Game Detail

Players

Alice (Ravenkeeper) Bob (Imp) Charlie (Monk) David (Drunk) Eve (Virgin) Frank (Washerwoman) Grace (Spy) Heidi (Undertaker)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil321,10933,927$0.1312
Good797,38895,882$0.3911

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Grace
You are the Minion. The Demon is Bob.
πŸ“œ
Storyteller
β†’
Bob
Minions are: Grace. Your safe bluffs are: Butler, Soldier, Chef
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Washerwoman. Either Alice or Heidi is the Ravenkeeper.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Ravenkeeper (good), Alive - Bob: Imp (evil), Alive - Charlie: Monk (good), Alive - David: Drunk (good), Alive (Told they are Empath) - Eve: Virgin (good), Alive - Frank: Washerwoman (good), Alive - Grace: Spy (evil), Alive - Heidi: Undertaker (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Tell nearby players my Washerwoman info privately so we can coordinate protection and watch behavior patterns without revealing publicly yet.
🧠
Form a small trusted coalition with my neighbors to share claims/reads and coordinate nominations before the nomination phase closes.
🧠
Confirm Frank's Washerwoman claim and coordinate with Grace to verify/protect the suspected Ravenkeeper, while testing Frank's honesty.
🧠
Coordinate private protection with my neighbors to gather info, build trust, and influence tomorrow's nominations.
🧠
I want to build trust with Eve and Frank while keeping my options open. By agreeing to observe, I avoid committing to a specific strategy that might expose me later, while appearing helpful.
🧠
Get Alice & Bob to share any reads/claims quickly and coordinate a single nomination this tick to avoid split votes and advance town progress.
🧠
I am establishing my cover as the Chef to Alice and Heidi. This is a safe bluff. I am also encouraging them to wait, which helps me avoid being nominated or forced into a bad position early.
🧠
I must privately probe both neighbors to learn claims and responses, narrowing suspects before nominations.
🧠
Coordinate with Eve & Grace to quietly protect and probe Alice/Heidi so we can confirm the Ravenkeeper without exposing the info to everyone.
🧠
Confirm Charlie's night action and ask Eve for any role/claims so we can decide who to nominate and avoid executing a Townsfolk.
🧠
Confirm David's Empath claim by stating my N0 protect and propose tonight's protect to elicit claims and coordinate safe target.
🧠
Confirm David's Empath read and Charlie's protection claim, and get Frank's precise Washerwoman info so we can coordinate protection and avoid a dangerous nomination on me.
🧠
I want to sow a little bit of caution and delay, while maintaining my cover as a helpful villager. By suggesting we observe rather than act, I keep the town from making any quick, potentially correct, deductions.
🧠
Get private reads/suspicions from Alice & Bob so we can coordinate a single nomination or decide to wait; avoid split votes and protect neighbor information.
🧠
Get private confirmation of reads/claims from Bob and Heidi to coordinate a safe nomination or decide to wait one tick to gather more info.
🧠
I want to sow distrust in Charlie (who is claiming Monk) by pointing out a potential mechanical inconsistency, while maintaining my Chef bluff with Alice and Heidi. This keeps me looking helpful and observant.
🧠
Coordinate with Bob & Heidi to either wait one tick for more info or agree a low-risk nominee so we don't split votes and waste Day 1.
🧠
Coordinate quiet probing and request protection tonight to keep the possible Ravenkeeper alive and gather confirmatory behavior.
🧠
Coordinate privately with Alice and Bob to delay nominations one tick to gather more info and confirm Alice/Bob's claims before picking a low-risk nominee.
🧠
Confirm Charlie's protection claim and get Eve to state any role or claim so we can reconcile my Empath read and narrow the Demon.
🧠
I need to maintain my cover as a helpful villager while subtly discouraging Frank and Eve from focusing too much on Alice and Heidi, who are actually good roles. I want to keep the heat off Bob (the Imp) and avoid drawing attention to myself.
🧠
I want to sow distrust in Charlie by pointing out his impossible claim (Monk protecting on Night 0), while maintaining my Chef bluff and stalling for time.
🧠
Confirm mechanical facts (who protected whom, David's empath read) and Frank's RK detail so we can decide who to protect and what to ask publicly.
🧠
Confirm night0 protection to synchronize coordination, signal reliability to David/Bob, and encourage any role claims so we can choose best N1 protection and gather info for nominations.
🧠
I want to sow distrust towards Charlie by highlighting a potential mechanical error in his claim, which makes him look suspicious to Alice and Heidi.
🧠
Confirm Charlie's protection, press Eve for any claim, and get Frank's Ravenkeeper detail to combine with my Empath read and choose a safe protect/nomination strategy.
🧠
Coordinate with Bob & Heidi to avoid premature nomination, watch Charlie closely, and prepare a safe backup nominee if we must act next tick.
🧠
Get Bob/David to commit public claims so I can choose who to protect tonight and coordinate nominations tomorrow.
🧠
Delay risky nomination, coordinate with Alice/Bob, get Ravenkeeper read and Chef numerical hint, prepare to target Charlie if he persists.
🧠
Get confirmations on David's Empath read, Charlie's protection claim, and Frank's Ravenkeeper sight so we can decide who to protect and who to press publicly.
🧠
Coordinate Eve/Grace observation and request protection/confirmation to preserve Ravenkeeper info and expose any false claims.
🧠
I am building trust with Frank and Eve by agreeing to their plan, while subtly planting a seed of doubt about Charlie (the Monk) to sow potential confusion later.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Confirm role, push for waiting one tick to gather info and mark Charlie as suspicious if he doubles down; preserve town coordination and avoid rushed nom.
🧠
Publicly pin my Empath read and force Charlie and Eve to clarify so we can choose tonight's protection and narrow the Demon/Minion suspects.
🧠
Reveal my Virgin to deter rash nominations, force Charlie/Frank/David to confirm key night info so we can coordinate protection and avoid killing Townsfolk.
🧠
Buy one tick to gather info, spotlight Charlie's impossible Night0 Monk claim, and prompt confirmations from Alice/Frank/Eve to narrow suspects before nominating.
🧠
I need to sow chaos and direct suspicion away from Bob (the Imp) and onto someone else. Charlie is an easy target because he made a mechanical error (claiming Monk protection on N0). By highlighting this, I create distrust in the town.
🧠
Resolve the Night0 confusion, state my plan to protect Bob tonight, and prompt Frank/Eve/Alice to confirm key info so we can reconcile David's Empath read.
🧠
I need to distance myself from Charlie while fueling the suspicion against him. Since he is making a blatantly false claim, I can safely attack him to look like a helpful Townsfolk, which helps me blend in.
🧠
Charlie’s repeated impossible Night0 Monk claim is the clearest mechanical contradiction; nominating forces a defense or reveals him and narrows suspects before Night.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Charlie is digging his own grave by insisting on a mechanically impossible claim. By voting for him, I distance myself from him and help eliminate a player who is causing confusion, while appearing to be a diligent town member.
🧠
Cast my vote to test whether we can reach consensus to execute a mechanically impossible Monk claim (Charlie) and protect Town by removing likely evil.
🧠
Majority already suspicious of Charlie; voting to execute him advances finding the Demon and protects town from early deception.
🧠
I need to vote for Charlie to help eliminate a good player (the Monk), even though he is telling the truth about his role, because he is a threat to my team. Voting for him helps the Imp (Bob) survive.
🧠
Ensure a likely-evil is executed now to protect town and narrow suspects; support current majority to end this nomination decisively.
🧠
Prevent a potentially wrongful execution, buy time to collect role info and coordinate protection to find the Demon.
🧠
Avoid prematurely committing vote; gather more info and preserve my Undertaker read tonight to confirm who gets executed so we can narrow the Demon.
🧠
Remove an obviously contradictory claim from play and narrow evil suspects; support group consensus to execute suspicious Charlie before night.
🧠
I need to maintain my cover as a helpful townsperson while ensuring the execution of a player who is clearly causing chaos, even if they are actually good. Voting with the group helps me blend in.
🧠
Buying one tick to gather Empath confirmation and force Charlie to explain; avoid wasting an execution on a possibly confused Townsfolk.
🧠
Reveal my Washerwoman read to resolve the Alice/Heidi RK question, push consensus to execute Charlie for an impossible Monk Night0 claim, and suggest protecting the true Ravenkeeper tonight.
🧠
I want to ensure Charlie gets executed to remove a player and sow chaos, while maintaining my cover as a helpful townsperson. Charlie's bad play is a perfect opportunity to get a townie executed.
🧠
Buying one tick to let Ravenkeeper/Empath/Washerwoman confirm their mechanical reads so the group can resolve contradictions before executing.
🧠
Delay execution one tick to get David/Frank/Alice mechanical confirmations; avoid mis-executing a possibly-innocent Town and narrow Demon suspects.
🧠
Delay execution to collect mechanical confirmations (Frank/Alice Ravenkeeper, my Empath neighbor), narrowing Demon/minion suspects and avoiding killing a possibly-innocent Town.
🧠
Waiting one tick preserves information flow: lets Alice/Frank confirm Ravenkeeper/Washerwoman and David restate Empath, reducing risk of executing a Town and increasing chance to catch Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Delay execution to force confirmations from Frank/Alice so we don't accidentally lose a Town; gathering mechanical confirmations helps identify the Demon.
🧠
I want to sow chaos and protect the Monk (Charlie) from execution, as his death would be a loss for the town, but more importantly, I want to keep the town focused on internal conflict and confusion rather than looking at Bob (the Imp).
🧠
Buy one tick to get Alice/Frank mechanical confirmations so we avoid executing a Town; narrow suspects using Empath + Washerwoman/Ravenkeeper info.
🧠
Get immediate Washerwoman/Ravenkeeper confirmations and persuade the group to wait one tick to avoid executing an innocent Town.
🧠
Confirm my Washerwoman read and push for execution of the most suspicious player to narrow down the Demon before night; ensure Ravenkeeper is protected tonight.
🧠
Forcing a nomination on Frank either exposes Minion behavior or forces immediate confirmation of Alice's Ravenkeeper read, buying me time and protecting Town.
πŸ“œ
Storyteller
Voting starts now for Frank. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop reckless nominating; force resolution of Washerwoman/Ravenkeeper claims and prevent premature execution. Voting for Frank pressures claimants and may remove a misleader.
🧠
I want to ensure Charlie gets executed to remove a player and keep the heat off me. By framing Charlie's nomination of Frank as a desperate deflection, I reinforce the town's suspicion of Charlie.
🧠
Prevent a premature execution and get Frank to state his Washerwoman target clearly so we can verify claims and avoid losing a Town role.
🧠
I want to ensure Charlie (a Monk) gets executed, so I will not vote for Frank. I will wait to see if the town executes Charlie.
🧠
Delay execution until Washerwoman/Ravenkeeper confirmations or force Frank to clarify, protecting Bob tonight to preserve Monk utility.
🧠
Make my Washerwoman read public to prevent executing a Ravenkeeper and buy one tick for mechanical confirmation; pressure town to WAIT rather than rush an execution.
🧠
Buying one tick to force immediate confirmations from Alice/Frank so we avoid executing a possible Ravenkeeper and gather mechanical evidence before closing nominations.
🧠
Force mechanical confirmation of Washerwoman/Ravenkeeper claims to avoid executing a genuine Ravenkeeper; preserve Town info or reveal a liar.
🧠
Tie the vote by voting for Frank to prevent Charlie's immediate execution and force Alice/Frank to give exact mechanical reads so Town can avoid killing a Ravenkeeper.
🧠
I want Charlie (the Monk) to be executed, so I will not vote for Frank. By waiting, I allow the vote on Frank to fail, ensuring Charlie remains the primary candidate for execution.
🧠
Force mechanical confirmations (Washerwoman exact wording & Ravenkeeper confirm) to avoid executing a real Ravenkeeper. Delaying lets us gather evidence and reduce chance of killing Town.
🧠
Force mechanical confirmations this tick to avoid executing a possible Ravenkeeper and buy a night of protection for Bob to gather info.
🧠
Delay execution to get exact Washerwoman wording and Ravenkeeper confirmation so we don't accidentally execute a Town role; gather mechanical confirmations before deciding.
🧠
I want to ensure Charlie is executed because he claimed an impossible role and is a liability. Voting for Frank would risk saving Charlie or creating a tie, so I will abstain from voting for Frank to let the execution of Charlie proceed.
🧠
Pause one tick to force exact Washerwoman/Ravenkeeper wording so we don’t accidentally execute a Ravenkeeper and to use my Empath read to narrow the Demon.
🧠
Prevent executing a possible Ravenkeeper by getting exact Washerwoman wording and confirming I have no Ravenkeeper read; buy a tick for mechanical checks.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (2/4).
🧠
I need to keep the town focused on Charlie while appearing reasonable and cautious. By asking Frank for his "exact wording," I'm keeping the pressure on him to potentially slip up or look suspicious, while maintaining my cover as a helpful townsperson.
🧠
Force Frank to give exact Washerwoman phrasing and have Alice explicitly confirm Ravenkeeper/read status so town can avoid executing a protected Town role.
🧠
Waiting for exact Washerwoman wording and Alice's explicit confirmation prevents executing a genuine Ravenkeeper and narrows suspects with my Empath read.
🧠
Forcing Frank to give verbatim wording will mechanically confirm or refute his claim so we avoid executing a genuine Ravenkeeper and narrow suspects.
🧠
Give my exact Washerwoman wording verbatim to obtain mechanical confirmation and persuade the group to WAIT one tick so Ravenkeeper info can be checked before executing Charlie.
🧠
Buy one tick to get mechanical confirmation from Ravenkeeper/Washerwoman and protect a likely Town (Bob) tonight to avoid losing Town numbers.
🧠
Delay execution to force mechanical confirmation of Washerwoman/Ravenkeeper wording; avoids killing a Townsfolk and helps expose liars.
🧠
I want to prevent the execution of Charlie (a Monk) to keep the town confused and protect my Demon, Bob, by appearing reasonable and cautious. By advocating for a delay, I buy time for the Imp to kill again.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 1
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank is pushing for mechanical verification and has been a vocal leader. Eliminating him removes a source of logic and potentially frames Alice or others if I can spin the narrative tomorrow.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Empath. You sense that 2 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Undertaker. You learn that Charlie was the Monk.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Ravenkeeper (good), Alive - Bob: Imp (evil), Alive - Charlie: Monk (good), Dead - David: Drunk (good), Alive (Told they are Empath) - Eve: Virgin (good), Alive - Frank: Washerwoman (good), Dead - Grace: Spy (evil), Alive - Heidi: Undertaker (good), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Coordinate with nearby players to form a focused nomination and gather their private reads before nominations open; narrow suspects quickly.
🧠
I need to monitor Alice's conversations with the Demon (Bob) and Heidi to see if they are getting close to the truth or if Alice is suspicious of Bob. I'll feign curiosity to gather intel without raising suspicion.
🧠
I need to blend in and deflect suspicion. Claiming Chef is a safe bluff. By suggesting David as a target, I'm trying to sow discord and potentially get a good player executed. I'm also engaging with Alice's Ravenkeeper claim to appear helpful.
🧠
Prompt private coordination to push a nomination (Eve) and ask for any mechanical confirms before Nomination tick finishes.
🧠
Push for mechanical verification of Ravenkeeper claim and to coordinate protection/checks so town doesn't execute a true Ravenkeeper or miss the Demon.
🧠
Reveal my Empath N1=2 to trusted players to force a nomination on Bob or Eve and narrow down the Demon.
🧠
Prevent accidental execution via my ability, keep me alive to reveal before final day, and steer nominations to produce useful reads.
🧠
Coordinate a safe nomination and gather mechanical confirms (Alice RK, Bob Chef) to narrow Demon, while avoiding nominating Virgin Eve.
🧠
I need to sow doubt about David's 'Empath' claim. Since he is the Drunk, his information is unreliable. By questioning his read, I can protect Bob (the Imp) and potentially get the town to waste time or execute David instead.
🧠
Reveal my Undertaker confirmation (Charlie=Monk) and push a safe nomination to test David's Empath while avoiding nominating Eve first (Virgin).
🧠
Prevent a Town from accidentally nominating me, coordinate a safe nomination to gather info or buy time to confirm mechanical reads.
🧠
Coordinate with Bob & Heidi to get exact mechanical reads and push a safe, informative nomination (likely Bob) while protecting Eve (Virgin).
🧠
Force a test of my Empath read while protecting the Virgin. Get Alice to confirm Ravenkeeper read and Grace/Heidi to back nominating Bob.
🧠
I need to deflect the nomination away from myself and cast doubt on David, who is correctly identifying me as evil. By framing his 'read' as potentially malicious or fabricated, I can buy time and avoid execution.
🧠
Get Alice/Bob/Heidi to pause nominations and demand a mechanical verification (Ravenkeeper wake/Undertaker confirmation) so we don't execute a Town role or let an evil player hide.
🧠
Push mechanical confirmation and coordinate a nomination on Eve if no one can disprove; preserve ghost vote for late game.
🧠
Coordinate with Bob & Heidi to agree on a safe, informative nomination (test David) while protecting Virgin Eve and confirming Undertaker/chef reads.
🧠
Coordinate a safe nomination to test David's Empath read, gather Chef/Ravenkeeper exacts, and avoid nominating the Virgin.
🧠
Push living allies to share mechanical reads or confirm nomination of Eve to capitalize on David's empath read and Frank's night death; preserve ghost vote influence.
🧠
I need to sow doubt about David's Empath claim to protect Bob (the Imp). Since David is the Drunk, his information is unreliable, and I can use the fact that he's accusing the Virgin (Eve) to make him look suspicious or misguided.
🧠
Deflect the nomination by casting doubt on David's Empath read and maintaining my Chef bluff. I need to prevent the town from nominating me.
🧠
Get Alice to confirm Ravenkeeper read and rally Heidi/Grace to nominate Bob to test my '2' Empath read while avoiding nominating Virgin Eve.
🧠
Prevent a Town from accidentally executing themselves by nominating me, coordinate on a safe nomination or waiting to gather reads to find the Demon.
🧠
Delay nominations and get mechanical verification of Ravenkeeper before anyone is nominated; preserve my ghost vote by asking them to wait one tick.
🧠
Get exact Chef read from Bob and Undertaker confirmation from Heidi so we can decide to nominate Bob this tick to test David while avoiding nominating Eve (Virgin).
🧠
Deflect the nomination from myself by casting doubt on Alice's Ravenkeeper claim and David's Empath read.
🧠
Get mechanical confirmations from players who can check (Alice Ravenkeeper, Undertaker, or others) and coordinate to nominate Eve if no contradiction so we can execute the likely Demon.
🧠
Get Alice to confirm whether she was woken as Ravenkeeper and get David to restate/justify his '2' Empath read so we can choose a safe, informative nomination without slaying the Virgin.
🧠
Delay nominations one tick to get mechanical verification of Ravenkeeper claim so my ghost vote isn't wasted and we can protect a confirmed Town Ravenkeeper or expose a liar.
🧠
Get Alice to confirm Ravenkeeper read and recruit Heidi/Grace to back a safe test nomination of Bob while avoiding nominating Eve (possible Virgin).
🧠
I need to sow doubt about David's Empath claim to protect Bob (the Imp). Since David is the Drunk, his information is unreliable, and I can use that to make him look suspicious or confused.
🧠
Force informative reactions by proposing Grace nomination or get consensus to wait one tick; avoid me being nominated (Virgin).
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to deflect the nomination away from myself and onto David, who is the biggest threat to my survival due to his Empath read. By casting doubt on his claim, I hope to stall the town's decision and avoid being put on the block.
🧠
Force a nomination to provoke claims and reads so we can confirm or falsify David's Empath/reads and narrow Demon candidates before Night.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Forcing a test on David advances infoβ€”either removes a liar/Demon or validates his read so we can target Bob/Eve later.
🧠
Voting David forces a decision: either removes an evil or exposes liars and advances Town knowledge before night.
🧠
Use my single ghost vote to help reach 3 and force a resolution on David now, provoking mechanical confirmations or contradictions to benefit the town.
🧠
Using my sole ghost vote to reach 3 and force an execution or at least test David's Empath claim now before night to gain info and narrow suspects.
🧠
I will vote for David. If he is executed, it removes a player who is actively pushing against me and my Minion, Grace. Even if he is good, his Empath read of '2' (me and Eve) is dangerous, so eliminating him is beneficial for my survival.
🧠
Forcing David's execution test will produce mechanical info (which I will learn tonight) and progress the game; voting now avoids wasting time and gains clarity.
🧠
Prevent my execution and redirect test onto Bob so we can verify my Empath read without risking the Virgin Eve.
🧠
I need to vote for David's execution. David is the Drunk, and his 'Empath' claim is causing chaos. By voting for him, I help eliminate a player who is actively accusing my Demon (Bob) and Eve. This keeps the town focused on the wrong target and protects Bob.
🧠
Get mechanical confirmation quickly by executing David to force clarity via Undertaker and narrow suspects; support the current vote to reach 3 votes.
🧠
Using my ghost vote to execute David forces mechanical confirmation (Undertaker/execution result) now, which is the highest-value info to find the Demon before night.
🧠
Force a mechanical result now by executing David so we gain definite info from my Undertaker ability and break the current stalemate.
🧠
I need to solidify my position as a 'good' player by voting for David, who is being executed. This helps me blend in and avoid suspicion while my Minion Grace is also voting for him, which is a good cover.
🧠
I need to maintain my cover as a helpful townsperson while ensuring the Drunk (David) is executed to remove a potential threat and keep the town focused on the wrong target. Supporting the execution is the safest play for the Spy.
🧠
Delay my execution so we can nominate Bob to mechanically test my Empath read and avoid executing Eve (possible Virgin); this preserves informative outcomes and helps find the Demon.
🧠
Save my single ghost vote for the final day/deciding moment; encourage patience one tick to gather clearer mechanical confirmation before I commit my vote.
🧠
Force the Undertaker test now to get mechanical role info and narrow suspects; remind town not to nominate me (Virgin) to avoid instant-execution trap for nominator.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Force the Undertaker reveal to gain concrete mechanical info and narrow the Demon suspects; either outcome helps Town progress.
🧠
The town is already committed to executing David, who is the Drunk. This is perfect for us as it removes a player who is correctly identifying Bob (the Imp) as evil, even if David is misinformed about his own role. I will wait to let the execution proceed.
🧠
Force the execution to resolve a major mechanical contradiction now; the Undertaker reveal will give definitive information to progress and prevent further strategic stalling.
🧠
Delay execution one tick to let Undertaker/Ravenkeeper produce mechanical confirmation and avoid needlessly executing a possibly-innocent Town role; push for safer information before finalizing.
🧠
Closing this execution forces an Undertaker reveal to gain mechanical info now, narrowing suspects quickly while protecting my Virgin safety.
🧠
I need to maintain the pressure on David to ensure he gets executed. By agreeing with the Undertaker (Heidi) and dismissing David's accusations as desperation, I reinforce the town's decision to execute him.
🧠
Getting the Undertaker's executed-character reveal tonight is high-value mechanical info. Pushing execution now forces clarity and helps locate the Demon quickly.
🧠
Force a mechanical test of my Empath read without burning me or risking a Virgin; prioritize proving who is evil by nominating Bob.
πŸ“œ
Storyteller
Voting starts now for Bob. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Forcing David's execution now yields immediate mechanical info from my Undertaker ability, advancing town knowledge and avoiding burning time or nominating the Virgin.
🧠
Pushing to finish David's execution now gets concrete Undertaker info either way and avoids splitting votes on Bob which would waste the test and risk losing a town role.
🧠
Keep the vote on David so Heidi's Undertaker gives concrete mechanical info tonight and avoid splitting the vote on Bob.
🧠
Prevent my execution so we can mechanically test my Empath read by executing Bob instead; protect the Virgin and gain clearer info.
🧠
I need to ensure David is executed and Bob is not. By dismissing David's claims as desperate lies and reinforcing the town's plan to execute David, I protect the Demon.
🧠
Don't split the vote by voting for Bob. Let nominations close to execute David and get Undertaker info, unless town changes minds next tick.
🧠
Prevent burning a potential Virgin and gain clearer mechanical info by testing Bob before executing David; encourage the town to WAIT one tick.
🧠
I need to ensure David is executed and avoid being executed myself. The town is already leaning towards executing David, and my Minion Grace is helping steer the vote away from me. I will wait to let the current nomination of David proceed to execution.
🧠
Pressure town to close nominations and execute David now to obtain mechanical info tonight and avoid vote-splitting on Bob which would delay clarity.
🧠
Prevent my execution so Empath test can mechanically narrow suspects and avoid burning a potential Virgin; push town to vote Bob instead of closing on David.
🧠
Delay execution to allow mechanical reads (Undertaker/Ravenkeeper/Alice) or Test Bob next tick; avoid splitting votes and preserve Town roles and info for accurate Demon ID.
🧠
I need to ensure David is executed. The town is already leaning towards executing him, and my Minion Grace is supporting this. I should not vote for myself, and I should let the current nomination of David proceed to execution. Waiting is the safest play to avoid drawing attention.
🧠
Persuade players to WAIT one tick and test Bob so we can mechanically validate David's Empath read and avoid burning a potential Virgin; this narrows suspects more cleanly.
🧠
I need to prevent the town from switching their vote to Bob (the Imp). By framing David's '2' read as false and pushing for his execution, I can keep the town focused on the wrong target.
🧠
Closing nominations to execute David yields an Undertaker reveal tonight that gives concrete mechanical information; splitting on Bob wastes the test and risks losing clarity.
🧠
Delay execution one tick to test Bob first, protecting a possible Virgin and gaining clearer mechanical info to narrow Demon/Minion before we irrevocably execute David.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (0/3).
🧠
I need to maintain my cover as a helpful townsperson while ensuring David (who is on the block) gets executed. By pushing for his execution, I align myself with the majority and distance myself from his accusations.
🧠
I need to maintain my cover as a helpful townsperson while ensuring David (the Drunk) gets executed. This keeps the heat off Bob (the Imp) and eliminates a good player. Supporting the execution is the safest play for the Spy.
🧠
As a dead Washerwoman I cannot vote; waiting preserves a tick to allow mechanical verification (Undertaker/Ravenkeeper) and avoids splitting votes, maximizing chance to confirm roles before night.
🧠
Delay execution one tick to test Bob and protect a potential Virgin; get mechanical confirmation of my Empath reads to find the Demon.
🧠
Keep focus on executing David now to get Undertaker's mechanical info and avoid splitting votes/testing that could waste Town roles.
🧠
Force one tick to test Bob to get mechanical clarity and protect a possible Virgin (Eve), avoiding burning Town roles and narrowing Demon suspects.
🧠
Closing nominations and executing David now forces a mechanical reveal from my Undertaker ability, giving concrete info to narrow suspects before Night.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 2
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi is pushing for executions and seems to be a vocal leader. Eliminating her removes a potential threat who is actively trying to coordinate the town's strategy.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Ravenkeeper (good), Alive - Bob: Imp (evil), Alive - Charlie: Monk (good), Dead - David: Drunk (good), Dead (Told they are Empath) - Eve: Virgin (good), Alive - Frank: Washerwoman (good), Dead - Grace: Spy (evil), Alive - Heidi: Undertaker (good), Dead
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Coordinate with my Minion, Grace, to ensure we are aligned on our strategy to frame Eve and survive the day.
🧠
I need to confirm my loyalty to the Demon (Bob) and coordinate our strategy to eliminate the remaining good players (Alice and Eve). Supporting Bob's plan to target Eve is the safest path to victory.
🧠
Push living players to demand a public role reveal from Alice and coordinate a nomination if she evades; this will force information and narrow suspects before final day.
🧠
As a dead Undertaker I want to nudge living neighbors to share night reads and coordinate a nomination so my ghost vote helps execute the Demon.
🧠
Reveal my Empath reads to the living and push attention onto Bob & Eve to force the town to execute the Demon while coordinating a focused nomination and vote.
🧠
Coordinate with Bob/Grace to push an execution today. Use Heidi's ghost vote and dead info to lock a nomination quickly and test David's Empath read before the final day.
🧠
Prevent accidental nomination of me (Virgin) and coordinate Bob+Grace to target our top suspects next, preserving my ability as a deterrent and pushing for useful info.
🧠
Force Alice to confirm Ravenkeeper truthfully so we rule in/out her as Ravenkeeper and narrow the Demon candidates before nominations.
🧠
I need to deflect Alice's suspicion away from me by casting doubt on David's reliability and pointing the finger at Eve. If I can make Alice doubt David's Empath info, I might survive the nomination.
🧠
I need to sow doubt about David's information to protect Bob (the Imp). Since David was the Drunk, his information was indeed unreliable, and pointing this out is a logical way to defend Bob without revealing my own role.
🧠
Push living towns to coordinate and nominate/execute the Demon quickly by targeting Bob or Eve; get mechanical tests if someone refuses.
🧠
Force Alice to confirm Ravenkeeper status publicly so town can resolve Ravenkeeper conflict and narrow Demon suspects.
🧠
Push live players to get Alice to reveal her Ravenkeeper claim now so ghosts' push to nominate is justified if she refuses; preserve momentum to lynch the Demon.
🧠
Get living neighbors' mechanical info/protection claims and coordinate ghost vote usage; decide whether to back Alice's push to nominate Bob or insist on waiting to avoid misexecution.
🧠
Force a clear mechanical test this tick by coordinating a nomination target and saving Heidi's ghost vote to break tiesβ€”resolve David's claim now.
🧠
Avoid accidental nomination of me as Virgin and coordinate with Bob and Grace to pick a single clear nominee next tick (Bob or Grace) to test who is evil.
🧠
Force a clear mechanical test this tick to break the stalemate. I want Heidi to save her ghost vote and for Bob/Grace to back a single nomination (prefer Bob) so we get decisive info.
🧠
Avoid being nominated as Virgin, coordinate a single clear nomination to test/suspect Bob first (or Grace if needed), and find who will lead the nomination.
🧠
Collect any N2 mechanical info and coordinate votes so my single ghost vote decisively supports a safe, informative test (prefer Bob if no contradictions).
🧠
Force Alice to confirm publicly whether she is the Ravenkeeper and whether she was woken when Heidi died, so the group can mechanically resolve who held Ravenkeeper and narrow suspects.
🧠
I need to deflect suspicion from Bob (the Imp) by casting doubt on David's (Drunk) information and redirecting the town's focus toward Eve.
🧠
Force Alice to reveal Raven read now or push Bob/Grace to nominate her, since ghosts can't vote and we need living players to act to expose the Demon.
🧠
Push surviving good players to prioritize testing/executing Bob or Eve quickly so town can force a Demon execution before nominations close.
🧠
I need to deflect Alice's push to nominate me by casting doubt on her Ravenkeeper claim and David's reliability. By pressuring her to reveal, I create conflict and buy time.
🧠
I must get a decisive mechanical test this tick. If no N2/contradiction, use my single ghost vote to back a Bob nomination to force a result and narrow Demon suspects.
🧠
I need to deflect the nomination from myself by putting pressure on Alice to reveal her role information, while keeping Grace aligned with me. If Alice is forced to reveal, it might create confusion or reveal a lie.
🧠
Push living Townsfolk to act on my Empath reads, prioritize nominating Eve (or Bob if needed), and request immediate mechanical tests to confirm Demon before final day.
🧠
Avoid being nominated (Virgin), coordinate who leads the next nomination, and decide target (Bob preferred; otherwise Grace) to reveal Demon quickly.
🧠
Force Alice to publicly confirm or contradict Ravenkeeper claim so town can gain mechanical info from Heidi's night death and narrow Demon/minion possibilities.
🧠
Force a nomination now to test David's N1 claim quickly and coordinate ghost support; clarify I am Ravenkeeper but I had NO wake (still alive) so I have no read to reveal.
🧠
I want to manipulate Alice into nominating Eve. Since Eve is the Virgin, Alice (a Townsfolk) will be executed if she nominates Eve, which removes a good player and protects Bob (the Imp).
🧠
Push living players to force a public Ravenkeeper read or immediately nominate Alice so ghosts' info can be decisive; we cannot vote so must coordinate living.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force a nomination now to create a mechanical test and narrow Demon to Bob/Eve, while saving ghost vote for final day.
🧠
I need to deflect suspicion from myself and sow doubt about David's information, while also casting suspicion on Alice for her aggressive behavior. This keeps the town divided and prevents a consensus on nominating me.
🧠
Force Alice to reveal mechanical info or look suspicious, prevent me being nominated (Virgin trap), and get Bob or Grace nominated together to test alignment.
🧠
Force a nomination to test David's N1=2 claim, use Heidi's ghost vote and town pressure to reveal contradictions and narrow down the Demon.
πŸ“œ
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Force living players to get a public Ravenkeeper read or else nominate Alice next tick; coordinate living voters to avoid blind executions.
🧠
Force a clear town decision now to test David's Empath claim and gather info; get votes on Bob this tick to avoid stalling into night.
🧠
Push living players to use their votes to execute Bob now to mechanically test David's Empath claim and force clarity before night.
🧠
Voting for Bob forces the test of David's Empath read this day, progresses investigation, and avoids risking nominating me (Virgin). Forcing execution will create mechanical clarity.
🧠
I need to prevent the town from executing my Demon (Bob). By revealing that David was the Drunk (which I know as the Spy), I can invalidate the logic being used to justify Bob's execution.
🧠
Force a test/execution on Bob now to either confirm my N1 read implicating Bob+Eve or provoke claims that mechanically resolve contradictions; save my final ghost vote for endgame.
🧠
I need to sow doubt about Eve's Virgin claim and David's Empath read to stop the execution. I am trying to get the town to reconsider voting for me.
🧠
Use my single ghost vote to push Bob's execution now to test David's Empath claim and force living players to reveal mechanical reads; this advances Town info quickly.
🧠
I am about to be executed. I need to sow as much doubt as possible before the game ends, specifically framing Eve as the Demon to potentially cause confusion or chaos if the game continues (e.g., if there's a Scarlet Woman).
🧠
I need to sow doubt about the execution of my Demon (Bob) by reinforcing the narrative that David was the Drunk and that Eve is the real threat. This is critical to prevent Bob's execution.
🧠
Force Alice to reveal Ravenkeeper read publicly and prevent a reckless execution of Bob; avoid risking my Virgin-trigger and coordinate a safer nomination next tick.
🧠
Push living players to delay a blind execution, demand Alice reveal her Ravenkeeper read now, and encourage coordinated testing of Bob next tick to avoid mis-executing a Townsfolk or a Virgin.
🧠
Use my final ghost vote to push a decisive test on Bob now to gather mechanical info and protect the town from delay.
🧠
Push living to vote Bob now to mechanically test David's Empath claim, avoid nominating Eve (possible Virgin), and force Alice to reveal Ravenkeeper read.
🧠
Forcing an execution of Bob now either proves David's read or shows it's false; this avoids nominating Eve (possible Virgin) and uses available ghost votes to reach required majority.
🧠
Force living players to reach 2 votes now to execute Bob and produce a clear mechanical result before night, preventing Demon manipulation.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Bob with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Push living players to finalize the test now so we gain mechanical info or redirect next tick if risky.
🧠
I need to save Bob (the Imp) from execution. By nominating Eve, I create a split in the voting and force the town to reconsider their target. This chaos is my best chance to survive the day.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Tie Eve with 3 votes to stop Bob's execution this tick so living can collect mechanical reads (Alice Ravenkeeper, Undertaker) and avoid a rushed mistake.
🧠
Tie Eve with my vote to stop Bob's execution, buy a tick to reveal my Ravenkeeper read and gather safer mechanical tests before executing.
🧠
I need to vote for Eve to force a tie or get her executed, saving my Demon (Bob). If I can get Eve executed, the game continues and Bob survives. Alice has already voted for Eve, so I need to add my vote to the pile.
🧠
I need to survive the execution. By framing Eve as the suspicious one and encouraging votes for her, I can create a tie and potentially save myself. I am the Imp, so my survival is paramount.
🧠
Prevent a possibly wrongful execution of Bob by encouraging a tie on Eve so Alice must reveal her Ravenkeeper read and we gain clarity before committing.
🧠
Force a tie by voting Eve so Bob survives this tick and Alice must reveal her Ravenkeeper read next tick, preventing a reckless execution and gathering info.
🧠
Tying Bob this tick preserves a living test, forces Ravenkeeper clarity, and prevents a rushed possible misexecution β€” advancing Town info and protecting potential Virgin.
🧠
A tie this tick preserves Bob, forces Ravenkeeper clarity next tick, and avoids a likely catastrophic rash execution without new mechanical info.
🧠
Push living players to vote Eve to tie Bob's execution so Alice must reveal Ravenkeeper next tick, preserving mechanical info and avoiding a possibly catastrophic rash execution.
🧠
Force a tie on Bob by keeping my vote for Eve so we avoid executing Bob this tick and force Alice to reveal Ravenkeeper info next tick.
🧠
Tie Bob by convincing living players to vote Eve so Bob survives this tick and Alice is pressured to reveal Ravenkeeper, giving mechanical info before any execution.
🧠
Prevent a likely bad execution now by forcing a tie so we can collect more mechanical information and avoid losing the town a potential Townsfolk.
🧠
Prevent a possibly reckless execution by tying votes so living players gain Alice's read next tick and we preserve information to find the Demon.
🧠
Prevent a rushed execution. Forcing a 3-3 tie keeps Bob alive this tick and compels Alice to reveal Ravenkeeper info next tick, gaining mechanical evidence to find the Demon.
🧠
I need to ensure the vote ties to save Bob from execution. By voting for Eve, I help reach the 3-vote threshold to tie with Bob, preventing his execution this tick. This aligns with the town's current desire to delay and gather more info, which buys time for the Imp.
🧠
I need to survive. Supporting the tie is the best way to avoid execution right now. By agreeing with the ghosts, I blend in with the town's desire for 'more information' and avoid looking like I'm just trying to save my own skin.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Tie for majority! Current leader was 2. Now no one.
πŸ“œ
Storyteller
The vote for Eve ties with the previous leader. No one is currently on the block.
🧠
I need to survive. The town is currently focused on Alice's Ravenkeeper info. I will wait to see how the town reacts to Alice's reveal and avoid drawing attention to myself. Staying quiet is my best bet to avoid being nominated again.
🧠
Force the living to prioritize getting mechanical info from Alice before executing anyone; tying Bob keeps options open and pressures Alice to reveal.
🧠
Force living to keep tie now and nominate Alice next tick to obtain her Ravenkeeper read or expose her as liar; preserve Eve in case she's Virgin.
🧠
Keep Bob alive this tick to force Alice to reveal Ravenkeeper read next tick or be nominated; prevent rash execution and gather mechanical info.
🧠
Forcing Alice to produce her Ravenkeeper mechanical read next tick prevents a reckless execution and narrows suspects; keeping the tie buys us that info.
🧠
I need to maintain my cover as a helpful town member while protecting Bob (the Imp). By pushing for Alice to reveal her info, I keep the focus off Bob and create more chaos/delay.
🧠
Force Alice to reveal Ravenkeeper or be nominated; keep Bob alive until we have mechanical info; use my Virgin as deterrent to rash nominations.
🧠
Keep Bob alive this tick and force Alice to reveal Ravenkeeper info next tick; if she refuses, nominate her to avoid executing Town on shaky evidence.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is the primary source of information the town is waiting on. By killing her, I disrupt their plan to get her Ravenkeeper read, sowing confusion and preventing them from potentially outing me or my Minion.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Alice.
πŸ“œ
Storyteller(Ghost)
β†’
Alice(Ghost)
Good evening Alice. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
As Ravenkeeper I must learn a living player's character to provide mechanical confirmation. Checking Bob now will either clear him or expose him as evil, directly guiding today's nominations.
πŸ“œ
Storyteller(Ghost)
β†’
Alice(Ghost)
You chose Bob. They are the Imp.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Ravenkeeper (good), Dead - Bob: Imp (evil), Alive - Charlie: Monk (good), Dead - David: Drunk (good), Dead (Told they are Empath) - Eve: Virgin (good), Alive - Frank: Washerwoman (good), Dead - Grace: Spy (evil), Alive - Heidi: Undertaker (good), Dead
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Coordinate with my Minion, Grace, to ensure we vote for Eve and win the game.
🧠
Force coordination among living to pick one nominee now so they will execute the Demon this final day.
🧠
Final day β€” push living to commit to a nomination and execution. Narrow options quickly so towns can win.
🧠
Get Bob nominated/executed now while coordinating with Grace to avoid nominating me and to have a backup if Bob reads town.
🧠
Push the living trio to agree on a single nomination now (likely Bob) so we can execute the Demon before day ends.
🧠
Push the living players to coordinate a final nomination by highlighting likely demon scenarios and urging a decisive execution today.
🧠
I need to sow doubt in Eve's mind about Bob being the Demon, even though he is. If I can make her hesitate or consider me as a target instead, I might be able to survive the day or force a no-execution, which helps the Demon.
🧠
Urgently convince living players to nominate and execute Bob today so we can win while 3 alive. Use my ghost vote to support the execution.
🧠
I need to coordinate with my Minion, Grace, to ensure we execute Eve. Since there are only 3 players left (me, Grace, Eve), if we execute Eve, the game ends and we win. I must ensure Grace votes with me.
🧠
Force a decisive nomination/execution by reminding living players of my Empath reads and getting them to pick a candidate now (Bob preferred) so Town can win.
🧠
Agree on a single immediate nomination to avoid losing by indecision. Push Bob now; fallback to Eve if Bob clears under pressure.
🧠
Force immediate nomination of Bob and confirm my ghost vote to secure his execution today.
🧠
Force the living trio to pick and execute one now. Recommend focusing on Bob as the more plausible Demon and call Eve's Virgin bluff; avoid split votesβ€”push unity to win final day.
🧠
Push living players to agree and execute the most likely Demon (Bob) nowβ€”final day, no further delay or we lose.
🧠
Force the living to commit to a final nomination quickly; push them to execute Grace as the most suspicious to maximize chance of killing the Demon before night.
🧠
I need to sow doubt in Eve's mind about Alice's information and push her to nominate Bob herself, which might trigger her Virgin ability if she were the Virgin (though she is, and it would fail because Bob is the Imp, but it creates chaos). Actually, I just need to stall or deflect.
🧠
I need to sow doubt in Eve's mind to prevent her from nominating Bob. If I can stall or make her question the information, I might be able to survive the day or force a tie/no execution, which helps the Imp.
🧠
Force the final-day decision to execute the most suspicious alive (Grace) immediately to avoid stalling and secure a win for the good team.
🧠
Final day; force a single nomination (Bob) to avoid split and finish the game. Push living to act despite Eve's claim.
🧠
Push the living to nominate immediately for the Demon, prioritizing Bob but allowing Eve if others have stronger evidence; avoid further delay.
🧠
Push living teammates to nominate and execute Bob immediately; my ghost vote will break ties and secure the win.
🧠
Get the three living to agree on a single nomination immediately so we execute the Demon today and avoid automatic loss.
🧠
Force an immediate nomination and commitment to a single target to avoid split votes and ensure we execute the Demon before night.
🧠
I need to deflect suspicion from myself onto Grace to survive the final day. If I can convince Eve to nominate Grace, we win.
🧠
Push alive Town to immediately nominate and vote Bob to secure execution now while 3 alive; use my ghost vote as guarantee.
🧠
Force a decisive nomination/execution now by persuading living players to nominate Bob unless they can instantly present a better, mechanical case for Eve.
🧠
Force immediate unanimous nomination/execution path: nominate Bob now as primary, with immediate fallback to Grace if Bob proves town under pressure.
🧠
I need to sow doubt in Eve's mind to prevent her from nominating Bob. If I can stall or make her doubt the information, I might be able to survive the day.
🧠
Coordinate with my Minion to ensure Eve is executed, securing our victory. If Eve is the Virgin, her nomination will kill her; if not, we must ensure she is executed by our votes.
🧠
We must force an immediate nomination/execution. Pushing for Bob now tests David's Empath read and prevents losing by inaction.
🧠
Force living players to nominate and execute Grace immediately to avoid stalling; ghosts cannot change outcome so push decisive action.
🧠
Push live players to commit to executing Bob or force Eve to mechanically prove/surrender Virgin now so we avoid a split and secure the final-day execution.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force living to nominate and execute immediately to prevent the Demon from surviving the final day.
🧠
Force a nomination now so living must pick and execute β€” we can't stall or we lose.
🧠
Force immediate nomination/execution of the Imp before night. Push living players to act now and use my ghost vote to secure a majority.
🧠
Force an immediate decision on Bob to leverage Ravenkeeper/Empath consensus; if Bob proves Town, pivot to Grace next tick to avoid stalling and secure execution.
πŸ“œ
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Force the living to commit to an execution this tick to avoid automatic loss; present the two plausible worlds and push for immediate action.
🧠
Force the two living to make a decisive nomination/execution this tick β€” prioritize Bob given Alice's credible Ravenkeeper read; if living resist, they must nominate Grace instead. We cannot stall.
🧠
Using my single ghost vote to help reach the 2 votes needed to execute Bob this final day; act on my Ravenkeeper read to secure a win.
🧠
Prevent a split and force a decisive execution this final day; trusting multiple mechanical reads and ghosts to maximize town's chance to find the Demon.
🧠
Force a decisive choice this tick: push Grace to cast the 2nd live vote for Bob (or immediately nominate Grace) so the town secures an execution and wins.
🧠
I need to vote for Bob to avoid suspicion, as the town is heavily pushing for his execution. If I don't vote, I will be immediately identified as the Minion/Demon. Voting for my own Demon is a necessary sacrifice to survive and potentially win later.
🧠
Force living players to commit their live votes this final tick and clarify Eve's Virgin claim so we secure an execution.
🧠
I am trying to stop the execution by claiming to be the Saint, which would cause the good team to lose if executed. This is a desperate attempt to sow doubt and survive.
🧠
Force the two live players to commit their votes now and execute the Demon before night ends; eliminate stalling and counter-claims.
🧠
I am currently on the block and the town is voting to execute me. As the Demon, my only goal is to survive. I have already claimed Saint to try and deter the execution. There is nothing more I can do but wait for the vote to resolve. If I survive, I win. If I die, I lose.
🧠
Final tick: force living to choose and act now to avoid automatic loss; push for Bob execution or Grace nomination.
🧠
Force execution this tick by persuading Eve/Grace to use their live votes on Bob; final day requires immediate action.
🧠
Force immediate execution of the most supported suspect (Bob) and explain I can't mechanically prove Virgin now to avoid delay that costs the game.
🧠
Force final-day decision: push living players to commit votes on Bob this tick to secure execution and win.
🧠
Force the living players to commit this tick to an execution (vote Bob) or immediately nominate Grace to avoid stalling into a loss.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ—³οΈ
New execution leader: Bob with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am trying to sow doubt in Grace's mind, hoping she will change her vote or at least hesitate, even though the voting is technically closed, I need to keep up the facade of being the Saint to the very end.
🧠
This is final tick; force Grace to use her live vote on Bob so town secures execution and wins now.
🧠
Force a decisive choice on final day: push Grace to use her live vote for Bob now so we execute the Demon and avoid automatic loss.
🧠
Force living players to commit now: either execute Bob using live votes or immediately nominate Grace to avoid losing by stalemate.
🧠
Lock in execution on the player most strongly indicated by two mechanical reads. Push Grace to use her live vote to finish Bob this tick to avoid loss.
🧠
Force Grace to use her live vote this tick to execute Bob (the Imp) and secure a Town victory.
🧠
As a dead Undertaker with no vote left, push Grace to use her live vote to execute Bob now β€” it's the only immediate way to win on final day.
🧠
I need to sow doubt and prevent the execution of my Demon, Bob. By questioning the ghosts' information and the Virgin claim, I create a reason to delay or vote against the execution, hoping to survive the day.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
🏁

Game Over

Demon Dead
Winner: Good