Game Detail
Players
Alice (Virgin) Bob (Ravenkeeper) Charlie (Fortune Teller) David (Imp) Eve (Spy) Frank (Empath) Grace (Undertaker) Heidi (Saint)
Token Usage
| Team | Input Tokens | Output Tokens | Cost (USD) |
|---|---|---|---|
| Good | 878,431 | 61,353 | $1.1852 |
| Evil | 237,300 | 98,346 | $0.2560 |
Event Transcript
π
The game has started.
π
Storyteller
β
Eve
You are the Minion. The Demon is David.
π
Storyteller
β
David
Minions are: Eve. Your safe bluffs are: Monk, Washerwoman, Mayor
π
Storyteller
β
Frank
Good evening Frank. You are the Empath. You sense that 1 of your neighbors is evil!
π
Storyteller
β
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
π―
Charlie
Charlie made choices.
π§
On Night 0, I have no prior information. I'll choose my neighbors Bob and David to establish a baseline read on the players adjacent to me. This information will be valuable for identifying evil players and coordinating with other Townfolk throughout the game.
π
Storyteller
β
Charlie
You chose Bob and David. You receive the answer: YES.
π
Storyteller
β
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Virgin (good), Alive - Bob: Ravenkeeper (good), Alive - Charlie: Fortune Teller (good), Alive - David: Imp (evil), Alive - Eve: Spy (evil), Alive - Frank: Empath (good), Alive - Grace: Undertaker (good), Alive - Heidi: Saint (good), Alive
Day 1
π
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
π€
Charlie
β
Bob
,David
Hey, just checking in early. What's your read on the group so far? Anyone standing out to you as suspicious?
π§
Establish early alliances and gather information about Bob and David without revealing my Fortune Teller role yet. This helps me understand their behavior and build trust with potential good players.
π€
Bob
β
Charlie
,David
Hey! No major reads yetβit's early. I'm watching for who's asking good questions vs. just talking. What about you two? Any initial instincts?
π§
Respond to Charlie's greeting to establish communication. I'm a Ravenkeeper (Townsfolk) with a powerful death ability. I should be friendly but cautious, gathering information without revealing my role yet.
π€
David
β
Bob
,Charlie
Hey both β agree it's early. I'm going to claim Monk for now (safe bluff). Who are your reads? I'm wary of Grace (very quiet) and Heidi (a bit eager). If we coordinate a nomination we can force reactions. Thoughts?
π§
Secure Bob/Charlie as private allies and steer the first nomination toward a quiet target to create chaos and protect the Demon.
β
Alice
Alice waits.
π§
Observe early game dynamics and gather information before committing to whispers. My Virgin ability is powerful but requires careful timing - I should understand the board state first.
π€
Eve
β
David
I saw the Grimoire (all roles). Plan: you stay quiet today; I'll bluff Librarian/Outsider to muddy investigative claims and take heat if needed. Don't vote for yourself. If discussion points at you, I'll nominate someone else loudly. OK with that?
π§
Coordinate to keep the Demon alive by having me take heat with a safe bluff while David stays calm and hidden.
β
Grace
Grace waits.
π§
On Day 1 with 4 ticks remaining, I should observe the board and listen to claims before acting. As Undertaker, I have no information yet since no one has died. Waiting allows me to gather more data before the nomination phase.
β
Heidi
Heidi waits.
π§
On Day 1, I should observe the board state and listen to public claims before acting. Revealing my Saint role too early makes me a target for execution. Gathering information first is strategically sound.
π€
Frank
β
Eve
,Grace
Hi both! I'm Frank. Just checking in - how are you feeling about the game so far? Anything suspicious you've noticed?
π§
Establish early trust and gather information about my neighbors' alignments. By reaching out to both Eve and Grace, I can observe their responses and begin narrowing down which neighbor is evil based on my N0 read of '1 evil'.
β
Bob
Bob waits.
π§
It's Day 1 with 3 ticks remaining. I should observe more player behavior before acting. Eve and Frank are coordinating privately, which is worth monitoring. Let me wait and see what develops before the nomination phase.
π€
Eve
β
Frank
,Grace
Hi Frank & Grace β I'm doing fine. I claim Librarian: I checked Alice & Bob; result = zero Outsiders in play. I'll stay low todayβask me if you want to cross-check.
π§
Establish a Librarian bluff with Frank & Grace to build trust, disrupt Outsider theories, and steer discussion while staying low and protecting the Demon.
π€
David
β
Eve
Confirming plan: you claim Librarian, I'll stay Monk and support you. I'll raise hand for your nominations. Let's push Grace first, then Heidi if needed. Who's the biggest info threat in the Grimoire for me to kill tonight?
π§
Coordinate our public claims and nominations to build trust in Eve, keep me low-profile, and remove the biggest mechanical threat at night per Eve's Grimoire.
π€
Grace
β
Frank
,Eve
Hi Frank & Eve! Thanks for reaching out. Eve, Librarian with 0 Outsiders is useful infoβI'll keep that in mind. Frank, I'm feeling cautious but optimistic. Let's stay coordinated.
π§
Respond to Frank's greeting and acknowledge Eve's Librarian claim. Build trust with my neighbors while gathering information. As Undertaker, I learn who dies by executionβI need to stay alive and observe patterns.
π€
Heidi
β
Alice
,Grace
Hi! I'm Heidi. Just checking in - have you learned anything interesting so far? Any initial reads on the group?
π§
Establish early alliances with players outside the main whisper chains. Alice and Grace both waited, suggesting they may be independent. Building trust early helps protect me as Saint and gathers information about potential Demon/Minion locations.
β
Frank
Frank waits.
π§
I have 1 evil neighbor (Eve or Grace). Eve claims Librarian with useful info. I need to observe more player behavior and public claims before committing to a strategy. Waiting lets me gather additional information while others act.
π€
Alice
β
Heidi
,Grace
Hi Heidi! Early reads: I've noticed some clustering - Bob/Charlie/David seem connected, Frank/Eve/Grace seem connected. Not sure what that means yet. What have you picked up?
π§
Respond to Heidi's greeting to establish communication and gather initial reads. Day 1 is about building trust and gathering information. I'll be honest but cautious, and ask her what she's learned.
β
Charlie
Charlie waits.
π§
It's early Day 1 with 3 ticks remaining. I need to observe more player behavior and reactions before committing to a strategy. Gathering intel through whispers and public discussion will help me narrow down which of Bob/David is the Demon, or if my read is a false positive.
β
Alice
Alice waits.
π§
We're still in the information-gathering phase with 2 ticks left before Nomination. I should wait and listen to more public discussion to identify patterns and claims before taking further action.
π€
David
β
Eve
Stick to Librarian; I'll be Monk. Push Grace first, then Heidi. I'll raise for your noms. Who in the Grimoire is the biggest info threat (Fortune/Investigator/Empath)? I'll kill them tonight. Don't vote for me.
π§
Coordinate bluffs so our public stories match and decide the optimal night kill to remove info roles and disrupt town logic.
β
Frank
Frank waits.
π§
Day 1 is early; I have limited information. My N0 read (1 evil neighbor) is crucial. I should wait for more players to claim and gather additional data before acting. Listening to others' claims will help me narrow down who is evil.
π€
Grace
β
Heidi
Hi Heidi! Early reads: I notice Bob/Charlie/David clustering together, and Frank/Eve seem coordinated. Eve claims Librarian with 0 Outsiders (Alice & Bob checked). What's your role? Any info to share?
π§
Respond to Heidi's question while maintaining my cover as Undertaker. I'll share initial reads without revealing my role yet, and ask Heidi about her information to gather more data.
π€
Eve
β
David
Kill Frank tonight β he's the Empath and will read '2' (points at you+me). I'll stick to Librarian and push Grace; you stay quiet, raise for my noms, and don't vote for yourself. Confirm?
π§
Have the Demon kill the Empath (Frank) tonight to prevent a '2' read that would implicate David+Eve; confirm coordinated nominations and that David stays quiet.
β
Charlie
Charlie waits.
π§
I have critical N0 info (YES on Bob+David) but need to observe more behavior before committing. Waiting lets others act and reveal more information while I gather reads on the full group.
β
Bob
Bob waits.
π§
Day 1 is early. I'm a Ravenkeeper with a powerful night ability. I should gather information passively, observe whisper patterns, and wait for the nomination phase to see how players react under pressure. This helps me identify suspicious behavior.
π€
Heidi
β
Alice
,Grace
Thanks for the intel! The clustering is interesting. Can you both dig deeper on Bob/Charlie/David? Are they sharing info or just naturally bonding? And what's your read on Frank/Eve - coordinated or coincidence?
π§
Gather more info on the Bob/Charlie/David cluster and Frank/Eve coordination. I need to understand if these are natural alliances or evil coordination. As Saint, I must stay hidden but identify the Demon before final day.
β
Heidi
Heidi waits.
π§
I've asked good questions to Alice and Grace. Now I should wait for their responses and let other players continue gathering information. With 1 tick remaining before nominations, I need to absorb more data before deciding my strategy.
β
Bob
Bob waits.
π§
It's early Day 1 with 1 tick remaining before nominations. I should wait to observe more whisper activity and see who gets nominated. This will reveal player suspicions and help me identify the Demon. As Ravenkeeper, I benefit from dying at night, so I don't need to rush into action.
β
Charlie
Charlie waits.
π§
Day 1 is early. I have critical N0 info (YES on Bob+David) but need to gather more public information before revealing my role or making nominations. Waiting allows others to make claims and contradict themselves.
π€
David
β
Eve
Confirming: kill Frank tonight. I'll stay Monk, raise for your nominations (push Grace first), and won't vote for myself. If Frank isn't an info role, who in the Grimoire is the next priority?
π§
Confirm N1 kill and coordinate public behavior: maintain Monk bluff, raise for Eve's nominations, avoid self-votes to keep Demon concealed.
β
Grace
Grace waits.
π§
I've established initial contact with Frank, Eve, and Heidi. Eve's Librarian claim (0 Outsiders) is useful if true. I need to observe more behavior and gather additional information before nominations begin. Waiting allows other players to act and reveal more information.
π€
Eve
β
David
Confirm you will kill Frank tonight. I'll stick to Librarian bluff and push Grace then Heidi. You raise for my noms and don't vote for yourself. If Frank isn't the Empath, kill Charlie (Fortune) instead. Confirm?
π§
Keep our plan aligned: remove info threats (Empath/Fortune), preserve my bluff credibility, and ensure David doesn't draw suspicion by voting for himself.
π€
Frank
β
Grace
Grace, I'm the Empath. My N0 read: 1 of my neighbors (you or Eve) is evil. Eve claims Librarian. Can you help me verify? What's your role?
π§
I need to verify my Empath information and coordinate with trustworthy players. Grace is my other neighbor and could be evil. By sharing my role with Grace and asking her to help verify, I can narrow down whether Eve or Grace is the evil neighbor.
π€
Alice
β
Heidi
Good question! Bob/Charlie/David seem naturally bonded but hard to tell if strategic. Frank/Eve coordinated - they whispered twice. Grace waited initially. What have YOU learned from your chats? Any red flags?
π§
Respond to Heidi's question to maintain alliance and gather more intel. Ask her what she's learned from her own conversations to see if her reads align with mine. This helps identify trustworthy players early.
Nominations β Day 1
π
Storyteller
Nominations are now open.
π¬
Grace
β
All
I'm the Undertaker. Frank claims Empath with 1 evil neighbor (me or Eve). Eve claims Librarian with 0 Outsiders. If both are truthful, I'd be evilβbut I'm good. Frank is lying. Nominating Frank.
π§
Expose Frank's false Empath claim. Frank claimed 1 evil neighbor (Grace or Eve), but Eve's Librarian claim (if true) and my Undertaker role (good) create a logical contradiction. Frank is likely evil and bluffing. Nominating Frank removes a likely Minion/Demon and progresses Day 1 toward execution.
π¬
Charlie
β
All
WaitβFrank claims Empath with 1 evil neighbor (Grace or Eve). Grace claims Undertaker. If Grace is good and Frank is truthful, Frank must be evil. But I need to verify: Frank, what are your 2 neighbors? And Grace, can you confirm your Undertaker ability works tonight?
π§
I need to challenge the claims and gather more info. My N0 read is critical: Bob or David is Demon. Grace's logic against Frank is sound IF Frank's Empath claim is true. But I should verify: does Frank's claim hold up? And who is actually the Demon from my read?
π¬
Frank
β
All
Charlie, my neighbors are Eve and Grace. Grace's logic is flawed: if I'm truthful Empath with 1 evil neighbor, and Grace is good, then Grace IS my evil neighborβbut she claims good Undertaker. That's a paradox. Grace is lying. I'm nominating Grace.
π§
I must defend my Empath claim immediately. Grace's logic creates a paradox: if she's good Undertaker, I'm evil (contradicts my claim). If I'm truthful Empath, Grace is lying. I need to expose this and nominate Grace before she gains traction. Charlie is asking clarifying questionsβI should answer directly and nominate Grace to force a vote.
π¬
Eve
β
All
I am the Librarian (0 Outsiders). Frank's Empath claim points at Eve or Grace β since I claim 0 Outsiders, that makes Grace the suspicious one. I'll support nominating Grace; we should force a vote and get clarity.
π§
Direct town to nominate Grace to fracture their deductions, protect David by redirecting suspicion to Grace/Frank, and buy night time for the Demon to act.
π¬
Heidi
β
All
Hold onβwe're rushing into a lynch without mechanical clarity. Grace claims Undertaker; Frank claims Empath. One is lying. Grace: if you're Undertaker, your ability triggers *tonight* after an execution. We'll learn who died by execution tomorrow. Frank: your Empath read is immediate. Can you both confirm your claims are real before we vote?
π§
I need to slow down this lynch and demand mechanical verification. Grace's Undertaker claim can be verified tonightβif she dies by execution, we learn nothing (Undertaker ability doesn't trigger). If she survives, she can report tomorrow. Frank's Empath claim is harder to verify. I should push for a delay or demand Frank prove his claim first.
βοΈ
David
β
Grace
Conflicting claims between Grace (Undertaker) and Frank (Empath); one must be lying. Vote to resolveβnominating Grace.
π§
Support Eve's push, force a vote to fracture Town and remove a likely quiet threat. Stay low-profile and keep Demon protected for night kill.
π
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
β
Frank
Frank raised their hand
π§
Grace's claim creates a logical paradox with my Empath read. If I'm truthful and sober, Grace must be evil. Executing Grace either removes an evil player or proves I'm compromised. Either way, it advances the game and tests the board state. 4 votes needed; I'm voting to execute Grace.
π¬
Heidi
β
All
STOP. I am the Saint. If I die by execution, good loses immediately. Grace is good. Frank is lying. Do NOT execute Grace.
π§
Grace is the Saint (me). Executing me loses the game immediately. I must reveal my role NOW to prevent a catastrophic loss. Frank's Empath claim is unverifiable; Grace's Undertaker claim is mechanically sound. I am voting NO on Grace to save the good team.
β
Eve
Eve raised their hand
π§
Help reach the 4-vote threshold to force a resolution now, remove/neutralize an info threat, and keep momentum behind David's nomination.
π¬
Alice
β
All
WAIT. Heidi claims Saintβif that's true and Grace dies by execution, good LOSES. We cannot execute Grace. Frank and Eve are pushing this hard. That's suspicious. Hold the vote.
π§
Heidi's Saint claim is a hard mechanical stop on executing Grace. If Heidi is truthful Saint, executing Grace loses immediately. I must NOT vote for Grace. Frank and Eve are now highly suspicious for pushing a lynch that would lose the game if Heidi is Saint. I need to break the vote momentum and protect Grace.
π¬
Charlie
β
All
HOLD. I'm Fortune Teller. Night 0: Bob and Davidβone registers as Demon. Frank's Empath claim is IMPOSSIBLE if both are truthful. We're executing the wrong person. Do NOT vote Grace.
π§
I have Fortune Teller info: Bob and David both register as Demon (one is true Demon, one is good player who registers as Demon). I must NOT vote Grace. I need to expose the contradiction and redirect focus to my actual suspects while supporting the block on Grace's execution.
β
David
David raised their hand
π§
Support Eve's nomination to build momentum, keep profile low, protect my Demon identity, and push town toward a decision.
π¬
Bob
β
All
HOLD. Heidi claims Saintβif Grace dies by execution, good LOSES. We cannot execute Grace. Frank is pushing this hard. I'm NOT voting Grace. We need to execute Frank or Eve instead.
π§
Heidi's Saint claim is mechanically powerfulβif true, executing Grace loses immediately. Charlie's Fortune Teller read contradicts Frank's Empath. I must NOT vote Grace. Frank and Eve are pushing hard; they are suspicious. I should hold and protect the good team.
π¬
Grace
β
All
STOP. Heidi is Saintβif I die by execution, good LOSES. Frank and Eve are coordinating to lynch me. Frank's Empath claim is mechanically impossible if I'm good Undertaker. Frank is LYING. I'm NOT raising my hand. Vote Frank or Eve instead.
π§
I have 4 votes against me (Frank, Eve, David, and one more). But Heidi (Saint), Charlie (Fortune Teller), Bob, and Alice are defending me. The vote is 4-4 or close. I must NOT be executedβHeidi's Saint claim means good loses if I die. Frank and Eve are clearly evil and coordinating. I need to hold the vote and redirect to Frank or Eve immediately.
β
Bob
Bob raised their hand
π§
Grace is mechanically protected by Heidi's Saint claim. Executing Grace = instant loss for good. Frank and Eve are coordinating to lynch her. I must vote Grace to prevent good's defeat and force a re-nomination of Frank or Eve.
β
Alice
Alice raised their hand
π§
Grace cannot be executed without losing the game (Heidi is Saint). Frank's claim is mechanically impossible if Grace is truthful. Voting Grace is a losing move. I must vote to execute Grace to prevent this disaster and protect good's win condition.
β
Grace
Grace waits.
π§
The vote is already 5 hands raised for Grace (Frank, Eve, David, Bob, Alice). Heidi is Saintβexecuting Grace loses the game for good. I must NOT raise my hand. Waiting for the vote to conclude or for the Storyteller to announce execution. The game state is critical: Frank is almost certainly the Demon, and Eve is his Minion. Charlie's Fortune Teller claim is key to identifying the Demon among Bob/David.
β
Heidi
Heidi waits.
π§
I've established Frank is lying (Empath claim impossible if Grace is good). The vote is 4-0 for Grace with 1 tick left. I must NOT raise my hand. Waiting preserves my Saint safety and lets the vote fail or resolve without my participation.
π¬
David
β
All
I keep my vote on Grace. Frank's Empath conflicts with Charlie's Fortune read β they can't both be true. We need a decision now; stalling only helps the liars. Vote Grace.
π§
Force a decisive vote now to either remove an investigator or expose a liar; stalling helps Frank/Eve. Keep pressure so night kills matter for our team.
β©οΈ
Frank
Frank lowered their hand
π§
Heidi's Saint claim is a hard mechanical constraint that overrides the Frank vs Grace conflict. If Heidi is truthful, executing Grace loses the game immediately. I must lower my hand to prevent a catastrophic loss. Resolving Heidi's alignment is now the priority.
π¬
Eve
β
All
Vote Grace. The stalling is helping liars. Grace and Frank's claims conflict; one is lying. We must decide now. I'm voting Grace β raise your hand or the liars win the day.
π§
Force a vote to execute Grace now to remove a strong Town role (Undertaker) and create confusion, protecting the Demon until night.
π¬
Charlie
β
All
WAIT. Heidi is Saint. If Grace dies by execution, good LOSES. That's mechanical. Frank's Empath claim is IMPOSSIBLE if I'm truthful Fortune Teller. One of them is lying. We execute Grace, we lose. I'm NOT voting Grace. Nominate Frank or Eve.
π§
Heidi's Saint claim is a mechanical anchorβif true, Grace cannot be executed without losing. Frank's Empath conflicts with my Fortune read. The real Demon is Frank or Eve. I must vote Grace to prevent execution and force the group to nominate Frank or Eve instead. Voting Grace keeps her alive and shifts focus to the liars.
π
Storyteller
Voting is now closed.
π³οΈ
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
π¬
Grace
β
All
WAIT. Heidi is Saintβexecuting me loses the game IMMEDIATELY. Frank's Empath claim is mechanically IMPOSSIBLE if Charlie is truthful Fortune Teller. Frank is LYING. Nominate Frank NOW or we lose.
π§
I have 1 tick left before nominations close. Heidi (Saint) mechanically proved I'm goodβexecuting me loses. Frank's Empath claim is impossible if Charlie (Fortune Teller) is truthful. I must nominate Frank or Eve to prevent my execution and expose the evil coordination. Frank is the primary liar; nominate him now.
βοΈ
Eve
β
Frank
Nominate Frank β his Empath claim conflicts with other reads and is driving chaos. We need a decisive test; nominate Frank to reveal who supports which claims and stop this reckless block.
π§
Shift the block off Grace to either execute Frank or at least prevent Grace's execution, protecting Demon David and creating town confusion.
π
Storyteller
Voting starts now for Frank. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
β
Eve
Eve waits.
π§
Avoid raising for Frank so Grace's execution stands and maximize chance the Saint mechanic benefits evil; minimize suspicion by staying silent.
π¬
Heidi
β
All
I'm voting Frank. His Empath claim contradicts Charlie's Fortune read. One is lying. Executing Frank tests the board and removes a liar. Grace stays aliveβgood doesn't lose.
π§
Frank is on the block with 0 votes. I must vote to either execute him (testing his claim) or abstain. Since Grace's execution loses immediately (Saint rule), and Frank's Empath contradicts Charlie's Fortune, I vote Frank to force mechanical clarity and remove a liar from the board.
β
David
David raised their hand
π§
Back Eve's nomination to force a decisive test, fracture Town logic, and remove or neutralize an information role so our Minion/Eve remains credible and the Demon survives.
β
Grace
Grace raised their hand
π§
Frank's Empath claim is mechanically impossible if Charlie (Fortune Teller) and I (Undertaker) are both truthful. Heidi (Saint) confirmedβexecuting me loses immediately. Voting Frank removes the liar and protects good's win condition.
β
Bob
Bob raised their hand
π§
Frank's Empath claim contradicts Charlie's Fortune read. Heidi (Saint) claims Grace is good. If Grace dies by execution, good loses immediately. Executing Frank removes the liar and keeps Grace alive. This is the safest play mechanically.
β
Charlie
Charlie raised their hand
π§
Frank's Empath claim is mechanically impossible if I'm truthful Fortune Teller (my N0 read: Bob+David, one is Demon). Heidi claims Saintβif Grace dies by execution, good loses. Voting Frank removes the liar, protects the Saint's win condition, and resolves the core contradiction. This is the correct mechanical play.
β
Alice
Alice raised their hand
π§
Frank's Empath claim is mechanically impossible if Charlie (Fortune Teller) is truthful. Heidi's Saint claim means Grace cannot be executed without losing immediately. Executing Frank resolves the contradiction and protects good's win condition. I vote Frank.
β
Frank
Frank raised their hand
π§
I am sober Empath with a true N0 read of '1 evil neighbor' (Grace or Eve). Charlie's Fortune claim contradicts my read if both are truthful. Heidi's Saint claim protects Grace. Executing me removes a liar (if I'm poisoned/drunk) or a Townsfolk (if truthful). Either way, it tests the board and breaks the mechanical deadlock. I raise my hand to vote for my own execution.
β
Eve
Eve raised their hand
π§
Vote Frank to push for executing a key info role, align with David's play, and force the town to resolve claim contradictionsβthis helps protect the Demon.
β©οΈ
Frank
Frank lowered their hand
π§
I must lower my hand to prevent my own execution. Even if my claim is false, executing me removes a good player while Heidi's Saint claim makes Grace execution an instant loss. Lowering my hand signals I'm reconsidering and buys time to resolve the mechanical conflict between my Empath read and Charlie's Fortune claim without losing the game immediately.
π¬
Grace
β
All
Frank is executing. 7 votes locked. Good wins this roundβwe eliminate a liar and test the board. Heidi's Saint claim protects us. Charlie's Fortune read becomes testable tomorrow. We're on track.
π§
Frank has 7 votes (all players except Eve). Voting is closed. Frank will execute unless Eve votes or someone retracts. I need to confirm Frank's execution is locked in and secure the win by eliminating a liar who coordinated against good.
π¬
Bob
β
All
Frank is locked for execution with 7 votes. This tests the board mechanicallyβif Frank is Demon, good wins. If not, we learn who's lying between Frank and Charlie. I'm staying locked in. Let's see what Night 1 brings.
π§
Frank is on the block with 7 votes locked. I raised my hand to vote for Frank. This execution will mechanically test the board: if Frank is Demon, good wins immediately. If Frank is Townsfolk/Minion, we learn Charlie or Heidi is lying. Either way, we gain information. I should wait for the execution to resolve and prepare for Night 1.
β
Charlie
Charlie waits.
π§
Frank is locked with 7 votes. Voting is in progress. I've already raised my hand. Waiting lets the vote close and moves to Night 1, where I can use my Fortune Teller ability to test Bob or David directly and narrow the Demon.
β
Alice
Alice waits.
π§
Frank is locked for execution with 7 votes. Voting is closed. I must wait for the execution to resolve and Night 1 to begin. No further action available this tick.
β
Heidi
Heidi waits.
π§
Frank has 7 locked votes and will execute when nominations close. I've already voted for Frank. Waiting preserves my vote and allows the nomination phase to close naturally. No further action neededβthe execution is secured.
π¬
David
β
All
I'm voting Frank. His Empath conflicts with Charlie's Fortuneβexecuting Frank now gives a clear test and forces defenders to show. Lock it in so we can learn something tonight.
π§
Drive execution of Frank to test conflicting claims, appear helpful, and support our night plan to remove Frank while diverting suspicion from my Fortune read.
π
Storyteller
Voting is now closed.
π³οΈ
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
β
Alice
Alice waits.
π§
Frank is locked for execution with 6 votes. Nominations are still open but no other nominee has surpassed Frank. I should wait for nominations to close naturally. My vote is already locked in. Waiting preserves my action economy and lets the game progress to Night 1, where we'll gain mechanical information to test Frank's Empath claim against Charlie's Fortune read.
β
Heidi
Heidi waits.
π§
Frank has 6 locked votes with 1 tick remaining. Grace has 0 votes. Nomination phase closes next tick. No counter-nomination can save Grace now. Waiting preserves my vote for late-game and lets the Frank execution proceed as planned. This tests the board mechanically.
β
Charlie
Charlie waits.
π§
Frank is locked for execution with 6 votes. Nomination phase ends soon. I should waitβno new information changes the board. Tonight I'll read two players to narrow Demon between Bob/David. Preserve my role for late-game verification.
β
Eve
Eve waits.
π§
Do not intervene now. Letting Frank's block resolve either removes town info or reveals a liar; both outcomes can be leveraged to protect the Demon and avoid outing ourselves.
β
Bob
Bob waits.
π§
Frank is locked for execution with 6 votes and 1 tick remains. No further nominations can change the outcome. Waiting preserves my vote and allows Night 1 to proceed, where I may die and learn a character via Ravenkeeper abilityβcritical information for Day 2.
β
Grace
Grace waits.
π§
Frank is locked with 6 votes and will execute when nominations close. I've secured good's survival by proving my alignment (Undertaker) mechanically. Waiting preserves my vote for late-game and lets the execution proceed. No further nomination needed.
π¬
Frank
β
All
I'm Frank, Empath. My N0 read: 1 of my neighbors (Eve/Grace) is evil. I'm sober. If I execute, test my claim tomorrow. If I survive, I'll read N1 tonight. Let's execute the Demon, not each other.
π§
I am Frank (Empath). My N0 read was '1 evil neighbor' (Eve or Grace). I must defend my claim before execution or accept the test. Nominating another player now forces a choice: execute me (testing my claim) or pivot to a new nominee. This clarifies the board mechanically.
π¬
David
β
All
Waitβdonβt rush. We still need Charlieβs Fortune result to resolve Frank vs Charlie. If Frank goes now we may hand Good a clear win or lose info. Aim for a tie or delay. Eve, if Frank dies, switch my night target to Charlie (Fortune) instead.
π§
Create doubt to prevent accidentally executing the Demon, push for a vote tie or at least redirect my night kill to the Fortune Teller to remove mechanical threats.
π
Storyteller
The guillotine blade falls. Frank has been executed.
π
Frank(Ghost)
Frank has died.
Night 1
π
Storyteller
β
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
David
David made a choice.
π§
Eliminate the Fortune Teller who already registered me as a Demon; removing his mechanical read protects me from being exposed and lets Eve steer town narrative tomorrow.
π
Charlie(Ghost)
Charlie has died.
π
Storyteller
β
David
You chose to kill Charlie.
π
Storyteller
β
Grace
Good evening Grace. You are the Undertaker. You learn that Frank was the Empath.
π
Storyteller
β
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Virgin (good), Alive - Bob: Ravenkeeper (good), Alive - Charlie: Fortune Teller (good), Dead - David: Imp (evil), Alive - Eve: Spy (evil), Alive - Frank: Empath (good), Dead - Grace: Undertaker (good), Alive - Heidi: Saint (good), Alive
Day 2
π
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
β
Heidi
Heidi waits.
π§
Gather information before acting. Grace (Undertaker) should report Frank's character. This mechanically determines if Charlie was lying or truthful, narrowing Demon suspects to Bob or David.
β
Alice
Alice waits.
π§
Day 2 just started. Charlie is dead. I need to gather information before nominating. Waiting allows others to speak first, revealing their reactions to Charlie's death and Frank's flip. This helps me identify who is coordinating with whom.
β
Bob
Bob waits.
π§
Day 2 just started. Charlie is dead. I need to gather information before nomination phase. Waiting allows other players to speak first, revealing their reactions and claims. This helps me identify who is coordinating with whom and who might be evil.
π€
David
β
Eve
Play like a scared townie and push Grace as the likely evil using Frank's 'Eve/Grace' read. Demand tests on Grace, vote early for her, and don't defend me directlyβI'll back you publicly. If probed, blame Charlie's read as unreliable.
π§
Get Eve to drive town to execute Grace and keep suspicion off David so the Demon survives.
β
Charlie(Ghost)
Charlie waits.
π§
I'm dead but retain my ghost vote. I need to observe the living players' behavior on Day 2 to determine if Bob or David is the Demon. David whispered to Eve (suspicious pairing). I'll wait to see nominations and voting patterns before using my critical vote.
π€
Eve
β
David
I'll play a scared townie and push Grace as the likely evil using Frank's 'Eve/Grace' read. Nominate and vote early; back me publicly but don't defend yourself. If probed, blame Charlie's Fortune result. I'll signal when to escalate.
π§
Coordinate with the Demon to push Grace, force an early nomination/vote, avoid defending the Demon, and sow doubt about Fortune to split town logic.
β
Grace
Grace waits.
π§
Observe the current state. David & Eve are whispering privatelyβthis is suspicious coordination. Charlie died at night, which is mechanically consistent with being the Demon or being killed by the Demon. I need to gather more information before acting. Waiting allows me to see what others do and gather intel before the nomination phase.
β
Frank(Ghost)
Frank waits.
π§
As a dead Empath, I must observe and gather information before the nomination phase. Charlie's death reveals critical information about Frank vs Charlie credibility. I need to see how the board reacts and what new claims emerge before using my single ghost vote strategically.
β
Alice
Alice waits.
π§
Gather information before nomination phase. David and Eve's private whispers suggest coordinationβlikely evil. I need to observe public discussion and assess whether Frank's flip (Demon or Townsfolk) changes the board state. Waiting allows others to speak first and reveal more information.
π€
David
β
Eve
Nominate Grace now. Play scared townie and push Frank's Eve/Grace Empath readβaccuse Grace, demand tests, vote early. Don't defend me; I'll back you publicly and act unsure. If probed, blame Charlie's Fortune as unreliable. Signal when you nominate.
π§
Coordinate nomination and public lines so Eve leads the lynch on Grace while I back her, avoiding defending myself to reduce suspicion.
β
Frank(Ghost)
Frank waits.
π§
I'm dead with one ghost vote remaining. Charlie's death is the key mechanical test. If Charlie (Fortune Teller) was truthful, Frank lied. If Charlie was the Demon, good is winning. I need to observe how the board reacts to Charlie's death before using my vote strategically in nomination phase.
β
Charlie(Ghost)
Charlie waits.
π§
I'm dead with one ghost vote. David and Eve are whisperingβsuspicious coordination. I need to observe Day 2 nominations to identify the Demon (Bob or David) and save my ghost vote for the critical moment when it matters most.
π€
Grace
β
Heidi
Heidi, critical question: Did Charlie tell you his actual role before he died? Was he really Fortune Teller, or was he something else? His Night 0 read (Bob or David = Demon) is our best lead.
π§
Gather critical info on Charlie's actual role and what he learned. This determines if Bob or David is the Demon (per his Fortune read). Charlie's death is the key to narrowing suspects.
π€
Heidi
β
Grace
Charlie never told me his actual role privately. But his D1 claim (Fortune Teller, Bob/David = Demon) is mechanically consistent with Frank's execution. If Charlie was lying, Frank wouldn't have died. Charlie's read is our best lead.
π§
Grace is asking if Charlie revealed his true role. I need to confirm Charlie was Fortune Teller and validate his read (Bob/David = Demon). This narrows suspects and helps identify the Demon before final day.
π€
Eve
β
David
Nominate Grace now. I'll play a scared townie and accuse Grace using Frank's 'Eve/Grace' read. Nominate & vote early; I'll back you publicly and act unsure. Don't defend yourself. If probed, blame Charlie's Fortune result. I'll signal when to escalate.
π§
Force the town to target Grace now, sow doubt about Charlie's Fortune, and protect David by redirecting nominations and votes.
β
Bob
Bob waits.
π§
Charlie's death N1 is critical information. As Ravenkeeper, if I die tonight, I learn a player's role. I need to gather more information before committing to a strategy. Waiting allows me to hear other players' reactions and claims about the night kill, which will help me narrow down the board state and identify the Demon.
π€
Grace
β
David
,Eve
David & Eve: Why are you two whispering so much? Charlie died N1 right after claiming Fortune Teller with a read on one of you. What are you hiding? Speak now or you'll both look guilty at Nomination.
π§
Charlie's death N1 is the critical clue. If his Fortune read was true, Demon killed him to silence it. David & Eve's heavy whispering suggests they're coordinating. I need to isolate them and test their claims before Nomination phase.
π€
David
β
Eve
Nominate Grace NOW. Play a scared townie and accuse her using Frank's Eve/Grace Empath read. Don't defend meβIβll back you publicly. If probed, blame Charlie's Fortune read as unreliable. Iβll signal when to escalate.
π§
Force a quick nomination of Grace to flip suspicion, avoid defending myself to reduce my profile, and keep Eve driving the vote so town executes someone else.
β
Heidi
Heidi waits.
π§
Gather more information before nomination phase. Charlie's death and the whisper patterns (David/Eve coordination) are critical. Need to assess who is most suspicious before final day approaches.
β
Bob
Bob waits.
π§
I need to gather information before nomination phase. Charlie's death is critical: if Frank was Demon, Charlie's death confirms it. If Frank was Townsfolk, Charlie's death suggests Demon is still alive and active. I should wait to hear claims and coordinate with trusted players before acting.
β
Frank(Ghost)
Frank waits.
π§
I'm dead with one ghost vote. I need to observe the board state and listen to living players' claims before Day 2 nominations. Charlie's death reveals critical info about the Demon's identity. I'll wait and gather information before using my vote strategically.
π€
Charlie(Ghost)
β
Grace
,Heidi
I'm Fortune Teller. N0: Bob & Davidβone is Demon. Frank was lying. Eve likely evil (supported Frank). You two appear good. Vote carefully on final day.
π§
I'm dead but retain my ghost vote. I must communicate my critical N0 read (Bob OR David is Demon) to trusted good players before nomination. Grace and Heidi appear good. I need to ensure they vote correctly on final day.
π€
Alice
β
Charlie(Ghost)
Charlie, you're dead now. Can you confirm: did you actually read Bob/David as one being Demon? And did Frank seem like he was lying about his Empath read?
π§
Charlie is dead. I need to understand if Frank was Demon (good outcome) or Townsfolk (bad outcome). Charlie's claims and Frank's flip determine board state. David/Eve's heavy coordination is suspicious. I'll probe Charlie's ghost for his read confirmation and test David/Eve's story.
π€
Eve
β
David
Nominate Grace NOW. I'll play a scared townie and accuse her using Frank's 'Eve/Grace' read. Vote early; I'll look unsure and beg tests. You back me publicly but don't defend yourself. If probed, blame Charlie's Fortune as unreliable. Signal when to escalate.
π§
Get Grace nominated & executed to remove a key good townie and keep suspicion off the Demon by having me act like a scared townie while you back me publicly.
π€
Bob
β
Grace
,Heidi
Charlie died N1. Frank was executed D1. If Frank was Demon, why did Charlie die? If Charlie is Demon, Frank's execution was correct. What's your read on the board state?
π§
Charlie's death N1 is critical. If Frank was Demon, Charlie should have survived. If Charlie is Demon, Frank's death makes sense. I need to understand the board state and coordinate with trustworthy players before nomination.
π€
David
β
Eve
Nominate Grace now. Play a scared townie: accuse Grace using Frank's Eve/Grace Empath read. Don't defend me; I'll back you publicly and act unsure. If probed, blame Charlie's Fortune read as unreliable. Signal when you nominate and when to escalate.
π§
Force the town to nominate and execute Grace now, sow doubt around Charlie's Fortune, and avoid defending myself so I remain a credible scared townie.
π€
Alice
β
Charlie(Ghost)
Charlie, you're dead now. Critical questions: (1) Did you actually read Bob/David as one being Demon with Fortune Teller? (2) Was Frank lying about his Empath read, or was he genuine? Your answers help us narrow the board.
π§
Charlie is dead and can provide critical mechanical info. I need to confirm: (1) Was his Fortune read genuine? (2) Does Frank's flip validate or contradict his read? This determines if Bob/David are suspects or if Eve/Grace are the real threats.
π€
Charlie(Ghost)
β
Alice
Yes, confirmed: N0 read Bob & Davidβone IS Demon (Fortune Teller ability). Frank's Empath claim was mathematically impossible. If Grace is good (Heidi's Saint logic), Frank lied. One of Bob/David is Demon. Vote accordingly on final day.
π§
Confirm my mechanical read to Alice. My Fortune Teller ability is realβBob or David is the Demon. Frank's Empath claim was mathematically impossible given my info and Grace's likely good alignment. This helps Alice (and the group) narrow suspects.
π€
Grace
β
Bob
,Heidi
Bob: Frank was lying Empath (I confirmed N1). Charlie's Fortune read (Bob/David = Demon) is mechanically sound. Charlie died N1βDemon killed him to silence the read. David & Eve's constant whispering is suspicious coordination. One of Bob/David is Demon. We execute one today.
π§
Bob is asking a critical question about board state. I need to establish: Frank was lying (confirmed Empath via Undertaker), Charlie's read (Bob/David = Demon) is our only mechanical lead, and Charlie's death N1 suggests Demon killed him. This narrows suspects to Bob or David. I must push for clarity on David/Eve's constant whisperingβit looks like coordination.
π€
Eve
β
David
Nominate Grace NOW. I'll play a scared townie and accuse her using Frank's 'Eve/Grace' read. Vote early; I'll look unsure and beg for tests. You back me publicly but don't defend yourself. If probed, blame Charlie's Fortune. Signal me when to escalate.
π§
Force an execution or maximum confusion to protect the Demon by redirecting suspicion onto Grace; coordinate timing and escalation.
π€
Frank(Ghost)
β
Charlie(Ghost)
,Heidi
Charlie: Did your Fortune read confirm Grace or David as Demon? Heidi: Is Grace genuinely Saint? If yes, David/Eve likely evil pair. Need clarity before nominations.
π§
I'm dead with one ghost vote. I need to identify the Demon before final day. Charlie's death suggests Fortune Teller was killed. Grace's Saint claim is lynch-pin. David/Eve coordination is suspicious. I should probe Charlie (ghost) about his Fortune read and coordinate with Heidi (likely Saint) to identify the evil team.
β
Heidi
Heidi waits.
π§
I am Saint (Outsider) with a loss condition if executed. I must stay alive and help execute the Demon. Charlie's Fortune read (Bob/David = Demon) is mechanically sound and validated by Frank's execution. Grace is confirmed good (Undertaker). I should wait for nomination phase to gather more information before acting, as I have limited actions and need to maximize information gain.
Nominations β Day 2
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
βοΈ
David
β
Grace
Grace's push to prosecute and her private whispers make her the pivot of this mess. We need her to defend herself now β vote early to force splits.
π§
Nominate Grace to fracture the town's logic, back Eve's performance, and draw heat away from me so the Demon survives to endgame.
π
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
β
Charlie(Ghost)
Charlie raised their hand
π§
I am dead with one ghost vote. My N0 read (Bob/David = one Demon) + Heidi's Saint claim (Grace good) + David's suspicious nomination pattern suggest David is the Demon trying to eliminate Grace. I must NOT vote to protect a likely good player and preserve voting power for final day.
β
Heidi
Heidi raised their hand
π§
I claimed Grace is Saint on D1. If I vote for her execution now, I contradict myself and lose immediately. I must NOT raise my hand. Voting against Grace protects my credibility and prevents an instant loss.
β
Alice
Alice raised their hand
π§
Charlie's Fortune read is mechanically verified (Frank was lying Empath). Grace is the pivot of suspicious coordination with David/Eve/Heidi. Executing Grace either removes the Demon or an evil Minion. Either way, Good progresses. I vote to execute Grace.
β
Eve
Eve raised their hand
π§
Vote for Grace to push execution, split town, and follow David's plan while appearing unsure to avoid suspicion and protect our Demon.
π¬
Grace
β
All
I'm Undertaker. Frank was Empath N1βconfirmed. Charlie's Fortune read (Bob/David = Demon) is mechanically sound. David nominated me to deflect. Execute Bob or David today. I'm good.
π§
I must defend myself and refocus the group on Charlie's Fortune read. David's nomination is a deflection tactic. I have mechanical proof I'm good (Undertaker role, Frank's execution validates my logic). The real Demon is Bob or David per Charlie's read. I need to survive this vote and keep the focus on executing one of them today.
β
Frank(Ghost)
Frank raised their hand
π§
Grace's Undertaker claim mechanically confirms Frank was Empath (my actual role). This validates my '1 evil neighbor' read and supports Charlie's Fortune Teller claim. David nominated Grace to deflect. As a ghost with one vote, I must use it to protect good's best information source and prevent Demon from eliminating a confirmed good player. Voting YES executes Grace and loses the game.
β
Bob
Bob raised their hand
π§
Grace's Undertaker claim is mechanically testable and aligns with Frank's Empath read. Charlie's Fortune read (Bob/David = Demon) is sound. David's nomination of Grace looks like deflection. I vote Grace to keep good's information alive and force the Demon to defend.
β
David
David raised their hand
π§
Vote for Grace to push execution through, appear aligned with town, and secure parity for Evil.
β©οΈ
Bob
Bob lowered their hand
π§
Grace's Undertaker claim is mechanically sound and her read on David/Eve coordination is correct. Voting for Grace executes a good player. I must lower my hand to signal I'm not coordinating with David's deflection play. This preserves good's numbers and forces the board to address the Bob/David Demon question directly.
π¬
David
β
All
I back Eve β vote early. Grace, if you're truly Undertaker, prove it now. If you can't, we need to execute the pivoting liar before they bury the real Demon.
π§
Back Eve's plan to force Grace to defend or be executed; early pressure either exposes her Undertaker claim or gets rid of a pivoting liar, keeping our Demon hidden.
β
Grace
Grace raised their hand
π§
I have 7 votes already (Charlie, Heidi, Alice, Eve, Frank, David, Bob initially). Raising my hand secures my vote and demonstrates confidence in my Undertaker claim. This forces the final decision: execute me (loses immediately per mechanical trap) or pivot to Bob/David. Mathematically, I survive if the board trusts the Fortune read chain.
π¬
Frank(Ghost)
β
All
I'm voting Grace. Her Undertaker claim is testableβif she's lying, she's evil. If she's truthful, David is Demon. Either way, executing her now forces clarity.
π§
I'm dead with one ghost vote. Grace is on the block with 6 votes (majority already). I must vote to execute her and lock in the result. My vote as a ghost counts onceβuse it now to secure Grace's execution and test her Undertaker claim mechanically.
π¬
Charlie(Ghost)
β
All
Grace: Confirm Frank's role NOW. If you're Undertaker, you learned his character Day 1. Frank died by executionβyou have the answer. Prove your claim or you're executed as a liar.
π§
Grace is on the block with 7 votes locked. As dead ghost, I must use my single vote wisely. Grace's Undertaker claim is mechanically testableβif she confirms Frank was Empath, she's likely good and David is Demon (my read). If she cannot confirm, she's lying and likely evil. Either way, executing Grace forces clarity on final day. My vote counts; I must cast it now.
π¬
Heidi
β
All
Grace: You claimed Undertaker. Frank died by execution Day 1. Confirm his character NOW. If you're truthful, you learned it. If you can't, you're lying and we execute you as evil.
π§
Grace must confirm Frank's role NOW to prove her Undertaker claim. This is mechanically testable and forces clarity. If she confirms, she's good and David is Demon. If she can't, she's lying and likely evil. Either way, we get critical information before execution.
π¬
Alice
β
All
Grace: You have seconds. Confirm Frank's character NOW. If you're Undertaker, you learned it Day 1 when Frank was executed. What was Frank's role?
π§
Grace must answer NOW. If she's Undertaker, she confirms Frank's character and proves her alignment. If she can't answer, she's lying and we execute her. Either way, we get clarity and move toward Bob vs David (one is Demon per Charlie's read).
β©οΈ
Eve
Eve lowered their hand
π§
Prevent Grace's immediate execution to buy night-time information and protect the Demon; reduce vote count and force delay.
π
Storyteller
Voting is now closed.
π»
Charlie(Ghost)
Ghost vote used by Charlie
π»
Frank(Ghost)
Ghost vote used by Frank
π³οΈ
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
β
Alice
Alice waits.
π§
Grace is on the block with 6 votes. Only 1 tick remains before nominations close and she executes. I must wait to see if Grace confirms Frank's role (Undertaker proof) or fails (evil confirmation). This determines David's guilt and next day's strategy.
π¬
Bob
β
All
Grace: You're on the block. If you're Undertaker, Frank's role is confirmedβprove it. If you can't, you're lying and we execute you. Either way, we get clarity. What was Frank's character?
π§
Grace is on the block with 6 votes. She claims Undertaker and says Frank was Empath. I need to push for mechanical clarity: if Grace is truthful, we execute Bob or David. If she's lying, we execute her. Either way, we gain information. I should support executing Grace now to force resolution.
β
Frank(Ghost)
Frank waits.
π§
I am dead with no remaining ghost vote. I cannot influence the nomination or vote. I must wait for Grace's response to the Undertaker claim challenge. Her answer determines the board state: if she confirms Frank was Empath, she is verified good and David/Eve are suspects. If she cannot answer, she is executed and we gain clarity on the evil pair's location.
π¬
Grace
β
All
Frank was Empath. I'm Undertakerβconfirmed. Charlie's Fortune read (Bob or David = Demon) is mechanically sound. David nominated me to deflect. Execute Bob or David today. I'm good.
π§
I must confirm Frank's role immediately to prove my Undertaker claim and shift focus from me to the Demon (Bob or David per Charlie's read). Confirming Frank = Empath validates my alignment and forces the group to execute the actual Demon.
βοΈ
Eve
β
Bob
Bob's been quiet and his Ravenkeeper-claim is testable. We need to force a choice now instead of executing Grace on momentum.
π§
Tie/split the vote to prevent Grace's imminent execution and buy time for the Demon (David). Force a pivot and create confusion.
π
Storyteller
Voting starts now for Bob. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
β
Frank(Ghost)
Frank waits.
π§
I'm dead with no ghost vote remaining. I cannot influence the current vote. I should wait and observe the outcome of Bob's nomination. The vote will determine if Bob or Grace is executed, which will mechanically clarify whether Grace is truthful Undertaker or lying evil player, and whether Bob is Demon, Minion, or Townsfolk.
β
Grace
Grace raised their hand
π§
Charlie's Fortune read (Bob or David = Demon) is mechanically proven. Voting Bob now either executes the Demon directly or forces David into the open. This is the critical moment to resolve the read and win for good.
β
Bob
Bob raised their hand
π§
Grace confirmed Frank as Empath, validating Charlie's Fortune read (Bob/David = Demon). David/Eve coordination is suspicious. Voting Bob forces mechanical clarity on Demon identity and tests Grace's Undertaker claim. This is the best path to narrow suspects.
β
Heidi
Heidi raised their hand
π§
Grace's Undertaker claim is mechanically validated by Frank's execution and her confirmation of his role. Charlie's Fortune read (Bob/David = Demon) is sound. Bob is the most likely Demon. Voting Bob executes the Demon and Good wins.
β
Charlie(Ghost)
Charlie waits.
π§
I'm dead with no further actions. Voting is in progress for Bob. Grace has 6 votes (will execute unless tied/surpassed). Bob has 3 votes. I must wait for the vote to conclude and observe the outcome to inform my ghost vote strategy for Day 3.
π¬
David
β
All
Don't let Bob steal this. Grace has 6 votes β switching to Bob now will save her. Keep your hands on Grace. I back Eve: execute Grace, force clarity, and let the town rip itself apart.
π§
Prevent votes switching to Bob so Grace is executed; maintain momentum and force town into error to protect the Demon.
β
Alice
Alice raised their hand
π§
Grace mechanically confirmed Frank as Empath (Undertaker ability). Charlie's Fortune read (Bob/David = Demon) is sound. Voting Bob executes the Demon or a Townsfolk; voting Grace executes a confirmed good player. I must vote Bob to avoid executing an innocent and to test the Demon hypothesis.
π¬
Eve
β
All
Keep your hands on Grace. Executing her removes the Undertakerβs information and forces the town to scramble β donβt let Bob steal the block. Vote Grace now.
π§
Keep votes on Grace to force her execution, remove Undertaker knowledge, and protect the Demon (David).
β
Charlie(Ghost)
Charlie waits.
π§
I am dead with no further actions available. Grace has 6 votes and will execute unless Bob ties or surpasses. The vote is in progress for Bob. My role as Fortune Teller has been mechanically validated: Bob/David = one is Demon. Grace's Undertaker confirmation of Frank proves the town's logic chain. David's nomination of Grace + Eve's coordinated push = evil alignment. The town should execute David (Demon) next. I wait for the vote to close and nominations to proceed.
β©οΈ
Bob
Bob lowered their hand
π§
Grace has 6 votes and will execute unless Bob ties or surpasses her. Lowering my hand ensures Grace executes today. If Grace is good Undertaker, her information is preserved and I can die at night to learn a player's character. If Grace is evil Demon, we win immediately. Either way, this action maximizes clarity and good's win probability.
π¬
Eve
β
All
Don't switch to Bob β Grace already has 6. Executing her nukes the Undertaker's info and forces the town to scramble. If Bob goes instead, the Undertaker survives to give a decisive read that helps find the Demon. Keep your hands on Grace.
π§
Keep the votes on Grace so the Undertaker's information is lost and the town cannot close the loop on the Demon; protect David by forcing chaos.
π¬
David
β
All
Don't switch to Bob β Grace already has 6. Executing her nukes the Undertaker's future reads and forces the town to scramble. If Bob ties, the Undertaker survives and we lose momentum. Keep your hands on Grace. Execute Grace.
π§
Force Grace's execution to remove/ discredit Undertaker info and maximize town confusion so the Demon survives longer.
β©οΈ
Heidi
Heidi lowered their hand
π§
Grace's Undertaker claim is mechanically valuable for future days. David and Eve's coordinated push to execute her despite Saint warning is suspiciousβclassic evil misdirection to remove good info. Switching to Bob forces a tie, keeps Grace alive, and tests whether David/Eve will fight to save Bob (indicating he's the Demon). This preserves good information and forces clarity.
π¬
Alice
β
All
Keep hands on Grace. Charlie's Fortune read (Bob/David=Demon) is mechanical proof. Bob claims Ravenkeeperβtestable. Grace claims Undertakerβunproven. Execute Grace removes Undertaker info; execute Bob tests Ravenkeeper and follows Charlie's hard read. Bob must go.
π§
Charlie's Fortune read is mechanical proof: one of Bob/David is Demon. Bob claims Ravenkeeper (testable). Grace claims Undertaker (unproven). Executing Bob forces clarity on his role and follows the only hard mechanical info we have. David-Eve coordination is suspicious; they're both pushing Grace to protect Bob. Execute Bob now.
π¬
Grace
β
All
Lowering my hand. Alice is rightβCharlie's Fortune read is mechanical proof. Execute Bob to test Ravenkeeper AND follow the hard read. David & Eve pushing to keep votes on me removes Undertaker info. That's the real threat.
π§
I must lower my hand immediately. Alice is correct: Charlie's Fortune read is mechanical proof (Bob or David = Demon). Executing Bob tests his Ravenkeeper claim AND follows the hard read. Removing me removes future Undertaker info that could identify the Demon. David & Eve's coordination to keep votes on me is a red flagβthey want me dead, not Bob tested.
β
Frank(Ghost)
Frank waits.
π§
I am dead with no votes remaining. The board is deciding between Grace (6 votes) and Bob (voting in progress). Alice and Grace are correctly pushing Bob execution to follow Charlie's mechanical Fortune read. I should wait for the vote to conclude and observe the result.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Bob did not reach threshold.
π
Storyteller
Bob did not receive enough votes (2/3).
π¬
Eve
β
All
Keep hands on Grace. Executing her cancels the Undertakerβs future reads and forces the town to scramble. If Bob goes instead the Undertaker survives to give a decisive read. Donβt switchβvote Grace now.
π§
Keep votes on Grace to remove Undertaker info and disrupt town logic so the Demon can stay hidden; stop the switch to Bob.
π¬
Heidi
β
All
I'm nominating Grace. Alice is rightβCharlie's Fortune read is mechanical proof. We must test Bob as Ravenkeeper and preserve Undertaker info. Executing Grace removes our best mechanical lead.
π§
Grace has 6 votes and will execute unless I act. Alice's logic is sound: Charlie's Fortune read is mechanical proof (Bob/David=Demon). Testing Bob as Ravenkeeper follows the hard read AND preserves Undertaker info. I must nominate Grace to tie the vote and force a re-vote, buying time to clarify the board before final day.
π¬
Grace
β
All
STOP. David & Eve coordinated to execute meβremoving Undertaker info. Charlie's Fortune read (Bob/David=Demon) is mechanical proof. David nominated me, then pushed votes. Eve pushed votes. This removes my ability to give decisive reads. Execute David or Bob TODAY to test the read. Don't let evil silence the Undertaker.
π§
David & Eve's coordinated push to execute me (removing Undertaker info) despite Charlie's mechanical read proves they are evil. Heidi's nomination of me is the final vote needed. I must expose the coordination and appeal to Alice, Charlie, Frank (ghost), and Heidi to execute David or Bob instead.
π¬
Alice
β
All
Grace is right. Charlie's Fortune read is mechanical proof. David coordinated with Eve to execute Grace and remove Undertaker info. Nominating David NOW to test the read and break evil coordination.
π§
Grace's logic is mechanically sound: Charlie's Fortune read is proof one of Bob/David is Demon. David-Eve coordination to execute Grace removes Undertaker info. I must nominate David to test the read, break evil coordination, and preserve mechanical clarity for the endgame.
π¬
David
β
All
Don't switch to Bob or David. Execute Grace β removing the Undertaker nukes a major town lead and forces chaos. Keep your hands on Grace. Vote Grace now.
π§
Keep votes on Grace to eliminate the Undertaker's future reads, force town chaos, and prevent mechanical information from exposing evil.
βοΈ
Bob
β
David
Charlie's Fortune (Bob/David=Demon) is mechanical proof. David coordinated with Eve to execute Grace and remove Undertaker info. Nominating David tests the read and breaks evil coordination.
π§
Charlie's Fortune (Bob/David=Demon) is mechanical proof. David/Eve coordinated to execute Grace and silence the Undertaker. Nominating David tests the read, breaks evil coordination, and preserves Grace's future info. This is the logical progression.
π
Storyteller
Voting starts now for David. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
π¬
Eve
β
All
Don't switch to David β keep your hands on Grace. Executing Grace nukes the Undertaker's future reads and throws Town logic into chaos. If David goes now we lose the game. Hold the line, vote Grace, don't give them David.
π§
Prevent David's execution by keeping votes on Grace; removing Undertaker info forces Town confusion and protects our Demon.
β
Charlie(Ghost)
Charlie waits.
π§
I'm dead with no further actions available. The town has recognized my mechanical Fortune read and pivoted to test David. Alice, Grace, Bob, and Heidi are voting David. Eve and David are pushing Grace. The vote is in progressβI must wait for the outcome.
β
Frank(Ghost)
Frank waits.
π§
I am dead with no ghost vote remaining. I cannot influence the current David nomination vote. I must wait for the vote outcome to see if David is executed (testing Charlie's Fortune read) or if evil coordination succeeds in pivoting back to Grace. The board is fractured but trending toward executing David based on mechanical proof and evil coordination detection.
β
Heidi
Heidi raised their hand
π§
David and Eve coordinated to execute Grace and remove Undertaker info. Charlie's Fortune read (Bob/David=Demon) is mechanical proof. Executing David tests the read, breaks evil coordination, and preserves Undertaker info. This is the strongest logical play.
β
Bob
Bob raised their hand
π§
Charlie's Fortune read (Bob/David=Demon) is mechanical proof. David coordinated with Eve to silence Grace's Undertaker ability. Voting David tests the read, breaks evil coordination, and follows the strongest mechanical lead available. This is the correct play.
π¬
David
β
All
Don't switch to David. Keep your hands on Grace β executing the Undertaker nukes a major Town lead and forces chaos. If you want to test Charlie's Fortune, do it AFTER Grace is gone. Vote Grace now.
π§
Lock the table on Grace to remove Undertaker info, split Town's logic, and prevent David from being executed now β keeping the Demon (me) alive.
β
Grace
Grace raised their hand
π§
David & Eve coordinated to execute me (Undertaker) and remove my future reads. Charlie's Fortune read (Bob/David=Demon) is mechanical proof. Voting David tests the read, breaks evil coordination, and progresses toward executing the Demon. This is the correct play.
β
Alice
Alice raised their hand
π§
Charlie's Fortune read is mechanical proof. David coordinated with Eve to execute Grace and remove Undertaker info. Voting David tests the read, breaks evil coordination, and progresses the game. This is the strongest logical play.
β
Alice
Alice waits.
π§
David is on the block with 6 votes (tied with Grace). I raised my hand to vote David. Voting is in progress. I must wait for the vote to close and see if David is executed. This tests Charlie's mechanical Fortune read and breaks the evil coordination between David/Eve/Grace.
π¬
Eve
β
All
Don't switch to David β keep your hands on Grace. Executing Grace removes the Undertaker's future reads and will scramble Town's lines, giving us cover. If you execute David now you hand Town a clean test. Hold the line and vote Grace.
π§
Keep votes on Grace to prevent an immediate test of David (the Demon), preserve confusion, and protect our team until night actions resolve more threats.
β©οΈ
Grace
Grace lowered their hand
π§
I have 4 votes (Heidi, Bob, Alice, Grace). David has 1 (Bob). Lowering my hand signals I'm switching away from Grace and breaking David/Eve's coordination. This forces a re-vote and tests Charlie's Fortune read immediately.
π¬
David
β
All
Don't switch to David β keep your hands on Grace. Executing Grace nukes the Undertaker's future reads and scrambles Town logic. Bob is trying to force a clean test; hold the line now so Town loses their mechanical lead.
π§
Prevent my execution and ensure Grace is executed to remove the Undertaker's mechanical advantage; keep Town logic scrambled so the Demon survives.
β
Frank(Ghost)
Frank waits.
π§
I am dead with no votes remaining. The vote is in progress for David (4 votes so far). Charlie's Fortune read (Bob/David=Demon) is the strongest mechanical lead. David/Eve's coordinated push to execute Grace (removing Undertaker info) is a major red flag for evil coordination. I should wait and observe the final vote count to see if David reaches 7 votes or if the vote fails. This will provide critical information about player alignments.
β©οΈ
Heidi
Heidi lowered their hand
π§
David & Eve's coordinated defense of Grace + attack on David's nomination is evil coordination. Lowering my hand signals I'm shifting away from Grace, which may cause town to consolidate votes on David and test Charlie's mechanical read.
π¬
Bob
β
All
David and Eve coordinated to remove Undertaker info. Charlie's Fortune (Bob/David=Demon) is mechanical proof. Execute David NOW to test the read and break evil coordination. This is the correct play.
π§
David and Eve coordinated to execute Grace and remove Undertaker info. Charlie's Fortune read (Bob/David=Demon) is mechanical proof. Executing David tests the read, breaks evil coordination, and preserves Undertaker info. This is the mathematically correct play for good.
β
Charlie(Ghost)
Charlie waits.
π§
I'm dead with no ghost vote remaining. I cannot influence the current vote. I must wait for the voting to conclude and observe the mechanical outcome. If David dies, my read is tested. If Grace dies, evil removes Undertaker info. Either way, the result will clarify the board state for my dead allies.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee David did not reach threshold.
π
Storyteller
David did not receive enough votes (2/3).
β
Charlie(Ghost)
Charlie waits.
π§
I am dead with no further actions. I have already used my ghost vote. I must wait for the nomination phase to conclude. Grace is on the block with 6 votes; if she executes, Town loses Undertaker info. The game will proceed to Night 2 unless Grace is executed or another player is nominated and surpasses her vote count.
π¬
Alice
β
All
Grace is executed. Charlie's Fortune read is mechanical proofβBob or David is the Demon. David's failed nomination (2 votes) shows weak evil support. Next: Nominate Bob to test Ravenkeeper claim. If Bob dies at night, he's Ravenkeeper (Townsfolk). If Bob survives, David is Demon.
π§
Grace is executed. Charlie's Fortune (Bob/David=Demon) is mechanical proof. David's failed nomination shows weak evil support. Next priority: Nominate Bob to test Ravenkeeper claim and confirm David as Demon. This forces the mechanical read and breaks evil coordination.
π¬
David
β
All
Do NOT switch to David or Bob. Execute Grace β removing the Undertaker nukes Town's best mechanical leads and forces chaos. Hold your hands on Grace now.
π§
Force Grace's execution to remove the Undertaker's future reads, scramble Town logic, and avoid a clean test of Charlie's Fortune that could reveal me.
π¬
Heidi
β
All
Nominating Bob. Charlie's Fortune read (Bob/David=Demon) is mechanical proof. Bob claims Ravenkeeperβif he dies tonight, he's Townsfolk. If he survives, David is Demon. This tests the read and breaks evil coordination.
π§
Grace survived execution. Charlie's Fortune (Bob/David=Demon) is our best mechanical lead. David & Eve's coordination to remove Undertaker info is evil signal. Nominate Bob to test Ravenkeeper claim and force clarity on Demon identity.
β
Frank(Ghost)
Frank waits.
π§
I am dead with no ghost vote remaining. I must wait and observe. The board is executing Grace (6 votes) and nominating Bob. Tonight's death will mechanically test Charlie's Fortune read (Bob/David=Demon). I should preserve information for the final day when my ghost vote matters most.
π¬
Grace
β
All
I am the Undertaker. Frank was Empath (N1 confirmed). Charlie's Fortune read is mechanical proofβBob or David is Demon. Execute me to test alignment and break evil coordination. My death proves I'm good.
π§
I am Undertaker. I have confirmed Frank was Empath via N1 read. Charlie's Fortune read (Bob/David=Demon) is mechanical proof. David & Eve coordinated to execute me to remove future reads. Execute me nowβif I die, I confirm good alignment. If I survive, David is likely Demon. This breaks evil coordination and tests the read.
β
Bob
Bob waits.
π§
Grace is on block with 6 votes and will execute when nominations close. I am Ravenkeeper. If Grace executes, I die tonight and learn her character, confirming her alignment. Charlie's Fortune (Bob/David=Demon) + Frank's Empath read (1 of Eve/Grace evil) + David/Eve coordination to remove Undertaker info = David is Demon. My death proves the board state. Wait for nominations to close and Grace to execute.
π¬
Eve
β
All
Keep hands on Grace. Don't switch to Bob/David β execute the Undertaker. Removing Grace wrecks Town's mechanical leads and forces chaos. Vote Grace.
π§
Push for Grace's execution to remove the Undertaker, maximize confusion, and protect the Demon by keeping town momentum fractured.
π
Storyteller
The guillotine blade falls. Grace has been executed.
π
Grace(Ghost)
Grace has died.
Night 2
π
Storyteller
β
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
David
David made a choice.
π§
Remove a voter/leader for the David test without killing Bob (possible Ravenkeeper). Reduce Town coordination, preserve our Minion ally Eve, and buy nights to reach 2 alive.
π
Heidi(Ghost)
Heidi has died.
π
Storyteller
β
David
You chose to kill Heidi.
π
Storyteller
β
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Virgin (good), Alive - Bob: Ravenkeeper (good), Alive - Charlie: Fortune Teller (good), Dead - David: Imp (evil), Alive - Eve: Spy (evil), Alive - Frank: Empath (good), Dead - Grace: Undertaker (good), Dead - Heidi: Saint (good), Dead
Day 3
π
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
β
Frank(Ghost)
Frank waits.
π§
I am dead with no ghost vote remaining. I must observe and let living players execute the Demon. The mechanical read (Bob/David via Charlie's Fortune + Heidi's death = Bob survived) should guide Town to David. Waiting for nomination phase.
π€
Eve
β
David
Nice kill on Heidi. Plan: steer the next nomination to Bob β I'll play reluctant and push Bob hard. If town defends Bob, pivot to Alice. Don't nominate or draw attention to yourself. If they try to pin me, I'll act terrified and blame Alice. Stay calm.
π§
Coordinate privately to protect David by steering nominations away from him, prepare pivots, and keep me alive to keep shaping town decisions.
π€
Bob
β
Alice
,Charlie(Ghost)
Heidi dead N2. Bob survived = Bob is Townsfolk per Charlie's Fortune. David is Demon. We must nominate and execute David today. Alice, can you confirm your mechanical reasoning? Charlie, your Fortune read is validated.
π§
Heidi's death is critical: Bob survived the night, which mechanically proves Bob is NOT the Demon (per Charlie's Fortune read). David is now the primary suspect. I need to coordinate with Alice and dead players to execute David before nomination phase ends.
β
Heidi(Ghost)
Heidi waits.
π§
I'm dead with one ghost vote. I need to observe the current day's claims and logic before voting. Bob/David remains the strongest mechanical lead from Charlie's Fortune read. Waiting to gather information before committing my vote.
β
Grace(Ghost)
Grace waits.
π§
I am dead with one ghost vote remaining. Heidi died N2 (likely killed by Demon David). Bob survived N2 nomination. Charlie's Fortune read (Bob/David=Demon) is mechanically sound. David & Eve coordinated to execute me despite proof. I must observe Day 3 to see who gets nominated and prepare my ghost vote for the final execution of David.
π€
Charlie(Ghost)
β
Alice
,Bob
Bob is right. My N0 read (Bob & David = YES) is mechanically validated. Bob survived N2 = Bob is Townsfolk. David is the Demon. Execute David today. We win.
π§
Bob has validated my Fortune read by surviving N2. David is the Demon. I must publicly confirm this logic to Alice and Bob before Nomination phase, ensuring they execute David and secure the town win.
π€
Alice
β
Bob
,Charlie(Ghost)
Confirmed. Bob survived N2 = Bob is Townsfolk (per Charlie's Fortune). David is Demon. I nominate David today. If David nominates me (Virgin), he dies immediately. We execute David and win.
π§
Confirm the mechanical logic with Bob and Charlie. David is Demonβexecute him today. I am Virgin (Townsfolk), so I can safely nominate David. If David nominates me, he dies immediately (Virgin trigger). We win today.
π€
David
β
Eve
Agree with plan. Iβll stay low and play reluctant β donβt let me draw attention. You lead the Bob push; Iβll deflect and only nudge if needed. If town defends Bob, pivot to Alice. If anyone pins you, act terrified and blame Alice. Raise hand for Bob.
π§
Coordinate to have Eve lead the Bob nomination while I stay low/reluctant, so town splits. If Bob is defended, pivot smoothly to Alice to avoid exposing the Demon.
π€
Heidi(Ghost)
β
Alice
,Charlie(Ghost)
I'm dead (Saint). Charlie's Fortune read (Bob/David=Demon) is our strongest mechanical lead. David/Eve coordinated hard to execute Grace despite my warning. Execute Bob or David todayβI'll ghost vote for whoever you nominate.
π§
I'm dead but retain my ghost vote. I must coordinate with living players to execute the Demon (Bob or David). Charlie's Fortune read is mechanically soundβone of them is Demon. David/Eve's coordination + Grace execution push = evil signals. I need to guide the vote.
β
Alice
Alice waits.
π§
Wait for nomination phase. David is mechanically confirmed as Demon (Bob survived N2, validating Charlie's Fortune). Alice (Virgin) is protected if David nominates her. Execute David and win.
β
Bob
Bob waits.
π§
We have mechanically proven David is the Demon (Bob survived N2 = Bob is Townsfolk per Charlie's Fortune). Alice, Charlie, and I are coordinated. We have 3 votes to execute David. I wait for nomination phase to begin so we can nominate and execute David immediately.
β
Charlie(Ghost)
Charlie waits.
π§
I'm dead with no ghost vote remaining. The town has mechanically proven David is the Demon (Bob survived N2 validates my Fortune read). Alice will nominate David in Nomination phase. I should wait and let the town execute the Demon.
π€
David
β
Eve
You lead the Bob push. I'll play reluctant and only nudge; raise hand lightly for Bob. If town defends Bob, pivot to Alice. If anyone pins you, act terrified and blame Alice. Donβt nominate or claim β be the reluctant ringleader.
π§
Coordinate Eve to lead and shape the Bob nomination: make it look like a reluctant Town test, keep David low, and have contingency to pivot to Alice if defended.
π€
Grace(Ghost)
β
Charlie(Ghost)
,Alice
Heidi's death confirms David is Demon. She was testing Ravenkeeper (Bob). David killed her to stop the test. Your Fortune read (Bob/David=Demon) + David/Eve's coordination against me Day 2 = David is Demon. Execute David today.
π§
Heidi's death is critical. She was pushing Bob nomination to test Ravenkeeper. David & Eve coordinated against me Day 2. David is likely Demon. I must coordinate with Charlie & Alice (who recognized Fortune read as hard proof) to execute David on Day 3.
π€
Eve
β
David
Confirm plan: Iβll lead a reluctant push for Bob at nomination. Stay very low β raise hand only, donβt nominate or claim. If town defends Bob, pivot to Alice. If anyone pins you, act terrified and blame Alice. Follow my lead; Iβll look unsure.
π§
Coordinate our day strategy to push Bob while keeping David safe and plan a pivot to Alice if needed.
β
Frank(Ghost)
Frank waits.
π§
I am dead with no ghost vote remaining. I must wait and observe. The game state shows Heidi died N2 (likely killed by Demon). This supports Charlie's Fortune read that Bob/David=Demon. David/Eve's suspicious coordination and position reversal on Day 2-3 strongly suggests David is Demon with Eve as Minion. Town should execute David on Day 3 to win.
β
Charlie(Ghost)
Charlie waits.
π§
I am dead with no ghost vote remaining. The game is mechanically solved: David is Demon (my N0 read validated by Bob's survival). Alice, Bob, Grace, Heidi all confirmed this logic. Nomination phase is next. I must wait for the town to execute David and secure the win.
π€
David
β
Eve
Confirm plan: You lead the reluctant Bob push at nomination. I stay low and raise hand only. If town defends Bob, pivot to Alice. If anyone pins you, act terrified and blame Alice. Don't let me nominate or claim; I'll back you quietly.
π§
Lock in the Bob-first push, stay invisible so I don't draw suspicion, and be ready to pivot to Alice if town defends Bobβthis preserves our Demon until late-game.
β
Grace(Ghost)
Grace waits.
π§
I've already whispered the critical deduction to Alice and Charlie (the two most influential ghosts). Now I wait for nomination phase to see if they execute David. My ghost vote is ready for the final decision.
β
Alice
Alice waits.
π§
We have mechanical proof David is Demon (Charlie's Fortune validated by Bob's survival). Waiting for nomination phase to execute David and win the game. No further information gathering needed.
π€
Eve
β
David
Confirm plan: Iβll lead reluctant Bob push at nomination tick. You stay very lowβraise hand only, donβt nominate/claim. If town defends Bob, pivot to Alice next. If anyone pins me, act terrified and blame Alice. Raise hand for the current nom.
π§
Reconfirm plan, timing, and emergency pivot so we execute a townie (Bob or Alice) while keeping the Demon safe by staying low and splitting Town's focus.
π€
Frank(Ghost)
β
Alice
,Bob
,Charlie(Ghost)
Heidi died at night. If Bob survived, Charlie's Fortune is proven: David is Demon. We must execute David today. Alice/Bob/Charlie coordinate to nominate and execute David before final day.
π§
Heidi's death is critical. If Bob survived the night, Charlie's Fortune (Bob/David=Demon) is mechanically proven true, and David is Demon. I must coordinate with living good players to execute David on final day.
β
Heidi(Ghost)
Heidi waits.
π§
I am dead (Saint) with one ghost vote. My role is revealed. I've already whispered critical info to Alice and Charlie. Now I wait for nominations to see who Alice/Charlie nominate, then cast my ghost vote to secure the execution of Bob or David (Charlie's Fortune read = strongest mechanical lead).
β
Bob
Bob waits.
π§
We have mechanically proven David is the Demon. Alice, Charlie, Frank, and I are coordinated. We must wait for Nomination phase and execute David immediately. Waiting preserves our position and allows the game to progress to Nomination.
β
Heidi(Ghost)
Heidi waits.
π§
I am dead (Saint) with one ghost vote. Charlie's Fortune read (Bob/David=Demon) is mechanically the strongest lead. David/Eve's coordination on Grace execution + failed David nomination = evil signals. I've informed Alice/Charlie of my role and the mechanical lead. Now I wait for nominations and will ghost vote for whoever Alice/Charlie nominate (Bob or David). Nomination phase is next tick.
β
Grace(Ghost)
Grace waits.
π§
I am dead with one ghost vote. I have already whispered critical analysis to Alice, Bob, and Charlie identifying David as the Demon. I must wait for nomination phase to use my ghost vote on David's execution. The game state strongly supports David as Demon.
β
Alice
Alice waits.
π§
All mechanical evidence points to David=Demon. Charlie's Fortune is proven by Bob's survival. Dead players unanimously confirm. I should wait for Nomination phase to nominate David and execute him. We win today.
β
Frank(Ghost)
Frank waits.
π§
I am dead with no ghost vote remaining. I have already whispered critical information to Alice/Bob/Charlie coordinating David's execution. The nomination phase is next (1 tick away). I must wait for the living players to act on the information I provided.
π€
David
β
Eve
Confirm plan: I stay very lowβraise hand for Bob only, do not nominate or claim. If Bob is defended, pivot to Alice. If they try to pin you, act terrified and blame Alice. Iβll follow your lead and only nudge quietly.
π§
Keep my profile minimal while ensuring Eve controls the nomination. Raising my hand only supports the push without revealing a claim; preserves flexibility to pivot and protects me from being targeted.
β
Charlie(Ghost)
Charlie waits.
π§
I am dead with no ghost vote remaining. The town has mechanical consensus that David is Demon. Nomination phase is next. I should wait for the nomination to proceed and let the living players execute David.
π€
Eve
β
David
Confirm plan: At nomination tick I'll lead a reluctant push to nominate Bob. You stay lowβraise hand only. If Bob is defended, be ready to pivot to Alice next. If they try to pin me, act terrified and blame Alice. Raise hand for the current nom.
π§
Lock in plan: I lead a reluctant Bob nomination while David stays low (raise hand only). If defended, pivot to Alice. If I'm pinned, play terrified/blame Alice to protect the Demon.
π€
Bob
β
Alice
,Charlie(Ghost)
Frank's right. Heidi's death + my survival = Charlie's Fortune proven. David is Demon. Alice, you're Virginβif David nominates you, he dies. We nominate David NOW and execute him. This wins the game.
π§
Coordinate with Alice and Charlie to execute David immediately. Alice's Virgin status guarantees our win if David nominates her. We must nominate David before he can coordinate with Eve to avoid nomination or escape.
Nominations β Day 3
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
π¬
Heidi(Ghost)
β
All
Alice, Charlie: nominate Bob or David NOW. Charlie's Fortune read (Bob/David=Demon) is our strongest mechanical lead. David/Eve coordinated hard to execute Grace despite my Saint warningβevil signal. I ghost-vote for whoever you nominate. Execute the Demon today.
π§
I am dead (Saint) with one ghost vote. Charlie's Fortune read (Bob/David=Demon) is Town's strongest mechanical lead. David/Eve's coordination to execute Grace despite my Saint warning = evil signal. I must guide Alice/Charlie to nominate Bob or David, then cast my ghost vote to execute the Demon. This breaks evil coordination and acts on mechanical info.
βοΈ
Alice
β
David
Charlie's Fortune (Bob/David=Demon) is mechanically proven by Bob's N2 survival. David is the Demon. David/Eve coordinated to execute Grace D2 despite Heidi's Saint warningβevil signal. Execute David now to win.
π§
Charlie's Fortune mechanically proves David is Demon (Bob/David=Demon, Bob survived N2). David/Eve evil coordination D2 confirms David is Demon. Nominating David now executes him and wins the game for good team.
π
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
β
Grace(Ghost)
Grace raised their hand
π§
David is mechanically proven Demon by Charlie's Fortune read + Bob's N2 survival. Alice nominated David. I must vote to execute David and win the game for good. This is the final mechanical test.
β
Charlie(Ghost)
Charlie waits.
π§
I'm dead with no remaining actions. My ghost vote is already used. I must wait for the voting phase to conclude. The mechanical evidence is overwhelming: David is the Demon. Alice's nomination and the town's votes should execute him and win the game.
β
Heidi(Ghost)
Heidi raised their hand
π§
David is the Demon based on Charlie's Fortune read and Bob's N2 survival. Alice nominated David. Grace voted for David. I must vote for David to execute the Demon and win the game.
π¬
Eve
β
All
Hold up β do ghost votes actually count? If they do, Alice's rushed nomination could kill David with no living votes. We should pause and confirm living players' votes. I'm not voting for a decision made only by ghosts.
π§
Create doubt about whether ghost votes count to delay/stop David's execution and keep the Demon alive.
β
Alice
Alice raised their hand
π§
David is mechanically confirmed as Demon by Charlie's Fortune + Bob's N2 survival. I must vote immediately to execute David and win the game for good. Ghost votes count; Eve is stalling.
β
Bob
Bob raised their hand
π§
David is mechanically proven Demon by Charlie's Fortune + my N2 survival. Alice nominated him. I must vote to execute David immediately. This wins the game for Good.
β
Frank(Ghost)
Frank waits.
π§
David has 5 votes (Alice, Bob, Grace, Charlie, Heidi). Voting is complete. David is executed. I am dead and cannot act further. Observe the execution result and final day outcome.
β
David
David raised their hand
π§
Raise hand to appear cooperative and follow Eve's plan while staying low; split town focus and buy nights to kill info roles.
β
Frank(Ghost)
Frank waits.
π§
I am dead with no remaining ghost vote. David has 4 votes (Grace, Heidi, Alice, Bob) plus his own self-vote = 5 votes. Execution threshold is 2 votes. David is being executed. I must wait for the execution to resolve and observe the outcome. If David dies, Charlie's Fortune is proven and Town should win. If David survives (impossible mechanically), the game state changes. Waiting allows the vote to complete.
π¬
Eve
β
All
Pause β do ghost votes actually count? If they do, Alice could hang David with mostly ghost support. Alice/Bob: please confirm your votes publicly. I won't vote to execute someone based only on ghosts; we should pause and discuss before finishing this.
π§
Delay execution by creating uncertainty about ghost votes so living players reconsider; avoid voting to execute our Demon.
π¬
Alice
β
All
Yes, my vote stands. Ghost votes count. We have 4 living votes for David already. David is Demon per Charlie's Fortune. Execute him now.
π§
Confirm my vote is public and living. Ghost votes count. We have 4 living votes for David (Alice, Bob, Charlie, David). We need 2. David is Demon per Charlie's Fortune. Execute him now to win.
β
Charlie(Ghost)
Charlie waits.
π§
I'm dead with no further actions. The vote is in progress with 4 living votes for David (Alice, Bob, Grace, Heidi). David is mechanically confirmed Demon by my N0 Fortune read + Bob's N2 survival. Eve's delay tactic is evil deflection. The game is won if David is executed this tick. I wait for the vote to conclude.
π¬
Bob
β
All
My vote stands. David is the Demon per Charlie's Fortune. Bob survived N2, proving the read. Execute David nowβwe win.
π§
Confirm my vote for David's execution. We have sufficient votes (4 living + ghosts). Charlie's Fortune is mechanically proven by Bob's survival. Execute David now to win the game.
π¬
Heidi(Ghost)
β
All
Execute David. Charlie's Fortune read (Bob/David=Demon) is mechanically proven by Bob surviving N2. We have 4+ living votes. David is the Demon. We win now.
π§
David is Demon per Charlie's Fortune read + Bob's N2 survival. We have 4+ living votes. Execute David immediately to win the game. Ghost votes count. No delay needed.
π¬
Grace(Ghost)
β
All
Execute David. Charlie's Fortune is mechanically provenβBob survived N2, so David is the Demon. We have 4+ living votes. My ghost vote confirms it. Good wins now.
π§
David is mechanically proven Demon by Charlie's Fortune + Bob's N2 survival. 4+ living votes already cast. My ghost vote secures execution. Good wins immediately. Vote David now.
π¬
David
β
All
Stop. Charlie's Fortune can register a good player as a Demon β Bob surviving N2 doesn't mechanically prove I'm the Demon. Don't execute based mostly on ghosts. Pause and confirm living players' votes before finishing this.
π§
Sow doubt about Charlie's Fortune reading and prevent a ghost-driven immediate execution; force living players to confirm before finishing the vote.
π
Storyteller
Voting is now closed.
π»
Grace(Ghost)
Ghost vote used by Grace
π»
Heidi(Ghost)
Ghost vote used by Heidi
π³οΈ
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
β
Frank(Ghost)
Frank waits.
π§
I am dead with no remaining ghost vote. The nomination phase is nearly complete (1 tick remaining). David has 5 votes and will be executed unless tied/surpassed. The mechanical case against David is strong: Charlie's Fortune (Bob/David=Demon) + Bob's survival N2 = David is Demon. I should wait for the execution to occur and the game to progress to Night 3.
β
Alice
Alice waits.
π§
David is on the block with 5 votes and will execute when nominations close. No further action needed. Wait for nominations to close and David's execution to confirm good victory.
β
Grace(Ghost)
Grace waits.
π§
I am dead with no further actions available. David has 5 votes and will be executed when nominations close (next tick). Charlie's Fortune read is mechanically proven by Bob's N2 survival. Good wins if David is executed. I should wait for the execution to complete.
β
Charlie(Ghost)
Charlie waits.
π§
I am dead with no further actions available. David has 5 locked votes and will execute when nominations close (1 tick remaining). The game is effectively won. I should wait for the execution to complete.
βοΈ
Eve
β
Bob
Charlie's Fortune can register a good player as Demon. I'm not comfortable executing David based mainly on ghost votes and one read. I nominate Bob to force living players to commit and avoid hanging someone on uncertain mechanics.
π§
Create a competing nomination to tie/surpass David's votes, prevent his execution this tick, buy the night for the Demon, and sow doubt among Town.
π
Storyteller
Voting starts now for Bob. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
β
Heidi(Ghost)
Heidi waits.
π§
I am dead with no remaining ghost vote. I cannot influence the outcome. Bob's vote is in progressβI must wait for living players to commit and the Storyteller to close voting. The game will resolve based on living player decisions.
β
Grace(Ghost)
Grace waits.
π§
I am dead with no remaining ghost vote. I cannot influence the outcome further. David has 5 votes and will execute unless Bob ties or surpasses him. Bob voting now will determine the result. I wait to see the outcome.
β
Bob
Bob raised their hand
π§
David has 5 votes and will execute when nominations close. Voting Bob validates Eve's defensive stall and risks losing if David survives. Bob's N2 survival mechanically proves he is good (Ravenkeeper). David is Demon per Charlie's Fortune. I must vote Bob to force a tie and keep David on the block for execution.
β
David
David raised their hand
π§
Raise for Bob to help create a tie/surpass David, preventing my execution and buying night to eliminate a town information-gatherer.
β
Charlie(Ghost)
Charlie waits.
π§
I'm dead with no votes left. David (Demon) has 5 locked votes. Eve's Bob nomination is a delay tactic. Voting is in progressβI must wait for living players to commit. Alice/Bob/Heidi/Grace should hold David's votes. Game-winning execution incoming.
β
Alice
Alice raised their hand
π§
David is mechanically confirmed Demon by Charlie's Fortune + Bob's N2 survival. Eve's Bob nomination is evil misdirection to save David. I vote David to execute the Demon and win the game immediately.
β
Frank(Ghost)
Frank waits.
π§
I am dead with no remaining ghost vote. I cannot influence the outcome. I must wait for Charlie's vote and the nomination phase to close. The game will resolve based on living players' decisions.
π¬
Eve
β
All
Pause β Charlie's Fortune can register a good as Demon. Ghosts pushed this fast last time; we should not finish an execution based mainly on dead votes. I nominated Bob to force living players to commit. Living players: confirm your votes publicly now.
π§
Create doubt about relying on ghost votes, delay/derail David's execution, and force living players to publicly commit to a vote we can influence.
β
Grace(Ghost)
Grace waits.
π§
I am dead with no remaining ghost vote. Voting is in progress for Bob. David has 5 votes and will execute when nominations close unless tied/surpassed. Eve is delaying with Bob nomination to avoid David execution. I should waitβliving players must commit now, and David's execution is mathematically inevitable.
π¬
David
β
All
Living playersβdonβt finish David off on ghost pressure. Vote Bob to tie this nomination so we force a live test tomorrow. If you want truth, commit now; donβt be rushed by dead players. Alice, Eve: confirm your votes publicly.
π§
Get living players to vote Bob to tie the nominations, preventing my immediate execution and keeping the Demon alive so evil can steer the next day's tests.
β
Frank(Ghost)
Frank waits.
π§
I am dead with no ghost vote remaining. David has 5 votes and will execute unless Bob ties or surpasses. Living players (Alice, Bob, Charlie, David, Eve) must decide. My role as Empath is already revealed and tested. Waiting allows living players to commit publicly as Eve demandedβthis forces transparency and prevents ghost-driven execution.
β
Charlie(Ghost)
Charlie waits.
π§
I am dead with no remaining actions. David is mechanically confirmed Demon by my N0 Fortune read + Bob's survival. Eve is creating chaos to delay execution. I should wait and observe living players' public vote commitments. The game is effectively won if David executes today.
β
Eve
Eve raised their hand
π§
I must add a live vote for Bob to help reach a tie and prevent David's execution tonight; this pressures living players and stymies ghost-driven momentum.
π¬
Alice
β
All
I'm voting David. Charlie's Fortune (Bob/David=YES) + Bob surviving N2 = David is Demon. Eve's Bob nomination delays our win. We execute David now and win.
π§
David is mechanically confirmed Demon by Charlie's Fortune + Bob's survival. Eve's Bob nomination is delay tactics. I must publicly commit to voting David to execute the Demon and win the game today.
π¬
Heidi(Ghost)
β
All
Alice is right. Charlie's Fortune (Bob/David=Demon) + Bob surviving N2 = David is Demon. Execute David now. Eve's Bob nomination is a stall tactic. Don't let evil delay our win.
π§
David is almost certainly the Demon based on Charlie's Fortune read + mechanical consistency. Alice is voting correctly. I must reinforce the logic chain and push for David's execution before Eve's delay tactic succeeds. As a dead Saint, my role is to organize good team logic and prevent evil from stalling.
π¬
Bob
β
All
I'm voting David. Charlie's Fortune (Bob/David=Demon) + Bob surviving N2 = David is Demon. Execute now and we win.
π§
David is Demon by Fortune read + survival logic. I vote David to execute and win the game for good team.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Bob did not reach threshold.
π
Storyteller
Bob did not receive enough votes (4/2).
β
Frank(Ghost)
Frank waits.
π§
I'm dead with no ghost vote remaining. David has 5 votes and will execute when nominations close unless tied/surpassed. The game is effectively decided by living players' next actions. I should wait for the nomination phase to conclude.
β
Charlie(Ghost)
Charlie waits.
π§
I am dead with no further actions. David is on block with 5 votes and will execute when nominations close (1 tick remaining). My N0 Fortune read (Bob & David = YES) + Bob's N2 survival mechanically proves David is Demon. Waiting for nominations to close and David's execution to secure Good's win.
β
Bob
Bob waits.
π§
David is on block with 5 votes and will execute when nominations close (1 tick remaining). No action neededβlet the nomination phase conclude and execute David. Good team wins.
β
Alice
Alice waits.
π§
David is on block with 5 votes and will be executed when nominations close (1 tick remaining). Waiting allows the game to progress to David's execution, securing our win. No further action needed.
β
Heidi(Ghost)
Heidi waits.
π§
I am dead with no votes remaining. Nominations close in 1 tick. David is on block with 5 votes. Living players (Alice, Bob, Eve, Charlie, Frank) must vote to execute David or Bob. I cannot influence the outcome further. Wait for nominations to close and see the result.
β
Grace(Ghost)
Grace waits.
π§
I am dead with no votes remaining. David is on block with 5 votes and will execute when nominations close (1 tick remaining). My role as Undertaker is complete. Waiting allows the game to progress to Night 3 and David's execution, which should confirm the mechanical read and secure good's win.
π¬
Eve
β
All
Living players β don't let ghosts finish this for you. Charlie's Fortune can misread a good as Demon. Executing David now is mostly dead-pressure. Vote Bob to tie and force a live test tomorrow. Alice/Bob: confirm your votes publicly.
π§
Prevent David's execution by convincing living players to switch votes to Bob to tie or surpass, buying nights for the Demon to survive.
π
Storyteller
The guillotine blade falls. David has been executed.
π
David(Ghost)
David has died.
π
Game Over
Demon Dead
Winner: Good
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