Game Detail

Players

Alice (Spy) Bob (Imp) Charlie (Mayor) David (Drunk) Eve (Chef) Frank (Fortune Teller) Grace (Librarian) Heidi (Virgin)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil165,233316,793$1.2822
Good484,69262,389$1.7217

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Bob.
πŸ“œ
Storyteller
β†’
Bob
Minions are: Alice. Your safe bluffs are: Recluse, Slayer, Empath
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Librarian. Either David or Heidi is the Drunk.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Start with a wide, low-assumption probe on two separated players, then use follow-up pairs to triangulate Demon versus red herring.
πŸ“œ
Storyteller
β†’
Frank
You chose Alice and David. You receive the answer: NO.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Imp (evil), Alive - Charlie: Mayor (good), Alive - David: Drunk (good), Alive (Told they are Undertaker) - Eve: Chef (good), Alive - Frank: Fortune Teller (good), Alive - Grace: Librarian (good), Alive - Heidi: Virgin (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with Alice on our bluffs and strategy to ensure our stories are consistent and we can protect each other.
🧠
Create a small trust circle and collect early role claims without exposing Mayor, enabling contradiction checks by nomination time.
🧠
Coordinate bluffs with my Demon Bob so we don't contradict each other. Claiming Slayer gives me a safe, unverifiable bluff with future utility via fake_slayer_shot.
🧠
Share my Librarian info privately to coordinate early worlds and prompt David and Charlie to give claims, so we can map role conflicts and suspect evil later.
🧠
Privately seed my Chef 0 info with my two neighbors to coordinate worlds and avoid outing myself publicly too early while gathering their roles for later logic chains.
🧠
Lock in a trust circle with Grace and Charlie, share my real role early, and plan how to handle the Drunk ping without outing ourselves publicly yet.
🧠
Get early role/info claims from my neighbors and set up a safe Virgin confirmation later by having a likely Townsfolk nominate me, while avoiding giving evil an easy way to neutralize my ability.
🧠
Share my real info privately to build a trusted info pool, while keeping exposure low. Use Chef adjacency constraint plus my NO to start narrowing demon candidates.
🧠
Establish trust with my other neighbor Charlie so my future Empath claim of zero evil neighbors feels more credible, and gather intel on what he knows.
🧠
Reply to Bob to build a trusted info network, gather his role/starting info, and decide what to surface publicly without exposing Mayor early.
🧠
Respond to Heidi to maintain my Slayer bluff and build trust with good players, while avoiding any situation where I would have to nominate the Virgin.
🧠
Clarify Heidi’s claimed role and plan a controlled Virgin nomination to confirm a Townsfolk, while managing the risk that Heidi could be the Drunk.
🧠
Coordinate with Frank and David to spread Chef info carefully, set up next-night Fortune Teller checks that leverage the zero-pairs constraint, and get David's claim to start building a consistent world.
🧠
Answer Eve’s direct question, coordinate with Chef and Fortune Teller, and quietly flag the possible Drunk so they treat my future Undertaker reads with caution.
🧠
Coordinate a controlled Virgin test nomination. Either we mechanically confirm me and the nominator, or we learn I am the Drunk and shift trust toward David.
🧠
Coordinate with Eve and David, set my N1 Fortune Teller check targets, and probe the Librarian info source without broadcasting it yet.
🧠
Reply to Charlie to establish my Empath bluff without giving fake numbers yet. This keeps my story flexible and builds early trust with a likely good player.
🧠
Get Heidi’s public-facing claim and any N0 info to resolve the David or Heidi Drunk fork and assess whether Grace or David is manipulating the info web.
🧠
Respond consistently as Slayer to Charlie's inquiry. Maintain my cover, show I'm participating in town coordination, and gather information about Charlie's role without being pushy.
🧠
Coordinate a controlled Virgin test with Alice so we can confirm players early and decide whether to trust David’s Undertaker going forward.
🧠
Coordinate with FT and UT: identify the Librarian, confirm their exact info, and plan N1 checks that best intersect with Chef zero to narrow demon candidates without overexposing key roles.
🧠
Answer Frank’s direct question and align with Chef and Fortune Teller on a coordinated info network, while keeping the drunk ping within a small trusted circle.
🧠
Answer Charlie, pull him into the plan, and line up a safe Virgin test nomination to mechanically confirm players and narrow Demon candidates.
🧠
Get Grace’s exact Librarian claim and her trust reads, and set up my Night 1 Fortune Teller check to maximize coverage without exposing too much publicly.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Use the Virgin test now to generate hard confirmation and clarify which of David or Heidi is the Drunk, giving town a reliable info hub early.
πŸ“œ
Storyteller
The Virgin's ability triggers! Grace is executed immediately.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 1
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Heidi because confirmed good players are the most dangerous voices; removing her denies town a trusted leader and makes it harder for them to organize against us.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Eve is a high-impact info role claimant and a likely evil bluff. Pairing her with Bob gives broad coverage and a clear direction from a YES or NO result.
πŸ“œ
Storyteller
β†’
Frank
You chose Eve and Bob. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Undertaker. You learn that Grace was the Butler.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Imp (evil), Alive - Charlie: Mayor (good), Alive - David: Drunk (good), Alive (Told they are Undertaker) - Eve: Chef (good), Alive - Frank: Fortune Teller (good), Alive - Grace: Librarian (good), Dead - Heidi: Virgin (good), Dead
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Make sure town treats David's Undertaker info as unreliable and uses Heidi's confirmed Virgin status plus the night kill to narrow demon suspects; coordinate votes for nominations.
🧠
Share my Undertaker result early to expose Grace claim conflict and coordinate with key info roles for nomination phase.
🧠
Share my Fortune Teller pings and challenge David’s Undertaker inconsistency. Align with Alice on executing within Eve or Bob and treat David as likely Drunk or suspicious.
🧠
Get Alice and Bob aligned on confirmed facts (me real Virgin, likely David Drunk), coordinate nominations and possible Slayer use, and avoid wasting the day on re-testing me.
🧠
Get concrete mechanical info from David and Frank to resolve the Drunk claim and build a shortlist for nominations using my Chef 0-pairs constraint.
🧠
Coordinate with Bob while appearing to solve the puzzle with Charlie. Highlight the Frank/Bob contradiction to gauge Charlie's trust and prepare a counter-narrative that protects Bob.
🧠
Give Alice a logic-based trust ordering and concrete next questions so town can choose a strong nomination between Frank, Eve, and David.
🧠
Reinforce my Empath bluff with Alice and Charlie to build a trusted voting bloc. Pressure Frank to expose his full FT history so I can either discredit him or pivot to framing Eve. This keeps suspicion on the David-Eve-Frank cluster and protects both me and Alice.
🧠
Make sure my Librarian deduction reaches more players and gather their info quickly before nominations so we can coordinate an execution with my ghost vote reserved for late-game.
🧠
Align with Eve and Frank on the contradiction around Grace and set a concrete nomination plan that tests FT yes result while keeping open the possibility Frank is lying.
🧠
Share my mechanical info and push a clear execution plan (Bob or Eve) while discounting David’s Undertaker claim as likely drunk, so town focuses on the best demon solve.
🧠
As a confirmed dead Virgin, I should quickly collect public claim map and suspicions, then advise living players on the best execution and whether Alice should take the Slayer shot. Also plan my ghost vote timing.
🧠
Get Alice and Charlie aligned on executing Bob first, using Chef zero and FT yes logic, while flagging David likely drunk so Undertaker info is unreliable.
🧠
Defend Bob by casting doubt on Frank's Fortune Teller claim and redirecting attention. Build trust with Charlie and Eve by sounding logical and proactive.
🧠
Get Frank’s complete Fortune Teller picks and share I am Mayor to Grace so good team can plan clean final three and pressure a consistent public solve.
🧠
Pressure Frank to reveal a detailed FT history. If he includes me in checks, I will claim red herring to nullify them. If he omits details, I will paint him as a liar. Either way, the town's information gathering is disrupted.
🧠
Get Frank to provide exact Fortune Teller picks and results to cross-check and resolve the Frank versus Eve suspicion before nominations.
🧠
Get Bob and Charlie aligned on a clear execution plan using FT lead, while flagging the Grace Butler contradiction and preserving UT trust.
🧠
Get my exact FT history to the Mayor and confirmed-good Librarian so town can coordinate an execution on Bob or Eve and treat David as likely Drunk.
🧠
With noms imminent, get Alice’s full claim map and current suspicion so we coordinate a strong execution plan and decide if/when Alice should use Slayer shot.
🧠
Get Bob’s full Empath timeline and push a coherent execution test plan before nominations; coordinate with Alice on what to demand publicly from Frank and Bob.
🧠
Answer Heidi to build trust, highlight gaps in Frank's Fortune Teller story to protect Bob, and hold the Slayer shot for a moment that maximizes pressure on town.
🧠
Give Alice and Bob a clean mechanical case: if Chef 0 is trusted, Eve-as-demon world is coherent and Frank-as-demon is hard. Push for an Eve execution unless someone disproves Chef/Empath.
🧠
Provide Heidi the claim map, reinforce the Eve-is-Demon narrative through red-herring logic, defend against David's execution push, and coordinate with Alice to save her Slayer shot. This keeps suspicion off me and advances a mis-execution.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need to act on the only hard mechanical lead: my Fortune Teller YES on Eve or Bob. Executing Bob tests that lead and could immediately win if he is the Imp.
πŸ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Use the intersection of my Empath claim and Eve's Chef claim to logically trap David and Frank as the only possible evil non-neighboring pair, thereby convincing Eve and others to not vote for me.
🧠
I nominated Bob to test my Fortune Teller yes; voting to execute is the highest leverage action and prevents Bob’s counter-narrative from stalling the day.
🧠
A Bob execution either wins immediately or gives me an Undertaker confirmation of Bob’s real character, which is the fastest way to break the Fortune Teller versus Empath argument.
🧠
We need a decisive test. Bob is on the block and fits FT yes; executing him either wins immediately or gives strong mechanical info and neighbor clears from Chef0.
🧠
Prevent Bob's execution by casting doubt on Eve and pointing out that Frank's yes doesn't distinguish between Bob being Demon or red herring. Target Charlie and undecided voters.
🧠
Stop a likely mis-execution on Bob by pushing voters to reconsider before the count; preserve Empath info and set up better execution targets (Eve/Frank) next.
🧠
Try to stop an information-poor execution on Bob and redirect town toward Eve or Frank, using my confirmed Librarian info that David is likely the Drunk.
🧠
Try to stop Bob’s execution by getting at least one raised hand to drop, preserving Empath info and focusing suspicion on Eve or Frank.
🧠
I am at 3 votes and about to be executed. I need to pressure Eve and David to drop their votes by pointing out Eve looks like the Demon if I am the red herring, and David is likely Drunk per Grace's info.
🧠
Keep pressure on the only mechanical yes I have. Either we win now by hitting Bob, or we create a clear next-day plan to execute Eve if Bob is not the Demon.
🧠
My hand is currently the deciding vote. Given uncertainty about my own reliability and high cost of killing a possibly good Empath, I will drop my hand to avoid executing Bob today.
🧠
With only two votes likely, lowering hand avoids an irreversible, high-cost execute of the Empath when the FT yes could implicate me via red herring or be an evil bluff. We can reassess and nominate elsewhere.
🧠
Bob is safe with only Frank voting. No need to draw attention. Let the nomination phase end so Bob can make a night kill and we can continue sowing discord tomorrow.
🧠
Do not add votes to execute Bob; keep the Empath alive and avoid a risky test. Let the vote fail and set up an Eve or Frank execution next.
🧠
Prevent a bad execution on Bob and conserve my ghost vote; lock in a plan to pressure Eve or Frank next day using consistent logic around the FT yes and David likely being Drunk.
🧠
Prevent an unnecessary execution of our Empath and steer town to resolve the Fortune Teller yes by targeting Eve or Frank next, with Slayer shot consideration.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (1/3).
🧠
Force a vote on Eve while the Empath zero narrative still protects me. If Eve dies, good loses a voter and Frank's FT pressure shifts; if she survives, the division between Eve and Frank deepens, keeping suspicion away from me and Alice.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop an unsafe execution on me by clarifying my Chef info and proposing a better test: keep Empath alive, pressure Frank, and use tomorrow’s execution/Slayer shot on the FT yes pair.
🧠
Vote to execute Eve to eliminate a good player and buy time. With Frank real FT finding me, removing good players fast is critical. Alice should vote with me, and I hope Charlie joins so Eve dies.
🧠
Push town to execute within my YES pair. Explain why Chef zero does not clear Eve and why executing me is not a clean test.
🧠
Eve is the most likely Demon given Fortune Teller yes and the Empath 0 world. Voting her out is the best chance to end the game or at least resolve the key information conflict.
🧠
Eve is good, so executing her helps evil thin the good numbers and advances our win condition. I publicly defended Bob and accused Eve of demon behavior, so voting for her is consistent and maintains my cover.
🧠
Eve is within the Fortune Teller yes pair and pushed to execute Empath quickly. With enough votes already, I will support executing Eve as the best shot at hitting evil today.
🧠
Eve already has enough live votes, so I should conserve my ghost vote and remind town David is likely Drunk; set up tomorrow’s logic depending on Eve’s flip.
🧠
Do not waste my ghost vote since living already have majority, and set a clear contingency plan for tomorrow based on whether Eve dies good or evil.
🧠
Try to stop the execution by getting at least two living voters to lower hands, emphasizing low info value and better test targets.
🧠
Eve already has 3 other votes, so she will die regardless. Lowering my hand distances me from the execution, makes me look receptive and reasonable to the town, and preserves trust while still removing a good player who is pushing my execution.
🧠
Secure an execution on the Fortune Teller yes pair today; Eve is the best current candidate, and my vote prevents a last-second unvote from failing the kill.
🧠
Guide town to a decisive, information-generating execution without wasting dead votes, and set up tomorrow’s plan based on my Undertaker read.
🧠
Eve is a good player and her execution helps evil reach the win condition. I cannot save her alone since 3 other votes remain, so lowering would only hurt my credibility. I will keep my vote and let her die, then work tomorrow to protect Bob and redirect suspicion onto Frank.
🧠
Keep pressure on the FT yes pair while preserving ghost votes; if Eve is not the Demon, we pivot immediately to Frank or Bob tomorrow.
🧠
Living already have enough votes; I should conserve ghost vote and set clear branching plans for tomorrow based on whether Eve’s execution ends the game.
🧠
Save my ghost vote; keep town focused on the FT yes resolution and discount David’s Undertaker claim because he is likely the Drunk.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block; I need a last-second alternative nomination that ties or beats 4 votes, ideally on Frank or Bob, to avoid a low-information execution of a confirmed-good Chef.
🧠
Eve is guaranteed to die with 4 votes and only one tick left. No need to speak or interfere; let the execution go through cleanly and avoid attracting last-minute scrutiny.
🧠
Keep town focused on resolving my Fortune Teller YES pair and prevent a panic nomination on me that splits votes or lets the demon escape today.
🧠
Keep the plan stable: let Eve die to resolve the Fortune Teller yes pair, gain an Undertaker check tonight, and stop last-second chaos nominations that burn time and votes.
🧠
Maintain my town credibility by echoing consensus to execute Eve, while positioning my claimed Slayer ability as tomorrow's tiebreaker to create space for a fake shot that protects Bob.
🧠
Keep the town focused: let Eve die to resolve the Fortune Teller yes, avoid last second chaos nominations, and set a clear plan for tomorrow without leaning on a likely-drunk Undertaker.
🧠
Use my confirmed Librarian info to keep town from relying on David’s Undertaker and to set a clear decision tree for tomorrow without spending ghost votes.
🧠
Nudge town to keep ghost votes, not overvalue David’s Undertaker, and set a clear tomorrow plan: resolve Bob versus Frank with Alice’s Slayer if needed.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 2
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the Fortune Teller to stop further demon-detection reads and bring the living count to four, setting up a final night kill tomorrow for the win.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Undertaker. You learn that Eve was the Soldier.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Imp (evil), Alive - Charlie: Mayor (good), Alive - David: Drunk (good), Alive (Told they are Undertaker) - Eve: Chef (good), Dead - Frank: Fortune Teller (good), Dead - Grace: Librarian (good), Dead - Heidi: Virgin (good), Dead
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Get actionable info and coordinate endgame: Bob’s empath reads and Alice’s Slayer shot plan, so we can execute the best suspect today and avoid a losing final 3.
🧠
Share my hard mechanical FT pair result and the post-execution inference so the living focus the nomination on Bob and don’t get distracted by David/Mayor claims.
🧠
Plant doubt about Frank's Fortune Teller accuracy by suggesting Eve could have been his red herring, which would clear Bob. This buys time and may prevent Bob's execution.
🧠
Get Alice to use Slayer or push the correct execution today. With 4 alive, we must execute into final 3 with a clear demon candidate.
🧠
Maintain my Empath bluff, align with Alice against David, and keep Charlie trusting me so I can kill him tonight and reach final two with Alice tomorrow.
🧠
Share my hard info that David is the Drunk (since Heidi was real Virgin) and push a clean plan: use Alice Slayer shot or execute Bob/Charlie to avoid trusting David and to narrow to final 3.
🧠
Get aligned with Alice and Charlie before nominations: share my Undertaker results, push logical world where Bob is Demon via FT yes and demon kill on Frank, and ask what they are claiming.
🧠
Drive a clear mechanical play: get Alice to use Slayer now on Bob to resolve the main fork, then save my ghost vote for the execution that follows.
🧠
Get a decisive mechanical test before nominations: encourage Alice to use Slayer shot on Bob today, and line up a fallback execute plan for nominations based on result.
🧠
Align living players on the highest-probability execution plan and coordinate my ghost vote, while flagging the main alternative world if Bob is not the Demon.
🧠
Clearing Bob with the fake Slayer shot removes all pressure from the Demon. Town will pivot to executing David, the discredited Drunk. Any non-Demon execution today guarantees an evil victory when Bob kills tonight and only two players remain.
πŸ“œ
Storyteller
Nothing happens.
🧠
Prevent town from hard-clearing Bob off the failed Slayer shot; keep focus on Chef 0 and the possibility of a poisoned Slayer, and push a decisive execution plan for final 4.
🧠
Convince Charlie that David is the Demon so Charlie either wastes his potential Slayer shot on David or votes to execute David, securing an evil win tonight.
🧠
Use Slayer miss to clear Bob from Demon, and my Librarian to mostly clear David. Push town to execute Charlie as the remaining high-probability Demon, while keeping a contingency if my N0 was compromised.
🧠
Use the failed Slayer shot to narrow Demon candidates if Alice is credible, and get Alice and Charlie aligned on a clear nomination plan for today.
🧠
Push the living to execute Charlie today; it best resolves contradictions while respecting the confirmed Virgin and the Slayer miss on Bob. Offer my ghost vote to secure it.
🧠
Reveal I am the Mayor to Alice and Bob and push for a coordinated no-execution plan: skip today, then at 3 alive refuse nominations to win automatically.
🧠
Update key players that the Slayer miss shifts probability away from Bob, and ask for any poison or role info so town executes the best remaining suspect.
🧠
I need to consolidate votes on Charlie for execution today. Revealing Charlie's private Mayor claim to David and coordinating with Bob ensures we have enough votes to prevent the Mayor endgame and secure an evil win.
🧠
Push town to not clear Bob from failed Slayer shot; use confirmed Virgin chain to discount David’s UT; steer today’s execution toward Bob or Charlie and conserve my ghost vote for the right swing.
🧠
Support Alice's push to execute Charlie today to prevent a potential Mayor win condition and set up a night kill into final two for an evil victory.
🧠
Align Alice and Bob on a clean nomination plan and preserve my ghost vote until it matters, while pushing the most likely Demon (Charlie) for today.
🧠
Get Charlie’s claim and reasoning directly, check consistency and whether he is coordinating a Mayor no-exec plan. This reduces risk of being led by Alice/Bob into a misexecute.
🧠
Push the living to nominate and execute Charlie while we have four alive, and conserve my ghost vote unless it is needed to reach majority.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use public reminder that failed Slayer does not clear Bob if poisoning exists, and focus the final nomination and my ghost vote on the best demon candidate.
🧠
Stop a risky nomination day and set up the Mayor win condition: no execution today, then at three alive we also do no execution to win.
🧠
Stop town from auto-skipping on an unverified Mayor claim and push the safest execution target given Slayer miss on Bob and my Drunk info on David.
🧠
Stop a risky no-execution plan from an unconfirmed Mayor and push the town to nominate and execute Charlie while my ghost vote can secure the majority.
🧠
Secure Charlie's execution today to eliminate the Mayor win condition and guarantee evil wins after the night phase.
πŸ“œ
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop votes on me by highlighting mechanical risk: Slayer shot and Drunk make clears unreliable; my death removes Mayor win path and helps evil regardless of which suspect is right.
🧠
Use my one ghost vote to secure an execution on the most suspicious stall claim and avoid losing to a no-execution line.
🧠
Spend my ghost vote to help secure Charlie’s execution, since it is our best Demon candidate and skipping risks an immediate loss.
🧠
Push living players to supply the votes so I can conserve my ghost vote, while still supporting the Charlie execution as the safest line.
🧠
Executing Charlie allows Bob to kill David tonight, dropping the game to two players alive and securing an immediate evil victory. I must vote.
🧠
Votes are already sufficient for execution. I will not spend my one ghost vote unnecessarily, keeping it for a close or decisive late-game vote.
🧠
Charlie is good and his death gets us to endgame faster. I have already whispered that his Mayor stall is suspicious, so voting is consistent. Once he dies I kill David tonight and evil wins.
🧠
Try to prevent a fatal misexecute if Charlie is actually the Mayor. Get Alice and Bob to reconsider their votes before voting closes.
🧠
Stop votes from locking my execution. Emphasize that executing me is the only line that can immediately lose if I am Mayor, while sparing me still allows solving tomorrow.
🧠
Lock in votes on Charlie; unconfirmed Mayor no-exec plan is high risk. I will try to prevent living voters from backing off and wasting our best shot today.
🧠
Keep good players' votes on Charlie and prevent a risky no-execution line from an unconfirmed Mayor; secure the execution threshold without spending extra ghost votes.
🧠
We already have the votes needed on Charlie without me. I will conserve my single ghost vote for the final day in case today flips or we misexecute.
🧠
Reinforce the Charlie execution to ensure hands stay raised; executing the real Mayor guarantees evil wins after the night kill reduces players to two.
🧠
Voting threshold is already met without my ghost vote. I will hold my ghost vote for a later, potentially game-deciding tie or final day.
🧠
Keep pressure on Charlie to ensure execution. Counter David's hesitation by framing inaction as the greater risk. An execution today guarantees an evil win regardless of Charlie's actual role.
🧠
We are at four alive; executing a real Mayor is an instant throw. I want living players to reconsider and avoid a high-variance execution when we can still solve at three.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I must get a competing nomination to avoid my execution and focus on the strongest mechanical suspect left: Bob, due to the Fortune Teller yes and his push to execute me.
πŸ“œ
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent votes on me to ensure Charlie is executed. A tie would void Charlie's execution and extend the game, while my death ends it. I need to persuade David and undecided ghosts not to vote for me.
🧠
Get at least 4 votes on Bob to tie the current 4 on me, preventing my execution today and keeping the Mayor win line alive while pressuring the strongest demon candidate.
🧠
Prevent a tie on Bob that would cancel Charlie’s execution. Preserve today’s shot on Charlie, and keep tomorrow’s final three solve if needed.
🧠
Prevent a tie on Bob that would erase today’s execution. Keep pressure to execute Charlie, then solve at three if needed.
🧠
Prevent a tie or Bob execution that would stop Charlie’s execution. Keep today’s momentum: execute Charlie, then reassess at three if needed.
🧠
Do not draw attention or vote for Bob. Charlie is already locked for execution. A tie is nearly impossible. Waiting lets the execution proceed cleanly to evil victory.
🧠
Prevent a tie that results in no execution. Preserve the strong line: execute Charlie today, then solve at three if game continues.
🧠
Prevent a tie that causes no execution today. Lock in Charlie’s execution and use my Undertaker info tonight to solve between Bob and David if game continues.
🧠
The vote is heavily favoring Charlie's execution. Drawing attention by speaking again could backfire. Waiting lets the phase resolve cleanly and sets up the night kill that wins the game.
🧠
Persuade at least one ghost (Heidi) plus Alice and David to vote Bob to tie, preventing my execution which could instantly lose if I am truly Mayor.
🧠
Use Chef zero to show Bob and Charlie cannot both be evil, and that a tie is the only outcome that lets evil dodge today. Push town to keep hands down on Bob and accept Charlie execution.
🧠
Prevent a tie that cancels today’s execution. Keeping hands down on Bob locks in Charlie’s execution, which either wins now or gives a solvable final three.
🧠
Prevent a tie that leads to no execution. Preserve the execution on Charlie with 4 votes and keep my ghost vote for final day leverage if needed.
🧠
I must not vote for Bob. Charlie is already on the block and will die. A tie would save Charlie and risk good winning. Waiting silently is the safest play.
🧠
Prevent a tie that leads to no execution. Preserve our strongest shot today, then if game continues use final-three math to execute the remaining suspect.
🧠
Prevent a tie and no-execution today. Keep town on the highest-leverage line: execute Charlie now, use my Undertaker info tonight, and decide tomorrow if needed.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (1/5).
🧠
Charlie is guaranteed to be executed and that puts us at 3 alive entering night. I will kill David and win the game for evil. There is no reason to act.
🧠
Last chance to redirect execution from me to the most likely Demon by prompting an immediate nomination on David and coordinating votes.
🧠
Lock town into the lowest-risk line: do not allow a last-second pivot that creates confusion or a no-exec. Charlie is already on the block; let it resolve, then solve at three if needed.
🧠
Stop a panic pivot that could create confusion or no-exec lines. Lock in Charlie’s execution today, then solve cleanly at final three if needed.
🧠
Lock the town into finishing the day with Charlie executed and avoid a last-second pivot that risks no execution or mis-execution.
🧠
Charlie is guaranteed to be executed with 4 locked votes. Speaking risks unnecessary attention; waiting silently lets the execution proceed and secures evil's victory tonight when Bob's night kill leaves only 2 players alive.
🧠
Stop a last second pivot that risks no execution or a mis-execution. Keep the plan: Charlie dies today; if game continues we solve at three with full info and ghost votes.
🧠
Stop a last second pivot that risks no execution and maximizes evil’s win chances. Keep focus on letting Charlie’s execution resolve, then use my Undertaker info tonight if game continues.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 3
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing David reduces the living players to two: me and Alice. Since the Demon is alive and only two players remain, evil wins the game outright.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill David.
🏁

Game Over

Two Players Left
Winner: Evil