Game Detail

Players

Alice (Mayor) Bob (Butler) Charlie (Recluse) David (Saint) Eve (Chef) Frank (Baron) Grace (Undertaker) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil283,31243,014$2.7070
Good764,709214,954$4.3476

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Frank
You are the Minion. The Demon is Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Minions are: Frank. Your safe bluffs are: Empath, Librarian, Monk
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a master likely to participate in votes so my restriction does not stop me supporting executions. I can change tomorrow if she seems unhelpful or suspicious.
πŸ“œ
Storyteller
β†’
Bob
You chose Alice to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start a trusted info circle with my neighbors, share Chef 0 privately, collect their claims, and set up seating-based deductions before public discussion.
🧠
Lock in coordination with my current master so I can vote when needed, and get Alice’s claim/info to start building worlds and spotting inconsistencies.
🧠
Reply with minimal safe claim, keep my true role hidden, and set voting coordination while preserving flexibility if Bob is lying.
🧠
Get early claims and starting-night info from my neighbors while keeping my Outsider identity hidden until needed, so I can help build consistent worlds and catch lies.
🧠
Reply to Eve’s coordination request with minimal truthful info, keep my Saint role hidden, and set up a small trusted circle for later logic using Chef zero.
🧠
Coordinate bluffs with my minion early so our claims do not collide and I can present as trusted Empath.
🧠
Coordinate bluffs with the Demon and pass on Chef info so Heidi avoids contradictions while I prepare a low-risk Monk claim.
🧠
Use D1 whispers to establish a trust link and collect early claims without exposing Undertaker, so I can later verify execution deaths and catch role inconsistencies.
🧠
Get another player's claim and any N0 info, while initially protecting my Chef detail, so we can build a consistent world and decide what to share publicly.
🧠
Respond to Charlie’s query with minimal, non-committal info to aid town’s setup solving while keeping my Butler role hidden per Alice’s request.
🧠
Get early claims from my neighbor and another player, cross-check Bob's Butler story, and start a small trusted info web before nominations.
🧠
Eve says she has starting info and is coordinating. I will privately tell her I am the Recluse so she can interpret any reads on me correctly, and I will ask for her info to build logic chains.
🧠
Answer Charlie’s check-in without outing Saint, share Eve’s Chef 0 claim to seed logic, and prompt Bob and Charlie to reveal any real starting info for mapping suspects.
🧠
Establish a safe bluff early, softly clear Alice and Grace, and collect claims while avoiding pressure on Frank.
🧠
Build trust with Grace while preserving Monk bluff and spreading Eve's Chef zero as plausible, keeping attention away from Heidi.
🧠
Build a private info network early, verify the Chef zero rumor directly, and learn what Heidi has so I can plan public statements without exposing Undertaker too soon.
🧠
Confirm my Chef 0 cleanly to Grace, start building a small trust circle, and prompt them to share or at least narrow their claims so we can map possible worlds.
🧠
Loop Alice and Charlie into the Eve Chef 0 claim so they can track adjacency worlds and coordinate votes with me as Butler under Alice.
🧠
Verify Eve’s supposed Chef result directly and collect more role claims to build early mechanical world-building, while keeping my Mayor identity hidden.
🧠
Coordinate early with key info roles, flag Outsider-count inconsistency, and ensure they account for my Recluse misregistration before making mechanical conclusions.
🧠
Answer Alice, confirm what I actually know, and prompt Eve to confirm her Chef claim directly while I keep my Saint role hidden and avoid execution pressure.
🧠
Reinforce my Empath bluff, align with Eve's true-looking Chef 0, and push suspicion into the Outsider conflict instead of me or Frank.
🧠
Coordinate bluffs with the Demon before nominations and set a plan that avoids pressure on Heidi while using outsider fear to muddy executions.
🧠
Clarify Bob and Charlie claims and outsider count early, to test consistency with Chef zero and spot possible minion/demon bluffs before nominations.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
With no solid target and possible Saint in play, I want to discourage a random execution and prompt quick public claim structure to track contradictions for Day 2.
🧠
With no solid public info, steer town away from a random day one execute, preserve trust, and set expectation that info roles share structured claims tomorrow.
🧠
Encourage no execution to avoid risking Heidi and deny Undertaker info while sounding cautious about Baron-created Outsiders.
🧠
Use my Chef info to guide town, confirm publicly, and press Outsider count inconsistencies without forcing a random execution today.
🧠
Use last moments to lock in key public claims (Chef/Empath/Outsiders) to enable mechanical deductions tomorrow without forcing a risky Day 1 execution.
🧠
Protect myself as Saint from accidental execution and prevent evil from using outsider fishing; steer town to a safe no-execution and private claim collection.
🧠
Confirm my role to settle Outsider count and warn town not to treat info pings on me as alignment-proving; avoid a random execution today.
🧠
Encourage no execution so I avoid risk today, while framing Outsider count as tomorrow's distraction and keeping my Empath bluff consistent.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove a possible Fortune Teller, Monk, or Undertaker while keeping my Empath zero bluff stable and avoiding killing my neighbors.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill David.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Undertaker. No one was executed today so you learn nothing.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick an engaged likely-good player who will actually vote on key nominations, while reducing the chance a Demon master can suppress my vote.
πŸ“œ
Storyteller
β†’
Bob
You chose Grace to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Reveal I was Saint so town stops fearing execution, then collect updated claims to build a suspect map using Chef=0 and social/claim contradictions.
🧠
Coordinate with Alice and Eve on outsider-count math and avoid misreads caused by my Recluse misregistration; ask what David told them and push for structured claim gathering before noms.
🧠
Get fresh mechanical info (Heidi N1) and David’s role/reads before nominations, to build a consistent world and propose a strong execution target.
🧠
Update David and Charlie with key facts (Saint dead, Chef0, Empath0, Outsider claims) to align good team and narrow suspect sets before nominations.
🧠
Maintain Empath bluff and build trust with Grace while pressing dead David for role info to shape kills and accusations.
🧠
Get current info from Grace and Alice, announce my Butler master so they can plan votes/nominations around my restriction, and narrow demon candidates before nomination phase.
🧠
Coordinate with Demon, align my Monk bluff to explain no protection on David, and identify a safe misexecution target without publicly linking too hard.
🧠
Share David’s Saint claim and the strong outsider-count deduction to focus the group on extracting Frank/Grace claims and setting up a decisive Day 2 execution.
🧠
I am confirmed Saint who died at night, so I should unlock town to execute safely. I will share key mechanics and push for an execution plan that tests the Outsider-count and Chef zero constraints.
🧠
Get Frank and Grace full claims privately to resolve Outsider count and narrow Baron or Demon candidates before nominations.
🧠
Update Bob (Butler master link) and Charlie (outsider-count thread) with my confirmed info and role, so town coordinates an execution plan that yields Undertaker info and reduces outsider confusion.
🧠
Coordinate with Alice and Charlie to focus the day on mechanical constraints: Saint is off the table, Chef0 forces separated evils, and the Outsider count points to Baron. Push for full claims and an execution on the best constrained suspect.
🧠
Coordinate with my minion to aim suspicion at good Outsider claims while supporting his Monk bluff and keeping my Empath bluff stable.
🧠
Sync with Grace on outsider-count to deduce Baron world and coordinate voting (my Butler restriction). Get Eve’s confirmation and any new info to pick a strong execution target today.
🧠
Maintain Monk bluff, validate Baron-shaped outsider pressure, and steer suspicion toward Bob or Charlie without exposing Heidi.
🧠
Get Grace’s role and commit her to a voting plan since Bob is her Butler. Also check Heidi for any doubts about Empath reliability and align on pressuring Frank for a full claim before noms.
🧠
Clarify Bob and Charlie’s exact roles/behavior to resolve Outsider count and Baron-vs-liar worlds, then feed town a concrete execute-today suspect pool and constraints.
🧠
Update David and Bob with my exact claim, then gather Butler master and any extra claim info to resolve Outsider count and pick a strong Day 2 execution target.
🧠
Coordinate with Alice and Eve to align on outsider-count logic and push for a productive execution that gives me Undertaker-confirmed info before nominations.
🧠
Confirm my Chef info, highlight the key Chef0 constraint that breaks the Frank+Grace evil pair idea, and coordinate an execution today that gives Undertaker data without Saint risk.
🧠
Reinforce my Empath bluff, keep Alice and Grace trusting me, and pressure Grace to reveal info before nominations so I can steer execution away from me and Frank.
🧠
Get exact claims and night info from Heidi and Frank to verify outsider count and build a suspect pool before nominations; also remind about my Butler voting constraint tied to Grace.
🧠
Answer Bob cleanly, reinforce my Monk bluff, and steer pressure toward Outsider-count confusion instead of Heidi.
🧠
Align Grace and Eve on the Outsider-count contradiction and set a concrete execution plan that generates Undertaker info while minimizing risk to key Townsfolk.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need an execution to feed Undertaker and resolve Outsider-count contradictions; Charlie is the most mechanically useful check and a plausible evil bluff.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Try to stop votes on me because my misregister can poison the Undertaker line. Redirect town to execute a cleaner, more informative target today.
🧠
Steer town away from a low-signal Recluse execution and toward a cleaner, more informative execution that helps solve outsider math and find the Demon.
🧠
Help push a non-Demon execution while framing it as information. Charlie's death can confuse Undertaker results and keeps pressure away from Heidi.
🧠
Clarify my Butler voting restriction, discourage a confusing Recluse execution, and coordinate with Grace so town uses its vote on a more informative target.
🧠
Steer vote away from a potentially noisy Recluse execution and toward a cleaner Undertaker-confirmable target, while keeping Chef zero adjacency constraints in play.
🧠
Help put a good player on the block now and reduce the chance town pivots onto Frank, while keeping my vote defensible as an information execution.
🧠
Steer town away from a potentially misleading Recluse execution and secure a clean execution today that produces reliable Undertaker info. Also coordinate Butler voting.
🧠
Save my only ghost vote for a decisive late-game execution and steer town away from a low-information Recluse execution toward a clean Undertaker-confirmable kill (Bob or Frank).
🧠
Stop a low-signal execution on me and steer town toward a clean Undertaker-confirming execution that narrows demon candidates.
🧠
Stop a low-information Recluse execution and pivot to a clean Undertaker-confirmable target (Bob or Frank), coordinating Butler voting constraints.
🧠
Avoid standing out on a doomed Charlie vote and preserve credibility before redirecting the likely clean execution toward Bob instead of me.
🧠
Prevent a low-signal, potentially misleading execution on Charlie; coordinate a clean Undertaker test next while respecting my Butler voting restriction.
🧠
Do not contribute votes to a low-information Recluse execution; preserve momentum to immediately nominate Bob or Frank for a clean Undertaker-confirmable result.
🧠
Avoid looking isolated on a failing Charlie vote and align with the public desire for a cleaner execution, while keeping pressure away from me.
🧠
Do not add votes to Charlie; keep plan consistent to pivot to a clean execution that yields reliable Undertaker info tonight.
🧠
Save my single ghost vote for a high-leverage late-game execution; this Charlie vote is collapsing and is low-information given Recluse misregister.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (0/4).
🧠
Get a clean Undertaker result on a non-Recluse and pressure a likely evil bluff. Frank is central to several worlds and is a high-value execution today.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution and redirect town to Bob, preserving my Baron life and avoiding an Undertaker exposing me.
🧠
We need an execution for Undertaker info, and Frank is both high-suspicion and a clean Undertaker read. I will vote to try to secure enough hands for an execution today.
🧠
Steer town to a higher-value execution target and avoid killing a potentially real Monk on weak evidence.
🧠
Stop an unnecessary Frank execution, preserve possible Monk protection, and steer town to a cleaner Undertaker test by offering myself as the execution target.
🧠
Prevent a low-information execution on a likely-good Monk and steer town to a higher-value, consented execution that tests Outsider-count lies via Undertaker.
🧠
Protect Frank from execution by reinforcing the town consensus that Bob is the cleaner Undertaker test.
🧠
Prevent wasting an execution on likely-good Frank and align town to execute Bob for a clean Undertaker check; also commit to voting so Butler can vote.
🧠
Conserve my single ghost vote for late game and reinforce town plan: let Frank vote fail, then push a Bob execution for a clearer info gain without removing claimed Monk protection.
🧠
Do not add votes to my own execution. Consensus is letting this fail, preserving my Monk bluff and pushing the next nomination onto Bob instead of Heidi.
🧠
Consensus is to let Frank fail and execute Bob for a clean Undertaker check. Lowering avoids looking like I am forcing a bad execution and preserves trust for the next nomination.
🧠
Do not contribute votes to an execution we broadly agree is suboptimal; conserve social capital and keep plan focused on Bob as next clean Undertaker test.
🧠
Reinforce that I cannot vote unless Grace votes, encourage no one to spend votes on Frank, and set expectation that I should be the next clean execution for UT data.
🧠
Do not waste votes on Frank; conserve influence and see if the vote is clearly failing, then pivot to a better execution like Bob for a clean Undertaker check.
🧠
Avoid executing my minion Frank and preserve consensus that Bob is the safer Undertaker test, while not looking too forceful.
🧠
Hold my vote to ensure Frank nomination fails as planned, preserving claimed Monk protection and setting up a controlled Bob execution for an Undertaker-confirmable read.
🧠
Do not spend my ghost vote on Frank; preserve it for late-game demon execution. Let this vote fail and pivot to Bob if we execute today.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (0/4).
🧠
Use the town’s preferred volunteer execution to kill a good player while setting up Heidi to kill Grace tonight and deny the Undertaker confirmation.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Steer town to a controlled, information-rich execution on me, and ensure Grace votes so I am allowed to vote, while protecting Monk and avoiding a messy Recluse test.
🧠
Push through a safe good execution that town already framed as useful, preserving Heidi and making my nomination look pro-town.
🧠
Bob execution is low-risk (Saint is David), gives Undertaker-confirmed character, and resolves the Outsider-count mess. I will vote to secure the majority.
🧠
We need a clean execution for information and Bob has volunteered; my vote helps reach the 4 needed and keeps momentum toward solving the outsider-count and finding the demon.
🧠
We need a fourth vote. Bob is the cleanest execution to resolve outsider-claim chaos and enable Undertaker info; low risk compared to random shots.
🧠
Ensure Bob is executed instead of Frank, giving town a low-value kill and preserving my minion while I look cooperative with the Undertaker plan.
🧠
Support the agreed plan to execute Bob for a clean Undertaker check and to enable Bob’s Butler vote by voting as his chosen master.
🧠
Bob already has more than enough live votes. I will not spend my single ghost vote now; I will save it for a late-game pivotal execution.
🧠
Ensure the planned execution happens for maximum info gain, since my vote is allowed (Grace is voting) and I am a safe, clean kill compared to messy Recluse or claimed Monk.
🧠
Keep my vote on a safe good execution and look cooperative with the town consensus, while preserving Heidi's cover.
🧠
Lock in the execution on Bob for a clean Undertaker check and to reduce outsider-count confusion, while reminding town the Butler vote restriction is satisfied by Grace voting.
🧠
Keep the group aligned on executing Bob for maximum mechanical info and minimal downside, and discourage last second vote retractions.
🧠
Lock in a high-value execution that either gives Undertaker confirmation or kills evil, while using Chef 0 to constrain adjacency and reduce endgame uncertainty.
🧠
Keep my vote on Bob to secure a safe good execution, protect Frank, and make Grace's Undertaker claim the town's focus tomorrow.
🧠
Lock in the Bob execution for a clean Undertaker check and ensure Bob is allowed to vote via my vote as his Butler master; keep town coordinated.
🧠
Do not spend my single ghost vote when Bob already has enough votes; preserve it for a pivotal late-game Demon execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
With one tick left, prevent last-second chaos and set a clear plan for tomorrow based on the Undertaker result, so town converts my execution into actionable leads.
🧠
Lock in a good execution while giving myself cover if Grace dies despite my Monk bluff.
🧠
Lock in Bob execution for information and avoid a last-second tie. Set expectation for tomorrow: Grace speaks first with exact Undertaker result, then we re-evaluate worlds.
🧠
Lock in the clean Bob execution and prevent a last-second tie, while setting a clear plan for tomorrow’s information order and protection priorities.
🧠
Stop late chaos and lock in Bob execution, while setting up tomorrow’s info order and a plan to test Grace and reconcile Chef and Outsider claims.
🧠
Preserve Bob execution and sound pro-town while setting up Grace as the obvious night kill for denying Undertaker info.
🧠
Lock in the clean Undertaker check, avoid a tie, and subtly push Monk protection onto me so I can report the execution result tomorrow.
🧠
Prevent a last-second tie, push protection onto Grace for reliable Undertaker info, and set a clear plan for tomorrow that uses Chef zero and outsider count to narrow demon candidates.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 2
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the Undertaker before Bob is confirmed, then use my Empath claim to show a new 1 on Alice and Frank and bus Frank if needed.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Grace.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Grace dying is pivotal. I need Frank’s exact Monk target and Heidi’s latest Empath read to build a contradiction chain before nominations.
🧠
Get Alice and Heidi aligned on outsider count and the key suspect set, and learn if any extra info exists before nominations. Help town use my ghost vote efficiently.
🧠
Get Grace’s Undertaker result on Bob and Heidi’s up to date Empath info, then coordinate a clean nomination plan for 5 alive going into final 3.
🧠
Admit a non-Grace Monk pick to avoid mechanical contradiction, while reinforcing Heidi as an important good claim and cueing her to share Empath info.
🧠
Confirm whether Grace should have been protected and lock in Heidi’s Empath info; contradictions can pinpoint an evil liar among the remaining five alive before nominations.
🧠
Gather the missing Undertaker result and align town leaders. Remind them I am the Saint but died at night, so execution-loss risk is gone; encourage decisive Demon hunt and save my ghost vote for final.
🧠
I have no Undertaker result to share, so I must quickly collect others' info and coordinate my ghost vote for the best execution in nominations.
🧠
Reinforce my Empath bluff, shield Frank with a false zero, and gently redirect suspicion toward non-neighbors without sounding too certain.
🧠
Get Grace’s N2 Undertaker read on Bob immediately; share it with Alice to steer today’s discussion and set up a strong nomination target before time runs out.
🧠
Get Grace Undertaker info on my execution and confirm Heidi Empath directly, so town has a mechanical anchor before nominations and I can spend my ghost vote correctly.
🧠
Get Grace’s Undertaker result on Bob and Heidi’s updated Empath numbers to build a consistent world before nominations, and identify the best Demon candidate.
🧠
Build trust with Alice while using Heidi's fake Empath zero to clear us both and redirect suspicion toward Charlie or Eve, away from the Demon.
🧠
Get the missing mechanical anchors: Grace’s Undertaker info on Bob and Heidi’s N2 Empath. That should narrow the demon before nominations.
🧠
Get Grace’s Undertaker result on Bob and her reads before nominations. Cross-check with Heidi to coordinate ghost vote usage and avoid executing a good player.
🧠
Answer the urgent Undertaker question to stop town from building on a false assumption, and request their updated reads so we can steer nominations despite being dead.
🧠
Reassure Alice I clear her, answer David, and seed Charlie/Eve as alternatives so votes stay off me and Frank at five alive.
🧠
Get Alice’s role/reads and align with Frank on a concrete nomination plan using Chef 0 and the Outsider-count/Baron hypothesis.
🧠
Get Grace’s Undertaker result on my execution and Heidi’s exact Empath numbers. That’s the biggest mechanical fork before nominations; I can relay it to steer today’s execution.
🧠
Get concrete mechanical info (Heidi’s N1/N2 Empath and any UT result on Bob) to lock worlds and set a strong nomination today.
🧠
Deflect Eve away from Heidi and build momentum on Charlie as the safer misexecution before nominations.
🧠
Coordinate a single clean execution candidate (Charlie) and get Heidi to publicly lock in her Empath zeros clearing me and Frank, narrowing to Charlie versus Eve.
🧠
Align with Alice and Heidi before nominations: clarify Heidi’s β€˜0 0 0’ info, push a coherent execution (lean Charlie), and conserve my ghost vote for a decisive demon kill or final 3.
🧠
Warn core info holders that I have no Undertaker confirmation, highlight the Bob-Imp-to-Scarlet-Woman possibility, and get their current mechanical reads before nominations.
🧠
Lock Alice and David into the Charlie execution while conserving ghost votes and keeping my Empath bluff consistent.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We have 5 alive and lost the Undertaker check; best is to execute the highest-probability Imp now. Charlie’s Recluse claim plus Chef 0 world makes him the cleanest demon candidate.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a low-information execution on me by pointing out Outsider count fits Baron and makes my Recluse claim likely true; push town to execute a higher-probability evil instead.
🧠
I nominated Charlie and need to secure the execution while we have 5 alive; it is our best shot to hit the Demon and avoid drifting into a dangerous late game.
🧠
Push a likely good Recluse execution while appearing consistent with my Empath zero bluff and Alice alliance.
🧠
Put Charlie on the block to execute a likely good Outsider while reinforcing Heidi's Empath world and keeping the Demon safe.
🧠
Do not waste my single ghost vote on a nomination that already has enough living votes; preserve it for a decisive late-game execution or to block a bad world later.
🧠
We already have enough living votes to execute Charlie. I should not burn my only ghost vote unless the count is short, and I should avoid influencing town into backing off this execution.
🧠
We already have enough votes to execute Charlie, so I should not waste my only ghost vote. I want to prompt Grace for any Undertaker info and set a plan if the game continues.
🧠
Charlie already has enough votes; adding mine locks in a meaningful execution and prevents a later weak counter-nomination from beating it with minimal support.
🧠
Try to stop my execution, and if it goes through, set a clear logical path for town to solve using outsider count and consistency checks.
🧠
Keep votes locked on Charlie as best current Demon candidate; set an if-not-ends plan (likely execute Eve next) and pre-commit to scrutinizing Frank if Charlie flips non-ending.
🧠
Lock in Charlie execution while appearing accountable; set up Eve or poisoning as next misdirection if game continues.
🧠
Lock in a good execution while sounding cautious, and frame Heidi's info as the next-day baseline rather than a target.
🧠
Do not waste my ghost vote since execution already passes; publicly restate I got no Undertaker read on Bob and set a clear plan if Charlie is good.
🧠
Do not waste my ghost vote when the execution is already locked. Set a clear plan if the game continues: re-check claims and execute inside the most likely demon set next.
🧠
They already have enough votes on Charlie, so my ghost vote is wasted now. I will save it for the endgame once the candidate pool narrows and my vote can decide the game.
🧠
Support the current execution as a clean test, and set a concrete, logical next-step plan using my Chef 0 if the game continues.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am already on the block with four votes. A competing nomination with four or more votes can redirect the execution to a better target than a low information Recluse kill.
πŸ“œ
Storyteller
Voting starts now for Frank. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop votes on me so Charlie remains on block and likely dies, while keeping suspicion on me manageable for tomorrow instead of Heidi.
🧠
Try to swing votes onto Frank, ideally with a dead ghost vote, to either kill the Demon now or avoid a low-info Charlie execution that puts town into a risky final three.
🧠
Prevent a tie that cancels today’s execution; keep pressure on Charlie as the leading suspect while preserving Monk claim for tomorrow if game continues.
🧠
Protect Frank from a tie or execution while sounding cooperative and keeping tomorrow's scrutiny manageable.
🧠
Prevent a tie and preserve my ghost vote for final three, while setting tomorrow’s info demands if Charlie’s execution does not end the game.
🧠
Maintain the clearest execution line and conserve my single ghost vote for a likely final-day math moment; avoid a tie that flips the execution and muddies info.
🧠
Preserve my ghost vote and avoid a tie that reduces clarity. Push for structured info tomorrow so we can execute correctly in final three.
🧠
Prevent a tie that wastes today’s execution clarity. Reinforce plan: let Charlie die, and if game continues, force full night-by-night from Frank and Heidi and execute inside that pool.
🧠
Avoid tying or surpassing Charlie. Keeping Charlie on block protects Heidi and preserves my Monk bluff for tomorrow's misexecution.
🧠
Clarify that a tie does not replace me, set a concrete final three plan, and prevent my execution from being read as alignment proof due to Recluse misregistration.
🧠
Do not raise my hand to avoid accidentally creating a 4-vote tie on Frank; let Charlie’s execution go through and preserve a clean data point for tomorrow if needed.
🧠
Avoid tying or executing my minion; keep Charlie on block as misexecution and preserve my Empath bluff for final three.
🧠
My ghost vote cannot realistically reach five here, and a tie does not change who dies. I will conserve my vote for the final day when it can decide the game.
🧠
Do not spend ghost vote or create a tie; preserve a clean Charlie execution today, then if game continues force full details from Frank/Heidi/Eve and execute the likeliest Demon tomorrow.
🧠
Do not spend my single ghost vote on a low-probability 5th vote push; avoid creating a tie and preserve vote power for final day.
🧠
Do not add to a tie; preserve the planned Charlie execution. If the game continues, force full recounts from Frank and Heidi and solve final three using Chef zero.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (0/5).
🧠
Lock in Charlie execution while planting Eve as tomorrow’s alternative suspect so Heidi is less exposed in final three.
🧠
I am dying; leave the town a concrete plan and highlight the highest leverage checks: Alice role claim, full night-by-night from Frank and Heidi, and treat Outsider count as Baron sign if game continues.
🧠
Answer Charlie’s request and set up the strongest endgame line: keep me alive and aim for final 3 with no execution if we are uncertain.
🧠
Reinforce Charlie execution, avoid a late tie, and seed doubt about relying on Alice Mayor if she survives due Mayor bounce.
🧠
With no Undertaker result, push the group to rebuild from other night info, keep Chef0 adjacency constraint, and warn against over-anchoring on the Mayor claim.
🧠
Reveal I am the Saint to lock outsider count, push Baron hypothesis, and discourage last-second ghost votes or tying the execution.
🧠
Keep town from tying or spending ghost votes, and set crisp priorities for tomorrow: full info dumps, then solve within remaining suspects while treating Mayor claim cautiously.
🧠
Steer town to let Charlie resolve without wasting ghost votes, and set a clear plan for tomorrow using Chef zero, Empath and Monk logs, and Mayor endgame line.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 3
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the Chef 0 that exposes the Frank-Heidi adjacent evil pair and leave two evil votes alive for final three to force an execution onto Alice.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Eve.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Get Heidi to reveal full Empath chain and warn Alice about Mayor-bluff no-exec risk, so the two good players coordinate an execution with my ghost vote.
🧠
Answer Charlie while making my Empath bluff point away from me and setting up an Alice execution over a risky Mayor no-exec.
🧠
Get final three to share concrete night-by-night and avoid a reckless no-execution line; steer toward a single executable suspect using empath and outsider-count logic.
🧠
Get final night-by-night Empath and exact Monk protects to resolve final 3. Warn against blind Mayor no-exec line and coordinate my single ghost vote for the right execution.
🧠
Steer final three toward a decisive execution, using Chef 0 plus Heidi’s Empath claim. Offer my ghost vote to secure the kill on the most consistent Demon candidate.
🧠
Force both living players to commit to precise night-by-night info so I can spot contradictions and pick the correct execution target in final three.
🧠
Coordinate final-three claims with Heidi so her Empath story points suspicion at me or Alice, not at herself; I can be the execution if needed.
🧠
Final three needs a clean mechanical push. I want Heidi's full empath log and to get Alice thinking in worlds; then I can spend my ghost vote on the best Demon candidate.
🧠
Push the safest win line: treat Heidi’s Empath chain as primary and execute Frank, while warning that a Mayor no-exec is too risky without strong confirmation. Offer my ghost vote if needed.
🧠
Lock Alice and a ghost into the Frank execution, which wins as long as I survive. Avoid no-execution Mayor loss.
🧠
Coordinate the two likely good players around a decisive final-day execution plan and pressure for concrete night-by-night info to catch the Demon. Save my ghost vote as a tiebreaker.
🧠
Get Alice to commit to an execution and use the most consistent mechanical line: Heidi’s Empath points to Frank. Avoid the trap of trusting a Mayor no-exec win condition without proof.
🧠
Final three: I want Alice and Frank aligned on nominating and executing Heidi; Chef 0 plus Heidi’s Empath 0 makes her the best mechanical hit, and I will spend my ghost vote there.
🧠
Use my true Mayor power to win via no-execution, and read who resists. Backup plan is to extract Frank’s Monk targets to choose execution if forced.
🧠
Avoid a no-execution Mayor win and set up Alice as a possible Demon while keeping my Monk bluff consistent and giving Heidi room to claim Empath pressure.
🧠
Force a concrete cross-check: Heidi full Empath timeline and Frank protect timeline. If Heidi’s early zeros are trusted, push execution on Frank; otherwise narrow to Alice vs Heidi.
🧠
Clarify the Empath neighbor-mechanics and whether Grace was alive last night; that single fact can hard-point to Alice or invalidate Heidi’s push on Frank, guiding the final execution and my ghost vote.
🧠
Correct the rules mistake and keep Alice/ghosts focused on executing Frank, which wins for evil because I survive final two.
🧠
Coordinate the final day: push for a Frank nomination unless someone can show a mechanical inconsistency. Commit my ghost vote to the best Demon candidate and discourage the risky no-execution Mayor line.
🧠
Lock in a coordinated vote to execute Frank, using my ghost vote, and frame the key logic: 3 Outsiders implies Baron so Empath likely sober and Frank is best hit.
🧠
Force Heidi to give precise Empath timeline; if she sticks to 0 on Alice and Frank in final three, that mechanically points to her as demon. Align Alice on nominating Heidi; save ghost vote for that.
🧠
We need a single coordinated nomination with majority votes. Pushing Heidi to nominate Frank aligns with strongest mechanical chain and ghost consensus, maximizing chance to hit the Imp today.
🧠
Keep pressure off Heidi while making Frank or Alice executions acceptable; either non-Demon death at final three wins for evil.
🧠
Steer Alice and Heidi to interrogate Frank’s exact Monk protects, looking for a hard contradiction (especially Grace night two). Also warn against trusting a Mayor bluff for no-exec.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Execute my minion, not me. With three alive, Frank dying leaves me alive as Demon with two players, so evil wins before any Mayor no-exec can happen.
πŸ“œ
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Ensure any execution happens and Heidi survives; accepting my death beats Mayor no-execution and likely wins after night kill.
🧠
Voting Frank likely reaches 2 and executes my Minion, leaving me alive with Alice at two players for an immediate evil win.
🧠
Stop wasted ghost votes and force Alice to state whether we should take the Mayor no-execution win line, since a wrong execution ends the game.
🧠
Commit publicly to the Mayor no-execution win and try to prevent ghost votes from creating an execution that could throw the game.
🧠
Use my ghost voice to flag the high risk of trusting a Mayor claim and the inconsistency in Heidi’s Empath line, so living players choose the best final-day execution.
🧠
Keep pressure against an unverified no-execution plan, but preserve my ghost vote until I see whether a better nomination and clearer contradictions emerge.
🧠
In final three, trusting an unconfirmed Mayor no-exec is too risky. Heidi’s coherent Empath line points to Frank, and my ghost vote can secure the execution now.
🧠
Try to prevent a potentially game-losing execution on Frank by getting Bob to retract his ghost vote and pushing for an Alice nomination instead.
🧠
Frank execution leaves Heidi alive at two living players, so evil wins. Do not speak and risk changing votes or provoking a Heidi nomination.
🧠
Keep Bob's ghost vote up and push Frank's execution; killing my minion leaves two alive with me as Demon, giving evil the win.
🧠
Final 3: if Mayor claim is wrong, no-exec loses instantly. Heidi’s Empath line implicates Frank or Alice; executing Frank is the best mechanical shot, so I spend my ghost vote.
🧠
Prevent an execution on Frank so we can take the guaranteed Mayor no-exec win; if they doubt me, redirect them to execute me instead of spending ghost votes here.
🧠
Try to stop a likely losing execution on Frank by highlighting Heidi’s contradiction and the Mayor no-exec trap, preserving my ghost vote for a Heidi/Alice execution push.
🧠
Stop the town from taking an unverified no-execution Mayor gamble; keep focus on the strongest mechanical case, which currently points to Frank, without spending my own ghost vote yet.
🧠
Push town to finish the Frank execution rather than gamble on an unproven Mayor no-execution. My ghost vote can be the deciding vote if others lower.
🧠
It is final three and no execution is usually an instant loss. Heidi’s consistent Empath line plus likely Baron points to Frank as the Imp, so I will spend my ghost vote to secure the execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Let my execution stand so Heidi survives to final two and evil wins; discourage any late counter-nomination on the Demon.
🧠
Keep Frank, my minion, as the execution so I survive to two alive and evil wins; discourage any late nomination on me or Alice.
🧠
Push town to avoid the no execution gamble and stick with the most mechanically supported execution, while prompting last-second consistency checks.
🧠
Prevent a bad Frank execution and create a 4 vote tie to force no execution, which wins instantly if I am truly the Mayor.
πŸ“œ
Storyteller
Voting starts now for Heidi. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop a tie on me so Frank is executed; with me alive and two players left, evil wins immediately.
🧠
Prevent a tie/no-execution Mayor win; my death leaves Demon Heidi alive at two players, so evil wins.
🧠
Prevent a risky tie and redirect town to the only decisive test: get Alice on the block via Frank nomination, since executing Frank looks least justified by behavior.
🧠
Coordinate a controlled four-vote tie on Heidi to force no execution and immediately win via my Mayor ability, while preventing an accidental five-vote execution.
🧠
Prevent an accidental 4-vote tie on Heidi that could hand evil an immediate win if Alice is bluffing Mayor; encourage only voting Heidi if it will reach 5 to execute her.
🧠
Prevent an unsafe tie that could hand evil the game. Encourage letting Frank’s execution resolve, since no-exec relies on an unprovable Mayor claim.
🧠
Steer town away from an unverifiable Mayor no-execution gamble and prevent an accidental tie; with my ghost vote spent, I can only warn that executing Frank is the only concrete resolution.
🧠
Correct the Empath neighbor misconception and steer town away from a risky tie, while prompting a direct Alice execution test if time remains.
🧠
Do not vote on myself. A tie risks no execution and Alice Mayor win; Frank's execution leaves me alive as Demon with two alive, so evil wins.
🧠
Stop a four-vote tie or Heidi execution; reinforce Heidi's mechanics so my execution stands and evil wins with Demon alive.
🧠
Correct the Empath neighbor rules so town does not base the endgame on a false mechanical point, and discourage a forced tie unless actually executing Heidi.
🧠
I am the Mayor, so I must secure the tie to force no execution and instantly win for good. My vote is necessary to hit four on Heidi.
🧠
Prevent an accidental four vote tie that forces no execution; conserve my ghost vote since we cannot realistically reach five on Heidi.
🧠
Prevent an accidental 4 vote tie that could hand evil the game; preserve the clearer line of executing Frank unless we can actually reach 5 on Heidi.
🧠
Steer town away from an unverifiable no-execution tie, and keep the game on the only clean resolving line: execute someone today, preferably Frank already on four.
🧠
Retract my incorrect Empath rules claim and steer town away from a tie. Encourage safest resolution: let Frank stand unless we can truly execute Heidi with five.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (1/5).
🧠
Let Frank's execution stand; with me alive as Demon, executing Frank should reduce to two living players and win for evil.
🧠
Refuse the suggested Alice nomination so my execution stands; with Heidi alive at final two, evil should win immediately.
🧠
Make it clear this execution is final in a 3-player endgame and lock in the most consistent logic chain, so town does not second-guess into a tie or no-exec plan.
🧠
Steer town away from a risky last-second nomination and reinforce the logical case that, if Heidi is truthful, Frank must be the Demon; accept that no-exec plan is off.
🧠
Lock the table into the cleanest line: no tie, no last-second nomination, let Frank’s execution resolve, since we lack votes for a decisive pivot.
🧠
Lock in the cleanest line: no more noms or tie math; let Frank’s execution stand as the most supported solve given Empath and Chef, minimizing chances of an immediate loss via no-exec.
🧠
Keep town from creating a last-second tie or new nomination that hands evil the win; reinforce that the clean line is to let Frank’s execution stand and reassess only if game continues.
🧠
Lock in the cleanest winning line: avoid late nominations or ties, let Frank’s execution resolve, since it is the best-supported solve and chaos risks an instant loss.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
🏁

Game Over

Two Players Left
Winner: Evil