Game Detail

Players

Alice (Undertaker) Bob (Drunk) Charlie (Butler) David (Imp) Eve (Chef) Frank (Recluse) Grace (Baron) Heidi (Fortune Teller)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil246,00839,174$0.1203
Good747,48453,837$0.1764

Event Transcript

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Grace. Your safe bluffs are: Empath, Soldier, Monk
📜
Storyteller
Eve
Good evening Eve. You are the Chef. You learn that there are 1 pairs of evil players.
📜
Storyteller
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Night 0 info crucial for Day 1. Prioritize neighbors for potential Empath cross-verification and broad coverage to start narrowing Demon suspects logically.
📜
Storyteller
Heidi
You chose Alice and Grace. You receive the answer: NO.
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Day 0, no info available. Select neighbor Bob as master to facilitate day 1 whispers and info sharing, turning my ability into a trust-building tool for good team coordination.
📜
Storyteller
Charlie
You chose Bob to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1, no info. Whisper neighbors to build trust, share I'm Townsfolk (not specifying), ask their info/roles to start info network and detect contradictions early.
🧠
As Recluse, I read evil to info roles. Hide role early, ally with neighbors Eve/Grace to organize good team, share info privately, progress by learning claims fast before noms.
🧠
Respond to Bob's whisper as fellow neighbor to build alliance, share I'm Townsfolk but no N0 info (true for Undertaker), probe Charlie too. Helps verify alignments privately without public exposure.
🧠
Day 1, build trust with neighbors claiming Townsfolk. Share my real role and N0 action to collaborate privately, progress info gathering before nominations. Evil less likely to reveal falsely this early.
🧠
Day 1, share my Chef info (1 evil pair) privately with neighbors to ally, gather their info, and start logic chains without tipping off full town yet. Progress info sharing over waiting.
🧠
Share my genuine N0 Fortune Teller info with neighbors to ally early, gain their trust/info, and start process of elimination since they are mechanically cleared.
🧠
I need to establish trust with Eve and Frank while bluffing as the Empath. Admitting I am an Empath gives me a reason to monitor my neighbors (Charlie and Eve) and claim information later. Blaming the other group (Bob/Alice/Charlie) creates chaos.
🧠
Build trust with the Fortune Teller, Heidi, while maintaining my cover as a simple villager. I want to appear helpful and cooperative to deflect suspicion.
🧠
Strengthen neighbor alliance by sharing my true role (low-info Townsfolk, safe to reveal privately). Probe Alice's N0 info to verify her claim and cross-check Charlie's Outsider. Early info-sharing narrows evil suspects faster.
🧠
Build trust with neighbors Eve/Grace and info guy David by sharing Recluse (they might verify me later). Relay info to coordinate suspicion on Bob group vs trust Chef; nullify my bad info risk by early reveal to allies. Progress day1 info sharing.
🧠
Respond to both neighbor groups sharing my Undertaker role and no N0 info to build trust with likely good players. Confirm Heidi's clear on me, ask her for more checks. Cross-reference info to spot lies early.
🧠
Neighbors seem good & sharing openly. Relay Heidi's FT info fully, probe Alice on other neighbor Grace & Heidi claims to verify chain, build trust/alliance before nominations. As Butler tied to Bob, align our block.
🧠
Solidify neighbor alliance sharing Chef info. Suggest watching BAC trio per Chef (1 evil pair likely there). Encourage David Empath check on me/Charlie N1 to verify group. Progress suspicion early.
🧠
Build alliance with neighbors by sharing my clear on them. Grace responded positively but vaguely. Probe Alice for her info to gather more data and confirm trust before nominations.
🧠
I need to deflect suspicion from my minion Grace while keeping the good players (Eve) focused on other targets like Bob/Alice/Charlie. I'm pretending to be cautious to avoid being seen as aggressive/evil.
🧠
I need to maintain my cover as a helpful, agreeable villager while keeping tabs on the Recluse (Frank) and the Fortune Teller (Heidi). I want to appear cooperative to gain trust.
🧠
Gather more details on Heidi's full claim and Grace's confirmation to verify clears, build trusted good block with neighbors, narrow Demon suspects among unclustered David/Eve/Frank before nominations.
🧠
Strengthen neighbor alliance (Chef+Empath reads soon) by including Grace, counter Bob's grouping, confirm Grace vs Heidi. Push suspicion on Bob-group logically using Chef to progress suspicion without nominating D1.
🧠
Strengthen neighbor alliance with exact Heidi info and Grace confirmation. Suspect whispering trio (David/Eve/Frank) due to heavy privates. Align votes/info before nominations to narrow Demon suspects and progress game.
🧠
Solidify neighbor alliance with clear plan to nominate David (most central in DEF whispers). Progress to nominations united; narrow Demon suspects mechanically.
🧠
Strengthen neighbor alliance by sharing scenarios publicly in group; solidify Bob-group as prime suspects pre-noms. Grace now privy via Frank; include her to build trust and counter any defense. Await David's N1 read but push logic now.
🧠
Day1, share my clear publicly via neighbors to clear them and get them to claim/relay, build good alliance of cleared players, narrow demon to others before noms.
🧠
I want to sound like a cautious Empath who is waiting for information, while keeping the heat away from my minion Grace and myself. I am agreeing with the logic to build trust with Eve and Frank, but stalling the rush to execution.
🧠
I am building trust with the Fortune Teller (Heidi) while encouraging suspicion on others (Bob, Alice, Charlie) to protect my Demon, David. I'll play the cautious ally to keep my cover.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Publicly explain suspicion on Bob's trio to rally town vote if nominated, using Eve's Chef logic. Progress game by forcing info/reveal before Night 1; as Recluse, I ping evil so better others nom.
🧠
I want to slow down the process to prevent an immediate execution of my Minion or me, and appear like a cautious, helpful townsfolk. Increasing hesitation is good for the Demon.
🧠
To align with the Demon (David) and discourage early nominations that could hurt our team or accidentally hit the Demon, while appearing reasonable and cautious to the town.
🧠
Push for nom on sus Bob trio using Chef logic to test grouping. Day 1 info is crucial with exact 2 evils; counter Grace/David passivity to progress and narrow suspects.
🧠
Publicly support Eve/Frank's logic on Bob trio as evil pair per Chef, since Alice cleared by me. Urge nominate Bob to test Day 1 safely, as execution gives alignment info via reveal/death, progressing faster than waiting for N1.
🧠
Publicly claim my role and counter-push DEF group as likely evils hiding in whispers. Reveal alliance info to build good trust, pressure them before night. Avoid nominating immediately to discuss, but set up for it.
🧠
Support triad openness, counter Eve/Frank/Heidi push on us by noting Alice cleared + DEF whispers. Urge nom David as suspicious group lead to test Chef claim safely. Progress to execution for info.
🧠
DEF group suspicious whispers vs our open info sharing. Heidi clears me. Day1 nom tests Eve's Chef claim vs our trio. My Undertaker learns exec character tonight, crucial info.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against this nomination. I will frame the accusation against me as a deflection by the Bob/Alice/Charlie trio. I need to discourage people from voting for me by making it look like a misplay.
🧠
David is in our good group (DEF). Bob/Alice/Charlie are the prime suspects per Chef+grouping. Vote no on David to protect good info-gatherer before night.
🧠
I need to discourage the town from voting to execute David, my Demon, while the voting is still in progress. Using my 'cleared' status from Heidi helps me sound like a reasonable, concerned citizen.
🧠
Bob/Alice/Charlie tightest sus group matching my exact 2 evils info. Day1 exec tests it for info before night despite risk; not voting wastes chance to narrow Demon.
🧠
Alice cleared by my FT, unlikely lying. DEF whispers suspicious like BAC. Vote David for Day1 info split on suspect group; no info loss if good, reveals if evil. Progress game.
🧠
DEF whispers suspicious vs our open claims. Heidi's vote on David suggests she suspects them too despite her words. D1 execution tests Chef claim and groups; voting yes progresses info gain crucial before night.
🧠
Support triad plan to test secretive DEF group. 5/8 yes vote likely executes David for crucial Day1 info aligning with Bob/Alice/Heidi clears vs Eve claim. As Butler on Bob (voting), I can vote.
🧠
DEF group suspicious whispers+projection. Chef claim locks 2 evils, their bloc votes yes. My nom tests strongest suspicion Day1, info crucial before night. Vote yes to execute.
🧠
Sowing doubt and chaos before my execution. If I'm going out, I want the town to be suspicious of the people who led the charge against me, especially Eve and her 'Chef' info.
🧠
Lower to allow Day 1 info-gathering exec on David (likely good, proves Empath read tomorrow). Opposes Bob-trio's deflection if evil; if wrong, we learn & adjust. As Recluse, stay low-sus until later.
🧠
I am the Baron, and David is my Demon. I must not vote for him, as it would directly hurt my team. The town is already pushing for his execution; I need to stay low and avoid drawing attention to myself while he is on the block. Voting for him would be suicidal for our cause.
🧠
Lower hand to prevent likely good David execution on D1. Trio deflecting hard; David's Empath read tonight gives crucial info on me/Charlie to confirm evil pair. Regroup D2 with night info.
🧠
Day 1 execution too risky with unclear claims (Alice cleared but pushing hard). Retract vote to avoid wasting it on likely good David, encourage more sharing before night.
🧠
Lower to block execution (6->4 yes now). Day1 exec risky w/ lowers; better gather N1 info w/ all alive. Bait DEF reactions, deny them easy town kill.
🧠
Lower to match others, de-escalate Day1. No clear Demon proof, execution risky—wastes vote if good. Night ability on Bob still active tomorrow; gather more info.
🧠
I raised hand mistakenly during flip-flopping. Trio + Heidi have consistent info pointing to DEF evils. David likely evil; vote yes to test. Lower to re-raise clearly.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 4 vote threshold.
📜
Storyteller
David did not receive enough votes (0/4).
🧠
I need to stabilize my position after surviving the nomination and frame the accusation as 'blind' and 'paranoid' to make the people who voted for me look reckless.
🧠
Reveal my Recluse to explain potential evil reads on me later, build trust by organizing good team around Eve/Heidi clears and Chef info. Progress by challenging trio claims and nominating sus David tomorrow. Avoid day1 exec waste.
🧠
Support the Recluse claim to build trust while subtly discouraging further aggressive nominations, keeping the heat off the Demon.
🧠
Reinforce Chef info publicly, highlight Bob trio as exact evil pair match. Build on Heidi FT to clear Alice/Grace, pressure trio without nominating Day 1. Progress to Night 1 for more info.
🧠
End day positively, reaffirm my FT clear on Alice/Grace publicly to build trust/credibility. Urge no more noms D1, focus night info to narrow evil tomorrow. Progresses good team by sharing info, avoiding random exec.
🧠
Clarify Chef contradiction publicly to expose lies. Explain why trio looks evil per Eve/Chef+Heidi. Propose no more noms today, reveal my role (Ravenkeeper) for verification. Progress to night info gathering.
🧠
Reveal my real role as Butler to confirm the trio's claims are legit good coordination, counter Eve's suspicion on us, build trust with Heidi/Frank/Grace for tomorrow execution of real evil. Progress by verifying info chain.
🧠
Reveal my true Undertaker role/info (none yet) to verify with Heidi's FT clear. Defend trio coordination via claims. Push suspicion to Eve/Frank/DEF group per Chef logic. No rush exec Day 1, build info.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I need to remove the person most actively trying to solve the puzzle. Eve is claiming Chef and has successfully cast suspicion on the trio (Bob/Alice/Charlie). Eliminating her disrupts their current logic chain and creates chaos.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
David
You chose to kill Eve.
📜
Storyteller
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Chef (Eve) claims 1 evil pair + Demon. Trio suspicious. Alice/Grace cleared so check core suspected pair Bob+Charlie to narrow Demon fast, progress elimination.
📜
Storyteller
Heidi
You chose Bob and Charlie. You receive the answer: YES.
📜
Storyteller
Alice
Good evening Alice. You are the Undertaker. No one was executed today so you learn nothing.
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Heidi's FT clear is key info supporting trio good. Make her master to ensure voting flexibility tomorrow for pushing Eve's targeted DEF group or Frank, progressing to narrow Demon suspects.
📜
Storyteller
Charlie
You chose Heidi to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Day 2 post Eve death. Coordinate with neighbor Alice on her Day1 nom logic vs Eve/Heidi accusations. Build good alliance, gather her Empath? reads to test trio suspicions & narrow Demon suspects before noms.
🧠
As Recluse, I register evil, so build trust privately with seeming good trio early Day2 before noms. Get their info on Eve death/reads to logic chain Demon suspects. Progress info gathering before nomination phase.
🧠
To sow chaos and steer the Fortune Teller's suspicion away from the Demon (David) and towards another player (Frank), utilizing my 'cleared' status to influence her.
🧠
Coordinate with trusted Bob/Frank trio to share no UT info yet (N1 nothing), reaffirm David evil push before noms. Narrow suspects, build alliance to execute Demon on final day.
🧠
As dead Chef, share my 1 evil pair info privately to David/Frank (neighbors, likely good) to build alliance, counter Bob/Alice whispers, narrow Demon before noms.
🧠
Respond to Grace's whisper, align on Bob as Demon suspect from my info, suggest nominating him publicly soon to execute before final day. Build good alliance.
🧠
Day2 after Eve death she suspected. Gather info from my N1 master Heidi on her FT reads/why Eve died, build good team before noms. As Butler null, organize logic.
🧠
Coordinate with my Minion to maintain the suspicion on the Bob/Alice block, which distracts from us.
🧠
Defend our good trio claims, push nom David as Eve's suspicion + failed nom. Reveal no RK info on Eve to show I didn't die N1, build trust with Frank/Alice before noms.
🧠
Respond to trio, note Eve's contradicting Chef claim from grave (she should know N0). Push to consult Eve ghost for verification before nominating; Recluse hides but helps organize good info vs contradictions.
🧠
I want to encourage Heidi to focus on Bob so that she targets someone other than my Demon, David. By agreeing with her but suggesting caution, I can slow down the town's decision-making and potentially manipulate her.
🧠
Eve's Chef contradiction critical - public 2 pairs vs ghost 1 pair suggests Eve/Frank lying evil. Prior sus on David, Eve's ghost whispered him too. Coordinate Bob/Frank on nom David before phase ends, build good trio trust vs others.
🧠
As dead Chef, reinforce suspicion on Bob/Alice/Frank trio to David/Frank (neighbors for potential info). Use ghost vote later; now build case before noms to execute evil.
🧠
Grace trusts my Bob suspicion and wants to nom with support. Charlie claims Butler on me; if real good, he'll back. Coordinate Grace/Charlie to build Bob nom before nomination phase for numbers edge.
🧠
Heidi my master N1, likely good FT. Her info + Eve Chef + Eve death implicates Bob Demon. Coordinate with her/Grace to nom Bob next phase to execute him before final day.
🧠
I want to manipulate the Fortune Teller, Heidi, into suspecting the Bob/Alice block, diverting attention from myself and potentially causing them to investigate our opponents.
🧠
Eve contradiction suspicious but Frank source unverified & he pushed our trio D1. David failed nom & DEF claim evil; execute him to test & progress to narrow Demon suspects before more deaths.
🧠
Eve's contradiction suggests Bob/Alice evil pushing fake nom on David to protect themselves. Propose nominating Bob (Ravenkeeper) to test trio before noms phase ends, force info gain. Recluse reveal builds trust.
🧠
I want to solidify my 'good' cover by agreeing with the town's current plan to execute Bob. If they execute a townsfolk, it wastes a day and keeps heat off David. Aligning with Heidi (the FT) is crucial.
🧠
Stick to executing David: most suspicious from Day 1 fail/DEF, Eve's public 2 pairs claim reliable vs Frank's unverifiable ghost story. With 2 ticks left, build support now for nomination success to reveal info.
🧠
Dead, so pushing David/Frank to nom the Bob/Alice pair before nomination phase. My Chef info narrows to them. Coordinate to execute one now, leave 1 evil for final day math.
🧠
Grace/Charlie agree to nom Bob, David suspects Alice/Bob. Rally Grace/Charlie to nom Bob this phase before Alice/Bob/Frank counter. With Eve ghost vote possible, we execute Bob and win. Phase 1/3, act now.
🧠
Confirm alignment with Heidi/Grace, urge Eve ghost vote, and prepare to back Bob nom in open next phase. As Butler w/Heidi master N1, I can vote if she does, pushing execution.
🧠
Coordinate with my minion Grace to ensure we maintain the pressure on Bob and Alice, effectively using the dead Chef's theories to our advantage.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
David most sus from D1 failed nom/DEF, Frank's Eve ghost lie protects him. 1 tick left, must nom David now to execute before night & narrow evils per Eve's 2 pairs.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against Alice's nomination. Claiming Soldier is a safe bluff, and I need to cast doubt on her aggressive push. I will not vote for myself.
🧠
David most suspicious from DEF, failed D1 nom, deflection. Vote executes him to test, progresses game win condition.
🧠
Prevent David execution (likely good or null) to save vote for Bob, top Demon suspect per Heidi/Chef/Eve. With 1 phase left, speak to sway votes off David, push Bob nom next. As Butler w/Heidi master, organize good team.
🧠
David not in my demon pair, no claims against him except weak Alice push. Vote no to save nom for Bob this day. Progress to execute demon.
🧠
Voting David executes good player, wastes Day2 with 8 alive. Alice/Bob pair most suspicious evil pair, must save vote & push nom Bob next to execute Demon.
🧠
Do not vote David; he's not Demon. Contradiction likely Eve approximation or my mishear, but Bob/Alice pushing hard despite Eve sus them. Save vote, push nom Bob next tick to test Ravenkeeper/Undertaker.
🧠
David most suspicious from D1 push + Frank contradiction (likely protecting Demon). Rally with majority good vote to execute him now while majority exists, narrow evil.
🧠
I need to defend David (the Demon) from this execution attempt by sowing doubt about Alice's logic and re-directing the suspicion back onto the Bob/Charlie pair, which Heidi and the others are already suspicious of.
🧠
I am currently being voted out. I need to make a final plea to stop the execution by casting doubt on Alice and Bob, hoping someone retracts their vote or the execution fails.
🧠
David's Soldier claim is weak, contradicts Eve's info via Frank, and he was nom'd D1 for cause. With 1 tick left, speak to counter his bluff, rally votes (we have 4 already?), execute him to confirm good or kill evil.
🧠
Heidi my master voting David, so I can vote too per ability. Test Alice's insistence vs strong Bob suspicion from Eve/Heidi; if David good, next phase Bob.
🧠
Voting David executes good Soldier/town likely, wastes only Day 2 nom. Fail it to nom/vote real suspects Bob next phase per all info converging.
🧠
David vote failing (4 yes: Alice/Bob/Frank/Charlie? but Charlie spoke against). Lower to show I'm good listening to logic, push Bob nom next tick to hit likely Demon.
🧠
Lower hand to prevent likely good David exec based on weak reasoning. Vote likely fails anyway (Grace/Charlie/Heidi/Eve against), preserve momentum to nom sus Bob next tick as Eve suggests, test claims.
🧠
Lowering hand as vote at 1/4 won't pass anyway (Charlie against). Pivots to Charlie's nom Bob next tick, testing my Ravenkeeper claim mechanically since I slept N1 - progresses info without wasting execution on uncertain David.
🧠
I need to defend my Demon, David, and disrupt the vote against him. Alice's nomination is dangerous, so I must undermine her logic and rally others against executing David. Raising suspicion on her helps protect the Demon.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 4 vote threshold.
📜
Storyteller
David did not receive enough votes (2/4).
🧠
I need to redirect the suspicion from myself to Bob, who is working closely with Alice. By nominating him, I put the heat on him and force the town to engage with a new target after their failed attempt on me.
🧠
David nom failed again (2/4), last tick before night. Speak to rally votes for David or counter Charlie's Bob push, expose Frank/David contradiction, reinforce trio to progress info/testing before night kill.
🧠
Last tick Day 2, 2/4 noms used. Heidi my master, will vote; Grace/Eve/David likely join for 4/4 on Bob. Alice/Bob/Frank triad loses member, tests Heidi theory. Must execute Demon now.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm claimed good Ravenkeeper/Butler in open trio. Voting myself executes a good player based on bad info, handing win to evils. Block Charlie's nom to progress logically.
🧠
Bob is a threat and accusing me, and he is a viable target to get executed to remove a potential good player or just cause chaos. I will vote to execute Bob to support the nomination and perhaps eliminate someone who suspects me.
🧠
Raise yes on Bob. Eve's Chef pins Bob evil pair; Heidi clears others. Narrow suspects—Bob sus from claims/death. Can't execute David again; progress by testing Bob.
🧠
Current vote on Bob needs 4 yes. Alice/Bob self-vote no. Urge Grace/Heidi/David/Frank to vote yes on Bob to hit majority & test the prime suspect before night.
🧠
My info pins Demon in Bob/Charlie. Charlie's nom tests it perfectly. Alice protecting Bob. Vote yes for Bob execution to hit Demon.
🧠
As dead Chef ghost with 1 vote, voting Bob tests the prime suspect pair from my info + Heidi FT + noms/protection patterns. 1 yes vote progresses to execution of likely Demon.
🧠
Bob in Eve's evil pair per Charlie/Eve. With Heidi clearing others, voting Bob tests key suspect. As Recluse, execution-safe if good; progress info before night.
🧠
I will vote to execute Bob to blend in with the town's decision. By joining the majority, I avoid suspicion while helping eliminate a potential Townsfolk, which benefits our evil team. Protecting the Demon, David, remains my priority, and this keeps the spotlight off us.
🧠
Lower hand immediately to retract vote against myself and avoid execution as good Ravenkeeper. With 5 yes votes closing soon, this prevents loss; then speak to counter and renom David.
🧠
I need to deflect attention away from the current nomination, as Bob is not the demon and I don't want the town to successfully execute anyone. By playing the calm, reasonable, innocent Soldier, I undermine the chaotic and aggressive atmosphere that Alice is creating.
🧠
Vote was 4/4 but flipping (3 lowered)—majority likely no now. I believe Bob good (trio/Heidi clear), lowering denies evil execution of town, saves vote for later & progresses to night for Undertaker info.
🧠
Bob is most suspicious per Eve/Heidi info. My Butler claim aligns with trio, but voting Bob tests the leads. Grace/Heidi/Frank/Eve/David voting yes; need 4 to execute evil.
🧠
Currently 5 yes votes for Bob (over majority). Lower my vote to leave exactly 4, ensuring Bob executes if evil while allowing a good to bail if misread. Progresses game safely.
🧠
Vote on Bob started strong but collapsing (Heidi/Bob/Frank/Alice down). Vote closed anyway per story. Lower to save precious single ghost vote for late-game/final 3 where it matters most, per good strategy.
🧠
Retract vote as Bob likely not Demon (self-vote weird for evil). Save vote for later; vote failing anyway. As Recluse, avoid exec suspicion.
🧠
The town is currently voting to execute Bob, who is a good player and not my Demon. I have already cast my vote to support this, so I will wait for the result. Executing Bob helps my team win.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 4 vote threshold.
📜
Storyteller
Bob did not receive enough votes (3/4).
🧠
Sow division between the main suspects (Alice/Bob) and their defender (Charlie) while maintaining my Soldier cover.
🧠
Last tick of noms phase2. Call out vote patterns showing Grace/Heidi/Frank self-preserve yes-votes on both, David's false denial. Push renom David next as Soldier claim untested, block Charlie's bad push to progress to night for Undertaker info.
🧠
Vote on Bob failed narrowly (3/4, assuming 7 alive need 4). Push Grace/Frank/Heidi/David to explain no-vote or block reason—force info/reveal evil before night. Reveal Butler to build trust as verified good.
🧠
Bob most suspicious: my info pins Demon in him/Charlie, Chef evil pair, weird vote behavior, Alice protecting. Call out to rally last vote/renom before night since 1 tick left.
🧠
Dead ghost, urge renom Bob to execute Demon before night; 1 tick left, Charlie can renom since Eve info pins Bob evil pair & Heidi pins Demon Bob/Charlie. Progress to win.
🧠
Support the push to execute Bob, diverting attention away from David (the Demon) and keeping the town focused on a townie.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi is the most dangerous player currently, as her Fortune Teller claims are narrowing the search for the Demon. Removing her stops the information flow and creates chaos, especially since she has been openly accusing others.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
David
You chose to kill Heidi.
📜
Storyteller
Alice
Good evening Alice. You are the Undertaker. No one was executed today so you learn nothing.
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Grace voted yes on Bob, seems town based on pushes. Failed Day 2 exec, Day 3 critical narrowing Demon suspects (Bob/David/Frank). Master Grace to enable my vote in town-led exec, organize good team.
📜
Storyteller
Charlie
You chose Grace to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
As dead ghost, whisper key alive players my FT info to rally them to nominate/execute Bob or Charlie before final day; save ghost vote for that. Progress to Demon kill.
🧠
Day 3 nom phase soon, 5 alive. Test trio's info roles on me (Recluse may read evil/Demon) vs David to narrow Demon. Build good coordination before noms, exclude Bob due to hand lower.
🧠
I need to coordinate with my Minion, Grace, to deflect suspicion away from the Bob/Charlie theory and onto Alice, while keeping ourselves safe.
🧠
I am coordinating with my Demon, David, to frame Alice and divert attention away from him by discrediting the late Heidi's information and Alice's behavior.
🧠
Heidi pins Bob as Demon. Share my Butler info to clear myself, confirm she's good via my choices, rally to nom Bob. Coordinate with dead Heidi + David to execute Bob.
🧠
Heidi's FT info pins Bob/Charlie as evil, matching Eve Chef and their coordination. As Ravenkeeper, share my role with trusted dead Heidi (likely good, killed for info) and David (pushed by suspicious trio) to ally, gather their info, and plan Bob nom.
🧠
As dead Chef ghost, whisper key alive suspects Bob/Charlie+David to share my exact info (1 evil pair=2 total evil), recap logic pinning Bob/Charlie pair, urge nom them before final day; save vote. Heidi dead good ally but include her? No, target alive.
🧠
Day3 nom phase soon, 6 alive. Share Undertaker nothing info, probe Frank Recluse claim & Bob hand lower to build trust/allies, narrow Demon suspects before noms. Evil pairs=2 per Eve, so Demon+1minion.
🧠
Resolve Bob/Charlie Demon pair with my info. Share details with David (key alive voter) and Charlie (claimed good on me). Urge nom Bob as Charlie's logic fits better (he tracked me dying after push). Push execution to win.
🧠
Day 3 nom phase soon, 5 alive. Clarify Bob lower hand + push verif my Recluse to build good team trust vs trio suspicion. Progress to nom evil.
🧠
I need to keep the suspicion off me by fueling the conflict between the other players, specifically distracting the town with Alice's aggressive behavior.
🧠
To sow doubt about Alice by planting suspicion in Charlie's mind, creating chaos and distractions to protect David.
🧠
Heidi confirms my Butler, pins Demon Bob/Charlie but I'm good so Bob Demon. Grace my N2 master (good per Heidi), rally her/David to nom Bob today before final 3. Progress execution.
🧠
Heidi ghost died N2, proves I'm alive Ravenkeeper (not triggered). Coordinate with ghosts Eve/Heidi & David to nom/execute Bob as prime Demon suspect per Chef/FT info, narrowing to win.
🧠
As dead Chef ghost, reinforce Bob/Charlie as evil pair to David/Grace for nom support. They seem good (Heidi cleared Grace, David targeted). Push execution before final day, save vote.
🧠
With 2 ticks left before noms, push to nom Bob publicly via Frank/Charlie allies. Heidi's death after FT on Bob/Charlie screams evil kill. Narrow suspects, progress to execution for my info.
🧠
Final days critical, 1 tick left. Coordinate with David (key vote) and Charlie (nom push) to nom/execute Bob, most likely Demon. Use ghost status to unify good votes.
🧠
Final tick before noms. Coordinate with Alice/Charlie to nom Bob (Heidi FT + hand lower + her death). My vote + theirs + deads can pass. Get first exec for Alice UT info to narrow Demon.
🧠
I am fueling the fire between Charlie and Bob by validating their suspicions, which keeps the heat off me and increases the chance of a mis-execution.
🧠
To sow doubt about Charlie's plan to execute Bob, protecting David (the Demon) by keeping the town confused and arguing.
🧠
Final tick before noms. Grace/David hesitant; convince them with logic recap to nominate/execute Bob today or good loses. Heidi/Eve/Frank/Alice/ghosts align.
🧠
Final tick before noms. Rally David/Heidi ghosts to publicly push Bob nom since they got my prior whispers, Heidi mechanically cleared me via survival. Execute Demon Bob/Charlie to win.
🧠
Last tick before noms, reinforce good players David/Grace to nom Bob or Charlie. Coordinate execution of evil pair with my Chef info + Heidi to win before final day.
🧠
Final tick before noms, solidify coalition with Frank/Charlie to nom Bob. Heidi's death timing + Bob behavior suspicious, need exec for my UT info to progress board read.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Strong logic pins Bob as Demon via Heidi FT + Charlie proven good + Eve 1 pair + timing of Heidi death + Bob sus behavior. Last tick D3, 6 alive; must execute Bob or evil wins. Gain Alice UT info post-exec.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Charlie nominating Bob aligns with all good info from Eve/Heidi/me. Heidi's death proves I'm real RK. Execute Bob to kill likely Demon and win.
🧠
Bob Demon per Heidi/Eve info + my proof + timing of her death + his sus hand raise/lower. Nomination active, phase ending soon (2/2 ticks). Urge all to vote yes on Bob for execution or good loses.
🧠
Bob fits Demon perfectly per Heidi FT+Charlie Butler+Eve Chef. His self-raise/lower+Heidi death timing damning. Vote yes for majority execution to get my first UT info and likely win.
🧠
I will vote to execute Bob. Executing a likely innocent player wastes the town's day and keeps the focus off of David, my Demon. As a Minion, aiding in this misdirection is a high-value play to ensure our team's victory.
🧠
Bob most suspicious per Heidi FT+death timing+shady vote+Charlie Butler. Voting yes executes likely demon for Alice UT info, progresses good team to win.
🧠
Bob is under heavy scrutiny and a strong candidate for execution. Since I am the Demon, orchestrating the execution of a town member, especially one who is being framed, helps clear the board and shifts attention away from me. I will vote to execute Bob to ensure the process completes.
🧠
Bob self-raise suspicious but now all alive raised yes on his nom (5/5?). Still, logic pins Demon in Bob/Charlie; Charlie more credible. Use ghost vote to execute Bob, narrow evil.
🧠
All alive except me raised yes on Bob; as Chef ghost with vote, join to execute likely Demon Bob (per Heidi, my info, plays). Secure majority execution Day 3.
🧠
Reinforce the strong case against Bob publicly during voting to solidify yes votes and ensure execution before night. Logical chains point to Bob as Demon; we win today.
🧠
Bob is Demon per logic chains; must vote yes for execution with majority now forming to kill him before night.
🧠
Reinforce Bob exec with logic recap to secure votes, activate my UT info post-exec crucial since no prior execs. Bob self-vote is Demon desperation.
🧠
I want to solidify the execution of Bob, a non-demon, to keep the town's attention away from my Demon, David. Supporting the execution makes me look like a cooperative townsfolk.
🧠
Support execution of Bob as most suspicious per Heidi/Eve/Charlie logic to get Alice UT info revealing Demon. Unanimous vote seals it before night; my Recluse claim safe as we progress to confirm alignments.
🧠
To blend in with the town's consensus and ensure Bob (a distraction/good player) is executed without drawing attention to myself.
🧠
All info (FT, Chef, Butler) converges on Bob as Demon. Publicly reinforce unanimous yes vote, urge execution before night. As ghost, speech sways any doubt to secure 5/6 yes votes.
🧠
Currently 6 yes votes for Bob (all alive + Heidi + me). Execution needs 3/4 alive? Already majority. As dead, save precious single ghost vote for later if needed; don't waste on sure thing.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Bob with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Bob has 7/7 votes, executes at phase end. Reinforce unanimous vote, urge no counter-noms to ensure Demon kill. Win imminent.
🧠
Bob has 7 votes, 1 tick left, passes execution unless tied/surpassed (impossible w/o more noms). Reinforce unanimous yes vote, prevent doubt, ensure Demon dies tonight for good win.
🧠
Bob has 7 votes, 1 tick left, executes automatically unless countered. Reinforce unanimous good team consensus vs Bob's demon mimicry/suspicion to prevent last-second counter-nom/vote shift. Secure execution for my first UT info.
🧠
I need to solidify the town's resolve to execute Bob, who is not the demon, to ensure the demon (David) remains safe. Agreeing with the majority opinion reinforces my 'town' persona.
🧠
Bob exec locked 7 votes, 1 tick left. Reinforce unanimous yes vote, hype Alice UT reveal post-exec to confirm win & build good trust. No nom needed, progress to victory.
🧠
Bob is already on the block with enough votes. Supporting the execution solidifies my cover as a helpful townsfolk. I will wait for the phase to conclude so the execution happens and we move to the night phase.
🧠
Noms close soon, Bob at 7 votes unanimous, Eve lowered but 1 tick left. Wait for exec, no need speak, progress to night/UT info crucial.
🧠
Nominations close next tick, Bob executes automatically with 7 votes. No need to speak; save time, let execution proceed to get Alice's Undertaker info and win.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 3
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is currently the most vocal and aggressive against me, and she is gathering strong support. By eliminating her, I remove the primary driver of the town's logic and investigation.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
David
You chose to kill Alice.
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Grace was my N2 master, trusted by town (raised vs Bob), my neighbor. Sticking with her maintains voting ability tomorrow for post-execution discussion/possible Demon hunt.
📜
Storyteller
Charlie
You chose Grace to be your master.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Dead, push alive good players (Charlie/David/Frank/Grace) to nom/execute Bob today. Alice just died N3, likely Demon hit info threat. My info clears most, pins Bob as Demon. Final stages, must execute evil or lose.
🧠
As dead Chef ghost, confirm logic with key good suspects Charlie/David. Heidi whispering them too. Share 1 evil pair=exactly 2 evils total (Bob+1). Alice good so Demon among alive: Charlie/David/Frank/Grace. Push info to unite goods for nom Demon.
🧠
I need to coordinate with my Minion, Grace, to ensure we misdirect the remaining townsfolk towards Frank, keeping me safe.
🧠
Day 4, 4 alive: us 4. Alice N3 death by Demon (not Minion). Coordinate with neighbor Grace on logic, share Recluse (registers evil to info roles), narrow Demon suspects before noms. Build good team trust.
🧠
Alive: Charlie/David/Frank/Grace (4 players). As dead Undertaker, consult ghosts (Heidi/Eve/Bob) privately first for info alignment before public day. Save ghost vote for nomination. Progress to ID Demon.
🧠
I need to deflect suspicion from David and sow doubt about Charlie to keep the town's attention away from the real Demon. Frank is questioning neighbors, so I'll agree with his paranoia and pivot to Charlie.
🧠
Share my verified good Butler info, collate Heidi/Eve logics showing I'm good & Bob was evil. Coordinate with them+David to nom most suspicious Demon today (final days near), unite good votes to execute before 3 left.
🧠
Final day soon with 4 alive. Need info from ghosts to narrow Demon; coordinate ghost vote later. Dead consult dead.
🧠
As dead ghost, coordinate ghosts/alives to nom/execute real Demon. Confirm with Eve/Alice on Charlie's story vs Bob's push. Share logic to unite on top suspect: Charlie or Frank, narrow with questions.
🧠
Confirm Heidi/Alice info as ghosts, unite on logic: Heidi pins Charlie as Demon post-Bob exec. With 2nd evil left, push nom Charlie today while 4 alive to win.
🧠
I need to gauge the current suspicion levels before making a move. Frank is alive and quiet, which makes him a good candidate to frame. I will wait to see if anyone tries to initiate a nomination or if the focus shifts back to me.
🧠
Narrow Demon among 4 alive. Consolidate Grace alliance vs Charlie (her suspicion). Get her vote for Charlie nom. Progress to nomination fast.
🧠
As dead Undertaker, confirm no Bob info (consistent good) and back Eve/Heidi to unite ghosts on nomming Charlie Demon. With 4 alive, narrow to him before final 3; save ghost vote for execution.
🧠
Encourage Frank to target Charlie to shift the suspicion away from my Demon, David. I agree with Frank's logic to push the target onto someone else.
🧠
Collaborate with trusted Heidi/Eve ghosts on Demon among David/Frank/Grace. Share logic, urge nom Demon today as 4 alive, not final 3 yet but close. Build good team consensus.
🧠
Gather final ghost intel before noms. 4 alive: Charlie/David/Frank/Grace. Eve/Heidi likely confirm Charlie evil per prior logic. Push nom him with info.
🧠
Unite ghosts Alice/Eve/Bob to confirm Charlie demon via logic/FT/Chef/UT. Push Charlie nom today as 4 alive, save ghost votes for him. Progress to execution before final 3.
🧠
Confirm Heidi/Alice/Bob alignment on Charlie Demon nom/ghost vote to execute him today with 4 alive. Push progression to nomination, unite ghosts to win.
🧠
To deflect suspicion onto Charlie and coordinate with Frank to get him executed, while pretending to be helpful.
🧠
4 alive, heading to nom phase. Coordinate with Grace/David to nom Charlie (most suspicious per logic/trio/Chef/FT). Reveal Recluse to explain evil reads. Push exec to win.
🧠
Ghost consensus is Charlie Demon. With 2 ticks left, coordinate with ghosts & push a live player (David/Frank/Grace) to nom Charlie. Use my vote on him.
🧠
I need to encourage Frank to target Charlie (who is good) to get rid of a townsperson, while subtly sowing doubt so I don't look *too* eager if things go wrong. Keeping the focus on Charlie protects David.
🧠
Narrow Demon among David/Frank/Grace via Heidi/Eve input. Coordinate nom on sketchiest (Grace/Frank first) since 2 ticks left, need unity to execute before final 3.
🧠
Ghosts coordinating vs alive whispers; push united nom on Charlie per Eve Chef pairs + Demon-bait behavior, confirm info to break scenarios before noms.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final day soon (4 alive). Trio logic pins Charlie. Grace/David agree in whispers. Nominate Charlie to execute Demon now before night kill; my Recluse reads evil but I'm good.
📜
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm good Butler, cleared by logic. Defend against Frank's false nom, rally David/ghosts to vote no & counter-nom Frank/Grace to execute real Demon before night.
🧠
Charlie's defense weak; FT/Chef pin him. David/Grace agree in whispers. 4 alive, need 2 yes votes (me+1). Raise to execute Demon now, or risk loss.
🧠
Publicly confirm Charlie Demon via my FT+Chef logic to sway David/Grace vote yes. 2 ticks left, must execute him now or lose momentum.
🧠
Charlie is Demon per perfect logic chains from Heidi FT + Eve Chef + Bob good. 3 alive, must execute him with ghost vote or lose. Frank already yes, need 1 more yes from David/Grace.
🧠
Charlie must be Demon per chain: FT hit Bob/Charlie Demon, Bob good via no info. Chef mechanics fit. Use ghost vote to execute him now.
🧠
I need to vote for Charlie. The town is pushing to execute him. If I do not vote, I look suspicious. David is the Demon, so I must help eliminate the target of the town's suspicion. Voting for Charlie solidifies my cover as a helpful townsfolk.
🧠
Charlie is Demon by logic chains. Use ghost vote to execute him now before night. 2 votes needed, we have momentum with 4 yes already.
🧠
Charlie is being pushed as the Demon by the town ghosts and Frank. If I vote to execute Charlie, the town will likely trust me, and Charlie (who is good) will be eliminated, helping my team win. I need to eliminate the good players.
🧠
It's 6 alive, need 3 yes to exec (majority). Already 6 yes (all except me), if I raise it's 7/7 instant loss. Vote no on own nom to survive, force fail (6/7), expose Frank/Grace Demon whispers for next nom/tick2.
🧠
Charlie's defense ignores FT logic pinpointing him as Demon post-Bob exec. Reinforce to David/Grace why vote yes on Charlie. With majority votes already, speech locks in execution before phase ends.
🧠
Voting in progress, all raised yes including David/Grace/Frank. Already spoke strongly supporting Charlie exec as Demon. Wait to see if it passes (5/6 yes likely succeeds), progressing to night win for good.
🧠
All alive except Charlie voted yes (5/6). David/Grace/Frank good per ghosts. Reinforce with Chef info to ensure David/Grace don't waver, Charlie executed now for good win.
🧠
Voting in progress on Charlie, majority yes including lives. Reinforce logic publicly to pressure David/Grace if needed, secure execution before night. As dead RK, save ghost vote weight.
🧠
I need to maintain my cover as a helpful townsperson while ensuring Charlie (who is not the demon) gets executed. My demon, David, is safe as long as I keep playing this character. I will act convinced by the other players' logic to blend in.
🧠
Reinforce perfect logic from ghosts to solidify unanimous vote on Charlie Demon before phase ends. As dead Undertaker, confirm no info on Bob exec = Bob good, push execution to win.
🧠
I am the Demon, and the town is convinced Charlie is the Demon. By supporting this execution, I solidify my cover as a helpful townsperson and eliminate a player while staying under the radar. Keeping the town focused on the wrong person is my best path to victory.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Charlie with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last tick, must counter false logic publicly. Expose contradiction: I pushed Bob Day2 when others saved him. Reveal full Butler chain proves good. Urge nom Frank/Grace suspicious whispers, save town from evil exec.
🧠
Final rebuttal to Charlie's lies before execution. Reinforce logic for any doubters like Grace, ensure 7-vote execution passes as phase ends. Win by killing Demon.
🧠
Final tick before night, reinforce unanimous logic to prevent any last-second doubt from David/Grace. Charlie is Demon; execution wins game for good.
🧠
Reinforce ironclad logic publicly to prevent wavering, ensure Charlie execution on final nom tick as he's Demon.
🧠
It's end of noms phase 4/4, Charlie at 7 votes. Reinforce execution logic to prevent tie/switch, ensure Demon dies as dead good Ravenkeeper.
🧠
To reinforce the town's belief that Charlie is the Demon and maintain my cover as a good player who is 'following the evidence'.
🧠
Voting closed, Charlie on block with 7 votes, 1 tick left. Reinforce logic to prevent any last-second doubt or tie, ensure execution and good win.
🧠
Reinforce the town's decision to execute Charlie by dismissing his defense as a desperate distraction. This keeps the momentum against him.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 4
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
With Charlie executed, Frank is the most vocal remaining player who might suspect Grace or me. Eliminating him leaves only my Minion, Grace, and myself, guaranteeing a victory for the evil team.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
David
You chose to kill Frank.
🏁

Game Over

Two Players Left
Winner: Evil