Game Detail

Players

Alice (Soldier) Bob (Butler) Charlie (Washerwoman) David (Poisoner) Eve (Slayer) Frank (Imp) Grace (Empath) Heidi (Mayor)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good667,48856,558$0.9503
Evil180,82916,803$0.0704

Event Transcript

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Frank.
📜
Storyteller
Frank
Minions are: David. Your safe bluffs are: Undertaker, Recluse, Chef
📜
Storyteller
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Alice on Night 0 reduces the effectiveness of the initial information-gathering roles, giving our team a stronger start by creating confusion early.
📜
Storyteller
David
You chose to poison Alice.
📜
Storyteller
Charlie
Good evening Charlie. You are the Washerwoman. Either Heidi or Frank is the Mayor.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
I'm choosing Alice as my Butler master on Night 0. She's my neighbor and a neutral choice to start gathering information without revealing my role yet. This locks us together for voting tomorrow, creating a testable voting dependency that will help me identify her alignment as the game progresses.
📜
Storyteller
Bob
You chose Alice to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
On Day 1 with 3 ticks left, I should start gathering information. I'll whisper to one neighbor to build early trust and learn about roles.
🧠
I should confirm my role as Soldier to build trust with Heidi, since Soldiers are mechanically powerful (immune to Demon kills) and knowing each other's true roles helps coordinate. If she's good, this creates an alliance. If she's evil, her information becomes suspect.
🧠
Coordinate with my Minion, David, to establish our bluff strategy and ensure we're on the same page for the game.
🧠
Wait and observe during this first day phase. No claims have been made yet, so gathering information through observation is safer than making early whispers that might reveal my Butler role. I can reassess after others share information.
🧠
I am advising the Demon, Frank, to claim Chef as it is a more manageable bluff in the early game compared to Undertaker. This keeps our strategy cohesive.
🧠
Build an early alliance with David to establish trust and share strategic information. As the Slayer, I need reliable allies to help me identify the Demon when it's time for my one-shot ability.
🧠
Confirm my Washerwoman info by asking Heidi if she is the Mayor. If she confirms, I've identified a good player and can coordinate with her. If she denies it, Frank must be the Mayor and I can reach out to him instead.
🧠
I have valuable Night 0 information: exactly 1 of my 2 neighbors (Frank or Heidi) is evil. On Day 1, I should gather more information before committing to claims. Waiting allows others to make moves first, which helps me evaluate their truthfulness and intentions before revealing myself.
🧠
Charlie is asking directly about my Mayor role, suggesting he has information to share. I should confirm my identity and ask his role to expand my information network and build trust with potential allies.
🧠
It's only tick 2 of day 1. Multiple conversations are still happening. I should wait to gather more information before committing to further whispers. Let me observe who connects with whom before day ends.
🧠
Coordinate with the Minion on the bluff and kill target.
🧠
Establish early contact with my master Alice. As Butler, my voting power depends on her, so I need to trust her judgment and learn what information she's gathering on Day 1.
🧠
To build trust with Eve by sharing a fake role claim (Librarian) and gathering info on her. Maintaining my cover as a helpful villager.
🧠
Build trust with David early without revealing my Slayer role, which is a high-priority demon target. Gather information on his actual strategy while establishing myself as a collaborative player.
🧠
I need to determine if Heidi or Frank is the Mayor so I can trust the right person with my Washerwoman information. This is critical for forming a winning coalition on Day 1.
🧠
Establish early trust with a good player by selectively sharing my Empath information. This helps me form an alliance and gather counter-information about other players' claims and behaviors before nominations.
🧠
Lock in my role reveal with trustworthy players before nominations. Charlie's Washerwoman info checks out perfectly—she's reliable. Alice is a Soldier, mechanically safe from Demon. I need to consolidate this good team and identify evil before final 3.
🧠
Grace revealed herself as Empath with useful info (Frank or Heidi is evil). I need to verify her claim carefully while staying aligned with my Soldier safety. I'll ask her pointed questions to test her truthfulness.
🧠
Coordinate target selection for the upcoming night kill with my Minion.
🧠
I've already whispered to Alice, my master. Waiting lets me process ongoing whisper patterns and see Alice's response before nominations. This maximizes information gathering without wasting actions.
🧠
I need to confirm with the Demon, Frank, that we are targeting Alice for tonight's kill, as she is very active.
🧠
Gather more information from David about Frank's claims without revealing my Slayer role. Early Day 1 is about building networks and testing consistency. By asking what Frank said, I can cross-check their stories later and identify potential evil coordination.
🧠
Conserve my action for a more critical moment. Observe remaining whispers and learn about Bob, Grace, and Frank's claims before nominations. This maximizes information before the crucial nomination phase.
🧠
Confirm my Empath information and solidify my alliance with Alice. This creates a trusted partner who can help corroborate my reads throughout the game and defend my role.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Establish credibility early by sharing my Empath information. This allows the town to apply logical deduction and helps distinguish Frank and Heidi. Building trust now with my true role supports long-term coordination and sets me up to help guide execution decisions later.
🧠
Acknowledge Grace's information publicly to validate the Empath's claim, build trust with my confirmed allies (Heidi and Grace), and establish a public framework for Day 1 discussion. This helps coordinate the good team without revealing strategy too early.
🧠
I should acknowledge Grace's information and encourage more claims from other players. I'm not using my Slayer shot on Day 1 without stronger evidence. Gathering intelligence first maximizes my shot's value later.
🧠
Defend Frank (the Demon) by casting doubt on Grace's information and slowing down the process.
🧠
I need to resolve the contradiction: I verified Heidi is Mayor (good), but Grace claims Heidi or Frank is evil. If Grace is truthful, Frank is evil. But I should share my info strategically to advance the game without revealing my role yet.
🧠
I should reveal I'm Mayor since Charlie already confirmed it via Washerwoman, and multiple players know this. This proves I'm good. Grace's Empath read (one of Frank/Heidi is evil) combined with my confirmed Mayor status is mechanically useful for the group. I should be transparent to build trust and let Frank respond to the Empath accusation.
🧠
It's only Day 1 and only 1 tick remains. Frank hasn't claimed yet. I should wait to hear Frank's claim before taking action, as it will help narrow down whether Grace's Empath read points to Frank or validates Heidi's safety.
🧠
I need to defend myself against the Empath claim while pushing a bluff (Chef) and sowing doubt about the Empath's reliability to protect my Demon position.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Grace is the Empath and has already pinpointed my Demon, Frank. By poisoning her tonight, I will ensure her information for the next day is unreliable, protecting Frank.
📜
Storyteller
David
You chose to poison Grace.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace is the Empath and has already accurately identified that either I or my neighbor is evil. Leaving her alive is too dangerous for our team.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Frank
You chose to kill Grace.
📜
Storyteller
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice appears reliable from Day 1 dialogue. As Butler, tying my vote to her gives me voting power while I investigate. This keeps me flexible as more information emerges.
📜
Storyteller
Bob
You chose Alice to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
I'm dead with ghost vote intact. Day 2 is opening—alive players are discussing. I should listen and gather information before committing my single ghost vote. My death at night likely proves I'm not Minion/Demon, strengthening my team's trust in my Empath read. Save vote for final day when it matters most.
🧠
Grace's death removes a key information source. I need to assess the current board state, gather input from silent players like Bob, and begin isolating the Demon before final 3. Frank's Chef claim is crucial to verify, and Heidi's Mayor status (per Charlie) should hold if Charlie is trustworthy. I should wait for the group to reconvene and speak before using my Slayer shot carelessly.
🧠
I am reinforcing my fake Librarian cover with Eve while subtly sowing doubt about the deceased Empath, Grace, to protect Frank, who Grace implicated.
🧠
Pause to let the day unfold naturally. Grace's death confirms Frank is evil via her Empath read. I'll coordinate with my core trio (Heidi, Alice) and push the group toward nominating Frank before Nominations phase.
🧠
Grace's death on N1 is suspicious timing. She made a read implicating Frank or Heidi but Charlie's Washerwoman confirmed both as good Townsfolk. This contradiction needs urgent discussion with Alice and Charlie—my confirmed good allies—to determine if Grace was mistaken, lying, or if Charlie's confirm is wrong.
🧠
Grace's death removes the Empath claim. I must gather information on who died and why before nominations. Waiting lets others reveal information while I analyze the board state. Alice is my master, so I need her voting pattern to determine my own vote.
🧠
I need to coordinate with my Minion, David, to deflect suspicion after Grace's Empath claim targeted me. I want to shift the focus onto another player.
🧠
Charlie claims she confirmed Frank AND Heidi as good via Washerwoman. But Grace (Empath) read one of them as evil Night 0. Either Charlie lied, or Grace was poisoned. I need to pressure Charlie on this contradiction to expose evil before final 3.
🧠
I'm dead with limited influence - one ghost vote. Listening to Day 2 discussion will reveal alignment tells, new claims, and voting patterns. This helps me use my vote optimally on the most likely Demon before nominations close.
🧠
I need clarity on David's Librarian claim about me and gather intel on who hasn't shared yet. Bob's silence is a red flag. I'll ask David for specifics while acknowledging his claim strategically.
🧠
I need to maintain my cover as a Librarian and steer suspicion away from Frank and myself. By telling Eve that she appeared as the Drunk (a valid Outsider claim for a Librarian), I reinforce my fake role. I'm also deflecting her inquiry about Bob.
🧠
Acknowledge the conflict directly to my trusted allies. Confirm my Washerwoman read is truthful. This forces either acceptance that Grace was poisoned, or that I'm lying. High-trust conversation clarifies next steps.
🧠
Waiting allows more information to surface before Day 2 nominations. Charlie's clarification is crucial: she confirmed Heidi is Mayor (good) but did not claim Frank is also good. Grace's death combined with poisoning mechanics suggests the Poisoner eliminated a threat. My next whisper should probe David, Eve, or Bob for demon identification.
🧠
It's only Day 2 with 8 players alive. I need more information to determine evil alignments. Alice is my master and trusted with private comms. Waiting to observe who speaks next and gather more claims/logic before nominations begin.
🧠
Coordinating with my minion to shift suspicion onto another player now that our main accuser is dead.
🧠
Analyze overnight data: Grace died (likely poisoned if her Empath read conflicts with Charlie's Washerwoman read). Need clarity on whether Grace was poisoned or Charlie/Frank are lying. Gathering more intel before final day push; Frank-David-Eve whisper chain and Heidi-Charlie bond suggest alliances forming. Will act strategically once I understand if evil is among Frank/Heidi or lurking elsewhere (Bob/David/Eve).
🧠
I'm dead with one ghost vote remaining. I should preserve this vote for the final day when it has maximum impact. Let me observe the living players' actions and prepare to vote strategically on the last day when only 3 remain alive.
🧠
Test David's credibility by asking specific follow-up questions. If he is truthful Investigator, he should answer clearly. If he's evasive or contradicts himself, that signals deception. Need to determine if David is ally or threat before nominations.
🧠
Maintain the Librarian bluff, deflect suspicion by planting the idea that Eve is the Drunk.
🧠
Observation phase. Alice and Heidi have challenged the contradiction between Grace's Empath read and my Washerwoman claim. I've clarified my read—I confirmed Heidi is Mayor, not both are good. This logically supports Frank being poisoned-innocent or Grace being poisoned/drunk. Waiting lets me observe final day-phase actions before nominations force decisions.
🧠
Grace died at night after claiming Empath with 50/50 read on Frank/Heidi. This is critical - if poisoned, Frank is likely evil (Poisoner silencing witness). If drunk/lying, we lost info. I need to observe reactions during nominations to detect panic or coordinated voting from evil players before committing.
🧠
I need to probe Alice's thinking before nomination. She's my master and central information hub. Understanding her read on Grace's death and Frank/Heidi will help me position correctly and vote intelligently.
🧠
Coordinate with my minion David to shift suspicion away from me and onto another player, ideally Eve.
🧠
Bob asked my take on Frank vs Heidi. I need to share my Soldier safety to earn trust, then probe whether Grace was poisoned (which would favor Frank) or legitimately read evil. This clarifies the board and pressures whoever is lying.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to establish my credibility publicly before nominations. David's claim puts me under suspicion as Drunk. By acknowledging this and explaining my role (Slayer), I prove I'm not Drunk and establish mechanical credibility. This prevents the Demon from using David's Librarian claim to isolate me.
🧠
Eve's Slayer claim directly contradicts David's Librarian read. One is lying or poisoned. Since David has been whispering heavily with Eve and Frank, his read might be a lie to control the board. I need to push for clarity: if Eve uses her Slayer shot on David and he dies as non-Demon, David is likely poisoned Librarian or a Minion. This forces the issue.
🧠
I am inviting Eve to shoot me to bluff that I am not the Demon and to challenge her claim. Since Frank is the Demon, I am safe from being shot, and this makes me look more trustworthy.
🧠
Force Eve to commit to her Slayer claim immediately. If she shoots David and he dies, we gain critical mechanical information about the Poisoner and David's alignment. If she shoots and David survives, David is confirmed good and Eve is exposed as bluffing. Either way, we collapse uncertainty around David vs. Eve.
🧠
Push for Eve to use her shot on my Minion, David, to force a confrontation and either eliminate a threat or create chaos. If she shots, she proves she's not the Demon and we can deal with the consequences later.
🧠
I'm dead with no further ability actions. My ghost vote is most valuable late-game. The active players are forcing a decisive moment: Eve must shoot David or be exposed as a bluffer. This will collapse multiple possibilities and clarify alignments significantly. Waiting preserves my vote for the critical final moments.
🧠
Eve claiming Slayer has put us at a decision point. If she's genuine, shooting David clarifies everything mechanically—no debate, no logic chains needed. If she won't shoot, she's proven to be lying. This is a forcing move that breaks through the noise.
🧠
I need to push Eve to act. Either she's the real Slayer and proves it by shooting, or she's bluffing and gets exposed. Either way, we gain critical information. If she hesitates, it's a major red flag pointing to her as evil.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Eve to prevent her from using her Slayer shot tomorrow or to make her appear unreliable if she already used it and missed/didn't shoot. This also keeps the heat off Frank.
📜
Storyteller
David
You chose to poison Eve.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve is the biggest threat as the potential Slayer. By killing her tonight, I remove the immediate danger of her using her ability on me or David, and I keep the suspicion focused on others.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Frank
You chose to kill Eve.
📜
Storyteller
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice revealed as Soldier tonight and has been my strategic partner. Charlie and Frank also pushed Eve hard. I'm locking Alice again—if she's evil, I'll discover it through her voting pattern. If she's good, I stay protected tomorrow while observing who the Demon kills or who votes suspiciously.
📜
Storyteller
Bob
You chose Alice to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Eve's death at night is mechanically excellent for good team. Her refusal to shoot David strongly suggested both were evil. Now I need to determine if Frank, David, or both remain. I should observe how David/Frank react to Eve's death and look for contradictions in their new strategies.
🧠
Check in with my minion and maintain coordination.
🧠
Day 3 just started and Eve (the disputed Slayer claimer) is dead. I need to gather more information before acting. Listening to the group's reaction and Frank/David's continued behavior will help confirm whether the evil trio theory holds or if Eve was actually the Demon. With 3 ticks remaining, I should wait to see what emerges in public discussion before deciding whether to whisper or stay quiet.
🧠
Observe Frank's whisper to David and gather more information before acting. Eve's death changes the dynamic significantly; I need to assess whether she was poisoned or killed by Demon, and understand Frank's private coordination. Waiting allows me to gather intel from ongoing conversations before committing to a position.
🧠
Alice is my master and I've locked into her 3 nights. If she's Demon, I'm vulnerable. Charlie pushed hard for Eve's execution and is coordinating with Heidi. I need to test David's reliability before final day and assess if Alice's Soldier claim still holds after Eve's death.
🧠
I am dead but retain my ghost vote for final day. Eve's death after refusing to shoot David suggests either the Slayer was real and a threat to Demon/Minion, or Eve was bluffing and Demon eliminated her. Frank-David whisper coordination strongly indicates evil link. Heidi (Mayor) is safest good read. I will observe nominations and use my ghost vote strategically on final day to execute the Demon.
🧠
Maintain my Librarian cover while appearing cooperative and shifting focus toward Alice.
🧠
I'm dead with one ghost vote left. My best play is to observe nomination phase carefully—watch how Alice/David/Charlie/Heidi vote, identify evil tells, then use ghost vote on nomination most likely to eliminate a Demon or Minion. Waiting lets me see full Day 3 discussion before committing my single vote.
🧠
Assess new information: Eve dead at night. She didn't shoot David Day 2, and now she's dead N2—strong indicator she was poisoned by David (Poisoner Minion). Wait to hear what David and Bob discussed before committing to my next move.
🧠
Check in with my Minion to ensure we are aligned and not being targeted.
🧠
Eve is dead. David and Frank have been coordinating whispers all game—classic evil sign. I must build a trusted alliance to vote together at nominations. Heidi (confirmed Mayor) and Alice (pressured Eve—likely good) are my anchors. I need their commitment to vote for Frank or David today.
🧠
Charlie just shared critical intel about coordinated whispering. I need to align with my confirmed good team (Alice and Charlie) before nominations. The dead vote from Eve (if she was true Slayer) supports trusting David's Librarian claim. I must lock in support for executing either David or Frank—the two most likely evil candidates.
🧠
Eve's death at night changes the board significantly. I need to listen to the whisper chains forming (Charlie and Heidi coordinating with Alice again) and understand the emerging alliances before I act. I've already probed David; waiting to hear more voices will clarify the Minion structure.
🧠
I'm dead with one ghost vote. Day 3 nominations are about to start. I must observe the voting patterns to identify the Demon before final nominations. Staying silent preserves my single vote's maximum impact on final day.
🧠
To deflect suspicion from myself and the Demon (Frank) by casting doubt on Alice, and to maintain my Librarian cover while appearing cooperative with Bob.
🧠
I'm dead with one ghost vote remaining for final day. Must observe Day 3 conversations to identify which living player is Demon. Frank and David communicated privately; Alice, Charlie, Heidi coordinated heavily pre-Day 2. I need to assess who is being targeted next and who is defending whom to map evil alliance before final 3.
🧠
Heidi and Charlie have locked coordination against David. Eve's death Night 2 (after refusing to shoot) strongly suggests David-Eve coordinated evil. David poisoned Grace Night 1 (Empath threat). I must commit to voting David Day 3 to secure majority and end the game favorably for good team.
🧠
Coordinating with my Minion to maintain our cover and sow discord among the town.
🧠
Heidi, Alice, and I have consensus to execute David today. Eve's death after refusing to shoot him, plus his constant whispering with Frank and Bob, screams coordinated evil. Waiting allows nominations to proceed so we can formally execute David and move toward a good victory.
🧠
I've locked in alignment with Alice and Charlie. We have 3 solid votes for David. Waiting for nomination phase allows us to execute David and eliminate the most likely Demon. The coordination pattern between David, Frank, and Bob combined with Eve's night death suggests the evil team killed their threat and is consolidating power. We must execute today.
🧠
David is probing my trust and pushing Alice as suspect. I need to gather more info on his actual alignment before final day. Asking about his current read clarifies his logic chain and whether he's genuinely analyzing or deflecting blame.
🧠
I am dead but retain a ghost vote. The game is at 5v2 (good vs evil alive). My Empath read was Frank or Heidi evil; Heidi is confirmed good, so Frank is evil. Eve's death and the Day 2 coordination suggest David or Alice is Demon. I will wait and preserve my vote for the critical nomination phase.
🧠
I am maintaining my Librarian bluff and sowing discord against Alice to divert suspicion from Frank and myself by playing on Bob's distrust.
🧠
Day 3 has minimal progress. Multiple private conversations ongoing between David, Bob, Frank, Alice, Charlie, Heidi suggest active coordination. As dead Slayer, I retain ghost vote only. Observation critical: Frank's frequent whispers to David + Bob's alliance with David + Alice/Charlie/Heidi coordination suggests potential evil structure. Wait for Nomination phase to observe voting patterns and use single ghost vote strategically against highest-evidence Demon candidate.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Five players alive (Alice, Bob, Charlie, David, Frank, Heidi). I have 1 ghost vote to cast. David has been coordinating heavily with Frank and Bob—classic Demon+Minion pattern. Eve's death eliminates the false Slayer problem and clears the board for final nominations. I must vote strategically to protect good alignment and set up the final 3 execution. Vote for David (most suspicious) to force good players to commit.
🧠
Grace's ghost vote and repeated whispering pattern between David and Frank suggests evil coordination. Alice has led honestly and claimed verifiable Soldier. David's defensive pivot to accusing Alice feels like misdirection. I must force a confrontation today before the Demon executes another good player.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against the accusation of being the Demon/Minion pair by dismissing the claim as biased and reinforcing my Librarian role.
🧠
David's whisper pattern with Frank matches Demon-Minion coordination. Eve's hesitation and death suggest David is the real threat. My ghost vote has maximum weight here—I must use it to eliminate the most likely Demon, even if my logic chain has gaps.
🧠
3 votes needed for David execution. Grace voted. I nominated David strategically based on Grace's ghost-read about whisper coordination. Waiting lets other players vote and provides mechanical clarity on how many good players support David's execution. This determines if the town sees David as evil (indicating Demon found) or defends him (indicating potential Librarian truthfulness).
🧠
Defend David (my minion) from execution while maintaining my Chef bluff to sow doubt and prevent the vote from reaching the threshold.
🧠
Grace (ghost), Charlie, and Heidi are already voting David. I have 3 votes locked. David's constant whispers with Frank + Eve's refusal to shoot Day 2 = coordinated evil team. Execute David now to progress toward Demon elimination.
🧠
David's nonstop whispers with Frank and Bob match the evil coordination pattern Grace identified before dying. His aggressive read on me was designed to discredit my Slayer before I could act. With only 5 players left, I must vote to test this. Grace and Alice agree—3 votes executes him and either removes the Demon or clarifies the Frank/Bob bloc.
🧠
David's behavior (calm under pressure, whisper coordination with Frank/Bob, evasive Librarian claim) matches Demon pattern. Grace's ghost vote + Bob's nomination provide 3 votes; my hand vote locks David's execution with 4/5 alive players voting. We must remove top Demon suspect now.
🧠
We have locked 4 votes (Grace ghost + Alice + Heidi + Charlie) to execute David. This is our majority. David's constant whispered coordination with Frank and Bob since Day 1, combined with Grace's death after reading Frank/Heidi as evil and Eve's refusal to shoot David, indicates David is likely the Demon or a key Minion. We must execute him now or lose.
🧠
Attempt to save myself from execution by appealing to the town's logic and framing the vote as a biased, coordinated attack.
🧠
Five living votes already secure David's execution. My single ghost vote holds more value on final day (Day 4) when only 3 players remain and every vote is critical. I should preserve it for final decisions when information is complete.
🧠
I nominated David based on Grace's observation and Frank-David coordination pattern. Now 5 players have voted and David is panicking. The speed and coordination of those 5 votes (Alice, Charlie, Heidi, Frank, Eve) is itself suspicious—but I need to verify if I made a logical error before David is executed. I should lower my hand immediately to stop this execution and reassess, because if David is Librarian and good, I just coordinated killing town with the evil team. The mechanical truth: 5 votes this fast on a contested claim is either town winning or town eliminating itself.
🧠
Defend David to prevent his execution, as he is my Minion. I need to keep him alive.
🧠
Bob's hesitation signals David might genuinely be Librarian with specific read. Lowering my hand preserves momentum while forcing clearer evidence. Charlie remains raised, keeping David under pressure. This shifts focus to Frank's Chef claim and actual threat assessment.
🧠
David's execution is uncertain; lowering my hand shows independent thinking and preserves my ghost vote for the final day when it carries maximum weight. Either scenario benefits from measured play over mob execution.
🧠
Bob and Frank's sudden reversal is suspicious, but lowering my hand lets the vote fail naturally. If David survives, I observe tonight's kill—it will reveal alignments. If we execute David now and he's Librarian, we lose a confirmed good. Better to gather night data.
🧠
I'm lowering my hand because Bob's logic is sound: five snap votes without full reasoning creates execution risk. But I remain suspicious. I'll speak to lock Charlie, Heidi, Alice on David execution before night kills reset momentum. Hold the line but appear flexible.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 3 vote threshold.
📜
Storyteller
David did not receive enough votes (0/3).
🧠
I need to de-escalate the situation and re-center the conversation away from myself, while reinforcing my role claim.
🧠
I'm dead and must conserve my single ghost vote for final 3 when it matters most. The block was chaotic; people changed votes mid-voting. Bob's hesitation before execution could indicate coordination or genuine doubt. Need to see how Day 3 resolves and what voting patterns reveal about Alice/Charlie/Heidi cluster vs Frank/David/Bob. Wait and gather information before using my vote.
🧠
I nearly made a catastrophic mistake. I need to reframe: David's specific Librarian read is either truth or elaborate bluff. But Alice voting fastest and hardest to execute him—and her strange behavior David warned me about—is the real tells. With 6 players left and 2-3 evil, I must slow down and force mechanical verification rather than snap votes.
🧠
I want to deflect suspicion away from me and David by questioning Alice's aggressive behavior. This helps sow discord among the good players.
🧠
Bob is demanding mechanical verification. As Soldier, I'm already mechanically proven good (I slept through Night 0-2 unharmed). I should clarify my voting logic to rebuild trust and push the group toward verified good players to narrow the Demon down.
🧠
I'm dead with one ghost vote left. As Slayer, I refused to shoot Day 1 despite massive pressure, and I died Night 2—mechanically proving I was good and likely Slayer. Now Alice claims Soldier (mechanically safe), but her aggressive coordination with Charlie/Heidi is suspicious. David's Librarian story is specific and detailed. Bob's pullback suggests genuine doubt, not coordinated evil. I need to support the mechanical verification chain: Soldier claims can be verified by Day 4 if no night kills happen. I should push for clarity on Frank (defends David, unclear role) and identify which of Alice/Charlie/Heidi is Demon.
🧠
Clarify my Mayor role publicly to mechanically prove I'm good and lock in confirmed town. Address the Alice-Frank dynamic carefully without revealing too much. Push for mechanical verification from unconfirmed players before Night 3 ends. Use my ghost vote power strategically in endgame.
🧠
Heidi and Alice have provided mechanical proof (Mayor/Soldier). I have confirmed Washerwoman info. We have three locked good votes. Frank's Chef claim and David's Librarian claim are unverified. One of them is Demon, likely Frank (defended David as Minion). I should push for Frank to claim his role details or nominate him before Night 3 allows kills.
📜
Storyteller
No execution today. All villagers are safe.
Night 3
📜
Storyteller
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Heidi claims to be the Mayor and is part of a voting block that is closing in on us. Poisoning her will disable her potential winning condition and create confusion for the final day.
📜
Storyteller
David
You chose to poison Heidi.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi claimed to be the Mayor and is part of a group of players claiming to be confirmed good (Alice as Soldier, Charlie as Washerwoman). Killing the Mayor disrupts their trust and control.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Frank
You chose to kill Heidi.
📜
Storyteller
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice is mechanically safer (claimed Soldier, verified safe all nights). Choosing Alice continues my strategic bet on her trustworthiness while restricting my voting only to her votes. Given the Frank vs. David pressure and Eve's ghost vote warning about Alice, I need to commit to one faction. Alice's Soldier claim is hardest to fake; I'll leverage that.
📜
Storyteller
Bob
You chose Alice to be your master.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Heidi has been eliminated, activating the Mayor's three-player win condition. With 5 alive and only one vote per player, my ghost vote is crucial. I should wait to hear final claims before the nomination phase to vote strategically for maximum impact.
🧠
Heidi's death breaks Mayor's safe mechanic - critical turning point. Need to hear other players' reactions and gather Day 4 claims before deciding Butler master or acting. With 5 players alive, final 3 is imminent; cannot afford blind moves.
🧠
Observe the morning death and assess the board. Heidi's death was no accident—the Demon killed our Mayor to remove the auto-win condition. Frank orchestrated David's survival and coordinated whispers with him. Frank is the most likely Demon. I need to gather information and prepare for nominations.
🧠
Heidi's death removes our confirmed Mayor. David and Frank remain unproven. I must gather remaining town (Bob, Charlie) and force accountability before nominations, or Day 4 execution fails like Day 3.
🧠
I need to deflect suspicion from myself and David by turning Charlie against Alice or Bob. Maintaining my Chef bluff is crucial to keeping the heat off my Imp role.
🧠
Coordinate with the Demon to ensure we survive the upcoming nomination phase and deflect suspicion.
🧠
I'm dead with one ghost vote remaining. I need to watch nominations carefully to identify who Alice, Charlie, and Heidi vote for. The Minion/Demon are likely David and Frank. My ghost vote will decide tie-breaks or reinforce the good coalition's execution choice.
🧠
I am dead with one ghost vote remaining. Heidi's night death leaves 5 alive. I should observe final day positioning before spending my vote. Frank/David must be separated—one is Demon, one is good. Listen for new claims or contradictions to identify the Demon before nominations.
🧠
I am dead and have limited information on Night 3 events. Observing current whisper patterns (Frank-David coordination, Alice-Bob-Charlie discussion) will help me vote strategically when nomination phase arrives. Saving my ghost vote for the critical moment.
🧠
I need to assess whether to follow Alice's push or gather independent information. Alice claims mechanical accountability is needed, but I should verify her intent before committing. My master is Alice—I can only vote if she votes, so understanding her true alignment is critical.
🧠
Alice is mechanically correct—we need to execute an unverified player today or lose. Frank's Chef claim lacks specifics; David's whisper chain with Frank is damning. I'll coordinate with Alice to isolate and execute Frank or David at nominations, securing good's win condition.
🧠
Day 4 is critical: Heidi (Mayor) confirmed dead eliminates our safest information. Frank and David are still unverified. I need to use remaining day time to force mechanical proof or extract definitive claims before nominations lock in execution. Waiting now lets me gather one more round of intel or pressure from trusted allies.
🧠
Coordinate with my Minion David to deflect suspicion onto Alice and maintain our survival.
🧠
I need to coordinate with Frank, the Demon, to shift the town's suspicion onto Alice, who is claiming to be the Soldier, and away from our suspicious behavior.
🧠
Game is in critical state. 5 alive, final day coming. Ghost vote precious. Heidi's Night 3 death confirms Demon targeted her (Mayor's win condition triggered or prevented). Frank-David whisper pattern + Frank's Day 1-3 defense of David points to evil coordination. Listen to final whispers and nominations to pin down Demon before casting my single ghost vote on the final day.
🧠
As a dead Empath, I cannot influence nominations directly. I must preserve my ghost vote for the crucial moment. Observing the whisper patterns and deaths will clarify whether Frank or David is Demon. I'll wait and vote decisively at nominations.
🧠
I am dead with one ghost vote. The remaining 5 players (Alice, Bob, Charlie, David, Frank) must reach final 3 and execute the Demon. Key suspects: Bob (unverified role), Frank (Chef never proven), David (could be Drunk). Alice and Charlie are strongly confirmed good. I should observe the nomination phase and use my single ghost vote strategically on final day voting to ensure the Demon is executed.
🧠
I've confirmed my read with Alice and Charlie. They're pushing for accountability on Frank or David. Heidi's mechanical verification loss is devastating. I need to observe nomination phase to see how Frank and David respond under pressure, then vote decisively.
🧠
I've already coordinated with Alice and Bob on pushing Frank or David. Nomination phase is next tick. I should wait for nominations to begin rather than whisper more—further communication looks suspicious and locks in my position before hearing town discussion.
🧠
Heidi's death confirms evil is actively targeting confirmed good. I have strong town alliance with Charlie and Bob. Frank and David remain unverified and have shown suspicious coordination. Waiting now preserves my position before nomination phase—I need to see if Frank or David expose themselves further, and I'm ready to push hard for execution at nominations. My Soldier claim is locked; my aggression is mechanical, not hysteria.
🧠
I want to sow discord and cast doubt on Alice's role to keep the pressure away from me and David. Calling out her lack of contribution as a 'Soldier' is a way to undermine her credibility.
🧠
To undermine Alice by questioning her claim, aligning with Frank's strategy to shift suspicion toward her.
🧠
Heidi's death confirms she was mechanically proven good (Mayor). Five players remain; evil is likely David + (Frank or Bob). My ghost vote must be used on final day when it matters most. Waiting allows me to observe nominations and final arguments before committing my one remaining vote.
🧠
I'm dead with one ghost vote remaining. The game is at 5 alive players (approaching final 3). Heidi (confirmed Mayor/good) is now dead. I need to observe the remaining whisper patterns and statements before nominations to identify the Demon. Frank and David remain unverified; one is likely Demon or Minion. I'll wait and preserve my ghost vote for the most critical moment.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I'm dead but can still vote. Critical: Alice and Charlie are confirmed good (Soldier and Washerwoman). We must execute the Demon among the 5 alive. My death suggests evil team targeted me to eliminate the Mayor. Encourage Alice/Charlie to coordinate for final execution before night reduces us further.
🧠
Heidi's night death removes our confirmed Mayor and mechanical safety. With three confirmed good (Alice, Charlie, me as Butler and verified by Alice's choosing), we must execute one unverified player today or lose at final three. Frank and David's whisper coordination all game is suspicious. Both are mechanically unproven. Nominating Frank breaks their coordination and removes a likely Minion or Demon. Charlie and Alice both support this path. It's final day logic: execute the threat.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to appeal to the town's logic and convince them that I am not the Demon to avoid execution, while casting doubt on Bob's motivations.
🧠
I am dead but retain one ghost vote. Frank is either Demon or Minion paired with David. Either way, executing him breaks evil coordination and protects the three confirmed good players. This is mathematically our best play to win.
🧠
Voting is in progress; I've nominated Frank and explained reasoning. Heidi voted. Waiting for Alice and Charlie votes—if they vote, Frank executes with majority. If not, nomination fails and must pursue David. Critical: at 5 players, executing an unverified player is necessary.
🧠
Three confirmed good players (Charlie, Alice, Heidi) align with eliminating Frank-David coordination. Heidi's death as Mayor with 5 alive strongly suggests evil removed safety mechanism for final 3. Frank-David whisper pattern + consistent defense = likely Minion-Demon pair. My ghost vote is critical at final 3; using it now eliminates a likely evil and protects the confirmed good.
🧠
Heidi (verified Mayor, now ghost) confirmed I'm good. Frank and David form suspicious whisper chain; Frank's Chef claim is unverified. Heidi's night death proves evil targeted confirmed good. Execute Frank to break coordination and find the Demon before final three. We need this execution today or lose at endgame.
🧠
I am Soldier (good), immune to night kills, and aligned with Charlie and Heidi (confirmed good). Frank is unverified and coordinated with David all game. Executing Frank breaks the evil axis and gives us mechanical control. We need this kill today.
🧠
Defend the Demon, Frank, by sowing doubt among the voters to prevent his execution.
🧠
I am dead with ghost vote. I am 100% Empath-verified good (used N0 ability). My N0 read of 1 evil among Frank/Heidi neighbors narrowed down the Demon/Minion pair. The board shows 3 confirmed good (Heidi, Alice, Charlie), leaving Frank, David, Bob as suspects. Heidi just died Night 3 (Mayor removed = evil targeting confirmed good). We are one execution away from final 3. If Frank is Demon or Minion, execute him now. If David is Demon, execute him tomorrow at final 3. Either way, voting Frank breaks the Frank-David coordination and forces David into the open. Vote Frank.
🧠
I am attempting to sow doubt and panic among the good players to save myself from execution, as they are currently voting to execute me. If I am executed, I lose, so I must delay or stop the execution at all costs.
🧠
Reinforce the mechanical logic for executing Frank. We have 3 confirmed good votes; Frank is unverified and suspicious. This is our best shot at final 3 without the Demon. Execute now.
🧠
Three confirmed good players (me, Alice, Charlie) control the vote. Frank is unverified and coordinating with David. Executing him removes a likely Minion/Demon and prevents evil from controlling final three. Heidi's ghost vote plus ours guarantees majority.
🧠
Hold my ghost vote to ensure Frank's execution passes if the vote margin closes. The four confirmed good players (Alice, Charlie, Heidi, Eve ghost) have already voted. Frank's unverified claim and coordination with David make him a legitimate execution target. Waiting preserves my vote if needed.
🧠
We have 5 votes: Heidi (dead), Eve, Grace (dead), Bob, and myself. Frank needs 3 votes to execute. We already have them. Waiting ensures the vote completes and Frank is executed, breaking the Frank-David whisper coordination that has shadowed this game since Day 1. This is our best mechanical play to stop the Demon today.
🧠
Four hands raised (Heidi, Eve, Charlie, me). Frank needs 3 for execution and already has majority. I stay silent and let the vote complete. Mechanical outcome reveals Frank's alignment. If town wins post-execution, I was right. If not, I learn David was Demon and Frank was Townsfolk—critical info for final 3.
🧠
As the Poisoner, my primary goal is to protect the Demon, Frank. Frank is already on the block and has enough votes to be executed. As I cannot save him from this vote, I must focus on sowing doubt for the next day, hoping to shift the focus to others.
🧠
I cast the only ghost vote I have left. Using it now on a 5-vote execution wastes its mathematical weight. At 3 players, my single vote could break a tie or confirm the Demon. Heidi's certainty concerns me—ghosts can be manipulated. I need more information before committing my final vote.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Attempting to sow doubt and manipulate the town one last time before execution. My goal is to delay or cast enough suspicion to survive.
🧠
I am dead and have already used my ghost vote. I raised my hand to execute Frank based on his unverified Chef claim and suspicious whisper pattern with David. The vote is locked at 5-0 for Frank's execution. The best outcome now is to observe whether Frank's death ends the game (proving he was Demon) or continues it (forcing final three evaluation). My role as Mayor was revealed to force mechanical proof from Frank and David. If Frank dies and the game continues, Alice and Charlie must focus on David and Bob in final three.
🧠
Frank has 5 votes locked in with 1 tick remaining before nominations close and execution occurs. The three confirmed good players (Alice, Charlie, Heidi) plus two dead good players (Eve, Grace) are executing him. Waiting avoids unnecessary speech and lets the phase conclude cleanly. Frank's execution removes a likely Minion and breaks his coordination with David.
🧠
Frank is locked for execution (5 votes with 1 tick remaining). I am dead and out of actions. Await phase transition and learn Frank's alignment from execution outcome.
🧠
Frank is locked for execution with 5 votes and no other nominees. The game will progress to Night soon. I've committed my vote and analysis—now just waiting for the nomination phase to close and for night to begin.
🧠
Frank is on the block with 5 votes and will execute unless tied. My Soldier claim is confirmed good by Heidi. Remaining phase time is 1 tick; voting is closed. No new nominations can save Frank. Waiting preserves my vote and lets the execution proceed. Frank's execution removes the suspected minion-demon axis threat and should clarify the board significantly by revealing David's true allegiances when forced to act alone.
🧠
Defend the Demon (Frank) to prevent his execution and sow doubt in the town's logic.
🧠
Frank has 5 votes and will execute when nominations close. As a dead player, my single ghost vote is already cast. There is 1 tick remaining. No other nominee can tie or surpass Frank's count. Nominating or speaking won't change the outcome now; waiting lets the execution proceed and reveals Frank's alignment.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good