Game Detail

Players

Alice (Recluse) Bob (Empath) Charlie (Poisoner) David (Librarian) Eve (Slayer) Frank (Chef) Grace (Imp) Heidi (Soldier)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good274,85333,153$0.9451
Evil144,78412,582$1.0385

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Charlie
You are the Minion. The Demon is Grace.
πŸ“œ
Storyteller
β†’
Grace
Minions are: Charlie. Your safe bluffs are: Butler, Washerwoman, Saint
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Heidi (Grace's neighbor) to disrupt any Empath reads that might detect Grace as evil. This protects the Demon on the critical first night when info roles gather their initial data.
πŸ“œ
Storyteller
β†’
Charlie
You chose to poison Heidi.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Librarian. Either Alice or Bob is the Recluse.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 2 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Seed my strong Empath info to a couple players to start building a coordinated plan and get cross-checking info before nominations.
🧠
Privately seed my Chef zero-pairs info with two players so good team can use seating logic without exposing me too widely to a Demon kill.
🧠
Get early claims and starting info from my neighbors without hard-claiming Soldier yet, so I can map possible worlds before nominations.
🧠
Share my real role with Bob and David, gather their roles/info, and coordinate cross-checks before using my once-per-game shot.
🧠
Respond to Heidi and Frank with a credible bluff. I'll claim Washerwoman - it gives me fake starting info I can use to build trust. I'll whisper back to both of them.
🧠
Share my Librarian info to contextualize the Empath two, and probe Bob’s reliability and whether Alice/Bob claim Outsider. Coordinate with Slayer for possible shot later.
🧠
Coordinate a small info circle while protecting my Recluse claim, and start mapping seating logic off Frank's Chef info.
🧠
I need to coordinate with Grace (my Demon) to align our stories. I should whisper to her to find out what bluffs she's using and share that I poisoned Heidi. This is critical for our evil team coordination.
🧠
Get direct claims from my neighbors quickly to validate Empath 2 vs Librarian Recluse info, and set up public pushes in nominations.
🧠
Confirm which of Alice or Bob is Empath and collect their first read. Chef 0 is key for mapping evil positions; early confirmation narrows demon candidates.
🧠
Prevent a Soldier double-claim, align on a clean set of public claims, and push the real Empath (Alice or Bob) to speak up so we get night info to work with.
🧠
Get Alice and Charlie role claims quickly to resolve Empath and Recluse worlds, and decide whether a Day 1 Slayer shot can win or should be held.
🧠
Coordinate with Charlie (my Minion) to align our bluffs. Tell him my claim and safe bluffs, warn him not to conflict with me, and share intel about other players' claims.
🧠
Get first-hand claims from Alice and Charlie to test Bob’s Empath story against my Recluse ping and spot inconsistencies before nominations.
🧠
Confirm I am the Recluse to resolve the Librarian info and help interpret the Empath '2' as either my misregister or Bob being poisoned, focusing suspicion on Charlie only if Bob is credible.
🧠
I need to respond to Eve and David's whispers. Bob's Empath got 2 on me and Alice - I need to deflect suspicion. I'll claim Investigator, say I saw Eve or Frank as the Poisoner, to cast suspicion on good players and away from me. I'll whisper to Eve and David first.
🧠
Clarify Charlie’s claim fast and loop in Frank so good can coordinate: treat Alice as likely Recluse, focus suspicion on Charlie, and use Chef 0 to constrain evil seating.
🧠
Clarify Bob's claim, lock in whether Alice truly claimed Recluse, and use Chef 0 to keep the group from overcommitting to a bad execute on day 1.
🧠
Clarify which of Alice or Bob is the Empath per Washerwoman, so we can start collecting nightly numbers and lock in a trustworthy info source early.
🧠
Get Frank's role claim and any N0 info to test Charlie's Investigator ping and decide whether to out Slayer or push execution/shot targets.
🧠
I need to quickly coordinate with Charlie before nominations. He mentioned possibly claiming Empath or Washerwoman - I already told him not to. I should confirm his final claim choice and discuss who to target. Also need to warn him about Heidi's Soldier claim so he doesn't accidentally confirm or conflict.
🧠
Share Charlie's Investigator info with Bob and Eve to align on whether Bob was poisoned and to focus scrutiny on Eve or Frank without outing everything publicly yet.
🧠
Lock in that I am the Recluse to resolve the Librarian ping, reduce paranoia around Empath '2', and coordinate a safe public claim plan before nominations.
🧠
I need to respond to Grace with my final claim and coordinate night actions. Bob is extremely dangerous - his Empath read of 2 correctly identifies me. I should tell Grace to kill Bob tonight and I'll poison someone info-heavy like David or Eve.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
It's the last tick of nominations. No one is on the block. If I wait, the day ends with no execution, which is great for evil - we lose no one and I get to kill Bob tonight. Nominating someone would be risky and unnecessary. Best to let the day pass quietly.
🧠
With one tick left, force a meaningful vote on the highest mechanical suspect. If Charlie dies, we learn from reactions and can reassess poison worlds tomorrow.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against Bob's nomination. I should cast doubt on Bob's Empath claim and present my Investigator bluff as valuable info that the town needs. I must not get executed - Grace needs me alive to poison key players.
🧠
I need to defend Charlie (my minion) without being too obvious. I'll cast doubt on Bob's Empath claim by supporting Charlie's Investigator info about a Poisoner, creating reasonable doubt. I should NOT raise my hand to vote.
🧠
Vote to execute Charlie because his Investigator claim is mechanically inconsistent and my Empath 2 plus Alice’s Recluse claim strongly points to Charlie as evil.
🧠
Get my Librarian info into the public record so town can weigh the Charlie vote with better mechanics; increase chance we execute an evil, or avoid a bad early kill.
🧠
Charlie is the strongest mechanical suspect given Empath two with a Recluse neighbor. Even if Charlie is good, we gain clarity from claim conflicts and can pivot onto Eve or Frank or Bob tomorrow.
🧠
Get a day one execution on the strongest mechanical suspect (Charlie) based on Empath 2 plus my Recluse confirmation; reduce evil options and gain Undertaker info.
🧠
I want to slow a potentially bad Day 1 execution, clarify that Charlie’s Investigator claim cannot be used to paint me, and steer suspicion toward resolving Frank vs Bob tomorrow.
🧠
We need a fourth vote to test the strongest mechanical suspect. My Chef info and the Washerwoman plus Librarian chains make Charlie's Investigator claim look weakest, so I will vote Charlie.
🧠
4 votes are already in which meets the threshold. I'm likely getting executed. I should use this moment to plant seeds of doubt about others and protect Grace. I should cast suspicion elsewhere and make my death seem like a town mistake.
🧠
I need to vocally oppose Charlie's execution to try to prevent it or at least build credibility for later. 4 votes already equals majority for 8 players. I should speak up firmly but not desperately.
🧠
Clarify timing: Poisoner cannot affect my Night 0 Empath. Undercut Charlie’s defense so town keeps the vote and executes the most likely evil today.
🧠
Lock in the Charlie execution while the vote is here; Bob’s N1=2 cannot be caused by Poisoner, and my Librarian info supports the world where Charlie is evil.
🧠
Lock in the key rules point that Poisoner cannot affect N0 Empath, and push the most mechanically consistent execution: Charlie.
🧠
Clarify the key timing logic and why Charlie remains the best execution today, while inviting counterevidence to avoid a mis-execute.
🧠
Empath 2 on Alice and Charlie plus Alice Recluse claim mechanically points to Charlie being evil. Voting to execute Charlie is the best day one kill and clarifies the game.
🧠
Clarify my Chef zero and that Poisoner cannot explain Bob’s first-night two, to justify keeping pressure on Charlie and guide town’s vote.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm going to be executed. I need to use my final words to cast maximum doubt on good players and protect Grace. I should point suspicion at Bob or someone else to give Grace room to operate after I'm dead.
🧠
Charlie is going to be executed and I can't save him. Any further protest looks suspicious. Better to stay quiet, let it happen, and plan for tonight. I'll kill Bob to silence the Empath. No minion means I need to play carefully from here.
🧠
Lock in the key mechanical point that Poisoner cannot affect my first Empath number and discourage a counter-nomination that would save Charlie without better evidence.
🧠
Reinforce the clean mechanical world that supports keeping Charlie on the block, while flagging the main alternative world so town watches Bob if Charlie flips good.
🧠
Lock in a clean plan: if Charlie dies, immediately pivot to checking Bob and the Investigator ping. Encourage information roles to act to resolve ambiguity tomorrow.
🧠
Stabilize the day: keep execution on Charlie unless a clearly better mechanical nomination appears, and set concrete plans for tomorrow to resolve Bob versus Charlie.
🧠
Charlie execution feels like a low-info rush. Nominating Bob creates a competing option and forces clarity; if votes swing to Bob, we may save a good Investigator.
πŸ“œ
Storyteller
Voting starts now for Bob. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie that cancels execution; keep pressure on Charlie while I stay alive to get future Empath numbers.
🧠
I need to vote for Bob to try to save myself. Either a tie (no execution) or Bob dying instead of me are both excellent outcomes for the evil team. I must raise my hand.
🧠
I should NOT vote for Bob. The nomination is unlikely to succeed, and voting for it makes me look like I'm trying to save Charlie (my Minion). Better to let Charlie go, maintain my Washerwoman cover, and kill Bob tonight. I'll wait this out.
🧠
Do not help a late tie that cancels today’s execution. Keep pressure on Charlie’s execution, then re-evaluate Bob tomorrow with new info.
🧠
Discourage a tie that leads to no execution; keep pressure by executing Charlie today and re-evaluating Bob tomorrow with new info.
🧠
Avoid a tie that likely causes no execution. Preserve tempo by letting Charlie die, then use tomorrow’s info and social reads to scrutinize Bob and Eve.
🧠
Avoid creating a tie that leads to no execution, which generally benefits evil. Let Charlie go through and use tomorrow’s info plus my Slayer shot later when we have a clearer Demon candidate.
🧠
Do not risk a tie and no execution. Let Charlie die today for information value, then revisit Bob tomorrow if Charlie flips good by social and mechanical follow-up.
🧠
Avoid a self-vote and avoid enabling a late tie that could cause no execution; conserve influence for tomorrow’s deductions off execution + night actions.
🧠
The Bob nomination is failing - nobody voted except me. I'm going to be executed. There's nothing I can do to save myself at this point. Best to wait and let the phase end, then work as a ghost to protect Grace tomorrow.
🧠
I should not vote for Bob. It would only draw suspicion to me as someone trying to save Charlie. Let the Bob nomination fail, Charlie gets executed, and I plan my night kill on Bob to remove the dangerous Empath.
🧠
Prevent a tie that causes no execution, while setting up a clear plan to pressure or execute Bob tomorrow if Charlie flips good.
🧠
Do not vote Bob to avoid a tie and no execution. Preserve today’s execution on Charlie, then use night results and Charlie’s flip implications to reevaluate Bob, Eve, and Frank tomorrow.
🧠
Keep pressure on executing Charlie and avoid a late tie that could lead to no execution, which generally benefits evil. Save my influence for tomorrow’s mechanical follow-up.
🧠
Raise my hand to register suspicion on Bob without creating a tie, since the table is refusing to vote; this preserves the day’s execution while marking a path for tomorrow.
🧠
Prevent a risky late tie and keep pressure on the strongest evil candidate, while setting up a clear plan to re-evaluate Bob tomorrow if needed.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 7 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (2/7).
🧠
Lock in the Charlie execution, avoid late tie chaos, and set clear tomorrow checks based on my next Empath read and the Investigator ping on Eve or Frank.
🧠
Make a final statement that sows maximum doubt about Bob's Empath claim and Frank's Chef zero, so the town turns on good players tomorrow instead of finding Grace. I want to seem like a wrongly accused good player.
🧠
Nominations are closing, Charlie is being executed. Nothing I can do now - speaking up to defend Charlie would look suspicious. Wait for night phase where I kill Bob to remove the Empath.
🧠
Lock in that we let Charlie die, then use tomorrow's info (Bob Empath number, any Undertaker, my Recluse ping) to resolve contradictions and pick a strong execution.
🧠
Lock in a clean, low-risk plan for tomorrow and discourage chaotic late ties; set concrete asks that will force inconsistencies to surface.
🧠
Lock in the Charlie execution without last-second chaos, and set a clear plan for tomorrow that pressures Bob and uses all starting info.
🧠
Do not waste the once-per-game Slayer shot on day one with low Demon confidence; let the execution resolve some claims and reassess tomorrow with new Empath info.
🧠
Lock in that we avoid late ties, restate my Chef zero publicly to anchor tomorrow’s logic, and set expectations for what information we need first thing Day 2.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 1
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Kill Bob to remove the Empath, the strongest info role threatening me. His chain with David's Librarian info is the most dangerous deduction engine for town. Without Bob, tomorrow becomes chaos.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Bob.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Bob is dead - great news. I need to coordinate with Grace privately to help her survive. I'll whisper to her about strategy for today since I can still talk as a ghost.
🧠
Coordinate with Charlie (dead minion) on strategy. Push Eve as today's execution target using Charlie's own Investigator claim as cover. This removes a Slayer who could threaten me.
🧠
Get Charlie’s ghost info through Grace and set up a coherent nomination plan for today based on who Charlie trusts and any new contradictions.
🧠
Collect current info and align with David and Grace. I want to press the Chef zero constraint and Charlie’s Eve-or-Frank result to narrow Demon candidates before nominations.
🧠
Collect private info from David and Grace about their current reads and any new whispers, then steer nominations toward top Demon candidate while keeping my Recluse status low-key.
🧠
Share my Librarian info and current solve to align worlds before nominations, and set up an execution plan that tests Charlie versus Chef zero without tunneling.
🧠
As a dead Empath, I need to push the most constraining logic (my N0=2 plus Chef zero and Alice Recluse) to info roles so town targets the remaining evil efficiently and I can save ghost vote for endgame.
🧠
Collect the latest private info from Grace and David to narrow demon candidates before nominations, and decide whether I should reveal Slayer or hold it.
🧠
I'm dead and can't poison anymore, but I can still whisper and use my ghost vote. I should coordinate with Grace on who to push for execution and who she'll kill tonight. Also need to make sure I don't waste my ghost vote - save it for protecting Grace if she gets nominated.
🧠
Respond to Heidi's direct question about Charlie's whisper. I'll give a plausible but misleading summary β€” say Charlie reiterated his Investigator claim about Eve/Frank and told me to watch them. This builds trust with Heidi while pushing the Eve suspicion angle.
🧠
Get David aligned on the key mechanical constraint from Chef 0 plus Charlie’s claim, and coordinate a focused nomination plan for today.
🧠
Get direct statements from Eve and Heidi to lock in their claims and any night info, and see if Eve can explain Investigator ping or offer a world that fits Chef zero.
🧠
Get updated whispers and lock down whether Charlie’s Investigator and Frank’s Chef can coexist with seating; push group toward a coherent execute today.
🧠
Answer Eve’s request, align on a shortlist for today, and set up cross-check questions that force contradictions before nominations.
🧠
Coordinate with David and Frank to lock in whether Charlie being evil mechanically clears David and to focus today’s execution on the most likely Demon among remaining alive players.
🧠
I need Heidi’s claim and suspicions while keeping my Slayer identity contained; decide whether I can trust her enough to set up a Slayer shot or execution target.
🧠
I've already coordinated with Grace twice. Further whispering risks exposing our connection since others can see who I whisper to. I should wait for nominations where I can use my ghost vote strategically to protect Grace and potentially help execute a good player like Eve.
🧠
Alice asked me and Heidi for info and reads. I should respond to Alice, reinforcing my Washerwoman claim, sharing Charlie's whisper content (selectively), and pushing suspicion toward Eve. This builds trust with Alice while advancing my agenda.
🧠
Answer their questions, keep my real role in a small circle, and steer toward a concrete test (execution or Slayer shot) that resolves the Eve versus Frank Poisoner world.
🧠
Get Eve and Heidi to lock role claims and reactions, and set up a clean mechanical world using Chef zero plus Charlie’s info before nominations.
🧠
Share clean mechanical shortlist so Grace can steer noms onto the highest-value executions (Heidi or David) instead of scattered suspicion.
🧠
Sync with Grace and Heidi on their private info and build a concrete execute plan for today, prioritizing worlds that can be resolved by a single execution.
🧠
Get Day 2 updates from key info hubs, and try to convert Eve’s Slayer claim into a concrete test that either kills Demon or hard clears a suspect.
🧠
Answer Frank and Heidi, keep Slayer claim consistent, and push for concrete suspect list so I can choose a high-value Slayer shot today if consensus forms.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use my once per game Slayer shot now for maximum value, aiming at the most consistent Demon candidate given Chef0 plus Charlie’s accusation, before we risk a wrong execution.
πŸ“œ
Storyteller
Grace has died!
πŸ’€
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good
πŸ“œ
Storyteller
No execution today. All villagers are safe.