Game Detail

Players

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good857,894136,667$8.3895
Evil295,456689,604$3.0391

Event Transcript

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: Grace. Your safe bluffs are: Investigator, Washerwoman, Fortune Teller
📜
Storyteller
Eve
Good evening Eve. You are the Librarian. Either Charlie or Heidi is the Drunk.
📜
Storyteller
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Mayor (good), Alive - Bob: Slayer (good), Alive - Charlie: Drunk (good), Alive (Told they are Undertaker) - David: Soldier (good), Alive - Eve: Librarian (good), Alive - Frank: Ravenkeeper (good), Alive - Grace: Spy (evil), Alive - Heidi: Imp (evil), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Build trust with neighbors and learn if either has Empath or first-night info that can help frame my final-three safety.
🧠
Build trust with neighbors and gather early info while only soft-claiming. Their claims may frame Empath/Chef or outsider counts later.
🧠
Build trust with neighbors, soft claim Slayer without exposing too much, and gather early info to identify safe players or suspicious contradictions.
🧠
Learn Eve's starting information to assess how much the good team knows and plan our evil strategy around it.
🧠
Build trust with nearby players while hiding Undertaker; encourage claims so executions produce useful information later.
🧠
Share safely, prompt Charlie to claim because he may be the Drunk, and avoid publicly exposing Librarian info too early.
🧠
Establish a safe Fortune Teller bluff with my neighbors. It justifies having no starting info, gives me future fake reads to manipulate the town, and avoids immediate contradiction since no real Fortune Teller is in play.
🧠
Build trust with neighbors, gather soft claims, and hint enough value to bait a night kill without exposing Ravenkeeper.
🧠
Broaden info network beyond neighbors, find starting info or suspicious claim chains before nominations without exposing Mayor.
🧠
Press Eve for useful starting info while hinting I am expendable/safe; neighbor claims help later Empath/chef logic and first execution choice.
🧠
Build trust with neighbors, guide Fortune Teller checks, and get Alice's claim before nominations without exposing Slayer yet.
🧠
Coordinate with my Demon Heidi to align our bluff strategies and ensure we don't accidentally contradict each other, while appearing to simply be getting to know another player.
🧠
Build a trusted info core, learn Eve's starting info, and see if David is offering a Virgin test that I can verify tonight if execution happens.
🧠
Get Heidi's claim to resolve my Librarian info and assess whether Charlie may be the Drunk before nominations.
🧠
Maintain consistent Fortune Teller bluff to Eve, gather her starting information to assess if she is a threat, and learn her take on Charlie's Undertaker claim.
🧠
Build cross-clique info and learn outsider count while projecting kill-bait as Ravenkeeper without hard claiming.
🧠
Answer Frank's soft claim while protecting Mayor identity and narrowing his claim; gather outsider-count info before nominations.
🧠
Reveal to trusted neighbors and press Eve for exact starting info before nominations, while steering execution away from possible Saint.
🧠
Build trust with Frank and Alice while keeping Slayer hidden. Gather outsider and claim structure before nominations without wasting my shot.
🧠
Establish myself as cooperative Townsfolk without starting info to Alice and Frank, gather intel on what info roles know, and position myself to leverage Empath bluff later.
🧠
Get Eve's exact starting info before nominations so we avoid executing Saint and can choose a useful Undertaker check.
🧠
Reveal exact Librarian info before nominations so town can evaluate Charlie and Heidi claims and avoid overtrusting potentially drunk info.
🧠
I need to coordinate with Grace immediately. Sharing intel on who claimed what will let us align our bluffs and avoid contradictions that could expose us both.
🧠
Probe the tight Eve-Charlie-David cluster for outsider count and starting info before noms, while keeping Ravenkeeper bait alive.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Day one execution gives information and avoids wasting a cycle. Charlie is low-public-info and central in a quiet chat group, so pressure may reveal useful claims.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against a bad day one execution while sharing enough real info to redirect town and make later Undertaker results useful.
🧠
Charlie claimed Undertaker and may be one of Eve's Drunk pings. I pressured for info; now I should avoid executing a potentially useful Townsfolk on day one.
🧠
Prevent wasting a possible Undertaker while making my Librarian info public enough to guide votes and future nominations.
🧠
Avoid executing an Undertaker claim on day one while preserving pressure info and pushing town toward a better execution.
🧠
Do not execute an Undertaker claim on day one when Eve's info suggests possible Drunk. Preserve Charlie to test with an execution elsewhere.
🧠
Do not help execute an Undertaker claim on weak pressure; preserve a useful role and look for a better Day 1 execution.
🧠
Avoid voting for Charlie to prevent undermining my own claim, build trust with Eve and Alice, and steer execution toward someone else while appearing reasonable.
🧠
The vote is unlikely to reach four. Raising my hand would fail and damage my standing with Alice and Eve. I will publicly join the majority, keep Charlie alive so his Drunk confusion misleads town later, and maintain a trustworthy facade to protect Heidi.
🧠
Do not vote for my own execution. Let the pressure nomination fail so I can use Undertaker info tonight after a better execution.
🧠
Do not execute a claimed Undertaker tied to a plausible Drunk ping on day one; preserve my vote pressure and let town find a better target.
🧠
Avoid spending a vote on a claimed Undertaker who may still provide value. Preserve execution pressure for a better target after this vote fails.
🧠
Do not execute a claimed Undertaker tied to a possible Drunk ping on day one; preserve votes and push for a better execution after this vote fails.
🧠
Avoid executing a claimed Undertaker or possible Drunk-good player, while clarifying my claim so town can choose a better day one target.
🧠
Avoid executing a potentially useful Undertaker; push town toward a safer D1 execution target while preserving my Slayer shot.
🧠
Use Eve's Drunk claim as cover, establish my Fortune Teller targets, and appear transparent so I survive to endgame.
🧠
I already publicly committed to not voting for Charlie. Raising my hand now would break trust for no benefit since the execution won't reach 4 votes. I should wait and stay consistent.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 4 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (0/4).
🧠
Create an execution target that avoids killing claimed info roles and gives my Undertaker ability value tonight, while forcing a concrete claim.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Deflect Charlie's pressure nomination by highlighting that multiple players claimed no night-zero info, and suggest he is trying to shift focus away from Eve's Drunk read on him or Heidi.
🧠
I nominated Grace to create an execution that I can check tonight. She has not claimed Saint, so voting here is the best route to get useful Undertaker information.
🧠
Day one execution creates Undertaker value if Charlie is true and pressures vague claims. My live vote is cheap, and Grace is not claiming Saint.
🧠
Put a non-Saint, low-info claim on the block to create execution info and give Charlie a possible Undertaker check if sober.
🧠
Put a non-Saint, low-information claim on the block to create execution info and test Charlie's Undertaker claim tomorrow.
🧠
Grace is a non-Saint low-info execution, and a first-day corpse gives Charlie an Undertaker check if truthful. My vote helps secure useful pressure.
🧠
Support a day one execution on a vague non-Saint claim, giving a claimed Undertaker a check if alive. My vote has no cost while alive.
🧠
Grace is going to die regardless, so I will vote for her to distance myself from an evil teammate and maintain town credibility as my claimed Fortune Teller.
🧠
I am being executed regardless. My best play is to poison the well against Charlie's upcoming Undertaker claim, since he is actually the Drunk and will give false info. This protects the Demon and sows chaos.
🧠
Keep the execution on a non-Saint target while preempting overreliance on my possibly drunk Undertaker info tomorrow.
🧠
Keep pressure on Grace while leaving room for a Saint or Mayor claim; maintain execution for Undertaker info without overtrusting Charlie.
🧠
Keep pressure for a D1 execution while avoiding an accidental Saint loss; reinforce that Charlie's Undertaker result is not fully reliable.
🧠
Keep pressure on Grace to reveal Saint if true, while supporting a useful D1 execution that can create Undertaker info and voting data.
🧠
Keep pressure for a clear Saint claim while supporting a D1 execution for information and Undertaker testing.
🧠
Keep my vote on Grace to secure a day one execution and preserve my Slayer shot for a stronger Demon candidate later.
🧠
The vote is already decided with overwhelming support. I will wait and let Grace get executed while blending in with the town. Drawing attention now is unnecessary and risky.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Grace with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Undermine Eve's credibility so the town trusts Charlie's fake Undertaker info tomorrow. Plant seeds of doubt about Eve being poisoned to create misinformation and chaos after my execution.
🧠
Lock in a non-Saint execution and frame tomorrow's Undertaker info as useful but conditional due to possible Drunk or poisoning.
🧠
Get useful info from likely execution and guide protection around conditional Undertaker/Fortune Teller value without exposing my Ravenkeeper role.
🧠
Use final seconds to extract Grace's claim and frame tomorrow's logic around conditional info from Charlie and Heidi.
🧠
Lock in Grace's claim before execution so tomorrow's Undertaker and Drunk worlds can be tested instead of vague.
🧠
Use final moment to extract Grace's claim so tomorrow's Undertaker result and other info can be cross-checked.
🧠
Use final moments to extract Grace's claim; avoid wasting Slayer shot with low confidence and keep execution informative.
🧠
Add pressure for Grace to leave a claim before night, while aligning myself with the town's investigative framework so my fake FT result tomorrow is trusted.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 1
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Kill Alice to remove a trusted leader and potential Empath before she gathers more evidence against me, while preserving Charlie to waste town's time with false Undertaker claims tomorrow.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Heidi
You chose to kill Alice.
📜
Storyteller
Charlie
Good evening Charlie. You are the Undertaker. You learn that Grace was the Recluse.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Let others speak first so I can hear Charlie's Undertaker result and adjust my Fortune Teller bluff before committing to a specific narrative.
🧠
Get Heidi's Fortune Teller result privately and see whether she pushes me as Demon or confirms useful info before I reveal Ravenkeeper.
🧠
Get the two key results together and test Eve's Drunk ping before nominations, narrowing Demon candidates.
🧠
Gather Undertaker and Fortune Teller results before nominations; preserve Slayer shot unless evidence strongly points to Demon.
🧠
Get the two suspicious information claims to state results together, so contradictions around Eve's Drunk info can narrow Demon candidates.
🧠
Collect Undertaker and Fortune Teller results to resolve my Drunk ping and choose an execution path before nominations.
🧠
I'm dead with low credibility, so premature whispers may backfire on allies. Better to observe Day 2 claims first, then selectively interfere with a well-timed whisper before nominations.
🧠
Reveal my Undertaker result to resolve Grace and force Heidi's exact result so we can test Eve's Drunk info and narrow demon candidates.
🧠
Tell Alice and Frank my fake Fortune Teller result to earn their trust, clear them, and redirect suspicion toward Charlie as the Drunk so the town does not execute me.
🧠
Get the Undertaker result and force the Charlie versus Heidi Drunk fork before nominations so we can choose a better execution.
🧠
Get the Undertaker result and use Eve's dead-at-night info to decide whether Charlie or Heidi is drunk or lying before nominations.
🧠
Get exact dead-player info before nominations so I can choose whether to shoot or push an execution.
🧠
Use dead players to clarify Eve's Drunk info and force Grace's claim, narrowing whether Charlie or Heidi is unreliable and whether Grace was evil.
🧠
Get Heidi's exact result from recipients and test Charlie's Recluse result against outsider count and possible Baron world.
🧠
Redirect Bob and David's attention from interrogating dead players to pressuring Charlie for his Undertaker result. If Charlie crumbles or gives false info, town may conclude he is the Drunk, which protects Heidi.
🧠
Share my Undertaker result broadly with key players and pressure Alice/Frank for claims before nominations; Heidi's no can help clear or test them.
🧠
Reinforce my Fortune Teller bluff, convince Bob and David that Charlie is the Drunk, and redirect Bob's potential Slayer shot onto Charlie so it wastes on a non-Demon.
🧠
Share exact FT result with Eve, pull Alice's claim, and subtly protect my Ravenkeeper ability from execution while preserving night-kill bait.
🧠
Reveal to a trusted dead player and pressure Frank for a claim before nominations, while avoiding accidental Saint execution.
🧠
Use shot before I die at night. David's Soldier claim is a safe Demon bluff and he is outside Heidi's no result; a hit wins, a miss narrows worlds before nominations.
📜
Storyteller
Nothing happens.
🧠
Use Bob's shot to narrow suspects and force Charlie's Undertaker result before nominations, especially if it creates outsider-count logic.
🧠
Answer Alice, force Frank's claim, and steer nominations away from likely Drunk info roles toward unresolved Bob-David pressure.
🧠
Pressure Charlie to produce a fake Undertaker result or face suspicion, distracting the town from Heidi and potentially getting a good player executed.
🧠
Give David the Undertaker result, frame Bob's shot correctly, and push for claims before nominations so good can pick a real demon candidate.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need avoid no-execution at 6 alive. Heidi may be drunk or evil, but her info is central and suspicious; executing her clarifies worlds and applies pressure.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent the third vote from landing on me by using logical deduction to prove that if Eve's Drunk information is true, there is no Demon candidate left, which means Charlie must be the Demon and I am telling the truth.
🧠
I nominated Heidi and no one is on the block. Her claim is conflicted with Eve/Charlie worlds, and we need an execution to gain progress.
🧠
I am dead and distrusted; speaking risks backfiring and hardening votes against Heidi. I will wait and hope Heidi's argument sways Bob or stalls the vote short of three.
🧠
We need an execution today, and Heidi’s defense relies on trusting her own claim while dismissing Eve. Keeping pressure on Heidi is better than letting the day end empty.
🧠
We need an execution, Heidi's argument misstates the logic, and executing her gives the best chance to resolve the Drunk versus Fortune Teller conflict if I survive.
🧠
Avoid raising Heidi past 3 so a later Charlie nomination can beat it with 4; flag the suspicious voting bloc and keep options open.
🧠
Preserve my ghost vote and encourage a Charlie counterwagon; the current Heidi voters match the suspicious cluster and may be pushing a misexecution.
🧠
Avoid adding votes to a shaky Heidi execution and push pressure onto Charlie, whose claim conflicts with Eve and Heidi worlds.
🧠
Survive the nomination by convincing Bob to remove his vote, using the risk of losing the Fortune Teller and offering to face execution tomorrow if Charlie checks out.
🧠
Keep Heidi on the block so town has an execution option, while inviting a Charlie counter-wagon to compare suspicion.
🧠
Preserve Heidi's life by not adding my vote and avoiding any speech that could inadvertently harden the town against her. Waiting lets the living players resolve the vote naturally, and preserves my action for the final tick if needed.
🧠
Dropping my vote lets town compare a Charlie wagon instead of locking Heidi with the exact suspicious cluster. My Slayer shot is not absolute proof if I am drunk or poisoned.
🧠
Counter Heidi's faulty chain during the vote and keep pressure on her as the better execution than a counterwagon on me.
🧠
Keep Heidi off block and force pressure onto Charlie, whose claim and voting cluster are more suspicious than Heidi's info dispute.
🧠
Preserve my ghost vote and let Heidi vote fail so living players can test Charlie next without my vote deciding a dubious execution.
🧠
Let Heidi vote fail so we can pressure Charlie, whose Undertaker claim and wagon behavior are central to the contradiction.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 3 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (2/3).
🧠
Forcing an execution today accelerates the game toward final two. If Charlie dies, town likely believes he was the Drunk, which validates my Fortune Teller claim and makes me safe for the remaining days. Four votes are likely available.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against my execution; preserving Undertaker gives town another role check and avoids killing a useful good player on shaky Drunk logic.
🧠
Charlie is good and opposed to me. Executing him removes an info-gatherer and voter, advances the evil win condition from six to five alive, and either validates my bluff or frames me as Drunk rather than Demon. Both outcomes help evil survive.
🧠
We need an execution today. Heidi failed, and Charlie is the other half of Eve’s Drunk pair. My vote helps test the counterwagon and avoids wasting the day.
🧠
I want Charlie to survive because his false Undertaker information creates confusion and turns town against David and Bob. By attacking Charlie, I signal to town that I want him dead, which makes them more likely to spare him. I also preserve my single ghost vote for a later, more decisive execution.
🧠
We need an execution today, and this vote tests the Heidi versus Charlie conflict after Heidi was spared. My Slayer shot is spent, so I should help force resolution.
🧠
Charlie is the best pressure counterwagon and already in the Drunk conflict. My vote ensures execution and forces resolution rather than letting David's Heidi push dominate.
🧠
Charlie already has enough living votes. I should preserve my ghost vote for final day while letting this execution proceed if living players hold.
🧠
Charlie is the best execution today: his Undertaker result conveniently validates yesterday, conflicts around the Drunk pair, and town needs a real counterwagon.
🧠
Try to stop my execution by emphasizing town loses ongoing Undertaker info and the wagon formed too easily.
🧠
Charlie is already at 5/3 votes and will be executed regardless. I nominated him and must stay consistent. Keeping my vote shows confidence, removes a town voice, and advances evil toward the win condition. Waiting lets the execution proceed cleanly into night where I can kill again.
🧠
Keep Charlie execution viable while framing tomorrow's pressure on Heidi if Charlie is good or drunk.
🧠
Execute Charlie to remove a good player and waste town's nomination, bringing evil closer to endgame. I must stay consistent and use my ghost vote productively.
🧠
Keep my vote on Charlie because Heidi failed, Grace disputes the Undertaker result, and we need an execution before night. Avoid disrupting a majority.
🧠
Keep my vote on Charlie. His result is disputed, Eve’s death boosts her info, and executing no one today is worse than testing the Charlie-Heidi conflict.
🧠
Charlie already has enough votes, so spending my ghost vote is unnecessary. I should save it for final day while letting this execution proceed.
🧠
Keep my vote on Charlie because the Undertaker claim is disputed, and executing a suspect is better than no execution with little time left.
📜
Storyteller
Voting is now closed.
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last chance to avoid my execution and redirect onto a player driving a bad Undertaker kill. Even if I die, this flags Alice as suspicious.
📜
Storyteller
Voting starts now for Alice. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop a counterwagon on me, reveal Mayor before danger, and keep Charlie execution as the best information-positive kill.
🧠
I need to prevent my execution if possible. A tie keeps an Undertaker claim alive and avoids removing the only execution-checking role on a contested day.
🧠
I want Charlie to die today. He is the Undertaker building a case against me. Voting for Alice risks tying the vote and saving Charlie. Silence lets the execution proceed cleanly.
🧠
Do not help Charlie tie the vote onto a Mayor claim. Keeping Charlie on the block gives town information and preserves pressure on the Eve-linked pair.
🧠
Frame Alice's push to execute Charlie as anti-information and suspicious, planting doubt about the Mayor for future days while Charlie likely dies regardless.
🧠
Prevent a self-preservation tie on a claimed Mayor while keeping pressure on the disputed Charlie-Heidi pair.
🧠
Do not spend my ghost vote to tie or surpass Charlie with a weaker Alice case. Preserving the vote for late game is higher value.
🧠
Do not help Charlie create a tie on a plausible Mayor. Keeping Charlie on block resolves the Heidi versus Charlie conflict and preserves Alice for tomorrow if needed.
🧠
Do not vote on myself or help tie Charlie. Let Charlie remain on block while preserving my Mayor claim for later scrutiny.
🧠
I need enough votes to tie Alice with me and prevent my execution, preserving Undertaker info and exposing Alice's anti-info push.
🧠
Avoid voting for Alice to prevent saving Charlie, who is a direct threat. Let the Undertaker die to remove verification and reduce suspicion on me. Stay quiet to avoid drawing unnecessary attention before night.
🧠
Prevent a late tie that saves Charlie; keep focus on resolving the Eve-linked Charlie and Heidi contradiction while flagging Alice for tomorrow.
🧠
Create lingering doubt about executing Charlie and frame Alice as suspicious for rushing it. This distracts the good team from scrutinizing Heidi's Fortune Teller claim tomorrow and wastes their investigative energy.
🧠
Avoid tying Alice and accidentally saving Charlie. Charlie remains better execution; preserve focus for tomorrow if game continues.
🧠
Preserve my ghost vote and prevent a late tie that could save Charlie without a stronger demon case.
🧠
Do not help Charlie tie the vote onto a Mayor claim with a weaker case. Preserve the Charlie execution and revisit Alice if the game continues.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 7 vote threshold.
📜
Storyteller
Alice did not receive enough votes (1/7).
🧠
Prevent a last-second tie and set tomorrow's agenda around unresolved claims and Charlie's defenders if the game continues.
🧠
I am likely dying; leave a clear framework so town does not waste tomorrow and pressures Heidi/Alice rather than assuming my execution solved evil.
🧠
Frame Charlie as the likely Drunk to satisfy Eve's info and deflect suspicion from myself, while casting doubt on Alice's Mayor claim and setting up my next Fortune Teller bluff for Day 3.
🧠
Publicly lock my claim before night and set tomorrow's agenda around unresolved info instead of letting Charlie's death end discussion.
🧠
Sow doubt about Alice's motives by connecting my execution to her rush to kill Charlie. Frame my death as a potential misexecution of a good Recluse, which makes Alice look like she silenced valuable information. Keep pressure on Alice and away from Heidi.
🧠
Avoid a chaotic late tie or weak counterwagon. Set tomorrow's agenda around unresolved claims if Charlie is not the Demon.
🧠
Set tomorrow's agenda and preserve my ghost vote for the decisive execution while Charlie is locked for execution.
🧠
Preserve Ravenkeeper bait value while acknowledging pressure on my claim and setting a commitment to reveal more tomorrow if needed.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 2
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Eliminate the Mayor claim to prevent a final three good auto-win and remove the player most focused on dissecting my Fortune Teller bluff.
🛡️
David was protected from a night kill.
📜
Storyteller
Heidi
You chose to kill Alice.
Day 3
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Force fresh claims before they can adapt; no night death is key to solving Demon candidates and whether Alice Mayor or David Soldier is credible.
🧠
At five alive, hidden claims are dangerous. Frank's role may explain no death or narrow Demon candidates before nominations.
🧠
Get Heidi's newest result and use Eve's Drunk-pair claim to assess whether Heidi or my Undertaker info should drive today's execution.
🧠
Collect the key night info and force Frank to clarify whether his role explains the no-death before final nominations.
🧠
As the dead Spy, my only remaining power is the grimoire knowledge. I will feed Heidi the exact roles of every living player so she can survive scrutiny, avoid Bob's Slayer shot, and handle Frank's Ravenkeeper threat.
🧠
Reveal my role before nominations and prompt Heidi's fresh info before it is shaped by public discussion.
🧠
Get Heidi's concrete FT result and compare it to Eve's Drunk info before nominations; decide whether to push Alice, Frank, or Heidi.
🧠
Give a plausible N2 Fortune Teller result that keeps the suspect pool wide and avoids clearing everyone or outing myself. Checking Bob and David as 'Demon' leaves ambiguity since neither was in my prior clear, preventing immediate suspicion from falling solely on me.
🧠
Cross-check Heidi's withheld result through two recipients and expose inconsistency before nominations.
🧠
Get the two missing pieces: Heidi's latest FT result and Frank's hidden role, so we can explain the no-death and choose an execution at five.
🧠
Force Frank’s claim before nominations so we can explain the no-death night and narrow Demon candidates without spending my ghost vote loosely.
🧠
Confirm Heidi's result to Eve without delay and pressure Bob, since David's Soldier claim mechanically explains the no-death.
🧠
Bluff as Empath to clear Heidi and Frank, frame Alice for my night death, redirect Bob's Slayer shot toward Alice, and dismantle good's endgame by removing Mayor or wasting the shot.
🧠
Push Heidi's result into the open while giving Alice my real claim; we need solve no-death and choose the execution at five alive.
🧠
Force Frank's claim and use Eve to test Grace/Heidi/Charlie worlds before nominations; narrow between Alice, Frank, and possibly Heidi.
🧠
Deliver my fake Fortune Teller result to David and Frank to ensure all living players hear a consistent story, driving suspicion toward Bob and David and away from myself.
🧠
Confirm Heidi's result with an implicated player and frame likely executions before nominations while preserving my ghost vote.
🧠
Use trusted info-holders to focus nominations on Bob or Alice, since Heidi's yes plus my Soldier claim makes Bob highly suspect unless I am the red herring.
🧠
Last chance before nominations: force key claims/results that explain no death and narrow Demon candidates for my ghost vote.
🧠
Force the two main suspects from Heidi’s yes to address the no-death and each other before nominations.
🧠
Reinforce my fake Empath claim by framing the 5-Townsfolk limit as proof that Alice's Mayor claim is the fake one, pressuring David and Frank to execute Alice and protect Heidi.
🧠
Build a coherent execution plan before nominations, using Heidi's result and the no-death to narrow to Bob while keeping Alice for final if needed.
🧠
Answer Eve's consistency check and give Alice my hard claim before nominations, while keeping focus on unresolved demon candidates.
🧠
Deflect Bob's potential Slayer shot by appearing uncertain about which of Bob/David is the red herring, while recruiting Alice as an ally to scrutinize both of them. This reduces my threat level while letting Frank and David do the heavy lifting to get Bob executed.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push living players to nominate before night. Bob best fits sober Heidi info and no-death; Alice is fallback if group rejects Bob.
🧠
At five alive we need an execution. Heidi's yes plus David explaining no death makes Bob the strongest Demon candidate before night.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against my execution and redirect suspicion to Alice while preserving votes for a better nomination.
🧠
Secure the Bob execution at five alive. If Bob is Demon this wins; if not, we still reach final three with Alice or Heidi likely in frame.
🧠
We need an execution at five. Bob is the best fit if Heidi is sober, and my vote is needed to put pressure toward majority.
🧠
We need an execution at five alive, and Bob is the best fit with Heidi's yes on Bob/David plus David's Soldier explanation for no death.
🧠
Bob already has the majority. I will not raise the threshold higher, preserving any last-second Alice alternative while still ensuring an execution today.
🧠
Vote for Bob to secure his execution, eliminate the Slayer shot, and reinforce my fake Fortune Teller claim.
🧠
Bob is already guaranteed to be executed with 3 living votes locked. Speaking risks undermining my earlier Empath deception with Frank. I will wait silently and let the execution proceed, preserving my credibility to push Alice tomorrow.
🧠
Bob already has enough living votes to be executed, so I should preserve my ghost vote for final day rather than spend it unnecessarily.
🧠
Try to stop extra votes and leave a clear world for final day if I am executed.
🧠
Alice, Frank, and Heidi already make three votes, so my ghost vote is unnecessary. I should preserve it for final day while keeping Bob on the block.
🧠
Keep Bob on block with three votes and frame tomorrow's solve if he is good, while not letting five alive pass with no execution.
🧠
Keep Bob on block with 3 votes while setting a clear next-day plan if wrong; avoid a no-execution at five alive.
🧠
We need an execution at five. My Soldier claim plus no death makes Bob the best fit for Heidi's yes, and raising prevents a late drop from saving him.
🧠
Reinforce my FT claim, justify my vote on Bob, pressure Bob into standing by his spent-shot claim to neutralize the Slayer threat, and align with Alice and Frank to secure the execution.
🧠
Reinforce my Empath bluff and redirect suspicion toward Alice so that when Bob's execution does not end the game, the town has a pre-planted alternative suspect instead of immediately uniting on Heidi.
🧠
Conserve my ghost vote for final day while encouraging the current majority to hold Bob; set a contingency path if Bob is not Demon.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I must create an alternative to my execution. Alice is strongest Demon if Grace is true, and enough votes can tie or surpass my 4.
📜
Storyteller
Voting starts now for Alice. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
I should not help tie or execute myself. Bob is the better execution today, and a tie at four could cause no execution at five alive, which is dangerous.
🧠
I need Alice to tie or exceed my execution; she is a plausible Demon and I die otherwise. My vote is necessary pressure before nominations close.
🧠
Preserve ghost vote and discourage a tie on Alice; Bob remains the strongest execution from Heidi's yes and David's Soldier no-death explanation.
🧠
Prevent Alice from tying Bob. Keep execution on Bob based on Heidi's yes, David's Soldier no-death, and Bob's weak Slayer claim.
🧠
Prevent a late tie on Alice and keep Bob as execution while setting tomorrow's scrutiny if Bob is good.
🧠
Reaffirm my Fortune Teller claim, prevent a tie on Alice, and ensure Bob dies today so I can eliminate Alice tonight and reach final three.
🧠
Defend Heidi's Fortune Teller result by reminding the town about the red herring mechanic, and keep pressure on Alice so the town splits tomorrow instead of uniting against Heidi.
🧠
Preserve my ghost vote for final day. Alice cannot realistically reach four without multiple ghosts, and I still prefer Bob as today's execution.
🧠
Do not help tie or execute myself. Bob is on block with enough votes; keeping Alice alive preserves Mayor win threat and follows best Demon lead.
🧠
Persuade available voters, especially ghosts, to tie Alice with Bob and prevent my execution based on a possible red herring FT yes.
🧠
Prevent a late tie on Alice and preserve my ghost vote while keeping tomorrow's pressure plan clear if Bob is wrong.
🧠
Do not help tie Alice; Bob remains the strongest execution from Heidi's yes and David's Soldier no-death explanation.
🧠
Avoid tying Bob with Alice. Bob remains the best execution from Heidi's result plus my Soldier no-death explanation; preserve ghost votes.
🧠
The vote is settled. Bob will be executed. Speaking now risks looking defensive or prematurely pivoting, while waiting preserves my calm, confident positioning. I will assess Bob's execution result tomorrow and leverage Grace's red-herring setup to deflect from my FT claim while steering heat toward Alice.
🧠
Reinforce my Empath narrative that clears Frank and Heidi while keeping Alice as the top suspect. Set up Alice for tomorrow's execution if Bob dies today, which puts us in a winning endgame position.
🧠
Alice cannot reach 4 unless another living player flips, so my ghost vote would be wasted. Save it for final day and let Bob execution resolve Heidi/David pressure.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 5 vote threshold.
📜
Storyteller
Alice did not receive enough votes (1/5).
🧠
Lock Bob execution while preparing town to reassess logically tomorrow if he is not the Demon or Scarlet Woman catches.
🧠
Leave clear legacy before my execution: Bob likely dies, so direct final three toward Alice while preserving Heidi-red-herring logic and Frank scrutiny.
🧠
Lock in current execution while setting a clear final-day plan and preserving my ghost vote for maximum impact.
🧠
Avoid derailing Bob execution at five alive, while setting tomorrow's scrutiny plan if he is not Demon.
🧠
Lock in Bob execution without derailing, while setting tomorrow's priorities if he is not Demon.
🧠
Deliver my fake Fortune Teller result now to maintain credibility and set up David as the primary suspect for tomorrow's final three, while keeping the door open for him being the red herring so he does not immediately panic.
🧠
Bob is already executing. Heidi laid a strong FT result on David. Speaking risks tainting her narrative or reminding town of my discredited Empath claim. Silence lets Heidi's argument stand without association to a dead suspected evil player.
🧠
Bob is set to die; I need to prevent town from overvaluing Grace's claimed Empath clears and frame tomorrow's logic around the Charlie-Heidi drunk fork.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 3
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Kill Frank to cut the sharpest analytical threat, reach final three with Alice and David, and set up Alice as the Demon using Grace's fake Empath clear and Bob's final words while keeping David's trust.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Heidi
You chose to kill Frank.
📜
Storyteller(Ghost)
Frank(Ghost)
Good evening Frank. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
David is the hinge of Heidi's Fortune Teller results. Learning Imp or Soldier directly tells us whether to execute him or stop framing a good Soldier tomorrow.
📜
Storyteller(Ghost)
Frank(Ghost)
You chose David. They are the Soldier.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Final three needs consensus. I want Heidi and David to compare the two worlds and avoid wasting the day or trusting an unproven Mayor claim.
🧠
Share my night result with key alive players and narrow final three away from David unless a poisoning world explains it.
🧠
Coordinate ghost votes and gather freshest private claims before final three nomination; we need spend votes only on the likely Demon.
🧠
Coordinate with the most mechanically confirmed pair and frame Heidi as the final Demon before nominations.
🧠
Get Frank's death info and align ghost votes before final nominations; Ravenkeeper result may decide Alice versus Heidi versus David.
🧠
Discredit Frank's Ravenkeeper claim to Alice and David so they doubt his whispered info and consider executing each other instead of Heidi.
🧠
Secure Alice's vote by reinforcing the Fortune Teller chain, discrediting Bob's conflicting Slayer shot using Alice's knowledge of her own good role, citing Eve's clear, and framing David as the only logical demon.
🧠
Consult trusted dead players before final nominations and test Frank's Ravenkeeper claim against Grace's contradiction.
🧠
Get Frank's night death information before nominations and align dead votes around the final execution.
🧠
Confirm my mechanical result to David and Eve, address the Grace contradiction, and push the final choice toward Alice while preserving poisoning caveat.
🧠
Get Frank's night-death information so I can decide which final three player deserves my ghost vote.
🧠
Resolve the conflict over Frank's Ravenkeeper result and get Eve's trusted final-three read before nominations.
🧠
Get Frank's night-death information urgently so my ghost vote can follow the strongest mechanical world in final three.
🧠
Inform Heidi that Alice is Mayor so she understands that no execution means a good team victory today, and can craft her argument to David accordingly.
🧠
Alice is the swing vote because David will almost certainly vote for me after being named by the FT. I need to lock in Alice's trust in the Fortune Teller chain so she votes with me to execute David, which leaves two alive and wins the game for evil.
🧠
Force the final two suspects to commit to coherent worlds before nominations, exposing contradictions and helping me choose correctly.
🧠
Lock the living good votes onto Alice before nominations; prevent Mayor no-exec or a split that lets Demon survive.
🧠
Give exact Ravenkeeper result to ghost voters and stop Grace's false rumor before nominations; push the final choice toward Alice, not mechanically cleared David.
🧠
Coordinate final alive voters and signal I can spend ghost vote. Frank's Ravenkeeper result shifts me toward Alice, but I want last objections before nominations.
🧠
Frame the final logic before nominations and signal that Heidi is my likely Demon unless David can explain Frank and the no-death better.
🧠
Coordinate final-three votes around Alice, using Frank's Ravenkeeper result to avoid wasting execution on David.
🧠
I need to convince David that Alice is the Demon using a Mayor bluff. If he believes Heidi's Fortune Teller results and executes Alice, evil wins instantly in final two.
🧠
Convince David that Alice is the Demon by offering a coherent world where Grace poisoned both me and Frank, making my N1 result and Frank's Ravenkeeper result unreliable, while my N2 result correctly identifies Alice. Also highlight that a real Mayor would want no execution, but Alice is pushing for one.
🧠
Coordinate the final execution on the strongest Demon candidate and prevent Alice's Mayor bluff from causing a no-execution loss.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am known evil, so any direct claim I make will likely be inverted by David. By publicly stating the truth—that Alice is Mayor and Heidi is the Imp—I trigger reverse psychology. David will suspect I am trying to save Alice, conclude she is the Demon, and execute her, which wins the game for evil immediately.
🧠
Counter Grace's evil claim and lock the living votes onto Alice before nominations end.
🧠
Final three requires execution. I know I am good; Frank's night-death RK result and David's no-death Soldier claim make Heidi the best Demon candidate.
📜
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to make sure David does not vote for me by highlighting that Grace admitting she is Spy proves she has been lying all along, so her current plea is just another evil deception. I must remind David that he knows he is Soldier, Frank checked him, and Alice is the only remaining demon candidate.
🧠
I have already seeded maximum confusion with contradictory public and private statements. Speaking again risks clarifying my deception or giving David a reason to spite-vote Heidi. Silence lets my reverse psychology stand: David may reason that as an evil player, my public call to execute Heidi means Heidi is good and Alice is the Demon.
🧠
Stop a likely misexecution on Heidi and preserve my ghost vote for Alice, the best Demon candidate in final three.
🧠
I nominated Heidi as the best Demon candidate; my vote is needed to put pressure on David and secure execution if he agrees.
🧠
Prevent Heidi execution and signal a decisive Alice nomination next; final 3 requires executing the best Demon candidate.
🧠
Preserve my ghost vote for Alice, the likely Demon, and prevent a mistaken Heidi execution in final three.
🧠
Stop a likely wrong Heidi execution and preserve my ghost vote for Alice, the stronger Demon candidate in final three.
🧠
Avoid wasting my ghost vote on likely Drunk Heidi; push final execution onto Alice, the only Demon candidate fitting Grace Spy and David Soldier.
🧠
Let my nomination fail safely since David and ghosts confirmed they are not voting for me. Preserve my life so David and I can execute Alice next and secure the evil win.
🧠
David is already convinced Alice is the Demon and has promised to nominate her. Speaking could only make him doubt that conclusion or suspect an evil trap. I must stay silent and let the town execute Alice on their own.
🧠
Do not spend my ghost vote on Heidi; preserve it to execute Alice, who is the best Demon candidate from the Grace Spy, Charlie, Eve, and Frank chains.
🧠
Keep my vote on Heidi and try to persuade David or a ghost that Grace's confession is timed to save Heidi and frame me.
🧠
Do not put Heidi on the block. Preserve living vote for Alice, the likelier Demon by the Spy/Undertaker/Librarian chain and Frank's Soldier confirmation.
🧠
Reinforce David not to vote Heidi and preserve my ghost vote for the likely Demon, Alice.
🧠
Preserve my ghost vote for Alice and avoid accidentally executing likely Drunk Heidi in final three.
🧠
Preserve my ghost vote for Alice; voting Heidi conflicts with the strongest mechanical chain and could lose immediately.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 2 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (1/2).
🧠
With one tick left in nominations, I must put Alice on the block immediately. David has committed to executing her. A majority of two living voters will execute her and leave only two players alive, securing the evil victory.
📜
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution; with 3 alive, no execution triggers Mayor win. Reframe Grace's Spy reveal as manipulation and Heidi's info as false.
🧠
Register my vote to execute Alice. With only three alive, her Mayor ability wins for good if this vote fails. I need to vote and hope David or Bob provides the second vote to reach execution threshold.
🧠
I am a discredited admitted Spy. The ghosts distrust me and want Alice dead. By desperately begging them NOT to vote and claiming Alice is Mayor, I reinforce their belief that Alice is the Demon and provoke them into using their held ghost votes to spite me.
🧠
It is final three and Alice is the best Demon candidate. Heidi likely Drunk, David is mechanically supported Soldier, so I must spend my ghost vote to execute Alice.
🧠
It is final 3 and no execution only wins if Alice is truly Mayor. The cleaner chain makes Heidi drunk and Alice Demon, so I must secure Alice's execution.
🧠
It is final three and Alice is the best Demon candidate. Spending my ghost vote ensures the execution happens and prevents a Mayor bluff from winning evil the game.
🧠
Alice is the cleanest Demon world and this is final three. Extra votes ensure execution; saving a ghost vote no longer matters if we win now.
🧠
This is final three; no execution risks trusting a contested Mayor claim. The strongest mechanical chain makes Alice Demon, so I must spend my ghost vote.
🧠
Last chance to get David to remove his vote and allow Mayor win with no execution at final three.
🧠
Secure Alice’s execution by keeping David’s vote locked, ensuring we reach two players alive with the Demon surviving for an evil victory.
🧠
Alice is arguing I used reverse psychology; if I stay silent, David might waver. By doubling down on begging him to save Alice, I reinforce that she is the Demon and ensure he keeps his vote up for the evil win.
🧠
Maintain votes on Alice in final three; counter Alice and Grace's last-second appeal so David does not retract.
🧠
Keep pressure on Alice and signal I will not retract; final three requires execution and most mechanical worlds point to Alice.
🧠
Reinforce the correct execution and prevent David or ghosts from pulling votes off Alice in final three.
🧠
Reinforce the Alice execution while keeping my ghost vote committed; final three requires executing the most likely Demon.
🧠
Reinforce the final vote on Alice and prevent David or ghosts from lowering hands; spending my ghost vote is correct in final three.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
Eve(Ghost)
Ghost vote used by Eve
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Make a final record for any unexpected continuation and emphasize that Grace's timing served Heidi, not me.
🧠
The execution is locked in. Alice will die, leaving two players alive with the Demon surviving, which satisfies the evil win condition. No further action is required.
🧠
Deliver a final villainous reveal confirming Alice was indeed the Mayor and that the town's distrust of my confession handed evil the victory. The game is mathematically won; this speech serves only to solidify the narrative of their mistake.
🧠
Lock in Alice execution and discourage any last-second nomination that could muddy final day decision.
🧠
Alice is already on the block with the strongest logical case. A new nomination can only create confusion, so I should let the execution resolve.
🧠
Lock the consensus and prevent evil from creating doubt or a tie that could save Alice at the last moment.
🧠
Alice is already on the block with the best-supported Demon world. Speaking more risks muddying consensus; let nominations close.
🧠
Lock in the Alice execution and prevent last-second confusion or alternate nominations from evil pressure.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
🏁

Game Over

Two Players Left
Winner: Evil