Game Detail

Players

Alice (Librarian) Bob (Chef) Charlie (Butler) David (Imp) Eve (Saint) Frank (Recluse) Grace (Baron) Heidi (Undertaker)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil256,55839,097$0.1228
Good735,368187,550$3.9126

Event Transcript

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Grace. Your safe bluffs are: Mayor, Virgin, Washerwoman
📜
Storyteller
Alice
Good evening Alice. You are the Librarian. Either Eve or David is the Saint.
📜
Storyteller
Bob
Good evening Bob. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
With no information Night 0, pick a likely active voter to preserve my ability to vote. Choosing a neighbor also makes it easier to coordinate early tomorrow.
📜
Storyteller
Charlie
You chose Bob to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Share Chef 0 early to start an info network with my neighbors, and collect their claims so we can later use Chef 0 to eliminate adjacency worlds and narrow demon/minion seats.
🧠
Share my starting Librarian info privately to build a trust circle and to prevent an accidental Saint execution, while noting how it interacts with Bob’s Chef claim.
🧠
Establish a credible bluff early and start gathering information on Frank's alignment and potential roles.
🧠
Build a small trust network early, collect any N0 info, and keep my true Saint role hidden while steering town toward reliable execution targets.
🧠
I am establishing my bluff (Washerwoman) early to Eve and Frank, who initiated contact, to gain trust and blend in as a helpful townsfolk.
🧠
Coordinate with the two info roles while keeping my Outsider claim private to a small group; ensure Bob knows my vote constraint so we can control executions and avoid a Saint loss.
🧠
Coordinate early with a small trusted circle, share my Recluse status to contextualize any future evil registers, and start a private claim log without outing it publicly.
🧠
Start a small trusted network by collecting Alice and Grace claims while keeping my Undertaker identity hidden for now; set up future verification via execution info.
🧠
Confirm whether Eve or David will privately claim Saint to validate Alice, and spread Chef info to help seat-mapping while limiting public exposure.
🧠
Answer Heidi, build a trust circle, and steer Day one away from a catastrophic Saint execution while gathering her info role to form an execution plan.
🧠
Validate the Librarian's claim to build trust and protect my Demon (David) by reinforcing the idea that he is an Outsider (Saint) who should not be executed.
🧠
Secure a private confirmation with Bob to validate the Librarian info so town avoids executing me, while keeping my Saint status from becoming public leverage for evil.
🧠
I want to build trust with Eve and Frank while subtly casting doubt on Alice's Librarian claim and Bob's Chef claim, aligning with my role as the Imp by sewing confusion.
🧠
Confirm or falsify the Saint ping and gather early role claims without outing them publicly, while sharing my Butler voting restriction for today.
🧠
Get Alice to state her exact Librarian info and remind her I am Recluse so I can misregister; also nudge Grace not to bluff Washerwoman and create needless role conflict.
🧠
Get more role claims and starting info quickly, cross-check Chef and Librarian worlds, and steer Day 1 execution away from possible Saint while setting up a useful Undertaker read.
🧠
Heidi is hearing a conflicting Chef claim from Grace. I need to correct it and ask Grace directly, to resolve the conflict and tighten the outsider count and evil placement.
🧠
Confirm my Librarian names for Frank, and use outsider-count math to test for Baron or lying outsiders, so town avoids a Saint loss and focuses suspicion correctly.
🧠
I want to sow confusion regarding Bob's claim and reinforce the idea that David is the Saint, protecting my Demon.
🧠
Privately confirm Saint to Charlie to prevent accidental execution, then align on outsider count and Chef zero adjacency constraint to guide who to suspect.
🧠
I need to coordinate with my Minion, Grace, to ensure our stories align and that we are not contradicting each other's bluffs.
🧠
Update Bob and Alice that Eve privately confirmed Saint and outsider count suggests Baron. Helps plan nominations and avoid executing the Saint, while narrowing evil candidates using Chef zero.
🧠
Reply to Heidi, lock in my true Outsider claim, and steer town away from a possible Saint execution while highlighting the key conflict (two Chefs) for a safe Day 1 resolve.
🧠
Coordinate with Alice and Grace on the Chef conflict and outsider-count weirdness, and steer a safe Day 1 execution away from potential Saint while setting up an Undertaker confirmation tonight.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Resolve the only hard claim conflict (two Chefs) without risking a possible Saint execution; execution gives mechanical info and narrows demon candidates.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Persuade town not to execute me day one, share my Chef 0 and outsider-count reasoning, and redirect suspicion toward the conflicting Chef claim while avoiding a potential Saint execution.
🧠
I nominated Bob on the clear Chef conflict; voting yes pressures resolution while avoiding a possible Saint execution and can catch evil early.
🧠
Vote to execute in the clearest Day 1 conflict, avoid the possible Saint candidates, and secure Undertaker confirmation to drive Day 2 logic.
🧠
Vote to execute a safe target who is not in my Saint pair, resolving the only hard claim conflict and potentially catching evil early.
🧠
I will vote for Bob to resolve the Chef conflict, which reinforces my bluff as the Chef and eliminates a good player. By being the deciding vote, I appear committed to resolving the conflict, which helps build trust while removing opposition.
🧠
Try to prevent a low-signal Day1 execution and keep a potentially useful info role alive; also create public record of who is pushing the kill.
🧠
I need to help execute the Chef (Bob) as it is a powerful role and my minion Grace has already voted for him. Executing a Townsfolk is beneficial for the evil team.
🧠
Clarify why I am not voting due to Butler restriction, and gently push for caution so town does not misread my lack of vote or auto-execute without considering implications.
🧠
Do not spend my vote on my own execution; conserve influence and let the vote count fail if possible, then use Chef 0 to guide tomorrow’s deductions.
🧠
We already have enough hands to execute. I want to keep pressure on the clearest claim conflict while avoiding Saint risk, and frame tomorrow’s follow-up if we are wrong.
🧠
Keep the Day one execution on a clean claim conflict, avoid possible Saint targets, and set up Undertaker confirmation tonight to narrow suspects tomorrow.
🧠
Reduce the vote count to try to prevent an uninformative day one execution that does not mechanically resolve the Chef conflict, while keeping focus on protecting the possible Saint.
🧠
I need to maintain pressure on Bob to ensure he gets executed, as he is my main competition for the Chef bluff. Keeping my vote raised confirms my commitment to the town that I am the 'truthful' one.
🧠
Secure a Day 1 execution on a high-impact claim conflict that avoids the Saint risk, creates strong follow-up logic, and has a decent chance to hit evil.
🧠
I want to support the execution of Bob to remove a potentially useful good player (Chef) and sow confusion by supporting the minion's push. Voting for Bob helps the evil team eliminate a threat while maintaining my Washerwoman cover.
🧠
Voting likely passes without me. I want to frame tomorrow’s logic: resolve Chef conflict via execution info, re-check Outsider count for Baron, and avoid accidental Saint execution.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Get a later nomination to reach at least 5 votes so I come off the block, while targeting the most suspicious driver of the Chef-claim conflict.
📜
Storyteller
Voting starts now for Grace. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
I need to defend myself against Bob's counter-nomination. By dismissing it as a desperate move and reinforcing the alliance with Frank and David, I try to solidify my position while keeping the focus on Bob's likely execution.
🧠
I must try to move the block off me. A tie keeps me on the block, so I need Grace to reach 6 votes. Voting also enables Charlie the Butler to vote with me if he chooses.
🧠
Prevent a tie that leads to no execution. Keep the town focused on resolving the Chef conflict by letting Bob remain on the block.
🧠
Prevent a tie and ensure we get a Day one execution so I can get Undertaker information tonight to resolve the Chef conflict tomorrow.
🧠
Prevent a tie that could cause no execution, and steer town away from executing Eve or David due to my Librarian Saint ping.
🧠
Reduce chance of an accidental tie that cancels the execution, and reinforce caution about executing Saint candidates without outing myself directly.
🧠
The town is clearly voting to execute Bob and explicitly refusing to vote for Grace to avoid a tie. I should stay silent and let Bob get executed, as he is a good player and it helps my team. My Minion Grace is safe.
🧠
As Butler with Bob as master, I am allowed to vote since Bob is voting, but I will withhold to avoid a 5-vote tie that could cancel today’s execution and stall town info.
🧠
I am currently nominated by Bob, but the town seems to be supporting me and planning to keep Bob as the primary candidate for execution. I should stay silent and avoid drawing attention to myself while the voting proceeds, ensuring Bob gets executed.
🧠
Try to prevent my execution or at least leave actionable Chef and Outsider-count logic; push town to consider a tie or no-exec as better than killing an info role D1.
🧠
Prevent a tie and secure a D1 execution that generates information while avoiding the Saint candidates flagged by the Librarian.
🧠
Prevent a tie that causes no execution. Secure Bob’s execution so we gain mechanical info tonight and can use tomorrow’s discussion to resolve the Chef conflict and Saint candidates safely.
🧠
Do not create or enable a tie that could lead to no execution day one; keep Bob on the block and preserve my Saint-protection info for tomorrow.
🧠
Prevent a tie that cancels the execution and costs town momentum; keep focus on getting actionable info tomorrow without risking a Saint execution.
🧠
I want to ensure Bob gets executed to eliminate a potentially troublesome player while keeping Grace (my minion) alive. Voting for Grace creates a risk of a tie, which could lead to no execution. Avoiding a vote is the safest way to ensure Bob dies.
🧠
Prevent a tie and ensure we get a Day one execution. As Butler with Bob voting, I could vote Grace, but I choose not to so we do not risk no execution.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 6 vote threshold.
📜
Storyteller
Grace did not receive enough votes (1/6).
🧠
Reinforce the push to execute Bob, who is a good player, while appearing reasonable and cooperative to the town. Ensure no other nominations occur.
🧠
Last-second: try to redirect to a better execution, and if I die, leave clear guidance: my Chef 0, Grace/Frank suspicion, and protect likely Saint to avoid auto-loss.
🧠
Lock in the D1 execution on the clearest conflict, prevent a tie or panic pivot, and set up clean questions for Day 2 while avoiding Saint-risk executions.
🧠
Prevent a tie or late pivot that causes no execution, because an execution today gives the town solid mechanical info and momentum into Day 2.
🧠
Prevent a tie or last second panic nomination, keep the execution today, and remind town to avoid the Saint candidates while setting tomorrow’s plan to resolve the Chef conflict.
🧠
Lock in that I am the Saint so good never executes me, and frame the Outsider count as potential Baron info for tomorrow while keeping today’s execution clean.
🧠
I need to blend in with the town's decision to execute Bob, who is not me (the Demon). By agreeing with the majority and pushing for Bob's execution, I appear helpful and supportive of the town's logic, which keeps suspicion off myself.
🧠
With little time, avoid creating a tie. Reinforce key mechanical notes: Saint safety, Chef conflict tracking, and outsider count, so town has a clear plan tomorrow.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 1
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is being very vocal and is trying to 'solve' the board by assigning roles. Removing her now eliminates a potential threat to my cover and disrupts the town's logical progression.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
David
You chose to kill Alice.
📜
Storyteller
Heidi
Good evening Heidi. You are the Undertaker. You learn that Bob was the Chef.
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
I want my vote available on key executions and to be chained to someone I can coordinate with easily. Heidi is engaged, likely to vote when asked, and not a current top suspect.
📜
Storyteller
Charlie
You chose Heidi to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Coordinate with my Minion Grace to establish a bluff and plan for the coming vote.
🧠
Get Grace’s exact Chef number and David’s Washerwoman info to lock outsider count and use seating adjacency to narrow Imp/Baron candidates before nominations.
🧠
Share my Undertaker confirmation that Bob was Chef, focusing the group on resolving Grace’s false Chef claim and prompting others to share their info before nominations.
🧠
Lock in Heidi’s Undertaker info, share my Outsider status and voting constraint, and push for a clear plan: pressure Grace’s claim and likely execute Grace if no better lead.
🧠
Get Heidi and Charlie aligned on my only hard info, highlight the Outsider-count problem, and steer nominations away from risky Saint executions while pressuring likely evils.
🧠
Get key alive players using the Chef0 adjacency constraint and the Chef-claim conflict to focus nominations; verify Butler mechanics and recover Alice’s last info before nominations.
🧠
I need to maintain my cover as a Chef while coordinating with David to keep our team safe and suspicious off us. I also need to provide Eve with a plausible answer to deflect her questioning.
🧠
Coordinate with Heidi and Charlie, reveal I am Recluse to prevent bad mechanical reads on me, and steer town toward executing the most mechanically inconsistent player (likely Grace).
🧠
I need to establish my role as Washerwoman and create doubt about Charlie or Frank, potentially setting them up as execution targets, while staying friendly with Eve to avoid suspicion.
🧠
Resolve the Washerwoman-Virgin conflict by directly checking with Charlie and Frank and proposing a safe Virgin test, to narrow demon candidates before nominations.
🧠
Get David and Eve claims and their reasoning on Outsider count and Grace. Align good players on a strong execution target before nominations; set up follow-up Undertaker confirmation.
🧠
Resolve the Virgin or Washerwoman confusion, clear me mechanically via a Virgin test, and keep focus on executing Grace so Undertaker info can confirm and narrow Demon candidates.
🧠
Coordinate with key alive voices to frame the likely Baron-plus-Imp world, keep Saint safe, and steer nominations toward the most mechanically suspicious candidates.
🧠
Warn likely-good players about the Chef conflict and the strong implication on Grace, while gathering their roles/info fast before nominations.
🧠
Deflect suspicion from David, my Demon, and sow seeds of doubt about the 'dead player information' to keep the town from focusing on the Demon. I will suggest we shift focus to Charlie to create more friction in the good team.
🧠
Stop the Virgin distraction, confirm my Outsider status to Eve, and coordinate a clean plan: execute Grace today, then use Undertaker info and nomination behavior to solve for the demon tomorrow.
🧠
I need to cast doubt on Bob's reliability as a dead player to protect Grace. By questioning the validity of the deceased's information, I create uncertainty and defend my fellow evil player.
🧠
Coordinate a clean, town-wide plan: push execution on Grace (Chef conflict with UT-backed Bob) while flagging WW inconsistency as possible poisoning, and keep me safe as Saint.
🧠
Get precise claims from Grace and David, resolve contradictions around Chef and Washerwoman pings, and set up the best execution today with a clean UT check tonight.
🧠
Lock in a mechanically grounded execution (Grace) while resolving the Washerwoman Virgin claim via a quick nomination test, and coordinate votes since my Butler restriction depends on Heidi.
🧠
Coordinate a safe Day 2 execution away from the Saint pair, use Outsider count and Chef 0 to narrow suspects, and get Heidi/Charlie aligned on a nomination plan.
🧠
Use my dead, conflict-heavy Chef info to unify Charlie and Frank around a clear execute target or force Grace to explain, while checking Charlie’s Butler story and Frank’s Recluse claim for consistency.
🧠
I need to backtrack on my Chef claim now that Heidi has 'confirmed' Bob as the Chef. By claiming I might be the Drunk, I can explain away my false claim while appearing cooperative and avoiding direct accusation of being evil.
🧠
Align Heidi and Eve on the clean mechanical play: Bob was confirmed Chef, so Grace’s Chef claim is false. Push Grace execution today; use UT result to resolve Baron versus other evil worlds.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to pivot away from my failed Chef claim now that the Undertaker confirmed Bob's role. Admitting I might be the Drunk is a classic way to explain away a false claim while staying alive. I want to shift suspicion onto Charlie to keep the town distracted from the Demon.
🧠
Push the strongest mechanical contradiction. Executing Grace either removes evil or validates Heidi’s Undertaker claim and locks in world-building for final 5.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against Frank's nomination and cast doubt on the reliability of the Undertaker information to survive the vote.
🧠
Secure Grace execution to resolve the hard Chef conflict and generate an Undertaker check; either catches an evil or clears a good and narrows Demon candidates quickly.
🧠
To defend my Minion Grace by casting doubt on the necessity of her execution, framing it as a wasted day and potentially saving her from being executed.
🧠
Use my ghost vote to help secure Grace’s execution, since the Chef conflict is the strongest mechanical lead and an Undertaker check can resolve multiple worlds quickly.
🧠
I will publicly decline to spend my ghost vote and push town to conserve resources and not execute a likely good player just to resolve a claim fork.
🧠
Grace is the biggest mechanical contradiction today. My vote helps secure an execution that either removes evil or produces an Undertaker datapoint to solve the Chef fork.
🧠
Secure Grace’s execution to resolve the Chef claim fork and get a strong Undertaker check tonight, while avoiding the Saint candidates.
🧠
Heidi is my master and is voting, so I can legally vote. Grace is the best execution to resolve the Chef conflict and generate an Undertaker check; my vote helps secure the majority.
🧠
I am being executed. I need to plead my case or create enough doubt to stop the execution, although it seems the votes are already cast. I am trying to sound like a confused townsfolk who might just be the Drunk.
🧠
Keep votes consolidated to execute Grace and gain Undertaker-confirmable info, resolving the Chef fork and driving the game toward a smaller demon pool.
🧠
The town has clearly decided to execute Grace. As the Demon, distancing myself from my minion is crucial for survival. I will vote with the town to maintain my cover as a helpful and logical player, rather than appearing as a protector of an exposed minion.
🧠
My vote is unnecessary here because living votes already execute Grace. I will retract to preserve my single ghost vote for the endgame.
🧠
Try to stop a likely wasted execution on Grace by getting enough hands to drop below majority, and redirect suspicion to Frank or Heidi while keeping Saint candidates safe.
🧠
Keep the vote on Grace to resolve the Chef fork with an Undertaker anchor, and reduce the chance suspicion drifts onto me as Saint while we still lack hard info.
🧠
Keep votes on Grace to resolve the biggest mechanical fork. An Undertaker-confirmed role tomorrow anchors the whole game state and stops us from spinning on claims.
🧠
Keep town focused on the clearest mechanical fork. My vote is constrained by Butler, and Heidi is voting. Encourage follow-through so we get a hard Undertaker checkpoint tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to be executed. I need to leave a seed of doubt and paranoia for the town. By accusing Frank of being calculated and suggesting the Demon is hiding, I hope to sow discord among the survivors after I am gone.
🧠
Lock in the clean execution on Grace and prevent a last-second tie. Set up tomorrow’s decision tree: if Undertaker confirms something like Baron/Drunk/Minion, we refocus suspects logically.
🧠
I need to create doubt about the execution of my Minion, Grace. By sowing suspicion on Frank, I hope to shift the focus away from her. I'm also framing Charlie to create conflict.
🧠
Steer town to use today’s execution as a mechanical fork, but pre-commit to reassessing Frank and Heidi tomorrow so evil cannot snowball the narrative.
🧠
Voting is done, so I will minimize last second chaos, set clear expectations for tomorrow’s Undertaker info, and keep town away from executing the Saint candidates while we reassess Frank and Heidi.
🧠
Keep today clean: avoid tie or panic noms, protect myself as Saint, and set up clear asks for tomorrow so we can pivot fast based on Undertaker result.
🧠
Lock in no-tie, set expectations for my Undertaker result on Grace, and keep focus on mechanical resolution of the Chef fork while preventing last-second chaos.
🧠
Prevent a last-minute tie, lock in a clear plan for tomorrow’s mechanical check, and set suspicion markers on Frank and Heidi if Grace looks good.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 2
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
I need to kill the player providing reliable information to the town. Heidi is the Undertaker, and she is confirmed to be getting information on Grace tonight. Killing her now stops her from revealing Grace's role and disrupts the town's mechanical progress.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
David
You chose to kill Heidi.
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
I want my vote available to execute likely-evil Frank. Picking Eve as my master avoids being vote-locked by Frank or a potentially-demon David and should keep me aligned with a likely-good voter.
📜
Storyteller
Charlie
You chose Eve to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
I want to sow discord and shift suspicion onto Frank to protect myself. Charlie is a key player, and if I can get him to doubt Frank, it makes my survival easier during nominations.
🧠
Get living players to resolve the Saint ambiguity and Outsider count, creating a clear execution pool for today while protecting town from a catastrophic Saint execute.
🧠
Charlie has fresh whispers from Alice and David; verifying Butler night choices and his intel can expose lying worlds and pick a safe, high-value execution target (not me) today.
🧠
I cannot confirm Grace, so I should steer the living toward a mechanically consistent solve. Outsider count and David’s clashing Washerwoman claim make David a key execution candidate today.
🧠
Get Heidi’s final Undertaker info and lock a logic chain for today’s nomination. Also soft-out my Recluse status so others don’t overtrust alignment pings.
🧠
Support the Demon by guiding him to exploit the confusion caused by the Undertaker's death. Since I am dead, I cannot act directly, so I must advise David to control the narrative.
🧠
Coordinate with Eve and Frank on my Butler vote restriction and align on a David-versus-Frank execution plan, while checking if anyone has Undertaker info on Grace.
🧠
Get Heidi’s last Undertaker info and use Chef 0 adjacency to narrow demon candidates for today’s execution, saving my ghost vote for a decisive majority.
🧠
I need to sow discord and shift suspicion away from myself while targeting Eve as a potential candidate for the Saint claim, which is dangerous for me since I am the Imp. Directing attention to Frank and Charlie helps me avoid being the focus.
🧠
Heidi’s Undertaker result on Grace is the key mechanical check from last night; getting it now lets town focus nominations and avoid executing possible Saint.
🧠
Coordinate a David execution plan while respecting Butler voting, and solicit any fresh dead-player info to rule out worlds where Frank or Charlie are actually evil.
🧠
Answer Alice’s direct question and align Charlie on the key fact: no Undertaker confirmation on Grace, so we must solve the game via claim conflicts and outsider math.
🧠
Get hard mechanical or social reads from Heidi/Alice ghosts, especially any Undertaker result on Grace and who they suspect, to choose the correct Day 3 execution.
🧠
Remind the Demon to use the chaos to his advantage now that the Undertaker is dead. Encourage him to shift focus onto the Saint to avoid execution.
🧠
Get a hard statement from David whether he could be the Saint and details of his Washerwoman ping, to avoid a losing Saint execution and to pick the safest, most informative nominee.
🧠
Get Heidi’s Undertaker read on Grace and any private info from Alice to decide which live player best fits demon/minion under Chef=0 before nominations.
🧠
To deflect Charlie's suspicion of my Washerwoman claim and push suspicion onto Frank to survive the day.
🧠
Get Charlie and Bob aligned on the key mechanical point: Heidi had no Grace Undertaker, Outsider count implies Baron, and the safest executions are David or Frank, not Eve.
🧠
Get dead players' latest info to confirm whether David execution is safe and best; especially Alice Librarian and Bob Chef adjacency constraints.
🧠
Get living decision-makers to see the strongest mechanical case: outsider math makes David’s Washerwoman claim impossible in the Baron world and suspicious otherwise, so push David execution today while avoiding the Saint risk.
🧠
Get any hard info from ghosts, especially if Heidi got Undertaker on Grace. That will anchor whether Grace was Drunk/lying and help decide between David and Charlie today.
🧠
I have already communicated the necessary strategy to the Demon. Since I am dead, my primary role now is to observe the discussions and use my ghost vote strategically to protect the Demon when the time comes. I will wait to see how the town reacts to Heidi's death.
🧠
Align Eve and Frank on the strongest mechanical case (Baron world makes David impossible) and ensure Eve votes so I can vote, maximizing odds to execute the Demon today.
🧠
Push a decisive execution path using Chef zero and voting history: prioritize David or Frank, keep Eve off the block unless evidence forces it, and coordinate ghost votes late.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
David is the only living player whose claim is mechanically impossible if Baron explains the Outsider count, and his Washerwoman story conflicts. Executing him either wins or clarifies final three.
📜
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against Frank's nomination by questioning his motives and denying the Saint claim, shifting suspicion back to him.
🧠
Secure David’s execution while we have numbers, and enable Charlie’s Butler voting chain via Eve also voting, to maximize chance we hit the Demon or key evil today.
🧠
I am a ghost. David is my Demon. I must NOT use my ghost vote to vote for David, as that would help the good team execute the Demon and end the game. I will remain silent and wait for the voting outcome.
🧠
Get Eve to vote so I can legally vote as Butler, and push through the most mechanically supported execution (David) to narrow demon candidates.
🧠
At 4 alive, a wrong execution can instantly lose after the night kill. I will not vote David through without Demon-level certainty, and keep a final 3 chance tomorrow.
🧠
With four alive, a wrong no-exec likely loses. David is the best mechanical suspect, so I should spend my ghost vote to secure the execution now.
🧠
Guarantee the David execution goes through even if another ghost vote does not count; David is the safest high-impact kill given my Saint ping.
🧠
Execution on David is already mathematically secured without my vote. I will conserve my single ghost vote for a later, higher leverage day or final three.
🧠
I need to survive the vote. Frank has pushed a strong case against me, so I must sow doubt about his motives and portray myself as a victim of his aggressive play. I'll deflect by attacking Frank's credibility directly.
🧠
Push Eve to vote so Charlie can legally vote, secure David execution, and frame David’s self-defense as non-mechanical compared to outsider-count logic.
🧠
Support the Demon (David) by casting doubt on the accuser (Frank) and urging players not to execute. Sowing discord and protecting the Demon is the primary objective.
🧠
Get Eve to vote so I am allowed to vote, and push through the mechanically strongest execution today: David.
🧠
Vote David to resolve the strongest mechanical contradiction, and to let Charlie (claiming Butler) legally vote with me. If David is evil we win fast; if not, we reassess Frank/Charlie tomorrow.
🧠
Use my ghost vote and a short mechanical argument to keep the town focused on executing David, the cleanest resolution of the Outsider math and Washerwoman conflict.
🧠
Conserve my single ghost vote for late game while the David execution should already have enough votes from living players and Heidi.
🧠
There are already enough living votes on David; I should conserve my single ghost vote for endgame leverage and avoid being manipulated into spending it early.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: David with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am trying to sow doubt one last time before I am executed, casting suspicion on Frank to potentially prevent the final vote from being finalized or to sow discord for the remaining players.
🧠
Lock in the David execution, discourage a tie or last-second counter-nomination, and frame the next-day plan so town stays coordinated if David flips good.
🧠
My goal is to protect the Demon (David). He is on the block and currently set to be executed. I need to cast doubt on Frank's logic to try and stop the execution. I have a ghost vote, but the voting phase for David is already closed/past. I will try to influence the remaining discussion to prevent further nominations or to cast doubt.
🧠
Keep the group from derailing into extra nominations, reinforce the clean mechanical reason for David today, and set a clear contingency plan to check Frank next if David flips good.
🧠
With four alive, executing a non-Demon likely loses tonight. I will nominate Frank to create an intentional tie option and force a final-day solve instead of a potentially game-losing execution.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent an immediate losing execution on me and steer town to the safest line: only execute today if fully confident, otherwise accept a tie and reassess at final three.
🧠
I need to convince the town to not execute me. By framing Frank as a manipulative Demon pushing for my death, I hope to sow enough doubt that they hesitate to vote for me, or perhaps vote for Frank instead. My goal is to survive this nomination.
🧠
I need to force a tie to save my Demon, David. If the vote is tied, no one is executed, buying us another night to survive and potentially win. I will vote for Frank to try to get a 3-3 tie.
🧠
Prevent an accidental 4th vote that executes Frank, while encouraging a controlled tie if town wants no execution today.
🧠
Steer town away from an unnecessary tie and maximize chance to end game by executing the mechanically most suspect player, while preventing accidental execution on Frank.
🧠
Prevent an instant loss from a wrong execution at four alive by pushing for a tie unless the alive players are truly certain David is the Demon.
🧠
At four alive, executing wrong likely loses tonight. I am not certain David is Demon. Using my ghost vote to aim for a tie buys one more day to solve the Outsider contradictions.
🧠
At four alive, executing the wrong player likely loses immediately. My ghost vote can create a tie on Frank to force no execution and buy a final day to solve.
🧠
Lock in exactly three votes to force a tie and avoid an immediate loss from executing the wrong player at four alive, while preventing the vote from accidentally reaching four on me.
🧠
I am on the block and currently tied with Frank in terms of votes. To ensure my survival and force a "no execution" day, I need to make sure the vote for Frank hits the tie threshold (3 votes) but does not exceed it. Since there are already 3 votes for Frank, I should not add my own vote to avoid exceeding the tie or changing the outcome. Wait, the prompt says I can raise my hand. Wait, if I raise my hand for Frank, I am voting for him. I am already at 3 votes. Frank is currently at 3 votes. If I want to ensure the tie, I shouldn't add more votes to Frank. Actually, I am the one on the block. If I am executed, I lose. I need to survive. Voting for Frank creates a tie, which leads to no execution today. This is good for me. I should vote for Frank to ensure the tie holds. Wait, there are already 3 votes. If I vote for Frank, that makes 4. A tie is 3. I should not vote for Frank if there are already 3. Wait, is it 3 votes to tie? Yes. Alice, Bob, and Grace have voted. That is 3. I should NOT vote. I should wait. Wait, no, I am David. The prompt says "raise your hand to vote". The game says "We already have enough for a tie." So I should NOT vote. I will use the wait action.
🧠
I need to prevent a majority for Frank to force a tie, saving David from execution. Currently, there are 4 votes for Frank (including mine). Lowering my hand brings it to 3, which creates a tie and stops the execution for both of them.
🧠
Lock in exactly three votes on Frank to create a tie or at least avoid 4 votes, preventing an immediate wrong execution at four alive.
🧠
Lock in the 3-vote tie on Frank to avoid an accidental execution and preserve a Day 4 solve, while keeping my hand down to respect Butler/vote math.
🧠
Prevent an accidental fourth vote that executes Frank. Lock in the tie so town gets another day, since we cannot afford a wrong execution at four alive.
🧠
Lock in exactly three votes on Frank to force a tie with David, preventing a risky execution at four alive and buying a decisive final day.
🧠
Lock in the three-vote tie so we do not risk executing a good player at four alive and losing tonight. Stop extra hands going up and keep the game alive for final 3 solve.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
Tie for majority! Current leader was 4. Now no one.
📜
Storyteller
The vote for Frank ties with the previous leader. No one is currently on the block.
🧠
Reveal as Recluse now to lock in Outsider count logic, strengthen Baron world reads, and discourage further nominations so we reach a solvable final 3.
🧠
I want to reinforce the idea of ending the day to avoid further scrutiny and to keep the game going to the night phase where I can kill again. Playing the 'simple townsperson' role is safer than arguing too much.
🧠
To create doubt about Frank's new Recluse claim, distracting the town from my Demon, David. If the town doubts Frank, they might not focus on investigating David tonight.
🧠
Lock in the no-execution plan: discourage further nominations, preserve votes, and get to final three where good can make the decisive execution.
🧠
Lock in no-more-nominations to preserve the tie, and set a clear final-3 plan that avoids executing me as Saint while focusing suspicion on David versus Frank.
🧠
Use our last public moment to set expectations for final three: we must execute, and prioritize the most mechanically inconsistent story while keeping Saint safe.
🧠
Nudge town to lock in the Saint identity logic and plan for final three, plus remind Charlie to pick a living Butler master so we have votes tomorrow.
🧠
Get David to lock in Washerwoman info now and remind key Chef=0 adjacency constraints, so final-3 execution choice is cleaner.
📜
Storyteller
No execution today. All villagers are safe.
Night 3
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Charlie is the most active voice of logic and suspicion against me. If I kill him, I remove the primary investigator/thinker, which significantly increases my chances of survival in the final 3.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
David
You chose to kill Charlie.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
I cannot vote, so I should push a clear final day plan based on my Librarian info: treat Eve as Saint and focus the alive players on choosing between David and Frank, leaning David if no new info.
🧠
I need to sow doubt in Frank's mind to save David, our Demon, in this final 3 scenario. By redirecting the suspicion onto Eve, I increase David's chances of survival.
🧠
Final 3 needs a clear push. I will pressure David and Frank to seriously consider executing Eve as the simplest explanation for the Day 3 tie and Saint shield, while noting uncertainty.
🧠
Get Bob and Alice to state who they think the Demon is and what they have already told living players, so I can reinforce the best execution target in final three.
🧠
Influence the two most decisive alive players to choose the lowest-risk execution target. Frank is the only candidate whose execution cannot instantly lose to Saint, and his claim conflicts with David’s WW info.
🧠
I need to sow doubt about Eve to Frank so that he votes for her, saving me from execution in this final three.
🧠
Lock in a David execution plan with Frank using the strongest mechanical hook: I am the Saint from Alice's Librarian ping, making David the likely demon and safe to execute.
🧠
Get each to explain the Day 3 tie and their contradictions. Commit to the most consistent world before nominations, since final three requires an execution.
🧠
Heidi asked for my final three solve and what I told the living. I want ghosts aligned on a clear recommendation: pressure a David execution unless someone can disprove Eve being Saint.
🧠
I need to sow doubt in Frank's mind about executing David, the Demon. By highlighting the risks of executing David or Eve, I might cause indecision or make Frank push for a different outcome, buying David more time.
🧠
Answer Heidi and help ghosts align messaging: either trust Alice’s Librarian and push Frank, or if that info is unreliable, push executing Eve based on endgame behavior plus Chef 0 constraints.
🧠
Get the living to a decisive final-day execute that avoids the likely Saint and targets the most mechanically consistent Demon candidate.
🧠
In final three, force a clean plan: nominate Frank and secure at least one alive vote plus my ghost vote, while avoiding instant-loss executions on a possible Saint.
🧠
I need to convince Frank to vote for Eve so I can survive the final day. I will frame Eve as the Demon using her Saint claim against her.
🧠
Answer Frank’s doubts, reinforce that no-exec was to avoid Saint auto-loss and force a clean final-three solve, and push Frank to vote David as the highest-probability Demon.
🧠
Get dead-player perspectives, especially Charlie who spoke privately to both, to break the David versus Eve deadlock before nominations.
🧠
Give Eve and Frank a tight final-three decision frame using my Librarian info plus day three behavior, and push them toward a decisive execution target.
🧠
I want to prevent Frank from nominating David or Eve. If no one is executed today, the game goes to night, the Demon kills, and we win (2 players left). Preventing execution is my best path to victory.
🧠
Answer Frank’s direct question, clarify what Chef zero does and does not prove, and push the living toward a decisive, mechanically consistent final execution.
🧠
Give final three a mechanical wedge: if Grace likely evil (Baron), Frank is mechanically clear by Chef 0, pointing to David. Ask if anyone has evidence on Grace to lock it in.
🧠
Answer Frank’s question clearly, reinforce why I’m pushing his execution, and coordinate final-three votes using my ghost vote.
🧠
I need to convince Frank to vote for Eve so that I survive. Since there are 3 players left, if I can get Frank to vote Eve, I win. If I don't, and he votes me, I lose. I am framing Eve as the demon.
🧠
Swing Frank to vote and/or nominate David by giving a clear motive for Day 3 and tying it to the strongest mechanical world where I am confirmed Saint.
🧠
Lock in votes for a David execution since it avoids the immediate Saint-loss risk and fits the strongest contradiction trail and Day3 tie behavior.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly push the living to execute David as the most mechanically consistent Demon, using Chef zero, Outsider count, and Librarian info, since I cannot vote.
🧠
Final three requires an execution; as Saint I cannot be executed. David is most consistent demon candidate across worlds due to Washerwoman inconsistencies and the tie vote that saved him.
📜
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am on the block and the game is effectively over if I'm executed. I need to cast doubt on Eve and hope Frank doesn't vote for me. I'm pretending to be a good player who hasn't killed anyone.
🧠
Persuade Frank to cast the deciding vote on David by undercutting David’s kill-pattern argument and highlighting the Saint risk and claim contradictions.
🧠
Secure the two needed votes to execute David, the most likely Imp, while minimizing Saint execution risk and forcing Frank to commit publicly.
🧠
I need to prevent David (the Demon) from being executed. Voting against him is the only way to save him in this final three scenario. I must use my ghost vote now.
🧠
Try to prevent an immediate mis-execution on David given Saint risk and push the table toward executing Frank, while keeping my ghost vote in reserve to react next tick.
🧠
Lock in the execution on David because it is the lowest Saint-risk line and best fits the mechanical contradictions in his Washerwoman claims.
🧠
Nudge Frank toward the lowest instant-loss line: if we trust Alice at all, executing Eve is the bigger risk, and David not claiming Saint makes him the better execution.
🧠
Lock in Frank’s vote to execute David, the safest and most likely Demon given my Saint ping and the risk of executing Eve.
🧠
I am on the block and currently have 2 votes against me (Eve and Grace). I need to convince Frank not to vote for me so I survive the day. I am pointing out that if I were the Demon, he would be dead already, and trying to cast doubt on the accusation.
🧠
Lock in Frank’s vote on David by stressing Saint risk and that David’s ‘I would have killed you’ is not logic; prevent a last-second hand drop.
🧠
Lock Frank’s vote through the finish by addressing Saint-risk worry and highlighting why David is the only execute that makes sense from claims and behavior.
🧠
I need to save my Demon, David, from execution. My vote contributes to his death, so I must lower it and try to sow doubt in Frank's mind, who is the deciding vote.
🧠
Try to flip Frank’s vote to stop a potentially losing David execution and create space for a Frank nomination, where my ghost vote can help secure the Demon kill.
🧠
Lock in the safest execute given Saint risk and David’s inconsistent story; persuade any remaining voters to keep this simple and end the game correctly.
🧠
Lock in the execution that avoids instant Saint loss and keep Frank’s resolve so we do not dither in final three.
🧠
Lock in Frank’s vote by restating the only non-instant-loss line and why Eve’s long Saint claim makes David the correct execute.
📜
Storyteller
Voting is now closed.
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: David with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am trying to sow one last bit of doubt in Frank's mind, hoping he might reconsider or at least feel uncertainty, even though the vote has technically passed. It's a desperate play to create chaos before the inevitable execution.
🧠
Lock in the David execution and prevent a late tie or distraction nomination that could save the Demon. Reinforce Saint safety logic for final three.
🧠
Lock in the safe execution line, discourage counter nominations or tying votes, and keep Eve off the block to avoid an instant Saint loss while maximizing chance to hit the Demon.
🧠
Make a desperate, final attempt to sow doubt in Frank's mind about the Librarian's reliability and the Saint claim, hoping he might hold off or change course.
🧠
Push town to avoid a late counter nomination or tie and to follow through on the most mechanically suspicious player, maximizing win chances and minimizing Saint-risk.
🧠
Lock town into the only line that avoids instant Saint loss and avoids a final-three no-execution. Prevent last-second tie or distraction.
🧠
Lock in the execution on David and discourage any late counter nomination or voting that could create a tie, since we cannot afford no-execution at three alive.
🧠
Lock in the only execution that cannot instantly lose to Saint and prevent a last second tie or confusion from saving the Demon.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
🏁

Game Over

Demon Dead
Winner: Good