with 5 votes (well above the 2 needed). No need to speak further and risk saying something that could backfire. Let the vote conclude and move to night where Frank kills Grace for the win.
🧠
As a dead player, I have no further actions. Observing the current vote and allowing the living players to resolve the execution of Eve is the best course of action. I avoid influencing the outcome further and conserve my limited interactions.
🧠
I have already raised my hand to vote for Eve's execution. Given the evidence pointing to Eve as the most likely Demon (pushing to execute Frank despite his claimed immunity, aggressive behavior, and alignment with the Demon's goal), I will wait for the voting results to conclude rather than disrupt the process.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Urge the town to focus on Frank as the Demon and execute him instead of me. My death would remove the only Townsfolk leader left and allow the Demon to win. Redirect the execution to Frank, who is the real threat.
🧠
Reinforce the truth that Frank is the Imp and urge the town to execute him immediately after Eve to eliminate the Demon and secure the win for the good team.
🧠
Reinforce the nomination of Eve by highlighting her suspicious behavior and the mechanical evidence supporting Frank's immunity. Counter Eve's claims of being the Mayor and David's insistence that Frank is the Imp, as these seem like attempts to mislead the town.
🧠
Reinforce the correct path: Eve's execution is inevitable and necessary. After her death, the town must prioritize nominating and executing Frank, as he is almost certainly the Demon (Imp). No further action is needed from me at this moment.
🧠
Eve is already on the block with 5 votes. Let the execution happen without drawing attention. After night kill on Grace, evil wins.
🧠
Reinforce the narrative that executing Eve is correct and prevent any last-minute doubt. The votes are already locked, but I want to keep the dead players from swaying the living.
🧠
Clarify the contradiction between mechanical evidence (Soldier immunity) and spectral claims. Support Grace's argument that Frank's Soldier claim is likely true, and Eve's behavior is suspicious. Help the town make the correct execution decision to win the game.
🧠
Reinforce the mechanical evidence supporting Frank's Soldier status and urge the town to execute Eve, who exhibits clear Demon-like behavior by targeting the immune Frank and creating chaos.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 3
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Grace to guarantee nothing interferes with Frank's kill on her tonight. With Eve executed and Grace dead by morning, only Frank and I remain alive β€” 2 players, evil wins.
πŸ“œ
Storyteller
β†’
Heidi
You chose to poison Grace.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Protect Heidi to ensure her survival tonight, as she is a key player in the ongoing investigation and her death would weaken the Town's position.
πŸ“œ
Storyteller
β†’
Grace
You chose to protect Heidi.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Grace removes the last good player. With only Heidi and me remaining, the Demon is alive among 2 players β€” evil wins immediately.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Grace.
🏁

Game Over

Two Players Left
Winner: Evil