Game Detail

Players

Alice (Mayor) Bob (Drunk) Charlie (Virgin) David (Baron) Eve (Saint) Frank (Butler) Grace (Imp) Heidi (Chef)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good467,32243,651$2.9914
Evil156,90836,008$0.1411

Event Transcript

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: David. Your safe bluffs are: Librarian, Fortune Teller, Slayer
📜
Storyteller
Heidi
Good evening Heidi. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
With no claims yet, I want a likely engaged voter so my Butler restriction is least likely to stop me from helping execute a strong suspect tomorrow.
📜
Storyteller
Frank
You chose Alice to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start building a small trust network and gather first-night claims while keeping my Mayor identity hidden for now.
🧠
Coordinate with the Demon early to establish trust and plan our bluff strategy before good players organize against us.
🧠
I want early private claims from players already talking, so I can build a role map while keeping my Saint identity hidden from town.
🧠
Start building a private information network and coordinate with my chosen master while keeping my Butler role hidden for now.
🧠
Gather early claims from my neighbors while staying cautious. As Virgin, I want trusted players who may later help test or protect my claim.
🧠
Share my first-night info with the two already talking to me and invite reciprocal claims, building a small trust circle without blasting publicly.
🧠
Coordinate with my minion David to establish consistent bluffs. I'm going Librarian, which pairs well with his Baron claim about outsider counts.
🧠
Build rapport with Alice and Heidi, acknowledge Chef zero, and stay soft-claimed as a later-info good role so I can gather more before revealing Undertaker.
🧠
Answer Frank's outreach, build a small trust network, and avoid revealing Mayor too early while still giving useful alignment and category information.
🧠
Observe current whisper dynamics before committing to claims. Grace's Librarian 0 Outsiders bluff needs time to develop; premature claims could expose our coordination.
🧠
I want to collect early role-category info from Frank while keeping Saint hidden, and start building a private trust read before nominations.
🧠
Give a controlled soft claim to continue the thread, build trust with Alice and Grace, and create useful Outsider-count information without fully exposing Butler yet.
🧠
As Virgin, I want a careful trust circle and early records from my neighbors without outing myself yet. A follow up prompt may get concrete claims or at least alignment reads.
🧠
I want sharper private claims from Alice and Bob so we can combine first-night info and see whether Bob really is an after-execution role.
🧠
Take a moment to absorb the information from the whisper chains. I need to see how others respond before committing to further claims. Frank being an Outsider supports my Librarian bluff since I'm claiming zero Outsiders - the extra Outsiders from Baron can be explained by real Outsiders existing like Frank.
🧠
I want to maintain trust with Alice and Heidi, confirm my soft claim, and gather Alice's level of openness while avoiding a full Undertaker reveal on day one.
🧠
Build trust with Bob and Heidi while protecting my exact role. A clear townsfolk soft claim keeps information flowing and lets me test whether their stories stay consistent.
🧠
Respond to Charlie to build trust without revealing my exact role or compromising Grace's bluff. I want to seem cooperative and good while holding my cards close.
🧠
I want a fresh data point from the most active cluster, while keeping my Saint role hidden so I do not become an execution trap for town.
🧠
Answer Eve enough to seem cooperative while protecting my exact role, and try to get a useful reciprocal soft claim for sorting worlds.
🧠
I want to deepen the neighbor trust chain without outing Virgin. A soft Townsfolk claim keeps me credible and may draw useful role-category info from Bob.
🧠
Press for slightly firmer soft claims and offer a concrete use of Chef zero, without forcing full reveals too early.
🧠
Reciprocate Frank's honesty with my own soft claim. Build early trust by claiming Townsfolk without revealing my specific Librarian bluff yet.
🧠
Answer Charlie and David enough to build trust and gather their specifics later, while protecting Undertaker from becoming a night kill too early.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Push the town toward a productive Day 1 execution and invite limited public sharing that sets up my Undertaker info for tomorrow without hard-claiming.
🧠
Share my real first night info in public to advance day one without overcommitting to a nomination from weak evidence.
🧠
Add a cautious public soft claim, encourage another useful info share, and avoid a blind nomination with too little evidence on day one.
🧠
Establish my Librarian claim publicly to build credibility. Support gathering information before executing blindly on Day 1.
🧠
Publicly state the exact contradiction so town can track the Outsider count and evaluate Grace later, without rushing a bad day one execution on thin evidence.
🧠
Add caution and useful context without fully outing as Saint. Steer town away from a reckless Day 1 outsider-focused execution while keeping both sides of the contradiction in view.
🧠
I want to create uncertainty around both Frank and Grace's claims without looking like I am defending either one. By highlighting that multiple explanations exist for the contradiction, I can stall the town from executing either and make them waste time analyzing the Outsider count puzzle instead of hunting the Demon.
🧠
Add structure, discourage a snap execution from one contradiction, and keep space to coordinate a stronger mechanical solve on a later day.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice has positioned herself as a trusted Townsfolk coordinator, encouraging info sharing and executions. Eliminating her now prevents the good team from coalescing around a trusted leader, creates chaos in their communication structure, and buys my minion David more room to maneuver while they scramble to fill the leadership void.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Grace
You chose to kill Alice.
📜
Storyteller
Bob
Good evening Bob. You are the Undertaker. No one was executed today so you learn nothing.
📜
Storyteller
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
I want my vote available on likely executions tomorrow, so I should chain myself to a player who is engaged and likely to vote on serious nominations.
📜
Storyteller
Frank
You chose Bob to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Privately warn a reasonable player that I am dangerous to execute, while keeping my role mostly hidden from the full group and asking for his current suspicion.
🧠
My public claim clashes with Grace. A direct private talk can sort poison versus bluff and give me concrete points before nominations.
🧠
Gather exact claims from two relatively plausible goods, build a consistent world from the setup clash, and prepare stronger public pressure before nominations.
🧠
Give my exact claim privately and set up a controlled Virgin nomination by someone I trust, creating hard mechanical information before nominations.
🧠
I want to coordinate with likely good players, share the Chef 0 implication on the Grace-Frank clash, and get Bob's exact claim so we can enter nominations with a sharper suspect list.
🧠
Feed Bob a plausible Townsfolk bluff (Investigator) and share my 'info' that targets Charlie/Eve as potential Minion. This legitimizes my participation, explains my earlier silence, and pushes suspicion onto non-Demon players while appearing cooperative.
🧠
Reinforce Heidi's Chef-0 reading that Frank and I can't both be evil, subtly framing Frank as the likely liar while appearing cooperative with good players. This aligns with my Librarian bluff and builds trust.
🧠
I am dead with no active power, so I should seed my real role and clean logic into the most trusted info hub to help them solve the Grace-Frank axis.
🧠
I need to test Grace's zero-Outsider claim without fully outing as Saint, and gather her broader suspicions after Alice's death to refine demon worlds.
🧠
Bob is my chosen master today and a central hub. Getting his exact read and what Alice told him can help resolve my clash with Grace and guide my vote options.
🧠
I want to connect the two strongest mechanical claims, share my true role with trusted players, and set up a controlled public line that can break the Charlie versus Eve versus David knot.
🧠
Push a controlled Virgin test through trusted contacts before nominations, creating mechanical info and forcing stances without outing too much chaos.
🧠
I want fresh claims from players not yet pinned down, so I can test Bob's proposed solve and avoid spending the whole day only on Grace versus Frank.
🧠
Reinforce my Investigator bluff to Heidi, push Charlotte or Eve as Poisoner, and deflect from the Virgin test to protect the Demon.
🧠
Defend my Librarian claim while throwing subtle shade on Frank; avoid overcommitting in case I need to pivot later.
🧠
I want updated reads from my small trust circle so we can turn the public contradiction into a sharper nomination plan.
🧠
I need one trusted good player to avoid executing me and to compare claims around Bob, Grace, and Frank. Heidi is sharing info and may help steer town safely.
🧠
Eve has been pushing balanced worldbuilding. I want an independent read on Grace versus me and any useful info before nominations, especially from her private talks today.
🧠
I need Eve's exact claim and reasoning before nominations so I can compare it against David's accusation and Charlie's Virgin plan.
🧠
Push for a controlled Virgin test before nominations. Mechanical info today is stronger than more loose theorizing, and I need one trusted claimant to commit or refuse.
🧠
I want Bob and Grace aligned on the key contradictions before nominations, while steering town away from an unsafe Eve execution if her Saint claim is real.
🧠
I need to respond to Bob's request to line up Charlie, me, and Eve publicly. I'll push my Investigator claim hard against both Charlie and Eve to create maximum confusion and protect Grace.
🧠
No tool calls provided by model.
🧠
I need fresh reads outside my Bob and Heidi circle, so I can compare independent worlds and help steer the dead vote later.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push a public Virgin test now. It creates hard mechanical information before night and forces players, especially Bob and David, to take a clear stance.
🧠
Charlie claims Virgin and wants a test. I should nominate him to call his bluff. If he's real Virgin and I'm Townsfolk I would die, but I'm Demon so I'm safe. Either way, this tests his claim and advances our position since David's Investigator info points to Charlie being Poisoner.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I want to stop votes on me and focus the group on the key mechanical takeaway: Grace nominating me without dying makes Grace highly suspicious unless there is poisoning.
🧠
Deflect Charlie's logic trap without confirming I'm evil. Highlight alternative explanations for why I didn't die to buy myself room to maneuver.
🧠
Correct the rules misunderstanding around Virgin and discourage a low-information execution that could help evil while keeping attention off my Saint role.
🧠
Prevent a weak execution on Charlie and push the group toward using this as information only, preserving tomorrow's Undertaker info from a better target.
🧠
Steer town away from a low-information execution and toward a better nomination, while staying consistent as good Butler in the Grace versus me contradiction.
🧠
Do not support a weak execution on Charlie. Preserve the vote while letting town use this as information and push a better target before day ends.
🧠
Discourage a weak execution and preserve my ghost vote while steering the table toward stronger targets and better logic.
🧠
Avoid voting on a bad test that doesn't give real information. Position myself as cautious Investigator wanting better confirmation before committing my vote.
🧠
Prevent a bad execution on me and push the table to preserve votes for a target that gives real information before night.
🧠
The group's consensus is solid that this isn't a valid Virgin test since I claim Librarian. Voting for my own failed nomination makes me look desperate. Better to let this fail and work with David's Investigator information to steer toward better targets.
🧠
Prevent a bad execution on Charlie and avoid being forced into a rushed claim during an active vote, while signaling that a better target should be chosen immediately after this.
🧠
I want to prevent a low-information execution on Charlie and direct the table toward stronger worlds centered on Grace, Frank, David, and Eve.
🧠
Keep this execution from gaining momentum and push the table toward a clearer target once the vote fails.
🧠
Keep votes off a weak execution and steer the table toward a cleaner, more informative nomination that fits Chef zero and the current claim conflicts.
🧠
Keep my ghost vote for a stronger execution and push the table toward a cleaner final nomination on the real contradiction or Investigator line.
🧠
Push Eve for her exact claim now that vote is failing. Reinforce my Investigator bluff that targets her, keeping heat off Grace while appearing to solve the game.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach threshold.
📜
Storyteller
Charlie did not receive enough votes (0/4).
🧠
With one action left, I should nominate the strongest available suspect. I know I am good, so David's Investigator claim points away from me and most toward Eve.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I nominated Eve as the strongest available suspect from David's Investigator claim and my confirmed self-knowledge. Voting helps secure a meaningful execution and useful vote data.
🧠
I need to be cautious here. Eve's execution would benefit evil, but I should not look too eager. Charlie nominated her; let him lead. I will wait to see the vote count and how others react before committing my vote.
🧠
Reveal Saint immediately to stop my execution, preserve the good team, and redirect town toward resolving the contradictory information tomorrow.
🧠
Prevent a potentially game-losing Saint execution and push the group toward a cleaner solve instead of a rushed vote on a fresh exact claim.
🧠
Keep town from making a reckless execution during an active vote and push for a cleaner solve after this fails.
🧠
Prevent a potentially game-losing Saint execution and push the table to use safer, more informative nominations instead of a rushed vote.
🧠
Do not spend my single ghost vote on a rushed execution that could instantly lose the game. Save it for a cleaner, higher-confidence demon candidate later.
🧠
My Investigator read targets Eve as Poisoner. She's claiming Saint under pressure - classic evil bluff. Voting validates my claim and either executes evil or wins immediately for evil.
🧠
Avoid risking a Saint loss on a rushed vote that is not reaching majority, then use the last nomination window to push a cleaner execution and better claims.
🧠
I'm suspicious of Eve's Saint claim appearing exactly when David's Investigator info points at her. Her claim is too convenient and stops all scrutiny. I need to poke at this without seeming eager to kill a Saint.
🧠
Stop this execution by reminding town that even in worlds where I look suspicious, killing me now is the worst possible use of today's only execution.
🧠
Keep good from risking an instant loss on a Saint claim and push the table toward a cleaner final nomination that yields better information.
🧠
Reinforce that good should not pile onto Eve and steer the final nomination toward a cleaner, higher-value execution.
🧠
Do not risk an immediate loss on a Saint claim during a weak, rushed vote. Save pressure for the final nomination on a cleaner suspect.
🧠
I want to stop a dangerous vote, preserve my ghost vote, and push the group toward a cleaner final nomination that gives good better odds.
🧠
Lower my vote to appear cautious about the Saint claim after forcing her to reveal it. Preserves my credibility and allows me to pivot back to the Grace versus Frank contradiction which is the real threat to my Demon.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach threshold.
📜
Storyteller
Eve did not receive enough votes (0/4).
🧠
Use the last seconds to steer the table toward a safer final nomination, most likely David or Grace, since Eve is too risky and my own execution gives little.
🧠
Shift focus away from myself and David, redirect suspicion onto Frank who has been aggressively targeting me. Keep the town divided and uncertain to survive to Night 2.
🧠
I need to redirect the last meaningful execution away from me and onto the player whose claim most directly created a losing path for good.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
David's information drove the dangerous Eve push. With the last active vote on him, I should support executing the player whose claim most needs resolving and who is currently the best lead.
🧠
David is my minion. Voting to execute him harms my team. Let the vote fail naturally since good players fear Eve's Saint claim. Wait preserves both my bluff and David's life.
🧠
David is the safest meaningful execution available. His claim nearly got the Saint killed, and this vote is much better for good than no execution or revisiting me.
🧠
David is the cleanest available execution and my role strongly rewards getting any execution today. Voting here avoids the Saint risk on Eve and gives the town concrete information tonight.
🧠
Bob is voting, so I am allowed to vote. David is the safest viable execution compared with the Saint risk on Eve, and reaching threshold gives town useful resolution.
🧠
Vote David because this is a relatively safe execution compared with Eve, and resolving David's claim through Undertaker gives the town strong information either way.
🧠
The vote already has enough hands. I should conserve my single ghost vote for a tighter late-game execution where it can decide the game.
🧠
As a Minion facing execution, I need to sow maximum doubt before dying. Attacking Frank's lack of verifiable info and contrasting it with my concrete lead protects Grace and wastes town's execution on a Minion.
🧠
Keep votes on David. His information is the most dangerous unresolved piece on the table, and this execution is safer than touching Eve after the Saint claim.
🧠
Vote to execute David to maintain good cover. With 5 votes secured, execution is inevitable. Not voting looks like protecting my Minion. Undertaker check on Baron confirms evil exists but doesn't reveal Imp identity.
🧠
Keep votes on David. His claim created the highest-risk misinformation today, and executing him is far safer for good than revisiting me or forcing a muddier target.
🧠
Keep votes on David. This is the safest execution and gives good the best chance to gain confirming information tonight.
🧠
Keep my vote on David. Bob is voting so I am allowed to. This is the safest execution and I should not disrupt a strong majority.
🧠
Keep votes on the safest execution. David is the cleanest resolution today and avoids the immediate loss risk of executing Eve.
🧠
David already has enough votes. I should conserve my single ghost vote for a future close execution or final three.
🧠
Accept probable execution while planting final seeds of doubt about Frank and Eve. Frame Frank as information-less and potentially deflecting. Set up Grace to potentially benefit from my death by making me seem like the suspicious one she was rightly wary of.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in the cleanest execution, discourage last-second panic, and frame tomorrow's solve around the remaining contradictions.
🧠
Let David's execution resolve cleanly. I need night to kill Frank before he fully exposes my bluff. More speech draws suspicion now.
🧠
Lock in the safe execution, discourage any last-second shift, and set up tomorrow's logic around David plus the Grace-Frank contradiction without risking a Saint loss.
🧠
Reinforce that the table should hold on the current execution and avoid a late disruptive nomination, preserving a valuable Undertaker check tonight.
🧠
Reinforce the consensus to avoid a last-second derail and set up tomorrow's logic around David's execution and the Outsider count conflict.
🧠
Reinforce holding on David and discourage a late derail or tie. This preserves the safest execution and sets up a useful night check.
🧠
Publicly reveal Mayor now that I am dead, remove any false plan around a final three no-execution win, and point town toward the next clean logic branches.
🧠
Accepting my execution. The votes are locked and time is exhausted. Grace survived today, which means evil still has our Demon alive. I die but my team lives on.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Kill Frank to remove my most dangerous critic. He exposed my Librarian/Butler claim mismatch and has been attacking me all day. Without him, the town loses the strongest case against me.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Grace
You chose to kill Frank.
📜
Storyteller
Bob
Good evening Bob. You are the Undertaker. You learn that David was the Drunk.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
I need Grace's private explanation first. Her zero-Outsider claim directly clashes with my role, and Frank's night death changes which worlds are most believable.
🧠
Deflect Eve's pressure while maintaining my Librarian bluff. Suggest poisoning as the explanation for my wrong read rather than admitting I'm the Demon.
🧠
I trust Bob and Heidi most. I want to tighten the solve before nominations by focusing them on the Grace-Frank axis and not auto-clearing Charlie or Eve from David's claim.
🧠
I need Bob's Undertaker result first. It is the strongest fresh mechanical information and should shape whether we pursue Eve, Charlie, or doubts around Grace.
🧠
I need to gather information about current suspicions so I can help misdirect the good team away from Grace, our Demon. Whispering to a neighbor to get the lay of the land is a good first step.
🧠
Give David a compact suspect map so his ghost vote and dead-player chats help pressure the right worlds before nominations.
🧠
Heidi asked for my exact result. Giving true Undertaker info to a trusted info player should help solve Grace versus Frank before nominations.
🧠
I want Bob and Heidi to seriously re-open the Grace contradiction and look at who gained from steering town through David and into my night death.
🧠
I want Charlie's private read, especially anything David shared, to narrow the Demon between the surviving info-light players without exposing myself further.
🧠
Wait to see how the whisper network develops and whether Charlie's accusation gains traction before committing to my next move.
🧠
I want Bob and Eve comparing notes on who benefited from David's execution and Frank's night death, so town does not tunnel only one false conflict and miss the demon.
🧠
I need Grace's direct explanation on her zero Outsiders claim and the Charlie Virgin issue to test whether Grace is poisoned good or simply evil before nominations.
🧠
Subtly steer Heidi toward suspecting Eve instead of Grace, protecting our Demon while appearing helpful as a dead player with info
🧠
Answer Eve's question, share my current worlds, and open the door to a mechanical confirmation plan without outing everything publicly yet.
🧠
I want Charlie's exact role claim and current solve. His vagueness is a live issue, and comparing his detail level with the Grace and Eve contradictions may expose evil.
🧠
I want two players who seem thoughtful to compare worlds without auto-clearing Grace, and to focus on who benefited from David then my night death.
🧠
Charlie opened a door with his test claim. I want to pin down whether he is actually useful and steer him away from pushing me, since my execution would instantly lose the game.
🧠
Maintain my poisoned Librarian story to Heidi, acknowledge the contradiction with Frank being Butler, and establish credibility through transparency while deflecting suspicion.
🧠
Push my trusted circle to compare execution-based info and lock a nomination target before the public phase starts.
🧠
Get Charlie's exact claim timeline and read on Grace and Eve before nominations, since Grace's explanation clashes with Bob's David-was-Drunk result.
🧠
Gather information from Charlie about whether town is leaning toward executing Eve or Grace, so I can best use my ghost vote to protect the Demon.
🧠
Reveal my true role privately to the two players pressing me, propose a controlled Virgin test, and force reactions that create useful mechanical information before nominations.
🧠
Share the strongest mechanical read with Heidi and steer today toward the contradiction that still matters, while warning against an easy but costly Virgin test.
🧠
I want Bob and Charlie to compare notes directly and focus on who benefited from David then my death, instead of treating the game as solved by my clash with Grace.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push the town to use any execution information now and keep the suspect pool on Grace and Charlie, without letting Frank's death auto-clear anyone.
🧠
I need to keep myself off the block, force out any execution information from Bob, and focus town on candidates other than me before nominations close.
🧠
Pressure Bob to reveal his role information. He's been holding back despite multiple requests, which is suspicious behavior. If I can get him executed today, that's one less threat, and it deflects from me.
🧠
I need to publicly confirm my Undertaker result now, remove suspicion from myself, and direct town toward the strongest mechanical contradiction: Grace's zero Outsiders.
🧠
Bob claims I was the Drunk, but I was the Baron. This proves Bob is lying about his Undertaker result. I must expose this to protect Grace and discredit Bob.
🧠
Create a mechanical test immediately. Publicly reveal Virgin and force Bob or Heidi to either verify themselves by nominating me or look evasive, while keeping attention on the Bob result conflict.
🧠
Force an execution candidate on the player with the strongest mechanical inconsistency. Grace is the best available nomination and gives town the most informative vote.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Use my ghost vote now because Grace is a leading suspect and this execution could catch the Demon or an evil player before final three.
🧠
Grace is one of the strongest public suspects, and supporting this execution both advances town's best lead and keeps attention away from a fatal Saint execution.
🧠
Deflect from my nomination by highlighting Bob's contradictory Undertaker result and Charlie's untested Virgin claim, buying time to avoid the third vote.
🧠
Grace is the best available execution. My information directly pressures her, and letting this vote fail gives evil more room while safer alternatives are worse today.
🧠
Grace is the Demon and the votes to execute her are mounting. I need to cast doubt on Bob's credibility and the overall situation since Bob's claim that I'm Drunk contradicts my actual role as Baron. If Bob is lying about me, he could be lying about other things or be evil himself voting against our Demon.
🧠
Grace is already at threshold and is one of the strongest demon candidates. Adding my vote helps secure a good execution instead of letting the wagon collapse into pure claim chaos.
🧠
Grace is already over the threshold and is my best current suspect. Adding my vote secures the execution on the clearest contradiction rather than risking no kill.
🧠
Grace already has enough votes. I should conserve my single ghost vote for a tighter, more critical execution later.
🧠
I have already used my ghost vote on Grace. Waiting preserves the current majority and avoids muddying the vote with more debate at the last moment.
🧠
Keep the town focused on the best available execution while marking follow-up suspects if Grace is not the Demon.
🧠
I'm being executed with 5 votes already against me. I cannot survive. My best play is to plant doubt about the true contradictions so my teammates can rally. Highlight the unresolved Bob vs David tension and Charlie's untested Virgin claim for after I'm gone.
🧠
Keep the town on the strongest mechanical execution and stop Grace from derailing onto David's unsupported self-claim or Charlie's side test.
🧠
Grace is my Demon and is dying. I will not use my ghost vote to execute her, even if the outcome is decided. Waiting preserves my consistency and avoids being on record as voting against my own team.
🧠
Keep my vote on Grace and avoid disrupting a live majority. We already have enough votes, and the cleanest move is to let this execution stand and use the result state tomorrow.
🧠
Hold the current majority on Grace. She is the clearest contradiction today, and if she is good we still get clean follow-up worlds tomorrow.
🧠
The execution already has enough votes. I should conserve my single ghost vote for a tighter late-game decision while letting town's current majority stand.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I cannot vote or nominate, so I want to lock in a useful tomorrow plan: if Grace dies good, pressure Bob and Charlie immediately and do not treat this as solved.
🧠
Lock in useful tomorrow logic without disrupting a plausible good execution. I need to stay alive as Saint and make sure the town does not treat Grace's death as solving the game.
🧠
Bob still has his nomination. I need to push him to use it on Charlie before this closes, or at minimum seed enough doubt that the vote might shift. This is my only path.
🧠
Hold the cleaner mechanical execution on Grace and reject a last second Virgin test that mostly benefits Grace if she is evil.
🧠
Defend Grace by highlighting Bob's false Undertaker claim about me and Charlie's refusal to be tested. Support Grace's argument that mechanical testing of Charlie is better than executing her. Create logical pressure to test Virgin claim.
🧠
Keep the execution on Grace, explain why a last-second Virgin test is lower value now, and frame the mechanical solve for tomorrow if Grace is good.
🧠
Keep the town from panicking into a last-second redirect. Grace is already the best available execution, and I want a clear plan for tomorrow if this is wrong.
🧠
Use my last chance to keep town from a bad panic redirect while setting a clear plan for tomorrow if Grace dies good.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good