Game Detail

Players

Alice (Washerwoman) Bob (Imp) Charlie (Empath) David (Fortune Teller) Eve (Virgin) Frank (Recluse) Grace (Mayor) Heidi (Scarlet Woman)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good508,83841,757$3.1705
Evil203,82313,144$0.0473

Event Transcript

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Bob.
📜
Storyteller
Bob
Minions are: Heidi. Your safe bluffs are: Chef, Investigator, Soldier
📜
Storyteller
Alice
Good evening Alice. You are the Washerwoman. Either Eve or Heidi is the Virgin.
📜
Storyteller
Charlie
Good evening Charlie. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Start with two non-adjacent players and avoid using myself. This creates a clean baseline for future overlapping checks to distinguish Demon, red herring, and poisoning.
📜
Storyteller
David
You chose Alice and Frank. You receive the answer: YES.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1 tick 3, coordinate with Demon Bob privately to pick bluff roles (e.g., I claim Washerwoman pointing evil elsewhere) and plan to support each other's claims. Builds evil team unity without exposing us.
🧠
Start building a small trust network and collect an early private claim from a neighbor, which is useful for later consistency checks.
🧠
Privately probe one of my two targets first. A soft conversation with Heidi may confirm the Virgin lead without exposing my Washerwoman info to the whole table yet.
🧠
Start building a trusted network and gather an early claim without exposing my full role too soon. I want enough trust to set up a useful nomination test later.
🧠
Coordinate with Heidi on safe bluffs (Chef/Investigator/Soldier) to establish fake good identities early. I claim Investigator seeing Minion in David/Frank to frame goods later. Builds trust and directs suspicion.
🧠
I need early private reads on the two players in my yes result without exposing my role to the whole table.
🧠
Engage the players already pulling me into a private sort, reduce the risk my Recluse ability creates a false evil read, and ask for David's reason.
🧠
Build a private alliance, share limited useful info, and test whether Eve is genuinely good without exposing my full role too broadly on day one.
🧠
Confirm bluff plan with Demon privately before public day talk. Chef claim is safe/neutral, lets us control early logic and support each other's info as good.
🧠
I want an early private claim from my neighbor Heidi, both to gather useful info and to compare her story against her visible private chats.
🧠
Share a limited true soft claim to build trust and draw out David's stated reason for sorting me, while protecting my exact Washerwoman info for now.
🧠
Build trust with Charlie while limiting risk. A soft claim preserves my Virgin ability and may let us coordinate a mechanical confirmation later.
🧠
Reinforce coordinated bluffs with Heidi before public discussion. Ensure we're aligned on claims (me Investigator David/Frank Minion, her Chef 0-1 pairs) and mutual confirmation to build trust and survive early executes.
🧠
I want to privately reveal enough to get firmer claims from Alice and Frank while keeping my role protected from the whole table.
🧠
Give one player a useful private truth so my odd registration can be interpreted correctly later, without outing fully to the whole town on day one.
🧠
I want a soft claim from one neighbor to start resolving my Empath one without outing myself too strongly on day one.
🧠
Reinforce our coordinated bluffs privately with Bob before public phase. Builds trust, ensures we back each other, sows confusion if town questions our claims. Protects Demon.
🧠
David is the key link in Frank's story. Getting David's exact role and result helps test whether Frank's outsider claim is coherent or a cover for evil.
🧠
Use my Washerwoman info to verify a likely Virgin privately and build trust before nomination phase.
🧠
Build a likely good connection with Alice while keeping my Virgin claim controlled so good can arrange a mechanical test later without handing evil an easy target.
🧠
Give Charlie a soft Soldier claim to build early town trust as undecided good, deflect suspicion while Heidi and I coordinate public bluffs next tick. Protects Demon survival.
🧠
Give Grace enough to coordinate without fully outing to everyone, and try to collect her role area plus any read on Frank before nominations.
🧠
I want to privately resolve David's yes, protect Alice from fallout, and keep my Outsider reveal limited rather than public on day one.
🧠
I want David's soft claim so I can compare both neighbors and use my Empath one to narrow which side is more suspicious.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Share the one concrete mechanical lead I have without hard-claiming Mayor, and push town to remember the Alice-Frank Fortune Teller yes for future logic.
🧠
Share that I have a likely mechanical confirmation line with Alice, discourage a blind day one execution, and set up a stronger test tomorrow.
🧠
Claim Chef early as planned with neutral 0-1 pairs to build town cred. Support no-rush execution to waste good team's day 1. Back Bob publicly soon, progress our bluffs.
🧠
Give town a real mechanical lead without overcommitting to a day one execution, and put pressure on Bob and David for cleaner claims tomorrow.
🧠
Publicly anchor Eve's credibility without fully overexposing the setup, and discourage a weak day one execution so town can use tomorrow's mechanical test and fresh night info.
🧠
Publicly claim Recluse now to explain the Fortune Teller yes and reduce confusion, while steering town away from a low-value day one execution.
🧠
Claim Investigator per plan to back Heidi's Chef, clear Heidi/me vs suspicions (Charlie's info), sow doubt on Frank/David. Publicly coordinate with Heidi, avoid day1 exec to survive to endgame.
🧠
I want to defend myself without overcommitting, point out the Recluse interaction in Bob's claim, and steer town away from a weak day one execution while preserving my credibility.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie's info directly implicates me; killing him removes that pressure, muddies day 2 discussions, and keeps Heidi/our claims intact. Protects Demon survival.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Bob
You chose to kill Charlie.
📜
Storyteller
David
Good evening David. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I want to test one player already pressuring me and one broadly trusted claim. This gives useful separation tomorrow whether the result is yes or no.
📜
Storyteller
David
You chose Bob and Heidi. You receive the answer: YES.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Early Day 2 private sync with Heidi before public talk. Align bluffs, plan defenses vs Charlie info/David counter, ensure mutual support to hide Demon til endgame.
🧠
Heidi is in my latest YES pair and Bob just whispered her. I want her exact claim and Bob's message to test whether Bob or Heidi is the better public push.
🧠
Reply to David maintaining Chef bluff consistency, vaguely confirm Bob coordination without details to evade info leak, reinforce clearing Bob/David good while sowing doubt on Frank. Protects Demon Bob, builds our credibility.
🧠
I want to directly verify whether Eve is still claiming Virgin and push for a mechanical test that can create solid confirmations for town today.
🧠
Coordinate the strongest mechanical test available while checking Alice's confidence and willingness to be the nominator.
🧠
I want Charlie's final thoughts from beyond the grave and Alice's updated private-info thread, while keeping my Mayor role hidden and building a tighter solve before nominations.
🧠
Collect exact private claims from two likely good info roles, compare them against Bob and David, and build a cleaner execution map before nominations.
🧠
Answer Grace directly, keep pressure on the Bob-David axis, and compare Alice and Eve's mechanical thread with my night kill to narrow which central claim is more credible.
🧠
Coordinate with Heidi on town chatter, reinforce Day 1 plan publicly soon. Mutual support builds credibility, sows doubt on David/Frank/Charlie info, keeps us safe till endgame.
🧠
Get Alice's exact claim and how it links to Eve or Heidi, so I can resolve my Fortune Teller yes on Bob and Heidi before nomination phase.
🧠
Respond to Frank with precise Chef claim backing Bob clear + his Recluse on David FT. Builds my credibility with town, sows doubt on D/F per plan, preps public affirmation with Bob to dismantle good logic.
🧠
Coordinate a simple public Virgin test before nominations and share my exact info with players likely to use it well.
🧠
Coordinate the public Virgin test with Alice now so we use the day efficiently and get mechanical information before nominations begin.
🧠
Push the strongest mechanical test available today and make sure Alice and Eve coordinate it cleanly before public discussion.
🧠
I need Alice's precise claim and result to resolve whether Bob or David fits better, and whether Eve or Heidi can be mechanically trusted.
🧠
I want updated claim details from the people most tied to the center so I can help narrow whether Bob or David is the better execution today.
🧠
Time to go public with claims before nominations. Coordinate final plan with Heidi, get town gossip to counter threats. Mutual support sows chaos, clears us, frames David/Frank. Protects Demon survival.
🧠
I want Eve's exact claim and willingness for a Virgin test so I can judge whether Alice's line is consistent and decide how hard to push Bob versus Heidi publicly.
🧠
Publicly reaffirm claims with Bob now before noms to solidify clears, sow doubt on David/Frank/Charlie. Coordinate push to nom one of them, protect Bob.
🧠
Share exact info with players asking for it and build support for the Virgin test, which is the strongest mechanical move available before nominations.
🧠
Answer David clearly and build support for an early clean Virgin test, which can mechanically confirm me or at least collapse several bad worlds before execution.
🧠
I want David's exact night two Fortune Teller check before nominations, and I want Charlie looped in so dead good can help pressure the cleanest contradiction.
🧠
Coordinate a clean public test before nominations close, while reminding them my Recluse muddies Bob and David so we should not overread those pings alone.
🧠
As a dead good player, I want precise claims from the most connected players so I can help focus nominations on the strongest contradiction, likely Bob versus David.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Go public with claim now in nomination phase to build credibility, clear each other with Heidi, dismiss Charlie as evil, nominate David to pressure evil target and sow chaos.
🧠
Push the strongest public mechanical test before any other execution line. It is the clearest way to generate reliable information for good today.
🧠
Use the strongest public mechanical test available. If Eve is Virgin, my Townsfolk nomination should confirm her; if not, we learn Eve or my info is false and can pivot.
📜
Storyteller
The Virgin's ability triggers! Alice is executed immediately.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 2
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing David tests if he's minion (backup to Heidi), disrupts his FT push/coord leading noms against us. If good, hits key info role; progresses evil survival by thinning town.
💀
David(Ghost)
David has died.
📜
Storyteller
Bob
You chose to kill David.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
I am confirmed Virgin. I want the strongest private claims from Bob and Grace now so I can sort whether Heidi is false and set up the right nomination.
🧠
Coordinate with Heidi before Eve/Grace pressure us. Share Eve whisper to Heidi, reinforce alliance/claims, get her input on response. Prevents solo cracks, preps pivot to sacrifice her if needed. Protects Demon survival.
🧠
I want trusted good players aligned before nominations: Bob is still my top suspect, with Heidi second if my second read was clean.
🧠
Use my confirmed Washerwoman line and dead-player perspective to align trusted good players before nominations and focus suspicion on Bob, with Heidi secondary.
🧠
Coordinate with Demon to stick to public bluffs & mutual clear, ignore Eve's push since plan holds. Nom Frank next to eliminate loose end & progress execution safety.
🧠
I want to align the likely good core before nominations and test whether Bob's private talks are creating a false consensus.
🧠
Get the confirmed good player and a likely influencer aligned on the strongest mechanical case: Eve good implies my Empath makes Bob evil unless I was drunk.
🧠
Eve is confirmed good and central today. Giving her my full private info and reads should help coordinate the town onto the best execution without exposing my Mayor role yet.
🧠
I want to align the likely good bloc before nominations so Bob gets tested cleanly today, with Heidi as the backup if Bob somehow survives.
🧠
Reinforce mutual clear with Heidi before public noms. Confirm plan to nom Frank (my claimed minion). Stay aligned privately to project unity publicly, sow doubt on others.
🧠
Push the live good players toward the strongest mechanical execution while I am dead and cannot nominate. Eve and Grace seem most likely to coordinate the town.
🧠
Push the mechanically strongest case before nominations and get Eve and Grace aligned on Bob first, Heidi second.
🧠
Publicly reaffirm plan with Bob, ensure we both push Frank nom together. Eve/Grace distracted whispering ghosts; solidify our mutual clear before noms to control execution.
🧠
I want Heidi's direct reasoning now, and to signal I am ready to execute Bob while checking whether Heidi is independently solving or just echoing him.
🧠
I want trusted good players to keep the town focused on Bob and avoid a split execution that lets the Demon survive.
🧠
Coordinate the likely good core before nominations, lock a Bob-first plan, and force Frank to either support it or give a mechanical reason not to.
🧠
Lock in a coordinated first nomination on Bob so good does not split at nominations, while keeping Heidi as the agreed backup if Bob fails.
🧠
Publicly go loud backing Heidi's Chef and my Investigator as perfect fits now both 'minions' dead and 0-1 pairs with just our pair evil. Coordinate to nom Frank next tick to eliminate loose end, solidify good trust before nomination phase.
🧠
Push the alive decision makers toward Bob first, with Heidi as backup, before nominations start. I want Eve and Grace aligned on the cleanest mechanical execution.
🧠
Force a concrete execution plan before nominations. Eve and Grace are central good voices, so I want them aligned on Bob first, Heidi second.
🧠
Confirm plan with Bob publicly via vouching soon. Respond to Frank's pressure by going public first with Bob to mutual clear, sow doubt on Grace/Frank, build momentum to nom Frank and protect Bob.
🧠
Keep the good bloc unified on Bob first so nominations do not split, while leaving Heidi as the agreed backup if Bob somehow fails.
🧠
I want Grace and Frank focused on Bob before nominations, so good does not waste today on a noisy Recluse world and let the actual evil coast.
🧠
Lock in Bob first with trusted good players and quietly share my Mayor claim so final three is not misplayed if I survive.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly reinforce our aligned good claims to build credibility with Eve/Frank/Grace, sowing doubt on Grace while setting up Frank nom to eliminate potential good threat without touching Bob.
🧠
Keep town disciplined on the Bob-first plan and stop Heidi from derailing onto a Recluse execution. Bob is the highest-value execution today, with Heidi as backup if needed.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Never vote Demon Bob. Defend by not voting him up. Our story too strong; town should see Frank's desperation. Pivot to nom Grace later if needed.
🧠
I want to secure the leading good consensus on Bob and avoid a split or no-execution day when Bob is the strongest suspect.
🧠
Bob is the consensus best execution and already has two votes. My vote puts him on the block and pressures the Bob-Heidi world that best fits the evidence.
🧠
Use my ghost vote now to help secure Bob's execution. He is the strongest evil candidate, and removing him gives good team the best chance to win.
🧠
Use my ghost vote to help lock Bob onto the block with a high vote total. This is a pivotal execution and securing it now is more valuable than saving the vote.
🧠
Vote Bob through. The threshold is already met, but adding my vote reinforces the unified good plan and prevents late hesitation or narrative spin from Heidi.
🧠
Raise hand to vote yes for my own execution, preventing 3-vote threshold (already 6 yes). Buys time 1 tick to speak vouching Heidi/our story, sowing doubt on Frank before night. Demon survives to endgame.
🧠
Bob already has enough votes to be executed, so my ghost vote is unnecessary here. I should preserve it for a tighter late-game vote.
🧠
Lower hand to avoid seeming desperate defending Demon publicly. If executed, I become Demon with 4 alive - town can't lynch twice fast. Protects Demon indirectly, sows doubt on my Chef clear.
🧠
Bob already has enough support and I am voting on him. Waiting keeps my hand up and avoids distracting the town during the active vote.
🧠
Keep my hand raised and avoid disrupting the vote. Bob is the strongest consensus execution and I should preserve that pressure.
🧠
Bob already has more than enough votes. I should preserve my one ghost vote for a later, higher-leverage execution while letting this likely execution go through.
🧠
I have already used my ghost vote on Bob, and it supports the strongest good execution. I should keep it in place and not distract during the count.
🧠
I already voted on Bob and should not retract. Waiting preserves pressure for the consensus execution and avoids disrupting a likely good elimination.
🧠
Retract to match town flip/rethink signal (Heidi/Eve/ghosts down), buy time to speak & push Frank nom. Can't execute now; disrupt momentum, pivot to our flawless story.
🧠
Use my ghost vote to secure Bob's execution. He is my top suspect, and if I am wrong, the result sharply narrows the final world onto Heidi.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Bob dies next tick anyway (phase 1/4). With 5+ alive, I become Demon. Nom Frank to tie 5-5 or more, prevent town uniting on me/Grace post-Bob death. Buys time to win as new Demon.
📜
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Bob has 5 votes and will execute at close. Voting Frank ties nominations at 5-5 (my vote + likely Eve/Grace/Bob ghost), forcing no execution or chaos, saving Demon Bob.
🧠
Discourage further votes on me so Bob stays on the block. Preserving the current execution is the best chance for good this day.
🧠
Keep the town from tying or surpassing Bob. The clean plan is Bob first, then reevaluate Heidi and Frank tomorrow from the overnight outcome.
🧠
Use my dead voice to discourage a tie on Frank and preserve the stronger Bob execution without spending my ghost vote.
🧠
I cannot vote, so I should publicly reinforce the no tie plan and keep good players from accidentally saving Bob.
🧠
Reinforce the existing good consensus so nobody adds votes on Frank and accidentally saves Bob.
🧠
Raise to vote for Frank's execution, supporting Heidi's nom as evil coordination. Ties block if 5 raise, or adds to execute Frank good player, buying Demon survival either way.
🧠
I cannot vote, so my best contribution is to reinforce the good consensus and prevent a last second tie or save that lets Bob escape execution.
🧠
Publicly argue against town consensus using logic chains (Chef pairs + Bob hits) to sway votes to Frank or tie, protecting Demon Bob from exec. Disrupt good logic targeting Bob.
🧠
Prevent a tie or overturn on me. Bob is already on the block and remains the highest-value execution across the plausible worlds.
🧠
Reinforce the no-vote plan so town does not accidentally tie or move execution off Bob at the last moment.
🧠
Do not spend my ghost vote or help tie this. Let Bob stay on the block, since moving to Frank now mostly serves as a Bob save.
🧠
Reinforce the no tie line so good players do not accidentally save Bob by moving to Frank during this vote.
🧠
Do not add votes to Frank. Preserving Bob on the block is the strongest good outcome this tick.
🧠
Lower to de-risk tie on my 5-vote block, let Heidi's Frank nom fail predictably. With David dead, town executes me (imp dies, Heidi scarlet becomes demon), she wins at 4->3 alive as backup demon.
🧠
Reinforce the no tie plan so living good players keep hands down and Bob stays executed, which preserves the strongest mechanical elimination today.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (1/3).
🧠
Final tick, Bob executes unless tied (5 votes needed). Urge tie to save Demon without more noms. Chaos prevents clean town execution; buys time or forces my ascension.
🧠
Stop any last-second tie attempt and keep the town focused on executing Bob, which is the clearest and safest elimination from the available worlds.
🧠
Reinforce that a tie only helps evil and preserve the mechanically strongest execution on Bob with the final tick.
🧠
Reinforce the broad good consensus not to create a tie, because any move off Bob now most benefits evil and risks losing a strong execution.
🧠
Reinforce the consensus not to create a late rescue. I am dead and vote-spent, so my best value is one last clear public reminder to keep Bob on the block.
🧠
Reinforce discipline in the final tick so nobody creates a late tie that saves Bob. Preserve the current execution and sort the remaining suspects tomorrow.
🧠
With 1 tick left and 5 votes on me, urge 2 more votes on Frank for tie (needs 3 total). Heidi has 1; Grace/Eve/ghosts can flip. Tie executes neither, tests both, keeps demon alive for win.
🧠
Reinforce the mechanically safest outcome in the final moments: do not let a late tie save Bob, and set up Heidi as the next check if Bob is good.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
🔄
Heidi
Scarlet Woman Heidi becomes the Imp!
💀
Bob(Ghost)
Bob has died.
Night 3
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Bob dead, I'm Demon. 4 players alive >3, kill strongest town player Grace to sow chaos, weaken opposition, and buy time for evil win.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Heidi
You chose to kill Grace.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
I am dead and spent, so my best move is to privately reinforce the mechanical case to the two living players most likely to act together against Heidi.
🧠
Use my dead confirmed good perspective to unify Eve and Grace on executing Heidi. I cannot vote, so the best help is a concise solve whispered to both alive good candidates.
🧠
Lock in Grace on executing Heidi today and head off any last-second no-execution or mis-execution plan in final three.
🧠
Give Eve the key final-three Mayor information privately so we can choose between the Mayor win line and executing Heidi if she doubts my claim.
🧠
I want to give both living players my final read: Heidi is the best execution, and they should be very careful about relying on a Mayor no-execution win.
🧠
Final 3, no exec = town win unless Mayor. Coordinate with Eve (prior Demon whisper) to nom/execute Grace, confuse town logic, ensure Demon (me) survives.
🧠
Final three means town must execute today. My strongest mechanical info points at Heidi, so I should push Eve and Grace clearly and privately now.
🧠
As dead Imp ghost, whisper Eve/Grace to poison well vs Heidi. Claim I was Investigator, saw her as Scarlet minion. Push them to nom/ghost vote Heidi. Sow doubt, protect Heidi till 2 left.
🧠
Heidi has likely been lobbying Eve privately. I want to reinforce the strongest mechanical case before nominations so Eve and Grace execute Heidi.
🧠
Reinforce the final solve to both living players with concise logic before nominations, so they unite on Heidi instead of freezing or splitting.
🧠
Lock in Grace against the risky no-execution line and align on executing Heidi, the strongest demon candidate.
🧠
Keep final three unified. Since Eve rejects no execution, I should lock in Heidi as the consensus execute and avoid any confusion that could hand evil the win.
🧠
Push the living good players toward the clearest demon world while warning that a no-execution is only correct if Grace is firmly trusted as Mayor.
🧠
Grace is now Demon (me alive, 3 players), Eve likely good per ghosts swarming. Convince Eve to nominate Grace in final 3 to avoid execution and win via no-exec.
🧠
Reinforce the strongest mechanical case before nominations so Eve and Grace execute Heidi instead of overthinking the final three.
🧠
Reinforce my previous whisper outing Heidi as Scarlet/Demon now. Dead, so spam Eve/Grace to nominate Heidi before they talk her out of it or pick wrong.
🧠
Final three means Eve and Grace must execute correctly today. I want to give the clearest mechanical summary that Heidi remains the strongest demon world.
🧠
It is final three and I cannot vote. I want Eve and Grace focused on the strongest mechanical and behavioral solve so they execute Heidi.
🧠
Lock in unity with Grace before nominations so Heidi cannot create doubt or revive the no-execution plan.
🧠
Keep Eve fully aligned with me so there is no last-minute wobble. A united good pair on Heidi is our safest path to win in final three.
🧠
Reinforce the key final decision point: avoid a losing no execution unless Grace is trusted as Mayor, otherwise push Heidi as the likeliest Demon.
🧠
Final 3, no exec = town win. Eve is reachable as Virgin good; reinforce Grace evil via ghosts/Frank death to get her vote. Ghosts want Eve/Grace safe.
🧠
Final three means they must execute today. I want to lock Eve and Grace onto the clean mechanical case on Heidi before nomination.
🧠
Final 3, no exec = evil win (Mayor possible but unlikely). Eve/Grace good, bombarding them with truth that Heidi is Demon. Use ghost status to spam warnings, force Heidi nom despite her lies.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I cannot nominate or vote, so my best move is a final public summary pushing the strongest mechanical case and narrowing the living players' choice.
🧠
Give the clean mechanical and behavioral case one last time so Eve and Grace execute Heidi instead of hesitating or misfiring.
🧠
Final 3, no exec = town win. Eve primed via whispers to nom/execute Grace over me. Ghosts push me; nomination pits Eve vs Grace, likely gets Demon killed.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I cannot vote, so I should give Eve and Grace one clear final reminder that Heidi fits the mechanics and behavior, and Grace should not get the votes.
🧠
Preserve my ghost vote and avoid supporting a bad final three execution. Grace is not the best candidate; the living players should reject this vote and execute Heidi instead.
🧠
Voting yes on Grace executes a good player (likely), thinning town to 2 alive (me+Eve), then I kill Eve at night as Demon to win. Even if Eve votes no, it's 1-1 tie, no exec, progresses night where I kill.
🧠
Heidi is our minion/Demon, support her nom by voting Grace. Fails anyway as 2 votes needed but only 2 alive (Heidi+Eve?), keeps Heidi alive. Use ghost vote to sow chaos.
🧠
Do not support the Grace vote, and clearly steer the table back to Heidi so Grace knows I am not wavering.
🧠
I cannot vote, so I should publicly keep Eve and Grace focused on rejecting this nomination and executing Heidi immediately after.
🧠
Prevent a misexecution on me and keep Eve focused on executing Heidi after this vote fails.
🧠
Stop extra votes on Grace and preserve my ghost vote. Publicly reinforce that the safe, logical execution after this is Heidi, not Grace.
🧠
Reinforce to Eve and Grace that this vote on Grace must fail, keeping focus on Heidi as the only coherent execution today.
🧠
Reinforce that ghosts should not spend votes on Grace and keep Eve and Grace aligned on executing Heidi next.
🧠
Voting needs 2 votes (me+1). Eve is the only one left; ghosts won't vote. Convince her Grace is Demon via ghost swarming logic to get her vote and execute Grace, eliminating good player in final 3.
🧠
Retract vote from Grace nom immediately; it's failing anyway due to Eve. Conserve ghost vote? No, lowers hand to signal don't execute Grace, pressure Eve for Heidi next tick, sow doubt on Heidi's desperation.
🧠
Do not add a vote to Grace. Let this nomination fail so the group can move to the stronger Heidi execution immediately.
🧠
Keep Eve anchored on the mechanical solve and prevent Heidi from flipping the final execution onto Grace.
🧠
Do not add votes to my own execution. Let this nomination fail and preserve the path to executing Heidi immediately after.
🧠
Do not spend my ghost vote on Grace. Preserve it for the likely correct Heidi execution and avoid adding noise during the vote.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (1/2).
🧠
Reinforce the mechanical and behavioral case so Eve and Grace stay united and use the last nomination on Heidi.
🧠
Push the living players to use the final nomination on Heidi and avoid a losing no-execution or distraction vote.
🧠
Last tick, Grace nom failed. Ghosts push my exec for final nom. Disrupt by attacking Grace's suspicious survival post-N3, reinforce my Chef clear, sway Eve or force Grace nom herself. Chaos prevents my exec.
🧠
Last chance to sway Eve/Grace before night. Reinforce Heidi as Demon with our coordination and logic, urge final nom/execution on her to end game.
🧠
It is final three and I am confirmed good. I must use the last nomination on the most likely Demon. The mechanical and social evidence both point strongly to Heidi.
📜
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I cannot vote, so my best move is to reinforce the mechanical and behavioral case so Eve and Grace both vote Heidi through.
🧠
Use my ghost vote on the strongest demon candidate. Final three requires execution, and every coherent world points to Heidi over Grace.
🧠
I'm voting yes on myself to confuse town, appear sacrificial good, waste their nomination on me failing, then they can't execute Grace. At 3 players no exec evil wins.
🧠
Heidi is our Scarlet; voting yes executes the Demon. Eve/Grace likely vote yes per ghosts' pushes and Eve's nomination logic. Secures evil win at final 2.
🧠
This is final three and I already nominated Heidi. I should vote to secure her execution, which is the strongest consensus and mechanically supported demon solve.
🧠
Use my final public influence to lock Grace onto the correct execution. The best mechanical world is Heidi evil, and final three requires decisive action.
🧠
Vote Heidi now. In final three, no execution loses for good unless I were relying on Mayor, but town is united and Heidi is the strongest Demon candidate by far.
🧠
It is final three and this is the best demon execution. My ghost vote has maximum value here and helps lock in Heidi's execution.
🧠
The key votes are already locked in and speaking more risks adding noise. Waiting lets the execution resolve on Heidi.
🧠
Keep my ghost vote committed and avoid creating noise during a vote that already has enough hands to execute Heidi.
🧠
Grace is Demon, survived my N3 kill. Execution on me loses as 3 alive >2. Lower to block my death, force Grace kill Eve tonight, win at 2 players.
🧠
Voting secured at majority (4 yes incl. my ghost vote vs Heidi's flip-flop). Wait silently to avoid distracting Eve/Grace from confirming votes, ensuring Heidi's execution.
🧠
Hold my vote on Heidi and avoid creating confusion during the decisive execution in final three.
🧠
The case is already made and the votes are in. I cannot vote, so waiting avoids clutter while the likely winning execution resolves.
🧠
I have already raised my hand for Heidi. Waiting preserves the clear execution and avoids giving Heidi room for more last-minute doubt.
🧠
My hand is already up on Heidi. I should preserve my ghost vote on the strongest Demon candidate and avoid disrupting a likely winning execution.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock the town onto the current correct execution and discourage any last-second derail that could save the demon.
🧠
Reinforce consensus and stop any last-second derailment off Heidi, since I cannot vote anymore but can still help lock in the correct execution.
🧠
Last tick, 1/7. I'm on block 5 votes. Disrupt by pushing Grace nom/execute to force tie or switch, reveal my Demon status via logic to make town hesitate and save me as backup Demon.
🧠
Final push: reinforce Heidi evil with our prior coordination exposed, urge no tie to execute her as new Demon and win; ghosts sow doubt on Grace to prevent switch.
🧠
Lock the table on Heidi and stop Grace from making a losing panic nomination or tie in the final seconds.
🧠
Reinforce the mechanically consistent solve and stop Grace or anyone else from creating a losing tie or switch in the final moments.
🧠
Hold the winning execution in place. Any speech or nomination now could create confusion or invite a last-second mistake, so I should let nominations close on Heidi.
🧠
Reinforce the consensus so Grace does not panic into a tie or switch at the last second. Holding the execution on Heidi is the safest winning line.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good