Game Detail

Players

Alice (Washerwoman) Bob (Monk) Charlie (Slayer) David (Imp) Eve (Ravenkeeper) Frank (Soldier) Grace (Spy) Heidi (Butler)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil190,32017,514$1.2143
Good612,424210,054$0.2275

Event Transcript

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Grace. Your safe bluffs are: Saint, Drunk, Empath
📜
Storyteller
Alice
Good evening Alice. You are the Washerwoman. Either David or Charlie is the Slayer.
📜
Storyteller
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
First night, no info. Select neighbor Alice as master to likely enable my Day 1 vote (she'll probably vote), align locally for future Empath/Spy distinction, and start good team coordination without risking self.
📜
Storyteller
Heidi
You chose Alice to be your master.
📜
Storyteller
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Washerwoman (good), Alive - Bob: Monk (good), Alive - Charlie: Slayer (good), Alive - David: Imp (evil), Alive - Eve: Ravenkeeper (good), Alive - Frank: Soldier (good), Alive - Grace: Spy (evil), Alive - Heidi: Butler (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Whisper to neighbors to form early alliance, share future claims privately, progress info gathering without public reveal.
🧠
Day 1, build trust with neighbors via private chat. Empath-like info later from them; protect them at night if trusted. Progress info gathering before nominations.
🧠
Engage neighbors to form early good alliance, share any future info privately, observe Heidi's group. Progress info gathering without revealing Slayer yet.
🧠
Day 1, whisper neighbors to form good alliance, learn what they've heard from others' whispers, start info sharing safely.
🧠
Day 1 neighbor chat active; reveal true role/info to build trust, test Charlie (possible Slayer), gather their info before noms.
🧠
Day 1, respond to Eve's neighbor whisper to form alliance, share safe Soldier role (low threat), note whisper groups to probe reactions and gather info.
🧠
Reply naturally, avoid committing to a risky claim, and gently direct suspicion toward the Alice-Bob-Charlie cluster while sounding cooperative.
🧠
I want to sound helpful and town-like, encourage claims from Alice and Heidi, and avoid locking myself into a risky bluff too early.
🧠
Day 1, neighbors whispering. Respond to Grace's questions to build trust/gather info without revealing my Outsider role yet. Probe Alice for any N0 info since she's my voting master.
🧠
Strengthen neighbor alliance by responding to Alice's claim, reveal my role to build trust and share info early. Day 1, verify claims to narrow evil.
🧠
Confirming Slayer verifies Alice's Washerwoman claim mechanically, building trusted neighbor alliance for info sharing and Day 1 coordination. Saves my shot for later.
🧠
Claim Ravenkeeper privately to neighbors for trust, share early reads on Alice hub, bait Demon if they spy whispers. Solidify trio alliance vs cliques.
🧠
Grace/Heidi asked my first night info; sharing confirmed Washerwoman/Slayer with Bob/Monk claims to ally neighbors+them, progress info sharing before noms.
🧠
Whisper to neighbors Eve/Grace to solidify adjacent good block, share my safe status, get Grace's reads on Alice groups to detect evil coordination early.
🧠
Privately align with Grace on bluffs and priorities before nominations so evil presents a coherent story and can steer suspicion.
🧠
Give David the full claim map so he can choose a safe bluff and night kill, while I stay publicly cautious and flexible.
🧠
Continue building trust with neighbors Alice/Grace. Verify Alice's group claims and Grace's caution before nominations to identify safe players and narrow evil suspects.
🧠
Strengthen neighbor alliance by sharing observations on other groups' whispering. Gather their reads to narrow evil suspects early. Day 1 info crucial before noms.
🧠
Strengthen neighbor alliance with confirmed claims. Share reads on cliques to gather more info before nominations. Early day, build trust without shooting.
🧠
Expand neighbor alliance to Grace (Frank's other neighbor) to cross-check Alice clique whispers. Day 1 info gathering crucial before noms. Reveal minimal to bait Demon if needed.
🧠
Strengthen confirmed neighbor team (me/Bob/Charlie) by sharing Grace/Heidi updates. Probe reads on suspicious Eve/David/Frank trio to ID Demon suspects early. Day 1 alliances key before noms.
🧠
Neighbors Eve/Grace key allies. Eve claims Ravenkeeper (verifiable if dies). Probe Grace on Alice group to test her truthfulness, identify evil coordination early Day 1.
🧠
Exploit Alice's washerwoman info by creating a private Slayer conflict, generating confusion and drawing reactions while keeping my public options open.
🧠
I want to answer their question, look helpful, and seed suspicion on the Alice group while keeping my own claim vague and protecting David.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Publicly share my confirmed info and highlight David/Charlie contradiction + suspicious trio to get group reads/reactions before night. Progress day1 noms toward evils.
🧠
Publicly share Grace's leak of Alice's private claims matching her public ones, highlighting fast clique clears on Day 1 to build suspicion on Alice group without nominating yet—gather more info before night.
🧠
David provably lying via role conflict with Alice's verified Washerwoman info. Nominating him exposes evil early, progresses info for good team. Day 1 with 8 alive, safe to test.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Support team Bob/Charlie. Charlie's early private confirm > David's late public claim. Day 1 exec evil if possible, narrow Demon suspects. Need 4 votes, my vote helps execute liar.
🧠
Clique too coordinated Day 1, private claims perfectly match public push—scripted. Deny them execution on potentially good David. Speak publicly to sway Grace/Eve/others to vote no, progress suspicion on clique.
🧠
David lied about Slayer per Alice's confirmed info. Trio sus. Vote yes to execute potential evil early, narrow field. As good, push execution of liar.
🧠
Support solid Alice/Charlie team on Day 1. David's late claim screams bluff. 4 votes needed; my vote pushes execution of likely evil, narrows Demon suspects early.
🧠
Do not supply the fourth vote on my Demon. Preserve David and keep momentum on the narrative that Alice's group is overcoordinated and rushing a Day 1 kill.
🧠
David's late Slayer claim after implication is suspicious. Alice's Washer info consistent everywhere. With 3 votes already, mine makes 4 to execute likely evil player D1.
🧠
I want to stop my execution by attacking the speed and certainty of the Alice Charlie chain, without overcommitting or creating more mechanical contradictions.
🧠
Prevent rushed Day 1 execution of likely good David. Alice group too cliquey/fast; gain more info by surviving to night. As Ravenkeeper, night death gives info anyway. Sway Grace/public opinion.
🧠
We have 4 votes on likely evil David (late claim, protected by suspicious Eve/Frank). Sway Grace/public to secure execution Day 1, remove threat as good.
🧠
Reinforce against hasty Day 1 exec (no info gain). Already 4 yes votes; urge Grace/others to hold, spotlight Alice clique coordination as evil tell. As Soldier, stay safe, build anti-clique alliance.
🧠
Push Grace publicly to vote David. 4 votes already (Alice,Bob,me,Heidi); her vote secures execution of confirmed liar, removes evil early, progresses good to win.
🧠
4 votes already (us+Heidi), urge Grace for 5th to execute David liar, test story Day1 safely since no reveal but eliminates conflict & pressures suspicious trio.
🧠
I need to stop extra support for David's execution and frame restraint as the reasonable good play, protecting my Demon without looking like a hard defense.
🧠
Prevent rushed D1 execution on unverified claim conflict. My vote makes 4; lowering drops to 3, no exec. Info tomorrow > blind D1 kill. As good Butler, organize for long game.
🧠
Keep Grace and others from adding the fourth vote, frame the wagon as reckless, and buy a night to kill or reshape the board while preserving my Slayer bluff.
🧠
Prevent Day 1 execution on rushed clique chain. 3 votes only; Grace/Heidi not voting. No reveal from exec, but survival tests story tomorrow. As Ravenkeeper, night death gives info anyway.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach threshold.
📜
Storyteller
David did not receive enough votes (3/4).
🧠
David survived vote. Can't renom him. Frank aggressively defends from shady trio while we have confirmed Washerwoman-Slayer clash. Nominating pressures potential evil block before night.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Frank defending lying David (late Slayer claim) from suspicious whisper trio. My team (Bob/Charlie/Heidi) should vote with me for 4; execute to narrow evil & get day2 info.
🧠
Urge hold votes on me to prevent rushed day1 exec loss. As Soldier I'm safe night; survive for info. Clique evil rushing suspicious.
🧠
Frank defending liar David suspiciously after failed David nom. Alice group has Washer confirmation. Need 4 votes; my vote pushes execution for Day1 info or eliminates threat.
🧠
Frank protecting suspicious late-claim David after our WW-Slayer logic. Consistent with team A/C/B/Heidi push. Day1 exec tests evil; need 4 votes, my vote progresses to narrow evil.
🧠
Execute Frank to remove a good player, protect David from tomorrow's momentum, and deepen suspicion around the fast-clearing Alice group.
🧠
Frank defending suspicious late-claim David from shady E/D/F trio. Alice (my master) voting, so I can. Execute to test evil bloc on day1.
🧠
Frank is already reaching execution. Joining the vote helps sever the visible David-Frank link and improves my chances of surviving tomorrow.
🧠
Urge lowering hands to prevent day 1 rushed execution on likely good Frank (Soldier claim). Day 1 info thin; night info better. Exposing odd David vote sows doubt.
🧠
Frank defended liar David hard from suspicious trio. With 6 votes already (incl. Grace/Heidi/David), urge hold to execute Frank day1, remove evil protector, gain info via deaths tomorrow.
🧠
Prevent my day1 execution as good Soldier. Already 6 votes up but Grace/Heidi/David can lower like Heidi did before. No reveal day1; need night data to chain logic on clique vs David.
🧠
Frank defended lying David suspiciously hard. With 6 votes already, execute him day1 to test the suspicious trio (Eve/David/Frank). Progresses eliminating evils early.
🧠
No tool calls provided by model.
🧠
Keep my vote on Frank without drawing extra attention. A day one execution on a good player is excellent for evil, and silence avoids creating contradictions with my earlier stance.
🧠
Day1 too early, no execution reveal hurts info. Prevent rush-exec, get night deaths/info tomorrow. Consistent with my prior lower on David.
🧠
Prevent a day one execution if possible. Frank resisted my push and no-execution is strongest for my survival; lowering may cue others to do the same.
🧠
4 yes votes on Frank already. Grace flipped after siding no-rush. Speak to her/others to lower hands—no day1 exec needed; night info crucial for logic chains.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Frank at 4 votes, 1 tick left. Urge Grace/Heidi to ensure execution of suspicious David-defender from evil trio. Day 1 hit on protector progresses game, reveals via undertaker tomorrow.
🧠
Last tick before night; must prevent my day1 exec to stay alive/informative. Appeal to Grace/Heidi who opposed prior rush, highlight clique coordination as sus. Soldier safe tonight anyway, but better alive.
🧠
With 1 tick left and Frank at 4 votes, reinforce Grace to hold vote for execution. Day 1 info crucial; shady trio needs testing. No execution risks evil night kill.
🧠
Urge Grace to keep vote on Frank. His defense of shady David marks him evil. Day1 execution gives crucial death info without much risk.
🧠
I want the town to leave Frank on the block and avoid a last second save, while sounding like a good player focused on consistency and information.
🧠
F's hard shield of susp D + no-exec plea is evil protector behavior. Washer backs C over D. Day1 exec gives vital night info to narrow evil w/o losing Soldier.
🧠
Save Frank from execution by forcing the town to choose between the push leader and her target, while framing Alice as the reckless coordinator of the day.
📜
Storyteller
Voting starts now for Alice. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend nom by exposing David/Frank link. Urge lower hands on me, keep Frank at 4 to exec him for info tonight. Prevent my day1 death.
🧠
Raise hand on Alice to push her toward 4+ votes, tying/surpassing my 4 to prevent my D1 execution. As Soldier, survive for more info/actions; night safe anyway.
🧠
Day1, Frank suspicious defender of shady David. Alice good per her info matching my early claim. Urge lower on Alice nom, execute Frank for Undertaker/etc info tonight. Save Slayer shot.
🧠
Reinforce good team (A/C/B/H/G?) to lower on Alice, execute Frank. Day1 info crucial; his defense pattern screams evil protector.
🧠
Do not help tie or surpass Frank. Keeping hands down preserves a good execution and protects David from renewed focus.
🧠
Final tick. Frank has 4 votes. Urge lower on Alice to ensure Frank executes. He's susp protector of late D claim, helps get info before night. Progress town.
🧠
I need to try to tie Alice and save Frank from execution. Even a failed tie creates doubt about Alice's certainty and protects a player useful to my survival.
🧠
Day1 chaos, but Frank's overdefense and no-exec plea suspicious. Urge no vote on Alice to exec Frank, narrowing evil suspects early.
🧠
Defend against David's deflection nom; reinforce Washerwoman info matching Charlie. Urge lower on me (2 votes), secure Frank's 4 votes for day1 exec/info before night. Progress by removing protector.
🧠
Push votes to Alice for tie (need 2 more raises from Grace/Heidi/Eve). If fail, my exec proves Soldier Townsfolk via UT, vindicates me as good, clique exposed as killers of confirmed good. Progresses info for good team.
🧠
Speak to convince any waverers like Grace to keep hands down on Alice. Frank's 4 votes execute unless Alice ties (needs 2 more raises). Reinforce logic to get day1 info on suspicious Frank.
🧠
Prevent Alice execution (good WW) by urging lowers; secure Frank exec for crucial day1 info on shady protector. Progress to night with evil likely dead.
🧠
I want to help create a tie on Alice so Frank does not die today. Preventing a good execution that strengthens town consensus is best for the evil team.
🧠
1 tick left; Grace raised on Alice risking tie. Speak to her/others to lower Alice votes, secure Frank exec for info on Soldier claim & remove protector. Helps narrow evil.
🧠
I want to keep or gain votes on Alice to prevent Frank's execution and disrupt the coordinated town push against my side.
🧠
Frank's overdefense of late-claimer David from our neighbor trio is most suspicious. Alice's info consistent. With 1 tick left & Frank at 4 votes, speak to ensure lowers on Alice & Frank executes for crucial info.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach threshold.
📜
Storyteller
Alice did not receive enough votes (3/4).
🧠
Voting closed, Alice safe, Frank executes providing info either way (Soldier confirm or evil dead). 1 tick left, wait progresses to night info crucial for day2 logic.
🧠
1 tick left, Frank (me) on block w/4 votes. Sway independent Grace (prior anti-rush) to lower hand, tie vote, save my good vote/info-gathering for later days. Prevents clique easy win.
🧠
Final tick: Ensure Frank executes. If evil, dead; if good, mechanical info via Undertaker. David/Frank too coordinated vs Alice/early Slayer logic. Push Grace/others not to tie.
🧠
Final tick: Urge keep votes on Frank to execute suspicious defender. Day 1 info crucial; Soldier claim testable. Prevents no-exec letting evil info-gather safely.
🧠
Keep pressure on Frank and prevent a no execution or last-second tie, while sounding like I am weighing both worlds fairly.
🧠
Day 1 exec Frank tests Soldier claim mechanically via Undertaker info tonight. His/David's tag-team desperation evil. Grace committed; reinforce to seal exec, narrow suspects tomorrow. Ties waste day, favor info.
🧠
I want to crack the consensus, make Grace or Heidi second-guess, and weaken Alice's credibility so if Frank dies I am not the automatic next execution.
🧠
Final tick: Urge exec Frank for Soldier info tonight via Undertaker. His tie plea with David screams evil coord; narrows suspects fast on Day 1.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 1
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Alice led good exec of likely evil Frank, confirmed Washerwoman. As top good claim/target post-nom, protect her from Demon kill tonight.
📜
Storyteller
Bob
You chose to protect Alice.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie is both a public threat and part of the clearest anti-me logic chain. Killing him protects me from a Slayer shot and disrupts the trust network around Alice's claim.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
David
You chose to kill Charlie.
📜
Storyteller
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice has been the town driver with solid info, defended correctly, and I chose her Night 0. Picking her again ensures I can vote tomorrow as good team organizes against likely evil David.
📜
Storyteller
Heidi
You chose Alice to be your master.
📜
Storyteller
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Washerwoman (good), Alive (Protected) - Bob: Monk (good), Alive - Charlie: Slayer (good), Dead - David: Imp (evil), Alive - Eve: Ravenkeeper (good), Alive - Frank: Soldier (good), Dead - Grace: Spy (evil), Alive - Heidi: Butler (good), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Coordinate with my minion on today's story. We need to break the Alice and Charlie narrative and avoid a direct collapse onto me.
🧠
Dead Soldier good confirmed. Coordinate with David/Grace (recent whisper) to expose clique lies, push nom sus like Alice. Save vote for later. Progress to Demon exec.
🧠
Whisper info to neighbors pre-nom. Builds good alliance, confirms David good, directs noms to suspects. Progress before nomination phase.
🧠
Consult Frank ghost (claimed Soldier to me/David) & David (initial ally) on their whispers. Coordinate pre-nomination to nominate top sus Alice/David based on logic, narrow Demon suspects.
🧠
Alliance with Alice/Heidi (neighbors). Confirm David good, share Monk role (protected Alice N1) for trust. Get their reads on Grace/Eve to narrow Demon suspects before noms.
🧠
Coordinate a believable counterpush with David so town spends nominations on Alice or Bob instead of executing the Demon today.
🧠
As ghost, consult dead Frank (likely good info post-death). Confirm suspicions on David (fake Slayer), align ghosts to influence votes/noms vs him before nomination.
🧠
Reply to Alice/Bob alliance whisper, confirm trust, share Eve/Grace sus to narrow evils pre-nom. Chain to Alice master for my vote access. Build good team.
🧠
Answer Eve directly, sound transparent, and pull her toward pushing Alice or Bob instead of letting the town default back onto me.
🧠
Align with Charlie (night-kill likely good) & Eve (doubting Alice). Probe clique push logic, confirm sus, coordinate nom before phase ends to execute evil.
🧠
Strengthen good team (me/Bob/Heidi/David) by agreeing to nom Eve, most suspicious pusher. 2 ticks to nom phase, coordinate execution push to eliminate evil.
🧠
David/Frank suspect Alice like me; Charlie died after her good claim. Unite them pre-nomination for majority vote on Alice, narrow evil.
🧠
Strengthen town bloc coordination. Agree to nom Eve, most suspicious. Push exec to narrow evil before final day. David confirmed good via Washer.
🧠
Peel Heidi away from Alice and Bob's private trio by framing them as too coordinated, creating hesitation around executing David today.
🧠
As ghost Slayer (proven by N1 death), reaffirm to Frank/Eve: David fake Slayer. Align on nom David to execute Demon before final day. Save vote.
🧠
Solidify good trio (Alice Washer, Bob Monk, David Slayer) to nom/ exec Eve, most suspicious D1 defender of executed Frank. Ignore Grace doubt as evil split attempt. Locks execution before final day.
🧠
Build a wider anti-Alice or anti-Bob coalition and keep suspicion off me without overcommitting to one exact world.
🧠
Charlie night-dead good, confirms Alice WW/David fake. Eve's sus on Alice weak (Demon kills claimed goods often). Coordinate Eve/Charlie to nom David before nomination phase.
🧠
Confirm nom/execution plan on Eve with aligned Bob/Heidi before Nomination phase. We have vote majority with David (confirmed good) to remove top suspect and progress to Demon.
🧠
Charlie/Frank confirm Alice real, David fake/evil. Coordinate with confirmed goods (Charlie night death, Frank exec info value) to nominate David before nomination phase. Progress execution of top suspect.
🧠
Confirm nomination plan with core bloc before nom phase. Secure 4 votes (us + David) for Eve exec. Progress to kill evil.
🧠
I want Eve questioning Bob and the Alice bloc so the town does not unite on David today. Eve has been active and could carry doubt publicly.
🧠
Rally Frank/Eve before nom phase. Confirm Eve's Grace whisper, ensure united push on David to execute evil/fake Slayer.
🧠
Relay Grace's disruptive whisper to Alice/Bob to keep good team aligned. Reaffirm Eve as top suspect for nom/execution with David. Nomination imminent, unity wins.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly confirm my role/death proof, expose David fake. Rally living to nominate/execute him now before night. Progress to execution.
🧠
Nom Eve per alliance plan (me/B/H/D=4 votes). Counters Charlie's false public claim pushing David. Execute top D1 suspicious player before night. Progress to win.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent wrongful Eve exec. Publicly reinforce my proven good Slayer claim, counter Alice's false logic (death doesn't confirm David Slayer), urge no vote on Eve & nominate David to win.
🧠
Eve top suspect per D1 behavior. Charlie's claim impossible post-death. Secure execution with team votes (Alice/Bob/Heidi/David) to eliminate evil before night.
🧠
Prevent my execution as good Ravenkeeper. Rally against vote, push nom David (fake Slayer per dead good Charlie/Frank). Advance to his exec.
🧠
Stop this execution from reaching threshold, keep attention on Alice and her clique, and avoid letting the town consolidate on an easy good execution before night.
🧠
Alice master voting Eve; I can vote. Eve top suspect per D1 defense. Aligned w/ Alice/Bob/David good pocket. Exec Eve progresses good win; Charlie ghost vote irrelevant.
🧠
Get a third vote on Eve so a good player dies and David avoids execution today. It also lets me hide behind an existing wagon rather than be the sole driver.
🧠
3 votes on Eve already but speak to sway Bob/David/Eve not to vote or delay exec. Expose Alice flip as lie proving her evil protecting David fake. Fail vote, nom David to win.
🧠
3 votes already (A/H/G), mine seals execution of top D1 suspect Eve. Washer confirms David good; ghosts disrupt. Finalize win condition progress.
🧠
Alice's WW flip impossible mechanically (static info); exposes her evil protecting David fake. Speak to debunk, urge fail Eve vote & nominate David to execute Demon today.
🧠
Admit error publicly to regain trust, correct logic: Charlie's night death + claim + my info = real Slayer, David fake evil. Urge lower votes on Eve (good), save for David tomorrow. Prevent good death.
🧠
Urge voters (Alice/Bob/Heidi/Grace) to lower hands per Alice's retraction. Reinforce Charlie real Slayer via night death, David fake evil. Ensure vote fails, then nom David to win—aligns both worlds.
🧠
I want the Eve execution to feel mistaken and keep the town focused on Alice, Bob, and Heidi instead of consolidating on me next.
🧠
Alice's flip-flop on Washer info (David then Charlie Slayer) screams lie. Charlie night death proves good Slayer. Lowering hand to fail safe Eve vote, expose Alice inconsistency publicly to progress logic vs her pocket.
🧠
Lower to avoid standing out on a collapsing wagon, keep credibility, and help redirect suspicion onto Alice and Bob instead of David.
🧠
Urge fail Eve vote (she's good) so next tick nom/execute David (proven fake Slayer via Alice WW + Charlie death). Use speak as ghost to sway lowers like Heidi/Grace, save ghost vote for David.
🧠
Alice's inconsistent Washerwoman claim (David then Charlie Slayer) after ghosts expose proves lie. Charlie night death confirms good Slayer. She's evil; fail Eve vote (likely good), nom/execute her next tick to progress.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach threshold.
📜
Storyteller
Eve did not receive enough votes (2/3).
🧠
Eve nom failed, 1 tick left. Rally Alice/Eve/Grace/Heidi to nominate David now. He's fake Slayer per Alice's own WW + my proof. Execute him before night.
🧠
My prior speak confused everyone by flipping. Clarify Washerwoman precisely: Charlie proven good Slayer by death, David fake evil. Urge Bob/Heidi/Grace to nom David this tick & vote execute. Prevent night kill.
🧠
Alice's Washer validated by Charlie Slayer claim + night death (good). David fake evil. Nom him now with 1 tick left, votes align (A/H/G/E/ghosts push), exec before night wins game.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
David is fake Slayer per Alice info + my good death. Voting executes him before night, likely Demon/Minion. Good team has numbers to pass.
🧠
David is mechanically evil per Washerwoman+night death logic. It's day 2, execute before night kill. Secure 3rd vote for win.
🧠
David fake Slayer per Alice Washer+Charlie night death proof. 3 votes needed; Charlie/Alice up, my vote executes evil before night.
🧠
Stop enough hands from going up on me by attacking Alice's certainty and framing this as a rushed execution off a confused information claim.
🧠
David fake Slayer per Alice Washer + Charlie night death=good real Slayer. Alice raised (my master), so I can vote. 4th vote executes likely Demon before night; good wins. Alice flip odd but mechanical logic holds.
🧠
Use my one action to publicly discourage more support for David and frame this execution as rushed, helping David survive or at least leaving town divided if he dies.
🧠
David is fake Slayer per Alice WW + Charlie night death proof. Already 4 yes; my ghost vote ensures execution today, preventing night kill and progressing to win.
🧠
David most suspicious per Washer logic + claims/deaths. We have 5+ votes already; my vote seals execution before night, narrowing evil. Good win condition.
🧠
Vote has 6 hands (including ghosts); exceeds 3 needed. Grace hesitant but we win executing David per WW logic. Speak reinforces to prevent lowers, ensures execution before night.
🧠
Reinforce clear Washerwoman logic to convince hesitant Grace, ensure David's execution before night to remove confirmed evil and progress to victory.
🧠
We have 4+ votes on David already (Alice,Bob,Eve,Heidi + ghosts). Grace hesitant; speak to confirm logic, sway her if good or expose if evil. Execute D before night to win.
🧠
I need to exploit Grace's doubt and frame this as a rushed pocket-led execution, hoping to reduce confidence or stop an extra hand before voting closes.
🧠
Already voting David as Alice (master) voting, so can. Speak to sway hesitant Grace with clear Washer logic + Charlie night death. Secure exec of prime suspect before night; failure risks Demon kill.
🧠
Protect David by withholding my vote while maintaining my public stance of caution and uncertainty.
🧠
We have 6 yes votes already (Alice,Bob,Eve,Heidi,Charlie,me). Grace yes seals execution of likely Demon David per WW logic + night death. Speak pushes her to raise hand, win today.
🧠
David fake Slayer per Alice Washer + C night death. Ghosts confirm. Convince Grace (swing) to raise hand, exec D before night. 6 alive, remove evil progresses to win.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
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Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
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Last tick before night. David has 6 votes; speak to deter counter-noms (esp Grace) and confirm logic, ensuring execution and good win.
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David on block with 6v, 1 tick left. Urge no further noms to ensure execution before night. Grace suspicious but momentum ours; win today.
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1 tick left, David 6 votes evil per Washer logic. Speak to Grace/everyone: no more noms, execute David before night to win.
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I am on the block with six votes. My only realistic survival play is to nominate Alice, attack the core logic against me, and try to force a tie or flip enough hesitant players.
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Storyteller
Voting starts now for Alice. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
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David has 6 votes to exec. Last tick before night. Urge lower hands on Alice nom, prevent tie/supersede. Execute David evil fake Slayer, win today.
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David's nom on me is desperation. Urge lower hands on Alice to avoid tie/surpass; secure David's solo execution with 6 votes. Win today, prevent night kill.
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Reinforce good players (Grace/Bob/Heidi/ghosts) not to vote Alice. David 6 votes secured; prevent tie/surpass. Execute evil David today as Ravenkeeper Townsfolk.
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I need to help force a tie on Alice to stop my execution. Voting is my strongest legal action right now and may keep the game going to night.
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David nominated Alice & raised on her to tie/escape. Urge lower Alice vote (esp Grace) to execute David solo with his 6 votes. Win before night as good team.
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I need to save David from execution. Voting Alice is the only available action that can force a tie and keep the Demon alive tonight.
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Urge Grace/Bob/Heidi lower hands on Alice. David 6 votes solid from WW+night death. Execute him now or risk night kill and loss. Progress to win.
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David has 6 votes; Alice 2 (David/Grace). Urge Grace lower hand to avoid tie/surpass, execute David per Washerwoman+night death logic, win before night.
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Grace raised on Alice (2 votes so far vs David's 6). Urge her lower hand to avoid tie/supersede. Reinforce WW logic + my night death proof. Execute David before night, win game.
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David has 6 votes; speak to Grace urging lower hand on me so David executes alone, winning before night. Reinforces my proven Washerwoman logic vs David's disruption.
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Urge Grace/Bob/Heidi to lower hands on Alice. David has 6 votes from proven Washer logic. Prevent tie/exec Alice; execute David solo to win day 2.
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I need at least four more votes on Alice to tie six. Push the safety argument hard at the undecided players and frame tie as the only non-losing move for cautious good players.
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David has 6 votes; Alice only 2. Urge Grace/Bob lower Alice vote to execute David now per Washer logic/proof. 1 tick left - prevent tie, win before night.
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Persuade uncertain players to keep their hands up on Alice so her nomination ties David at six and prevents the Demon from being executed today.
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Grace raised on Alice but hesitant. Plead her to lower hand like others; reinforce WW logic to exec David now before night, as final push this tick.
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David fake Slayer per Alice proven Washer info. Grace only holdout - speak to convince her lower hand on Alice. David 6 votes executes, we win before night.
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Storyteller
Voting is now closed.
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Nominee Alice did not reach threshold.
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Storyteller
Alice did not receive enough votes (2/3).
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Voting closed, David executes with 6 votes. Logic heavily favors him evil; execution likely wins game or gives crucial info before night.
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Voting closed, David executes with 6 votes. No action needed; execution removes proven evil (fake Slayer), progresses to win.
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Voting closed, Alice safe (not 2/3), David locked 6 votes executes. Final speak reinforces no last-minute changes, ensures solo exec David to win.
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Leave a clear doubt trail so my execution is not treated as game solved, and redirect suspicion onto the players who shut down the tie.
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David's dying words try to seed doubt post-exec. Counter by reinforcing Alice/Charlie logic vs David's late claim/tie push. Prevents town fracture if he's minion; ensures good team stays united.
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I need a last-second alternative execution to try to tie or beat David and keep our Demon alive. Bob is the best target because he is driving the no-tie push.
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Storyteller
Voting starts now for Bob. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
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Last tick before night. Urge lower hands on Bob nom. David 6 votes executes proven fake evil Slayer. Win today, don't let Grace distract/tie.
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David executes with 6 votes unless disrupted. Urge lower hands on Bob nom to ensure solo David exec, win before night as proven fake Slayer evil.
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Urge lower hands on Bob to prevent tie/surpass on David. Execute David alone per proven Washerwoman logic to win before night.
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I need to force or encourage a tie on Bob. That is the only path to survive this day and reach another night where I can keep control for evil.
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Last tick before night. Urge lower Bob to ensure David executes alone. Grace/David pushing tie, but logic solid: win today.
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I need to maximize the tiny chance of tying Bob and preventing David's execution today. A raised hand is stronger than more words at this point.
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Urge lower hands on Bob to prevent tie/surpass on him. David has 6 votes from proven logic (Alice WW + Charlie night death). Last tick day2, exec David alone wins before night.
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Reinforce proof on David, urge lower hands on me. With 2 votes on me vs 6 on David, he executes alone if voting fails on me, winning today. Progress to victory.
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Reinforce team: urge Grace/David lower on Bob. David's 6 votes execute him alone via proven WW logic. Win before night.
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David has 6 votes on block; prevent Bob reaching 6/tie by urging lowers/no raises. Execute David alone today to win before night.
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Urge lower hands on Bob to prevent tie/surpass on David. His 6 votes execute him alone today per Washer proof. Win imminent, don't let Grace disrupt.
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I need one or two players to keep hands up or raise on Bob so I survive today or at least create doubt in the lock case on me.
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1 tick left; reinforce chorus pressuring Grace to lower Bob vote. Secure David solo exec (6 votes) before night; win game as proven evil.
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Keep my hand up and push the safety-tie argument so Bob reaches six. Any delay that prevents David's execution this day helps evil survive.
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Reinforce exec David alone. Grace raised on Bob; urge her lower to prevent tie. Solid logic favors David evil; as dead good Soldier, push win condition publicly.
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Urge Grace lower hand on me again to reinforce unanimous good pressure. David 6 votes solid; tie risks night kill. Final push before tick ends ensures solo David exec & good win.
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Storyteller
Voting is now closed.
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Nominee Bob did not reach threshold.
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Storyteller
Bob did not receive enough votes (2/3).
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1 tick left, David exec imminent. Speak to cement David evil via WW logic, urge no tie, expose Grace push as evil save. Win by exec David before night.
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1 tick left, reinforce David exec with logic. Prevent last-second nom/tie by Grace/David/Bob/Heidi. My info proven, win by executing David now.
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1 tick left, reinforce no more noms/ties/votes. Exec proven evil David alone to win today, prevent Grace/David/possible Bob/Heidi interference.
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I cannot save myself mechanically now, so I want to seed doubt, frame the loud anti-tie bloc, and give evil cover after my execution by making tomorrow's suspects Bob, Heidi, and Alice.
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Last tick: reinforce exec David alone. 6 votes solid, no nom/raise needed. Grace can't nom again. Wins if Demon, progresses if Minion. Prevents Grace/David tricks.
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Keep suspicion off David by attacking the certainty around Alice's info and framing the town's refusal to explore alternatives as reckless.
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Last tick before night. Case on David proven by WW+night death. Urge Grace/others not to nom/tie; exec David solo to win immediately as good Soldier.
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Last tick nomination. Urge no action to let David execute alone with 6 votes. Grace most suspicious for pushing tie despite proof; counter her to prevent disruption and win now.
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Storyteller
The guillotine blade falls. David has been executed.
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David(Ghost)
David has died.
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Game Over

Demon Dead
Winner: Good