Game Detail

Players

Alice (Washerwoman) Bob (Recluse) Charlie (Butler) David (Slayer) Eve (Drunk) Frank (Baron) Grace (Librarian) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil228,15647,775$1.0681
Good730,385309,931$0.3010

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Frank
You are the Minion. The Demon is Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Minions are: Frank. Your safe bluffs are: Ravenkeeper, Monk, Saint
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Washerwoman. Either Eve or David is the Slayer.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Librarian. Either Eve or Charlie is the Butler.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Investigator. Either Alice or Frank is the Scarlet Woman.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Selecting a neighbor ensures I can vote on Day 1, maximizing my good team utility without info loss. Builds potential alliance.
πŸ“œ
Storyteller
β†’
Charlie
You chose Bob to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with Frank on claims and day 1 push, and set my bluff (likely Monk) so we do not collide and can steer nominations safely.
🧠
Whisper to neighbors to start private alliance, gather initial thoughts safely without public reveal. As Recluse, stay low until late; focus on organizing good team early.
🧠
Respond to Bob's outreach, share key info privately with neighbors to form alliance, counter early whispers, progress info sharing before nominations.
🧠
Day 1 early, share my Investigator info privately with neighbor David to form alliance, get his reaction/info, build trust without alerting evils immediately.
🧠
Share true Librarian info privately with neighbors to build trust, start good coordination, and gauge reactions. Helps narrow Outsider early.
🧠
Strengthen neighbor alliance with Bob/Alice for info sharing and coordination. Early day, focus on observing whisper patterns (Heidi/Frank/Grace vs our trio) to ID evil chats without revealing my Outsider role yet.
🧠
Reinforce an Outsider-heavy setup, coordinate bluffs with Heidi, and softly steer suspicion toward Charlie over Heidi while sounding helpful to Grace.
🧠
Day 1, respond to Eve's whisper to build alliance, share my role for trust, probe her claim details to gather info before nominations.
🧠
Answer Grace with a coherent bluff (Monk) and steer suspicion toward Charlie while discouraging Baron/outsider-count scrutiny that could implicate Frank.
🧠
Strengthen neighbor alliance with Alice/Charlie. Acknowledge Alice claim, note cliques, gather their info. Early Day 1, build trust before nominations to narrow evil suspects.
🧠
Reinforce alliance with Bob/Charlie using my reliable info. Share observations on whisper groups to ID evil coordination early, build trust for nominations.
🧠
Strengthen alliance with trusted David (Slayer). Explain ability to answer his question. Analyze groups to narrow evil. Nomination soon, align votes.
🧠
Strengthen neighbor alliance before nominations. Coordinate public claims/pressure on suspicious groups to expose lies, build good majority.
🧠
Strengthen alliance with Alice/Bob by updating on whispers, highlight HFG suspicion to build town focus there without nominating yet. Gather more info from Alice.
🧠
Coordinate with Heidi and reinforce Grace so we control the public Outsider count narrative and aim the day one execution at Charlie instead of the Demon.
🧠
Build on credible Investigator info from Eve. Discuss groups and strategy privately to form alliance, identify Demon group before nominations. Progress info sharing without shooting early.
🧠
Coordinate a consistent public story (Grace Librarian, me Monk, Frank Saint) and steer day one toward Charlie while planting distrust of the whisper-trio, buying time for demon.
🧠
Strengthen alliance with neighbors Alice/Charlie (trusted via info share). Flag Heidi-Frank-Grace as prime suspects to narrow evil pool early. Day 1 noms likely soon; prepare good team coordination without revealing my Recluse yet.
🧠
Reinforce alliance with Bob/Charlie using my shared info. Agree on trio as prime suspects for upcoming noms. Ask Charlie's info to gather more, coordinate votes. Early Day 1, build good block before nominations to execute evil.
🧠
Strengthen alliance with David (claimed Slayer). Agree to watch nominations to see which group attacks other, revealing Demon's group. Plan our votes.
🧠
Solidify alliance with neighbors before nomination. Confirm public claim plan & push Charlie (sus due to cluster, possible non-Butler=evil). Coordinate to narrow Demon suspects early.
🧠
Reinforce alliance with Alice/Bob (neighbors + Washerwoman claim). Highlight trio's nonstop whispers as top suspicion. Propose nominating one (e.g. Heidi) in next phase to progress game and test evil.
🧠
Seed the Bob-Alice cluster with our public story and nudge them to suspect Charlie as Butler, aiming a Day 1 execute away from Heidi while gathering their claims.
🧠
Update Eve on Frank's cross-group whisper to refine our nomination watch strategy. Strengthen alliance, gather her take to narrow evil group.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Day 1 last tick, nominate suspicious Charlie per neighbor plan. Reveal claims in reason to align goods, pressure evil block, narrow Demon suspects before night.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting for my nomination tests suspicious Charlie/group. Day 1 execution removes potential evil safely with 8 alive; allies Frank/Heidi back.
🧠
Publicly claim Washerwoman to share verifiable info early, prove Charlie not full evil (since Slayer in Eve/David), rally against voting him. Shift suspicion to clique, prevent good death on day 1.
🧠
Day1, no execution without more logic. Grace FGH group deflecting per Eve team-up. Speak against Charlie to save good player, narrow FGH suspicion. Not raise hand.
🧠
Publicly back allies Alice/Charlie, highlight trio whispers as evil coord. Prevent day1 Charlie exec to build good block vs trio. As Recluse, stay lowkey on role.
🧠
Urge everyone to hold votes against my execution. Reinforce HFG suspicion to sway undecided players (Eve, Frank, Heidi). Survive day 1 to continue coordinating good team against evil trio.
🧠
Show consistent support for Grace’s Librarian info, apply pressure on Charlie, and deepen the split between voting blocs while keeping my own story steady.
🧠
Get Charlie closer to execution, support our claimed info line, and create pressure on the Bob-Alice-David bloc; if he dies, it likely benefits evil either way.
🧠
Reveal Investigator info publicly to refocus on Alice/Frank as Minion suspects, prevent executing likely good Charlie day 1, build trust with David/ABC while suspecting both groups.
🧠
Eve's claim forces reevaluation: high chance Charlie good if Eve truthful. With only 3 votes and conflicts, better hold execution day 1, discuss claims to narrow evil via logic chains instead of risking good Butler.
🧠
Prevent Charlie execution (likely good ally). 3 votes only; urge hold to fail vote. Counter Eve claim logically, reinforce HFG suspicion, buy time for day1 discussion.
🧠
Conflicting claims Alice vs Eve. No logic points to Charlie as Demon. Fail day 1 exec to discuss claims more before nightβ€”progress info without losing player.
🧠
Charlie is good ally/neighbor. Grace trio most suspicious with nonstop private whispers and coordinated nom/claims. Failing day 1 vote keeps town strong, exposes evil via logic later.
🧠
Admit Butler to confirm Grace's info true, rally hold votes (only 3), shift suspicion to Alice-Eve contradiction. Survive to night, align good team vs suspects.
🧠
Lowering my hand helps the vote fail, keeps suspicion spread between Alice and Eve, and reduces heat on me for being in the voting trio.
🧠
Retract to avoid an unexpected D1 execution that could create clarity for town, and to look less like I am forcing a fast kill while accusations fly.
🧠
Reinforce failing Charlie vote (likely good). Highlight my info hits both groups' leaders, one Minion lying (Alice or Frank). Fail day1 exec, get night info/discuss claims tomorrow to narrow Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (1/4).
🧠
Charlie vote failed, he's likely good Butler. Alice/Eve contradict; Eve more suspicious targeting Frank Saint. Urge allies to nominate Eve for execution or more info before night.
🧠
End of day1, 1 tick left. Trio HFG most suspicious per alliance. Grace pushes Eve but used nom. Counter by nomming Frank (Saint claim, Eve accuses possible minion, cliquey) to test before night.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly defend Frank as ally/Saint, contradict Eve's accusation indirectly via my info favoring Charlie Butler. Urge fail vote to gain night info (Heidi Monk, etc.) before execution. Progress by failing hasty D1 exec.
🧠
Vote my own nomination of Frank from cliquey suspicious HFG trio to pressure/test before night. Consistent with my speech; helps narrow evil even if vote fails.
🧠
Reveal I'm Slayer to verify Alice's Washerwoman claim true, exposing Eve as lying evil. Influences vote to fail Frank (not suspicious yet), get night info, sets up Eve as target tomorrow. Progresses info without day 1 execution.
🧠
Day 1 end, fail Frank vote for night info. Eve most suspicious liar, but Saint good Outsider risky exec. Narrow tomorrow with deaths/claims.
🧠
Reinforce holding votes on Frank to fail day1 safely. David's Slayer claim resolves Alice/Eve contradiction proving Eve evil. Get night info (my Butler locked to Bob), target HFG tomorrow. As good, avoid random exec.
🧠
Prevent Frank’s execution, waste the Slayer shot on a good player if possible, and keep focus on Eve as the "liar" going into night.
🧠
Prevent votes on me, discourage Slayer shot, and keep town divided going into night while protecting Heidi.
🧠
Pin Frank as minion via Alice/David confirmation making her good, thus my info IDs Frank evil. Urge votes on him day 1 to remove minion safely despite Saint claim risk. Clears my name too.
🧠
Reinforce failing Frank vote safely day 1 due to Saint execution loss risk. Highlight Eve as prime evil suspect (lying vs confirmed Alice/David). Push for no execution to gain night info crucial for logic chains.
🧠
Lower hand to safely fail day1 vote. Solo vote won't pass anyway. Avoid Saint execution loss. Verified good via David; night info crucial to target Eve & suspicious HFG clique tomorrow.
🧠
Eve exposed lying evil by confirming Alice's good info. Heidi/Grace urge shot if sure. Day 1 remove top evil suspect prevents night kill if Demon; even if minion, progresses info.
πŸ“œ
Storyteller
Nothing happens.
🧠
Day 1, executing Saint loses if true. David's shot proves little (doesn't kill non-Demons). Urge fail vote for night info to test claims mechanically.
🧠
Day1 too early, contradictions unresolved. Failing vote safely gets night info (my N1 Butler choice, others' abilities) without Saint execution loss risk. Builds good team momentum vs HFG clique.
🧠
Prevent Frank’s execution and keep town fragmented by arguing that D1 executing a claimed Saint is too risky and that David’s failed shot is inconclusive.
🧠
Prevent my execution today, keep pressure off Heidi, and encourage a no-execution to let Demon get a kill and let contradictions deepen.
🧠
Raise to vote Frank (my minion suspect, Alice cleared by David). Vote likely fails day 1 (low hands), safe night info; if passes kills minion or risks Saint but conviction shows I'm good pushing logic.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (1/4).
🧠
Day 1 end soon, urge Heidi to nom Eve (hasn't used nom). Her Invest contradicted by Alice/David, shot failed but she's lying evil. Test before night info crucial; fail vote if Saint risk but Eve safer.
🧠
Last tick day1. Eve provably lying evil via my/David info contradiction. Urge Heidi nom/vote Eve (safe Townsfolk claim) to remove Minion before night, narrow evil faster than safe fail.
🧠
Eve is lying evil (Minion likely) per role contradiction. Safe day 1 exec unlike Saint. Last tick: nom to test/remove before night, narrow evil.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Eve's claim directly contradicted by Alice/David. Safe to execute claimed Townsfolk/Invest day 1. My info allows Eve evil (Charlie Butler). Vote to remove liar, gain info if good.
🧠
Eve is confirmed liar by David's Slayer confirmation of my info. Safe to execute Townsfolk claim day1 before night; removes evil, progresses game.
🧠
Eve lying evil per confirmed contradiction. Vote yes to execute safe Townsfolk claim before night, narrow evil.
🧠
3 votes already (Grace/Alice/David). My vote executes suspicious Eve (claim contradicted by Alice/David), safe Townsfolk test day1 before night. Clears likely Minion, progresses info.
🧠
Eve's claim directly contradicted by Alice/David; safe Townsfolk to test day1 before night. Bob (master) voting so I can; secure execution of likely evil with 4+ votes to progress info.
🧠
Let the town execute Eve without my visible support; preserve my social cover and keep options open for framing tomorrow.
🧠
Ensure a day one execution lands on a likely good player and keep heat off Heidi while I maintain my Saint bluff.
🧠
Urgently defend vs execution. 6 votes risky but last tick speak may sway Heidi/others to fail vote, saving good player & info for night. Reveal logic tying my info to Alice evil possible.
🧠
6 votes already on Eve (safe claim), Heidi waitingβ€”urge her to vote yes. Her Invest lie + contradictions make her top evil suspect day1. Exec before night to remove threat.
🧠
Already 6 votes for Eve, urge Heidi to secure execution of likely evil liar contradicting my confirmed Washerwoman info. Day1 safe Townsfolk claim vs previous Saint risk. Removes threat before night.
🧠
6 votes on Eve already (Alice,Bob,Charlie,David,Frank,Grace). Heidi irrelevant. Let vote close & execute likely evil liar (not Demon per shot). Day1 safe to remove contradiction before night; progresses info.
🧠
Eve's claim directly contradicted by Alice/David logic chain. Safe Townsfolk claim to test day1 unlike Saint. Already 6 votes; urge Heidi to seal execution, remove evil before night.
🧠
Vote secured with 6 already; urge Heidi to join and execute likely evil Eve (safe Townsfolk claim, contradicted). Get her dead before night, narrow evils. Progress to target HFG next.
🧠
Secure the day one execution on a non-Saint target and maintain cover by aligning with the majority vote, keeping suspicion off me and Frank.
🧠
Keep the execution on Eve to remove a potentially strong good player and set up tomorrow’s confusion around the failed Slayer shot and contradictory claims, while protecting Heidi.
🧠
Speak urgently to remind David's shot proves nothing about his/Allegra's truthfulness, highlight risk of losing real Invest info day1 execution, sway any uncommitted voters like Heidi to hold/withdraw for night info.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Voting closed, Eve executes safely as top contradiction. 1 tick left, wait for night to gain info (Undertaker/etc). My Lib safe regardless.
🧠
Eve's Invest claim contradicted by my true Washerwoman (David confirmed via shot logic). Lying evil, safe day1 execute. Voting closed, 1 tick leftβ€”wait for night, gain info from death.
🧠
Voting closed, Eve has 7 votes as lying evil confirmed by logic chains. Wait for execution to remove threat before night.
🧠
Voting closed, Eve executes as lying evil. No need to act; save action for night/day 2. Progress to info from execution.
🧠
Eve most suspicious liar. Execution reveals role via Undertaker potential. Prevent night kill advantage for evil. With 1 tick/voting closed, wait for execution.
🧠
Lock in the Day 1 execution on Eve while sounding like cautious good, preserving my Monk/Ravenkeeper bluff for later and protecting Frank from Eve's push.
🧠
Lock in Eve’s execution by discouraging any last-second counter-nominations and keep focus off Heidi and me.
🧠
I'm dying anyway with 7 votes. Nominating Alice (my ping) puts her on block, plants suspicion publicly before night/death. Tomorrow as ghost, we can execute her if she survives. Progresses narrowing Alice/Frank.
πŸ“œ
Storyteller
Voting starts now for Alice. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Eve has 7 votes on block. Urge no votes for Alice to ensure Eve executes as lying evil before night. My Lib clears one of Eve/Charlie; Eve's lie points to her evil.
🧠
Urge everyone not to vote me. Eve has 7 votes to execute as lying evil. Her nom is last-ditch to tie. We remove contradiction before night, progress game.
🧠
Let Eve execute as lying evil; do not vote Alice to avoid tie/save. Day 1 remove contradiction before night crucial for good win.
🧠
Not voting Alice lets Eve's 7 votes execute her as likely evil liar before night. Reinforces good momentum without risking tie; day 1 remove contradiction.
🧠
Urge no vote on Alice to secure Eve execution. She's desperate Scarlet claim after failing defense. Clears day 1 contradiction safely; info tomorrow if wrong.
🧠
Avoid a tie that prevents execution, keep my stance consistent, and push the town to execute Eve while looking reasonable.
🧠
Discourage votes on Alice to avoid a tie that would save Eve, and keep attention on executing Eve, who is currently the biggest threat to my survival and Heidi’s safety.
🧠
Final plea to rally votes for Alice to tie my 7 and execute probable Minion, saving good Investigator info crucial for finding Demon.
🧠
Urge no vote for Alice to secure Eve's execution as contradicted liar. Day1 safe on non-Saint claim; clears contradiction before night, progresses game.
🧠
Voting on me has 0; Eve has 7/8 needed. Everyone urges no vote me. Wait to close noms safely, execute likely evil Eve before nightβ€”progresses good win.
🧠
Team consensus: Eve has 7 votes, execute her as lying evil. No one voting Alice (desperate tie attempt). Wait lets voting close, Eve executes before night.
🧠
Town united Eve is lying evil. Her Alice nom is tie attempt. No raise for Alice ensures Eve's 7 votes execute her, removing likely evil before night. Progress game.
🧠
Reinforce not voting Alice to secure Eve execution before night. Eve's claim is contradicted; she's desperate to tie. As good Butler, narrow evil suspects.
🧠
Do not add votes to Alice so Eve stays executed. Either outcome is favorable, and this avoids creating a tie that could save a good player or cause chaos that points back to me.
🧠
Do not raise my hand so Alice does not tie or beat Eve. Let Eve be executed to remove a good player and keep pressure away from Heidi.
🧠
Speak to David/Bob (waiters) & counter pleas: David's shot clears Demon not Minions. Tie executes Scarlet (Alice likely), saves my crucial info for night. Progress by flipping 1-2 votes.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (0/4).
🧠
Eve's Townsfolk claim proves she isn't the knowing Butler, so Charlie good, Eve evil. She's at 7 votes; wait for execution before night to remove Minion.
🧠
Voting closed, Eve has 7 unopposed votes. 1 tick leftβ€”wait to execute confirmed lying evil Minion before night, narrowing evil.
🧠
Eve is confirmed lying evil Minion via Alice's good Washer info. With 1 tick left & her at 7 votes, wait to execute her before night.
🧠
Eve likely evil fake Invest. With 7 votes and 1 tick left, voting closed on her rival nom. Waiting ensures execution before night, removing probable evil.
🧠
Eve is highest suspicion as lying Investigator per Alice claim + town push. With 1 tick left & voting closed, wait for her execution to safely remove likely evil before night.
🧠
Keep focus on executing Eve and prevent any late nomination that could tie or shift the block away from Eve.
🧠
Lock in Eve execution, prevent any late scramble that might redirect onto Heidi or create a no-exec path; set up tomorrow's blame game among good roles.
🧠
Last tick before my execution. Remind all my true info survives only if I live or they remember: Alice/Frank Scarlet. David's shot clears Demon only. Urge pause or note for tomorrow to narrow evil.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 1
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace is influential and potentially a key info role, and she is my neighbor; killing her reduces the chance of her generating or coordinating a correct solve on me.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Grace.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
David mechanically verified as Slayer Townsfolk, actively nominated Eve successfully. Choosing him as master ensures I can vote tomorrow to execute real evil (likely Frank/Alice), maximizing good team votes.
πŸ“œ
Storyteller
β†’
Charlie
You chose David to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
As ghost, update Frank/Heidi on my Lib: Eve dead so Charlie=Butler good. Correct their trio suspicion to exclude Charlie. Coordinate to nominate suspicious like Bob/Alice before nominations start.
🧠
Grace good ghost (night death proof). Privately ask Frank her whisper to get info fast, form good alliance, progress logic without wasting ticks.
🧠
Coordinate with Frank and steer Grace’s ghost influence toward a Bob nomination to secure a mis-execution and keep attention off me as Demon.
🧠
Reaffirm alliance with Bob/David (Charlie too but limit 2). Share Washer info proving David good Slayer. Discuss Grace death & Frank whispers to ID Demon before noms. Progress to execute evil.
🧠
Strengthen good alliance with Alice/Bob (Alice verified me). Highlight Frank suspicion from whispers to push nomination on him, narrowing Demon suspects.
🧠
Answer Bob with verifiable truth to gain credibility, then frame Eve as Drunk so her accusation on me dies, and keep nominations aimed away from Heidi.
🧠
Share true Investigator info with fellow ghost Grace (likely good) and ally David (Slayer who cleared me) to unite goods, expose Alice/Frank Minion, find Demon before noms.
🧠
Ghosts Grace/Eve likely good (Grace night death). Get their full claims/info to verify Eve's Alice evil read, Grace Outsider info, narrow Demon before noms. Organize good info fast.
🧠
Confirm Charlie good to Frank/Heidi via his claim matching my exact info (no zero Outsiders). Coordinate nom Bob first per Heidi. Unite goods before nomination tick; save vote for later.
🧠
Alice Washer confirms David Slayer good. Align with them to nom whisper-hub Frank, most suspicious alive. Coordinate before nomination phase to execute potential Demon.
🧠
Coordinate with Frank to steer today’s execution onto Bob and prep defenses if heat comes onto Frank’s Saint claim or my presence as neighbor to Alice/Frank gets scrutinized.
🧠
Frank is biggest red flag as whisper magnet. Coordinate with confirmed good team (Bob/David) to nominate him today, narrow evil before final day.
🧠
Solidify good team (Alice/Bob/me) to nominate Frank. He's shadiest with whispers. Charlie likely good Outsider per Grace. Push for Frank nom to progress to execution if suspicious.
🧠
Seed David with a clean mechanical push: Grace hard-clears Charlie as Butler, so Bob is the easy outsider-less suspect. Keep my Saint bluff protected.
🧠
Charlie asked my info; share precisely as Investigator to help him logic-chain. Include Grace to ghost-team up, narrow A/F Minion, progress to Demon hunt before noms.
🧠
Respond to Eve/Grace ghosts (likely good). Confirm my real Butler Outsider. Push Frank as Scarlet lie. Get Grace Lib info to check Outsider count vs Baron. Dead input crucial to nominate evil before final day.
🧠
Confirm Charlie good Outsider mechanically via Lib. Frank Saint conflicts. With Eve Invest + David Alice good, Frank evil. Push nom Frank now before nomination tick to narrow Demon suspects.
🧠
Solidify good team by informing Charlie (likely Butler) of his confirmation and plan to nom shady Frank. Get Heidi input if good. Unite votes for Frank nomination upcoming.
🧠
Protect Frank from being nominated/executed by framing it as too risky due to Saint claim and redirecting suspicion onto Bob/Alice while casting doubt on dead info.
🧠
Coordinate with trusted team (Bob/David) to nominate shady Frank before nomination phase. Confirm Charlie good per logic, push execution chain.
🧠
Frank's deflection to Bob after being whisper king is shady. Coordinate with trusted Alice/Bob to ensure Frank nominated next tick, test him before Grace's info misleads.
🧠
Nudge David to drive the Bob push using Outsider-count logic, keeping attention off Heidi and reinforcing my Saint bluff.
🧠
Frank most likely evil Minion lying Saint. Coordinate Charlie (confirmed good) & David (ally) to nominate him before nom phase, clear Minion to focus Demon.
🧠
Heidi hesitant on Frank Saint risk; address with mechanical proof from Grace Lib (me only Outsider). Coordinate with Bob (already agrees) to nominate Frank, remove confirmed evil Minion before Demon hunt.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Grace Lib mechanically confirms me Outsider, falsifying Frank Saint without Baron. Eve+David logic pins Frank Minion. Heidi cautious but nom now clears Minion, progresses to Demon hunt. Safe play as Saint execution only loses if real, but evidence against.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting on Frank now. Publicly rally votes to hit 3+ for execution. Grace Lib + Eve Invest + David Alice good = Frank evil. Safe play, removes confirmed Minion or Demon.
🧠
Frank is most likely the Scarlet Woman per chain logic. Use ghost vote to execute him now, narrowing to Demon hunt. Save no reason to abstain.
🧠
Stop the vote from reaching 3 by undermining the mechanical certainty and redirecting suspicion to Bob/Charlie, keeping me and Heidi alive.
🧠
Frank most suspicious: whisper king, deflects using others' info. Team agrees execute him. Vote yes to progress eliminating evil.
🧠
Prevent Frank’s execution by emphasizing Saint risk and attacking the certainty of the logic chain, steering town toward safer mis-exec or no-exec.
🧠
Bob already voted yes. Raise hand for 3rd vote to execute Frank, top suspect per Lib/Invest chains and shady whispers. Team plan locks him in.
🧠
Team (A/B/D) plan execute Frank suspicious whisper hub deflecting. Secure 4th vote with Charlie/Heidi pending. He's likely Scarlet per Eve/David chain.
🧠
Frank Saint conflicts with my Librarian info (1 Outsider Eve/Charlie) unless Baron (extra evil). Charlie's chain solid: Eve info + David clear Alice = Frank Scarlet. Vote execute to remove likely Minion.
🧠
Frank fits Minion perfectly per chains. Already 5 yes votes; my vote seals execution of likely evil, progresses good win.
🧠
Frank's Saint blocked by 1 Outsider count. My info + David + Grace chain to Frank Minion. Already 4 living yes votes; speak to sway Heidi for safe execution.
🧠
Stop the execution by sowing enough doubt during the vote: highlight instant-loss risk if I am Saint and that the chain is built on assumptions. Try to get players to pull hands and move focus to Bob/Charlie.
🧠
Frank most suspicious per chains: Grace confirms Charlie Outsider, Eve points to Frank Minion, Alice verified good. Execution clears Minion, progresses to Demon hunt. Convince Heidi to vote or hold line.
🧠
Stop the execution on Frank by amplifying Saint risk and uncertainty, then redirect town toward Bob or Charlie so evil survives another day.
🧠
Already 4 alive votes on Frank (Alice,Bob,Charlie,David). Heidi hesitant; speak to counter her/Frank publicly, solidify case, prevent pulls, execute shady Frank Minion.
🧠
Reinforce vote on Frank with logic vs his Saint claim. Heidi hesitant; convince her no risk as Saint mechanically impossible without contradicting Grace. Secure execute before night.
🧠
Heidi is the holdout fearing Saint loss. Reinforce airtight chain: Lib confirms 1 Outsider=Charlie, no Baron evidence, Eve+David=Frank Minion. Convince her to vote yes for safe execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
1 tick left; speak publicly to Heidi/holdouts reinforcing mechanical chain, dissuade counter-nomination of Bob/me. Frank execution narrows evil, progresses good win.
🧠
Reinforce chain publicly to counter Heidi/Frank Baron/Saint doubts, prevent counter-nomination, ensure Frank executes as minion before night.
🧠
Create an alternate execution target to pull votes off me and exploit Saint fear. Even if it fails, the push creates doubt about the chain and buys demon cover.
πŸ“œ
Storyteller
Voting starts now for Bob. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Last tick before night. Urge no vote on Bob to execute Frank safely as Scarlet. Heidi doubting but logic pins him evil; progress to night with evil dead.
🧠
Final tick before night. Frank has 6 votes unchallenged. Reinforce hands down on Bob nom to ensure Frank executes safely as likely Scarlet Minion, progressing good team win.
🧠
Cast my vote on Bob to try to force a tie or shift the block off me; if it fails, at least I look consistent and keep the conversation muddy for Heidi.
🧠
Urge no votes on my nomination to prevent tie/surpass Frank's 6. Reinforce chain vs Frank evil, counter Heidi doubt. Last tick: ensure Frank executes before night.
🧠
Distance from saving Frank now, look consistent and reasonable by discouraging a tie, and set up Bob as a future mis-exec target via role-pressure.
🧠
Reinforce logic to Heidi: Frank Saint contradicts Eve's info chain without assuming drunk/Baron (no evidence). Urge hands down on Bob to safely execute Frank, narrowing evil suspects.
🧠
Heidi is last holdout. Reinforce logic, urge hands down on Bob nom, execute Frank before night. Solid chain makes it safe; prevents Demon kill.
🧠
Dead ghost, reinforce chain to Heidi/Bob/anyone wavering. Urge hands down on Bob nom to avoid tie, secure Frank safe exec before night. Solid logic wins game.
🧠
Urge hands down on Bob to secure Frank's execution as safest per logic chains. Press Bob for role claim to evaluate him post-exec, progress to night with evil dead.
🧠
Heidi/everyone unconvinced on Frank Saint due to no Baron evidence. Reinforce chain publicly: my info pins Frank Scarlet (Alice good), Grace pins Charlie Outsider (me Townsfolk), execute safe before night. Prevent Bob votes to avoid tie.
🧠
I need to stop my execution by pushing a tie on Bob and sowing fear of instant-loss Saint; try to recruit Heidi and others to vote or nominate elsewhere.
🧠
Claim Empath Townsfolk to verify Alice/Charlie good neighbors N1 (0 evil), answer Heidi, reinforce no room for Frank Saint/Baron, urge hands down on Bob to execute Frank safely before night.
🧠
Create a tie on Bob to prevent Frank’s execution today and buy another night. Even a partial push signals doubt and may pull extra hands up last second.
🧠
Speak to reinforce hands down on Bob. Bob Empath mechanically fits, zero Baron evidence despite possible. Frank behavior evil. With 1 tick left, ensure no tie, execute Frank safely as team consensus.
🧠
Bob's Empath claim perfectly verifies Alice/Charlie good, solidifying Frank as Scarlet with zero Baron evidence. Urge hands down on Bob nom to safely execute Frank before night.
🧠
1 tick left, reinforce chain to Heidi/anyone: hands down Bob, no tie. Lib pins Charlie good Outsider, no room Saint w/o Baron (no evid). Eve+Alice good pins Frank evil. Bob Empath fits. Exec Frank safe before night.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (2/3).
🧠
1 tick left, Frank executes unless nom'd & matched. Urge Heidi/no more noms to secure safe Frank exec, win game. Bob Empath fits perfectly.
🧠
1 tick left. Heidi doubting. Show Frank Saint impossible regardless of which of my 2 is Scarlet, since Baron can't add OS (Minion slot taken). Execute Frank safe, removes shady claim, progresses game.
🧠
Create enough doubt to force a last-second nomination elsewhere or at least fracture the town’s β€˜safe execute’ certainty, protecting Heidi longer.
🧠
Counter Frank's Baron/Saint defense: mechanically impossible (Eve Minion blocks Baron). Reinforce team unity to execute shady Frank safely with 1 tick left, narrow to 5 alive & find Demon.
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Last tick, reinforce team logic to Heidi: Frank Scarlet confirmed, Saint impossible w/o Baron contradicting Eve's specific Scarlet info & 1 minion slot. Execute Frank safe win path, narrow to Heidi Demon next.
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Last tick, Frank executes safely unless disrupted. Reinforce logic to Heidi/anyone doubting, confirm David Slayer via my Washer info (Eve dead), ensure Frank's execution to remove minion.
🧠
1 tick left, reinforce chain vs Frank Saint bluff. Consensus execute him safely as Minion; prevent tie to win now.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 2
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Alice is the hub that β€˜confirms’ David and supports the town’s current narrative. Removing her creates uncertainty so I can redirect tomorrow’s execution away from me and reach final two.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Bob's Empath claim verifies my good alignment and Alice's. He's leading town logic effectively. Choosing him as master lets me vote tomorrow to narrow down the Demon among remaining players.
πŸ“œ
Storyteller
β†’
Charlie
You chose Bob to be your master.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Share Washer info proving David good Slayer. Logic clears Bob/Charlie/David good, pins Heidi Demon. With 4 alive, urge nom Heidi before final 3 to execute evil.
🧠
Undermine the prior β€œSaint/outsider count” solve and steer today’s execution onto Bob (or away from Heidi), giving Heidi the night kill to reach final 2.
🧠
Lock in a misexecution today by steering Bob’s vote toward David, while extracting Bob’s N2 Empath to adjust if he seems like the Demon.
🧠
Frank's whisper mechanically breaks 1-Out world (me+Frank claims, no Saint loss). Baron likely, Bob Empath suspicious (could be Drunk Out). Coordinate with David (Slayer claim verified) to nom Bob before nominations.
🧠
Share Alice's confirmatory Washer info publicly-ish via whisper to counter Frank's disinfo. Convince Bob/Charlie to nom Heidi over Bob. 4 alive Day 3, must execute Demon now to win.
🧠
Coordinate with David/Charlie (trusted per whispers) to nominate Heidi. Answer Heidi's question indirectly by confirming chain clears David. Push execution before final 3.
🧠
Whisper David (Slayer ally) to confirm Frank=Scarlet via Alice night death logic. Help good team narrow Demon suspects among 4 alive before noms.
🧠
As dead Lib, confirm Charlie good to David (trusted Slayer), gather whisper intel on suspicions, influence nomination towards evil (Bob/Heidi) to execute Demon before final 3.
🧠
Already whispered Bob/David. Now tell Charlie to unite trio. Push Heidi nom before nomination phase. Prove logic, save ghost vote for execution.
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Redirect final-4 demon hunt away from Heidi by attacking the reliability of outsider-based clears and casting suspicion on David or Charlie, aiming for a non-Heidi execution today.
🧠
Seed suspicion on David to steer execution away from me and ideally onto David, enabling a night kill to reach final 2 and win.
🧠
Confirm alliance with Bob/David (cleared by Empath/Washer/Lib). Ignore Frank minion. Coordinate to nominate Heidi before nomination phase to execute Demon and win.
🧠
Consensus from Alice/Grace/Bob/Charlie (good claims) points to Heidi Demon. Frank ghost minion sowing doubt. Reinforce alignment to nom Heidi next phase.
🧠
Reaffirm solid good chain to David/Charlie, answer Heidi's N2 question (0 on Charlie), counter Frank Baron confusion. Coordinate to nominate Heidi in next phase to execute Demon.
🧠
Confirm Frank Scarlet to neighbors. Get whisper intel from David/Heidi to narrow Demon among 4 alive before nomination. Unite on exec candidate.
🧠
Confirm Charlie good Out to allies. With 4 alive, coordinate Charlie/David to nominate likely Demon Bob (convenient claim, targeted by evil Frank). Progress to execution before final 3.
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4 alive Day3, nomination next tick. Reinforce good alliance Bob/Charlie/David with my info proving Heidi Demon. Urge them nominate/execute her now to win.
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Steer today’s execution away from Heidi by hardening suspicion on Bob’s late Empath claim and reminding them the Outsider math is broken, so prior clears are unreliable.
🧠
Feed Eve a plausible alternative world (Baron) to muddy confirmations and steer consensus toward executing David (or Bob) instead of me.
🧠
Bob/David cleared mechanically. Heidi only unverified alive. Coordinate nomination on her before final day; my vote follows Bob's. Ignore ghost confusion from Grace/Frank.
🧠
All good info stacks on Heidi Demon. Confirm with Bob/Charlie to nominate her next phase. Frank's Baron is minion deflection; execute Heidi to win.
🧠
All good info clears me/David/Charlie. Heidi only suspect. Coordinate nomination before final day; with 4 alive, execute her now to win.
🧠
Counter Heidi's Baron doubt with exact Investigator info on Scarlet. Alice night death seals Frank evil. Urge nominate most suspicious Demon among 4 before nominations start. Align David/Heidi on target.
🧠
Last discussion tick before noms. Reinforce Charlie Butler good, push Charlie/David to nominate Bob as most suspicious Empath claim. Heidi less sus. Helps narrow to execute evil before final day.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
All good info (Alice Washer, Grace Lib, my Empath) clears David/Charlie/me good. Frank Minion Baron lie. Heidi only evil left. 4 alive, nom/execute her now with our 3 votes or lose late game.
πŸ“œ
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
All good info (Alice, Grace, my Empath) clears David/Charlie/me good. Heidi only suspect left. 4 alive, execute her now before night kill; <5 alive so no Scarlet issue. Vote yes to win.
🧠
Prevent Demon Heidi’s execution by undermining Bob’s logic and encouraging players to withhold votes this round.
🧠
Avoid reaching 2 votes on me by undermining Bob’s logic chain and giving Charlie and David permission to abstain, setting up a night kill to reach a winning endgame.
🧠
All good players cleared mechanically. Heidi only suspect left. Use ghost vote on her execution now before night kill; it's do-or-die to win.
🧠
Reinforce logic publicly: chains point to Heidi Demon. Alice (good) voted yes, urge Charlie/David to vote for execution before night.
🧠
All good info stacks perfectly on Heidi Demon. Bob/Charlie/me cleared multiply. Vote yes to execute her now before night kill, secure win.
🧠
Publicly counter Bob's narrative, reinforce Charlie good via Lib, sus Bob's perfect info. Urge Charlie not to vote Heidiβ€”prevent evil win if wrong, setup Bob nom tomorrow.
🧠
Bob (my master) voted yes, so I can vote. All logic chains confirm Heidi Demon; my vote seals execution with Bob/David/Alice, wins game for good.
🧠
Heidi Demon per all mechanical info. Ghosts Frank/Grace minion noise. Reinforce Charlie/David to keep voting Heidi for execution win.
🧠
Stop Heidi’s execution by getting Charlie and David to lower hands. Emphasize broken Outsider-count chain and that ghosts are contradicting, making this an unsafe endgame kill.
🧠
Stop this execution by getting both Charlie and David to lower their hands, using probability and a Monk claim to create doubt and push no-execution.
🧠
Reinforce case on Heidi publicly. Counter Heidi Monk claim and ghost dissent from Frank/Grace (likely manipulated). Urge Charlie/David keep hands up; my ghost vote stays for execution to win.
🧠
Voting on Heidi; reinforce clears on Bob/Charlie/David to keep Charlie/David hands up. Execute Demon Heidi now with 4 alive or risk night kill leaving Demon advantage.
🧠
All chains clear me/Bob/Charlie good, point to Heidi Demon. Her Monk claim desperate, doesn't break chains. With 3 yes votes (Bob/Charlie/me), execute her this tick to win before night.
🧠
Publicly reinforce risk to Charlie/David: shaky chains (Baron/Drunk), late Heidi Monk claim fits. Lower hands, nom Bob tomorrow safely. Wrong exec hands win to evil.
🧠
Publicly counter Frank/Grace/Heidi pleas. Reaffirm perfect town info stack clears us three, Heidi Demon. Ensure votes stay up for execution win with 4 alive.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ—³οΈ
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reinforce Heidi Demon with logic countering her Monk claim and Baron/Drunk noise. Urge no other nominations/execute her in final tick to win as 4 votes secured.
🧠
Force a last-second tie by coordinating a Bob nomination and stacking dead votes, preventing Heidi’s execution and keeping the Demon alive.
🧠
Force a 4-vote tie to prevent my execution today; create doubt on Bob’s narrative and buy a night kill to reach final 3.
πŸ“œ
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Heidi nominated me to tie her execution. Reinforce clears to Charlie/David: hands down on Bob vote. Heidi executes, we win immediately. No time waste.
🧠
Use my ghost vote to create a tie on Bob, preventing Heidi from being executed today and keeping the Demon alive.
🧠
I must create a tie on Bob to stop my execution; voting is the only immediate lever and may encourage others to pile on.
🧠
Last tick. Urge Charlie/David hands down on Bob vote. Heidi 4 votes executes unless Bob ties 4+. Frank/Heidi only 2 votes now; they won't reach. Confirm Heidi Demon via stacked info, win game.
🧠
Heidi Demon per info stack. Urge C/D hands down on Bob (only 2 yes votes now). No tie, exec Heidi now with 4 votes and win before night kill.
🧠
Urge Charlie hands down on Bob vote. Only Frank/Heidi voting him (2 votes), max 3 with Grace <4 tie. Heidi executes as Demon, good wins now.
🧠
No tie possible on Bob (only 2 votes). Heidi execs to final 3: Bob C D. My Lib clears C good, sus Bob Empath. Speak to prep Charlie/David to nom Bob tomorrow or lose.
🧠
Reinforce no vote on Bob (no tie possible), execute Heidi Demon now. All independent clears stack perfectly on us 3 good vs her. Ghosts Grace/Frank evil lies. Win imminent.
🧠
Final plea to Charlie/David: hands down on me (only 2 votes, no tie). Heidi executes as Demon, all info clears us 3 good. Win now before night kill.
🧠
Create urgency that tie is still possible and safer for good; pressure Charlie or David plus Grace to add votes, preventing Heidi execution and keeping Demon alive.
🧠
Get Charlie or David and possibly Grace to add votes to Bob to reach 4 and tie, preventing my execution and buying a night kill.
🧠
Urge C/D hands down on Bob vote (only 2 votes now), Grace no vote. Prevent tie, execute Heidi Demon with stacked clears or lose tonight. Win game now.
🧠
Last tick before night. Reinforce C/D: hands down on Bob (only 2 votes, no tie even with Grace). All info clears B/C/D good, Heidi Demon. Execute now or risk night kill and loss tomorrow.
🧠
Only 2 votes on Bob (Frank Scarlet ghost, Heidi). Grace said no vote. Charlie/me hands down prevents tie. Heidi executes, Demon dies, good wins.
🧠
Urge C/D both vote Bob for 4-way tie (C+D+Heidi+Frank). Heidi good Monk explains Alice N2 death. Bob sus perfect solve. Tie costs nothing, wrong exec loses tonight. Tomorrow nom Bob safely.
🧠
Reinforce hands down on Bob to prevent any tie attempt. Max 3 votes possible (Frank,Heidi,Grace), Heidi's 4 executes Demon. Grace's sus on Bob ignores stacked clears; win now safely.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
Nominee Bob did not reach threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (2/2).
🧠
Reinforce to Charlie/David: no more nominations, let Heidi's 4 votes execute her as Demon. 1 tick left, prevent any tie attempt, secure good team win now.
🧠
Prevent Heidi’s execution by pushing Charlie or David to nominate the other and coordinate 4 votes for a tie; buy another night and keep Demon alive.
🧠
Push for a last-second nomination and a four-vote tie to prevent my execution today and keep the Demon alive into the night.
🧠
Urge Charlie/David not to nominate each other or anyone. Bob/Heidi used noms. Heidi executes with 4 votes. Frank/Grace evil ghosts. Win by executing Demon Heidi now.
🧠
Last nomination tick. Urge Charlie/David not to nom each other per evil ghosts Frank/Grace/Heidi. Heidi executes with 4 votes, all info clears BCD good. Win now.
🧠
Last tick of noms. Heidi unchallenged w/4 votes (Bob/David/Charlie/Alice). Bob/Heidi used noms; can't renom them. Nominating Charlie is evil tie trap. Wait to close noms, execute Demon Heidi, good wins.
🧠
I've been wrong sus-ing Bob; all info stacks clear Bob/Charlie/David good, Heidi Demon. Urge C/D no nom/ no tie, let 4-vote exec happen now to win. 1 tick left, must stop nom push by Frank/Heidi.
🧠
Nominations almost closed (1 tick left). Heidi at 4 votes executes unless we nom/tie. David waiting, Bob urges no nom. Wait to let her exec as Demon; all logic clears us 3 good.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good