Game Detail

Players

Alice (Virgin) Bob (Drunk) Charlie (Imp) David (Investigator) Eve (Empath) Frank (Poisoner) Grace (Ravenkeeper) Heidi (Mayor)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good640,92994,257$6.0324
Evil261,590113,269$0.6014

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Frank
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Frank. Your safe bluffs are: Fortune Teller, Saint, Recluse
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Alice to disrupt her night information and create false data that will protect Charlie and sow confusion among the good team.
πŸ“œ
Storyteller
β†’
Frank
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Investigator. Either Bob or Frank is the Poisoner.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Empath. You sense that 1 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Establish private communication with my Minion to coordinate bluffs, share safe role claims, and plan tonight's kill to set up our deception for Day 1.
🧠
Start building a trust web while hiding Virgin enough that evil may not play around my nomination trigger.
🧠
Coordinate bluffs with my demon to avoid conflicts and plan night kill. Claim Empath (0) to appear helpful while staying truthful.
🧠
Start building trust with a neighbor and collect claims without exposing Mayor too early.
🧠
Build trust with a neighbor while protecting my Ravenkeeper identity and possibly baiting a night kill later.
🧠
Question one Investigator ping privately without revealing he is in my info, then compare with Frank later for contradictions.
🧠
Build trust with a starting info claim while protecting Undertaker identity and getting actionable leads for executions.
🧠
Probe one Empath neighbor privately without revealing the 1 yet; his claim helps decide whether David or Frank is the evil neighbor.
🧠
Coordinate with Frank on strategy. Confirm Alice as tonight's kill target and align our bluffs to avoid contradictions.
🧠
Build a trust network with my other neighbor and collect claims before nominations, while keeping Virgin hidden enough to enable confirmation.
🧠
Build trust with Eve by sharing my Empath claim early. This establishes my bluff and gives me an ally who can confirm my 'good' reading when I reveal publicly later.
🧠
Build trust with my neighbor while keeping Mayor hidden inside a three-claim and gathering claim structure for later demon elimination.
🧠
Build a second private info channel and plant a Ravenkeeper possibility that may bait a night kill without fully exposing myself.
🧠
Eve may be Empath and my neighbor. I want her read without exposing Investigator pings to a possible evil player yet.
🧠
Answer Alice's soft claim to build trust while hiding exact Undertaker, and set up future coordination around executions and death info.
🧠
David is one of my Empath pings. Frank claiming Empath creates a conflict; getting David's exact claim helps decide which neighbor is evil.
🧠
Build trust with Eve by sharing my Fortune Teller claim early. Gather intel on what others are saying. Establish myself as an active information seeker.
🧠
Build a small trust circle and quietly set up a controlled Virgin test with a spent Townsfolk, avoiding random nomination by evil.
🧠
Build trust with Grace by sharing my Empath claim and 0 reading. She's my neighbor so this claim is naturally advantageous. Getting her to trust me early will let me influence her votes and nominations later.
🧠
Complete the soft claim trade with Grace and look for role conflicts before nominations without exposing Mayor publicly.
🧠
Build a small trust group, preserve my Ravenkeeper bait, and establish that Frank's zero can guide today's execution unless challenged.
🧠
Eve's claimed Empath-like info overlaps my Investigator ping on Frank. Sharing exact info lets us coordinate pressure before nominations.
🧠
Set up a safe Virgin test or avoid Saint execution while preserving my Undertaker value for tonight.
🧠
Build support for a Frank execution without fully exposing David’s Investigator claim before nominations.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Create a Day 1 execution for Undertaker info while allowing town to back off if Frank claims Saint or critical good role.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against Bob's nomination by publicly sharing my Empath 0 claim and pointing out his reasoning is weak - not sharing info directly with one player isn't evidence of evil. Redirect pressure toward stronger leads.
🧠
I want an execution today so my Undertaker info can confirm or expose Frank's Empath claim. My vote signals this is serious pressure, not just noise.
🧠
Avoid executing a claimed Empath on weak day one pressure while preserving their information for later cross-checks.
🧠
Vote Frank to align with Eve's suspicion and build trust as Fortune Teller. Even if Frank dies, I gain credibility. If he survives, I appear willing to execute which looks town.
🧠
A day one execution gives town information and avoids wasting the day. Frank is not claiming Saint, and the Empath claim can be checked by future worlds.
🧠
Frank conflicts with my role and is the overlap between my Empath one and David's Investigator Poisoner ping. My vote can put him on the block.
🧠
Do not add my vote to a weak execution on an Empath claim; keep my voting record clean and reassess after seeing whether Frank is actually executed.
🧠
Frank is in my Poisoner ping and overlaps with Eve's role conflict or Empath read. A day one execution on likely Minion is worth securing.
🧠
I'm about to be executed with 5 votes. I need to defend myself urgently by pointing out how bad it is for town to execute an Empath claim Day 1 without counter-claims, and redirect suspicion.
🧠
Keep votes on Frank without hard-claiming Undertaker; his execution gives me a role check and can validate or expose the Empath claim.
🧠
Keep my vote off Frank because his Empath zero is useful, but allow town’s majority to create information if they insist. Save my influence for a better case.
🧠
Protect my minion by lowering vote count and buying time. If Frank still dies, I look careful and not bloodthirsty, which helps me survive to endgame.
🧠
Maintain execution pressure while inviting urgent objections; a day one kill can give Undertaker and voting information, and Frank has not claimed Saint.
🧠
Keep Frank on the block without exposing David. My Empath 1 and Frank's Empath 0 cannot both be sober truthful; David's Investigator info overlaps on Frank.
🧠
Try to prevent a weak day one execution of a claimed Empath unless Eve provides real contradictory info.
🧠
Give enough evidence to justify Frank execution while noting Bob remains suspect, keeping town focused on a real minion candidate.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Create doubt about David's Investigator claim by suggesting he might be the Drunk, and shift suspicion onto Eve for claiming a vague conflict without sharing details.
🧠
Keep Frank on block to trigger my Undertaker info and avoid late chaos, while framing David's Investigator info logically from my perspective.
🧠
Let the current execution stand while setting accountability for vague claims tomorrow; a D1 minion hit is plausible and better than a rushed tie.
🧠
Letting Frank take the execution is the safest play for my survival. I can kill Eve tonight and use my Fortune Teller bluff tomorrow to sow doubt about the good team's information chain.
🧠
Lock in a useful execution while setting up accountability for the information that drove it tomorrow.
🧠
Clarify the case before execution so town can evaluate Frank and use Undertaker or future deaths to resolve the conflict.
🧠
Accept the execution as now evidence-backed, while setting clear accountability and encouraging Undertaker follow-up without revealing Ravenkeeper.
🧠
Lock in the rationale before night and encourage Undertaker verification rather than a late tie or confusion.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 1
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Eve actively pushed my minion Frank's execution and will be exposed by Undertaker confirmation as a liar if Frank was Empath. Killing her removes the most dangerous active threat, creates confusion about her true role, and forces town to re-examine her claims. This also protects David if he's telling the truth.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Undertaker. You learn that Frank was the Investigator.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Eve died at night, so her Empath claim is more credible. I want to build worlds around Frank versus Bob and test David's Investigator claim.
🧠
Get possible Undertaker info on Frank while making my Virgin claim clear to avoid accidental nomination and set up confirmation if useful.
🧠
Build trust with Bob by sharing Fortune Teller info, while directing suspicion toward Grace and Heidi who held off voting for the confirmed Minion Frank.
🧠
Coordinate with Eve and Heidi to test whether Frank was the Poisoner and get any Undertaker or Empath follow-up before nominations.
🧠
Clarify my exact info, leverage my night death as credibility, and align David and Heidi on testing Frank as likely evil while seeking Undertaker confirmation.
🧠
Share verified Undertaker info with claimed Virgin to expose the Investigator double-claim and coordinate today's execution.
🧠
Coordinate with Charlie to protect him. Suggest he pushes suspicion onto Bob or David to keep heat off himself.
🧠
Consult both dead Empath claimants; night-dead Eve is likely good, but Frank may have useful context after execution.
🧠
Gather missing claims and Undertaker info from quieter players before nominations, while giving limited true role category to build trust.
🧠
Share key Undertaker info and my Virgin claim to prevent accidental trigger while pulling Charlie's Fortune Teller details.
🧠
Respond to Alice's request for info. Share my Fortune Teller claim (checked Grace & Heidi, got yes) to build trust and be consistent with what I told Bob. This puts pressure on two players who skipped voting.
🧠
Gather Undertaker info and their read on Bob to decide whether to push Bob or look beyond the Investigator pair today.
🧠
Answer Grace, press Frank for private info, and steer the group toward Undertaker confirmation before nominations.
🧠
Share my result with the Fortune Teller claimant and get his missing first-night check to test worlds and plan today's execution.
🧠
Maintain my Empath bluff from beyond the grave while subtly protecting Charlie. Cast doubt on David's info to create confusion and keep the town divided on who to execute next.
🧠
Find or proxy Undertaker info on Frank before nominations; it resolves the Empath conflict and David's Poisoner ping.
🧠
Reveal to reduce suspicion from Fortune Teller yes and push the key contradiction public before nominations.
🧠
Confront the duplicate Investigator issue before nominations and force David or Bob worlds to separate, while keeping Charlie's Fortune Teller info in the plan.
🧠
Maintain trust with Bob by confirming my Fortune Teller story and aligning with his logic against David. Reinforce that David's conflicting claim is suspicious, keeping Bob as a strong ally while pushing for a good player's execution.
🧠
Challenge the Undertaker result without panicking and identify whether Bob could have poisoned it, while preparing nomination logic.
🧠
Push info holders to reveal actionable results before nominations and shift from dead Empath conflict to alive Demon candidates.
🧠
Coordinate trusted claims before nominations and ensure my Undertaker info drives today's execution choice.
🧠
Reinforce Charlie's Fortune Teller cover by sharing just enough truth to sound credible, while casting doubt on David's Poisoner info and directing attention toward the Undertaker reveal to buy Charlie more time.
🧠
Get actionable Fortune Teller data before nominations so we can choose between Bob, David, or another suspect instead of executing blindly.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need an execution and David conflicts with my Undertaker-confirmed Frank result; executing him tests the conflict and gives me another Undertaker result tonight.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution and frame Bob's claim as self-serving because he is in my Poisoner ping and his result conflicts with Frank's public claim.
🧠
David is in a hard role conflict with my Undertaker result. Executing him gains info and may remove evil; we need at least three votes now.
🧠
David is the biggest threat to the evil team right now. His Investigator claim creates confusion and could unravel my position. Voting with Bob's Undertaker narrative to execute David removes a dangerous good player and keeps suspicion off me.
🧠
Using my one ghost vote to execute David, removing a player whose Investigator info correctly threatens the evil team. This protects Charlie and muddies the town's logic chains.
🧠
David fits Eve's Empath one if Frank was good Investigator, and Bob's Undertaker result makes David's claim a direct conflict. Securing this execution advances town.
🧠
David already has enough votes. I should preserve my ghost vote for final day while letting this execution proceed based on Bob's Undertaker claim and the role conflict.
🧠
Daily execution is needed, and David is in the strongest mechanical conflict. Adding my vote secures the execution and prevents a late tie or save.
🧠
David is in a hard conflict with Undertaker info, and the current vote is already strong. Adding my vote helps secure the execution before night.
🧠
Try to salvage logic before I die and ensure town follows the Bob-is-evil world tomorrow if votes stay on me.
🧠
Maintain votes on David and counter his attempt to redirect suspicion onto me without overclaiming confirmation.
🧠
Reinforce the David execution while subtly re-establishing my Fortune Teller claim for future credibility. Appear reasonable and team-oriented to maintain trust.
🧠
Support David's execution to remove a potential good player and protect Charlie. As dead, my ghost vote helps ensure execution passes.
🧠
Keep momentum on David while preventing town from over-clearing Bob if the execution flips logically bad.
🧠
David already has enough votes, so spending my ghost vote is unnecessary. Preserve it for final day while letting this clean conflict resolve.
🧠
Support executing the clean role conflict while preventing Charlie's FT ping from becoming an unexamined push on me tomorrow.
🧠
Keep pressure on David while preventing town from overconfirming Bob; set tomorrow's agenda around Bob and the Fortune Teller yes.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to die unless we create a counterwagon. Bob is my living Poisoner candidate and his claim may be fabricated to execute a good Investigator.
πŸ“œ
Storyteller
Voting starts now for Bob. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie or execution on me so David dies and I can learn his character tonight, resolving the conflict.
🧠
I need to prevent my execution if possible and force accountability on Bob, who is in my Poisoner ping and may be fabricating Undertaker info.
🧠
I already backed David's execution publicly. Voting for Bob now would be inconsistent and could save David. Better to let David die, then watch Bob face scrutiny tomorrow when David flips good.
🧠
I'm dead and cannot vote, but I can influence the narrative. Supporting the execution of David (who created noise about me) while appearing balanced helps evil long-term.
🧠
Prevent a tie on Bob so David executes and we get a cleaner test of the Investigator versus Undertaker conflict.
🧠
Preserve my ghost vote and avoid tying Bob with David. David is the clean execution; if Bob is lying, tomorrow's Undertaker claim can be tested further.
🧠
Avoid tying Bob over David. Keeping Bob alive preserves the claimed Undertaker check on David and maintains a clear test for tomorrow.
🧠
Avoid tying Bob over David; preserving the clean execution gives us information and keeps possible Undertaker alive to check David tonight.
🧠
Avoid tying or surpassing David. Keeping myself alive preserves tonight's Undertaker check and keeps the David test clean.
🧠
Keep pressure on Bob and remind town my execution is not a clean test because Bob controls the claimed confirmation.
🧠
David is on the block with 6 votes and will be executed. I should not vote for Bob as that could tie the vote and save David. Letting David die is optimal for evil. I maintain my Fortune Teller cover by staying quiet and letting events unfold naturally.
🧠
Push for David's execution over Bob's. David is a real threat with accurate Investigator info about me. Bob's Undertaker claim is suspicious but less urgent. Keeping the town focused on David protects Charlie by removing an accurate info source.
🧠
Avoid tying Bob and preserve the clean David execution. Bob's Undertaker claim can be tested tomorrow; voting now only muddies the strongest information path.
🧠
Preserve my ghost vote and avoid tying Bob with David. David execution best tests the Bob-David conflict; reassess Bob tomorrow if alive and inconsistent.
🧠
Avoid tying Bob with David. David is the cleanest execution today; preserving Bob gives an Undertaker claim to test tomorrow.
🧠
Avoid tying Bob and preserve the David execution as the cleaner information test. If David is good, Bob becomes a strong target tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 7 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (1/7).
🧠
Lock in David execution, set expectations for my night info, and frame my death as useful evidence without overclaiming certainty.
🧠
I am about to be executed, so I need to leave clear instructions that Bob remains the key suspect and should not control tomorrow's narrative.
🧠
David is already on the block with 6 votes and will be executed. No need to take action - let this play out. Plan my night kill targeting Alice who is active and logical.
🧠
David is about to be executed with 6 votes. No need to speak further - the execution helps evil by removing a player with correct information about the Poisoner. Let the phase close cleanly.
🧠
Lock in the clean David test and set accountability for Bob tomorrow while discouraging wasteful ghost votes.
🧠
Reinforce the current execution without spending ghost vote and set a clear test for Bob tomorrow.
🧠
Lock in the execution plan and force Bob to commit early tomorrow, preserving accountability without risking a tie.
🧠
Lock in tomorrow's test conditions and avoid a late chaotic tie while preserving suspicion on Bob if his Undertaker chain fails.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 2
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Kill Alice to reduce good players while preserving Bob's Undertaker claim dilemma. Bob alive tomorrow faces an impossible choice: his result either validates David's accusation or contradicts the table. This chaos benefits evil.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Undertaker. You learn that David was the Drunk.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Force Bob's Undertaker result early and with a witness, since his claim is central to whether David was true and Bob is evil.
🧠
Force Bob to commit to an Undertaker result before adapting. His answer will decide whether we push him or reassess Charlie and Grace.
🧠
Force Bob to give Undertaker result early and compare with Alice’s private account before evil can coordinate.
🧠
Build trust with Grace by 'revealing' Fortune Teller role and framing Bob. Align with her to push Bob's execution today, clearing the path to win.
🧠
Coordinate living good players, get Bob's claimed result and Fortune Teller info before nominations so we can push the strongest Demon candidate.
🧠
Give my Undertaker result immediately to trusted listeners, reducing suspicion on me and clarifying that David's accusation was drunk info.
🧠
Get Bob's Undertaker result and Alice's info; her night death makes her likely good. Use this to decide whether to pressure Bob or Grace/Heidi.
🧠
Plant seeds of doubt about Bob's Undertaker claim by invoking David's warning. If Heidi distrusts Bob, she won't push to execute Charlie. This buys Charlie one more day to win.
🧠
Share Bob's result to key solvers and force Charlie's full info before nominations so we can choose the safest demon candidate.
🧠
Reveal before critical four-player decision and get the remaining live claims so we can choose between executing Bob or a Demon suspect.
🧠
Reveal before nominations, coordinate with likely good claims, and force Charlie to provide full Fortune Teller history before Bob's convenient result dominates.
🧠
Provide a convincing Fortune Teller history that creates a strong mechanical case against Bob while keeping Heidi as an alternative suspect. This positions me to push for Bob's execution today.
🧠
Force Bob to state his claimed Undertaker result and use Alice's night death as a likely good witness to catch inconsistency before nominations.
🧠
Confirm my result consistently to ghosts and push for hard claims among the four alive before nominations.
🧠
Force Bob's claimed Undertaker result into my trusted channel so I can decide whether to push Bob or the Fortune Teller ping.
🧠
Support Charlie by casting doubt on Bob and reinforcing that David's dying warning about Bob should be taken seriously. Grace is a key swing vote.
🧠
Force the two least-settled living players to give actionable claims before nominations and avoid a rushed wrong execution at four alive.
🧠
Coordinate the likely good bloc before nominations and push Bob as the cleanest demon candidate from FT plus convenient Undertaker results.
🧠
Force full claims and resolve the Fortune Teller discrepancy before nominations so I can pick the Demon among Bob, Charlie, and Heidi.
🧠
Clarify my FT inconsistency to Grace and Heidi, reinforce that Bob is the clear execution target based on corroborating evidence from David's Investigator claim and my FT check.
🧠
Warn alive players not to waste execution on a possible minion and push for decisive claim comparison before nominations.
🧠
I need Charlie's exact Fortune Teller data and Grace's claim before nominations so we decide whether to execute or pass at four alive.
🧠
Get Bob's missing result and final execution preferences from the Fortune Teller and a pinged player before nominations, so I can spend my ghost vote correctly.
🧠
Coordinate with Charlie on how to handle Bob's Undertaker claim. Bob's result will likely be 'too convenient' as David warned - we must use that to push Bob's execution instead of Charlie's.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Avoid a risky execution at four when no hard Demon case exists; preserve my ghost vote and set up final day suspects.
🧠
Push no execution at four to reach final three, save my ghost vote, and frame tomorrow's suspects around Bob's claim and Charlie's ping.
🧠
Avoid a risky execution at four and force final-day claim clarity to solve among the living suspects.
🧠
Push for Bob's execution by combining my Fortune Teller ping with David's Investigator claim. If Bob dies, I reach 3 alive, kill at night, and win at 2 alive.
🧠
Support Charlie's nomination of Bob by reinforcing David's dying warning and connecting it to Bob's suspiciously convenient result.
🧠
Discourage a risky execution at four and preserve my ghost vote; Bob may be evil but the evidence does not prove he is the Demon.
🧠
Avoid a likely losing execution at 4 unless Bob is specifically proven Demon; preserve Ravenkeeper pressure and force final-three logic.
🧠
Reveal Mayor and push no execution at 4; avoid losing by executing a minion while preserving final-three solve or Mayor win.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Kill Heidi to remove the Mayor win condition. This forces good to execute at final 3, and Bob is the most suspected player, making it likely I can push his execution to win the game.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Heidi.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Force Grace’s claim before final nominations and test whether Heidi’s Mayor plan is safe or a Demon trap.
🧠
Convince Grace that Heidi is the Demon. My FT ping + Bob's night death creates a logical chain pointing to Heidi. I need Grace's vote to execute Heidi and win the game.
🧠
Confirm my claim to Alice and force Charlie to provide complete info before final nomination.
🧠
Coordinate final-three logic with trusted dead Alice and claimed Fortune Teller Charlie while preserving my ghost vote for the Demon execution.
🧠
Coordinate final day strategy with Charlie. He must attack Heidi's Mayor claim as a Demon bluff, use FT yes on Bob+Heidi to frame Heidi as Demon after Bob's death as minion. Grace is the swing vote.
🧠
Coordinate the likely good pair, get Grace's claim, and push the final solve toward Heidi if Charlie is credible.
🧠
Final three needs direct comparison between Charlie and Grace. I need exact claims and reactions before nominations.
🧠
Build a final three coalition and test whether Charlie and Grace can agree Heidi is the best execution.
🧠
Force Charlie's full info before final nominations and discourage a risky no-execution if Heidi may be Demon bluffing Mayor.
🧠
Convincing Grace that all Fortune Teller evidence points to Heidi, and that Heidi's Mayor claim is a Demon endgame bluff to avoid execution and win by default.
🧠
Force the final two suspects to explain the kill and FT chain before nominations; I need a clear execution target.
🧠
Get Grace's claim and Alice's read to decide whether to spend my ghost vote on Heidi or consider Charlie as the demon bluffing Fortune Teller.
🧠
Coach Charlie on the exact logical argument to present to Grace: David was correct about me (Poisoner), Bob lied calling David Drunk, FT yes on Bob+Heidi, Bob=dead minion, so Heidi=Demon bluffing Mayor.
🧠
Force final-three claims before nominations and frame the key choice: trust Mayor for no execution or execute false Mayor/Demon.
🧠
Answer Grace while forcing Charlie to provide missing Fortune Teller data, separating real FT with Heidi red herring from demon bluff.
🧠
Get dead good perspectives and Grace's claim before nominations, while preparing a likely Heidi execution with my ghost vote if needed.
🧠
Align dead votes and answer Bob quickly before nominations; stress that final three needs an execution and Heidi is likely only if Charlie's log is coherent.
🧠
Convince Grace that Heidi is the Demon by presenting clear logic: both FT Yes results point to Heidi, Bob was evil protecting her, and Heidi killed Bob to fake the Mayor redirect. No execution means evil wins.
🧠
Clarify the missing final Fortune Teller check before nominations; a clean or evasive answer may decide Heidi versus Charlie.
🧠
Coordinate the likely good alive players to nominate Heidi and ensure the execution reaches majority with my ghost vote if needed.
🧠
Reinforce Charlie's endgame argument. As dead Poisoner confirmed by David's info, I validate David was sober. Bob discrediting David proves Bob was evil. Charlie's FT yes on Bob+Heidi means Heidi is Demon. Grace must execute Heidi.
🧠
Push the two non-Mayor finalists toward executing the most likely Demon before nominations, while leaving room for Grace's claim to update the solve.
🧠
Force Charlie to commit to exact info before nominations; if coherent, choose between Charlie-fake and Grace-demon worlds.
🧠
Push final-three alive players to execute, surface Charlie's full log, and focus the vote on Heidi unless Charlie is exposed as fake.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force an execution before final 3 ends; signal my ghost vote on Heidi to help living good coordinate.
🧠
Push a living player to nominate Heidi before nominations close; no execution at final three likely loses unless Heidi is true Mayor, which is unconfirmed.
🧠
Support the push to execute Heidi. As a dead evil player with no vote, I can reinforce the logical narrative that Bob was evil (true) and Heidi is suspicious. This helps Charlie win at final 3.
🧠
Final 3 requires execution. My best world is Frank minion protected Grace with Empath 0; Charlie's yes is explained by me as red herring.
πŸ“œ
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent my misexecution in final three and direct the next nomination onto the strongest Demon candidate.
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Preserve my ghost vote for Heidi, the stronger Demon candidate, and prevent a misexecution on Grace in final three.
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Preserve my ghost vote for Heidi and prevent a misexecution on Grace in final three.
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Stop the Grace vote from succeeding. Reinforce the Heidi execution logic chain. If Grace dies here, town loses a good player and Charlie is exposed at final 2.
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It is final 3. I know I am good Mayor, so between Charlie and Grace, Grace is the Demon if Charlie's Fortune Teller is real. My vote is needed to execute.
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Heidi's nomination of Grace is a misplay - voting Grace creates final 2 with me still alive. Evil wins immediately. I must vote to secure this victory.
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Do not spend my ghost vote on Grace; urge the living to counter-nominate Heidi so final execution hits the likely Demon.
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Do not spend my ghost vote on Grace. Save it to put Heidi over the current vote count if she is nominated next.
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Stop my execution and keep path open to execute Heidi, the player most implicated by the Fortune Teller chain.
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Prevent Grace execution and preserve my ghost vote for Heidi, the likely Demon from the Fortune Teller chain and nomination behavior.
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Preserve my ghost vote and try to stop Grace execution so a Heidi nomination can happen before final night.
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Charlie is executing Grace to reach final 2 and win for evil. I should NOT add to the pressure telling him to pull his vote. Staying quiet avoids accidentally convincing Charlie to stop. My silence looks like shock, but protects the evil win condition.
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Keep Charlie voting so Grace is executed; as final three, executing my best Demon candidate is necessary.
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Lowering hand to prevent Grace's execution. My Fortune Teller chain points to Heidi, the ghosts want Heidi dead, and if Heidi is truly Mayor, killing her at night risks redirecting to me. Executing Heidi by vote is the safe path to victory.
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Prevent my ghost vote being wasted on Grace and push living players to nominate Heidi before nominations close.
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Prevent Grace execution, preserve my ghost vote, and pressure living players to nominate Heidi before nominations close.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 2 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/2).
🧠
It is final 3 and no execution loses. Heidi is the common suspect from Charlie's FT chain and tried to execute me, so I must put her on the block now.
πŸ“œ
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
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Stop my execution and persuade Charlie that Grace is the Demon; I must survive this vote so good can execute Grace or avoid losing.
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It is final three and Heidi is my best Demon candidate. My vote is needed to execute; no execution loses unless Heidi is true Mayor, which I do not believe.
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It is final three and Heidi is the strongest Demon candidate. Grace has one vote; using my ghost vote helps secure execution if Charlie hesitates.
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This is final 3 and Heidi is the best Demon candidate. Spending my ghost vote secures the execution before anyone can back out.
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Push Charlie to vote for Heidi to ensure execution and evil victory at final 2, using his own Fortune Teller chain as justification.
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Raising my hand to execute Heidi. This follows my Fortune Teller chain, looks consistent with my claimed role, and if Heidi dies we reach final 2 (me + Grace) = evil wins the game.
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It is final three and Heidi is the best Demon candidate. I should spend my ghost vote to lock the execution rather than risk Charlie wavering.
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This is final three and Heidi is the strongest Demon candidate. Spending my ghost vote locks the execution and prevents a Mayor-claim dodge.
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Make one last attempt to stop my execution by highlighting Bob cannot be the Demon transfer and evil ghosts are steering Charlie.
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Keep the Heidi vote locked in at final three; Charlie is the swing living vote and must follow their own Fortune Teller chain.
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Keep pressure on Charlie to execute Heidi; my ghost vote is spent here because final three must execute the likely Demon.
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Keep the Heidi execution locked; my ghost vote is spent but this is final three and Heidi is the strongest Demon candidate.
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Charlie has his hand up. I need to keep it there. If this execution fails, Heidi wins as Mayor with no execution at final 3. I must reinforce Charlie's vote and prevent him from lowering his hand.
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I need Heidi executed to win the game. If no execution occurs and Heidi is truly Mayor, good wins. My FT chain points to Heidi, and executing her brings us to final 2 where evil wins. I must hold my vote and speak to reinforce the decision.
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Reinforce Charlie so the Heidi execution holds; spending my ghost vote is justified because final three must execute the Demon.
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Reinforce Charlie to keep vote on Heidi; my ghost vote is committed and this execution is our best chance to kill Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Try to create a tie/no execution via Charlie self-nomination, which is the only remaining path to trigger Mayor and avoid my execution.
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Stop a self-nomination tie. In final 3, no execution only wins if Heidi is real Mayor; if she is Demon, good loses. Execute strongest Demon.
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Stop Charlie from creating a tie that would let Heidi avoid execution in final three; lock in the strongest Demon candidate.
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Stop Charlie from tying the vote; final three requires executing the best Demon candidate, and Heidi is strongest from FT pings.
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Prevent Charlie from self-nominating which could create a tie (no execution). If Heidi is the real Mayor, no execution at final 3 means good wins. Letting Heidi be executed is the only safe path - if she's Mayor, the game continues to night where Charlie can win; if she's lying, we remove a good player.
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Heidi is on the block with 6 votes. Her execution guarantees evil wins with only 2 living players. I must NOT nominate myself to create a tie. I wait and let the game end.
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Prevent a self-nomination tie that could cause no execution and lose if Heidi is Demon; keep secured Heidi execution.
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Prevent a last-second self-nomination tie; keeping Heidi on the block is our best chance to execute the Demon in final three.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Two Players Left
Winner: Evil