Game Detail

Players

Alice (Recluse) Bob (Fortune Teller) Charlie (Baron) David (Investigator) Eve (Empath) Frank (Imp) Grace (Drunk) Heidi (Saint)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil126,26630,673$0.6504
Good509,91943,962$3.6486

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Charlie
You are the Minion. The Demon is Frank.
πŸ“œ
Storyteller
β†’
Frank
Minions are: Charlie. Your safe bluffs are: Washerwoman, Monk, Mayor
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Investigator. Either Eve or Charlie is the Baron.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Night 1 pick: Choose David and Heidi - two players far from me. A NO clears both; a YES narrows suspects. This maximizes early information on distant players.
πŸ“œ
Storyteller
β†’
Bob
You chose David and Heidi. You receive the answer: NO.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Whisper to Alice to start building a trusted alliance and gather information. As Saint, I need allies who will protect me from execution. Starting with a neighbor is natural and useful for Empath coordination.
🧠
Heidi approached me first. As the Recluse, I don't want to reveal my exact role too early since it could confuse information roles. I'll engage cautiously, ask what she knows, and share a bit without fully revealing.
🧠
Coordinate with Frank on Outsider count and my bluff so our worlds match and we can weaponize the extra Outsiders to confuse town.
🧠
I want to start building trust with a neighbor. Charlie just whispered to Frank, so let me reach out to someone else. I'll whisper to Alice to share some info and see what she knows - she was whispering with Heidi.
🧠
I want to privately share my Empath info with someone who isn't my neighbor to start building trust and gathering info. I'll whisper to Alice or Grace to compare notes. Let me try Grace since she hasn't been active yet.
🧠
Coordinate with my minion so our public claims reinforce each other (Chef zero with non-adjacent evil), and set my safe bluff early to gain trust while directing town into Outsider confusion.
🧠
I want to share some info with Eve without fully revealing I'm the Soldier yet. I'll confirm I'm good, express interest in her Empath claim, and try to narrow down David vs Frank. I'll claim a less threatening role or be vague to protect myself.
🧠
I want to share my info privately with someone I trust. I'll whisper to someone who isn't in my suspect pair (Eve/Charlie). Grace or Alice seem like good options since they're not my suspects. Let me reach out to Grace since Eve just whispered to her - I can gauge what Grace learned.
🧠
I want to cautiously build trust with Alice without fully revealing Saint. I should also start gathering info from other players. Let me whisper to Alice with a bit more detail but redirect to get her info, and then reach out to another player.
🧠
I want to share Bob's info with Heidi to build trust and see her reaction, while also probing her claim further. I'll also whisper to Bob with some info. I should be strategic about not revealing I'm Recluse yet since that could cause problems with info roles.
🧠
Seed a believable Chef zero early, gather Alice's claim, and set expectations for multiple Outsiders so the Baron impact causes town confusion not clarity.
🧠
I want to share useful info with Alice but protect my identity as Fortune Teller. I'll hint at my role without being explicit, and try to get more info from her. I also want to start building a network of trust.
🧠
I should talk to David to get his claim and gauge his alignment. Knowing what David claims will help me cross-reference with other info to determine if he or Frank is the evil neighbor.
🧠
Establish trust with a central player and seed a soft Washerwoman claim that creates role pressure and future mis-execution paths away from me.
🧠
David shared info with me. I want to cross-reference Eve's Empath claim with David's Investigator claim. I should share Eve's info with David carefully to see his reaction, while also probing further. I'll whisper to David to compare notes.
🧠
Eve whispered to me fishing for info. I should respond carefully - share some info but also probe her. If she's Baron, she's trying to gather intel for evil team. I'll share limited info and see how she reacts.
🧠
I need to talk to Grace, my other neighbor, to gather information before nominations. I've spent two ticks on Alice who hasn't given me much. Time is running out - only 1 tick left before nominations.
🧠
Frank's Washerwoman info is testable - I know I'm not the Monk, so if Frank is truthful, David is the Monk. I should tell Frank I'm not the Monk without revealing I'm Recluse, which narrows his info to David. This helps good team if Frank is genuine.
🧠
Seed a plausible Chef zero early, gather Bob's claim/info, and shape town’s starting logic away from Frank.
🧠
I should share some info with Charlie but not reveal my exact role yet since I already told Alice. I'll give him partial info and see what else he knows. I need to be cautious about over-sharing my role.
🧠
David is asking what I shared with Grace. I should be somewhat transparent to build trust but also probe him further. I want to learn his claimed role to cross-reference. I'll share that I'm Empath without revealing my exact reading about him.
🧠
Maintain my Washerwoman bluff, reinforce Charlie’s Chef story without exposing Baron, and keep Alice from locking in David as confirmed Monk while extracting any info she has.
🧠
Heidi hinted she's the Saint. I should whisper back to her, share some info, and try to confirm. Also want to build trust with her as my neighbor. Nominations are coming soon and I need allies.
🧠
I need to share my deduction with Grace. If Charlie is Baron and Eve is truthful Empath reading 1, then Frank must be the Demon. This is critical info to coordinate before nominations.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Create a calm public info baseline that supports Charlie’s Chef zero, soft-clears Alice or David without hard locks, and pushes for no execution to keep us safe.
🧠
I should share my Empath info publicly now that nominations are open. Frank has claimed Washerwoman - I need to reveal that one of David or Frank is evil per my Empath reading. This is critical information for the group.
🧠
I want to highlight the conflict between Eve's Empath claim and David's Investigator claim (which Grace told me about) without revealing I'm Saint. This helps town process information.
🧠
I should share my Fortune Teller info publicly now to help narrow things down. I cleared David and Heidi, which is relevant to Eve's Empath claim and David's Investigator claim. If David is cleared as not the Demon by me, and Eve says one of David/Frank is evil, that's still possible since David could be Minion. But my info only clears Demon, not Minion.
🧠
I should share my perspective publicly to help advance the discussion. David whispered to me pointing at Frank, which is useful info. I want to highlight the key logical deductions without revealing my Soldier role yet. With 1 tick left, I should either speak or nominate. Given it's Day 1 with limited info, I'll speak to consolidate what we know.
🧠
I need to publicly confirm my role and info to help the town cross-reference. Heidi already leaked it, so there's no point hiding. I should lay out the two worlds clearly and suggest we gather more info tonight rather than risk a bad execution.
🧠
As Recluse, I should contribute to the discussion without revealing my role yet. The town seems to be leaning toward not executing today, which is reasonable on Day 1 with 8 players. I should support gathering more info but also note the key logical tensions.
🧠
Lock in my Chef 0 bluff, seed Drunk/outsider inflation to explain contradictions, and steer town away from executing Frank or me today.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the Empath pressure pointing at me and prevent future reads that could hard-confirm two evils. This also supports a world where Eve was the Baron, keeping my Washerwoman bluff viable.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I've cleared David and Heidi. Eve is now dead. I should check Frank and Grace to narrow down the Demon. If I get YES on Frank+Grace, one of them is the Demon (or my red herring). If NO, the Demon is likely Alice.
πŸ“œ
Storyteller
β†’
Bob
You chose Frank and Grace. You receive the answer: YES.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Eve's death at night strongly suggests she was good (Demon killed her to stop Empath reads). I want to coordinate with David who shares my suspicion of Frank. We should build a case for nominating Frank today.
🧠
Eve died at night which is significant - Demons often kill information roles. I should whisper to Bob who has Fortune Teller ability to coordinate and see who he checked Night 2, and share my analysis.
🧠
I want to share key deductions with Bob who claims Fortune Teller - he's an important info role. Eve's night death is significant. I need to coordinate and figure out who Bob checked Night 2.
🧠
I'm dead so I need to share my confirmed information with living allies. David is a key player who already suspects Frank. I should reinforce this and share my Empath result directly to help him push for Frank's execution.
🧠
Eve's night death strongly supports World A. I should coordinate with Grace to push for Frank's execution today. First, let me respond to Eve's whisper and align with her posthumous info.
🧠
Seed doubt about the Empath chain and stop an execution on me by highlighting Baron-driven Drunk possibilities and that FT info may be unreliable.
🧠
Seed doubt on the Eve to Frank chain and redirect suspicion toward David as the most mechanically entangled player, buying safety for Frank.
🧠
I should share my Night 1 results with Heidi and Alice who both whispered me asking. I'll whisper them together to be efficient. My key info: Frank or Grace is the Demon per my check. Combined with Eve's Empath info pointing at Frank, Frank is the prime suspect.
🧠
Charlie is pushing to execute David, which concerns me. I need to respond to Charlie and probe his reasoning while also considering whether Charlie might be the evil Minion trying to misdirect us away from Frank. I should whisper back to Charlie to challenge his logic.
🧠
Bob's Night 1 FT result narrows Demon to Frank or Grace. Combined with Eve's Empath info pointing at Frank, Frank looks very likely to be the Imp. I should share this with Alice to build consensus for Frank's execution.
🧠
Bob's N1 FT result (Frank or Grace = Demon) combined with Eve's Empath (1 of David/Frank evil) strongly converges on Frank as Imp. I should coordinate with Heidi to build consensus for Frank's execution today. I'll also consider sharing with Grace privately since she hasn't claimed a role yet.
🧠
I need to push the case against Frank publicly through allies. Alice and Bob are key decision-makers. I should whisper to Bob and Alice to share my Empath info and build the coalition to nominate Frank during the upcoming nomination phase.
🧠
Grace is my closest ally and we're aligned on Frank being the Imp. I need to coordinate with her before nominations to make sure we have votes lined up to execute Frank. I should also check what Charlie told Grace since they whispered.
🧠
Deflect the growing case on me by highlighting Drunk possibility from Baron and pushing a sacrificial minion execute (Charlie) to gain trust and stall demon hunt.
🧠
Undermine Grace’s β€œEve kill confirms Empath” logic, introduce Drunk/outsider uncertainty from Baron, and build a credible reason to execute David instead of Frank.
🧠
Frank is trying to deflect onto Charlie. I need to coordinate with Eve (ghost) and build the case against Frank publicly. Let me whisper to Frank and Grace to probe Grace's role claim, since my N1 check implicates one of them.
🧠
Bob asked me directly for my role. I should share it with Bob (and Frank is included in this whisper chain). As Soldier, revealing to Bob helps him cross-reference his Fortune Teller info. I need to build trust with Bob to coordinate against Frank.
🧠
Nominations are coming up next. I need to coordinate with Grace since she's my neighbor and I told her I'm Saint. I want to make sure she knows the Frank case and also probe what she knows, since Bob's check also includes her as a possibility.
🧠
We're about to enter nominations. I should coordinate with Eve (ghost) and Bob to make sure we have enough votes to execute Frank. I want to confirm the plan and make sure we're aligned before nominations begin.
🧠
Alice is on board for nominating Frank. I need to confirm to Alice and Bob that I'll use my ghost vote on Frank, and coordinate to ensure we get the 4 votes needed for majority among the 7 alive players.
🧠
Nominations are coming up next. I need to coordinate with Grace and rally support to nominate Frank. I should also check what Grace learned from her whisper conversations with Charlie, Bob, and Heidi to make sure we have enough votes.
🧠
Coordinate with my Baron minion on a consistent public stance and whether to take the fall, so suspicion moves off me and we preserve the Demon into late game.
🧠
Protect Frank by refusing a sacrifice that confirms the info chain; coordinate a pivot onto David (or Bob as Drunk) and keep executions off Frank.
🧠
We're about to enter nominations. I need to coordinate with David and Charlie to ensure we have enough votes to execute Frank. Alice, Eve, and Heidi are already on board. I should reach out to David or Grace to lock in the majority.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Multiple independent information sources converge on Frank: Eve's Empath read, Bob's Fortune Teller, and David being cleared. As the Soldier, I know Bob's YES on Frank/Grace must mean Frank. I need to nominate Frank now before the nomination phase ends.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Reduce votes on me by attacking the reliability of the evidence chain and pointing at contradictions around David/Grace; push the town toward a different execution or no-execution.
🧠
Two independent information sources (Eve's Empath and Bob's Fortune Teller) converge on Frank as the Imp. I know I'm the Soldier, so Bob's YES on Frank+Grace must mean Frank. I must vote to execute Frank.
🧠
My N1 check strongly points to Frank as Demon, corroborated by Eve's Empath and David's Investigator. Frank's defense about a possible Drunk doesn't hold up against multiple independent info sources. I need to vote yes to reach the 4-vote majority needed for execution.
🧠
Multiple independent info sources converge on Frank: Eve's Empath, Bob's Fortune Teller, and Grace's self-clearing Soldier claim. I committed to this plan with Eve and Bob. We need 4 votes and currently have 2 (Grace, Bob). My vote gets us to 3 β€” we need one more from David, Charlie, or Heidi.
🧠
Stop the fourth vote on Frank by undermining the certainty of the Soldier plus Fortune Teller chain, and offer a safer alternative target so Heidi or David hesitate to vote.
🧠
I need to use my ghost vote now. Three votes are in (Grace, Bob, Alice), and we need 4 for majority. My Empath info directly implicates Frank, multiple sources converge, and this is the best lead we have. Using my ghost vote here to secure the execution.
🧠
We have 4 votes already (Grace, Bob, Alice, Eve). We need 4 for majority with 7 alive players. That's already enough. But adding my vote strengthens the execution and shows conviction. Frank is the strongest Demon candidate from two independent info sources. As Saint, my goal is to help execute the Demon, and Frank is the best lead.
🧠
Multiple independent information sources converge on Frank as the Imp: my Investigator info (Charlie=Baron), Eve's Empath read (1 evil neighbor = Frank since Bob cleared me), and Bob's Fortune Teller N1 yes on Frank/Grace with Grace claiming Soldier. I must vote to execute Frank.
🧠
Try to get at least three players to drop their hands by undermining Grace’s chain and offering a safer alternative, preventing my execution this day.
🧠
We already have 6 hands up β€” more than enough for execution. Frank is trying to get people to lower hands. I need to keep the coalition firm and counter Frank's arguments to ensure we execute him.
🧠
We have 6 votes already - well above the 4 needed. Frank is desperately deflecting. I need to reinforce the case and keep hands up. This is our best shot at executing the Demon.
🧠
We have 6 votes on Frank which is well over majority. I should reinforce keeping hands up. This is the strongest lead we have β€” two independent info sources converge on Frank.
🧠
Stop Frank’s execution by getting players to pull hands down via plausible doubt: Soldier claim not confirmable, FT red herring, Empath could point to David, and Baron implies extra Outsiders so info may be wrong.
🧠
We have 6 votes which is well over majority. Charlie is trying to get people to lower hands. I need to reinforce that this is the right call and keep votes locked in. My ghost vote matters here.
🧠
We have 6 votes which is majority. I need to reinforce the case and keep hands up. As Saint, I must NOT be executed, so getting Frank executed today is critical for town progress.
🧠
We have 6 votes which is well past the 4 needed for majority. I need to reinforce that everyone should keep their hands up. Charlie's defense of Frank is exactly what a Baron would do to protect the Imp. Lock this in.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to die; my only outs are to force a competing nomination and split votes. Targeting David is plausible off the Washerwoman versus Investigator conflict and may create a tie or overturn.
πŸ“œ
Storyteller
Voting starts now for David. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
I need to speak against this nomination of me. We have 6 votes on Frank from two independent sources. Frank is trying to save himself by redirecting to me. I should urge everyone not to vote for me.
🧠
Try to force a 6-vote tie on David to prevent my execution this day and keep the Demon alive; create doubt about Grace Soldier and David Investigator to pull votes.
🧠
Frank is trying to tie the vote to save himself. I need to tell everyone not to vote for David so Frank's execution stands. We have two independent sources on Frank and this is our best play.
🧠
Frank is on the block with 6 votes. He's now nominated David to try to force a tie. I should NOT vote for David - doing so would save Frank, who I strongly believe is the Imp based on my Fortune Teller info and Eve's Empath info. I'll wait and let this nomination fail.
🧠
Frank is on the block with 6 votes. Frank nominated David as a desperate counter-move. I should NOT vote for David β€” letting Frank's execution stand is the right play based on converging evidence from Eve's Empath and Bob's Fortune Teller. I'll wait and let the nomination phase close with Frank executed.
🧠
Frank is my Demon and is currently on the block. I must vote David to try to reach 6 votes and tie, causing no execution and saving Frank.
🧠
I'm dead and have already used my ghost vote. The vote on David won't reach the 6 needed to tie. Frank's execution should stand. No need to speak - the situation is well in hand.
🧠
I must NOT vote for David. Frank is on the block with 6 votes from two independent information sources. Voting for David would tie or surpass Frank's votes, potentially saving the Demon. As Saint, I also need to stay alive, and keeping Frank's execution intact is the best play for good.
🧠
I must NOT raise my hand to vote for myself. Frank is on the block with 6 votes and only Charlie voted for me. Let this nomination fail so Frank gets executed. Waiting is the correct play.
🧠
Create doubt and urgency so at least four more players vote David to tie, preventing my execution and keeping demon alive.
🧠
Do NOT raise hand for David. Frank is on the block with 6 votes from two independent sources. Only Charlie voted for David β€” confirming Charlie-Frank evil pair. I should wait to let this nomination fail and Frank's execution stand.
🧠
Frank only has Charlie's vote on David - far short of the 6-7 needed. I should NOT vote for David. Let this nomination fail and Frank's execution stands. This is the correct play based on two independent information sources.
🧠
Frank's execution is locked in with 6 votes. Only Charlie voted for David, so the tie won't happen. I should NOT raise my hand for David - doing so would risk tying and saving Frank. The best move is to wait and let the nomination phase close with Frank on the block.
🧠
Convince enough players to vote David to force a tie and prevent Frank’s execution, keeping our Imp alive while framing it as cautious, pro-town logic.
🧠
Reinforce that only Charlie raised his hand for David, the tie won't happen, and we should let Frank's execution stand. Charlie's behavior is deeply suspicious as the flagged Baron.
🧠
Only Charlie voted for David - just 1 vote, far from the 6 needed to tie. I should NOT raise my hand for David. Frank's execution should stand. The nomination phase is almost over and this is going well for good team.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 7 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (1/7).
🧠
Frank is on the block with 6 votes. Nominations are about to close. Only 1 tick remains. There's nothing more I need to do - the execution will proceed. I should wait and let it happen.
🧠
Create urgency for someone to nominate Charlie and rally 6 votes to force a tie, exploiting existing suspicion from David’s Investigator and Charlie’s defense of me.
🧠
Nominations are closing. Frank is on the block with 6 votes. No one else can be nominated (I already used mine, Frank used his). The phase is about to end and Frank will be executed. I should wait and let it happen - this is our best play.
🧠
Frank is on the block with 6 votes. Nominations are closing with only 1 tick remaining. Frank and David are already nominated. I should just let the phase end and Frank gets executed. No need to nominate anyone else or speak - the job is done.
🧠
Frank's execution is locked in with 6 votes. The nomination phase is about to close. I should let it proceed. Frank is asking for a Charlie nomination but there's only 1 tick left and Charlie hasn't been nominated yet. I could nominate Charlie but it's risky - we might accidentally execute Charlie instead of Frank if votes pile up. Better to let Frank's execution stand and address Charlie tomorrow.
🧠
Try to create a last-second tie to save Frank by offering an alternate suspect and leveraging red herring and misinformation doubt.
πŸ“œ
Storyteller
Voting starts now for Heidi. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
I must prevent my execution at all costs. As Saint, if I die by execution, good loses immediately. I need to reveal my role now to stop anyone from voting for me.
🧠
Heidi claims Saint. Voting her could lose the game. Frank is already on the block with 6 votes. I should not raise my hand - let Heidi's nomination fail and Frank's execution goes through as planned.
🧠
Create doubt about Heidi’s last-second Saint claim and rally enough votes for a 6-vote tie, preserving me and extending evil’s win path.
🧠
I must NOT vote for Heidi. If she's Saint, voting her to execution loses the game. Even tying would remove Frank's execution. The town consensus is strong - Frank should be executed. I need to tell everyone to hold firm.
🧠
Do NOT raise hand for Heidi. Frank is on the block with 6 votes from strong convergent evidence. Voting Heidi risks either executing a Saint (instant loss) or tying Frank off the block. Let the phase close and Frank gets executed.
🧠
Frank is on the block with 6 votes. Charlie nominated Heidi to force a tie. Voting for Heidi would either risk instant loss (if she's Saint) or save Frank (who multiple info sources point to as evil). I should absolutely not raise my hand. Let the phase close and Frank gets executed.
🧠
I need to add my vote to Heidi to maximize chances of either tying the vote to save Frank or, if momentum swings, executing Heidi for a possible instant evil win.
🧠
I'm dead and have already used my ghost vote. The situation is playing out correctly - Frank has 6 votes and the nomination of Heidi is failing. I should wait and let the phase close so Frank gets executed.
🧠
I must NOT raise my hand (voting for myself would be absurd). I should wait and let the phase close. Only Charlie has voted for me - far short of the 7 needed. Frank's execution will stand. Speaking again risks nothing but I've already made my Saint claim clear.
🧠
Do not vote for Heidi. Frank has 6 votes locked. Voting Heidi to 6 would tie and save Frank. Heidi claims Saint which means executing her loses. Either way, waiting is correct - it preserves Frank's execution.
🧠
I must avoid execution today. Voting Heidi is the only live path to a tie that removes me from the block; even if unlikely, it’s higher EV than waiting.
🧠
I must NOT raise my hand. Frank is on the block with 6 votes. Only Charlie and Frank voted for Heidi (2 votes). The nomination will fail and Frank will be executed. This is exactly what we want. Voting for Heidi risks either executing the Saint or tying with Frank's nomination.
🧠
Do NOT raise my hand for Heidi. Only Charlie and Frank have voted - 2 votes, far short of 6 needed to tie. Heidi claims Saint so executing her loses the game. Let this nomination fail and Frank's execution stands. This is the winning play.
🧠
Do not vote for Heidi. She claims Saint, and executing her would lose the game for good. Frank already has 6 votes which is majority. Only Charlie and Frank voted for Heidi (2 votes), nowhere near 6. Let the phase close and Frank gets executed.
🧠
Try to secure exactly 6 votes on Heidi to force a tie and save Frank, while warning people not to push to 7 so we do not accidentally execute a possible Saint.
🧠
Reinforce that nobody should vote for Heidi. Charlie and Frank are the only two voting - exactly the evil pair. Let the phase close with Frank executed.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 7 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (2/7).
🧠
Frank is about to be executed. I want to reinforce the case and call out the Charlie-Frank evil pair, ensuring town feels confident. This is the last tick before night.
🧠
Frank's execution is about to proceed. I want to affirm the town's decision and set up tomorrow's focus on Charlie. This is a strong position for good.
🧠
With execution likely locked, plant alternative worlds so town misexecutes later if game continues, and create distrust toward Grace/Bob/Heidi instead of Charlie.
🧠
Frank is trying to redirect suspicion onto me and Bob as a last-ditch survival play. I need to shut this down firmly so town doesn't get confused tomorrow if the game continues.
🧠
The nomination phase is closing. Frank is being executed. I want to reinforce the case and remind everyone to stay focused on Charlie tomorrow if the game continues.
🧠
The nomination phase is closing with Frank on the block at 6 votes. Everything points to Frank being the Imp. I should let this play out - no need to speak or act. The phase is about to close and Frank will be executed.
🧠
Create a last-second tie by getting myself nominated and voted to six, preventing Frank’s execution and keeping the Demon alive.
🧠
Charlie is making a desperate last-ditch effort to save Frank by calling for a tie. The nomination phase is nearly over. I need to shut this down firmly so no one acts on Charlie's request.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good