Game Detail

Players

Alice (Drunk) Bob (Investigator) Charlie (Imp) David (Monk) Eve (Mayor) Frank (Soldier) Grace (Spy) Heidi (Librarian)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil396,860197,317$0.4938
Good1,212,01184,234$0.2845

Event Transcript

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: Grace. Your safe bluffs are: Ravenkeeper, Fortune Teller, Undertaker
📜
Storyteller
Alice
Good evening Alice. You are the Washerwoman. Either Heidi or David is the Soldier.
📜
Storyteller
Heidi
Good evening Heidi. You are the Librarian. Either Alice or Eve is the Drunk.
📜
Storyteller
Bob
Good evening Bob. You are the Investigator. Either Grace or Alice is the Spy.
📜
Storyteller
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Drunk (good), Alive (Told they are Washerwoman) - Bob: Investigator (good), Alive - Charlie: Imp (evil), Alive - David: Monk (good), Alive - Eve: Mayor (good), Alive - Frank: Soldier (good), Alive - Grace: Spy (evil), Alive - Heidi: Librarian (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1, share my exact info privately with neighbors Alice and Grace to build early good alliance, combine info safely without tipping Demon. They can proxy or verify me.
🧠
As Soldier, reveal role to neighbors to gain trusted allies quickly. They can verify me later; helps narrow evil early without public target.
🧠
Coordinate with Grace to back my bluff and steer the first execution toward a town player, building trust in my claim and protecting the real Demon.
🧠
Respond to Heidi's whisper privately with my Washerwoman info. Builds trust with likely good player, combines info (her Drunk read on me/Eve with my Soldier read), progresses info sharing without public reveal yet.
🧠
Day 1, share my Investigator info privately to 1-2 non-suspects to start verifying info chains and form good team without public Demon target.
🧠
Coordinate with Charlie to back his Ravenkeeper bluff, claim a private check on Alice, and push her nomination to split town votes and keep the Demon safe.
🧠
Bob claims Investigator info on us privately. As Monk, I have no info yet. Respond to build trust, share my role privately, ask for more details to logic chain and identify evil without tipping Demon.
🧠
Respond to neighbors' info-sharing as good Mayor. Share my true role privately to build trust with potential goods Bob/David/Frank/Grace. Learn their reads on Bob's claim to verify via single-chain logic, narrowing evil suspects early.
🧠
Build info network with Alice (trusted good). Privately ask about Eve/Grace whispers to cross-reference claims, narrow evil/Demon suspects early. Avoid public reveal to prevent Demon kill.
🧠
Day 1 alliance with neighbors crucial. As Soldier, safe reveal baits Demon safely, proves good via survival, gets their info to start logic chains early.
🧠
Recruit Frank to corroborate a private check of Alice so our Ravenkeeper claim looks credible and we secure the execution.
🧠
Strengthen alliance with trusted neighbor Heidi by sharing mutual verification and Eve info. Narrow Soldier, assess Grace/Eve via her responses. Private info-sharing progresses Day 1 intel before noms, avoids public Demon target.
🧠
Continue alliance with David/Eve. Suggest protecting Eve (valuable Mayor) and lean Grace Spy to narrow Demon hunt early. Builds trust and progresses info sharing.
🧠
Coordinate privately with Charlie so we push and split votes on Alice, protecting the Imp and making Charlie seem credible.
🧠
Continue 3-way chat with Bob/Eve, agree to protect Eve tonight as Monk (valuable Mayor claim), confirm leans on Grace Spy, probe Frank Soldier claim from Eve to gather more info and build trust before nominations.
🧠
Respond to group chat with Frank info, agree Grace sus, ask verification on Soldier (maybe later Empath check). Builds trust with potential goods, narrow Spy/Demon suspects before noms. As Mayor, stay alive and progress logic.
🧠
Strengthen alliance with Alice (mutual good info), probe Grace for cross-info on Eve/others to verify chains and narrow evil before noms. Time-sensitive day1.
🧠
Reject Charlie's request to avoid being manipulated into lying for evil. Get info from trusted neighbors first to build a good alliance and progress info sharing.
🧠
Ensure our Ravenkeeper bluff survives Frank's refusal by getting Grace to recruit another voter so Alice can be nominated and sow confusion.
🧠
Strengthen good alliance with Heidi/Grace by pulling in Grace's info. Narrow Outsider to Eve and gather more reads before nominations to ID evil suspects.
🧠
Strengthen alliance with David/Eve before noms. Respond to Eve's question, push Grace sus, get more info on others to narrow Demon. Protect Mayor key.
🧠
Secure enough quiet votes to get Alice nominated and executed to protect Charlie, while minimizing extra claims that could expose us.
🧠
Continue trialliance with Bob/Eve, agree Grace sus for nom, get Eve's full info on others to narrow Demon before noms. Builds trust, progresses info sharing.
🧠
Confirm alignment with Bob/David, push Grace nom as top evil suspect per Bob's info and her whispers. With 2 ticks left, build nom support before phase ends to execute Spy and narrow Demon.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Force a nomination now to pressure an early execution, remove a Townsfolk, and establish credibility for my Ravenkeeper claim while Grace supports me.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Do not vote for my own execution. I'm good Washerwoman with solid info confirming allies (Heidi good, Eve outsider). Defend to stay alive and share info publicly next tick.
🧠
Force four votes to execute Alice this nomination, removing a town player and advancing the evil agenda.
🧠
No info on Alice; too early day 1 to execute without evidence. Refuse to vote, force discussion. As Soldier I'm safe, can push back safely to narrow Demon suspects.
🧠
Not voting Alice tests Charlie/Grace push vs our prior Grace suspicion. Wait for others, save vote. Nomination phase ending, progress to night.
🧠
Do not vote for Alice. Charlie's impossible Ravenkeeper claim (no N0 death) outs him as lying evil Minion. Alice's Washerwoman info confirms my Drunk read perfectly, so she is good. Deny execution to progress logic.
🧠
Vote yes on Alice to test her if evil (removes distraction), but main goal tomorrow nom Grace as top Demon suspect per Bob's Spy hit and whispers. Can't nom more today.
🧠
Raise to execute Alice. She's 50% my Spy hit. Testing her clears my info (proves Grace Spy), narrows Demon to Frank/Charlie/Grace. Better than no exec; evil pushed it to gain trust.
🧠
Secure Alice's execution to support Charlie's claim, reduce Town power, and keep the Demon safe while preserving our private check bluff.
🧠
Lower hand to defend self publicly next, show not suicide. 6/7 voting yes already, execution likely but dying night1 proves good (not Demon/Minion). Share info to save others.
🧠
Raise my hand to guarantee Alice hits 4+ votes, solidify my Ravenkeeper story with Grace, and reduce Town info so Evil can control the narrative.
🧠
Already 7 yes votes (all except Alice), execution locked in. Lower to signal doubt publicly, prevent easy evil lynch on D1, buy time for info/claims before Night 1.
🧠
Lower hand to halt Alice exec. She's not top sus (Grace is Bob's Spy hit). Nomination phase has 1 tick left; can renom Grace next tick to test real suspect.
🧠
Voting yes executes Alice whose claim aligns with my info (Eve drunk), but Charlie/Grace's private 'check' and hard push reeks of Demon/minion removing Washerwoman threat early. Lower to halt, speak next tick, progress info over hasty D1 kill.
🧠
Voting Alice executes distraction; Grace is top sus (Spy claim + whispers). Lower to block, speak for Grace nom next tick to test real suspect.
🧠
Lower hand to block Alice execution. She's 50% my Spy (good info-giver if alive). Charlie/Grace pushing her despite my public-ish Spy info on her/Grace screams evil distraction; save noms for Grace.
🧠
Convince Frank and Bob to raise hands and get to four votes to execute Alice, protecting our Demon and maintaining chaos.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 4 vote threshold.
📜
Storyteller
Alice did not receive enough votes (2/4).
🧠
Call out Charlie's suspicious nomination against confirmed good info (Soldier/Drunk). Build alliance with Heidi/Grace, push nominating Charlie before night to expose evil.
🧠
Protect my Ravenkeeper bluff, redirect suspicion onto Heidi or Alice, and regain momentum for a forced execution next tick.
🧠
Reveal Soldier safety to counter Charlie/Grace pressure, build trust with neighbors Eve/Grace. Show I won't back fake claims but share real info to progress D1 logic and narrow evil.
🧠
Call out Charlie's obvious Ravenkeeper lie as Frank did, pivot back to Grace as main suspect per Bob's info. Defend Alice/Heidi chain, push Grace nom since Alice used up. Progress to her execution before night.
🧠
Publicly reveal my exact Librarian info to clear Alice/Eve, expose Charlie's impossible Ravenkeeper claim, build on Eve/Frank/Alice logic to nominate Grace next as group suspect. Progress to Night 1 safely.
🧠
1 tick left, phase ending. Publicly reinforce Grace as top evil per Bob's info and group plan (Bob/Eve/me agree). Push Grace nom to test her/execute evil. Alice safe per Heidi; Charlie bad claim but Grace higher priority.
🧠
My info tags Grace or Alice Spy; Alice acts good confirming info, Grace pushes bad nom with busted story. Alice nom failed, she's safe today. Nom Grace to execute likely Minion, gain info/proof.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Redirect suspicion and votes from me to Alice, undermine Bob's Investigator angle, and buy time so Charlie is not exposed.
🧠
Grace's Washerwoman claim directly conflicts with mine (Heidi/David = Soldier). Impossible for her to be real Washerwoman. She's evil; execution clears a Spy per Bob's info & progresses us.
🧠
Correct my earlier phrasing, defend our Minion Grace, sow doubt about Investigator reads, and stop a quick majority execution.
🧠
Grace top evil suspect per Bob Investigator + impossible story push. Vote to execute and gain info before night. As Soldier, safe to push execution.
🧠
Grace is top evil suspect from Bob's info + behavior. It's D1, 4 votes needed; with my vote + others (Bob/David/Heidi expected), we execute and get info tonight. As Mayor, execution now progresses to my win con.
🧠
Grace most suspicious from Bob's info + pushing bad story. Alice corroborated my info, Charlie lied. Vote Grace to test; 4 votes likely executes evil.
🧠
Grace is top evil from Bob's info + bad play. Day1 execution tests claim, clears suspicion if good/proves evil if dies weird. Monk needs info to protect.
🧠
Grace is my Spy read + pushed fake story with Charlie. Alice corroborated Librarian. Majority voting her; my vote ensures execution to confirm evil & progress to Demon.
🧠
Protect the Demon by convincing voters to withdraw from me and target Alice instead; create enough doubt to survive this vote.
🧠
Lower hand as Grace's fake Washerwoman claim directly contradicts mine; she's lying evil. But with 1 tick left, pause vote to speak truth first, then renom her next tick if fails.
🧠
Add my vote to secure Grace's execution to gain credibility, narrow town focus to Alice/Heidi, and set up future manipulations to protect the Demon.
🧠
As Soldier, I'm safe from Demon kill. Grace pushed fake story + Bob Investigator read = high Demon odds. But 2/4 failed Alice; need info. Lower hand to deny majority vote on Grace, force night 1 for Demon action clarity.
🧠
Grace most suspicious per Bob Investigator + bad story + conflict with Librarian. Lower to fail Grace exec, get night info as Mayor (my death redirects), test claims tomorrow.
🧠
Grace's defense doesn't clear Bob's Spy read; her insistence on Alice ignores my corroborated Librarian info. Fail nom to deny evil info gain, get N1 death read as Librarian to narrow Drunk.
🧠
Grace suspicious but Washerwoman claim conflicts rolecount (Bob Investigator, Heidi Librarian). Failing nom safely tests claims tomorrow without losing player. Protects potential good info.
🧠
Grace vote failing (only 2/4) due to team lowering. Lowering my hand fails her execution safely; we gain more info on day 2 vs executing possible Minion prematurely.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 4 vote threshold.
📜
Storyteller
Grace did not receive enough votes (1/4).
🧠
Silence or eliminate the Investigator to protect the Demon and sow confusion, redirecting the town's logic away from Charlie.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Cannot vote for Grace nom of self; blocks my info sharing. Vote self to fail nom, force Night 1 info collection & discussion. Progress game, avoid early death.
🧠
Remove the Investigator/manipulator to protect the Demon Charlie and shift suspicion away from him; force the town to test Bob now.
🧠
Bob is already nommed; voting executes him if majority. Reveals Investigator or evil if dies. Grace's impossible claim makes her more suspicious long-term, but test Bob now as day ends soon.
🧠
Get one more vote to execute Bob to stop his steering. Removing or silencing Bob helps keep the Demon safe by disrupting a single loud info source.
🧠
Bob's aggressive push on single read and self-nom suspicious for Demon/Minion steering early. Grace's Washerwoman claim logical; test Bob to narrow evil suspects on D1.
🧠
Bob/Grace/Alice conflict central. Grace most suspicious (fake Raven story + Washerwoman debunking Alice). Vote Bob tests story without executing Grace yet; info tomorrow crucial.
🧠
Bob aggressively pushing Grace on first read without death context, likely evil noise. Grace logical counter. Test Bob early to clear board; saves my info for later. As good, progress executions.
🧠
Bob's aggressive Investigator push on Grace suspicious early Day 1; vote tests if he's Demon steering or good info-player. Narrow evils faster than protecting unverified claims.
🧠
I'm real Investigator with good info. Day 1 execution risky; save myself to reveal Spy/Demon later. Lower hand to fail nom and continue info sharing.
🧠
Keep the Investigator off the table and protect the Demon by ensuring Bob is executed; maintain momentum and push the town to vote him now.
🧠
Lower hand on Bob to prevent D1 execution of likely good Investigator with Spy read on Grace (evil). Conserve vote, speak my real info next tick to counter Grace's fake WW claim and expose contradictions.
🧠
Get one more voter to execute Bob, neutralizing a noisy investigator and protecting the Demon.
🧠
Day 1 execution risky with conflicting claims. Lower hand to fail Bob nom, gather more info tonight. As Soldier I'm safe, focus on logic not hasty kills.
🧠
Previously raised for Bob on Grace's push, but her Washerwoman claim explains Bob's info (Alice Drunk as evil pair). Grace defending too hard; avoid executing potential good Investigator day 1. Lower to regroup.
🧠
Bob self-voted first, now pressuring to withdraw after majority; smells like Demon/Minion protecting self. Grace's Washerwoman logic solid, my info supports Alice fake claim. Lower to avoid executing good Investigator.
🧠
Current vote 3/4 for Bob (Grace/Charlie/??). Grace defending hard as Spy fits Minion protecting Demon elsewhere. I backed Bob's Grace Spy read; lowering risks executing good info (Bob) on Grace's word. Wait to see if hits 4; speak next if fails.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 4 vote threshold.
📜
Storyteller
Bob did not receive enough votes (0/4).
🧠
Vote failed; now counter Grace's push publicly. Reveal my info to clear Alice/Grace Demon but expose Spy among them. Rally against Grace to progress Day 1 noms before night.
🧠
Sow doubt about Bob's read, force him to reveal exact names/wording, and redirect suspicion away from Charlie to protect the Demon and buy time.
🧠
Reveal my Washerwoman info publicly to support Bob's Investigator claim indirectly (my info fingers Soldier), counter Grace's attack on my 'false claim', build good chain, progress info sharing before night.
🧠
Pressure Bob to produce exact read, slow the town into doubt, and protect Grace/the Demon by keeping executions off noisy claims D1.
🧠
Day 1 nomination phase ticking down. Push for info/clarity on claims to narrow evil before night. As Soldier, safe from Demon—share later. Prevent blind D1 exec; progress logic.
🧠
It's end of D1 nom phase, no execution. Defend against Grace's aggression by asking for her specific Washerwoman info on Alice to test truth, progress info gathering without nominating.
🧠
Reveal my real Librarian info publicly to support Alice's good claim, undermine Grace's vague attack, provide specifics everyone demands, progress game with concrete info to narrow evil.
🧠
Day 1, no night info yet. Push for specifics from Bob/Grace to resolve Investigator claim vs Grace's check on Alice. Reveal nothing yet as Monk to avoid Demon target. Progress info gathering before night.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
D1 chaos with Bob/Grace conflict over Spy/Washer claims. Protect Bob: if good Investigator, his info crucial to find Minion/Demon; saves key town asset from night kill.
📜
Storyteller
David
You chose to protect Bob.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Silence the biggest informational threat and maximize confusion; support Grace's D1 push so town distrusts their own reads and the Demon survives.
🛡️
Bob was protected from a night kill.
📜
Storyteller
Charlie
You attacked Bob, but they survived.
📜
Storyteller
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Drunk (good), Alive (Told they are Washerwoman) - Bob: Investigator (good), Alive (Protected) - Charlie: Imp (evil), Alive - David: Monk (good), Alive - Eve: Mayor (good), Alive - Frank: Soldier (good), Alive - Grace: Spy (evil), Alive - Heidi: Librarian (good), Alive
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Day 2, no deaths. Get private info from neutral neighbor Frank on claims to build alliances, narrow evil before noms. As Mayor, stay alive for win con.
🧠
Coordinate with Charlie to push Bob or otherwise create enough doubt to split the town so the Demon stays hidden.
🧠
Day 2 start, no N1 death since I protected Bob. Share my Monk info privately with neighbors Charlie/Eve to build good alliance, verify claims, narrow evil fast before noms.
🧠
Share my true Soldier claim privately with Eve (my neighbor who initiated chat) to clear myself from Alice/Heidi's claim, build trust, get her read on claims. As Soldier, safe from Demon; reveal now Day 2 to progress info sharing before noms.
🧠
Day2 start, reveal my true info privately to Charlie (D1 defender, not Grace-aligned) to build trust, gauge reaction on Grace/Alice suspicion, form good alliance before noms. Progress info sharing.
🧠
Share my true Washerwoman info publicly via Bob (claimed Investigator), counter Grace/Heidi claims logically. Bob needs specifics; giving him helps verify and progress suspicion on Grace/Heidi.
🧠
Coordinate backing for Grace's nomination to force Bob to falter and split the town; confirm which safe bluff to adopt if pressed.
🧠
Share my exact Librarian info privately with Bob, a claimed Investigator, to cross-verify Spy claims vs my Outsider info. If he has good info, we build trust; if not, expose him. Progress info sharing before nominations.
🧠
Gather Frank/David night action alignment info and Heidi Librarian claim details privately as neighbors to cross-check Washerwoman conflicts and narrow evil. With 2 ticks left, build trust chain before noms.
🧠
Get Charlie to commit to a single public line (claim Undertaker) and insist Bob give exact names and wording, maximizing pressure and pushing nomination to Bob.
🧠
Reveal Monk info to neighbors Eve/Charlie for verification/alliance. No N1 death proves my save on Bob. Push to execute Grace as aggressive false claimer before noms to narrow evil.
🧠
Confirm alliance with Eve/David by sharing Soldier proof publicly via them soon. Get their reads to narrow Demon suspects before noms; build good block excluding Alice/Bob/Grace suspects.
🧠
Whisper Heidi to share exact info, align on Grace suspicious/Alice possibly good. Heidi reached out, her Librarian clears Alice potentially. Build good alliance to push Grace execution next nom.
🧠
Bob claims me Spy, but I'm Washerwoman. If he's truthful, helps narrow evils. Sharing my info builds alliance/logic chain to find Demon before noms. Proactive info share progresses game.
🧠
Confirm we back Grace's Bob nomination publicly and coordinate: I will vote with you and claim Undertaker if pressed. Plan to kill David at night to remove protections so we can target Bob later.
🧠
Bob seems credible, aligns with logic. Share full info to build alliance, get his take on Alice's false claim per my info, narrow Spy/Demon suspects before noms.
🧠
David/Frank seem good and looped in; confirm alignment, push Grace nom as most suspicious before nomination phase to execute Demon.
🧠
Force Bob to give exact phrasing or lose credibility, drive public votes on him, and sow doubt so the Town does not coalesce on the Demon.
🧠
Confirm alliance with Eve/Frank (Mayor claim), push Grace nom as top evil from D1 lies + my save proof. Narrow suspects before noms, build good voting bloc.
🧠
Solidify alliance with Eve/David on Grace as top exec target pre-noms. Confirm info, counter Grace's whisper to me pushing Bob. Prove good by aligning on logic, narrow to Grace for execution.
🧠
Share full logic with Charlie (defended me D1), Heidi (aligned on Grace sus) to build good alliance, narrow Demon. Nomination soon, need chain to execute Grace/Alice. Progress info sharing.
🧠
Still no reply from Bob despite 2 whispers; others whispering frantically. Whisper Bob again for his exact Spy info to chain logic publicly later. Builds alliance or exposes lie before noms. Time critical.
🧠
Lock Bob nomination, confirm killing David tonight to remove protection, and prepare Undertaker cover if pressed.
🧠
Strengthen alliance with Bob/Charlie using logic chain proving Grace Spy via my info. Narrow Demon candidates before noms; get Charlie's input to build good voting block.
Nominations — Day 2
📜
Storyteller
Nominations are now open.
🧠
Nominations open, final tick D2. Publicly push Grace Spy logic to rally town vote her execution, leveraging Heidi/Charlie chain. Narrow evil before N2.
🧠
Grace most suspicious for D1 Bob push as named Spy suspect + current whisper control on me/Charlie to nom Bob. David Monk + my Soldier logic clears Bob/proof of her fake play. Nom her to execute likely Demon.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Keep the Demon alive by preventing my execution, force the town to demand Bob give exact wording, and shift suspicion away from me.
🧠
Grace is Spy: rushed my claim naming her, her info consistent but suspicious. Heidi/Charlie chains support. 4 votes easy; execute Minion now to narrow Demon before night.
🧠
Grace most suspicious from logic chains: rushed Bob after Spy tag, fake push since protected, controlling whispers. Vote to exec her now before night.
🧠
Grace most suspicious: D1 rushed Bob after Spy claim, her check on me aligns with Heidi but chain points to her as Spy. With 2 ticks left, vote to execute her now before night.
🧠
Gain credibility by joining the execution, reduce Grace's manipulative pushes, and enable night picks against town leaders while minimizing suspicion on me.
🧠
Grace is Spy/Minion: fake Washer, rushed Bob after Spy name, control whispers. David/Frank/Heidi/Bob chain locks her evil. 4 votes almost there; my vote executes her, huge good win.
🧠
Grace most suspicious from Spy-like behavior. 5 votes already; my vote secures 6/8 majority execution, removing likely Minion to progress good win.
🧠
Grace most suspicious per logic chain shared with Bob/Charlie. Her D1 rush screams Spy self-pres. Vote to execute, narrow evil.
🧠
Delay execution, force Bob to give his exact Investigator phrasing to create doubt and split votes so the Demon can survive.
🧠
Grace's last-ditch Washerwoman claim conflicts with Alice's. Her D1 rush screams evil protecting from my info. Lower hand to deny her exact info, prevent pivot; vote will likely pass without us.
🧠
Bob lowered hand, likely needs 4 alive votes still (us 5 alive?). Grace evil confirmed via logic + whispers. Lower to fail vote, deny evil info on Bob's exact claim, force another nom tick to re-nom/push logic.
🧠
Hands lowering, momentum slowing. Grace rushes Bob for info to confuse. My Soldier info falsifies Heidi Librarian (World B impossible). Grace/Heidi contradict. Lower to speak publicly chaining my info, counter Grace, push re-vote Grace.
🧠
Drop my vote to prevent Grace's execution now, avoid outing my alignment, and push to night so I can remove David's protection.
🧠
Retract vote as Mayor to block Grace execution now; her Washerwoman claim consistent with Heidi Lib on Alice. Need more info from Bob's exact read before voting. Save my vote power.
🧠
Grace retracted votes by demanding Bob's exact read, classic stall. Her D1 rush + whispers controlling noms scream Spy. Retract to regroup, then re-vote/advocate her exec to remove evil.
🧠
Grace rushed Bob D1 after named Spy: classic Minion protect. My info clears Eve possibly, pins Outsider on Alice Drunk lying. Grace now stalls vote demanding Bob info already summarized publicly. Vote needs restart; speak to rally votes on Grace Spy now before night.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 4 vote threshold.
📜
Storyteller
Grace did not receive enough votes (1/4).
🧠
Force Bob to give exact Investigator wording or fracture town trust. This buys time and shifts suspicion away from Charlie (the Demon).
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm real Investigator. Executing me kills key Spy info (Grace/Alice). Grace nom is desperate Minion tactic post-failed self-exec. Refuse vote to nom her again next or final day logic.
🧠
Delay execution, force Bob to provide exact two names and exact wording, sow doubt so the vote fails and the Demon stays safe.
🧠
Bob's vagueness untested; Grace's stall saved her once. Raise to force his claim's test via execution if passes. Narrow evil suspects before night.
🧠
Reveal my true Washerwoman info publicly to counter Grace's fake claim, support Bob's Investigator, discredit Grace's deflection. Progress to her execution tomorrow; can't execute Bob on vague suspicion.
🧠
Vote to push Bob's execution to remove town's info source or sow doubt; protects the Demon by fracturing town logic and sets up my night kill on David.
🧠
Current Bob vote dying (only ~3 hands), no exec. Speak to lower hands, reveal Mayor to explain D1 no-exec win con, build trust, pivot back to Grace as Spy for D3. Progress to Night safely.
🧠
Raising on Bob forces exact Invest info out before Night 2. His evasion suspicious; if town, he'll clarify publicly. Progress game vs stalling.
🧠
Raise to vote Bob. Grace's nom forces clarity on his claim; majority likely executes if true evil, or he reveals exact info. Progresses game vs stalling; my info supports Alice lie, Bob's chain aligns.
🧠
Lower hand to avoid executing myself, the sober Investigator. Grace nom'd me to force info I already gave (Grace/Alice Spy), but her D1 rush and claim scream Spy. Survive to execute her tomorrow.
🧠
Remove or silence Bob to protect the Demon and disrupt the town's information chain before they can refine his Investigator read.
🧠
Voting Bob risks executing good on vague info; Grace stalls but her D1 rush screams Minion protecting Spy tag. Lower to deny exec, push Grace tomorrow with clearer logic.
🧠
Cannot let Bob execute on vague info without exact wording as Grace demands. Vote fails soon anyway (only Grace/Frank/Bob hands up?). My Washerwoman claim defends Bob, pushes Grace tomorrow. No exec now better than wrong one.
🧠
Get four votes to execute Bob now, removing a major town information source and buying nights to kill David and open the town to further attacks.
🧠
Bob's claim pins Grace Spy; executing him loses key info & rewards Grace's manipulation. Vote no to revisit Grace tomorrow with clearer board. As Mayor, preserve lives for 3-player win condition.
🧠
Currently voting Bob risks executing good Invest on vague suspicion. Lower to prevent execution, force retry on Grace (rushed D1, controls flow). Monk can protect Bob again N2.
🧠
Lower to prevent hasty Bob exec. Grace's D1 rush screams Minion. My info confirms Alice Drunk so Grace's check true. Demand Bob's exact info, renom Grace next.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 4 vote threshold.
📜
Storyteller
Bob did not receive enough votes (3/4).
🧠
Grace's D1 rush after my public Spy suspect on her is indefensible Minion behavior. She's stalling now. With 1 tick left, nominate her again (not already today) to force vote, kill the confirmed Minion suspect, progress town win.
🧠
Prevent an emotional lynch and force exact Investigator wording. Stalling and insisting on precision protects Charlie tonight and keeps suspicion dispersed.
🧠
1 tick left, no one on block. Renom Grace to force vote/execution before night. Her D1 rush + stalling = Minion protecting Demon. Progress game.
🧠
Grace most suspicious for fake info and pushing evasive execs; nom her to narrow evil before night. Last tick, progress to exec.
🧠
Raise suspicion on Alice to fracture the town's logic chain, force allies to reveal themselves, and reduce the chance of a coordinated lynch on me or the Demon.
🧠
Grace has most contradictions: fake Washer per Alice, D1 tunnel on Bob suspiciously, stalling now. As Mayor, nominate her to execute top evil suspect before night; final 3 win condition close.
🧠
Current nom failed. Grace is most suspicious as reactive pusher against Bob's Spy info on her. Publicly call out her faked claim and support Frank's Grace push to build votes against her before night.
🧠
Reveal my exact Librarian info publicly now to debunk Grace's 'Heidi Soldier' and Alice's Washerwoman claim, prove one of Alice/Eve Drunk explains bad reads. Expose contradictions, build good alliance, push Grace/Alice evil before night.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Bob survived N1 protection with key Spy info on Grace/Alice. Protecting again mechanically tests Demon intent, keeps info source safe, progresses good team by narrowing suspects.
📜
Storyteller
David
You chose to protect Bob.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Strike David to remove possible protection for Bob and to fracture the Bob-David-Eve alliance, enabling clean future kills and increased town confusion.
💀
David(Ghost)
David has died.
📜
Storyteller
Charlie
You chose to kill David.
📜
Storyteller
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Drunk (good), Alive (Told they are Washerwoman) - Bob: Investigator (good), Alive (Protected) - Charlie: Imp (evil), Alive - David: Monk (good), Dead - Eve: Mayor (good), Alive - Frank: Soldier (good), Alive - Grace: Spy (evil), Alive - Heidi: Librarian (good), Alive
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Day3, 3 ticks to noms. Share Soldier safety (no N1/N2 death), push Grace suspicious aggro/deflect. Ally neighbors Eve/Grace but test Grace. Progress to nom Grace.
🧠
Get Charlie to actively defend or redirect nomination to Bob or Heidi, split the town, remove Investigator threat, and avoid my execution so Demon survives.
🧠
Share my true Investigator info privately with Frank (anti-Grace) and Eve (Mayor claims Grace minion) to ally, build logic chain Grace Spy/Demon, progress to nominate her next phase.
🧠
Share my real Washerwoman info on Soldier to Heidi/David. Heidi's claim I'm Drunk contradicts, exposes her lie. David dead ghost can confirm. Ally with neighbor Bob to narrow Demon suspects before noms.
🧠
Coordinate to split town votes and keep Demon alive by making Bob the target; have contingency to redirect blame to Heidi to avoid exposing us.
🧠
Solidify good team (Bob/Frank me) vs Grace Spy. Share Mayor info privately, agree nom Grace to execute her this nomination phase before final 3. Progress to win.
🧠
Coordinate with Bob, real Investigator likely good. Share my real sober info publicly via him to expose Alice fake claim contradicting my ability. Push Grace/Alice evil before noms.
🧠
As dead Monk, reveal my protects on Bob prove he's safe N1/N2 thus good, Grace killed me to stop that. Coordinate with neighbors Charlie/Eve to push Grace exec on final-ish day with 7 alive.
🧠
Coordinate with Eve/Bob to nominate Grace this nomination phase. I'm Soldier good, share publicly soon but lock in alliance first to secure votes for Grace exec.
🧠
Coordinate with Charlie to redirect nomination to Bob or, failing that, to accuse Heidi to prevent my execution and keep the Demon safe.
🧠
Confirm alliance with Frank/Eve (Mayor/Soldier), share Heidi's crucial Lib info publicly via them to build unstoppable nom train on Grace (Spy). Coordinate public push before noms, narrow evil.
🧠
Publicly challenge contradictions before noms. Get David confirmation on Soldier to verify my claim, Heidi response on her fake claim. Narrow Demon between Grace/Bob using dead David info to progress to execution.
🧠
Coordinate with Grace and an ally to push Bob now and threaten accusing Heidi if needed to split votes, preserving our Demon and saving Grace.
🧠
Charlie's whisper proves him Grace Minion team. Leak shows coordination. Push Bob/Frank/Heidi publicly nom Grace as Spy, expose Charlie later. Day3 with 7 alive, execute Grace to progress to final3 win con. Need allies aligned.
🧠
Alice's whisper contradicts my real info, proving her lie. Coordinate with Bob (Investigator claim) and David (ghost) to expose her publicly before noms, build alliance to execute Alice/Grace.
🧠
As dead Monk, confirm to neighbors I'm not Soldier (disproves Alice), affirm Bob good via protects. Coordinate public push on Alice/Grace to narrow evil before noms.
🧠
It's near nom phase D3 w/7 alive. Grace Spy confirmed by logic chains, Heidi Lib, Bob Invest, Eve Mayor. Charlie leaked defending her - evil. Publicly push Grace nom now as Soldier good to rally town, execute Spy, narrow Demon suspects.
🧠
Get Charlie to loudly defend and push Bob now, creating a split that protects the Demon and keeps votes off Charlie and me.
🧠
Public coordination locked with Frank/Eve/Heidi/David good. Grace fits Spy best. Publicly speak before noms to rally votes on Grace execution. Last tick, must progress to win.
🧠
David ghost can verify Soldier to confirm my Washerwoman, clear Heidi, narrow Demon to Grace/Bob/others before noms. Heidi conflict needs resolution to build good alliance.
🧠
Force a Bob nomination to fracture town, protect Grace by splitting votes, and have a backup plan to accuse Heidi if Grace is double-teamed; this preserves nights for the Imp.
🧠
Publicly expose Charlie's leak to discredit Grace team, rally good players (Bob/Frank/Heidi/David) to nominate Grace in final tick. As Mayor, crucial to execute evil now before 3-player endgame.
🧠
Alice's repeated whispers contradict my info directly; expose publicly via Bob/David trusted (Bob info aligns, David ghost verifies). Phase 1/3, build nom consensus on Alice before Grace steals it. Progress to execution.
🧠
Reinforce to neighbors I'm Monk not Soldier, Alice lies so evil/Drunk, Grace killed me suspiciously. Urge public push to nom Alice/Grace before phase ends, save my ghost vote.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Speak publicly to recap key conflicts, defend my Washerwoman claim, call out Grace's lies and Heidi's contradiction. Push group to nom Grace as prime Demon suspect since D2 failure, narrow evil before night. Progress to execution.
🧠
Publicly debunk Alice's lie using my death as ghost proof. Confirm Monk, push Grace nom as prime suspect since Demon targeted me after accusing her. Use final speak before vote to sway living players.
🧠
Grace most suspicious per logic chains: fake info, pushes, kill. Day 3 6 alive, execute her to progress toward Demon win. Coordinate with good team.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Delay my execution, force Bob and Heidi to reveal exact reads, and cast suspicion on Alice and Frank to split votes.
🧠
Grace is most suspicious: fake claims, David kill timing. Heidi Librarian + David denial prove I'm Drunk (good), so Washer info false but I'm not evil. Vote to exec Grace to progress toward Demon.
🧠
Grace is most likely Minion/Demon: faked Washer, killed me post-accusation, deflecting. 4 votes needed, my ghost vote crucial to execute her and narrow evildoers.
🧠
Grace is Spy Minion per multiple confirms (Bob Invest, Heidi Lib, David Monk, Eve Mayor, my Soldier). She's stalling with demands. Vote to execute her now before night.
🧠
Grace is evil per multiple chains: Bob Invest Spy, faked check, David kill, Charlie leak. 3/4 votes so far; my vote executes her now as Mayor benefit if 3p left post-exec.
🧠
Grace is Spy Minion per my info + fake claim, killing accusers. 4 votes in; my vote makes 5/7 for majority exec now before night. Progress win condition.
🧠
Create doubt and stall the execution to save our Minion by demanding exact Investigator/Librarian phrasing and splitting the town's vote.
🧠
Grace is most likely Spy Minion: fits all chains (Bob info, David kill timing, fake Washer push). 4 votes already, my vote seals execution to remove evil before night.
🧠
Delay execution and force Bob and Heidi to give exact reads to create doubt, splitting votes and protecting the Demon until night.
🧠
Grace likely evil killed David post-accusation. My vote locks 5/4 but Charlie/Heidi swayed, lowering breaks momentum for more info or renom Grace, preventing good kill.
🧠
Grace suspicious for kill timing/deflections. 6/7 raised but Alice lowered. Lowering prevents hasty exec if Grace good; forces more info/discussion or renom Alice tomorrow. Save ghost vote for later. Progress game.
🧠
Grace is Spy Minion per chain: faked check, rushed Bob, killed David. Charlie defending confirms team. 1 tick left, counter Grace/Charlie delay tactics, rally votes to execute Grace and win.
🧠
Voting at 5/7 with Heidi/Frank/Bob/David/me. Grace/Charlie stalling with fake requests. Publicly recap proofs to counter stall, get Heidi's last vote, execute Grace Spy before night.
🧠
Confirm my exact Investigator info publicly to counter Grace/Charlie stall. Rally votes for Grace execution before night. 5/7 votes already, need 4; push others to raise hands.
🧠
Buy time, force exact reads, and prevent Grace (likely Minion) from being executed tonight to keep Evil cover.
🧠
Confirm my exact sober Librarian info publicly, back Bob/Frank/Eve/David logic on Grace evil actions. Urge vote Grace to execute before night as she's most suspicious Minion/Demon.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Redirect the execution onto Bob to split or tie votes, force his exact Investigator phrasing, and buy time for our team.
📜
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Grace has 4 votes, almost executed with 2 ticks left. Support by voting her (raise for current nom Bob? Wait no, don't vote Bob, but Grace executes auto unless tied/surpassed. Wait/ speak to progress, but vote needed? No, Grace on block, voting is for Bob nom now. Don't raise for Bob.
🧠
Force the town to vote Bob so he must reveal his exact Investigator phrasing; either it clears me or exposes him, preventing my instant execution.
🧠
Grace is most likely evil per Bob's confirmed Investigator read and her fake claim. She's on block at 4 votes, my vote makes 5 for execution before night, progressing to kill evil.
🧠
Grace most suspicious per logic chains; vote her execution to narrow evil before night. Save no ghost vote for her confirmed guilt.
🧠
Current active vote is on Bob (Grace's nom), but Grace has 4 votes already and is likely to execute first as prior nominee. Voting Bob risks tie/supersede, hurting Grace exec. I already pushed Grace publicly; wait or no-vote maximizes her death.
🧠
Grace has 4 votes, on block for execution. Voting Bob risks tying/surpassing, saves Grace. Vote Grace to execute her, most likely evil per chain.
🧠
Vote for Bob to push his execution so his tally ties/surpasses Grace and prevents Grace's execution, keeping my Minion alive.
🧠
Grace faked claim, killed David post-accusation, countered Spy read. She's evil; execute her to progress good win.
🧠
Lower hand to avoid tie on Bob (me). Grace has 4 votes already; let her execute as Spy Minion to confirm my read and narrow Demon suspects.
🧠
Raise my hand for Bob to push votes onto him so nominations tie or surpass Grace, preventing my execution and neutralizing the Investigator threat.
🧠
Lower hand from failed Bob nom. Grace has 4 votes and will execute at phase end. Secure her execution as prime Demon suspect.
🧠
Lowered vote on Bob as Grace stalling but Bob good per logic. Grace most likely evil; let her execute to narrow to final day suspects (Bob/Charlie?). Save ghost vote.
🧠
Lower hand from Bob vote to prevent tie/surpass Grace's 4 votes. Ensure Grace executes as top evil suspect before night; she's likely Demon.
🧠
Grace has 4 votes locked for exec unless Bob ties at 4+. Current votes low on Bob (Grace+Charlie?). Lower to prevent tie/surpass, ensure Grace dies as top evil suspect before night.
🧠
Force a tie or shift votes onto Bob so Grace, my Minion, is not executed tonight and we gain time to verify reads.
🧠
Lower hand from Bob to secure Grace's 4-vote execution. She's most suspicious: faked info, killed accuser. One tick left; prevent tie to execute before night.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 5 vote threshold.
📜
Storyteller
Bob did not receive enough votes (2/5).
🧠
Grace has 4 votes and will execute unless tied/surpassed. 1 tick left. Urge no change in votes, counter Charlie/Grace delay tactics to secure execution before night.
🧠
Delay execution by forcing requests for exact Investigator/Librarian phrasing and sow doubt about the accusers so votes split and we survive to night.
🧠
Grace on block with 4 votes executes at tick end. Speak to reinforce she's Demon faking info/kills to sow chaos; prevent vote changes. Hold line for her execution to narrow evil.
🧠
Grace most likely Spy per role conflicts (Alice/Grace both Washer, Heidi Lib blocks Alice) and my death timing. With 1 tick left and 4 votes, reinforce to prevent vote changes and secure her exec.
🧠
Grace's fake Washer check proven false by Heidi's Lib. She's rushing Bob noms and killed David post-callout. With 1 tick left and 4 votes, reinforce hold to execute her as Demon/Spy before night kill.
🧠
Grace has 4 votes, 1 tick left, likely executes. Reinforce why she's evil to prevent last-second lowers, ensure execution before night kill. As Mayor, execution now progresses to fewer players, closer to 3-alive win.
🧠
Delay Grace's execution to buy the night, preserve our Minion if possible, and force more scrutiny on Bob's exact wording so town fractures and we can control the narrative.
🧠
Grace on 4 votes, 1 tick left - reinforce unanimous push to execute her as lying Spy before night. Reveal exact Lib wording to kill doubt, progress to win.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 3
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Eliminate the Investigator threat to prevent reliable Demon/Spy reads, preserve confusion, and protect the Imp until endgame.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Charlie
You chose to kill Bob.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Day4, 4 alive + me. Share my info privately to trusted to build alliance, narrow Demon before nom phase. Alice claim already contradicted publicly before, reinforce suspicion on her without public bait.
🧠
Dead with ghost vote. Whisper Heidi (Lib, likely good) my info: Grace/Alice Spy. Grace dead Spy, so Alice Spy. Coordinate final day push on Alice vs Charlie. Progress info sharing before noms.
🧠
Day 4, 5 alive. Share my Washerwoman info confirming Heidi Soldier to build good alliance before noms. Heidi seems good, verify each other to narrow Demon suspects.
🧠
As dead Monk who protected Bob N1/N2, share info with claimed Washer Alice to build good alliance, counter Heidi's info, narrow Demon before nom phase.
🧠
Push the town to nominate Alice so a likely Town is executed and the Demon is safer; I will use my ghost vote to help close it.
🧠
Push to nominate Alice to exploit Heidi's read and Grace's ghost vote, creating chaos and protecting the true Demon.
🧠
It's near final 3 (5 alive now). Heidi Lib proves Alice lying Washer (can't be sober Washer + Drunk). Align w/ good Charlie/Heidi to nom/lock Alice as Demon, win Mayor 3-alive or exec.
🧠
Narrow suspects pre-nom. Reveal Soldier (safe from Demon, explains no death despite Grace targeting?), share logic vs Alice to align Eve/Heidi/Charlie for her nom/exec. I'm good Townsfolk, must progress to execute Demon.
🧠
Day4, 4 alive. Coordinate with Eve/Charlie/Frank/Grace ghost to nom/execute Alice, strongest logic chain vs her as Spy/Demon. My Lib central proof. Progress to win.
🧠
Dead ghost, share my definitive Investigator info publicly via Heidi (she's chatting everyone). Confirm Grace Spy, Alice remaining Spy. Coordinate with good Heidi to nominate/execute Alice Spy, narrow Demon.
🧠
Coordinate with confirmed goods Heidi (Soldier) and David (Monk) to align on Charlie as prime Demon suspect based on logic/votes. With 5 alive, build alliance before noms; save public reveal.
🧠
Dead, align with Alice/Heidi good chain (Monk/Washer/Lib fits). Push Charlie as top Demon suspect per history/votes. Coordinate nom/ghost vote to exec him before final 3, narrow to win.
🧠
Get Alice nominated today to sow confusion, disrupt town logic, and protect Charlie. I will use my ghost vote to help secure the execution.
🧠
Locking Alice as the nomination cements my innocence, aligns with Heidi and Eve, breaks town momentum, and removes a potential threat or source of reliable information.
🧠
Confirm Heidi/Charlie/Frank/Grace unite to nom/execute Alice. She's lying evil (Spy/Demon), execution wins or proves. As Mayor, 3-alive auto-win alternative, but execute evil first.
🧠
Neighbors know my Soldier claim/info. Reinforce Alice Demon publicly before noms to sway votes. Coordinate with them as neighbors (Empath likely clean). Progress to her exec, save dead vote.
🧠
Coordinate with trusted good players (Charlie/Eve/Frank) to nom/execute Alice, confirmed Spy by logic chains. Grace/Bob/David ghosts support. With 1 tick left, lock plan now to execute in nomination phase and win.
🧠
I'm dead with ghost vote. Reinforce Heidi (trusted Lib) with my info to coordinate town (Eve/Frank) nom/execute Alice Spy today. Ask Demon suspicion to align final push.
🧠
Confirm nom plan with Heidi/David before nomination phase. Secure 4 votes (us3 + Bob ghost) to execute top Demon suspect Charlie and win.
🧠
Confirm plan with Alice/Heidi to execute Charlie with our 4 ghost votes + theirs if good. With 5 alive, need majority; secure commitment before noms to win.
🧠
Force Alice onto the block to split the town and protect Charlie. Use my ghost vote to push the execution and create cover for the Demon.
🧠
Lock Alice nomination now using our allied backs and ghost votes to force an execution, reduce town numbers, and keep suspicion off me.
🧠
Reinforce team to nominate/execute Alice now before nomination phase. 1 tick left, Charlie signaling nom; my backing + ghosts + Frank seals majority vote. Execute evil, avoid 3-alive loss.
🧠
Neighbors not responding publicly, need to confirm alliance and coordinate Alice nom before nomination phase to secure votes and execute Demon.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
It's D4, 5 alive. Alice's Washer claim impossible w/ Lib (Drunk can't give true info). Bob confirms her Spy. Coordinate w/ Charlie/Eve/Frank/ghosts executes Spy, reveals if Demon, progresses win.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm good Washerwoman, aligned with Heidi/David as Soldier/Monk. Heidi nominating me breaks plan, likely pressured. Don't vote for my execution to pressure others to lower hands and renom Charlie, our top Demon suspect.
🧠
Alice definitively lied per Lib logic (Drunk can't be sober Washerwoman). She's evil (Spy per Bob). Vote to execute her, narrow to Charlie next if needed.
🧠
Alice is most likely Demon per logic chains: faked Washer contradicted by Heidi Lib, Bob Invest partially vindicated by Grace Spy. Heidi nom'd her, voting executes Demon now before night.
🧠
Use my final ghost vote on Alice to push execution, split the town, and protect our Demon Charlie.
🧠
Alice's Washerwoman claim on me/Heidi as Soldier fits reality; Heidi's claim blocks it so Alice likely evil Spy. Vote executes her to clear Minion; my ghost vote crucial to win.
🧠
Alice is Spy per my info, Grace was Spy confirmed. Heidi Lib proves Alice lied. 5 alive, execute Spy now to pressure Demon. Use ghost vote here before final day.
🧠
Alice is lying evil (Spy/Demon). With Heidi/Frank/ghosts voting yes (5+), my vote ensures majority execution before night, winning at 4 alive as Mayor (avoid 3-alive no-exec loss). Must execute now.
🧠
Vote to execute Alice to appear aligned with town, secure the majority, and eliminate an information source regardless of her exact role to protect the Demon (me) and advance Evil's position.
🧠
I'm good Washerwoman, Soldier is Heidi OR David. Heidi nommed me likely due to Charlie Demon pressure. Lower hand to avoid my death (we have majority), force Heidi nom Charlie next tick, vote with ghosts to execute him.
🧠
6 raises already (me,Frank,Grace,David,Bob,Eve,Charlie?) likely executes Alice even if I lower. Her lower-hand + self-raise bait; lowering proves I'm not working with her, protects from her manipulation & builds town cred.
🧠
Voting 5-1 risks tie if Alice/Charlie manipulate lowers. Grace Spy + Alice fake claim = Alice Demon. Lower to control vote, force discussion or renom Alice safely.
🧠
Convince players to keep their votes on Alice so she is executed, removing a confusing Drunk and protecting our Demon Charlie by splitting town consensus.
🧠
Publicly call out Heidi's nomination contradicting our private plan to nom Charlie, reveal I'm Monk who protected Bob N1/N2 (died after), prove Alice's Soldier claim true so she's good, urge vote down Alice and Heidi nom Charlie instead. Use my last speak to progress execution of top sus Charlie.
🧠
David contradicts proven logic (Heidi Lib > Alice fake Washer). Grace/David ghosts split but Alice most confirmed evil via my info + Lib. Publicly counter David, urge execute Alice now before night.
🧠
Day4, 5 alive. Alice lying Washer fits Spy/Demon best per Lib/Invest. David minion defense. Urge raise hands, exec Alice to win - momentum/ghosts on board.
🧠
Keep pressure to execute Alice now to remove an ambiguous claim, secure the vote majority, and either eliminate a real spy or create chaos that benefits evil.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
David(Ghost)
Ghost vote used by David
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Alice with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm on block with 1 tick left; speak to rally votes down on me using David's confirmation of my info. Expose Heidi plan betrayal. Urge Heidi nom Charlie or I nom him to execute Demon.
🧠
Alice executed soon: her Washer lie proven by Lib contradiction confirms Spy. Counter her final plea pushing Charlie nom (David's plan); reinforce execute her now to win as 5v3 good.
🧠
It's phase progress 1/4, Alice on block w/ 5 votes, will exec unless new nom ties/surpasses. Reinforce she's lying Demon/Spy via Heidi Lib vs her fake Washer to seal execution before night.
🧠
Keep votes on Alice so she dies, fracturing town cohesion and protecting Charlie by preventing a refocus on him.
🧠
I'm dead ghost, no vote. Defend Alice publicly as my Washer info true to validate her, expose Heidi plan deviation as evil. Push Heidi nom/execute Charlie before night hits.
🧠
Reinforce executing Alice Spy now with my info to win today. Alice on 5 votes, 1 tick left - urge no changes, counter David/Alice saves. Progress to victory.
🧠
Alice has 5 votes, 1 tick left, will exec unless new nom ties/surpasses. Reinforce execute Alice to seal win before night; counter David/Alice saves.
🧠
Locking the execution fractures the town and prevents them regrouping to hunt me. Keeping focus on Alice buys nights and shields the Demon until endgame.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 4
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Remove Frank to deny town information and voting strength, leaving Eve and Heidi at odds so town is likelier to split or mis-execute, keeping me alive until final two.
🛡️
Frank was protected from a night kill.
📜
Storyteller
Charlie
You attacked Frank, but they survived.
Day 5
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Dead, gather info from dead goods Alice/Grace/Bob on their reads/claims vs alive to narrow Demon among Charlie/Eve/Frank/Heidi before nom phase. My Monk info confirms I protected Bob N1/N2.
🧠
Day 5, 4 alive. Share my Soldier claim to prove good/safe from Demon. Narrow Heidi as top Demon suspect via Lib contradiction. Ally with Eve/Charlie to nom Heidi next.
🧠
Coordinate with Charlie to direct nominations at Heidi or Eve, sow doubt about David's ghost, and avoid exposing Charlie so the Demon stays alive.
🧠
Coordinate to get Heidi nominated and executed to remove a vocal accuser and fracture town trust, keeping the Demon (me) safe.
🧠
Respond to Frank/Charlie privately, claim Mayor ability explains survival (like Soldier), agree Heidi fake Lib/Demon, coordinate Heidi nom to win at 4 alive narrowing to 3.
🧠
Dead good team consult: share my true Washerwoman info proving Heidi good (not evil), counter David/Heidi lies, narrow Demon to Eve/Frank/Charlie, urge vote Demon on final day.
🧠
Confirm dead info with Alice/David. Alice Washer suggests Heidi good Townsfolk (not Soldier), David can't be Monk if Soldier. Narrow Demon to alive 4, coordinate ghost vote on most suspicious Charlie who stalled Grace exec.
🧠
Day5 final3 alive: Charlie, Eve, Frank (my neighbors). Share full info to align good players before noms. Alice was lying Washer, Eve clean. Coordinate to nom Demon.
🧠
Dead confirm setup: Grace Spy, Alice Drunk, Heidi good. My real Monk. Bob good. Coordinate ghosts (me/Alice/Bob/Grace?) to vote Charlie as top Demon suspect due to stalling Grace. Narrow to execute Demon on final day.
🧠
Confirm team vs Heidi with Eve/Charlie. Heidi just whispered trying to flip us to Eve. Coordinate public push/nom Heidi to execute Demon on D5.
🧠
Coordinate strategy to get Heidi nominated or pivot to Eve, sow doubt about David's ghost, and protect Charlie (the Demon) through fragmentation.
🧠
Lock votes on Heidi to eliminate a loud information role; if that fails, pivot to Eve and use an Undertaker claim to undermine Heidi's story and protect our position.
🧠
Confirm alliance with Frank/Charlie, reinforce Heidi fake Lib/Demon logic publicly next. With 4 alive, narrow to Heidi before final 3. Push nom her this tick.
🧠
Unify ghosts (me, Bob, David, Grace) to save ghost votes for executing Charlie, the most suspicious based on stalling Grace Spy execution. With 2 ticks left, pressure now to influence noms/votes.
🧠
Day 5 final day likely soon (5 alive). Dead ghosts control 4/5+ votes. Confirm Eve/Frank suspicions with Alice/David/Grace to refine targets. Push unified Charlie ghost vote to execute if nommed, narrow Demon.
🧠
It's final day (3 alive). Eve good Mayor/Drunk, Alice was Spy. Need to unite Charlie/Frank/Eve on nominating nobody or evil if any, but all good. Confirm their reads to grimoire-lock good team win.
🧠
Confirm dead alignment on Charlie vote & probe Eve/Frank roles to narrow Demon among trio. With 2 ticks left, push for coordinated ghost vote to win at 4 alive.
🧠
Final day soon (3 alive), must narrow to Heidi most likely Demon via logic chains. Coordinate public push/nom next tick with allies to execute her before she sows doubt.
🧠
Sow doubt about David's ghost and force town to split suspicion between Heidi and Eve, protecting Charlie and buying night actions for the Demon.
🧠
Secure Frank and Eve's votes to nominate Heidi now while keeping a pivot to Eve and an Undertaker bluff ready if the plan fails.
🧠
Reinforce alliance with Frank/Charlie pre-nom. Confirm lock on Heidi publicly next tick via Frank's Soldier claim. Heidi's anti-Eve whispers scream Demon desperation; execute her to win as Mayor nearing final 3.
🧠
Day 5, 4 alive. Coordinate 4 ghosts (me,Bob,David,Grace) to vote Charlie if nommed, pressure/execute him as most suspicious staller. Confirm Grace, probe Eve/Frank roles to solidify logic.
🧠
We're aligned ghosts, Grace not confirming. Push her Spy confirm and 4-vote promise on Charlie to execute Demon; final day soon, must pressure with ghost votes.
🧠
3 alive: Charlie, Eve, Frank. Must nominate most likely Demon today or lose. Eve has suspicious whispers with them, possible evil trio. Previously trusted Charlie/Frank but Eve might be pulling strings. Probe or nom Eve.
Nominations — Day 5
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final stages, 4 alive. Publicly expose Charlie's D2 stall when all wanted Grace gone (Spy). Rally ghosts to declare 4 votes on Charlie nom to pressure living into nomming/executing him, proving Demon or forcing info.
🧠
Reinforce ghost alliance publicly, pressure living to nom Charlie. Our 4 votes can execute him since 4 alive need 3 yes (majority 3), winning if Demon.
🧠
It's nom phase, final day likely soon (5 alive). Reinforce ghost bloc publicly, urge living nominate Charlie. Our 4 votes guarantee exec if nommed, wins game.
🧠
Undermine the ghosts' push to nominate Charlie and redirect suspicion to Heidi so the living hesitate to execute the Demon.
🧠
Final day (3 alive). Eve suspicious hidden Imp pushing Mayor no-exec via whispers. Ghosts herding to Charlie. My Lib clears her as possible Drunk good but nominate her to win.
📜
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm not voting myself - suicide loses Mayor wincon. Heidi most suspicious (fake Lib, desperate whispers); vote no on me to force failure, let Charlie nom her next tick as planned.
🧠
Expose Grace Spy flip and Eve nom as evil protect. Rally living to lower vote on Eve (she's good Drunk per Heidi/Alice), save nom for Charlie to leverage 4 ghost votes and win at 4 alive.
🧠
Lower vote on Eve (good Drunk) to fail exec. Save nom/ghost vote for Charlie Demon tomorrow. Grace Spy flip exposes her; united ghosts win.
🧠
Urge lower vote on good Eve to save Heidi's nomination for Charlie. Grace Spy reversal is evil panic. Lock 4 ghost votes on Charlie to execute Demon and win.
🧠
Convince the living to distrust the ghosts and keep Charlie off the block by pushing Eve's execution now, preventing the ghosts from herding the vote toward Charlie.
🧠
Eve most suspicious: hid, shaky claim, ghosts saving her screams Demon. Vote to execute; 3 alive, must kill today or lose. Outsmart minion ghosts herding to Charlie.
🧠
Voting Heidi's nom (Eve) fails it safely (Charlie/Eve/Frank oppose). Preserves Charlie's nom for Heidi Demon. Eve good per whispers/Soldier pairing; Heidi desperate fake.
🧠
Vote to execute Eve to align with the living majority, avoid being nominated by the ghosts, and protect the Imp's cover while keeping ghosts distracted.
🧠
Publicly claim Mayor, explain no-NK logic with Frank Soldier, expose Heidi fake Lib lynching Alice, counter ghost herding on Charlie as evil save. Stay on block to bait votes, force Heidi next nom, win at 3.
🧠
Counter Eve's deflection tying Heidi/David. Reaffirm Eve good per Heidi, Grace Spy flip proves evil, urge nom Charlie for ghost votes to execute likely Demon.
🧠
I raised mistakenly on Eve before her defense aligned w/ghost logic (Lib Drunk + Soldier no kills). She's good; lower to block exec (2/5 now), save 2nd nom for Charlie w/our 4 ghosts.
🧠
Eve claims reinforce Eve/Frank good (Mayor/Soldier=no night kills). Grace Spy defending Charlie confirms he's Demon. Urge living lower votes on good Eve, nom Charlie for our ghost votes to execute Demon.
🧠
Break the ghosts' momentum by convincing living to execute Eve now, causing a vote split and preventing Charlie from being nominated and executed.
🧠
Voting is 3/2 for Eve (me,Frank,Charlie vs Eve+1 ghost). Eve deflects wildly claiming me Demon + Soldier impossible by Lib. Ghosts herding to save her. Speak to counter her lie, affirm vote, push exec to end game.
🧠
Publicly defend plan, call out Heidi fake Lib logic flaw on Soldier claim, reaffirm group alliance vs her. Keep pressure on Eve vote to execute her or nom Heidi next, narrow Demon suspects.
🧠
Prevent the ghosts from redirecting votes onto me and keep the living focused on executing Eve now; remove a strong town player and then pivot to Heidi to cement our control.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
It's final nom tick, Eve on block w/4 votes. Heidi most suspicious (faked Lib, killed Alice). Nominate her to tie/supersede & force her exec as Demon, preventing night kill & win at 3alive if no exec.
📜
Storyteller
Voting starts now for Heidi. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Raise hand? No, I'm good Librarian. Vote executes me. Eve shaky Mayor lie (Soldier impossible w/ my info). Let Eve exec to reveal, survive nom to nom Charlie tomorrow.
🧠
Heidi is Demon panicking w/fake Lib kill on Alice. Already nom'd her; raise to vote her up over my own exec. As Mayor, death might save another but better exec Demon now.
🧠
Final day soon, 4 alive. Speak reinforce Eve/Frank good, Grace Spy, Heidi/Charlie evil. Urge Charlie nom over Heidi to expose. As ghost no vote, sway living Frank/Charlie.
🧠
Heidi most suspicious (faked info to lynch me, impossible Soldier block). Voting her executes potential Demon now, before night. Save ghost vote impact; Eve already on block.
🧠
Final days critical, can't vote but speak to influence living (Frank/Charlie/Heidi/Eve). Push Charlie nom as Grace-defended Demon suspect, counter Eve/Heidi self-votes. Reveal my info confirms Grace Spy.
🧠
Keep Demon Charlie alive by steering town to execute Eve now and discouraging nominating Charlie; fracture living alliances and blunt the ghosts' pledge.
🧠
Heidi most likely Demon by fake Lib killing Alice + self-vote desperation. Raising locks her exec/ tie forces pivot to her over Eve. Progress to kill evil; final day looms.
🧠
Prevent a tie that lets the ghosts nominate Charlie next; keep pressure on Eve so the living execute her and I avoid being nominated.
🧠
Lower to execute Eve: her claims contradict Lib (no Soldier room), shaky Mayor. Can't nom more (used), ghosts split. Eve most likely Demon.
🧠
Lower to avoid tie/self-exec. Heidi at 0 votes; my lower leaves Charlie/Frank on Eve (2v). Heidi can't nom; forces Eve exec unless Charlie/Frank lower, exposing them. Progress to Heidi exec next tick.
🧠
Phase near end, Eve 4v locked. Urge living to nom Charlie (we 4 ghosts vote up). Expose Grace Spy defending Demon. Win final day by exec Charlie.
🧠
Lower hand from Heidi vote to avoid tie/waste. Push living to nom Charlie now with our 4 ghost votes for exec, as Grace Spy defends him proving Demon. Final day soon, must execute Demon.
🧠
Urge living to nom Charlie over tying Heidi. Grace Spy defense proves Charlie Demon. Eve good per Lib+Mayor claim. Use my info to progress to his exec before night.
🧠
Convince living players to execute Eve now to fracture the town and deny the dead the leverage to nominate Charlie next, protecting our Demon.
🧠
Lower to avoid tying Heidi (her self-vote), keep Eve on track for exec if she Demon or pivot to Charlie nom next tick as plan. Progress to narrow Demon suspects.
🧠
Prevent a tie and stop ghosts from gaining leverage to nominate me. Executing Eve now fractures the living and buys evil time to manipulate nominations and nights.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 5 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (0/5).
🧠
Eve on block with 4 votes, 1 tick left. Urge hold votes on her to execute as top Demon suspect per my info/claims. Ties let ghosts nominate Charlie; prevent loss.
🧠
It's near end nom phase (1/7 tick). Speak to urge Frank tie Heidi vote or nom Charlie per ghosts, block Heidi exec. As Mayor, prevent my death to save team; expose Heidi/Charlie Demon.
🧠
Final day soon, 5 alive. Eve good fits perfectly, Charlie Demon defended by Grace Spy. Speak to counter Charlie/Heidi/Grace, reinforce Eve good nom Charlie to execute Demon.
🧠
Last chance before night. Speak to unite ghosts (me, Bob, David) + Frank to nom Charlie next as Demon (Grace Spy defends him). Process of elimination: Eve fits good, Heidi Lib good. Vote stays on Eve but we prep Charlie exec next day to win.
🧠
Eve on block executes unless tied/surpassed but phase near end (1/7 ticks). Urge living not lower votes on Eve but nominate Charlie next; ghosts control next nom/vote to execute him. Push logical Demon Charlie to win.
🧠
Keep votes on Eve so she dies cleanly; that fractures the living and removes the ghosts' leverage to nominate Charlie next, protecting our Demon.
🧠
Eve executes automatically unless disrupted. Heidi Lib means Eve can't be sober Mayor. Prioritize her confirmed exec to remove Demon suspect before night.
📜
Storyteller
Voting starts now for Charlie. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent the dead's pile-on from securing my execution by convincing at least one living player not to vote for me, preserving the Demon until final two.
🧠
Charlie most suspicious: Eve executes regardless (4 votes). Frank/ghosts nominate him as Demon; Grace Spy defended him. Vote to execute him & narrow evil.
🧠
Charlie most likely Demon per Lib fit + 0 kills + Grace Spy defense + ghosts consensus. Heidi voting him suggests she's good or Minion suiciding. Vote to execute Charlie, prevent Eve exec & win.
🧠
Final days, unite ghosts vs Charlie. Grace Spy defense proves him Demon. Speak to reinforce ghosts vote him up, prevent lowers. Push win despite being dead.
🧠
Charlie most suspicious pushing Eve exec while Grace Spy defends him. Vote him up as ghosts unite to execute Demon with our vote before night.
🧠
Charlie voting now, 3 ghosts up (me, David, Alice). Urge them & living to vote him up as Grace Spy defense proves Demon. Push execution to win; Eve executes next tick anyway but Charlie must die.
🧠
Prevent the living from voting for Charlie now and push for Eve's execution to fracture living coordination and protect the Demon.
🧠
Charlie most likely Demon per ghost logic (Grace Spy defense). Raising locks 5 votes (Heidi/Eve/ghosts + me) to execute him before night. If not, Eve executes anyway. Progress to win.
🧠
Stop the ghosts from herding votes onto me by convincing Frank and Heidi to withdraw and keep the execution on Eve, which fractures ghost coordination.
🧠
Lower to not execute Charlie (likely Demon but Eve on block executes first). Eve dies tonight proving evil; then 3 alive (me/Frank/Charlie), nominate Demon tomorrow.
🧠
Lower to deny Charlie/Heidi 5th vote on Eve exec. Force no/tie Eve, enabling Charlie nom to go to vote w/ Frank+3 ghosts=4 tie, then ghosts get nom tomorrow to win w/ my Mayor.
🧠
Charlie has 3 votes (Heidi/Eve/Frank raised, Heidi/Eve lowered but can re-raise). Urge them to re-raise and vote Charlie up for execution to win final day, prevent Eve execution.
🧠
Reinforce ghost unity on Charlie Demon with my Washerwoman info verifying Soldier chain & 0 kills. Urge living to execute him with final votes before night or good loses.
🧠
Reinforce vote on Charlie as Demon per my Spy info on Grace/Alice. Eve executed soon but Charlie must go next. Urge living Heidi/Frank to vote him up or tie Eve. Progress to win.
🧠
Convince Frank and other living players to withdraw votes from Charlie so Eve is executed, breaking ghost momentum and protecting our Demon.
🧠
Defend my Charlie nom & urge Heidi/Eve raise hands. Eve/Grace defend Charlie too hard for Spy/Demon pair. Ghosts' story fits perfectly. Final day near; must exec evil or lose.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
Nominee Charlie did not reach the 5 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (2/5).
🧠
Keep votes on Eve to fracture ghost coordination, prevent a Charlie lynch, and buy time to pivot suspicion onto living players.
🧠
Eve on block with 4 votes, executes unless tie. Her Mayor claim contradicts my Lib (Drunk). Urge Frank to renom me instead to force Eve execution, narrowing to final day suspects.
🧠
Final chance before Eve exec. Charlie most likely Demon per logic/ghost consensus/Grace defense. Speak to convince Frank/Heidi raise hands on Charlie over Eve to win at 3.
🧠
Last tick, Eve 4 votes executes unless tied/surpassed. Charlie has 2. Urge Frank/Heidi raise on Charlie to surpass or tie Eve, prevent Eve exec and push Demon Charlie.
🧠
Last chance before Eve executes. Reinforce logic to sway Frank/Heidi to re-raise on Charlie, prevent Eve exec if good, push Demon kill.
🧠
Last tick before Eve exec. Urge living Heidi/Eve/Frank raise for Charlie to tie/surpass Eve. Grace Spy+Charlie Demon fits perfectly; Eve good Drunk Mayor. Prevents Demon win.
🧠
Convince key living players to keep hands off Charlie and let Eve be executed to fracture the ghosts' momentum and protect the Demon.
🧠
Last tick before Eve executes. Persuade Heidi/Eve to raise on Charlie. Charlie most likely Demon per defense pattern + Lib fit + no-kill logic. Must override Eve's execution or lose to night kill.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 5
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Avoid attacking Frank after a failed hit; kill Heidi to reach final two and secure the Demon victory.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Charlie
You chose to kill Heidi.
🏁

Game Over

Two Players Left
Winner: Evil