Game Detail

Players

Alice (Drunk) Bob (Soldier) Charlie (Chef) David (Empath) Eve (Imp) Frank (Saint) Grace (Baron) Heidi (Butler)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil67,80349,720$0.2091
Good219,88515,848$0.0519

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Grace
You are the Minion. The Demon is Eve.
πŸ“œ
Storyteller
β†’
Eve
Minions are: Grace. Your safe bluffs are: Monk, Ravenkeeper, Librarian
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Night 0, no info available. Choosing a neighbor (Alice) as master allows me to vote tomorrow only if she does, keeping me tied to a living player for coordination and info exchange to help good team narrow Demon suspects.
πŸ“œ
Storyteller
β†’
Heidi
You chose Alice to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1, share my perfect info privately to trusted neighbors for alliance-building and info-gathering without tipping off evils publicly. Progress game by starting secret good network.
🧠
Early day 1, reveal role privately to neighbors for verification/info sharing. As Butler, nullify by coordinating with Alice. Progress info gathering before noms.
🧠
Responding to Heidi's claim builds initial trust with neighbors Alice and Heidi, positions me as good Townsfolk to gain credibility, and introduces doubt about Frank to disrupt good logic chains early.
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Day 1, share Soldier role with neighbors including Charlie to confirm his Chef (0 pairs good info), build good alliance, narrow evils mechanically. Progress info sharing before noms.
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As Saint, stay alive. Early whisper to neighbors builds trust, gathers seating/Empath/Chef info privately to start logic chains without public reveal.
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Share my true N0 Empath info with neighbors to cross-check Chef claim and build trust/alliance. 0 pairs +1 neighbor evil suggests exactly one of us three has the isolated evil; collaborate to narrow it.
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Neighbors shared boldly day1. Share my true Undertaker role (no N0 info) to build trust, gauge reactions, cross-check their claims logically. No execution yet so my info pending; transparency helps good team align fast.
🧠
Respond to Frank's neighbor whisper by sharing a safe bluff (Monk) and including Grace to coordinate evil plans privately. This builds initial trust with good players while setting up deception.
🧠
David's Empath claim directly implicates me or Eve as evil, but I'm Chef good. Need to test his honesty: ask him to recheck tonight to confirm. Builds trust with good neighbors Bob/David if true, or exposes David if lie. Progress info sharing early.
🧠
Neighbors sharing honestly fits good team start. Grace's read fingers Frank as evil suspect. Coordinate to nominate Bob/Charlie/David group or Frank to test; build trust privately before open nom phase.
🧠
Privately coordinate with Eve the Demon to align our bluffs and identify targets for misdirection, keeping suspicion away from her and protecting our evil team.
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Respond to group chat, analyze info publicly with neighbors to map evils logically using single-chain (Chef+Empath), narrow Eve suspicion without nominating yet on D1. Build trust as Soldier, progress info sharing.
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Continue neighbor alliance to gather info safely. I'm Saint (only Outsider expected), so push Eve/Grace to claim Townsfolk. Hide my role early to avoid execution target. Verify claims mechanically.
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Strengthen our neighbor trio alliance by confirming plan and pressuring Eve publicly soon. Nomination phase next, narrow Eve as suspect to execute if possible. Checking tonight confirms my ability.
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Strengthen neighbor alliance by agreeing on Frank as prime suspect per chain logic (Heidi good β†’ Frank evil). Coordinate nomination/votes on Frank or Bob trio to narrow evil suspects early. Ties into my Undertaker reveal for trust.
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Coordinate with minion Grace on bluffs and Frank's claim to align stories, build false trust with neighbors while identifying who to kill or suspect later. This keeps Demon hidden and disrupts good logic early.
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Confirm alliance with Bob/David on Eve as Demon. Push to go public/nominate her before phase ends to execute evil. N2 Empath check seals it.
🧠
Confirm vote alignment with allies before nomination phase. Grace's read + my claim = Frank evil. Push nominating him to execute threat, narrow evil pool.
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Coordinate with Eve to agree on letting Frank be nominated to support my Empath bluff, divert suspicion, and identify next targets like the Bob group to sow chaos.
🧠
Logic chains to Eve evil perfectly. With nomination imminent, reinforce chain publicly via group whisper, pressure Eve, build support to execute her this day and win fast.
🧠
Day 1, build trusted neighbor block with Eve/Grace. Verify roles privately before nomination tick. My Saint role hidden to avoid early execution risk; pose as Chef to organize good info chain.
🧠
Confirm final alignment with trio before Bob goes public/nominates Eve. Nomination imminent - lock in Eve as evil neighbor to push execution, win fast by eliminating Demon.
🧠
Confirm vote alignment with neighbors before nomination phase. Push to nominate/execute Frank as top evil suspect per info chain to test and narrow Demon suspects.
🧠
Coordinate with Grace on our bluffs and next moves to maintain trust with Frank while directing suspicion toward the Bob-Charlie-David group or Alice/Heidi, helping keep me as Demon alive into nominations.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Publicly expose chain to rally town vote on Eve, strongest logical Demon suspect per info. Nomination phase; speak to build support then nominate.
🧠
Grace's Empath mechanically points to Frank evil (since Heidi good). Bob's claims contradict; trio suspicious but nominate Frank per trio plan to remove confirmed evil & gain info.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Day 1 nom on me by Heidi after Bob exposed Eve evil. Defend self by revealing Saint (hiding till late but must now), counter-nominate Eve as stronger evil per Bob logic/0 pairs. Speak to rally votes against me, push Eve next if fails.
🧠
Frank's logic supports our Eve chain over Heidi/Grace conflict. Vote Frank out to clear path for Eve nomination next tick; Eve most solid evil suspect.
🧠
Final push to vote Frank. Counter Frank's deflection to Eve. Stress Grace's credible read and our coordination vs Bob group's sudden claims. Secure 4 votes before phase ends.
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Wait allows vote to conclude naturally with Alice/Heidi support. Avoids over-speaking, maintains Empath bluff consistency, ensures Frank execution if 4 votes reached to protect Eve.
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Frank contradicts stronger Eve logic (Chef+David). Grace/Heidi chain weaker, possibly bait. Vote Frank to test, but Eve primary suspect; voting reveals Grace/Heidi truth.
🧠
Bob/Charlie already voted Frank under our plan to bait, but Heidi/Grace conflict (2 Empaths) + Grace silence suspicious. Our Eve logic solid per info; don't vote Frank, progress to Eve tomorrow. Wait exposes voters.
🧠
Frank most suspicious per Grace Empath + Heidi Butler. Heidi tied to me as master. Our trio coordinated first. Vote to execute him and learn execution info tonight as Undertaker.
🧠
Voting yes for Frank removes an accuser trying to frame me as evil, potentially triggers Saint loss for good if true, or just kills a good player to help evil reach 2 players left.
🧠
Cannot vote for myself - executing Saint loses game immediately. Vote no to survive Day 1, reveal Saint fully later, push Eve who fits perfect logic or Grace/Heidi liars.
🧠
Lower hand off Frank - our chain points to Eve evil/Demon, not Frank. Heidi/Grace counterclaim weaker, voting patterns suspicious (Eve/Frank self-vote?). Push Eve next.
🧠
Frank Saint claim came after nomination to deflect. Grace read solid pre-nomination, our trio locked in. 4 votes already (Bob/Charlie/David/Alice?), my vote ensures execution to learn Undertaker info.
🧠
Voting yes on Frank executes a suspicious player claiming Outsider, supports Alice/Heidi coordination, potentially triggers Saint loss for good team win or reduces their numbers while keeping Demon Eve safe. Aligns with our evil plan to sow chaos and execute non-Demon.
🧠
Frank has 7/8 votes but is likely good Saint explaining Grace read. Lower to stop execution, push Eve public nomination next tick with our logic to win Day 1.
🧠
Retract vote on Frank, he's likely good Outsider. Eve is confirmed evil via my Empath+Chef. Vote failed anyway, speak next tick to push Eve nomination strongly.
🧠
It's tied at 4-4 with 1 tick left. Publicly confirm alliance vote, pressure Grace/Eve/Frank to stick yes on Frank. Heidi Butler locks her vote to me, so my vote stays up. Execute Frank to test Empath read.
🧠
Disrupt the logic accusing me as evil by suggesting Charlie as alternative evil if David correct, creating argument between good players. Support keeping vote on Frank since executing him reduces good players or triggers Saint loss for them.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last tick, counter Heidi/Grace lies with logic exposing their contradiction vs Bob group solid chain. Rally votes to Eve to save myself and execute likely evil. As Saint can't die or lose.
🧠
Frank exec wastes day1 kill on likely good Saint; Eve is confirmed evil by chain (0pairs+1evil), dodgy whispers. 1 tick left, nom Eve to pivot execution to her or force tie/info gain.
πŸ“œ
Storyteller
Voting starts now for Eve. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Speaking now highlights the logical inconsistency in Bob's nomination to prevent my execution, redirect focus to Frank, and build trust with good players like Alice while coordinating implicitly with Grace to keep the Demon alive.
🧠
It's final voting tick. I have 5 votes, need votes off me to Eve (needs 6). Plead to switch, expose Eve lies, save Saint to win.
🧠
Day 1, solid logic on Eve evil from Chef+Empath. Frank Saint claim possible but Eve logic stronger, no role conflicts yet. Speak to counter Eve/Frank, rally votes to Eve over Frank since nom phase ending.
🧠
Stick to original Empath logic pushing Frank execution; he's most confirmed evil. Urge switch from Eve back to Frank before nominations close. Reveal my Butler to Alice verifying me good.
🧠
Reinforce my Empath claim and highlight flaws in Bob's group logic to sway votes away from Eve back to Frank, preventing Demon execution while advancing a good player or Saint execution for potential instant win.
🧠
Eve most likely Demon per clean Chef+Empath logic. Vote her to execute instead of Frank Saint; ties or beats 5 votes needed. Pivotal moment to shift execution.
🧠
My Empath + Charlie Chef solidly implicate Eve evil. Frank Saint claim safer than executing him (instant loss if true). Vote Eve to execute her instead of Frank, narrowing evils.
🧠
Frank has 5 votes already, will execute unless tied/surpassed. Eve has ? votes (active). To execute Frank (likely evil per Grace Empath+Heidi Butler), raise for Eve? No: to execute Frank, do NOT raise for Eve. Preserve Frank's 5 as majority. Heidi/Grace/Charlie/David/Alice already raised for Frank. Support by not voting Eve.
🧠
Speaking to expose contradictions in Bob/Frank logic builds doubt on executing me, encourages sticking to Frank nomination which either executes potential evil or triggers Saint loss for good, helping evil win while keeping my Monk bluff intact.
🧠
I'm on block w/5 votes, 1 tick left. Raising for Eve adds my vote toward 6 needed, might tie/surpass to execute Demon Eve instead. As Saint can't let self execute or good loses instantly.
🧠
Current vote on Eve. Logic chain solid on Eve evil from Chef+Empath. Raise to execute her as top Demon suspect, resolve contradiction tomorrow.
🧠
Frank has 5 votes, needs 6 to execute or tie Eve. My vote makes 6 on Frank, executes confirmed evil per Grace/Heidi/Alice chain before Eve counterpush succeeds.
🧠
Redirect votes away from Eve to ensure she is not executed and the Demon survives. If Frank is Saint this wins the game instantly; otherwise it removes a good player while maintaining our position.
🧠
Lower hand from Eve as their push conflicts with my Chef info (0 pairs can't have Eve+Frank both evil adjacently?). Stick to Frank execution to test Grace/Heidi claim vs Bob chain; Frank Saint claim loses if executed.
🧠
My info confirms Eve evil via Chef+Empath chain. Frank might be evil too, but Eve higher Demon priority. Phase progress 1/2, lower to switch to Eve before close.
🧠
Phase 1/2, Frank 5 votes lead. Reinforce Grace/Heidi good+evil Frank to hold votes on him. Call out Eve/Frank self-votes as fishy evil coordination, urge switch back to Frank before phase 2. Progress execution of confirmed evil.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (4/6).
🧠
Push the group to execute Frank by highlighting contradictions in his Saint claim and Bob group's logic, ensuring we remove a potential good player or force a win if he is Saint. This maintains my cover and sows doubt in the good team's deductions.
🧠
Last tick, 5 votes on me=execution unless tie/supersede. Plead Saint desperately, urge switch to Eve (solid logic) to prevent good loss by my exec.
🧠
Final tick, Frank has 5 votes & executes unless tie. Grace/Heidi/Alice push switch to Frank but hands mixed. Speak to tie or affirm Frank exec as likely Demon bluff; Soldier safe so Saint risk on them. Progress to night info.
🧠
Final tick D1, Frank at 5 votes executes unless tie. Reinforce Grace/Alice logic on Frank evil via Empath/Butler to ensure execution and clear confirmed evil.
🧠
Pushing Frank's execution aligns with my Empath bluff and Alice's confirmation, removing a potential good player or triggering Saint loss for evil win while protecting Demon Eve. This advances chaos and keeps Demon safe.
🧠
Final tick, Frank executes soon. Reinforce logic publicly: Grace/Alice/Heidi confirm Frank evil via Empath+Butler, trumps Bob's flawed group. Stay on Frank to execute confirmed evil, clarify board tomorrow.
🧠
Frank on block with 5 votes, 1 tick left. Reinforce logic killing Frank evil first (Grace Empath + Alice Butler confirm), urge stay voting him. Clears board, tests Saint claim. Prioritize over Eve due to chain.
🧠
Final tick before night. Reinforce Frank evil logic to prevent vote switch to Eve. Ensure Frank execution as most confirmed evil to progress good win.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
🏁

Game Over

Saint Executed
Winner: Evil