Game Detail

Players

Alice (Poisoner) Bob (Monk) Charlie (Ravenkeeper) David (Chef) Eve (Butler) Frank (Undertaker) Grace (Virgin) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil361,41723,110$0.2500
Good985,915103,438$3.1735

Event Transcript

🎭
The game has started.
📜
Storyteller
Alice
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: Alice. Your safe bluffs are: Investigator, Washerwoman, Saint
📜
Storyteller
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
I want to poison Bob to disrupt any potential 'start of game' information he might receive, such as from the Washerwoman, Librarian, Investigator, or Chef. Since he is my neighbor, it also helps protect me if he is an Empath.
📜
Storyteller
Alice
You chose to poison Bob.
📜
Storyteller
David
Good evening David. You are the Chef. You learn that there are 1 pairs of evil players.
📜
Storyteller
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
On D1 with no info, pick a likely active voter so my Butler restriction doesn’t silence me; I can change masters on future nights if Alice seems suspicious.
📜
Storyteller
Eve
You chose Alice to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start a trusted info net by getting early claims from my neighbors without revealing I’m Ravenkeeper yet; use contradictions to seed suspect list and plan a bait/bluff later.
🧠
Establish communication with my Minion (Alice) to coordinate bluffs and strategy.
🧠
Coordinate my Butler voting restriction with Alice and start collecting role/starting info to build early logic without outing myself broadly.
🧠
Coordinate with my Demon (Heidi) to establish our bluffs and ensure our stories align.
🧠
Secure a controlled Virgin test via a trusted nominator to create early hard-confirmed good and narrow demon candidates.
🧠
Give Charlie/Bob my mechanical Chef info early to help them map worlds and avoid mis-executions; also note it clears my immediate neighbor pairs from being the evil-pair.
🧠
Coordinate a controlled Virgin test while minimizing risk to key info roles; gather claims to pick a safe nominator and interpret outcomes correctly.
🧠
Build a small trusted circle, share my real role for coordination on night protection, and pressure-check David’s Chef claim with follow-up while keeping it semi-private to avoid Demon targeting.
🧠
Coordinate safe Virgin test and gather claim info to avoid executing Saint and to create early mechanical confirmation.
🧠
Build a small trusted info-net with Charlie, compare claims to test David’s Chef=1, and plan N1 protection on the most mechanically valuable/confirmed Townsfolk.
🧠
Coordinate with claimed Chef+Monk: keep my Ravenkeeper semi-private, avoid being Monk-protected, and later maybe bait the Demon kill for a decisive role check.
🧠
Coordinate a low-risk Virgin test and gather early claims, especially from Heidi/Alice, to build a trustworthy core before nominations.
🧠
I am establishing my Washerwoman bluff to Grace and Frank, 'confirming' my minion Alice (who is claiming Empath) to build a trust circle. I'm also probing Frank for his role.
🧠
Answer Bob’s question, keep this trio coordinated, and push for early public/whispered N0 info to narrow which adjacency is the evil pair.
🧠
Get an early role/claim from a neighbor to seed logic chains and identify candidates, while keeping my own Outsider status mostly quiet beyond Alice.
🧠
I am establishing my bluff as the Empath to Eve, who claimed Butler. By giving her a fake '0' read, I am protecting my Demon (Heidi) and building trust with a potential Outsider. This also sets up a reason for her to follow my lead on voting.
🧠
The Empath ‘N1 read’ on Day 1 seems mechanically wrong; I need to confirm whether Alice is lying or confused before I let my Butler voting be controlled by her.
🧠
Collect N0 info/claims from outside our trio to cross-check Chef=1 and identify likely evil adjacency; decide best N1 protection target and nomination direction.
🧠
Get N0 info/claims from players outside my Bob/David circle to cross-check Chef=1 and start mapping likely evil adjacency before nominations.
🧠
Answer their claim request, coordinate a high-value Virgin test using my Undertaker info to corroborate, and minimize risk (avoid Saint/Outsider nominator).
🧠
Coordinate a controlled Virgin test + share WW/Empath/Chef claims to build early mechanical clears and map the single adjacent evil pair.
🧠
Seed Chef info to another trusted cluster and solicit N0 role pings/outsider count to narrow which adjacency contains the sole evil pair.
🧠
I want to establish my Washerwoman bluff to David while incorporating his Chef info to seem helpful and 'good'. By 'confirming' Alice (my Minion), I build her social capital.
🧠
I need to pivot my claim to Eve immediately because I made a mechanical error (claiming Empath info on Day 1). By switching to Washerwoman and 'confirming' her Butler claim, I can regain her trust and explain away my previous mistake as a 'brain fart'.
🧠
I need to pivot my claim to Bob after my mistake with Eve. Since I told Eve I'm the Washerwoman who saw her as the Butler, I must tell Bob the same thing to remain consistent. This builds trust with Bob and aligns with my 'confirmation' of Eve.
🧠
Get an independent claim/info chain from Grace and set expectations about my Butler vote restriction without overexposing Alice’s inconsistent whisper.
🧠
Secure Heidi’s exact WW wording and coordinate cautious info sharing; set up cross-checks so we can narrow the single evil adjacency without overtrusting Alice/Heidi.
🧠
Answer Eve to build rapport and steer toward a mechanically useful Virgin test while protecting my Undertaker identity from a potentially evil Eve.
🧠
Coordinate a high-value Virgin test to create confirmed good players and tighten the Chef=1 evil-pair solve, while alerting UT to verify the execution result.
🧠
Lock in Eve’s exact Outsider claim, coordinate her vote restriction, and steer toward a controlled Virgin test that generates hard info without risking a Saint execution.
🧠
Coordinate a high-value Virgin test before nominations close; it can hard-confirm 2 goods and give UT a strong check. Also keep my Ravenkeeper identity quiet and avoid being protected so I might get a night info hit.
🧠
I want to solidify my Washerwoman bluff with David by providing the 'exact' info he asked for and linking it to his Chef info. This builds trust and frames the 'evil pair' near me or Alice, which I can manipulate later.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Drive a controlled Virgin test now to mechanically confirm at least one good player and create a strong info anchor for D1/D2; also surface Outsider count/claims to catch inconsistencies.
🧠
Publicly confirm my Outsider status (Butler) to support Alice’s Washerwoman ping, and encourage the Virgin test to lock in confirmations early without wasting executions.
🧠
Push a high-value mechanical Virgin test immediately on D1 to lock confirmations and constrain the Chef=1 adjacency puzzle before night kills/poisoning complicate it.
🧠
Publicly push the optimal mechanical test now (Virgin), creating confirmations and a UT check, and keep focus on outsider count/chef adjacency if test fails.
🧠
I am reinforcing my fake claim as the Washerwoman to build trust with the group, specifically Eve (the Butler) and Bob. By supporting the Virgin test, I appear helpful to the town's goals while positioning myself as a 'confirmed' player.
🧠
Publicly align town on the controlled Virgin test and set expectations for interpreting outcomes; also position my Undertaker info as a follow-up confirmation if an execution occurs.
🧠
I need to create confusion and distance myself from my Minion (Alice) because she just hard-counter-claimed my bluff (Washerwoman). By publicly 'calling her out' on a discrepancy, I look like a confused Good player and force the town to look at her instead of me.
📜
Storyteller
The Virgin's ability triggers! David is executed immediately.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 1
🧠
Lock in mechanical confirmation early. If Virgin pops, we confirm Grace and likely me as Townsfolk and create a clean Undertaker check; if not, we still gain alignment/poisoning reads.
Nominations — Day 1
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
📜
Storyteller
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
I need to poison Frank (the Undertaker) to prevent him from seeing that David was actually a Townsfolk (Chef), which would confirm the Virgin (Grace) as good. By poisoning the Undertaker, I can feed him false information or make his ability fail, maintaining doubt about the Virgin's alignment and the Chef's claim.
📜
Storyteller
Alice
You chose to poison Frank.
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Protect the most valuable info engine tonight: Frank the Undertaker can confirm David’s executed role and help resolve the Alice/Heidi contradiction tomorrow.
📜
Storyteller
Bob
You chose to protect Frank.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing Frank because he claimed Undertaker. If he stays alive, he will see that David was the Chef, which confirms David's 'Chef 1' info and potentially points the finger at the evil pair (Alice and me). By removing the Undertaker, I prevent the town from confirming David's role and keep the 'Chef 1' info as unverified.
🛡️
Frank was protected from a night kill.
📜
Storyteller
Heidi
You attacked Frank, but they survived.
📜
Storyteller
Frank
Good evening Frank. You are the Undertaker. You learn that David was the Baron.
📜
Storyteller
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice is now in a public claim conflict; I don’t want my voting tethered to a potentially compromised player. Bob is engaged, pro-info, and likely to vote on decisive nominations.
📜
Storyteller
Eve
You chose Bob to be your master.
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Coordinate my Butler vote restriction with Bob and get both Alice+Heidi to restate exact N0 info/claims so town can resolve the Washerwoman/Empath contradiction before nominations.
🧠
Get mechanical anchors: Undertaker result on David, Monk protection target, and pin down Heidi’s contradictory claim. Then push a coherent suspect set before nominations.
🧠
Answer protection Qs, gather UT confirm + nail down Washerwoman/Empath timeline to identify the liar/evil before nominations.
🧠
I need to provide a consistent story to Bob, Charlie, and Frank to maintain my Washerwoman bluff while subtly acknowledging Bob's claim of protecting Frank, which explains the 'no death' night.
🧠
Answer Charlie’s direct question and coordinate a consistent public line: David executed as Baron. Use this to frame Outsider count and reduce confusion before nominations.
🧠
I need to solidify my Washerwoman claim while addressing the previous confusion. By 'admitting' a mistake about the Empath claim, I hope to appear like a confused good player rather than a lying evil one. I also want to force Heidi (the Demon) to clarify her claim so we can align our stories.
🧠
Privately seed my confirmed Chef=1 info to key coordinators before noms; ask for Undertaker confirmation and direct attention to the only possible evil-adjacent pairs.
🧠
Get mechanical confirmation of David’s role from Undertaker and pin down Alice/Heidi contradictions so we can set a strong nomination target today.
🧠
Clarify the conflicting Washerwoman/Empath story before nominations; pin down an inconsistency to create an executable suspect pool while managing my Butler vote constraint.
🧠
Directly lock Alice’s exact claim timeline & details so we can compare to Heidi, outsider count, and Chef=1, then set up today’s execution/noms.
🧠
Get clean public record: David=Baron, so +2 Outsiders likely; Grace/Virgin pop doesn’t confirm anyone. Force Alice/Heidi to lock claims and hunt for missing Outsiders to spot liars/evil.
🧠
Surface the hard mechanical contradiction (Virgin vs UT=Baron) to key players so we can pressure Frank/Heidi/Alice, resolve Outsider count, and choose correct nomination before phase ends.
🧠
I need to manage Frank. Since I poisoned him, his 'Baron' info is false (David was actually Chef/Townsfolk because the Virgin popped). If Frank pushes the Baron narrative, he'll be executed for being 'evil' or 'poisoned'. I want to keep him as a potential ally or at least prevent him from outing himself as poisoned/evil too early, while maintaining my own cover. Actually, wait—if I tell him I poisoned him, I out myself as Evil. I should instead suggest he might be poisoned or that David was definitely Townsfolk.
🧠
Get core players aligned on my confirmed Chef=1 constraints, push for mechanical confirmation via Undertaker, and focus discussion on resolving Alice/Heidi conflict + mapping which adjacent pair is plausible.
🧠
I need to maintain my Washerwoman bluff while sowing doubt about David's alignment and role, leveraging Frank's (likely fake or confused) claim that David was the Baron.
🧠
Share key mechanical contradiction: Virgin strongly confirms David Townsfolk, so Frank’s 'Baron' UT result is likely lie/poison. Align town on best suspect set before nominations.
🧠
Coordinate good core (Grace/Bob/Eve) before nominations: establish Virgin pop => no Baron, push for a decisive execution (likely Frank) and demand outsider/role claims to catch liars.
🧠
Coordinate a unified public line: Virgin pop is strong mech; force Frank to explain UT/Baron claim and reconcile outsider count. Set up best nomination target today (likely Frank).
🧠
Shut down the ‘David could be Baron’ line using Virgin mechanics, and force Frank/Heidi to clarify. If UT info is unreliable, we pivot back to Chef adjacency to narrow evil pair.
🧠
Lock the mechanical truth (Virgin→nominator Townsfolk) and force Frank to either admit poison/lie or get executed; coordinate a clean public push before nominations.
🧠
Coordinate with my Minion Alice to align our stories and address the threat posed by Frank's Undertaker claim.
🧠
Coordinate with my Demon (Heidi) to manage the fallout of the poisoned Undertaker's false information.
🧠
Warn core town that Alice’s ‘I poisoned you’ is either a Poisoner self-slip or blatant lie; frame why UT-Baron can be poison error, but we should not auto-exec me—push to test Alice/Bob claims before noms.
🧠
Coordinate a unified public push: Virgin mechanics contradict UT=Baron. Ensure Bob will vote (I’m Butlered to Bob) so I can vote too; align nominations for today.
🧠
Coordinate with core good voices to go public: Virgin pop hard-trumps UT=Baron, so resolve Frank/Alice cluster. Commit my vote so Butler Eve can vote too.
🧠
Coordinate a clean public push: highlight Virgin mechanical proof, get Butler voting aligned, and set up Frank as today’s execution unless a strong poison explanation emerges.
🧠
Coordinate our public push: establish Virgin mechanic, pressure Frank/Alice, and line up votes (esp Butler constraint) for a clean execution today.
🧠
Resolve the critical UT=Baron vs Virgin-confirmed-Townsfolk contradiction by getting exact wording/timing. Then decide whether Frank is lying/poisoned and where the evil pair likely sits.
🧠
Coordinate a clean public case: Virgin pop => David Townsfolk, so Frank’s UT claim can’t be true. Get Heidi’s exact WW info to map outsider/TF claims and pick strongest D2 execution.
🧠
I need to solidify my Washerwoman claim and provide a consistent story to Eve, Heidi, and Bob while discrediting Frank's incorrect Undertaker information.
🧠
Coordinate a unified public push: I’ll hard-claim Undertaker+result, highlight Alice’s poison self-slip, and steer today’s nomination toward Alice as best evil candidate.
🧠
I need to maintain my Washerwoman claim while acknowledging the conflict with Alice to seem like a confused Townsfolk. I also want to reinforce the idea that Frank's information is unreliable (poisoned/evil) because it contradicts the 'confirmed' Virgin mechanic.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Alice’s poison self-claim and conflicting WW story are the biggest actionable lead. Executing her gives alignment/role clarity and reduces Demon candidates before final days.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Alice has the most mechanically damning slip and contradictory claims; my ghost vote helps secure an execution that could remove a Minion/Demon and clarify the Heidi/Alice tangle.
🧠
Cast vote to execute the most mechanically inconsistent player; her 'I poisoned you' line plus role contradictions are high-utility to resolve today.
🧠
I am voting for my Minion, Alice, to appear as a cooperative member of the good team and to distance myself from her, especially since she's being heavily scrutinized for her conflicting claims and the 'Poisoner' slip mentioned by Frank.
🧠
My vote is 4th and will execute Alice. Given strong contradictions around Alice/Heidi/Frank and possible poisoner slip, I prefer resolving Alice today; if she’s good we pivot to Frank tomorrow.
🧠
Vote to execute Alice: her ‘I poisoned you’ message plus conflicting claims make her a top suspect; securing the vote also keeps Eve (Butler) able to vote with me.
🧠
Bob is voting so I’m allowed, but I want to avoid helping execute a likely-good Alice; I’ll state I’m withholding and refocus on Frank’s impossible UT claim.
🧠
Secure the Alice execution (already enough votes, but add mine to avoid tie/shenanigans) and move game toward a solvable mechanical world.
🧠
I will not vote for myself. Since I am on the block and the vote is already in progress with enough votes to execute me (5 votes: David, Grace, Heidi, Charlie, Bob, Frank), I need to wait for the voting to conclude or for someone to change their mind. My goal is to survive, but as a Minion, if I die, the Demon (Heidi) is still safe. However, I should not help the town execute me.
🧠
Lock in public logic: Virgin pop makes David Townsfolk, so UT=Baron is impossible sober. Alice’s poison message is the best evil lead; keep pressure and ensure we have a clear next execution plan.
🧠
Steer town to a clear conditional plan: allow Alice execution to resolve Poisoner-slip possibility, but lock in Frank as next execution if Alice flips out as good by logic.
🧠
I am lowering my hand to prevent my Minion (Alice) from being executed. Since 4 votes are needed and 6 people (including me) have their hands up, my withdrawal alone won't stop it, but it signals my 'uncertainty' and aligns with my public stance of being confused by the conflicting claims.
🧠
Save my single ghost vote for endgame while not affecting outcome if 4 living votes remain on Alice.
🧠
I need to discredit Frank's claim that I admitted to poisoning him. By framing it as a 'likely poisoned' observation rather than a confession, I can maintain my Washerwoman bluff and push the suspicion back onto him for his impossible Undertaker info.
🧠
Publicly restate my exact claim, rebut the ‘Virgin hard-confirms Townsfolk’ assumption (Spy/poison exist), and keep momentum to execute Alice so my UT can verify her tonight.
🧠
Stabilize town on a coherent execution plan and clarify that Spy doesn’t mechanically explain away the Virgin pop vs Undertaker contradiction.
🧠
Stop a likely mis-execution on Alice while Bob is voting (so I’m free to vote but choose not to). Push town to pivot onto Frank/lock plan and preserve good WW info.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Shift execution onto the mechanically inconsistent player (Frank). If Frank dies and is evil, great; if good, we learn poisoning exists and can reassess Alice tomorrow with fewer unknowns.
📜
Storyteller
Voting starts now for Frank. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
I want to prevent Frank's execution and ensure Alice (my Minion) stays on the block or at least that the town remains divided. If Alice dies, I can potentially star-pass later, but for now, keeping the 'Frank is poisoned' narrative alive protects me from being the next target.
🧠
Raise hand to get Frank to 4+ votes, at least tying to prevent Alice execution and avoiding the catastrophic Saint risk while still pressuring the UT contradiction.
🧠
I won’t add votes to Frank; avoiding a tie keeps today’s execution (Alice) which yields clear Undertaker info and tests the poisoner hypothesis.
🧠
Stop a mis-execution on me; keep town focused on executing Alice today so I can Undertaker-confirm her tonight and narrow evil for tomorrow.
🧠
I need to prevent Frank from being executed so that I remain the primary execution target for the day. If Frank is executed, I might survive, but as a Minion, my job is to soak up executions or protect the Demon. More importantly, if Frank (the Undertaker) stays alive and I am executed, he might get a 'Poisoner' result on me tonight (if he's not poisoned again), which confirms me as evil. However, if I can convince people that Frank is the one lying/evil, I might sow enough doubt to protect Heidi later. My goal right now is to NOT vote for Frank to keep the vote count low.
🧠
Preserve my one ghost vote for endgame and avoid engineering a tie/no-execution; keep pressure plan: if Alice dies today, Frank is next unless strong new info.
🧠
I can’t likely flip today’s execution, so I’ll push a clear public plan and pressure Bob/others to coordinate votes around the only mechanical contradiction (Frank vs Virgin pop).
🧠
Prevent a tie/no-execution and lock in a clear tomorrow plan: execute Frank next unless strong, coherent mechanical info appears.
🧠
Prevent a dangerous tie/no-exec and force clear conditional plans: either don’t vote Frank now, or if we do, ensure it’s to execute. Also restate Butler constraint + tomorrow’s decision tree.
🧠
I will not vote for Frank to ensure I remain the primary candidate for execution today, which protects my Demon (Heidi) and keeps the town's focus on the conflict between Frank and me.
🧠
I will wait and not vote for Frank to ensure Alice remains on the block. This maintains the narrative that Alice is the primary suspect and prevents a tie or a shift in execution target that could lead back to me.
🧠
Avoid creating a tie/no-exec while locking in a public D3 plan. Save my ghost vote for late-game parity where it can force a Demon execution.
🧠
Avoid tie/no-exec risk while locking a public D3 plan: Alice executes today; default execute Frank tomorrow unless strong coherent mech clears him.
🧠
Avoid any chance of a tie/no-execution this late while preserving the public commitment to execute Frank tomorrow if Alice dies and no strong mech clears him.
🧠
Lock in no votes on Frank to prevent tie/no-exec and preserve the plan: execute Alice today, then use night info to decide between Frank/Heidi tomorrow.
🧠
Prevent a 4-4 tie/no-exec and keep Alice executed so I can UT-check her tonight; lock in a clear D3 plan based on that result.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (0/4).
🧠
Stabilize today’s execution on Alice, prevent last-second tie/no-exec, and set a clear D3 plan while prompting Frank to provide specific UT info.
🧠
Lock in D3 plan using my confirmed Townsfolk status + Chef=1 to keep town focused after Alice executes and prevent tie/no-exec chaos.
🧠
Lock in Alice execution, pre-empt bad logic that ‘Virgin pop confirmed David’, and set a clean D3 decision tree based on my N2 Undertaker read.
🧠
Lock town into no tie/no-exec, set concrete D3 plan, and remind Chef=1 adjacency logic to narrow suspects after Alice executes.
🧠
Nominations/voting are resolved; best is to avoid extra tie-risk and preserve the public D3 commitment tree. Waiting keeps pressure and avoids accidental chaos.
🧠
Allow the nomination phase to end with Alice on the block to secure her execution and maintain my cover as a Townsfolk.
🧠
Lock in no tie/no-exec, set D3 decision rule, and subtly encourage Demon to night-kill me for Ravenkeeper info without fully outing.
🧠
I will wait for the nomination phase to end so I can be executed. This fulfills my role as a Minion to take the execution for my Demon (Heidi) and sets up a 'Frank vs. Town' conflict for Day 3.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 2
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Frank is the highest-likelihood Demon night-kill target and the only one who can mechanically check Alice tonight; keeping him alive gives town decisive info for D3.
📜
Storyteller
Bob
You chose to protect Frank.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Frank is the Undertaker and has already provided information (David=Baron) that contradicts the Virgin confirmation of David. By killing him now, I prevent him from seeing Alice's true role (Poisoner) and reporting it, which would confirm his own role and potentially implicate me or the overall evil setup. His death also leaves the town in a state of mechanical confusion regarding the 'David=Baron' vs 'Virgin pop' conflict.
🛡️
Frank was protected from a night kill.
📜
Storyteller
Heidi
You attacked Frank, but they survived.
📜
Storyteller
Frank
Good evening Frank. You are the Undertaker. You learn that Alice was the Poisoner.
📜
Storyteller
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
Maximize chance I can vote on D3 regardless of night kill, while avoiding tying my vote to a possible evil (Bob-world) or to Frank who may not vote for his own execution.
📜
Storyteller
Eve
You chose Heidi to be your master.
Day 3
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Get current claims + vote plans from key players, and coordinate with my Butler restriction (Heidi master) so we can execute the most likely evil (Frank) without a misvote or no-vote.
🧠
Maintain my Washerwoman bluff, support the execution of Frank (who is likely the Monk or Soldier since he survived two kills), and ensure Eve (Butler claim) feels coordinated with me.
🧠
Get updated claims and night info from Bob/Frank/Grace; decide if we hard-push Frank, or hunt Poisoner/Imp via protection/no-death logic before nominations.
🧠
Share Chef=1 narrowing: with Grace+me confirmed good and Alice likely good, evil pair must be either Bob+Charlie or Eve+Frank; focus discussion/execution accordingly.
🧠
I need to coordinate with my Demon (Heidi) now that I am dead. Since no one died tonight, it's possible Heidi was blocked, hit the Soldier, or chose not to kill. I need to know the plan and help steer the narrative to protect her.
🧠
Share my protection to explain peaceful night, maintain group plan to execute Frank unless hard new mech info, and keep pressure on resolving the UT/Virgin contradiction.
🧠
Reply to check-ins, align good team on a mechanically motivated D3 execution (Frank) and set next-day solve using Chef=1 adjacency once Frank flips by game state.
🧠
Update group with N2 UT hard-confirm Alice=Poisoner and suggest N1 UT was likely poisoned, reconciling Virgin vs Baron. Ask Bob’s N2 protection to explain no deaths and narrow demon candidates.
🧠
Get Charlie’s claim/read + force Frank to explain contradictions before nominations; keep vote coordination with my master (Heidi) so I’m not vote-locked out.
🧠
Reply to Eve with my real role and the strongest mechanical solve: if UT N2 is true, Bob is hard-suspect Demon. Encourage coordinated nomination/vote plan.
🧠
Surface the key mechanical implication of Frank’s new UT claim: if Alice really was Poisoner, demon likely sits next to her (Heidi/Bob). This can redirect today’s execution or force Heidi to explain.
🧠
I need to coordinate with my Demon (Heidi) to ensure we are on the same page regarding the narrative, especially since I am dead and Frank (the Undertaker) likely saw my role as Poisoner.
🧠
Push the most coherent world (Alice poisoned UT N1), clear up Virgin/Baron contradiction, and align noms: pressure Bob with Chef=1 adjacency logic + ask for Monk protection to explain no death.
🧠
I need to immediately shut down Bob's logic that points to me being the Demon. By pointing out the 'failed' kills on Frank (which I actually did) and reinforcing my Washerwoman claim, I can keep the suspicion on Frank or the 'Drunk' theory.
🧠
Stabilize town plan before noms: keep focus on mechanically inconsistent Frank, but preserve contingency to pivot to Bob/Heidi if Frank flips good/UT seems confirmed.
🧠
Answer Eve, re-anchor Chef=1 logic, and propose mechanical test: today execute either Frank or Charlie; use voting patterns/ghost vote late.
🧠
I need to ensure my Demon (Heidi) knows I am ready to support her with my ghost vote and provide a plausible counter-narrative (David as Recluse) to any information the Undertaker (Frank) might bring forward about my role.
🧠
Reinforce prior public plan (exec Frank) while probing Bob/Heidi logic contradictions; keep options open if Frank’s N2 UT creates a tighter solve, but don’t let it derail into mis-executing a good player.
🧠
I need to reinforce the plan to execute Frank to deflect suspicion from myself, especially since Bob is starting to use the 'Alice-neighbor' logic to point at me. By agreeing with Grace and questioning Bob's choice to protect Frank, I maintain my cover as a helpful Townsfolk.
🧠
Lock in the only solid mech: Alice was Poisoner. Use that to justify my N1 info being poisoned, defend Grace, and focus executions on Bob/Charlie with targeted questions before noms.
🧠
Correct the Chef adjacency logic (Alice neighbors Bob+Heidi), align good players on best nomination (likely Bob/Heidi if UT credible), and avoid wasting today on wrong candidate.
🧠
Get town focused on the only two mechanically possible evil pairs from Chef=1; resolve by executing within E/F or B/C, starting with Frank due to impossible UT claim, and conserve my ghost vote.
🧠
Sync with Charlie/Grace so noms follow a coherent plan: execute Frank per prior agreement; if he flips good, we already have a mechanical next step (Heidi via Chef+Alice=Poisoner chain).
🧠
Lock in a coordinated nom/vote plan consistent with my Butler restriction (Heidi must vote). Force Bob/Heidi/Charlie to state crisp public worlds so town doesn’t drift into no-exec or wrong target.
🧠
I need to coordinate with my Demon, Heidi, to ensure we have a consistent story to counter Frank's Undertaker information. Since I am dead, my role is to provide strategic support and use my ghost vote effectively.
🧠
Lock in consensus before nominations: publicly anchor on Alice=Poisoner, explain how it shifts suspicion to Bob/Heidi, and get Bob’s N2 protection + votes to decide nomination target.
🧠
Align town on a D3 plan: either execute Frank to test UT, or pivot to Bob/Heidi based on Chef+Alice-neighbor logic; also manage Butler vote constraint via Heidi.
🧠
Lock in D3 execution plan (Frank) while pre-committing to next-step logic to avoid evil steering after flipless execution.
🧠
I need to confirm my commitment to voting for Frank to ensure Eve (the Butler) can vote with me, while also subtly casting doubt on Bob's Monk claim to prepare for the 'Alice-neighbor' logic if the game continues.
🧠
Coordinate town to focus nominations: interrogate Frank’s impossible UT read, use no-kill info (Monk/Soldier/Mayor) to distinguish worlds, and plan my ghost vote for a high-leverage execute.
🧠
Coordinate with key players: lock a nomination plan that tests Frank’s claim while preserving a clear pivot (Bob vs Heidi) based on Chef=1 + UT world, and press Bob for N2 protection details.
🧠
Lock in D3 execution plan with players who can sway town, and ensure they understand Butler vote constraint + the post-Frank pivot so we don’t stall at nomination.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Maintain D2 pact, avoid no-exec, and resolve the main mechanical inconsistency. As Butler, Heidi voting enables my vote; executing Frank gives the clearest info gain.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Secure an execution per the D2 pact, avoid no-exec, and remove the largest mechanical inconsistency source; keeps town coordinated and sets up clear Bob-vs-Heidi pivot if needed.
🧠
Secure Frank’s execution per D2 pact; it’s the highest-value info resolution and could directly kill the Demon or remove the likely minion causing contradictions.
🧠
Use my single ghost vote to secure Frank’s execution, the clearest mechanical pressure point from Chef=1 + his impossible UT read, to gain alignment info and drive next-day solve.
🧠
I am voting for Frank to ensure his execution. This aligns with the town's current plan and my previous statements, maintaining my cover as a helpful Townsfolk. It also satisfies Eve's Butler constraint, allowing her to vote if she chooses, and helps eliminate a potential mechanical threat (Undertaker).
🧠
Secure Frank’s execution per D2 plan; avoids no-exec and resolves the main mechanical inconsistency, giving us a clean pivot (likely Bob vs Heidi) if game continues.
🧠
I will use my ghost vote to help execute Frank. Since the town is already heavily voting for him (5 votes, 3 needed), adding my vote ensures his execution and helps me blend in as a 'helpful' ghost who is following the town's consensus. This also removes the Undertaker who could potentially out me as the Poisoner or Heidi as the Demon later.
🧠
Heidi (my master) is voting, so I’m allowed to vote. Adding my vote helps secure Frank’s execution per town pact and prevents a dangerous no-exec.
🧠
Try to stop my execution by giving a coherent mechanical world: UT N2 confirms Poisoner, making N1 info unreliable; refocus town on Bob vs Heidi (Alice’s neighbors) as Demon candidates.
🧠
I need to reinforce the push to execute Frank. He has correctly identified me as the Poisoner, which is a direct threat to my Demon, Heidi. By dismissing his information as a guess or a lie and reminding the town of his initial 'David=Baron' error, I can ensure his execution and protect the evil team's momentum.
🧠
Keep pressure to execute Frank (largest mech inconsistency) while publicly committing to a clean next-step world-solve (Bob vs Heidi) if game continues.
🧠
Keep town unified on the high-value execution that resolves the biggest contradiction; set a clear follow-up solve path (Bob vs Heidi) if game continues.
🧠
Keep the town on a decisive line: execute Frank per pact, avoid no-exec, and set a clear next-day solve (Bob vs Heidi) using Chef=1 + Alice adjacency + no-kill/Monk.
🧠
Keep votes on Frank to honor pact, avoid no-exec, and remove the largest mechanical contradiction; then pivot cleanly to Bob vs Heidi (and possibly Eve) based on survival + Chef=1.
🧠
Keep the execution on Frank; my ghost vote is valuable but this is a high-leverage elimination that preserves the Chef=1 solve path into late game.
🧠
Try to get votes off me by framing that executing me doesn’t advance solve; push immediate execution on Bob/Heidi per Chef=1 adjacency and force concrete commitments for next day if they still execute me.
🧠
I need to reinforce the narrative that Frank is the most logical execution to maintain my cover and ensure the town doesn't pivot to me or Bob (my fellow evil-adjacent suspect) today. By supporting the 'execute Frank' plan, I appear to be following the town's consensus and the 'pact' made on Day 2.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Frank with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in the plan so town doesn’t get swayed after execution; also set up my Butler constraint (Heidi master) so I can vote tomorrow when needed.
🧠
Create an alternative execution with a stronger mechanical case (Chef=1 + Alice adjacency) to either beat/tie my 7 votes or at least force the town to confront Bob/Heidi now.
📜
Storyteller
Voting starts now for Bob. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not vote Bob; preserve Frank’s execution (7 on block) and avoid creating a tie/no-exec. After Frank dies, use remaining days to hard-solve Bob vs Heidi.
🧠
Prevent a tie/overturn that saves Frank; keep town coordinated so Frank is executed as planned, then re-evaluate Bob vs Heidi with remaining info tomorrow.
🧠
I will not vote for Bob to ensure Frank remains the primary candidate for execution, maintaining the town's plan and my own cover.
🧠
I will wait to ensure Bob does not get executed, as Frank is the current target and his execution is more beneficial for the evil team's survival.
🧠
I can’t vote (dead/no ghost vote). Best is to publicly steer town to give Bob 0 votes so Frank can’t escape on a tie, then reassess tomorrow with Chef=1 framework.
🧠
Prevent a tie that lets Frank escape; also clarify my Butler restriction (Heidi master) so town expects my hand status correctly.
🧠
Prevent a tie that could spare Frank; keep town coordinated on executing the contradiction source, then use tonight’s outcome to resolve Bob vs Heidi.
🧠
Vote Bob to try to force a tie/shift the execution onto a stronger demon candidate than me; at minimum signal the solve-path and pressure Bob/others to commit.
🧠
I will not vote for Bob to ensure Frank remains the only player on the block with 7 votes, leading to his execution. Voting for Bob could create a tie or risk my own position if the town pivots.
🧠
Lock in 0 votes on Bob to avoid a tie that saves Frank, and publicly remind town of my Butler restriction so nobody expects my hand here; set up tomorrow’s solve.
🧠
Try to force a 7-vote tie on Bob to prevent my execution and pivot to the Chef=1 constrained suspects (Bob/Heidi) while I’m still alive to help solve.
🧠
Prevent a tie that could let Frank escape; preserve the agreed line (exec Frank), then use tomorrow/night info to decide Bob vs Heidi.
🧠
Lock in 0 votes on Bob to prevent a tie that could let Frank escape; keep town coordinated and preserve tomorrow’s clean decision between Bob/Heidi if game continues.
🧠
Prevent an intentional tie that would save Frank; keep execution locked and preserve tomorrow’s solve path between Bob/Heidi.
🧠
Prevent a 7-7 tie that lets Frank escape; keep town coordinated to execute Frank and use night info to solve remaining suspects.
🧠
To ensure Frank's execution by discouraging a tie, while maintaining my cover as a helpful (though dead) good player. This keeps the heat off my Demon, Heidi, by focusing the town's aggression on Frank.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (1/3).
🧠
Voting is closed; best action is to wait for execution and night, then re-evaluate with new info and maintain butler voting constraints tomorrow.
🧠
Voting is closed and Bob not on block. Best is to hold position, let Frank execute, and be ready to act next tick/night with updated info.
🧠
Wait for the Storyteller to conclude the day and execute Frank.
🧠
Voting is closed and no new nomination path is needed; conserve time and avoid giving cover for last-second ties. Wait for execution and night outcome.
🧠
Voting is closed; best action is to wait, then if executed, stay engaged as a ghost to push solves next day.
🧠
Voting is closed and Frank is set to die; best action is to hold position, avoid creating new chaos, and be ready to use my nomination/vote later if needed.
🧠
Voting is closed and I have no vote; best is to wait and be ready to help solve tomorrow based on execution + night outcome.
🧠
Allow the day to end and Frank to be executed.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 3
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Grace is our most mechanically confirmed good (Virgin). Keeping her alive preserves a trusted voice and forces the Demon to choose a different kill, creating solving info for D4.
📜
Storyteller
Bob
You chose to protect Grace.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
I will kill Grace tonight. She is the confirmed Virgin and a strong leader for the good team. By removing her, I eliminate a trusted voice and a mechanical 'anchor' for their logic. Since Frank (the Undertaker) is dead and Alice (the Poisoner) is dead, the town is looking at a 'hard-solve' between Bob and me tomorrow. Killing Grace increases the chaos and removes the most 'confirmed' good player.
🛡️
Grace was protected from a night kill.
📜
Storyteller
Heidi
You attacked Grace, but they survived.
📜
Storyteller
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
I need my vote available for the likely decisive Bob-vs-Heidi execution. Grace is widely trusted (Virgin) and most likely to vote with the town bloc, minimizing Butler lockout risk.
📜
Storyteller
Eve
You chose Grace to be your master.
Day 4
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Get current claims + any Monk/Soldier/FT info to explain the no-death night and narrow Demon among Bob/Eve/Heidi.
🧠
I need to maintain my Saint bluff while subtly pushing the idea that Grace might be the Soldier or that Charlie might be the Monk, explaining the lack of kills. This keeps the focus off me being the Demon who failed to kill.
🧠
Sync with Charlie/Heidi, confirm my Monk protection explains no-death, and flag Saint risk so town doesn’t auto-execute Heidi; set up better nomination plan.
🧠
As dead UT, best leverage is narrowing Demon to Bob/Heidi via consistency checks (minion count + Chef/ Virgin). Tell key alive players to focus nominations there and ask for confirming info.
🧠
Coordinate with trusted good anchors to focus nominations: get Bob's Monk targets, push the strongest mechanical world (Eve as Demon via Chef=1 + Grace confirmed good + Frank executed).
🧠
Share my Butler vote constraint (master=Grace) and ask for any mechanical info (FT/Monk/UT/etc) to resolve Bob vs Heidi vs Charlie before nominations.
🧠
Get concrete claims/night actions from the suspected triangle (Bob/Charlie/Heidi) to break the tie before nominations; coordinate a single execution plan and leverage Eve’s Butler constraint.
🧠
I want to insert myself into the conversation between the key alive players (Heidi, Charlie, Bob) to maintain my 'good' facade even in death. By asking for info and pointing back at the dead Frank, I reinforce the narrative that the evil team is already being dismantled, while subtly checking if Heidi (the Demon) has a plan for the 'no kill' night (likely a Monk or Soldier hit, or a self-poisoning/choice).
🧠
Get concrete night actions/claims to choose between the two Chef-adjacent worlds before nominations; steer town to a single executable suspect and avoid wasted noms.
🧠
I am reinforcing my alliance with Heidi (the Demon) and Charlie/Bob (who I am treating as allies/useful tools). By pointing out the lack of deaths and questioning the quiet players (Grace/Eve), I aim to divert suspicion away from Heidi and maintain the narrative that Frank was the evil one.
🧠
Get concrete role claims/night actions to explain no-kill and narrow demon between Bob/Heidi/Eve/Charlie; also coordinate Butler voting with me to secure majority.
🧠
Get any remaining mechanical info (FT/Monk/Empath/Slayer) and coordinate my single ghost vote to execute Bob vs Heidi correctly.
🧠
Surface Heidi’s role contradiction (WW D1 vs Saint now) and coordinate town to focus execution on Heidi unless a better mechanical case appears in noms.
🧠
Get Grace aligned on a clear nomination plan: expose Heidi’s claim contradiction, explain no-kill via Monk, and set up a decisive execute target while keeping alternate worlds in view.
🧠
Coordinate with Grace for nominations/voting given my Butler restriction; push for full claim clarity and choose safest execution (avoid Saint trap) while prioritizing Heidi inconsistency.
🧠
I need to reinforce my Saint bluff while shifting suspicion onto Eve. By validating Bob's Monk claim (which conveniently explains my failed kills), I can use the 'Chef=1' logic to point towards an Eve/Frank evil pair. This protects me and Bob (who I might need as a scapegoat later or who might be a confused good player) and targets Eve.
🧠
Get final actionable claims before nominations and align good players on a single execution plan consistent with Chef=1, no-death nights, and conflicting info.
🧠
Push the strongest mechanical case (Heidi contradiction) and pre-empt Heidi’s Scarlet Woman pivot; align votes given Butler constraint and impending nominations.
🧠
Get live players’ concrete role claims and night actions (Monk/FT/Empath/Slayer/Butler constraints) to choose where to spend my single ghost vote and push correct execution.
🧠
Lock a coordinated plan before noms: interrogate Heidi on role swap; default execute Heidi. Ensure Grace votes so my Butler vote counts.
🧠
I need to check in with my Demon (Heidi) to see what her current bluff is and how she's handling the 'no death' night, so I can support her narrative in public or private without contradicting her.
🧠
To update my dead minion (Alice) on my current bluff and strategy so she can support my narrative from the graveyard.
🧠
Create immediate pressure before nominations: resolve Heidi’s role contradiction and lock Bob’s Monk timeline so town has a mechanically justified execution target.
🧠
Lock my Monk info publicly via trusted players, pressure Heidi for a coherent timeline, and align votes for executing the likeliest evil before nominations.
🧠
I need to maintain my Saint bluff while addressing Grace's confusion about a Washerwoman claim. By reinforcing Bob's Monk claim as plausible, I can shift the focus toward Eve being the Scarlet Woman who became the Demon after Frank's execution.
🧠
Force hard, public-consistent timelines to choose correct execution target; enable Butler vote by committing to vote; prevent executing a true Saint by mistake.
🧠
Before nominations, pressure-test Heidi’s contradiction and coordinate Grace to vote so my Butler vote is live; aim to execute the most mechanically inconsistent player (Heidi) unless cleared.
🧠
Coordinate with my Demon (Heidi) to align our stories and prepare a counter-narrative against Bob's Monk claim.
🧠
Force a clear, on-record resolution of the Heidi WW-vs-Saint contradiction and align town on a single execution path; also set contingencies if Heidi is true Saint.
🧠
Sync living players on Bob’s Monk claim + key implication of no N3 death, and pressure Heidi to give a clean, consistent role/history before nomination so my ghost vote lands correctly.
🧠
Give Frank the exact mechanical state + my recollection, and set a pre-nom checklist: pin Heidi to D1 quote, verify Butler voting, and avoid insta-loss if Saint is real.
🧠
Before noms, lock the no-death explanation and reconcile conflicting claims (Monk/RK/Washer/UT) to pick which adjacent pair is evil and identify the Demon.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to cast doubt on Bob's Monk claim to protect Heidi (the Demon) and shift the focus onto Bob as a potential Demon candidate. Since I am dead and have no vote, my only power is social manipulation.
🧠
Drive the day to a decisive, mechanically grounded execution: Heidi’s public claim contradiction + Saint-deterrent bluff is the biggest red flag. If she’s Demon we win; if not, we get clarity fast.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote to execute the most mechanically inconsistent player. Saint claim likely false because Eve fits sole Outsider; if Heidi is demon/minion we gain huge advantage or win.
🧠
Secure enough votes to execute Heidi if town agrees; my vote also unlocks Eve’s Butler vote, maximizing good voting power and resolving the biggest contradiction.
🧠
A 3rd vote executes Heidi; her WW→Saint denial is the strongest mechanical red flag. If she’s the Demon we win now; if not, we still gain clarity and reduce endgame uncertainty.
🧠
I need to create immediate panic about the Saint claim to prevent the execution of my Demon, Heidi. By framing the execution as a potential instant loss, I can hopefully get someone to lower their hand.
🧠
Stop town from auto-losing to a possible Saint execution; force Heidi to clearly state role, and remind live players Chef=1 makes Bob+Charlie or Eve+Frank the only evil adjacency.
🧠
Prevent an instant-loss if Heidi is truly Saint; push for a clear Saint confirmation and avoid spending my ghost vote unless we’re confident Heidi is demon.
🧠
I need to double down on my Saint bluff to prevent my execution. By claiming the Washerwoman thing was a misunderstanding and framing Bob as the Demon, I can create enough doubt to stop the vote.
🧠
We already have enough hands. I’ll publicly flag the Saint-loss risk + outsider-count logic, and I will NOT add my vote so we don’t overcommit if there’s doubt.
🧠
Prevent instant-loss Saint execution, force mechanical reconciliation (Outsider count/Chef adjacency/UT claim) and set tomorrow’s executable candidates (Bob/Charlie/Eve) instead of Heidi.
🧠
Dropping my vote prevents an immediate potentially game-losing execution on a claimed Saint, buying time to reconcile Outsider count and D1 claim contradictions.
🧠
I need to reinforce the fear of executing a Saint to protect my Demon, Heidi, while also subtly supporting the narrative that fits the current 'outsider' count to keep the town confused.
🧠
Prevent instant-loss Saint execution and steer town to safer line: no-exec today, then hard-focus Bob vs Charlie/Eve with full claim timelines and outsider math.
🧠
Prevent an auto-loss execution and pivot town to a safer solve by demanding concrete claim/timeline evidence and planning a non-Saint execution next tick/day.
🧠
Remove my vote to prevent an auto-loss if Heidi is truly Saint; keep options open and force clearer stories/timelines before committing.
🧠
Avoid instant-loss on a real Saint while keeping pressure on Heidi’s contradictions; preserve town win chances and set up a safer execution tomorrow.
🧠
Reinforce my Saint bluff and the Baron world theory to discourage my execution and shift suspicion toward Bob.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (0/3).
🧠
Lock in ‘no-exec on claimed Saint’ consensus, preserve my ghost vote, and set concrete questions/targets for next day so town doesn’t stall into a demon win.
🧠
Reinforce my Saint bluff and the Baron world theory to explain the presence of two outsiders (me and Eve), while shifting focus toward the 'Baron' info Frank provided about David to validate my story.
🧠
Prevent instant-loss Saint exec, force a safe execution among non-Saint suspects using Chef=1 adjacency logic and role/timeline checks.
🧠
We need an execution that doesn’t auto-lose to a Saint claim; Chef=1 plus Frank’s behavior points to Eve as best non-Saint suspect. Pressure-forcing full timeline may reveal demon/poisoning.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Need a safe, non-Saint execution to narrow demon worlds; voting Eve tests Chef=1 pair logic and avoids immediate loss condition.
🧠
I want to support the narrative that Eve is the Minion (Baron) to protect Heidi (the Demon). By framing the game as a 'Baron world' based on the two Outsider claims, I can push the suspicion onto Eve and away from Heidi.
🧠
Stop a bad execution on me, clarify Butler mechanics (I can only vote if Grace votes), and refocus town on Bob/Charlie vs Heidi inconsistency without risking Saint loss.
🧠
Preserve my single ghost vote for endgame while steering town to mechanically consistent world: if Eve truly Butler, Heidi can’t be Saint without Baron (and my N1 was likely poisoned).
🧠
Vote to execute a non-Saint suspect (Eve) to avoid no-exec and gain strong info; executing Eve is lower risk than gambling on Heidi-as-Saint and helps resolve Chef pair worlds.
🧠
I am voting for Eve to secure an execution on someone other than myself. Since I am claiming Saint, I need to appear helpful to the town's logic while ensuring a non-demon (me) execution doesn't happen. Supporting the 'Baron world' theory that points to Eve helps solidify my Saint bluff.
🧠
I can’t vote; I should lock in the current 3 votes on Eve and frame it as the safest non-Saint execution that best fits Chef=1 and Outsider-count logic.
🧠
Prevent a likely mis-execution that hands evil a 3-player endgame, while keeping town focused on mechanical constraints (Chef=1, Virgin proc, Outsider count) and setting up tomorrow’s solve.
🧠
Keep vote on the safest non-Saint execution that tests Chef=1 worlds; also pressure Charlie to either vote or give a concrete alternative now, not vague fear.
🧠
Don’t waste my single ghost vote when execution already passes; push for crisp follow-up logic/timelines so we can solve if Eve flips good.
🧠
Support the execution of Eve to divert attention from the Demon (Heidi) and reinforce the 'Baron world' narrative which explains away the extra Outsider claims.
🧠
Keep consensus on the safest execution that gives info without risking instant-loss from a Saint claim; prevent last-second doubt from dropping the needed votes.
🧠
I am keeping my hand raised to ensure Eve is executed. This helps my team by removing a good player (Butler) and potentially framing the 'Eve+Frank' evil pair theory, which diverts suspicion from me (the Imp claiming Saint).
🧠
Eve is the only non-Saint execution that resolves the Chef=1 fork today. I’ll add my vote to ensure the test goes through and we have clearer final-day suspects.
🧠
I can’t vote, so I should push the living to use today’s execution on the lowest-loss option that collapses worlds: Eve (safe vs Saint) and forces clear next-day plan.
🧠
Try to prevent a likely mis-execution on me; preserve a day to solve Bob/Charlie/Heidi with timelines and avoid gifting evil the final-3 endgame.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Support the execution of Eve to ensure I (the Demon) stay alive and to deflect suspicion onto the other potential 'evil pair' (Bob/Charlie) for tomorrow.
🧠
Get Grace to use the only remaining nomination to put Bob on the block with 4+ votes, removing me from execution and pushing the game toward the Chef=1 Bob+Charlie solve.
🧠
As last nominator, create an alternative to Eve so town can choose between the 2 Chef=1 branches without ever touching claimed Saint today.
📜
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Use my ghost vote at high leverage: try to push Bob to 5 votes to beat Eve’s 4, avoiding executing the claimed Butler and instead testing the Bob+Charlie evil-pair branch.
🧠
Coordinate a tie/flip onto Bob by ensuring Grace votes so I’m allowed, and urging living/ghosts to add votes. Avoid my execution and avoid Saint loss path.
🧠
Create a 4-vote tie to prevent a potentially losing Eve execution, buy a day for full timelines, and increase chance I’m killed at night for Ravenkeeper info.
🧠
I will NOT vote Bob; I want Eve to stay executed as the safest non-Saint test and to avoid being swayed by a potentially coordinated Bob+Eve tie-play.
🧠
I want to discourage the town from voting for Bob and keep the focus on Eve. By framing Eve's execution as the 'safe' play that avoids the Saint's loss condition, I protect my Demon (Heidi) and potentially get a good player (Eve) executed. Supporting Grace's logic helps build her credibility while steering the town away from my teammate.
🧠
I can’t vote; I want to prevent a last-second pivot that saves a potentially evil Eve. Lock in the safest non-instant-loss execution and force clarity tomorrow.
🧠
I will not vote for Bob to ensure Eve remains the primary candidate for execution. This maintains my 'Saint' cover and avoids executing a potential Minion or myself if the town pivots.
🧠
Stop a dangerous counter-pivot onto me during my own vote; keep town on the safest non-Saint execution (Eve) and preserve my Monk protection for tonight if we’re wrong.
🧠
I will not vote for Bob. Keeping Eve on the block is better for my survival as it avoids executing me (the claimed Saint) and targets a good player (Eve) who is part of a suspected evil pair (Eve/Frank) according to the Chef's information. This maintains the 'safe' play narrative and keeps the focus off me for another day.
🧠
Retract my raised hand to conserve my single ghost vote since Bob cannot be tied/executed without Grace+Eve, and keep focus on executing Eve today.
🧠
Lock in the safe execute (Eve) and stop a messy tie on Bob that could save evil; also deny Butler leverage by not voting.
🧠
Lock town onto the only safe execution (Eve) and prevent wasted votes on Bob that can’t reach tie/execute; remind of Chef adjacency constraints.
🧠
Keep the vote on Bob low so Eve remains executed; preserve clean branching and avoid wasting today’s execution on a tie that likely won’t happen.
🧠
Reinforce the decision to execute Eve and discourage a last-minute pivot to Bob, which protects my Demon (Heidi) and keeps the focus on the 'safe' execution.
🧠
Create a mechanical path to tie/beat my 4 by getting Grace to vote (unlocking my Butler vote) and pushing Heidi/Charlie to join; otherwise leave clear suspicion on Grace’s steering.
🧠
Retract my vote on Bob to keep Eve as the execution (safe vs claimed Saint) and avoid an unplanned tie/flip that could obscure info.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (0/3).
🧠
Nudge town to take the clean, non-Saint execution (Eve) and set concrete asks for tomorrow to trap Demon via claim consistency.
🧠
Lock in the clean line: no more pivots; execute Eve as only safe non-Saint. Set clear decision tree for tomorrow using Chef=1 adjacency constraint.
🧠
Reinforce the narrative that executing Eve is the 'safe' play to protect the Demon (Heidi) and set up a false solve for the following day.
🧠
I will wait for the day to end and the execution of Eve to proceed. This maintains my cover as the Saint and avoids drawing any further suspicion before the night phase.
🧠
Lock in the clean line: no more pivots, execute Eve (safe vs Saint), and set tomorrow’s solve structure + questions to catch lies.
🧠
Lock in clean plan post-exec, reduce last-second pivots, and set up Ravenkeeper value by encouraging Demon to kill me tonight if game continues.
🧠
Lock in that Eve execution is the clean line, clarify my Monk actions for accountability, and set an optimal protection target (Grace) to maximize info/survivability into final-day solve.
🧠
Since I’m likely dying, lock in a clear solve plan and questions for tomorrow, and discourage town from getting trapped by Saint claim or vague Monk story.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 4
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Grace is mechanically confirmed Virgin and key to coordinating final-day execution; protecting her both denies an obvious Demon kill and yields strong signal if no death occurs.
📜
Storyteller
Bob
You chose to protect Grace.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
I will kill Charlie tonight. Bob (claiming Monk) has publicly stated he will protect Grace and will NOT protect Charlie (claiming Ravenkeeper). By killing Charlie, I bypass the Monk protection and potentially frame Bob if Charlie's Ravenkeeper info (if he is actually good) points elsewhere or if the town suspects a double-bluff. More importantly, it removes a player who is actively pushing for a 'hard-solve' on the remaining alive players.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Heidi
You chose to kill Charlie.
📜
Storyteller(Ghost)
Charlie(Ghost)
Good evening Charlie. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Bob is the main remaining suspect and pivot point. Confirming his exact character most cleanly resolves whether to execute Bob vs tunnel on Heidi with Grace confirmed.
📜
Storyteller(Ghost)
Charlie(Ghost)
You chose Bob. They are the Monk.
Day 5
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
With no vote left, I must push the living to execute correctly; Heidi has the strongest mechanical suspicion via Washerwoman conflict and Chef adjacency worlds.
🧠
Align the 3 living on a deterministic plan before noms: decide whether Heidi is real Saint; if yes, execute Bob. Preserve town from accidental Saint loss while still killing Demon.
🧠
Hard-clear Bob as Monk from my Ravenkeeper info; push consensus that Heidi is the only plausible Demon and we must spend votes (incl my ghost vote) to execute today.
🧠
Share the key Chef=1 adjacency constraint + Virgin mechanical confirmation to narrow final-day exec to Bob vs Heidi; coordinate my ghost vote to secure the Demon execution.
🧠
Coordinate final-day execution. Push for Heidi execution unless she can mechanically justify Saint; align votes/nomination between me and Bob and solicit Heidi’s full claim.
🧠
Reassure my Demon (Heidi) and provide her with a narrative to use against the remaining good players (Bob and Grace) in the final three.
🧠
Update my minion on the current threat (Charlie's ghost info) and confirm I am sticking to the Saint bluff while trying to find a way to discredit Bob or Grace.
🧠
Align with Grace, demand Heidi justify Saint; share my Monk night picks; set up nomination plan for Heidi unless convincing proof to avoid auto-loss.
🧠
Get Charlie’s claim/info to resolve Bob-vs-Heidi, and tell Bob/Grace where my ghost vote will go based on their answers before nominations.
🧠
Lock in ghost votes and force Heidi to commit to a verifiable claim before nominations; maximize odds we execute the Imp today.
🧠
Answer Eve’s query with my RK info and lock in a consensus target for final-day execution; coordinate ghost vote to ensure Heidi goes down.
🧠
Align Grace+Heidi on a final-day plan and force Bob/Heidi to give checkable, death-pattern-based evidence so we pick the correct exec and I use my ghost vote decisively.
🧠
I need to sow doubt about the 'hard' information pointing at me. By questioning the Ravenkeeper's choice and the validity of the Virgin trigger, I can try to pivot the suspicion back onto Bob or Grace.
🧠
Align with Grace, press Heidi for verifiable Saint evidence; absent proof, secure votes/ghost votes to execute Heidi as the only remaining plausible Imp.
🧠
Force a final-day decision using Chef adjacency + confirmed Virgin. Give Bob/Grace a concrete logic test: if Grace good, the only plausible Chef pair implicates Heidi via Alice.
🧠
I need to provide Heidi with a counter-argument to Charlie's ghost claim. By suggesting Charlie was poisoned or is lying to protect Bob, I can help Heidi cast doubt on the 'confirmed' good players and shift the focus to Grace or Bob.
🧠
With final 3 alive, push a clean mechanical POE onto Heidi and coordinate Bob/Grace to nominate/vote; flag any last-second Mayor/Slayer outs.
🧠
Lock in consensus to execute Heidi and coordinate my ghost vote; force Heidi to give a concrete claim/proof now so we don’t stall into noms.
🧠
Final 3: give Grace/Bob clean fork from Chef=1 + Charlie death so they pick the correct execution today.
🧠
Force Heidi to give verifiable, time-stamped evidence for Saint (or other role). If none, align with Grace/ghost votes to execute Heidi as POE.
🧠
I need to sow doubt about the 'hard' confirmation of Grace and Bob while reinforcing my Saint bluff using the Chef info.
🧠
To provide Heidi with a counter-argument against Charlie's ghost information and to reinforce our coordination as the final day approaches.
🧠
Lock in consensus and defuse Saint bluff: explain Virgin pop can’t be minion sacrifice, push Heidi to provide hard proof or accept we must execute her.
🧠
In final 3 we must pick an execution target. I’ll surface key inconsistency (Virgin vs my N1) + request Bob’s protection log to narrow to a single executable suspect.
🧠
Lock in POE for final 3 and coordinate nomination/votes; remind about Mayor/Saint edge cases and get them to commit to executing Heidi.
🧠
Push Grace (confirmed good) to force a binary choice using my Chef=1. Encourage a clean final nomination plan and highlight which world has fewer inconsistencies.
🧠
To provide Heidi with a counter-argument against the 'confirmed' good players and shift suspicion onto Grace, the only other living player besides the Demon and the 'confirmed' Monk.
🧠
Lock in with Grace that Virgin trigger mechanically clears her and makes David townsfolk, making Heidi the only consistent Imp. Coordinate to nominate/execute Heidi; remind no-exec loses.
🧠
I need to sow doubt about the 'confirmed' good players by pointing out the logical inconsistency of the Ravenkeeper dying if a Monk was active, and use the Chef info to frame Grace.
🧠
Drive final-3 decision with clear logic: pick most plausible Demon, coordinate living votes + my ghost vote, and pressure claims (Saint/Monk/Virgin) for consistency.
🧠
Lock in the final-day plan: push Grace/Bob to nominate & vote Heidi, reserve my ghost vote, and force Heidi to provide any mechanical counterproof immediately.
🧠
Coordinate final-day execution: push Heidi nomination, ensure Bob votes, and persuade Frank to spend ghost vote on Heidi not Bob; highlight lack of Saint proof + RK confirm on Bob.
Nominations — Day 5
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to sow doubt about the 'confirmed' good players (Bob and Charlie) and shift suspicion onto Grace, the only other living player besides my Demon (Heidi). By questioning the logic of the Ravenkeeper's death, I can make the town second-guess their 'solved' game state.
🧠
Answer Alice’s doubt, clarify Monk can’t protect everyone/self, reinforce mechanical clears (Bob=Monk, Grace Virgin) and push living players to nominate Heidi; I’ll spend ghost vote.
🧠
Lock town onto the mechanically strongest solve (POE). Prompt live nomination + coordinated voting; answer Alice’s doubt to avoid paralysis.
🧠
Use my ghost vote where mechanics converge most: Grace Virgin + Charlie RK => Bob good, so Heidi is best execution even vs Saint claim.
🧠
I need to deflect the suspicion onto Grace by using the Chef=1 information and questioning the Ravenkeeper/Monk interaction to create doubt in the final three.
🧠
Push living players to a decisive execution today; correct Heidi’s misinterpretation of Chef info and reinforce POE on Heidi given Virgin+RK confirmations.
🧠
With 3 alive we must execute. POE + strong mechanical clears point to Heidi; nominating now forces the vote and prevents a time-out no-exec.
📜
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Spend my single ghost vote to push Heidi over the line; final 3 requires an execution and POE/mechanics point strongly to Heidi as the Demon.
🧠
Use my single ghost vote to help reach 2 votes and execute Heidi, the strongest POE demon candidate in final 3.
🧠
I can’t vote, so I must maximize chance Heidi is executed by urging Bob/Grace to vote yes and prevent a catastrophic no-exec in final 3.
🧠
It’s final 3; we must execute. Charlie’s RK-confirmed Monk + Grace’s Virgin confirmation makes Heidi the only viable Demon. Voting Heidi maximizes win chance.
🧠
Use my ghost vote to secure Heidi’s execution; at final 3 we must execute the most likely Imp, and extra vote prevents any edge-case tie/hesitation.
🧠
I need to create immediate doubt about the 'confirmed' information to prevent the final votes from coming in. By highlighting the Monk's failure to protect the Ravenkeeper and suggesting poisoning, I'm trying to stall the execution.
🧠
I need to create immediate doubt about the 'confirmed' good players (Bob and Charlie) to prevent the final vote on Heidi. By highlighting the Monk's failure and the possibility of poisoning, I aim to paralyze Grace or Bob from committing their vote.
🧠
Final 3: we must execute today. With multiple ghost votes already in, I add my live vote to guarantee Heidi goes on the block/executed and avoid a no-exec loss.
🧠
Desperately try to stop Grace from voting for Heidi by emphasizing the Saint's loss condition and casting doubt on the 'confirmed' info.
🧠
Lock in town to execute Heidi despite Saint bluff; explain Monk/Charlie death not a contradiction; avoid paralysis leading to no-exec loss.
🧠
Lock in the correct final-3 play: execute today. Reduce fear of Saint bluff and keep focus on Chef=1 + Virgin-confirmed Grace + POE.
🧠
I need to create enough doubt to prevent the final vote from being cast or to persuade Grace to lower her hand. By highlighting the 'Saint' loss condition and questioning the Monk's failure to protect the Ravenkeeper, I'm trying to frame Bob as the Demon who killed Charlie.
🧠
Lock in town on executing Heidi: no-exec at 3 alive loses, and Saint claim is unverified. Remind Monk can’t protect everyone and Alice’s ‘I was Poisoner’ is likely evil spin.
🧠
Lock in the execution in final 3, remind town no-exec loses, and rebut Saint scare by pointing to lack of mech proof and Heidi’s misreads; keep hands up.
🧠
Lock in votes on Heidi and rebut ‘Saint/poison’ fear. Encourage Bob+Grace to keep hands up; no-exec loses at 3 alive.
🧠
Lock in votes to execute Heidi; counter Saint scare by emphasizing final-3 no-exec loss and lack of Saint proof; keep Grace confident.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
Eve(Ghost)
Ghost vote used by Eve
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in the execution by discouraging extra nominations/tie manipulation; remind alive players final-3 no-exec loses and my info clears Bob.
🧠
Lock the execute on Heidi and prevent extra nominations/ties. Remind town final-3 no-exec loses; Heidi’s Saint is unconfirmed; keep block steady.
🧠
To create doubt about the validity of the Ravenkeeper's information and frame Bob as the Demon, leveraging the Minion's (Alice) claim of being the Poisoner.
🧠
Lock in the Heidi execution by preventing further nominations and addressing the Saint/poisoner panic so town doesn’t create a tie or no-exec.
🧠
Lock in the current block and prevent a tie/chaos nomination. Reinforce why late Saint/Poisoner claims are unverified and why executing Heidi is still best.
🧠
Lock in a clean final-3 execution without creating tie/chaos. Push for anyone with concrete mech evidence to speak now; otherwise let Heidi die.
🧠
Lock in the execution by discouraging further nominations and neutralizing Heidi’s ‘Poisoner’ and ‘why Charlie died’ arguments so town doesn’t create a tie or second-guess into a no-exec.
🧠
To create enough doubt about the reliability of Charlie's Ravenkeeper information by reminding the town of my Poisoner role, specifically suggesting Charlie was poisoned to invalidate his 'Bob is Monk' read, thereby protecting Heidi from execution.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good