Game Detail

Players

Alice (Undertaker) Bob (Washerwoman) Charlie (Saint) David (Baron) Eve (Soldier) Frank (Imp) Grace (Butler) Heidi (Drunk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil250,69032,367$2.2245
Good796,680373,713$0.3462

Event Transcript

๐ŸŽญ
The game has started.
๐Ÿ“œ
Storyteller
โ†’
David
You are the Minion. The Demon is Frank.
๐Ÿ“œ
Storyteller
โ†’
Frank
Minions are: David. Your safe bluffs are: Monk, Ravenkeeper, Empath
๐Ÿ“œ
Storyteller
โ†’
Bob
Good evening Bob. You are the Washerwoman. Either Heidi or Eve is the Soldier.
๐Ÿ“œ
Storyteller
โ†’
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
๐Ÿง 
First night: Scan spaced players Alice & David to broadly narrow Demon possibilities, setting up efficient future checks.
๐Ÿ“œ
Storyteller
โ†’
Heidi
You chose Alice and David. You receive the answer: YES.
๐Ÿ“œ
Storyteller
โ†’
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
๐Ÿง 
Night 0 choice locks Day 1 voting. Choosing active neighbor Frank ensures I can vote if he does, minimizing my Outsider handicap while gaining observation data on him without public reveal.
๐Ÿ“œ
Storyteller
โ†’
Grace
You chose Frank to be your master.
Day 1
๐Ÿ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
๐Ÿง 
Day 1, share my true role and info with neighbors to build early trust alliance, invite their info. Neighbors likely talked to Empath if any. Progress info sharing.
๐Ÿง 
Bob initiated neighbor chat sharing good role claim. Reciprocate to build trusted trio, probe Alice, stay unclaimed as Saint to avoid early target. Progress info sharing before noms.
๐Ÿง 
Whisper to neighbors to form early good alliance, leverage master choice with Frank, gather initial info before nominations. Hide role for now.
๐Ÿง 
Day 1, respond to neighbors' whispers, reveal true Undertaker role (no info yet) to foster good alliance, confirm their claims, progress toward safe Day 1 nom.
๐Ÿง 
Day 1, respond to Grace's neighbor whisper. Share my FT info to build trust/alliance with Grace/Frank, probe their info/roles. Suspects Alice/David narrow focus.
๐Ÿง 
Build trust with a safe Empath bluff, soft-confirm Grace, and deflect Heidi's Fortune Teller yes away from David toward Alice as the red herring.
๐Ÿง 
Share my safe Soldier role to neighbors to build early alliance, encourage info share before nomination. Safe claim doesn't attract Demon kill.
๐Ÿง 
Build trust with Eve while avoiding a risky early bluff; give Frank space to shape his claim and gather info from Grace and Heidi.
๐Ÿง 
Day 1, build trusted neighbor alliance. Discuss nomination to pass or test quiet player, get Alice's Undertaker info flowing without exposing us early. Progress info sharing.
๐Ÿง 
Build trust with info-claiming neighbors. Coordinate pass on nom to gather claims from all groups safely, avoiding early Saint risk.
๐Ÿง 
Reveal role to verify Frank's Empath 0 (Outsiders good). Strengthen trusted neighbor trio before noms. Suggest info on cliques to narrow suspects.
๐Ÿง 
Strengthen alliance with Bob/Charlie by agreeing to pass for more info. Note Frank's connections to probe suspicions without accusing. Builds trust for future info sharing as Undertaker.
๐Ÿง 
Frank/Grace trusted via info share. Clique behavior sus. Push to nom them Day 1 for info, leverage my info on Alice. Get Frank's Eve/David intel to narrow.
๐Ÿง 
Answer their question, reinforce my Empath bluff, and push suspicion onto Alice to protect David from the Fortune Teller yes.
๐Ÿง 
Respond to David, ask Frank about his other group to gather info cross-groups. As safe Soldier, early alliance with neighbors helps narrow evil later.
๐Ÿง 
Coordinate with Frank, learn safe bluffs, and set up support while avoiding open suspicion from Eve's group chat.
๐Ÿง 
Strengthen alliance with trusted neighbors Alice (Undertaker) & Charlie. Agree to pass nom for claims. Note Frank hub to plan info gathering. Helps narrow evils via logic chains.
๐Ÿง 
Solidify trio alliance (Bob/Alice seem good). Frank suspicious as whisper hub. Pass first nom to hear public claims and avoid early execution risk as Saint.
๐Ÿง 
Solidify trio alliance (Frank/Heidi cleared me). Clique + FT yes point to Alice. With 1 tick left before noms, agree to nominate her to start pressure and gather info.
๐Ÿง 
Strengthen neighbor alliance before nom phase. Confirm pass vote to gather claims safely. Note Frank suspicion without accusing publicly yet. As Undertaker, my info activates post-exec.
๐Ÿง 
Last day tick. Solidify alliance with Grace/Frank to nominate/execute Alice, most sus from clique + my yes. Pressure before noms.
๐Ÿง 
Coordinate bluffs with my Baron, protect my Empath claim, and steer today's execution toward Alice instead of either evil player.
๐Ÿง 
Continue alliance with neighbors to gather info on other groups. Soldier safe claim builds trust; info sharing progresses Day 1 logic chains.
๐Ÿง 
Answer Eve without exposing evil chat, align with Frank's request to pressure Alice, and set up a flexible Ravenkeeper/Monk bluff later.
Nominations โ€” Day 1
๐Ÿ“œ
Storyteller
Nominations are now open.
๐Ÿง 
Day 1 nom Alice: suspicious clique + FT yes. Our trio (me/Frank/Heidi) agrees. Pressure/test early, info gain. Frank my master so coord votes later.
๐Ÿ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
๐Ÿง 
Publicly defend by exposing Heidi's impossible FT claim (no night yet). Reveal Undertaker to build cred, cite Bob's claim. Rally no votes to pass nom, hear more claims as planned with allies.
๐Ÿง 
Correct Alice's rules mistake publicly to discredit her defense, rally votes for execution. Her error proves desperation; clique warrants Day1 test. 4 votes easy with our group.
๐Ÿง 
Confirm my WW info publicly, correct FT timing (possible N0), urge vote no per Day1 plan to gather all claims before executes. Builds trust in our clique, progresses info sharing.
๐Ÿง 
Alice is likely good and execution removes Undertaker pressure. Voting also supports Frank's push and keeps suspicion away from him.
๐Ÿง 
Alice in my demon-indicating pair + sus BAC clique + bad FT knowledge = high priority test via execution vote. Need her dead or info.
๐Ÿง 
Day1, prevent hasty exec to gather all claims/info. Align w/ Bob/Alice logical group vs Grace hasty. As Saint, avoid drawing attention but progress good logic.
๐Ÿง 
Alice sus from clique, wrong FT info, Heidi/David/Grace point to her. Day 1 execute tests claims safely as Soldier. Need 4 votes, this provides it.
๐Ÿง 
Secure a day one execution on likely good Alice, support my fake Empath circle, and keep suspicion on the closed Bob, Alice, Charlie group.
๐Ÿง 
Admit FT night 0 mistake to rebuild trust. Day 1 too earlyโ€”must hear all claims first or evil controls pace. Vote no saves good info.
๐Ÿง 
4 yes votes already (David/Heidi/Eve/Frank), Frank my master voting so I can. Vote yes for 5th to secure Alice execution, prime suspect from FT+whispers, disrupt clique.
๐Ÿง 
Stick to group plan: vote no on first Day 1 nomination to hear everyone's claims before any execution. Already 5 yes votes but prevent if possible and progress game.
๐Ÿง 
Keep Alice as execution candidate to remove a likely Townsfolk and shift attention away from Frank while sounding flexible.
๐Ÿง 
Already 5 yes votes, speak to counter Bob/Charlie no-vote push and secure Alice execution on sus clique+my info.
๐Ÿง 
Reinforce vote no on Alice: day1 needs all claims first. Heidi FT yes ambiguous (false possible), Alice minor slip corrected. Grace early push suspicious. Prevent good death.
๐Ÿง 
Publicly confirm I'm Soldier validating Bob good, sway no votes on Alice. Day 1 exec too risky without full claims; narrow via logic instead.
๐Ÿง 
Keep Alice on the block and frame my vote as logical town pressure, helping execute a likely good player while protecting David.
๐Ÿ“œ
Storyteller
Voting is now closed.
๐Ÿ—ณ๏ธ
New execution leader: Alice with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
๐Ÿ“œ
Storyteller
The vote passes. Alice is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
๐Ÿง 
Counter-nominate Grace, the early aggressor with suspicious whispers, to tie/surpass my 5 votes or shift suspicion. Save good Undertaker for future info, test real evil.
๐Ÿ“œ
Storyteller
Voting starts now for Grace. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
๐Ÿง 
Phase ending soon. Defend self to avoid tie/execution, reinforce Alice suspicion for her execution since she has 5 votes. Progress to Night 1 with evil pressured.
๐Ÿง 
Last tick, Alice has 5 votes. Rally Bob/Charlie + others to get 5+ on Grace to tie/save self or exec likely evil. Day1 info crucial.
๐Ÿง 
Vote Grace to align w/Alice/Eve(Soldier)/Charlie, pressure suspicious Grace/Heidi/Frank yes-vote clique on Alice. Prevent day1 good exec, narrow evil.
๐Ÿง 
Keep Alice on block and prevent votes on Grace, protecting Frank's ally group and removing a useful Undertaker claim.
๐Ÿง 
No vote on Grace ensures Alice's 5-vote exec. Her sus trail + my yes > Grace's logical nom/Butler claim. Day1 info gain vital; prevent tie.
๐Ÿง 
Day1, tie Alice (5v) by voting Grace. Grace aggression/Butler bluff suspicious vs Alice minor error. Support Bob/Alice group logic to narrow evil cliques without losing info.
๐Ÿง 
Alice most sus (mistake, clique, FT yes). Her 5 votes locked; Grace unlikely 5. Wait lets her exec for info/progress vs day1 safety. Vote no Grace implicitly.
๐Ÿง 
Do not help tie Grace; keep Alice on block as a likely good execution while preserving my Empath bluff trust with Grace and Heidi.
๐Ÿง 
Alice has 5 votes, only 2 on me. Convince waiters (Frank,Heidi,Eve,David) not to vote me: reinforce Butler claim, Frank's good read on me, Alice deflection. Let her execute day 1 for crucial info/test clique.
๐Ÿง 
Urgently rally Eve/Frank to raise for Grace now (Eve Soldier trusted via Bob, Frank's read doesn't clear Grace Butler claim). Get to 5 votes to tie my 5, prevent day1 town loss. 1 tick left.
๐Ÿง 
Push votes on Grace to tie Alice's 5 (need 3 more: Eve/Frank/?). Her Butler/Empath story smells coord; better test aggressive than correcting mistake. Final tick, speak to sway waiters.
๐Ÿง 
Stop Grace tying Alice and protect Frank by framing Alice as the better info execution while preserving Grace as a questionable good shield.
๐Ÿง 
Oppose Grace vote to let Alice's 5 execute. She's prime suspect (backpedal, clique, my yes). Day1 Undertaker death gives info vs tie risk.
๐Ÿง 
Day1, need execution for info. Grace's aggression + claim + whispers more susp than Alice's correction. Urge Eve/Frank raise to reach 5 votes tie Alice, pressure evil coord vs clique.
๐Ÿง 
Can't tie/surpass Alice's 5 votes (max 4 yes on Grace). Alice most sus (clique, mistake); execute her for Undertaker info tomorrow. Grace Butler plausible w/ Frank Empath 0. Preserve no-vote as good Soldier.
๐Ÿง 
Keep Alice executing while defending Grace using my Empath bluff, preserving trust with Grace and Heidi and avoiding a risky tie.
๐Ÿ“œ
Storyteller
Voting is now closed.
๐Ÿ—ณ๏ธ
Nominee Grace did not reach the 6 vote threshold.
๐Ÿ“œ
Storyteller
Grace did not receive enough votes (2/6).
๐Ÿง 
Last tick, Alice executes with 5 unchallenged votes. Speak prevents last-second tie push by clique, locks in execution for UT verification tomorrow, vital day1 info to crack open Demon hunt.
๐Ÿง 
Last tick before night. Urge Bob/Charlie to nom Frank (haven't used nom), whisper hub. Ties/surpasses my 5 votes or sets up tomorrow vs trio. If not, my exec verifies Undertaker N1, exposes pushers.
๐Ÿง 
Last tick Day 1. Alice executes unless surpassed. Frank whisper hub refusing Grace vote despite her claim. Pressure coordinated group (Grace/Heidi/Frank) matching suspicious overlaps. Eve Soldier claim credible. Win by testing evil coord hub.
๐Ÿ“œ
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
๐Ÿง 
Avoid tying myself with Alice. Keeping Alice on block creates a misexecution and preserves my Empath bluff as consistent with Grace and Eve.
๐Ÿง 
Frank's Empath clears key goods including me; his info reliable. Alice sus with clique/FT, execute her now for death info to verify claims. Prevent Frank exec to keep good info source.
๐Ÿง 
Highlight Frank's impossible Day 1 Empath claim to rally 5+ votes on him, preventing my execution while testing evil hub. Proves lie mechanically, swings game to good.
๐Ÿง 
Frank's premature Empath claim proves lie/evil. Vote to execute him before phase ends, gain info from death, prevent Alice exec if possible.
๐Ÿง 
Protect Frank by correcting Alice's false rule claim and framing the nomination as desperate, while not voting on the Demon.
๐Ÿง 
Alice's Empath timing lie exposed by David; she's panicking to save self via Frank nom. Sway votes off Frank to execute Alice, get mechanical info tomorrow vs claims.
๐Ÿง 
Frank's Empath claim impossible Day1 pre-nights, proves evil lie. Vote yes to execute him (Bob already yes), surpass/tie Alice's 5 while gaining info on real evil.
๐Ÿง 
Counter Alice's false Empath claim, reinforce Frank's validity, urge no votes on Frank to let Alice's 5 votes execute her for Undertaker test/info tomorrow. Progress elimination.
๐Ÿง 
Stop votes on me and keep Alice executing, preserving my Empath bluff and avoiding Demon danger on day one.
๐Ÿง 
Urge no votes on Frank to execute Alice with her 5 votes. Her Empath rules mistake screams desperation/evil. Tomorrow Undertaker death verifies claims, progresses info without risking Frank who cleared me/Eve.
๐Ÿง 
Frank suspicious hub refusing Grace vote despite 'perfect' Butler link. My prior rules flub noted, but vote him to potentially tie (3 yes now) or build case for tomorrow. Prevents unchallenged day1 exec on claimed Undertaker.
๐Ÿง 
Retract vote on Frank. Alice's Empath rules mistake heightens her suspicion over Frank. Her 5 votes execute safely for Undertaker info on her role N1, progressing game.
๐Ÿง 
Protect Frank by reinforcing that voting him only saves Alice; keep town committed to Alice execution.
๐Ÿง 
Alice's rules mistake shows panic. Reinforce no votes on Frank (only 2 up), let her 5 votes exec for crucial N1 info as Undertaker, narrowing Demon suspects tomorrow regardless of result.
๐Ÿง 
Lower hand (was on Frank) to let Alice's 5 votes execute her. Day1 UT info crucial to verify her claim and narrow evils. Avoid tying without majority; her errors scream panic.
๐Ÿง 
Push no vote on Frank to execute Alice (5 votes). Her panic rules error and deflection confirm sus. Day1 info crucial; Soldier safe, narrow evil.
๐Ÿ“œ
Storyteller
Voting is now closed.
๐Ÿ—ณ๏ธ
Nominee Frank did not reach the 6 vote threshold.
๐Ÿ“œ
Storyteller
Frank did not receive enough votes (1/6).
๐Ÿง 
Protect myself after failed counterwagon and preserve Alice execution, likely removing a useful good info role while appearing procedural.
๐Ÿง 
Last tick D1, Alice at 5 votes executes for crucial Undertaker info tomorrow. Reinforce no more noms/votes, her sus play confirms pressure her out. Progress to N1.
๐Ÿง 
Admit error humbly to rebuild trust, accept execution for verification. Tomorrow's UT info proves me good, allowing town to use my future reports effectively.
๐Ÿง 
1 tick left, Alice executes anyway. Waiting gets mechanical info tomorrow to resolve her suspicious claims and role conflicts, progressing game forward over late-day speech.
๐Ÿง 
Let Alice's execution stand and avoid creating any new vote target that could save a likely good Undertaker or expose coordination with Frank.
๐Ÿง 
Alice's Undertaker claim mechanically impossible for dead player. Expose lie to confirm exec, get her alignment via potential real UT tomorrow. My FT suspects her.
๐Ÿง 
Alice's impossible claim proves evil. With 1 tick left and 5 votes, wait for execution to close. Clears evil, progresses to N1 with info.
๐Ÿง 
Alice provably fake Undertaker (dead can't use ability). Her panic, rules error, clique sus. Let 5 votes execute her for info tomorrow regardless. Progress to night safely.
๐Ÿ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
๐Ÿ’€
Alice(Ghost)
Alice has died.
Night 1
๐Ÿ“œ
Storyteller
โ†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
๐Ÿง 
Remove the Fortune Teller before she can check me or build a David world. Her death can be framed as evil silencing someone who defended my Empath claim.
๐Ÿ’€
Heidi(Ghost)
Heidi has died.
๐Ÿ“œ
Storyteller
โ†’
Frank
You chose to kill Heidi.
๐Ÿ“œ
Storyteller
โ†’
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
๐Ÿง 
Frank likely good Empath, rapport from N0, actively against sus clique. Allows me to vote tomorrow on evils like Bob/Charlie to narrow Demon.
๐Ÿ“œ
Storyteller
โ†’
Grace
You chose Frank to be your master.
Day 2
๐Ÿ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
๐Ÿง 
Whisper Frank(cleared Empath master) & dead Heidi(FT) for N1 Empath read & Heidi details. Dead good usually, Frank trusted. Build info to push Bob/Charlie noms, process elimination before final day.
๐Ÿง 
Consult night-dead Heidi (likely good) privately first as dead good strategy; exchange claims/info to align ghost votes and advise alive goods before noms. Avoid public yet.
๐Ÿง 
Share my true Washerwoman info privately with ally Charlie (my clique) before noms. Confirms Eve good Soldier, narrows evil suspects. Coordinate nom on likely evil (Frank/Grace bloc) to execute Demon.
๐Ÿง 
Bob's claim clears Eve solidly; aligns with Frank's read. Grace's push on Alice suspicious. Ally with Bob (initial clique mate) to coordinate nom on Grace, narrow evils before noms.
๐Ÿง 
Coordinate with the Demon, pick a survivable bluff, and keep suspicion on Alice's failed logic rather than on Frank.
๐Ÿง 
Share my FT info with dead Alice (claims Undertaker) to exchange info, learn execution death, align on David as top suspect since Alice dead. Progress logic chains.
๐Ÿง 
Reinforce my Empath bluff and bond with Grace while soft-deflecting Heidi's dangerous Alice/David yes away from David.
๐Ÿง 
Dead players likely good with key info from day1/death. Ally ghosts to process elimination on alive suspects before noms.
๐Ÿง 
Frank/Heidi trusted: Frank mechanically clears our side, Heidi dead N1 likely good. Coordinate nom on sus clique Bob/Charlie to execute evil before final 3. Progress info sharing.
๐Ÿง 
As dead UT, ally with dead Heidi (FT good) and Soldier Eve (safe N1). Share my role confirmation, analyze Heidi's info to narrow Demon suspects (David or false pos), suspect Grace behavior. Prep nomination targets with goods before phase ends.
๐Ÿง 
Coordinate with ally Charlie on nominating Grace, most suspicious pusher of bad exec. Her test on Alice failed, and clique control. With Eve confirmed good, narrow evil to Grace/Frank/David.
๐Ÿง 
Solidify Bob alliance; his Washer logic confirms Eve good. Grace suspicious; coordinate nominate her to eliminate suspect without revealing Saint self.
๐Ÿง 
Infiltrate the anti-Frank pair, defuse Heidi's info pointing at me, and redirect focus toward Fortune Teller red herring logic instead of Demon Frank.
๐Ÿง 
Confirm Grace/Frank as good via Empath0 and my death as target. Share dead chats: Eve Soldier good, Alice UT no info. Push nom David as Demon per FT yes+target. Counter clique push to focus real threat.
๐Ÿง 
Keep pressure off David by reframing Heidi's read as uncertain and redirecting Grace toward Bob-Charlie, preserving my minion and my trusted Empath bluff.
๐Ÿง 
Ghosts Alice/Heidi good (Heidi targeted, Alice FP). Coordinate nom: David primary per FT yes and no contradiction. Grace secondary but Empath clears her. Progress to nom Demon suspect before final day.
๐Ÿง 
Frank/Heidi split on targets. Frank my master, so align with him on Bob/Charlie nom to use my vote. Test clique reactions; if clean, pivot to David tomorrow. Progress to nomination.
๐Ÿง 
Heidi/Eve seem good per Soldier/FT/Demon target. Coordinate to nominate David, strongest mechanical sus from FT yes + false pos me. Save ghost vote for him. Progress to execution.
๐Ÿง 
David reaching out; include him/Charlie to compare notes and lock Grace nom. My Eve info confirms her good, narrows evil to their clique (David/Frank/Grace). Coordinate before nomination to secure votes.
๐Ÿง 
Bob's Washerwoman locks Eve good, Frank's Empath suggests Grace good but her Alice push dodgy. Align Bob/David to nom Grace before nomination phase; tests their bloc without risking me as Saint.
๐Ÿง 
Build trust with Bob and Charlie, redirect Heidi's result away from me and Frank, and allow a good Grace execution as a safe misfire.
๐Ÿง 
With nom phase imminent, must align Grace/Frank (key nominators/voters) on David exec via ironclad logic, save Bob/Charlie test for later. Our side + dead votes beat clique.
๐Ÿง 
Keep pressure off David, validate Grace, and redirect Heidi's David Demon case toward Bob as today's execution.
๐Ÿง 
Frank/Grace mechanically good per Empath. Align them on David Demon logic from ghosts to ensure nomination/votes on him next phase.
Nominations โ€” Day 2
๐Ÿ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
๐Ÿง 
Put Bob on block to divert from David and reinforce my Empath bluff as cautious, logical town pressure.
๐Ÿ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
๐Ÿง 
Publicly reveal Washerwoman info to prove I'm good, confirm Eve Soldier safe from Demon, undermine Frank's nom logic. Sway Charlie/David/Eve to vote no (need <3 yes), survive to push Grace/Frank tomorrow.
๐Ÿง 
Push through a good execution on Bob and keep attention away from David and me while appearing consistent with my nomination.
๐Ÿง 
Frank master voting yes on Bob nom to test sus clique. As Butler I can vote. Need 3 yes; supports plan to info-gather before David push. Vote yes.
๐Ÿง 
Bob's Washerwoman mechanically flawless, confirms Eve good safely. Exec'ing him loses key good info player; vote no preserves our plan to test Grace tomorrow.
๐Ÿง 
Bob's Washerwoman claim confirms Eve good Soldier via Heidi N1 death, aligns with Frank Empath. Heidi FT pins David Demon. Prevent good Bob execution; push David next day to win.
๐Ÿง 
Put a credible good player on the block and back Frank's push, while keeping attention away from Frank and me as the Demon candidates.
๐Ÿง 
Bob's Washerwoman claim mechanically confirms my Soldier (Heidi N-death impossible for Soldier). He's good info vs Frank nom to silence. 3 yes votes already; speak to sway Charlie/no more yes, prevent 4th yes, push David later. Saves good player.
๐Ÿง 
Bob's claim confirms known goods (Eve Soldier). Execute David (proven Demon via FT logic) to win. Vote no Bob to keep good info player; speak to rally no votes & push David nom.
๐Ÿง 
Urge vote no on me by calling out David's flip from whisper agreement to yes vote, reinforcing Heidi's claim on him. Survive to nom Grace and narrow evil.
๐Ÿง 
Keep Bob execution viable while framing the pro-David push as overconfident, protecting me and setting up David as expendable later if needed.
๐Ÿง 
Bob's claim too perfect for evil. Prevent executing likely good WW/info source. Drop to 2 yes votes (Frank+David), nomination fails. Ghosts/Eve/Charlie confirm, push David as Demon next tick.
๐Ÿง 
Expose David's whisper flip to build David suspicion like Heidi FT claim. Vote no on Bob (strong good claim), prevent his death and progress to nom David/Grace.
๐Ÿง 
Reinforce vote no on Bob (perfect claim), highlight David flip to yes vote as Demon tell. Save ghost vote for David nom later. No exec Bob crucial to info chain.
๐Ÿง 
Keep pressure on Bob and absorb suspicion onto me instead of Frank, while framing Bob's info as unconfirming.
๐Ÿง 
Bob's Washer claim solid, confirms chain to Eve good Soldier. Only 2 yes votes; will fail. Preserve Bob good info, push David nom next tick to execute Demon.
๐Ÿง 
Bob's WW claim fits perfectly, strengthens good side (Eve Soldier confirmed mechanically). David yes-vote flip sus after whispers. Vote no on Bob (don't raise), save ghost vote for David exec later. Lets nom open for David.
๐Ÿ“œ
Storyteller
Voting is now closed.
๐Ÿ—ณ๏ธ
Nominee Bob did not reach the 3 vote threshold.
๐Ÿ“œ
Storyteller
Bob did not receive enough votes (2/3).
๐Ÿง 
David's whispered agreement to nom Grace then yes vote on me is a Demon flip to kill my Washerwoman proof of Eve good. Heidi FT confirms him Demon post-Alice good. Nominate/execute him to win.
๐Ÿ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
๐Ÿง 
Deflect votes from me by attacking the overconfident logic chain while keeping Bob/Heidi suspicion alive and Frank insulated.
๐Ÿง 
David's whisper flip to yes vote on me is Demon behavior. Heidi FT pings him post-Alice false positive. With Eve good Soldier, Charlie/Eve/ghosts likely vote yes. Secure 3+ votes on last tick to execute Demon.
๐Ÿง 
Bus David to sever links and make my earlier caution look like healthy skepticism, not protection. My survival matters more than saving the Baron.
๐Ÿง 
Frank (my master) voting yes on David (FT Demon ping, flip vote). I vote too to reach 3 votes, execute likely Demon and progress to win.
๐Ÿง 
3 yes votes already (Bob/Frank/Grace), needs 3. David likely Demon per FT+flip. My yes executes him, progresses good team by removing evil. As Saint, safe vote.
๐Ÿง 
Already 4 yes votes; my ghost vote seals execution of likely Demon David per Heidi FT logic (two yeses, one red herring=one Demon). With 6 alive, execute evil now progresses to win.
๐Ÿง 
David top Demon suspect per Heidi FT, behavior flip, town logic chains exclude others. Need 3 votes; 4 already, my vote ensures execution of likely Demon.
๐Ÿง 
David is Demon per FT info after Alice false pos. Multiple yes votes already; my ghost vote adds pressure to execute him now.
๐Ÿง 
A late Saint claim may make good players lower hands and saves me. If I die, I absorb heat from Frank and create outsider-count confusion.
๐Ÿง 
David's Saint claim is classic Demon save after exposure. Counter publicly to prevent vote lowers, secure execution with majority hands up already. Final tick, push win.
๐Ÿง 
Lowering lets me look cautious about a Saint claim while David still likely dies from the pile-on, burning ghost votes and distancing me from my minion.
๐Ÿง 
Enough votes (4 alive yes). Counter Saint bluff with FT logic + behavior flip. Urge Frank raise/keep. Execute likely Demon Day2 wins.
๐Ÿง 
Reveal real Saint to nullify David's bluff. His FT ping + flip = Demon. Reinforce vote to execute him before night, major progress to win.
๐Ÿง 
Reinforce vote on David: counter Saint bluff with Charlie's claim (safe exec), highlight Demon indicators (FT ping, whisper flip). Convince Frank/others not to lower; execute Demon now or lose momentum.
๐Ÿง 
Counter David's Saint bluff publicly. Urge keep hands up on David to execute Demon. Already voted yes; reinforce town to win.
๐Ÿง 
David is my confirmed Demon via FT after false pos Alice. Counter his Saint bluff (conflicts Charlie). Urge votes/execution to win now. Frank lowered; speak to rally.
๐Ÿ“œ
Storyteller
Voting is now closed.
๐Ÿ‘ป
Alice(Ghost)
Ghost vote used by Alice
๐Ÿ‘ป
Heidi(Ghost)
Ghost vote used by Heidi
๐Ÿ—ณ๏ธ
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
๐Ÿ“œ
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
๐Ÿง 
I am likely dying, but nominating Charlie muddies the Saint double-claim and may make town doubt the execution or waste future focus away from Frank.
๐Ÿ“œ
Storyteller
Voting starts now for Charlie. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
๐Ÿง 
David is Demon bluffing Saint. Rally no votes on me (real Saint), execute David before night. His nom tests nothing useful, we lose Saint either way if wrong but logic points David evil.
๐Ÿง 
I must vote on Charlie to try to tie or surpass my 6 votes and prevent my execution, protecting Frank by making the Saint counterclaim the focus.
๐Ÿง 
David Demon, Charlie good Saint. Voting Charlie now; speak to stop votes on Charlie (esp Frank), ensure David executes with 6 votes & win.
๐Ÿง 
Do not visibly support a doomed push onto the real Saint. Let David take the fall as a minion while I keep my Empath cover clean for tomorrow.
๐Ÿง 
David has 6 votes, on block. Charlie nom just started, David only yes so far. Urge no votes on Charlie to execute Demon David safely as Saint bluff confirmed by multiple.
๐Ÿง 
Voting on Charlie active, final tick pre-night. Reinforce consensus: hands down on Charlie, execute Demon David with his 6 votes. Prevent tie/switch, secure win.
๐Ÿง 
Reinforce consensus: Charlie Saint good, David Demon evil. Prevent Charlie votes to execute David before nightfall.
๐Ÿง 
Urge hands down on Charlie (real Saint) to avoid loss. Secure David execution as Demon per FT ping + Alice false pos + sus behavior. Last tick before night.
๐Ÿง 
Reinforce I'm real Saint, urge hands down on me. David has 6 votes, nominations close soon - execute Demon safely, prevent my exec loss.
๐Ÿง 
Emphasize that voting to tie avoids Saint risk without killing Charlie, trying to peel enough hands to save me and keep Frank safe.
๐Ÿง 
Counter David's tie pitch. Urge hands down on Charlie (real Saint) to execute David (FT Demon ping). Majority already on David; win now.
๐Ÿง 
Do not visibly defend David now. Let the minion take pressure while I preserve my Empath bluff and stay viable for the next day after a night kill.
๐Ÿง 
Final tick. Reinforce hands down on Charlie (real Saint), David Demon executes safely. Prevent any last-minute votes tying/surpassing David.
๐Ÿง 
Reinforce hands down on Charlie vote. Ensure David executes as Demon with 6 votes before night. Consensus strong, win now.
๐Ÿง 
David Demon per FT logic. Charlie Saint or irrelevant good. No vote Charlie (only David voted), David 6 votes executes at close. Wait preserves hands down, wins game.
๐Ÿง 
Last tick before night. Reinforce hands down on Charlie (real Saint) to execute David (Demon per FT). Counter David's tie manipulation. Win by executing Demon now.
๐Ÿ“œ
Storyteller
Voting is now closed.
๐Ÿ—ณ๏ธ
Nominee Charlie did not reach the 7 vote threshold.
๐Ÿ“œ
Storyteller
Charlie did not receive enough votes (1/7).
๐Ÿง 
Last tick, ensure votes stay on David (6 already) to execute Demon before night. Rally against his tie/bluff talk, confirm my Saint so safe to execute him.
๐Ÿง 
I am likely dying; seed post-execution worlds that discredit Heidi/Charlie/Bob and keep attention away from Frank after game continues.
๐Ÿง 
Last tick, counter David's doubt seed. Reinforce consensus execute Demon David safely (Charlie Saint) before nightfall to win.
๐Ÿง 
David is doomed, so I set up doubt for tomorrow and point suspicion at Bob and Heidi's chain without openly looking evil.
๐Ÿง 
David Demon per solid FT chain (Alice false pos, David ping). Exec now with majority before night. Reinforce town unity vs Frank caution.
๐Ÿง 
David at 6/6 votes, 1 tick left. Reinforce commitment to execute him as Demon per FT, win before night. No doubt from David bluff.
๐Ÿง 
David on block 6 votes, 1 tick left. Rally final vote/support to exec Demon per FT logic, counter Saint claim. As Soldier safe, push win before night.
๐Ÿง 
Final tick, reinforce execution of David (my Demon ping after Alice false pos). Charlie real Saint. Win before night, prevent doubt.
๐Ÿ“œ
Storyteller
The guillotine blade falls. David has been executed.
๐Ÿ’€
David(Ghost)
David has died.
Night 2
๐Ÿ“œ
Storyteller
โ†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
๐Ÿง 
Remove the player who suspected me early and anchors Eve's credibility. Leave Grace as a friendly voice and make tomorrow about Heidi being wrong and Charlie's Saint bluff.
๐Ÿ’€
Bob(Ghost)
Bob has died.
๐Ÿ“œ
Storyteller
โ†’
Frank
You chose to kill Bob.
๐Ÿ“œ
Storyteller
โ†’
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
๐Ÿง 
Master Frank again: trusted consistent Empath clearing neighbors including me. Ensures I can vote tomorrow (Day 3, 4 alive) to execute real demon before final 3.
๐Ÿ“œ
Storyteller
โ†’
Grace
You chose Frank to be your master.
Day 3
๐Ÿ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
๐Ÿง 
Seed Frank as unlikely Demon and redirect scrutiny to Charlie/outsider uncertainty while using my discredited ghost voice to nudge good votes away from Frank.
๐Ÿง 
Whisper trusted dead Bob (clique mate, Washerwoman) for sus read on Eve/Frank/Grace. His ghost vote key with 4 alive & noms soon; align to execute Demon.
๐Ÿง 
Bob night death good, Demon among 4 alive. Grace most suspicious from early push. Whisper key claimed good players Eve(Soldier)/Frank(Empath) to coordinate nom Grace, narrow suspects.
๐Ÿง 
Alice claims Grace Demon contradicting Frank's early clear on Grace. Need Frank's take to resolve: his Empath reliable? Coordinate nom on most likely evil to reach final 3 safely.
๐Ÿง 
Coordinate with likely-good Charlie using my Washer info. Frank/Grace claims conflict indirectly; nom most suspicious Frank (my early suspect). Narrow to 3 for final day.
๐Ÿง 
Keep Eve trusting me while redirecting suspicion toward Charlie or uncertainty, avoiding a direct path to me.
๐Ÿง 
Demon alive since N2 kill post David exec. My info + Frank clears all but Charlie. Whisper Grace/Frank to align on nominating/executing Charlie.
๐Ÿง 
Heidi's whisper + Frank Empath clears all but Charlie. Demon alive, so Charlie it. Coordinate Eve/Frank to nominate Charlie in next phase w/4 alive.
๐Ÿง 
Coordinate with the Demon so he avoids seeming defensive while nudging town toward executing any non-Demon at four alive.
๐Ÿง 
Bob good Washer trusts Eve good, fingers Frank sus. Coordinate ghosts/alive to nom Frank: tests claim, likely kills Demon or clears path to Grace. Avoid my Saint exec.
๐Ÿง 
Coordinate living players to nominate Grace, most suspicious for pushing real UT despite saves. Bob nightkill proves good team alive. Get to final 3 safely.
๐Ÿง 
Frank's Empath mechanically clears Grace/me. Charlie most sus pushing against Frank, no clears. Coordinate F/Grace (2/3 alive good) to nom Charlie now, narrow to final 3 safely.
๐Ÿง 
Reinforce Charlie's plan to nom Frank with Eve. Frank's Empath contradicts if Grace evil, and dodgy D1. Eve Soldier good. Coordinate votes before nom phase to execute evil.
๐Ÿง 
Lock Eve and Grace into executing Charlie while sounding measured; a Saint execution or misread on Charlie wins or leaves me safer than a Grace push.
๐Ÿง 
4 alive, Bob N2 death proves Demon among C E F G. Frank Empath clears E G (me), so Charlie Demon. Whisper Eve/Grace to unite votes on Charlie nom before final 3.
๐Ÿง 
Reinforce good team coord (me/Eve/Frank cleared) to nom/vote Charlie in next phase. Frank wants clean town push; build consensus to execute Demon at 4-to-3.
๐Ÿง 
Push trusted living players toward executing Grace, keeping Frank out of danger and setting up evil win after night kill.
๐Ÿง 
Bob good (night death), Washer clears Eve. Frank's Empath dubious D1. Align Bob/Eve/ghost vote on Frank nom to test and likely win; prevents Grace push splitting us.
๐Ÿง 
Whisper to key goods Charlie/Frank to align on nominating Grace before nomination phase. Bob night dead confirms good pressure on her.
๐Ÿง 
Bob good ghost vote swing; convince him Frank mechanically cleared unlike Charlie. Align for Charlie nom/execution to final 3 then win.
๐Ÿง 
Frank mechanically clears Eve/Grace/Heidi good via Empath 0s. My Washer confirms Eve Soldier. Charlie only suspect: no clears, Saint bluff, tunnel Frank. Nom him now with 4 alive.
๐Ÿง 
Lock Eve onto Charlie while sounding consistent with my Empath bluff, keeping suspicion off me and Grace before nominations.
๐Ÿง 
4 alive Day3, must execute demon now. Remind Eve/Frank of logic clearing them/my info pointing Charlie to align for his nom.
๐Ÿง 
Consensus among cleared goods (me, Eve, Frank, ghosts) is Charlie Demon. Last day tick: confirm nomination plan so we execute him in 4-player day, narrowing to 3 with proof.
Nominations โ€” Day 3
๐Ÿ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
๐Ÿง 
Team consensus (Eve/Frank/Heidi/Bob ghosts) IDs Charlie Demon via clears/false positive/death. 4 alive, nominate to execute him, progress to F3 win condition. My Butler ties vote to Frank who agrees.
๐Ÿ“œ
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
๐Ÿง 
Remind table I'm real Saint confirmed before; executing me loses game. Sway Eve/Frank votes off me to reach final 3 safely and execute demon.
๐Ÿง 
Counter Charlie's Saint claim openly. Rally Eve/Frank/ghosts to vote him (2 needed). My Butler lets me vote if Frank does; his whispers confirm he will. Execute Demon to win.
๐Ÿง 
Spend my ghost vote to push Charlie over the line. If he is Saint, evil wins immediately; if not, this removes a living good player and protects Frank.
๐Ÿง 
Charlie only alive without clears. Frank's info + my Washer clears Eve/Grace/Heidi/Frank. Vote execute Charlie: 2 votes needed, David voted, my ghost vote makes 2 (or pushes majority). Win game.
๐Ÿง 
Secure Charlie's execution; if Saint it wins immediately, otherwise it gets us to three and I can kill tonight for the win.
๐Ÿง 
Charlie is only uncleared alive player. Voting needs 2, already 3 (Bob,David,Frank). Publicly reinforce to ensure Eve/Grace vote yes before night.
๐Ÿง 
Publicly counter Grace/Heidi/Frank push on Charlie (good Saint). Urge no-vote to avoid instant loss, expose Grace Demon for tomorrow's execution to reach final 3 and win.
๐Ÿง 
All logic clears Eve/Frank/Grace/Heidi/Bob good. Charlie only unclean Demon. Vote to exec, even if Saint risk low vs certain loss if Demon.
๐Ÿง 
Prevent my execution as Saint (instant good loss). Reinforce prior confirmation vs David fake Saint. Expose Grace sus push on Alice/me despite clears. Urge Eve/Frank abstain to nom Grace next tick/day.
๐Ÿง 
Frank (master) voting Charlie, so I can. Already 4 votes (David/Bob/Frank/Eve ghosts/alives), but secure execution. Logic: Empath clears 3 good, +me=4 good alive impossible (only 3 evil total). Leaves Charlie demon. Execute to win.
๐Ÿง 
Lock in Charlie execution and spend my ghost vote to either kill the Saint for instant evil win or remove a good player while shielding Frank.
๐Ÿง 
Charlie uncleared amid perfect clears on others. His Saint bluff and push on Grace suspicious. Reinforce majority vote to execute Demon Charlie before night.
๐Ÿง 
Lock in Charlie execution while sounding logical and cautious; if he dies, evil is positioned to win tonight or by Saint fear resolving our way.
๐Ÿง 
Reinforce execution of Charlie. Clears all point to him. Counter Alice/Charlie narrative. Vote passes with current hands up, speech ensures no change of heart.
๐Ÿง 
Urge Eve/Frank/Charlie: do not execute Saint, lose immediately. Grace Demon pushing kills despite clears. With 1 tick left, hold votes, nom Grace next to reach final 3 and execute her.
๐Ÿง 
Counter Alice/Charlie Saint push. Hands up already (me,Frank,Grace,Bob,David). Reinforce logic clears all but Charlie. Execute him now with majority votes to win.
๐Ÿ“œ
Storyteller
Voting is now closed.
๐Ÿ‘ป
Bob(Ghost)
Ghost vote used by Bob
๐Ÿ‘ป
David(Ghost)
Ghost vote used by David
๐Ÿ—ณ๏ธ
New execution leader: Charlie with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
๐Ÿ“œ
Storyteller
The vote passes. Charlie is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
๐Ÿง 
Final 4, I'm real Saint - cannot die or lose. Frank's claimed clears + deaths leave no demon room, but Bob night death proves demon alive. Logic pins Frank evil. Nominate him to block/surpass my 5 votes, shift execution to him.
๐Ÿ“œ
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
๐Ÿง 
Stop votes on me and keep Charlie on the block, likely triggering a Saint execution or at least a misexecution that keeps me alive.
๐Ÿง 
Urge living (Eve) and remaining ghosts (Alice/Heidi?) to raise on Frank, aiming for 5+ votes to tie/surpass Charlie's 5 and execute Demon Frank instead of Saint, preventing instant good loss.
๐Ÿง 
Reinforce consensus: Charlie Demon. Urge no votes on Frank to avoid tie. Execute Charlie now with 5 votes. Win game before night.
๐Ÿง 
Prevent a tie on Demon Frank and lock Charlie execution, using existing good logic to keep voters off Frank.
๐Ÿง 
Charlie at 5 votes executes unless Frank ties/surpasses. Voting on Frank now - urge hands down to execute Demon Charlie and win. Last tick, must reinforce team.
๐Ÿง 
Voting on Frank now. Urge all to keep hands down so Charlie's 5 votes execute him as only Demon candidate. All info points there. Win for good.
๐Ÿง 
Role occupations fill board perfectly with Grace O, no Saint possible. Charlie Demon bluffing Saint. Urge hands down on Frank to execute Demon Charlie and win.
๐Ÿง 
All players urging hands down on Frank except Charlie. Ghosts likely used single vote on Charlie already. No tie risk. Role count confirms no Saint. Wait to let Frank nom fail, execute Charlie Demon & win.
๐Ÿง 
Do not vote on myself; a tie could save Charlie. Staying still helps preserve Charlie on block and lets allies' arguments hold.
๐Ÿง 
Counter Alice's role count (Saint=Outsider, allows Baron +2 outsiders). Frank only lying fit as Demon faking Empath. Urge raises for Frank to tie my 5 & execute Demon before noms close.
๐Ÿง 
Urge no vote on Frank. All logic points to Charlie Demon bluffing Saint. Standard counts fit without extras. Deaths/Bob WW/Empath consistent only if Charlie evil. Ensure execution on Charlie to win.
๐Ÿง 
Stop votes on Frank so Charlie executes while protecting Demon Frank.
๐Ÿง 
Final tick, voting Frank active. Urge hands down to avoid tie, execute Charlie Demon. Eve/Frank may waver; reinforce logic closes game for good win.
๐Ÿง 
Last tick, voting on Frank. Reinforce consensus: hands down on Frank. All logic points to Charlie Demon bluffing Saint. Alice flip sus but execute Charlie to win now.
๐Ÿง 
Correct my role count: Saint Out requires Baron (+2 Out total 3), but only 1 accounted and all TF/1Out fit perfectly. Urge hands down on Frank to execute Demon Charlie and win.
๐Ÿง 
Charlie's Baron/Saint argument requires unclaimed Minion/Out while base world fits perfectly without. Prevent tie vote on Frank; hands down to execute Demon Charlie with 5 votes.
๐Ÿ“œ
Storyteller
Voting is now closed.
๐Ÿ—ณ๏ธ
Nominee Frank did not reach the 6 vote threshold.
๐Ÿ“œ
Storyteller
Frank did not receive enough votes (0/6).
๐Ÿง 
Prevent Eve from last-second nominating Grace or reopening worlds. Charlie execution either wins via Saint or sets up final night kill.
๐Ÿง 
Single-chain logic proves Frank lying Demon: his info clears all others good (Eve Soldier, Grace good, deads good, Charlie Saint via elim). Baron dead minion (David) fits 3 Outsiders. Last tickโ€”speak to flip Eve/ghosts to tie/execute Frank, prevent Saint death & loss.
๐Ÿง 
Last tick, Charlie desperately pushes Eve to tie/execute Frank. Counter by confirming perfect role count no Baron/Saint needed, urge hold and execute Charlie to win now.
๐Ÿง 
Seal Charlie execution and prevent any last-second pivot to Frank, keeping the Demon safe and likely triggering Saint loss for good.
๐Ÿง 
1 tick left, Charlie on block to execute. Reinforce perfect claim math excluding Charlie's bluff Saint/Baron. Urge letting execution happen to win immediately - prevent last-second scramble.
๐Ÿง 
Voting closed, Charlie executes unless retie, but 0 on Frank. Reinforce Eve/ghosts: claim math perfect sans Saint, Charlie Demon bluff like David. Prevent last-second panic/tie.
๐Ÿง 
Reinforce perfect claim math to prevent any last-second panic or tie. With voting closed on Frank (0 votes), Charlie executes automatically, winning for good if Demon.
๐Ÿง 
All logic chains confirm Charlie Demon bluffing Saint/Baron impossible with exact role count and consistent good info. Voting closed, Charlie on block - wait for clean execution to win.
๐Ÿ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
๐Ÿ’€
Charlie(Ghost)
Charlie has died.
๐Ÿ

Game Over

Saint Executed
Winner: Evil