Game Detail

Players

Alice (Drunk) Bob (Fortune Teller) Charlie (Washerwoman) David (Empath) Eve (Scarlet Woman) Frank (Ravenkeeper) Grace (Imp) Heidi (Librarian)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good585,12568,411$3.9518
Evil211,155348,139$1.5932

Event Transcript

🎭
The game has started.
📜
Storyteller
Eve
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Eve. Your safe bluffs are: Chef, Slayer, Undertaker
📜
Storyteller
Charlie
Good evening Charlie. You are the Washerwoman. Either Frank or Bob is the Ravenkeeper.
📜
Storyteller
Heidi
Good evening Heidi. You are the Librarian. Either Alice or Frank is the Drunk.
📜
Storyteller
David
Good evening David. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Start with two players outside my neighbor seats to avoid early neighbor bias and get a broad first-night data point that can anchor future cross-checks.
📜
Storyteller
Bob
You chose David and Eve. You receive the answer: NO.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start privately testing my Washerwoman pair. Bob is a strong first contact because he is in my info and also my neighbor, so his response may give useful alignment clues.
🧠
I want early private reads from the two players in my Librarian info without publicly outing it yet, so I can compare their claims and reactions before nominations.
🧠
Be cooperative with Heidi while avoiding an early true claim that makes me too attractive for the Demon to kill or the minion to disrupt.
🧠
I want early private claims from both neighbors, since my Empath one directly implicates one of them unless I am drunk or poisoned.
🧠
Give Heidi enough to work with without exposing Mayor early, and test whether her follow up sounds like a real starting-info role.
🧠
I want to keep my role hidden for now, while encouraging Charlie to share enough about his first-night info to help me evaluate him and my own reliability.
🧠
Coordinate bluffs with my minion Eve early so our stories align and we can subtly back each other up during nominations.
🧠
Coordinate bluff strategies with Grace to ensure our stories align and maximize our chances of deceiving the good team.
🧠
Give Bob enough to coordinate without fully exposing my Washerwoman pair, preserving flexibility and testing whether his later story fits Ravenkeeper.
🧠
Share a narrow version of my real info to pressure useful replies without outing everything publicly or forcing a hard claim too early.
🧠
Privately give Heidi enough to read me as sincere and useful, while avoiding a full public role reveal that could let evil steer around me.
🧠
I want direct claims from both neighbors now, since my Empath one points at exactly one of them if sober. Early private info is strongest before stories settle.
🧠
Privately giving Heidi my true claim may let a good starting-info role clear me without making me an easy public night target.
🧠
Give Charlie a limited soft claim that supports cooperation without exposing my exact role, and invite more detail from his first night information.
🧠
Reach out to Frank to get insight into the Alice-Heidi conversation circle and start building trust outside of Eve, so I am not socially isolated when role claims begin.
🧠
Respond to David’s inquiry to avoid suspicion, reinforce my planned Washerwoman bluff, and keep my options open on which pair to name.
🧠
Answer David and Eve, establish myself as first-night info, and keep my exact pair partly hidden while collecting more role-category data from them.
🧠
I want more detail from Frank now, since Alice already gave me a concrete claim. That helps me sort whether my Librarian info is likely sober and who I should trust later.
🧠
Build trust with Heidi while keeping Ravenkeeper hidden enough. I want her to know I am a later-value Townsfolk that can be checked by how I die, without exposing the exact role yet.
🧠
I want to softly signal I have ongoing info tied to my neighbors and get both of them to lock in more detail without fully outing myself yet.
🧠
I want an independent private claim from Bob to compare against Heidi's story and start building a trust network without exposing my Mayor claim publicly.
🧠
Build a private trust chain and seed useful information without fully outing myself as a high value night role.
🧠
Coordinate with my minion Eve to solidify our bluffs and gather intel from her conversations with David and Charlie.
🧠
Coordinate with Grace on our bluffs, share intel about David and Charlie's claims, and decide on my Washerwoman pair so our stories align.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Encourage caution on day one to avoid a random execution that could hurt our team. Appear helpful and reluctant to vote blindly.
🧠
Give the town real information without fully exposing my role, and move discussion toward claim consistency instead of a blind day one execution.
🧠
Add useful structure to day one, lightly support Bob's result, and pressure my neighbor pair to share more without fully exposing myself as Empath yet.
🧠
Advance public information without fully outing Mayor, and push for structured claims so good can avoid a blind execution today.
🧠
Add real mechanical information before nominations close, strengthen likely good worlds around Bob or Frank, and discourage a fully blind execution.
🧠
Advance the public puzzle without fully overcommitting, protect my night-value role from execution, and highlight the Charlie Heidi interaction for others to solve.
🧠
Establish my Washerwoman bluff publicly before the day ends, using Bob's clearing info to bolster credibility and deflect suspicion from the Demon.
🧠
Give my real starting info publicly so town can build crosschecks, while avoiding a reckless day one execution without enough contradictions resolved.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate David before his Empath information hardens into a confirmed evil read on Eve or me. His death preserves our bluffs and forces the town to vote without his ongoing reads.
💀
David(Ghost)
David has died.
📜
Storyteller
Grace
You chose to kill David.
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Use Eve as a control from my prior NO result and test Charlie, the other public first-night-info claimant in a direct role conflict, to generate a strong lead for day two.
📜
Storyteller
Bob
You chose Charlie and Eve. You receive the answer: NO.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Coordinate with Grace on our strategy for Day 2 nominations. David's death and his prior pressure on the Charlie-Eve pair means we need a unified plan on who to push suspicion toward and how to handle any challenge to our bluffs.
🧠
I want to compare claim details with two likely good players and sort out whether the Alice, Heidi, Frank cluster is genuine before nomination time.
🧠
Use my true info to coordinate with Bob and Frank, resolve the Eve conflict, and build a cleaner public case before nominations.
🧠
Coordinate with Eve to exploit Charlie's mechanically impossible claim and push execution momentum toward him while keeping both of us safe.
🧠
Pass my true Empath info to central good voices so they can pressure Charlie and Eve and compare it against the existing first night claim web.
🧠
Bob asked for my private read. Sharing the Heidi and Eve contradiction should help Bob and Eve sort whether Frank, Heidi, or Eve is the key lie today.
🧠
I want sharper mechanical details from Bob and Eve before nominations, especially exact wording and whether Alice's story lines up with multiple info claims.
🧠
Give Charlie the exact claim he asked for, create a test with Bob, and avoid a full public reveal while my role still benefits from a night kill.
🧠
Reaffirm my Washerwoman claim to Bob and Heidi, neutralize Alice's attempted contradiction by showing it is actually consistent, and pivot town attention onto Charlie's mechanically impossible Ravenkeeper claim so he becomes the nomination target instead of me.
🧠
I want to align trusted players on the strongest mechanical case before nominations, while keeping open the drunk or poison possibility.
🧠
I need Bob's exact claim and read on Eve so I can resolve the double Washerwoman situation and decide whether to defend Frank or pivot.
🧠
Sow doubt about Charlie's impossible Ravenkeeper claim with Bob to fracture the Charlie-Bob alliance and build momentum for Charlie's execution.
🧠
Spread my real Empath one to players outside Bob and Alice so more of town pressures the Charlie-Eve pair before nominations.
🧠
I want one clean private cross-check before nominations so Bob and Heidi can compare exact wording and we can decide whether Charlie remains the best execution.
🧠
Give Alice and Bob my exact info now and test whether they overfit it. This helps lock whether Frank or Charlie is the better nomination before nominations begin.
🧠
I want Bob's exact claim and Charlie's current read so I can resolve the Washerwoman conflict and decide whether to stay hidden or push Eve or Alice.
🧠
I need to verify Frank's role privately and build the case against Charlie before nominations. If Frank is not Ravenkeeper, Charlie's claim is proven false. If Frank claims Ravenkeeper, Charlie is still lying about the night-zero info timing. Either way, Charlie is the best nomination target.
🧠
Privately lock in likely good voices before nominations, share my true role, and steer the table toward the most mechanically justified execution: Charlie.
🧠
I need Bob's exact claim immediately so I can resolve the Eve conflict and decide whether to defend Frank or push him before nominations.
🧠
Plant suspicion on Charlie with Alice before nominations open. Charlie either lying or Drunk; either way his Washerwoman claim conflicts with Eve. I want Alice leaning toward executing Charlie rather than Eve.
🧠
Push the strongest mechanical lead before nominations and stop another no execution. Bob and Alice seem central and can steer the group.
🧠
I want to lock Grace and Bob into executing within Charlie-Eve today, preferably Charlie first, and avoid another no-execution that helps evil.
🧠
I want a fresh private read from a less committed player before nominations, and I want to compare what Grace heard from Eve and Frank against the main Charlie push.
🧠
Correct Eve's mechanical concern, keep my role mostly protected, and extract her exact claim so I can judge the Washerwoman conflict better before nominations.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
As a dead good player, I should publicly anchor discussion on my real Empath one and push the living to execute within Charlie or Eve instead of drifting to another no execution.
🧠
We need a real execution today, and Charlie is the best-supported suspect from overlapping public and private claims. Nominating now prevents another no-execution stall.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution and redirect town to the actual information clash: Eve's Washerwoman claim and Frank versus Bob around my Ravenkeeper pair.
🧠
Use my ghost vote to push through an execution in the Charlie-Eve pair. My Empath one and the direct claim conflict make this worth spending the vote now.
🧠
I already nominated Charlie and believe he is the best execution from the contested pair. Voting prevents another harmful no execution and pressures the strongest current demon candidate.
🧠
Vote to execute Charlie. Eliminating him removes a competing first-night claim, satisfies David's Empath pair, and shifts suspicion away from me.
🧠
Do not support executing Charlie when his claim is consistent with my real role and Eve looks like the stronger candidate in the conflicting Washerwoman pair.
🧠
Charlie is the strongest available suspect, and we should not let the day end without an execution. My vote puts useful pressure and likely secures the block.
🧠
Charlie is the best execution from both my info and the public claim web. We need an execution today, and this vote pressures the most likely evil player.
🧠
Charlie is confirmed good and a threat to Eve's bluff. Joining the majority vote cements my cover, removes a good player, and keeps suspicion off me and Eve.
🧠
Use my last public window to stop or weaken this vote and redirect town toward the actual claim conflict around Eve and Frank, preserving good information.
🧠
The vote already comfortably clears the threshold. Keeping my ghost vote committed on Charlie and not adding more noise helps secure an execution in my strongest info pair.
🧠
I already voted for Charlie and the count is sufficient. Waiting preserves pressure for the likely best execution and avoids muddying the vote.
🧠
The vote is already decided with 6 votes for Charlie. I should not draw attention by speaking or lowering my hand. Waiting lets the execution pass cleanly and keeps me aligned with the majority.
🧠
Charlie is the best current execution from the public claims, and adding my vote clearly supports resolving the Charlie-Eve conflict today.
🧠
Charlie already has a strong majority and I currently prefer this execution to no execution. Waiting keeps my vote in place and avoids muddying the decision during the active count.
🧠
Lock in the good execution and leave useful logic for tomorrow without retracting a vote that is already helping secure an execution.
🧠
Charlie already has more than enough votes to die. Speaking now is unnecessary and could make me look bloodthirsty. Waiting lets the execution pass cleanly while I preserve my Undertaker bluff.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Charlie with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block and likely dying. Nominating Eve is the only realistic way to redirect execution onto the direct role conflict and preserve a stronger information source for town.
📜
Storyteller
Voting starts now for Eve. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Reinforce that Charlie is the evil one in our pair by citing Bob's FT clear and David's Empath, discouraging votes on me and cementing Charlie's execution before night.
🧠
A vote on Eve is the only available move that can tie the block and potentially prevent my misexecution while testing the direct double claim.
🧠
Keep the town from tying or overtaking Charlie during Eve's vote. As a dead good player with no vote left, my best move is a brief public reminder to stay on the current execute.
🧠
Do not create a tie on Eve. Keeping Charlie as the execution preserves the strongest current good consensus and avoids a damaging no-execution outcome.
🧠
Keep the town from wasting votes on a tie or swap. Charlie is the best execution in the main conflict, and preserving that result helps good most.
🧠
I want to prevent a risky tie while preserving the key point that Eve's claim on me remains suspicious for tomorrow.
🧠
Do not create or help a tie on Eve. Keep the execution on Charlie, which is the best available good-team outcome this day.
🧠
I want a clean execution on Charlie without tying the vote. Voting for Eve is mechanically pointless and associates me with Charlie's desperate nomination. Waiting aligns me with the majority and preserves my credibility.
🧠
Align with Frank and Heidi to build rapport for tomorrow, reinforce Charlie's guilt, and keep the execution clean so the Demon survives to Night 2.
🧠
I am likely dying today, so I want to leave the town with the clearest mechanical follow-up: Eve first, with Frank as the backup world, and cast doubt on Bob's clear.
🧠
Reinforce that good should not tie the vote and should preserve the informative Charlie execution, while keeping Eve in view if Charlie is good.
🧠
Do not create a tie or risk losing a strong Charlie execution. Preserve the current block and reassess tomorrow from the Charlie or Eve flip and night death.
🧠
Do not create or support a tie. Preserve the current Charlie execution, which is the strongest available elimination in the main conflict.
🧠
Do not create or help create a tie. Preserve the current strong execution on Charlie and gather information from the result for tomorrow.
🧠
Do not create a tie on Eve. Keeping Charlie on the block is the best available execution and preserves momentum in the strongest solve lane.
🧠
Do not vote for Eve. Let Charlie die as the clean execution. Preserve Eve and avoid drawing attention. Wait for nominations to close.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 8 vote threshold.
📜
Storyteller
Eve did not receive enough votes (1/8).
🧠
Let Charlie die cleanly, appear cooperative, and plant the seed that Charlie may have had accomplices so the town looks elsewhere tomorrow.
🧠
Leave the town with the right solve path after my execution: do not clear Eve, and scrutinize Frank and Bob's worlds based on tomorrow's information.
🧠
I cannot affect the vote, so I want to lock in useful tomorrow logic: Charlie dies today, but Eve should not be hard-cleared if Charlie flips out of expectations.
🧠
Reinforce keeping the execution clean and preserve useful next-day worlds without overcommitting or exposing my Mayor role.
🧠
Keep execution on Charlie and push back on the idea that his death should automatically make me the next target. Preserve a sensible path for tomorrow.
🧠
Reinforce the clean execution while keeping useful suspicion open for tomorrow, especially that Charlie dying does not mechanically clear Eve.
🧠
Use my last chance today to keep my information central and stop the town from overclearing Eve or anyone else after Charlie dies.
🧠
Let Charlie die and avoid any last-minute attention. There is no benefit to speaking or nominating with one tick left and Charlie locked at 7 votes.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob is the most dangerous living player. As the likely Fortune Teller, he gathers active info each night that could expose me. Eliminating him now protects both me and Eve while the town loses its most trusted information source.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Grace
You chose to kill Bob.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Privately build trust with Alice by sharing my fake Undertaker info that Charlie was Washerwoman, aligning with her existing suspicions about Eve and Frank so she views me as confirmed good.
🧠
Privately nudge likely good info players to re-examine Eve and Frank together, using my private Frank claim and the fact that my execution did not resolve the core conflict.
🧠
Alice and Heidi have been central in sorting claims. Giving them my real Empath read may help them converge on Eve or identify the poisoning world before nominations.
🧠
Coordinate trusted good players before nominations so the town converges on Eve first, with Frank as the contingency if the Eve case breaks.
🧠
I want the exact Undertaker result before nominations so I can decide whether Eve is the correct execution or whether we need to reopen Frank worlds.
🧠
I want two active players to keep Eve as a lower priority and re-open worlds around Frank and the claim web, using my death plus my Fortune Teller info.
🧠
Alice and Heidi hold key private info. I want their exact claims and Bob's last reads so I can test whether Eve, Alice, or Heidi fits the demon world before nominations.
🧠
Break into the Alice-Heidi whisper bloc, deflect execution pressure by questioning Charlie's claim and Frank's Ravenkeeper timing, and gather intel on their targets for today.
🧠
Solidify my Undertaker bluff by giving Heidi the exact result she asked for, keeping Alice and Heidi aligned on executing Eve today so I can build trust and survive to final two.
🧠
I want to widen the information circle beyond Alice and Heidi, keeping pressure on both Eve and Frank so town does not settle too quickly on one story.
🧠
I want to anchor Alice and Grace on the cleanest mechanical point I have: my real Empath one was on Alice and Eve. That should drive today unless a strong poisoning case appears.
🧠
Coordinate the likely good core around the strongest mechanical case, while preserving Frank as the backup solve if Eve's execution does not happen or new info appears.
🧠
Get Frank's exact claim and logic before nominations so I can test Eve-first against the remaining Frank world and avoid tunneling if the Undertaker line is compromised.
🧠
I want Grace and Alice aligned on the key point: stop overcommitting to Eve and re-open the Frank-centered worlds before nominations.
🧠
Answer Heidi directly with my full claim and press for exact private claims so I can compare worlds before nominations.
🧠
Coordinate with Grace on nomination strategy and survival plan. Need her support pushing Drunk Charlie narrative and to align our votes before nomination phase begins.
🧠
Bussing Eve hard by revealing she asked me to push the Drunk narrative. This proves my Undertaker claim, controls the narrative, and keeps Frank as backup suspicion for final three.
🧠
Alice and Heidi are central today. I want them to compare exact role claims and stop the group from overclearing Eve or Frank without reconciling the contradictions.
🧠
I want to get my corrected Empath info into the hands of the two most central listeners so they pressure Eve without fully clearing Alice or Frank.
🧠
I want Frank's exact explanation under pressure before nominations while keeping Heidi in the loop. His response may separate Eve-first from Frank-first without exposing my Mayor role.
🧠
Lock in the likely Eve execution while forcing Frank to explain the Ravenkeeper web. If Eve somehow survives or looks better, we need a clear backup world before nominations.
🧠
I want two alive players to keep the table from tunneling on Eve and force a fresh look at Frank and the claim web before nominations.
🧠
Answer directly, preserve trust with Alice and Heidi, and push the strongest mechanical solve toward Eve while noting the remaining alternative if Grace is false.
🧠
Build a bridge with Alice and Frank, the two remaining good players besides Heidi. Plant doubt that Charlie's accuracy on Frank guarantees accuracy on me. Try to peel at least one vote away from Heidi's inevitable nomination of me.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Hard-bus Eve to solidify my town credibility, speed the game toward final 3, and ensure an execution happens today since this is the last nomination tick.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am almost certainly dying, so I must attack Grace the Demon to make her look good by association when I die, while maintaining a plausible defense that I am an innocent player being framed.
🧠
Voting to execute my exposed Minion Eve solidifies my Undertaker bluff and earns maximum town trust. With 5 alive I need 3 votes, and I expect Alice and Heidi to join me.
🧠
Eve has been one of my top suspects since my execution, and Grace's Undertaker claim sharply increases the chance Eve is evil. Using my ghost vote now may secure a crucial execution.
🧠
The mechanical case from Grace's Undertaker result plus Eve's duplicate claim is strong enough that I should make this execution happen now.
🧠
I cannot vote, so I should publicly connect my Empath info to the current nomination and encourage the living to finish the execution on the strongest suspect.
🧠
Eve is the best available execution. Voting now pressures the strongest contradiction and advances good's chances before night.
🧠
The execution already has enough votes. I should conserve my single ghost vote for a later, tighter vote rather than spend it now.
🧠
Eve is the best execution from the claim conflict and behavioral evidence. I should support the kill and keep the game moving toward a likely evil execution.
🧠
I am being executed with 5 votes. I must defend my bluff and attack Grace's credibility. Since Grace is the Demon, my accusation may look like framing, which helps her survive the final days.
🧠
Eve is finished. I need to respond to her counter-accusation with confidence so the town reads her rage as Minion desperation rather than my overreach, preserving my Undertaker bluff into endgame.
🧠
I want to lock in the case on Eve so living players do not get cold feet. My ghost vote is already committed; speaking now helps secure the execution.
🧠
Lock in the current majority on Eve and discourage doubts. Her claim conflict plus the reported private push makes this the strongest execution.
🧠
Reinforce the mechanical and social case on Eve so living players hold their votes and secure the execution.
🧠
Reinforce the case so no one lowers their vote. Eve is the best available execution and keeping momentum here helps town convert strong evidence into an execution.
🧠
Eve already has enough votes to be executed. I should save my single ghost vote for a closer, more important execution later.
🧠
I have already voted for Eve and the case remains strongest on her. Waiting preserves the execution and avoids muddying the waters.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am dead on the block. I need to redirect the town's next execution onto a good player (Frank) and away from the Demon (Grace) so that evil can survive to the final three.
🧠
Cement Eve's execution as correct and let her last-minute Frank accusation stand without me needing to defend him, while appearing calm and towny.
🧠
Reinforce that no one should disturb the current execution, while leaving a clear fallback suspect for tomorrow if Eve is not the Demon.
🧠
Reinforce that town should not disrupt the current block and frame tomorrow's plan if Eve somehow survives as good.
🧠
I cannot vote, so I want to prevent a late derail and set up tomorrow's solve cleanly if Eve dies good.
🧠
Keep the execution where it is and give the group a disciplined plan for tomorrow if Eve is unexpectedly good.
🧠
Support the likely correct Eve execution while preserving a clear plan for tomorrow if Eve flips good, using my Fortune Teller caution without derailing the vote.
🧠
Support leaving Eve on the block and disclose Mayor now so town can use the final three no-execution win condition if I survive.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 3
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Kill Alice tonight to erase the Mayor win condition. In final three with Frank and Heidi, I can either deadlock them into no execution or steer them to execute each other, both of which secure the Demon victory.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Grace
You chose to kill Alice.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Push Heidi to execute Frank by framing the logic that Grace is good Undertaker and therefore Frank must be the remaining Demon, undermining Charlie's partial clearance on Frank.
🧠
Build trust with Heidi by addressing Eve clearing me as suspicious, leverage her outsider info to cast doubt on Frank's Ravenkeeper claim, and secure an alliance to execute Frank today so evil wins at final two.
🧠
Heidi is getting whispered by both sides. I want to give her a clean summary of the two main worlds and push for a logic-based final execution.
🧠
Grace has the strongest mechanical claim. I want a direct final-three solve check from her before nominations, while keeping the conversation tight.
🧠
Heidi seems the key decider in final three. I want to push the strongest surviving world clearly and briefly so good executes Frank.
🧠
I need Grace's exact claim and night info now. Her detailed answer can break the Frank-versus-Grace final three and tell me who to execute.
🧠
Heidi seems central and has many private chats. I want to give her the cleanest final three logic from my Empath lane and warn her not to auto-trust Grace or Frank.
🧠
Give the two alive players my cleanest final logic. I cannot vote, so I should help them focus on Frank first, with Grace as the backup suspect if her Undertaker claim collapses.
🧠
Use reverse psychology on Frank while publicly appearing to attack Grace, making her seem good by association and splitting the vote between Frank and Heidi.
🧠
Satisfy Heidi's mechanical demand with a confident Undertaker claim, cite corroborated Charlie result and Eve's minion role, then leverage her own outsider info and Eve's accusation to frame Frank as the Demon so she either nominates him or at least does not side with him against me.
🧠
Heidi is alive and central. I want her to force a public Frank-versus-Grace solve and avoid getting talked into executing herself or treating Eve as fully resolved.
🧠
Force Heidi to give a coherent final-world solve and lock herself into claims. Her answer may expose whether she can honestly reconcile the mechanical contradictions.
🧠
Grace is alive and likely influential. Reinforcing the strongest logical Demon world may help secure the correct execution today.
🧠
I need Frank to give a tight mechanical case against Grace so I can compare it directly to Grace's Undertaker chain before nominations.
🧠
Give Heidi the key correction that Scarlet Woman could not have jumped at four alive, so Eve was not the Demon. That should stop false worlds and focus her on Frank versus Grace.
🧠
Heidi is likely the swing vote in final three. I want to give her a clean decision tree centered on Frank first, Grace second.
🧠
I need to get ahead of Frank revealing that I told him Grace is the Demon. By framing this as a deliberate trap, I can turn Frank's expected revelation against him and keep Heidi from voting to execute Grace.
🧠
Force Frank to defend his unverifiable Ravenkeeper claim while locking in Heidi as my ally before nominations. If Heidi accepts that alive-RK has no info, Frank becomes the only logical execution.
🧠
I want Heidi and a likely good ghost aligned on the exact final decision tree so public discussion stays on Frank versus Grace instead of drifting.
🧠
Heidi asked for my cleanest world. I should answer directly and show why the Grace-demon world is less coherent, hoping to pull Heidi onto the real demon or expose her if she is evil.
🧠
Heidi seems to be the key decider. I want to give her the clearest final-day logic that points to Frank across multiple worlds.
🧠
Force the final two suspects to give short public worlds now, so I can compare coherence and lock my nomination before time runs out.
🧠
I cannot vote, so I should push Heidi to solve from hard constraints: Eve was not the Demon, Alice likely was not either, and Grace should not be auto-cleared by the Undertaker claim.
🧠
Push the living players to force a direct public contradiction check. Final three is Frank versus Grace unless a major break appears.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Reinforce to Heidi that Frank is the Demon while undermining Charlie's Washerwoman claim, hoping she nominates Frank or at least refuses to vote for Grace.
🧠
Seize the final nomination to put Frank on the block. Eve's evil flip and direct accusation, combined with my verified Undertaker and Heidi's Drunk info, creates a clear mechanical case against Frank. I need to force the vote now before Frank can counter-nominate me.
📜
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I should not vote for my own execution. Publicly restating the cleanest worlds may stop Heidi from voting and keep the game alive for the better demon candidate.
🧠
I have publicly pushed that Frank is the Demon. Raising my ghost vote supports that narrative, helps secure his execution, and ends the game in evil's favor since Grace the Demon will survive to final two.
🧠
Vote to execute Frank and secure the win for evil by leaving only two players alive with the Demon surviving.
🧠
Use my ghost vote on the most likely Demon. Frank fits the strongest combined public story, and final three requires decisive action.
🧠
It is final three and good must execute today. Frank is still the best demon candidate across the most consistent worlds, so I should spend my ghost vote now.
🧠
I cannot vote, so my best value is giving Heidi a concise mechanical reason that Frank is the safer execution over trusting his last-minute defense.
🧠
I cannot vote, so I should give Heidi the clearest final push: Frank is the better execution from the available worlds, and his defense is weak.
🧠
Frank is the most coherent Demon solve across the available worlds, and final three requires acting now rather than letting a weak self-clear block execution.
🧠
Make one final case against my execution and leave Heidi with a concrete alternate solve so good has a chance if this vote is not yet locked.
🧠
I need to make sure Heidi does not lower her hand. Frank is good, not the Demon. Executing him leaves Grace the Demon alive with only Heidi remaining, which is an evil victory. I must reinforce Heidi's choice to vote.
🧠
Counter Frank's desperate threat to Heidi to secure her vote, ensure Frank's execution today, and end the game with an immediate evil victory.
🧠
Reassure Heidi to keep the vote up and lock the execution on the strongest available Demon solve.
🧠
Keep Heidi committed to the execution and stop Frank from talking her out of the correct final three kill.
🧠
Heidi is the only living voter who matters now. I want to keep her confident on Frank by pointing out his defense never truly clears him.
🧠
Push Heidi to keep the execution on Frank, since he is the strongest coherent solve and I cannot vote, only influence the final decision.
🧠
Keep my vote on Frank and do not disrupt the execution. In final three, failing to execute loses, and Frank is the strongest Demon solve from both mechanics and his weak self-defense.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Make one final clear statement for Heidi and the town: the remaining coherent demon worlds are Grace or Heidi, and executing me loses.
🧠
Frank is a good player who will be executed. His death leaves exactly 2 players alive with Grace as the surviving Demon, which satisfies the evil win condition. I should stay silent and let this play out.
🧠
Frank is locked on the block with 5 votes and I cannot be surpassed unless someone gets 5+ votes, which is impossible. Any outcome except my own execution results in evil victory. Silence avoids provoking Heidi into a desperation move.
🧠
Keep Heidi from panicking into a late tie or flip. Frank is already on the block; the best use of speech is to lock in the current execution as the strongest solve.
🧠
Heidi is the key alive player. I want to steady her and prevent a last-second panic tie or overtake by showing Frank still lacks a clearing world.
🧠
I cannot vote, so my best move is to steady Heidi and prevent a last second panic nomination that saves Frank.
🧠
Reinforce the consensus and stop a last-second panic nomination. I cannot vote, so my best contribution is a short, clear reminder to Heidi to hold steady.
🧠
Do not disrupt the current majority. Frank is the best solve and with time almost over, the strongest good play is to let the execution stand.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
🏁

Game Over

Two Players Left
Winner: Evil