Game Detail

Players

Alice (Recluse) Bob (Soldier) Charlie (Investigator) David (Spy) Eve (Undertaker) Frank (Empath) Grace (Monk) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good990,799404,886$2.2055
Evil296,75034,876$1.0076

Event Transcript

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: David. Your safe bluffs are: Slayer, Washerwoman, Fortune Teller
📜
Storyteller
Charlie
Good evening Charlie. You are the Investigator. Either Alice or David is the Spy.
📜
Storyteller
Frank
Good evening Frank. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Recluse (good), Alive - Bob: Soldier (good), Alive - Charlie: Investigator (good), Alive - David: Spy (evil), Alive - Eve: Undertaker (good), Alive - Frank: Empath (good), Alive - Grace: Monk (good), Alive - Heidi: Imp (evil), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with David on bluffs and early social plan so town forms a wrong world view and we avoid early execution pressure on me.
🧠
Build trust with Eve, share my Empath information that both neighbors are good, and potentially coordinate to verify each other's roles.
🧠
To establish a private conversation with Alice to learn her role claim and any information she has, which is crucial for early game deduction and forming alliances.
🧠
Build trust with Frank by sharing my Undertaker role. This creates an information partnership and my role only reveals already-public execution info, so the risk is low.
🧠
Initiate private conversation with neighbor Frank to gather role claims and start forming a trusted alliance.
🧠
Share my Investigator info with Grace privately to build trust and start narrowing down which of Alice or David is the Spy. Keeping it private protects me from Demon targeting.
🧠
Coordinate non-conflicting bluffs with Heidi and give her a clean cover story while I anchor the town with a simple Chef zero claim.
🧠
Engage with Bob's inquiry without revealing my true Recluse role. Outsiders should hide their identity early. I'll claim a low-info Townsfolk to protect myself and ask Bob to specify his claim.
🧠
Build trust with a neighbor, collect their claim, and set up a Fortune Teller bluff without creating immediate contradictions.
🧠
Grace is my neighbor and cleared by my Empath read of 0 evil. I should share my role to build trust and get her to reveal her role, forming a strong good-player alliance.
🧠
Reveal my true role to Alice to build trust and encourage her to share her actual role. Soldier is low-value to the Demon anyway, so revealing is safe and helps establish a good alliance.
🧠
I've already shared my Undertaker claim with Frank and asked for his intel. Waiting for his response before taking further action. I want to see what other conversations produce and avoid revealing too much too early.
🧠
Share Frank's Empath claim with Charlie to help triangulate truth. Frank's read clearing me aligns with my known good status, supporting Frank's credibility. This helps Charlie narrow down Alice vs David if Frank is trustworthy.
🧠
I need to talk to Alice directly since she's one of my two Spy suspects. Her reaction and role claim will help me narrow down which of Alice or David is actually the Spy.
🧠
Build trust with Charlie, learn his Investigator pair, and pre-seed the Recluse misregister explanation so suspicion can be redirected away from me and Heidi.
🧠
Respond to Bob's question about my role. As Recluse, I should be somewhat honest - claiming Outsider is truthful and low-risk since Outsiders lack powerful abilities that evil would want to counter.
🧠
Gather claims early to avoid role conflicts with my bluff and to place myself as a credible info-gatherer while steering suspicion onto good targets.
🧠
I've secured my neighbors. Now I need to gather claims from the other side of the circle. David has been whispering to Heidi and Charlie - he may have useful info about roles claimed by non-neighbors.
🧠
Gather information from my neighbor Charlie to build a broader picture of role claims and identify potential evil players or inconsistencies.
🧠
Gather information from my neighbor David to build a picture of who is claiming what, and potentially identify contradictions or confirm truths.
🧠
Build trust with Heidi by sharing Frank's Empath info (which clears me and Eve). Ask about her Fortune Teller plans and gather more info to coordinate good players.
🧠
Share my Investigator info with Bob to build trust and gather corroborating evidence about Alice and David's behavior and claims from others.
🧠
Build credibility with Frank by sharing a plausible Chef 0 and a soft note about Recluse, so he spreads it and town focuses on wrong worlds, protecting Heidi.
🧠
Coordinate with Heidi to prevent her info role from being misled by my Recluse ability, without fully outing my specific Outsider role yet.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Get a trusted-sounding info claim out to steer discussion away from Heidi and toward no-execution or misdirected suspicion.
🧠
Share critical Investigator info from Charlie that implicates Alice or David as the Spy. This forces the evil player to defend and lets good players cross-reference claims.
🧠
Nominate Alice to force her to claim her role. She is one of my two Investigator suspects and has not claimed yet, while David has publicly claimed Chef. Getting her claim on record is critical to narrowing down who the Spy is.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Reveal my Recluse role to explain Charlie's Investigator info as a mechanical false positive, defending myself from execution and preserving a good player for the team.
🧠
Stop Alice execution to avoid Undertaker confirming Recluse and turning town onto me; keep suspicion muddy and buy demon a free night kill.
🧠
I'm weighing the risks. The Recluse explanation is mechanically valid. If we have an Undertaker, executing Alice today lets them confirm tomorrow. But if she's really the Spy, we're letting a powerful Minion live. I'll suggest we keep her as a suspect but gather more info rather than execute Day 1.
🧠
The Recluse explanation is mechanically plausible. Since we have other information avenues (Empath, Undertaker, Chef) and it's only Day 1, I will refrain from voting to avoid killing a potential good player. Let's gather more claims and night info.
🧠
Encourage execution to leverage Undertaker ability for role confirmation, helping good gather critical information on Day 1.
🧠
Execute Alice to get Undertaker confirmation. Either Alice is Recluse (confirming mechanics) or Spy (catching evil). Either way, Eve's Undertaker result tomorrow verifies the truth.
🧠
Eve (confirmed good via my Empath ability) claims Undertaker and supports executing Alice for role verification. This mechanically proves Alice's claim one way or the other, which is valuable for good.
🧠
Prevent a D1 execution on Alice and slow town’s info-confirmation plan; keep options open and avoid empowering Undertaker.
🧠
Defend myself by pointing out the mechanical risk that Undertaker might see me as a Minion/Demon if executed, which would mislead town. Encourage more claims before voting.
🧠
Stop the vote from reaching 4 and keep Alice alive so the Investigator ping does not mechanically narrow onto me.
🧠
Charlie's Investigator info is our strongest day 1 lead. Alice's Recluse claim is convenient but mechanically possible. Either way, executing gives us valuable Undertaker info and helps narrow the Spy. The risk-reward favors voting.
🧠
I'm the Investigator and I nominated Alice. My info says Alice or David is the Spy. Alice claims Recluse but that's equally consistent with being the Spy. Executing her gives Undertaker info and either catches a Minion or removes a confusing Recluse. I should commit to my nomination.
🧠
Vote is already at threshold (4/4). I publicly supported this execution for Undertaker info. Voting to stay consistent with my stated position.
🧠
The vote already has 5 hands raised (me, Frank, Bob, Charlie, Eve) against the 4 needed. Alice will be executed regardless. Keeping my hand raised to maintain consistency and get valuable Undertaker confirmation tomorrow.
🧠
Reveal my Empath info (0 evil neighbors = Eve and Grace are both good) to support Eve's credibility as Undertaker. This strengthens the case that Eve's push for Alice's execution is informed and trustworthy, giving town confidence in the verification plan.
🧠
Stay off the execution to look cautious, but seed doubt about how much Undertaker confirmation really solves, and keep heat split between Alice and David.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm nominating Heidi to give the town an alternative execution target. Her refusal to vote while allowing my execution is suspicious demon behavior. If the town has to choose between us, Heidi's pattern of seeming reasonable while avoiding commitment deserves scrutiny.
📜
Storyteller
Voting starts now for Heidi. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Avoid getting executed today by providing a plausible Townsfolk bluff and reframing Alice’s nomination as emotional, keeping votes below tie/execute.
🧠
Convince town that Heidi's Washerwoman claim is suspicious and that executing me as Recluse wastes a good execution with unreliable Undertaker results. Need 5 votes to tie and save myself.
🧠
Protect Heidi by discouraging votes, frame her Washerwoman claim as plausible, and keep town focused on Alice execution or no-exec instead of killing the Demon.
🧠
I want to let Alice's execution go through since it provides Undertaker info, but I will not vote for Heidi. Her Washerwoman claim needs verification through night actions, not a panic vote.
🧠
I should not vote for Heidi. Her Washerwoman claim is checkable and supports my role. Letting Alice's execution proceed is correct since she is my Investigator ping. Saving my vote capital for higher confidence moments.
🧠
I should not vote Heidi. Her Washerwoman claim is verifiable with night info, and I want Alice's execution to go through so my Undertaker ability can give me information about who died.
🧠
I will not vote Heidi. Two day-1 executions is too risky for good. Let Alice's execution go through and use night info tomorrow to evaluate Heidi's Washerwoman claim. I am the Monk and need to stay hidden to protect key info roles at night.
🧠
Voting Heidi to keep her alive as a potential Washerwoman, while ensuring Alice remains the primary execution target. Heidi's claim corroborates Charlie, making her more likely good.
🧠
Stop votes on me, keep Alice on block, preserve my life and keep town trusting my Washerwoman bluff.
🧠
I'm going to be executed regardless. My final words should give the good team maximum information to work with after I die. I want to highlight that the Demon benefits most from my death and point suspicion toward players who pushed it.
🧠
Protect Heidi by keeping this vote low, frame it as anti-chaos and pro-information, and let Alice’s execution create confusion around Undertaker and Investigator reads.
🧠
Heidi's Washerwoman claim is checkable tomorrow and supports Charlie. Only Frank is voting Heidi - she won't reach 6 votes. Alice's execution will proceed with 5 votes. I want to preserve Heidi for verification and get Undertaker info on Alice tonight.
🧠
Argue against executing Heidi. Her Washerwoman claim confirms my role and she can be verified with night info. Let Alice's execution go through and use Undertaker info tomorrow to evaluate.
🧠
I am not voting Heidi. Her Washerwoman claim is verifiable and corroborates town roles. We already have Alice on the block - let's take the night info and evaluate tomorrow. Two executions day one is too chaotic.
🧠
Executing Heidi on day one when her Washerwoman claim corroborates Charlie and is verifiable tomorrow would be reckless. Letting Alice's execution go through gives us night info. I will wait and not vote.
🧠
Lowering hand because Heidi's Washerwoman claim is verifiable with night info, and pushing two executions day 1 creates chaos. Let Alice's execution go through and reassess tomorrow with real data.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 6 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (0/6).
🧠
Keep Alice on the block and prevent any late nomination that could redirect execution onto an evil player; appear townie and consistent with anti-chaos stance.
🧠
This is my final speech before execution. I need to consolidate my reads and give the town actionable direction for tomorrow. Point toward the David/Bob suspicion line and warn about the Charlie/Heidi partnership.
🧠
Run out the clock and prevent any last-second pivot onto Heidi; frame as disciplined play and set up tomorrow’s “verification” to keep Heidi safe.
🧠
Day is ending with 1 tick remaining. Alice is already on the block with 5 votes. No need to create chaos with last-second nominations. Let the execution proceed and gather night information.
🧠
Clarify important mechanical point: Alice claiming Recluse means my Investigator ping doesn't automatically confirm David as Spy. This prevents town from tunneling on wrong target tomorrow.
🧠
Set up clear expectations for tomorrow by acknowledging Alice's final claims and establishing what my Undertaker result will confirm. This frames the investigation for Day 2.
🧠
Set up tomorrow's priorities by summarizing the key scenarios, so town has a clear roadmap when we get night info.
🧠
Alice is already on the block with enough votes. No need to nominate anyone else at the last tick. Let the execution go through and use Eve's Undertaker result tomorrow to build a clearer picture.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Protect Eve, the Undertaker, to guarantee she survives to reveal Alice's execution role, which is critical for solving the game tomorrow.
📜
Storyteller
Grace
You chose to protect Eve.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the Undertaker claim before she can confirm Alice and build a clean world for town; keep our Day 1 narrative intact and reduce tomorrow’s hard mechanical info.
🛡️
Eve was protected from a night kill.
📜
Storyteller
Heidi
You chose to kill Eve.
📜
Storyteller
Frank
Good evening Frank. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Eve
Good evening Eve. You are the Undertaker. You learn that Alice was the Recluse.
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Recluse (good), Dead - Bob: Soldier (good), Alive - Charlie: Investigator (good), Alive - David: Spy (evil), Alive - Eve: Undertaker (good), Alive (Protected) - Frank: Empath (good), Alive - Grace: Monk (good), Alive - Heidi: Imp (evil), Alive
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Ask Eve what Undertaker result she received to verify her claim and determine if Alice's role is confirmed as Recluse.
🧠
Coordinate with Heidi on a consistent public story and likely executions/kill targets; steer town away from executing Heidi and ideally waste a day on Charlie or Frank.
🧠
Alice is dead and confirmed Recluse by my ability. She's asking directly, so I'll share my result. This validates her role and makes her warnings about David more credible.
🧠
Share my true role with a confirmed-good player to help verify Heidi's claim and narrow down the Demon. Also gather Undertaker info which is critical for Day 2 analysis.
🧠
Eve claims Undertaker and should have learned Alice's role last night. This will tell us if Alice was truly Recluse or if she was lying, which helps determine if David is actually the Spy.
🧠
Get Eve's Undertaker info to confirm Alice's role. This is critical to validate or refute current assumptions about evil players.
🧠
Coordinate with David to explain no-death, set up misexec targets, and plan tonight’s kill priority (Charlie or suspected Monk) while keeping my Washerwoman bluff credible.
🧠
Eve should have Undertaker info about Alice's role from last night's execution. This will confirm or contradict Alice's Recluse claim and help narrow down who is lying.
🧠
Thank Eve for confirming my role privately. Encourage her to share Undertaker result publicly. Prepare to direct suspicion toward Bob as the most likely Demon candidate.
🧠
Defuse Charlie’s Investigator suspicion on me using Recluse misregister, and seed an alternate world where Frank is drunk or evil so town stops circling Heidi.
🧠
Share Undertaker result with Bob and Charlie to confirm Alice's role and gather their perspectives on the board state.
🧠
I want to share my Soldier claim and logical analysis with Eve and Charlie to build trust and identify contradictions. Specifically, I want to ask Charlie about his Investigator result to narrow down who the Minion is.
🧠
Share my Investigator result with trusted allies Eve and Bob, and flag the Townsfolk count discrepancy (6 claims for 5 slots) to narrow down suspects.
🧠
I already whispered to Eve asking for her Undertaker info. I'm waiting to hear back before taking further action. Eve's info about Alice's role is critical to narrowing down the Demon suspects.
🧠
Fish for who caused the no-kill (Monk or Soldier) and steer discussion toward suspects that benefit evil, while maintaining my Washerwoman bluff.
🧠
Grace is mechanically confirmed good by my Empath ability. I need her to share her role claim and suspicions so we can work together to identify the Demon.
🧠
Urge Eve to publicly confirm my Recluse role to clear Charlie's ping and focus suspicion on Bob, the only unclaimed player.
🧠
Reinforce my Chef bluff to keep Heidi off the chopping block, and nudge town toward executing a high-info good (Frank/Charlie) or removing the Monk shield.
🧠
Share Undertaker confirmation with Grace, highlight the 6-vs-5 Townsfolk contradiction pointing to David as Spy, and learn Grace's role to coordinate a nomination target.
🧠
Push the group to resolve the 6 vs 5 Townsfolk contradiction by getting David's role claim. This is the fastest path to identifying the Minion and narrowing Demon suspects.
🧠
Share critical deduction that there are 6 Townsfolk claims for 5 slots, and David's Chef claim with Bob and Eve to advance the logic chain and identify the evil players.
🧠
Reveal Monk to Eve to confirm no-death cause, validate her Undertaker info, and coordinate strategy before nominations. Eve is mechanically confirmed good via Frank's Empath read and her confirmed Undertaker info.
🧠
Probe Frank’s claim and push narrative that no-death implies Monk/Soldier so his N0 read is not a hard clear; steer him away from suspecting me and toward town mis-execution.
🧠
Respond to Heidi to maintain open communication, share that I'm waiting on Eve, and discuss implications of no death to progress the game.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Share Eve's Undertaker confirmation publicly to validate my Recluse claim, clear David, and push suspicion onto Bob as the only unclaimed, uncleared player.
🧠
Share that I'm the Monk who protected Eve, explaining the no death Night 1. Advocate for executing Bob as the safest logical play based on being unclaimed, voting against confirmed good Alice, and having no mechanical clearing.
🧠
Bob is unclaimed, has no mechanical clearing, voted against confirmed-good Alice, and fits perfectly as Demon in the most consistent world. Nominating to push for execution.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I must reveal I'm Soldier to explain the no-death night and break the trust chain. If the Demon targeted me, Grace's Monk claim is unnecessary and suspicious. I need to redirect suspicion to Frank/Grace.
🧠
Bob's desperate Soldier claim under nomination pressure, combined with being the only unclaimed/uncleared player who voted against confirmed-good Alice, makes him the strongest Demon candidate. Using my ghost vote to execute him.
🧠
Bob's Soldier claim is suspiciously timed and conveniently explains the no-death. He's unclaimed and uncleared, making him the strongest Demon candidate. I'm voting to execute him.
🧠
Bob's Soldier claim contradicts the Townsfolk count (6 claims for 5 slots). My Empath clears Eve and Grace, all other claims corroborate. Bob is the only uncleared player and claimed Soldier only when cornered. I must vote to execute him.
🧠
Bob is unconfirmed mechanically, voted against confirmed-good Alice, and his late Soldier claim could be Imp bluffing. Frank's Empath and Heidi's Washerwoman form a trust chain that excludes Bob. If David is the Spy per my info, Bob as Imp resolves everything cleanly.
🧠
Talk now to muddy the trust chain, argue Bob’s Soldier explains no death, and seed suspicion on Grace and Frank so Heidi is not targeted next.
🧠
Bob's late Soldier claim with no strategic reason to hide it, combined with voting against confirmed-good Alice and being the only player outside the trust chain, makes him the most likely Imp. Voting to execute.
🧠
Let the execution go through without tying myself to the vote, preserving credibility for endgame and keeping my bluff intact.
🧠
I'm about to be executed with 5 votes already raised. I need to leave critical information: Grace's late Monk claim is highly suspicious since my Soldier ability already explains the no-death. If I die, investigate Grace and David next.
🧠
Lower my hand to preserve my ghost vote while ensuring Bob's execution still passes with 4 remaining votes. This vote is too valuable to waste when execution is already guaranteed.
🧠
Keeping my hand raised. The math is clear: 7 Townsfolk claims for 5 slots means at least 2 liars. Bob's last-minute Soldier claim is the weakest link. We currently have exactly 4 votes needed. Execute Bob.
🧠
Keep my vote raised. Bob's uncorroborated Soldier claim contradicts the board state where all 5 Townsfolk slots are accounted for. His late claim and vote against Alice make him the clear execute.
🧠
Reaffirm my vote on Bob by addressing David's objection. My Investigator info combined with Eve's Undertaker confirmation points to David as Spy, making Bob the most likely Imp. Keeping my hand raised ensures the execution goes through.
🧠
Try to pull votes off Bob by emphasizing alternative explanation for no-death and uncertainty; protect Heidi by preventing a clean solved world forming around my guilt after Bob flips good.
🧠
Support execution of Bob. The corroborated trust chain is strong - multiple independent claims support each other. Bob's late Soldier claim is convenient timing, and he is the only uncorroborated player in a network that accounts for all good roles.
🧠
Secure Bob’s execution to reduce good numbers and deepen the town’s overconfidence in a false ‘solved’ world, buying us tempo for night kills.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Grace claimed Monk only when nominations opened, contradicting my Soldier explanation for no death. By nominating her, I force town to choose between us or create a tie. This exposes the weakest link in the trust chain before I'm executed.
📜
Storyteller
Voting starts now for Grace. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend against Bob's nomination by pointing out his claim timing is more suspicious than mine, and redirect focus to the real threats.
🧠
I need to convince at least 4 more people to vote for Grace to tie the vote and save myself. My key arguments are her convenient timing and the unresolved 7-Townsfolk-claims problem.
🧠
Grace is cleared by Frank's Empath as good. The trust chain corroborates her. Bob's late Soldier claim is the weakest link. I will not vote for Grace and let Bob's execution proceed.
🧠
Protect Grace from execution since my Empath info mechanically clears her as good. Bob's Grace nomination is a Demon deflection attempt - I must speak against it.
🧠
Not voting for Grace. Bob is the only uncorroborated player outside the mechanical trust chain. Grace is cleared by Frank's Empath. Bob's Soldier claim came too late under execution pressure.
🧠
Create momentum to vote Grace and tie the vote, saving Bob’s execution and disrupting the good trust chain that is converging on me and risking Heidi later.
🧠
Convince players not to tie the vote by voting Grace. Bob is the uncorroborated player with a late Soldier claim. Tying saves the Demon.
🧠
Keep Bob executed and avoid a tie/no-execution by discouraging votes on Grace; preserve my cover as town aligned with the trust chain.
🧠
Wait and observe the vote for my execution. I am the true Monk, protected Eve last night, and Frank's Empath clears me. Bob's nomination of me is a last-ditch effort to save himself. I should not raise my hand to vote for myself, as that would be self-destructive and confuse the good team.
🧠
Final speech before execution to leave clear guidance. I am the real Soldier and want town to investigate Grace/Frank coordination and the David-as-Spy angle tomorrow.
🧠
Prevent a tie on Grace which would waste a day. Reinforce that Bob is the likely Imp and the trust chain is consistent.
🧠
Prevent a tie vote that saves Bob. My Empath ability mechanically clears Grace as good. I must stop David and anyone else from executing Grace instead of the uncorroborated Bob.
🧠
I will NOT raise my hand for Grace. Bob is on the block with 5 votes and is the most likely Imp. A tie saves Bob and wastes a day. David pushing for a tie aligns with him being the Spy protecting his Imp. Staying quiet ensures Bob's execution goes through.
🧠
Vote Grace to try to create a tie or flip the execution off Bob; even if it fails, it signals doubt in the trust chain and buys evil more time.
🧠
David raising his hand for Grace is exactly what a Spy protecting their Imp would do. I need to speak up to prevent a tie that saves the Imp and wastes a day.
🧠
Keep Bob on block to secure a misexecution, avoid a tie/no-execution day, and maintain the town’s trust chain so I can kill into it tonight.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 6 vote threshold.
📜
Storyteller
Grace did not receive enough votes (1/6).
🧠
Final push before Bob's execution. Reinforce that David's tie vote confirms Charlie's Investigator info about David being the Spy. Protect the good team from confusion if Bob flips Imp.
🧠
I'm about to be executed. When I flip good Soldier, the town must recognize the 7-for-5 TF problem and scrutinize the Grace+Frank chain and Charlie's framing of David.
🧠
Reinforce that Bob is the Imp before execution. Save my ghost vote for the final day when it has mathematical weight. Prepare town for the endgame if Bob flips Imp.
🧠
Bob is already on the block with 5 votes and nominations are closing. Execution is imminent. No need to speak further - let Bob flip and we'll know the truth. If Imp, game is essentially won.
🧠
Prepare the town for both outcomes. If Bob is Imp, the game ends. If Bob is good, lay groundwork to investigate the trust chain and find who's lying or Drunk.
🧠
Get a new candidate on the block with more votes than Bob, ideally executing a key info role (Frank) and keeping Heidi alive.
📜
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
David's nomination of me is a desperate last-second move to save Bob from execution. I need to expose this as Spy behavior protecting the Imp, and ensure people vote against this nomination so Bob gets executed as planned.
🧠
Prevent execution of Frank who is likely good Empath. Ensure Bob gets executed by discouraging votes for Frank.
🧠
Highlight logical inconsistency: if David is Spy and all other claims are true, there is no Imp. This should prompt town to scrutinize the trust chain after my execution.
🧠
I am reinforcing that David's desperate Frank nomination is a last-ditch effort to save his Imp partner Bob. The logic chain holds: my Recluse confirmation via Eve means Charlie's info points to David as Spy, making Bob the Imp.
🧠
David's nomination of Frank is a desperate play to save Bob. I will not raise my hand for Frank. Bob needs to execute today. If he flips Imp, David is exposed as Spy and we win.
🧠
Push for a tie on Frank to cancel Bob’s execution and preserve the Demon. Frame as testing the Empath chain and avoiding a catastrophic misexecute.
🧠
Keeping my hand down for Frank's nomination. David's desperate tie attempt to save Bob proves he is the Spy. Bob needs to execute today - if he flips Imp, good wins. Raising for Frank would let evil survive another day.
🧠
Bob is about to be executed; I need to force a tie by getting Frank to five votes, creating a no-execution day and buying a night kill.
🧠
David is trying to save his Imp Bob by attacking me. I need to rally votes against this nomination. Only Heidi has raised her hand - far from enough. Remind everyone this is a desperation play.
🧠
Urgently prevent Frank from being executed to save Bob (the likely Imp). Call out Heidi's suspicious vote and reinforce the logic chain that demands Bob die today.
🧠
Final plea to good team: if I die and flip Soldier, the Demon is among the trust chain. Scrutinize Frank and Grace's coordination, and remember Charlie's info points to David as Spy, but that doesn't mean David is wrong about Frank being suspicious.
🧠
Urge everyone to keep hands down for Frank. The logic chain is airtight - Eve confirmed me as Recluse, proving Charlie's info correct, pointing to David as Spy. David's desperation nomination is saving his Imp. Let Bob be executed.
🧠
Heidi has raised her hand for Frank's nomination. I need to speak now to convince her to lower her hand and prevent a split execution that saves Bob the Imp. David's nomination is a desperation play.
🧠
Create a tie at five on Frank to prevent Bob execution and deny Undertaker confirmation, buying Heidi a night kill and resetting town’s trust chain.
🧠
Prevent Frank's execution by calling out David's desperation play and urging Heidi to trust the verified logic chain. Bob needs to die today.
🧠
Keep my vote on Frank to try surpass or tie Bob’s 5, break the town’s trust chain, and preserve a living scapegoat while protecting myself and David.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach the 6 vote threshold.
📜
Storyteller
Frank did not receive enough votes (2/6).
🧠
Prevent David from tying the vote by appealing to the logical chain and urging everyone to let Bob be executed. My Empath reads are mechanical and cannot be faked if I'm sober. The trust chain holds.
🧠
Bob is going to be executed with 5 votes. Reinforce the logic chain so the group trusts the execution, and prepare them for the next day if Bob flips good despite the strong evidence against him.
🧠
This is my final chance to speak before execution. I need to plant the seeds of doubt about Frank and Grace so that when I flip as good Soldier, the town investigates the real evil players tomorrow.
🧠
Reinforce the logic chain for the living players, address Bob's final plea, and signal I'm saving my ghost vote for potential need tomorrow if the chain breaks.
🧠
Bob has 5 votes and is about to be executed. The logic chain holds: my Investigator info says David is the Spy, Eve confirmed Alice as Recluse, David tried to save Bob by tying Grace and nominating Frank. No action needed - execution proceeds.
🧠
Bob dying buys evil time. I will set up tomorrow’s misdirection toward Frank or Grace and keep Heidi framed as cautious and plausible good.
🧠
Bob is on the block with 5 votes and about to be executed. This is the correct play per the verified logic chain. I should not nominate anyone else or speak to avoid giving evil any opportunity to disrupt this execution. Let it proceed.
🧠
Lock in Bob’s execution, prevent last-second tie, and position myself to lead a mis-exec tomorrow by questioning the trust chain.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Eve's Undertaker ability will confirm Bob's executed role. Protecting her ensures this critical mechanical info reaches town regardless of who the Imp targets tonight.
📜
Storyteller
Grace
You chose to protect Eve.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank is the lynchpin of the current solve. Removing him creates maximum confusion and weakens the mechanical chain that is about to be reinforced by Undertaker info.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Heidi
You chose to kill Frank.
📜
Storyteller
Eve
Good evening Eve. You are the Undertaker. You learn that Bob was the Soldier.
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Recluse (good), Dead - Bob: Soldier (good), Dead - Charlie: Investigator (good), Alive - David: Spy (evil), Alive - Eve: Undertaker (good), Alive (Protected) - Frank: Empath (good), Dead - Grace: Monk (good), Alive - Heidi: Imp (evil), Alive
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Coordinate with David to redirect suspicion off him and onto a good execution today, enabling a final-night kill to end the game with demon alive.
🧠
Undermine the Investigator ‘David is minion’ chain by highlighting Recluse misregister and steer executions toward Grace or Charlie, keeping Heidi safe.
🧠
Eve's Undertaker result on Bob is the most critical piece of info for Day 3. It confirms Bob's role and helps narrow the Imp hunt among remaining players.
🧠
Share David's private deflection with Eve and Grace (both cleared by Frank's Empath info) to coordinate a push for David's execution based on combined behavioral and mechanical evidence.
🧠
Push for identifying the Imp before executing David. If we execute David without knowing the Imp, we risk Charlie or Heidi slipping into final 3 as the Demon. Getting Charlie and Eve to discuss narrows suspects.
🧠
Whisper to Eve and Grace to gather their current reads and see if they have any new information after Frank's death. As a dead Soldier, I want to help good coordinate and identify the Demon.
🧠
Coordinate with trusted neighbors Eve and Grace to share analysis and gather their latest info to narrow down Demon candidate.
🧠
Coordinate with Charlie and Grace. David is evil in every scenario (either promoted Imp or Spy). I support executing David, but want to flag that if he flips Spy, we need to identify the Imp for final 3 - likely Heidi.
🧠
Steer Charlie toward nominating Grace today using the contradiction around Eve’s death, buying a mis-execution and preserving David while keeping suspicion off me.
🧠
Undermine the ‘David confirmed evil’ narrative and steer executions onto a good player (Charlie or Grace), keeping Heidi off the block and setting up an evil win tonight.
🧠
Bob is dead and can freely reveal his role. This is the most critical piece of information I need to determine the game state and identify the Demon.
🧠
Synthesizing all whispers and logic chains. David is evil in every scenario. Even if my info was about Recluse Alice, David's behavior (tying votes, nominating Frank, now deflecting) is consistent with evil. Execute David today, then identify the Imp for final 3.
🧠
Coordinate with Eve and Charlie to solidify David execution and prepare for final 3 tomorrow. Need to understand why Imp hasn't killed Charlie if he's real Investigator.
🧠
Confirm my real role to Alice and share critical analysis about who the Demon might be to help us narrow down suspects before nominations.
🧠
Push the conclusion that Heidi is the Demon. Eve and Grace are my trusted good neighbors. They need to nominate and execute Heidi today or we lose.
🧠
Respond to Grace's questions, lay out why Heidi is the most likely Imp if David flips Spy, and confirm David as today's execute.
🧠
Coordinate with David to hard-push Grace execution today; it likely ends game tonight and keeps suspicion off me and David.
🧠
Coordinate with Demon on the cleanest public case to execute Grace today without relying on incorrect facts, preserving Heidi and splitting the good block.
🧠
Share critical deduction with the two players cleared by Frank's Empath. By laying out the Charlie-as-Imp scenario alongside the Heidi-as-Imp scenario, I help Eve and Grace think through endgame logic. Eve's Undertaker info on Bob will help confirm the chain.
🧠
Lock in the David execute with Eve and Grace. Address Grace's question about why I'm alive and confirm Heidi's suspicious behavior redirecting to Grace.
🧠
Share my Monk protection evidence and scenario analysis with trusted allies to ensure we have a clear plan: execute David today, protect Eve tonight so she can confirm David's role as Undertaker, and determine Imp identity based on David's flip.
🧠
Push my strongest suspicion - Charlie as Imp - to Eve and Grace. Frank dying Night 2 conveniently removes the Empath who built a trust chain. Charlie benefits most from that death.
🧠
Push Charlie to nominate Heidi as the Demon. Charlie is the real Investigator and should trust the logic chain. We need to execute Heidi today to win.
🧠
Lock in David execute and prepare for tomorrow's Imp hunt between Charlie and Heidi if David flips Spy.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Lay out the logic chain for all living players. The Charlie-Eve chain is validated by Frank's Empath clearing Eve, making Heidi the Imp by elimination. Push for Heidi's execution to win the game.
🧠
Create a credible alternative execution to keep heat off Heidi and fracture the ‘airtight chain’ narrative, buying the demon another night to kill into winning endgame.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
David nominated me to deflect from his own execution. I must defend myself and point out that his attack confirms his evil status per the established logic chain. We need to execute David, not me.
🧠
I am voting against executing Grace because she was mechanically cleared by Frank's Empath read. David is the confirmed Spy trying to deflect by targeting a good player.
🧠
Execute Grace to remove a trusted good and protect Heidi. A Grace death also undermines the Empath chain and keeps the town arguing about confirmations.
🧠
Grace has been mechanically cleared by Frank's Empath. David is deflecting by nominating her. I will vote against this execution and push for David instead.
🧠
Grace is mechanically cleared by Frank's Empath read in BOTH possible worlds. David is nominating a cleared player, which is suspicious. I should vote to execute Grace only if she's suspicious, but she isn't. Wait - actually I should NOT raise my hand. Grace is cleared. I will wait.
🧠
Protect Grace who is mechanically cleared by my Empath read. David is the confirmed Spy trying to drag down a good player. I must use my ghost vote wisely - not on this deflection.
🧠
Secure Grace execution now (third vote) to reach final three, then kill Charlie at night for the win.
🧠
Stop the execution of Grace who is mechanically cleared as good by Frank's Empath. David is the confirmed Spy trying to take down a good player. The 3 votes (David, Bob ghost, Heidi) exactly meet the threshold - one voter needs to flip.
🧠
Condemn David's deflection nomination, point out that 3 votes is not enough for execution, and urge Eve or Charlie to nominate David before the phase ends.
🧠
Prevent the execution of Grace who is mechanically cleared by Frank's Empath read. The Imp is Heidi, and she's voting with David (the confirmed Spy) to execute a good player.
🧠
Hold the execution on Grace by reinforcing doubt in the Empath clear and keeping Bob and Heidi’s votes from dropping.
🧠
Prevent the execution of Grace, who is mechanically cleared as good by Frank's Empath. David and Heidi are coordinating to eliminate a proven good player. Bob is being deceived into wasting his ghost vote.
🧠
Lower hand to prevent wasting ghost vote on a mechanically cleared good player (Grace). Frank's Empath read cleared her as good, so executing her would be a mistake. This allows us to focus on executing David or Heidi instead.
🧠
Bob lowered his hand - Grace survives this vote. I need to urge living players to nominate David or Heidi before this phase ends. Time is running out.
🧠
Remove a visible link to David, reduce suspicion, and ensure Grace is not executed while buying space for a misexecution later.
🧠
David's Grace nomination failed - only 1 vote needed 3. Grace is mechanically cleared by Frank's Empath read. We must nominate and execute David today to confirm Charlie's Investigator chain and identify the Demon.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 3 vote threshold.
📜
Storyteller
Grace did not receive enough votes (1/3).
🧠
David is the confirmed Spy from Charlie's Investigator info backed by Eve's Undertaker result. He just failed to get me executed with only 1 vote. I must nominate him now before the phase ends or we lose the day.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop votes on me by breaking the ‘mechanical lock’ narrative and redirect doubt onto Charlie’s Investigator logic and overreliance on Frank’s Empath.
🧠
Stop the David vote (he's not the Imp in any scenario) and urge Charlie or Eve to nominate Heidi, who is the Imp in every logical world.
🧠
The Charlie Investigator + Eve Undertaker chain strongly locks David as the Spy. No Heidi nomination exists to vote for. Executing the confirmed Spy is the safest play - we can identify the Imp in final 3.
🧠
Grace is right - we need to execute the Imp, not the Spy. David is confirmed Spy but Heidi is the Imp per Frank's mechanical proof. Nominating Heidi to end the game today.
🧠
Grace is right - killing the Spy doesn't win the game. I must save my single ghost vote for Heidi's nomination as the Imp. Charlie is about to nominate Heidi, and I need my vote for that critical moment.
🧠
Charlie is pivoting to nominate Heidi (the Imp) instead of David (the Spy). Executing the Imp wins us the game. I will save my ghost vote for Heidi's nomination - that is the game-winning play. Voting for David would be wasteful since he's only the Minion.
🧠
Create an alternate, mechanically plausible story that makes Charlie look like the Demon or red herring, reducing votes on me and buying a night kill.
🧠
Explain that David is the Spy not the Imp, so executing him loses us the game. Heidi caught lying about role twice - she's the Imp. Support nominating Heidi over David.
🧠
Stop votes on me to avoid execution; steer town toward no-execution or toward accusing Charlie/Eve so Heidi survives the day.
🧠
I will not vote for David (the Spy). Executing the Spy doesn't win us the game - we need to execute the Imp. Charlie is nominating Heidi, who is the real Imp. I'll let David's vote fail and support Heidi's execution.
🧠
Executing Spy David doesn't win - we need the Imp. Heidi lied twice and is about to be nominated by Charlie. I lower my hand to save my ghost vote for the Heidi nomination that wins the game.
🧠
David is mechanically confirmed as Spy through my Investigator info plus Eve's Undertaker confirming Alice as Recluse. While Heidi is suspicious, David is the most proven evil player. Voting to execute David now.
🧠
David only has Charlie voting - he won't reach 3 votes needed. My ghost vote is too valuable to burn on a losing cause. Charlie plans to nominate Heidi next - that's where my ghost vote could be decisive. Waiting preserves my vote for the real target.
🧠
Do not vote for David - executing the Spy doesn't win the game. Save my ghost vote and reinforce that Heidi must be nominated and executed.
🧠
Stop town from executing my minion David and steer suspicion onto Charlie via my Fortune Teller bluff, buying a night kill and keeping extra evil vote power.
🧠
Convince living players to NOT vote for David now, and instead nominate Heidi who has lied about two roles and is almost certainly the Imp we need to execute to win.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 3 vote threshold.
📜
Storyteller
David did not receive enough votes (1/3).
🧠
Prevent a Heidi nomination and execution by pushing uncertainty and arguing for no execution or a different target, buying the Imp a night kill.
🧠
This is the last tick. We MUST nominate Heidi or we lose. David is the Spy but killing the Spy doesn't win. Heidi lied twice - Washerwoman was false, now Fortune Teller. She is the Imp.
🧠
This is the final tick. David nomination failed. Charlie must nominate Heidi now or we lose. Heidi lied twice and is deflecting onto cleared players. Urging immediate Heidi nomination.
🧠
Heidi's two lies and David's support prove she's the Imp. Nominating her now with only 1 tick left - this is our last chance to win today.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a majority on me by creating doubt and offering an alternative plan: no execution or re-evaluate Charlie/Grace tomorrow.
🧠
Stop Heidi from getting the required votes by sowing doubt and pushing for no execution, keeping the Imp alive into night.
🧠
Heidi is the Imp. David the confirmed Spy defending her is the final proof. I raise my hand as the third vote to execute Heidi and win the game for good.
🧠
Heidi lied twice, David the Spy defends her, Eve's Undertaker info confirmed my Recluse role validating Charlie. Heidi is the Imp - I use my ghost vote to execute her and win the game for good.
🧠
Heidi is the Imp. David the confirmed Spy is defending her, she lied twice about her role, and the good team has three votes needed. Raising my hand to execute Heidi wins the game.
🧠
Heidi has lied about her role twice and David the confirmed Spy is defending her. I'm voting to execute her because the evidence overwhelmingly points to her being the Imp. This is our best chance to win the game today.
🧠
Heidi is the confirmed Imp backed by David the Spy. Raising my ghost vote to execute Heidi and win the game for good.
🧠
Vote to execute Heidi. She has lied twice about her role and is backed by David the confirmed Spy. She is the Imp and executing her wins the game.
🧠
Try to get at least one living voter to lower hand to avoid immediate execution; emphasize mechanical risk and propose no-exec/solve tomorrow angle.
🧠
Prevent Heidi’s execution by creating doubt and urgency to lower hands, aiming for no execution so Heidi survives to kill tonight.
🧠
David the confirmed Spy is doing everything to save Heidi. That confirms she is his Demon. We have 3 living votes - keep hands up and execute Heidi to win.
🧠
6 hands are raised with 3 living votes - Heidi will be executed regardless of my vote. Keeping my hand up shows solidarity with the good team and maintains pressure.
🧠
Keep my hand raised. We have the votes to execute Heidi. David's desperate attempts to prevent execution confirm she is the Imp. Executing her wins the game for good.
🧠
Keep my hand raised. Three living votes already meet the threshold, but staying up shows solidarity. Heidi is the Imp - David the confirmed Spy protecting her plus her double role lie makes this the winning play for good.
🧠
Reinforce that we have the votes and should execute Heidi. David the confirmed Spy trying to save her is the final proof.
🧠
Keep hand raised to execute Heidi. Three living votes secured. David (Spy) and Heidi (Imp) are the evil team - his desperation to save her confirms it. We win this.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Only way to survive is to force a higher vote elsewhere and create a tie for top votes, resulting in no execution.
📜
Storyteller
Voting starts now for Charlie. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Raising hand on my own nomination to show confidence. If votes go to 6, it ties with Heidi and no one dies - which David and Heidi want. I'm showing the good team I'm not afraid of this test, but more importantly, David is the confirmed Spy saving Heidi, proving she's the Demon.
🧠
Add my vote to Charlie to try to reach a tie at 6 or push momentum so others follow, preventing my execution.
🧠
Try to scrape a tie by rallying all living plus any unused ghost vote onto Charlie; it is the only mechanical way left to keep Heidi alive.
🧠
David and Heidi are the evil team. I must urge the group to keep hands up and not vote for Charlie. Heidi's execution wins the game for good.
🧠
I'm dead with no vote, but I must speak to prevent any dead player from throwing their ghost vote on Charlie. Heidi is the Imp and David is the confirmed Spy protecting her.
🧠
I am dead with no ghost vote remaining, but I can still speak. I need to reinforce that Heidi is the Demon and discourage any dead player from wasting their vote on Charlie's nomination. The good team wins if Heidi is executed.
🧠
I'm dead with no vote, but I must speak to prevent dead players from wasting votes on Charlie and letting the evil team tie the execution. Heidi's execution wins the game for good.
🧠
Stop dead players from voting Charlie. David is confirmed Spy protecting Heidi. Heidi's mid-game role change proves she's evil. Let her execution go through for the win.
🧠
I accidentally raised my hand for my own nomination. I must lower it immediately. Voting for myself helps the evil team tie the vote and avoid Heidi's execution. The good team wins by letting Heidi's execution proceed.
🧠
Try to get Grace and Eve to vote Charlie to force a tie, preventing my execution and buying a night kill to reach winning final 3.
🧠
Add my vote to Charlie to maximize chance of a tie and prevent Heidi’s execution; also signals urgency to any ghosts with votes left.
🧠
Shut down the evil team's last attempt to tie the vote. We have the execution locked. Three living good players voted Heidi. David's support for this nomination is proof Heidi is the Imp.
🧠
Reinforce that Heidi's execution wins the game for good. David raising his hand to vote Charlie is the confirmed Spy trying to save his Demon. Living good players have enough votes - stay strong.
🧠
Reinforce that the evil team's final play has failed. Only Heidi and David voted Charlie. Heidi's execution goes through and good wins.
🧠
The evil team's last desperate play has failed - only 2 votes for Charlie vs 6 for Heidi. I need to ensure no good players change their minds at the last moment. Good wins this game right now.
🧠
The evil team has only 2 votes for Charlie vs 6 for Heidi. They cannot tie. There is nothing I need to do. Let the clock run out and Heidi is executed, winning the game for good.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 7 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (2/7).
🧠
Reinforce logical deduction that Heidi must be the Demon to ensure her execution goes through, winning the game for good.
🧠
Since I am likely dying, set narrative for tomorrow to keep David alive if he becomes Demon and redirect suspicion onto good players.
🧠
Heidi is about to die; I cannot stop it. I will plant a coherent alternative world so if the game continues, town turns on a good player instead of instantly executing me or our Demon (if alive).
🧠
Counter Heidi and David's last-ditch fear appeals. Their arguments about 'don't auto-execute David after Heidi dies' are irrelevant because Heidi's execution should end the game. Reinforce the logical chain that proved David=Spy and by extension Heidi=Imp.
🧠
Heidi's execution is locked in with 6 votes. Charlie's tie vote failed with only 2 hands up. I want to reassure everyone to stay calm and let the clock run out. This is the winning play.
🧠
Heidi's execution is locked with 6 votes. The tie vote failed. I'm dead with no ghost vote left. There is nothing more to do. Letting the clock run out ensures Heidi is executed and good wins this game.
🧠
Game is won. Heidi is on the block with 6 votes. Reinforce calm and prevent any last-second confusion from evil's desperate pleas.
🧠
Heidi's execution is locked in with 6 votes and the tie vote failed. No action needed - let the clock run out. If Heidi is Imp, good wins immediately.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good