Game Detail

Players

Alice (Ravenkeeper) Bob (Recluse) Charlie (Virgin) David (Mayor) Eve (Imp) Frank (Monk) Grace (Chef) Heidi (Scarlet Woman)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil198,857104,152$2.0453
Good538,161145,378$2.9771

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Heidi
You are the Minion. The Demon is Eve.
πŸ“œ
Storyteller
β†’
Eve
Minions are: Heidi. Your safe bluffs are: Washerwoman, Investigator, Saint
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Chef. You learn that there are 0 pairs of evil players.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Get an early private claim from my neighbor and, if safe, arrange a Virgin nomination test to mechanically confirm at least one good player before day 1 ends.
🧠
Establish early info-sharing with both neighbors, collect their role/starting info, and subtly appear like a valuable Townsfolk to increase chances of a night kill without outing Ravenkeeper.
🧠
I need to get the safe bluffs from my Demon, Eve. I also want to warn her that Alice might be the Empath.
🧠
Get my Chef info into play early with nearby players, form a small trust network, and collect their starting info to start mapping possible evil placements.
🧠
Reply to Heidi, providing the safe bluffs to coordinate our evil team strategy. I'll claim Washerwoman to buddy up with someone.
🧠
Respond to the Chef claim, build a trust circle, and set up a plan to protect the information holder while gathering Heidi's claim for cross-checks.
🧠
Prevent a wasted Virgin test on an Outsider and avoid giving an evil player a clean read on my exact role, while still sounding cooperative.
🧠
Start two parallel info channels with my neighbors, gather their claims and any starting info, and lightly coordinate without exposing that I am the Mayor.
🧠
Build trust with neighbors while keeping my Virgin identity mostly hidden; extract David's starting info and Outsider situation to plan a mechanically useful Day 1 nomination test.
🧠
Get an ally to coordinate around me not being executed and potentially drawing a night kill, while collecting early claim info to start mapping worlds.
🧠
Claim Investigator to Alice and Bob, pinging Bob and Charlie. This frames Bob if Alice is the Empath, while making Bob suspect Charlie.
🧠
Respond to Alice with my real role and Chef 0 info, ask discretion, and gather her plan so we can use her Ravenkeeper check effectively without risking a Saint execution.
🧠
Respond to David and Charlie with my Washerwoman bluff to build trust, provide a fake ping on Bob/Grace, and prompt David to reveal his role.
🧠
Get Eve's claim and any starting info, without giving away too much. This helps build role map and decide who to protect tonight.
🧠
Explain my Recluse registration to neutralize the Investigator ping on me, keep town from tunneling, and prompt better tests on Charlie or Heidi depending on later info.
🧠
Establish a small trusted circle early, share my real role with one player to coordinate late-game Mayor win condition and avoid outing it to the whole town.
🧠
Confirm my real role to align with a trusted core, and propose a Virgin nomination test using a low-risk townsfolk nominator, while keeping Mayor claim quiet.
🧠
Align with Heidi and Bob, prevent a premature execution on shaky Investigator info, and share my Ravenkeeper plan so town can protect me from execution while we collect more confirmations.
🧠
I need to feed all gathered role claims to the Demon before the day ends so she avoids the Ravenkeeper and kills the Monk.
🧠
Bob is networking with many; getting his claim and any starting info helps validate my Chef read and quickly build a role map before nominations.
🧠
Reply to Frank to solidify my Washerwoman bluff, build trust, and set him up for a night kill.
🧠
Share Eve’s Washerwoman ping to align info webs early and set up consistency checks between Grace’s Chef claim and Bob’s potential Soldier status.
🧠
Reduce risk of misexecution from Investigator ping on me, coordinate a safer Virgin test, and use Chef zero to guide suspicion away from adjacent pairs.
🧠
Coordinate with Charlie and Eve to avoid a risky Virgin test before Outsider claims, keep my Mayor identity safe, and steer town toward safer mechanical clears.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
It is the last moment of day one. I want to steer us away from a random execution and encourage quick public info sharing, while keeping my Monk role hidden for night protection value.
🧠
Use my Virgin to create a mechanical confirmation and avoid a random day one execution, while minimizing risk by asking for a low-value Townsfolk nominator.
🧠
Get my Chef info into the public record and steer the group into a low-risk Virgin test, ideally gaining a confirmed good without a random execution.
🧠
Prevent a day one misexecute on Charlie based on Heidi’s info, and steer town to a low-risk Virgin test then no-execution if inconclusive.
🧠
Pressure Frank into nominating Charlie to trigger the Virgin execution, thereby killing the Monk during the day and saving us a night kill.
🧠
Support the Demon's push for Frank (the Monk) to nominate Charlie (the Virgin). Getting the Monk killed by the Virgin is excellent for Evil.
🧠
Support the Virgin test while preventing the town from overcommitting to a bad follow-up execution based on an ambiguous non-trigger.
🧠
Use the last moment to push the high-value Virgin test with a low-cost nominator, while warning Outsiders and setting expectation of no execution if it does not fire.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Grace is a publicly-claimed info role and likely Demon target; keeping her alive preserves the Chef 0 reading and helps narrow demon/minion placements.
πŸ“œ
Storyteller
β†’
Frank
You chose to protect Grace.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi (Scarlet Woman) learned that Frank is the Monk and Alice is the Ravenkeeper. I must kill Frank to remove his protection ability and ensure my future kills go through.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Frank.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Coordinate with the Demon to waste today's execution on testing the Virgin, killing a good player in the process.
🧠
Share my N1 protection choice and death context to help solve and coordinate who to pressure in nominations, and plan my single ghost vote for a key execution.
🧠
Clarify Eve’s Washerwoman info and whether she will publicly frame Bob as Soldier. This can either confirm Bob as good or expose a lie/poison, helping narrow demon candidates.
🧠
Frank’s death is the only new hard event. Learning Frank’s role and any info can validate or break the main poisoner/virgin narratives and guide today’s nomination or no-execution.
🧠
Privately confirm my Recluse status so Heidi can discount her ping on me, then get her read on today’s execution plan and any other suspicions.
🧠
Explain the conflict between my Washerwoman bluff, Grace's Chef claim, and Bob's Recluse claim. Feigning that I might be the Drunk makes my confusion look genuine and builds trust.
🧠
Get Frank’s true role and details of the Day 1 Virgin nomination, and confirm Eve’s Washerwoman ping, to narrow Demon/Poisoner worlds before nominations.
🧠
Set up a clean Virgin test with a likely Townsfolk nominator to gain mechanical confirmation and shrink the Demon pool before Day 2 nominations.
🧠
Build trust with Bob by accepting his Recluse claim, and push to waste today's execution on testing the Virgin, protecting the Demon (Eve).
🧠
Clarify my Monk claim and the failed Virgin test to focus suspicion, and ask for their key info so I can use my ghost vote on the best execution.
🧠
Share my Chef 0-pairs info plus the Washerwoman contradiction, and coordinate a clean Virgin test nomination plan that creates hard confirmation and narrows Demon candidates.
🧠
Align key info roles on the cleanest logic chain from Frank’s Monk death and the failed Virgin test, and set a focused execution target for today while keeping me off the block.
🧠
Coordinate a strong mechanical test (Virgin) with a trusted Townsfolk nominator to lock in at least one confirmed good or expose a liar, and narrow Demon suspects fast.
🧠
Answer David's question, explain why I think I'm Drunk, and use Frank's survival of his nomination on Charlie to disprove Charlie's Virgin claim.
🧠
Share the mechanical contradiction (too many Townsfolk claims + Chef 0) and the Virgin test logic, and get missing claims fast to focus nominations before end of day.
🧠
Line up a safe Virgin test nominator who is likely Townsfolk, while preserving valuable roles if possible and avoiding Outsiders triggering no-exec confusion.
🧠
Agree with Alice's deduction to solidify Charlie as the Poisoner, ensuring a misexecution today while building trust for my fake Investigator claim.
🧠
Lock in that my nomination should have triggered a real Virgin. Push town to treat Charlie’s Virgin claim as suspect, while keeping poisoner as the main alternate explanation.
🧠
Align with Alice and Eve on whether to run a Virgin test and how to interpret it, and surface key contradictions (Washerwoman vs Bob claim, Frank nomination) before nominations open.
🧠
Coordinate with Grace/Charlie before nominations: I will not waste noms on a likely-false Virgin test, share my real role privately, and push for the most mechanically supported execution.
🧠
Coordinate a clean Virgin confirmation attempt at start of nominations and align good players on what each outcome implies, narrowing Demon candidates.
🧠
Convince Grace and Alice that my Washerwoman info makes me the Drunk, and push for Charlie's execution based on the failed Virgin test with Frank yesterday.
🧠
Get Alice and Heidi role claims and any night info to resolve Chef versus Virgin contradiction and set up a strong Day 2 execution plan.
🧠
Resolve the Frank nomination contradiction fast so town does not execute me on a misunderstanding, and set up the most reliable Virgin test for early in nominations.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use the last nomination window to resolve the D1 nomination confusion and force an immediate Virgin test, generating hard confirmation or exposing me as non-Virgin/poisoned.
🧠
Support Charlie's request for Grace to nominate him. If Grace dies, the day ends with a Good execution, securing Eve's safety for today. It also makes me look like a reasonable Good player.
🧠
Support Heidi's plan. If Grace nominates Charlie and dies, the day ends and I get another kill. If she survives, Heidi can push her narrative that Charlie is the Poisoner.
🧠
Force the clean Virgin test with a Townsfolk nominator while preventing oversimplified conclusions if it does not trigger, preserving good decision-making for executions.
🧠
Lock in a high-value Virgin test now; if it fires we confirm Charlie, if not we create a strong case to execute him today and narrow evil with Chef0.
πŸ“œ
Storyteller
The Virgin's ability triggers! Grace is executed immediately.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 2
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I need to kill David because he claimed Mayor. Leaving a Mayor alive until final 3 is an instant loss risk for Evil. Alice is the Ravenkeeper, so I must strictly avoid her at night.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill David.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Get Charlie and Alice aligned on Chef zero logic and push an execution on the most mechanically inconsistent player, while planning how to spend my ghost vote.
🧠
Align with trusted dead Chef and coordinate with Alice. Push for executing Heidi as the cleanest mechanical lie, then use remaining days to solve Bob versus Eve and find the Demon.
🧠
Get Charlie and Alice’s readouts from Grace whispers and align on a cohesive nomination plan, likely between Eve and Heidi, before nominations open.
🧠
I am dead Mayor with a ghost vote. I need Alice and Heidi role/info to narrow Demon candidates and help town coordinate votes in the coming nomination phase.
🧠
To share my fake Investigator info with David and Alice, showing I'm transparent and backing up Bob's Recluse claim to cause confusion.
🧠
Push the execution onto Bob by using Heidi's Investigator bluff. If Bob is executed today, evil will have the majority at final 3 after a night kill, securing our win.
🧠
Get aligned with trusted goods before nominations; share deductions from Chef0, Virgin confirm, and Bob-Eve conflict; coordinate my ghost vote for best demon candidate.
🧠
Coordinate with trusted good players, push the most mechanically inconsistent suspect (Heidi), and privately disclose Ravenkeeper to maximize value if I die at night.
🧠
Get direct commitments from Eve and Bob on roles, night info, and their preferred execution path, so I can guide the group before nominations and decide where to spend my ghost vote.
🧠
Align Bob and Eve onto executing Heidi first, since her info is currently the main wedge. Prevent town splitting on Bob today and keep Alice’s Ravenkeeper claim quiet.
🧠
Get clean, specific claims from Eve and Heidi to resolve whether Heidi is trustworthy or pushing a frame, and to set up the best execution going into nominations.
🧠
Stop town from auto-executing Heidi based only on Charlie being in her Investigator pair; get updated claims so we can pick the best execution target and save my ghost vote for endgame.
🧠
Bus Eve (the Demon) by pointing out the mechanical flaw in her bluff, aligning with Bob to gain total trust before I become the Imp.
🧠
Convince Charlie and Alice to execute Bob by proving his Recluse claim is mechanically impossible alongside my Drunk claim and Heidi's Poisoner ping.
🧠
Get David’s info and align Alice and Heidi on nomination priorities before the nomination phase; we need concrete role/claim data to pick a demon candidate and decide ghost vote use.
🧠
Use Frank’s ghost vote and Charlie’s influence to align on a high-information execution plan, while sharing David’s Mayor claim and the Outsider-count logic.
🧠
Coordinate a clear D3 plan and voting so good executes the best suspect (Heidi) and uses Chef0 seating logic to narrow Demon next.
🧠
Align with Alice on best execution plan by forcing Eve to publicly commit to Drunk logic; choose between Bob and Heidi with minimal risk and keep Ravenkeeper hidden.
🧠
Align town on safest execute that avoids Scarlet Woman trap at 5 alive and pressure-check Eve’s impossible Washerwoman claim versus Heidi’s motives.
🧠
Steer Alice and Charlie away from a low-confidence Heidi execution and toward pressure on Eve or Bob using Chef 0 plus Investigator logic, to increase odds of hitting Demon or Minion today.
🧠
I am setting up a bus on Eve. Her claim is mechanically impossible, so pointing this out makes me look undeniably good. If she is executed, I become the Demon anyway, securing a strong endgame.
🧠
Secure town credit by busing Heidi, while planting the seeds to misexecute Bob tomorrow by using my Drunk bluff to mathematically disprove his Recluse claim.
🧠
Coordinate good’s execution plan and clarify Heidi’s exact info so I can spend my single ghost vote on the highest win-rate nomination.
🧠
Align Charlie and David on a coherent public push: force commitment on Drunk versus Recluse versus Investigator, but prioritize executing Bob as the most mechanically inconsistent and common evil in key worlds.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Bob is the most mechanically strained claim given Eve’s Drunk statement and Heidi’s Investigator. Killing Bob either hits the Poisoner or clarifies Heidi and Eve quickly before final three.
πŸ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop town from executing a good Recluse based on shaky Outsider math; redirect to the player with mechanically impossible info (Eve) or liar candidate (Heidi).
🧠
Pause a potentially wrong execution by highlighting that the main mechanical argument against Bob depends on trusting Eve’s Drunk claim, while Heidi’s Investigator result still fits Bob-as-Recluse.
🧠
Influence living votes toward Bob without spending my single ghost vote yet, keeping flexibility for final three while advancing the solve.
🧠
Use my ghost vote to help secure Bob’s execution, since Heidi’s Investigator showing Poisoner strongly implies Poisoner exists and Bob fits better than a confirmed Virgin.
🧠
Voting Bob perfectly aligns with my fake Investigator claim since Charlie is confirmed Virgin. Executing a good player today ensures two evil players survive into Final 3, almost guaranteeing our win.
🧠
We need an execution at five, and Bob is the cleanest mechanical pressure point: his Recluse claim clashes with Eve’s Drunk claim and Heidi’s Poisoner ping. My vote helps secure the kill.
🧠
Secure Bob's execution. He currently has 3 votes, which is exactly the minimum. Adding my vote ensures he gets executed, protecting Heidi and moving us closer to Final 3.
🧠
Do not spend my single ghost vote when the execution appears locked; preserve it for a crucial late-game vote if today’s execution is wrong.
🧠
Try to stop the execution by highlighting the mechanical impossibility in Eve’s claim and that my death gives little info compared to executing Heidi or Eve.
🧠
Bob’s claim breaks setup if Eve is truly the Drunk, and Heidi’s Investigator world always includes Bob. Voting Bob maximizes chance to hit evil and forces clearer worlds going into final four.
🧠
Enough hands are already up to execute Bob, so I will not spend my one ghost vote unless the count drops. I want my vote available for the endgame.
🧠
Keep town focused on setup math: Poisoner implies no Baron, so Outsider count matters. Encourage keeping votes on Bob as the clearest mechanical test today.
🧠
Solidify the votes on Bob. If Bob is executed today, we enter the night with 4 alive. The Demon kills 1, leaving 3 alive tomorrow. With 2 evil alive out of 3, we have the majority and win the game.
🧠
Lock in the highest-value execution while we have votes. Bob is the central mechanical contradiction, and removing him reduces worlds. Encourage town not to get spooked mid-vote.
🧠
Bob has 5 votes, which is more than enough for him to be executed. I will just wait for the phase to end and the execution to resolve.
🧠
Reinforce keeping the living votes on Bob while conserving my ghost vote since the execution already has enough hands, maximizing late-game leverage.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Try to move execution off me onto the player with the strongest mechanical contradiction. If Eve is the Demon we win; if not, we gain clarity without wasting a day on a good Outsider.
πŸ“œ
Storyteller
Voting starts now for Eve. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself by pointing out that Bob's accusation just proves my Drunk claim, which in turn proves he's lying about being the Recluse. I need to survive the vote.
🧠
Vote on Eve to try to tie or surpass Bob’s 5 votes, preventing my execution and keeping pressure on the most mechanically inconsistent claim.
🧠
Prevent a tie that would cancel Bob’s execution; keep the plan consistent and preserve mechanical info by executing Bob today.
🧠
Prevent a tie/no execution. Keep town focused on executing Bob as the best test under Chef zero and the Virgin confirmation, and preserve ghost votes for endgame.
🧠
Prevent a tie and preserve the clean information test by executing Bob today; a tie or overturn wastes the day and helps evil.
🧠
Blend in with the good team's logic to ensure Bob (a good player) is executed today instead of Eve (my Demon).
🧠
Prevent a tie on Eve so Bob is executed as the clean test today, preserving the strongest info path into tomorrow.
🧠
Avoid a tie that causes no execution. Preserve the clean information from Bob’s execution and save my ghost vote for endgame math.
🧠
I want Bob to be executed today. The town is already convinced not to vote for me to avoid a tie. I will wait and let the vote fail.
🧠
Avoid any chance of an accidental tie or no-execution, which is the best outcome for evil. I will die today, but ensuring an execution keeps good’s win condition alive.
🧠
Do not add votes to Eve; preserve Bob’s execution as the cleanest mechanical test and avoid a tie or no-execution outcome.
🧠
Avoid contributing to any chance of a tie or no-execution; let Bob die for a clean info test and preserve my ghost vote for final 4 or final 3.
🧠
Prevent accidental tie or overturn. Good needs a clean execution today; no-exec is the worst outcome in this spot.
🧠
Let the vote on Eve fail to ensure Bob is executed today. Keep my hands down to blend in with the town's consensus.
🧠
Avoid a tie or overturn that risks no execution. Preserve the clean test of Bob’s execution and keep town aligned going into tomorrow’s hard choice.
🧠
Do not contribute to a tie or overturn; preserve the guaranteed execution on Bob and save my single ghost vote for the endgame.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (0/6).
🧠
Wait for the phase to close. Town has agreed to execute Bob, which perfectly aligns with my plan. I need to get to the night phase to plan my next kill.
🧠
I am dying; leave a clean decision tree for tomorrow and highlight that my Recluse explains the Investigator ping, so town should not treat my death as confirmation of Heidi.
🧠
Lock in Bob execution as information, set a clear final-day plan using Chef zero and night kill, and preserve ghost votes for the deciding vote.
🧠
Reinforce no-tie, preserve ghost votes, and set a concrete plan for tomorrow’s likely final three so good can secure a Demon execution.
🧠
With Bob about to die, I want to prevent false clears and set the town up to make a decisive, structured final-three execution tomorrow.
🧠
Wait for the day to end so Bob is executed. We will go into the night and Eve can decide who to kill or if she wants to starpass to me.
🧠
Prevent any late tie or chaos, set up tomorrow’s final-three process: full committed claims and preserving ghost votes. Keep focus on executing Bob today and planning decisive final day.
🧠
Lock in Bob execution without risking a tie, and set expectations for tomorrow’s final three: full claims early and dead players saving ghost votes for the decisive vote.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 3
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Charlie, the confirmed Virgin. He is the most trusted good player. Killing Alice triggers her Ravenkeeper ability. By keeping both myself and Heidi alive, Heidi can be the fall guy tomorrow.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Charlie.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Noms imminent; I must influence the final 3 to a clear binary and decide where to spend my ghost vote. Asking for final claims and proposing the strongest mechanical path (Chef0 + Investigator).
🧠
Coordinate with my Minion to push for Alice's execution.
🧠
Get Alice and Heidi to restate full claims and any hard info so I can decide where my single ghost vote should go in final three.
🧠
Final three needs a coordinated execution. I will use my ghost vote, but I need to align with an alive player and extract any last private info from Charlie/others to pick the Demon.
🧠
Lock my real role and reasoning with trusted dead voters and try to secure a ghost vote majority on the most consistent Demon candidate.
🧠
Get Alice to lock claims and see the Chef zero plus Bob-as-minion chain that points strongly to Heidi, and remind her no-exec does not win because I am dead Mayor.
🧠
Get the two likely good alive players aligned on one execution target, and decide where to spend my single ghost vote to force a Demon execution.
🧠
Debunk Charlie's theory by explaining my ping hit Bob's Recluse register, allowing Alice to be the Demon. Frame Eve as Minion and Alice as Imp.
🧠
Push Alice away from being executed and frame the correct final-two suspects (Eve vs Heidi). Encourage a decisive nomination and save my ghost vote for the most likely Demon.
🧠
Bus Heidi to align with Charlie's logic. If town executes Heidi (my Minion) in the final three, the game ends and Evil wins because I survive.
🧠
Force Heidi to restate exact Investigator info and timing, and align Alice on the cleanest mechanical case for where my ghost vote should go in final 3.
🧠
Lock Alice onto the most mechanically supported Demon candidate (Heidi) and signal I will spend my ghost vote there to secure the win.
🧠
Coordinate a unified vote on Heidi and give Frank a crisp final-world summary so dead votes land correctly; avoid split-vote that lets Demon survive.
🧠
Get Eve’s locked claim and voting intent, then feed her a clear logical frame so she pushes an execution today rather than dithering.
🧠
Get last-minute private info from Alice and Heidi, coordinate my single ghost vote, and steer town to a decisive Demon execution in final three.
🧠
Explain my logic to the ghosts to get them to use their votes on Alice. The logic mechanically proves Alice is the Demon if they believe my Investigator claim.
🧠
Alice is the swing vote. I want to lock Alice and Eve onto the same execution target so we do not lose to a split vote in final three.
🧠
Convince David that I am the good Washerwoman and Heidi is the Demon who framed Bob. Lock in his ghost vote on Heidi to secure the evil win.
🧠
Coordinate final day execution by sharing the key contradiction: Heidi’s Investigator claim cannot include confirmed Virgin, and Chef0 blocks an Alice+Heidi evil pair. Push toward the most forced solve.
🧠
Coordinate final-three vote: pressure Eve to commit and secure execution on the most mechanically supported suspect. I will spend my ghost vote if needed to ensure majority on Heidi.
🧠
Lock in a majority to execute Heidi today and prevent Heidi from steering the group onto Alice or Eve. Secure Bob’s ghost vote as backup and align Frank’s vote plan.
🧠
Share Eve’s stance with Alice, push a clear plan to execute today (no Mayor win), and get Alice’s exact claim so we can sanity-check worlds quickly.
🧠
Get final-day commitments and share key mechanical constraints (Chef 0 adjacency, Recluse misregister) so town coordinates correctly; decide where to spend my single ghost vote.
🧠
Convince Bob and Charlie that Alice is the Demon and Eve is merely the Minion, using my Day 1 Investigator ping to clear myself.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final three needs a single coordinated execution. Heidi is the common suspect across worlds; announcing my ghost vote helps Alice and Eve align and avoid a split.
🧠
In final three we must execute. Publicly highlight Heidi’s impossible Investigator ping and coordinate living nominations and ghost votes onto Heidi.
🧠
Push the living to execute today and focus the vote on the highest-overlap suspect, Heidi, since no-exec is an auto-loss with a dead Mayor.
🧠
Force a clear final-three decision and prevent a misexecution on Alice. Push the overlap suspect and commit my ghost vote if it secures the execution.
🧠
It is final three and we must execute. Heidi is the overlap suspect and her Investigator claim is mechanically incompatible with Charlie being confirmed Virgin. Nominate Heidi to end the game or force Eve/Heidi to commit.
πŸ“œ
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself weakly to ensure the town feels confident in executing me. Since I am the Scarlet Woman and Eve is the Demon, my execution in final 3 results in a guaranteed Evil victory.
🧠
Final three requires an execution. Heidi is the overlap suspect and her Investigator narrative conflicts with confirmed Virgin. Using my ghost vote here maximizes win chance.
🧠
It is final three and we must execute. Heidi is the overlap suspect and her Investigator ping contradicts confirmed Virgin, so I will spend my ghost vote to secure her execution.
🧠
I cannot vote, so I must push the key alive voter, Eve, to vote Heidi by highlighting the mechanical contradiction and final-three must-execute pressure.
🧠
Final three requires a decisive execution. Heidi’s info is the most mechanically inconsistent and she is the overlap suspect, so I will secure the Heidi execution with my ghost vote.
🧠
It is final three and we must execute today. Heidi’s Investigator claim contradicts the confirmed Virgin, making her the best Demon candidate. Raising my hand secures the majority.
🧠
Voting for Heidi (my Minion) guarantees her execution. Since we are in the final 3, her death leaves only 2 players alive (me and Alice). As the Demon, I will survive, winning the game for evil.
🧠
Enough hands are already up to execute Heidi, so I will not spend my single ghost vote unless it becomes necessary.
🧠
The town is voting to execute me. Since I am not the Demon and we are at final 3, my execution will leave only 2 players alive (Eve and Alice). This means Evil wins immediately! I will just wait.
🧠
Reinforce commitment during the vote so Eve and Alice do not hesitate or lower hands; secure execution on the overlap suspect.
🧠
Lock in the execution while votes are up and prevent last second doubt; remind Eve why Heidi is the best mechanical suspect.
🧠
Lock in the execution by keeping living votes on Heidi and preventing last-second doubt. We must execute in final three.
🧠
Lock in execution by preventing last-second doubt; reinforce overlap logic and keep Eve’s hand raised until vote closes.
🧠
Lock in the vote in final three and prevent wobble. Reinforce why Heidi is the only consistent execution given the confirmed Virgin contradiction.
🧠
I am keeping my hand raised to ensure Heidi is executed. Her death will leave only two players alive, immediately winning the game for the Evil team.
🧠
Final three requires an execution. Heidi’s Investigator story contradicts a mechanically confirmed Virgin, making her the highest-probability Demon. I will spend my ghost vote to secure the kill.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block and will be executed. Since I am the Minion and Eve is the Demon, my execution will leave 2 players alive, winning the game for the Evil team. I will wait and let it happen.
🧠
Lock the group on the mechanically inconsistent player so no last second nomination or doubt flips the execution in final three.
🧠
Lock in the execution on Heidi by preventing a last second counter-nomination or tie, and keep focus on the single mechanical contradiction.
🧠
Lock in the execution and prevent a last second tie or new nomination that could hand evil the win.
🧠
We cannot vote and must prevent a last-second nomination/tie that would cause no execution and an instant loss. Reinforce that everyone should stop nominating and let Heidi die.
🧠
Lock in the current execution and prevent a last second tie or swap that would cause no execution and an immediate loss at final three.
🧠
I want the nomination phase to end with Heidi on the block so she gets executed. As the Imp, surviving to the final 2 wins the game for evil.
🧠
Lock in the current majority and prevent a last second nomination or tie that causes no execution and an immediate loss.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Two Players Left
Winner: Evil