Game Detail

Players

Alice (Ravenkeeper) Bob (Washerwoman) Charlie (Imp) David (Soldier) Eve (Mayor) Frank (Empath) Grace (Recluse) Heidi (Poisoner)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil339,060130,823$0.7468
Good1,003,414928,473$3.9240

Event Timeline

🎭
The game has started.
📜
Storyteller
→
Heidi
You are the Minion. The Demon is Charlie.
📜
Storyteller
→
Charlie
Minions are: Heidi. Your safe bluffs are: Monk, Fortune Teller, Butler
📜
Storyteller
→
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Night 0 with no info. Poison someone who could have a dangerous info role (Fortune Teller, Investigator, Empath). Disrupting early info is critical to protecting Charlie the Demon.
📜
Storyteller
→
Heidi
You chose to poison Frank.
📜
Storyteller
→
Bob
Good evening Bob. You are the Washerwoman. Either Alice or Grace is the Ravenkeeper.
📜
Storyteller
→
Frank
Good evening Frank. You are the Empath. You sense that 2 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start building trust with my immediate neighbors and gather initial role information. As a Recluse, I need to be careful about how I'm perceived, so establishing early connections helps.
🧠
Establish private communication with my neighbors to build trust and gather initial information. As Soldier, I need to help find the Demon, and starting with neighbors makes sense since Empath would be checking us.
🧠
Grace is one of my neighbors and my Empath read says 2 neighbors are evil. She's initiating contact which could be innocent or fishy. I'll ask them to share first before revealing my role or info, letting me gauge their responses and potentially catch lies.
🧠
Build rapport with neighbors while gathering information about their roles and claims without revealing my own role yet.
🧠
Start building trust with two players by initiating private conversation. As Ravenkeeper, I want to gather information about role claims early while staying somewhat under the radar. This helps me identify potential evil players and build alliances.
🧠
Alice initiated contact claiming Townsfolk status. I'll respond cautiously, sharing some info to build trust while protecting my Washerwoman knowledge. I'll ask about their claims to gather more data before deciding how much to reveal.
🧠
I need to coordinate with my Demon Charlie on bluffs and strategy. I also want to respond to the Grace/Frank conversation to build cover. Frank being poisoned means his info is wrong - I should encourage him to share it publicly.
🧠
Coordinate with my minion Heidi on our cover stories and strategy. I need to share my safe bluffs and agree on claims before the town starts piecing things together.
🧠
Encourage Frank to share his night information first before I commit to any role claims. This lets me evaluate his info while staying vague about my own role as a Recluse.
🧠
I've initiated contact with my neighbors Charlie and Eve. Waiting to see their responses and observe the flow of information before making my next move. Day 1 is for gathering data, not rushing claims.
🧠
Share my Empath information directly with Grace and Heidi. This tests Grace's reaction - if she's evil, she may panic or try to discredit me. If she's good, she'll understand this is just game information. I'm also bringing Heidi into confidence as a potential ally.
🧠
Gather information from my other neighbor Frank to build a picture of the board. As Mayor, I need to identify evil players while protecting my identity. Engaging with both neighbors helps me triangulate information.
🧠
Waiting for Charlie to respond to our group conversation before I reveal more about my role. It's important to gather information from others first. I want to see if Charlie engages and what they claim before I share my Ravenkeeper ability.
🧠
Gather specific role claims from Alice and Charlie to verify consistency with my Washerwoman info that one of Alice/Grace is Ravenkeeper. This helps me identify who might be lying and narrow down evil players.
🧠
Encourage Frank to share his (false) Empath info publicly. This will cast suspicion on Eve and Grace, who are likely good, diverting the town from pursuing Charlie or me. I should seem helpful and concerned to build trust.
🧠
Claim Monk to Alice and Bob to build trust with my neighbors. This establishes my cover story early and lets me gather info about what roles they have. I need to seem helpful and cooperative.
🧠
Partially confirm Frank's Empath read by acknowledging I'm an Outsider without specifying Recluse, which validates his info while keeping my exact role hidden. This helps the good team trust his read and points suspicion toward Eve if she's actually evil.
🧠
Claiming Soldier establishes me as good and builds trust with my neighbors. It's a safe claim that doesn't reveal critical info. I'm gathering their role claims to start building information chains and identify potential contradictions.
🧠
Eve just whispered to me asking about my thoughts. I should engage her to get her role claim and see how she responds to the pressure. If she's the Demon, she might slip up or give a suspicious response. This helps me evaluate before sharing my Empath info publicly.
🧠
Test Frank's Empath claim for consistency. If he got 2 evil neighbors and I'm good, David must be evil - but that's only 1, not 2. This contradiction could expose Frank as lying or reveal he's drunk/poisoned.
🧠
Share my Ravenkeeper role to build trust with neighbors, push Bob to reveal his role, and gather intel on Grace's suspicious activity level.
🧠
Share my Washerwoman information with Alice and Charlie to build trust and cross-reference claims. This confirms Alice's claim fits my info while putting Grace under scrutiny. Need to gather more data before nominations.
🧠
Push Frank to share his (false) Empath info publicly so the town wastes time debating Eve vs Grace. This deflects suspicion from Charlie and me, and could lead to a good player being executed on Day 1.
🧠
I need to coordinate with Heidi before nominations start. She's been whispering a lot with Grace and Frank which could draw suspicion. I also need to decide who to push suspicion on and who to kill tonight.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Frank's Empath claim directly implicates me. As Recluse, I register evil, so I should acknowledge this while pointing out Eve is the more suspicious target if Frank is genuine. This helps the town without fully revealing my role.
🧠
Grace has already laid the groundwork to suspect Eve based on Frank's poisoned Empath info. Nominating Eve now lets me look like a reasonable town member following evidence, while actually pushing to eliminate a good player. This protects Charlie and advances our win condition.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm Mayor (good), so Frank's Empath '2' read cannot be accurate. I need to explain this contradiction publicly before voting concludes, casting doubt on Frank's claim rather than accepting execution.
🧠
Point out the logical contradiction in Frank's claim to prevent a potentially wrongful execution while keeping discussion open.
🧠
I nominated Eve and want to see her executed. Her defense about Frank being poisoned/drunk is correct but the town doesn't know I'm the Poisoner. Voting for her pushes good team toward a misexecution.
🧠
My Empath read of 2 evil neighbors combined with Grace's Recluse claim means Eve must be the second evil registration. Either Eve is Demon/Minion, or I'm drunk. Voting Eve tests this information - if she's executed and good, I know my info was faulty. If she's evil, we win. This is the strongest Day 1 lead.
🧠
As the Imp, I want to avoid executing Eve (a good player) today so I can kill her at night instead, while building trust with Alice/Bob by appearing cautious and thoughtful like a Monk would be.
🧠
Frank's Empath read contradicts the role claims. With Grace as Recluse (evil register) and Eve as Townsfolk (good register), the read should be 1 not 2. This suggests Frank's info is compromised. I shouldn't vote to execute on contradictory Day 1 information.
🧠
Gather more information before committing to a vote. The contradiction between Frank's Empath read and the claims needs resolution.
🧠
The Empath information has a clear contradiction - if Grace is Recluse and Eve is Townsfolk, Frank should have read 1, not 2. This means either Frank is lying/poisoned, or Eve is evil. On Day 1 with uncertain information, executing risks killing a Townsfolk. We have multiple nights to gather more data. My Washerwoman info supports Alice as Ravenkeeper, which seems consistent. Better to wait and see how others vote, then use night information.
🧠
Reveal my Mayor role to prove I'm Townsfolk, which contradicts Frank's Empath read of 2. This explains the mathematical impossibility and gives the group reason not to vote for me.
🧠
Not raising my hand because Frank's Empath read contradicts the role claims. Executing Eve on Day 1 with broken information risks killing a good Mayor or missing the real evil player. We need more information.
🧠
Lowering my hand shows I'm reasonable and responsive to the town's logical argument. The Eve execution won't pass anyway (only 2 votes), so keeping my hand up only makes me look stubborn and suspicious. Building trust now is more valuable for the evil team long-term.
🧠
Explain the logical contradiction in Eve's claim while maintaining my Empath credibility, pushing the town to see Eve is likely lying
🧠
I already publicly argued against executing Eve on Day 1 based on compromised info. Voting now would contradict myself and look suspicious. Eve not being executed also preserves a potential misdirection for future days. I should wait and stay consistent.
🧠
Not raising my hand because Frank's Empath read of 2 contradicts the math. If Grace is Recluse and Eve is Mayor, the read should be 1. This suggests Frank is lying, drunk, or poisoned. Executing on Day 1 with contradictory info is risky.
🧠
Withholding vote due to contradictory information. Frank's Empath read of 2 conflicts with Eve's Mayor claim if Grace is Recluse. Need more investigation before executing on Day 1.
🧠
There's a mathematical contradiction in Frank's Empath claim. If Grace is Recluse (1 evil) and Eve is Mayor (0 evil), Frank should read 1, not 2. I shouldn't vote for Eve on Day 1 with this contradiction unresolved. I'll speak up to highlight this logic.
📜
Storyteller
Voting is now closed.
đŸ—ŗī¸
Nominee Eve did not reach the 4 vote threshold.
📜
Storyteller
Eve did not receive enough votes (1/4).
🧠
Frank's Empath claim contradicts basic math - Grace as Recluse plus me as Mayor equals 1 evil registration, not 2. He pushed hard for my execution despite this contradiction, suggesting he's lying. Nominating him tests the room and puts pressure on the most suspicious player.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I should not vote for my own execution. Dying today would silence my Empath ability and waste valuable information. Eve's nomination is defensive deflection - she's trying to redirect suspicion. The town seems hesitant to execute on Day 1 with contradictory math, which is reasonable. I need to survive to provide Night 2 info.
🧠
Frank's Empath claim of 2 evil neighbors is mathematically impossible with Grace as Recluse (1) and me as Mayor (0). This contradiction strongly indicates Frank is lying or evil. I must vote to execute him or risk losing as Mayor.
🧠
Frank's Empath claim of 2 is mathematically impossible with Recluse + Mayor neighbors. This contradiction suggests Frank is lying or evil. Supporting Eve's nomination to test this logic.
🧠
Not voting for Frank keeps him alive as a chaos source. If executed and confirmed Empath, town deduces poisoning and clears Eve - bad for evil. Better to keep Frank alive pushing bad info.
🧠
Not voting for Frank keeps him alive with his false Empath info, which continues to implicate the innocent Eve. It also fits my Monk cover - I should appear cautious and logical on Day 1.
🧠
Frank's Empath math is contradictory, but Day 1 execution on faulty info is dangerous. I need more information before committing my vote. Waiting allows others to reveal more and I can observe the voting pattern.
🧠
Frank's Empath claim of 2 evil neighbors is mathematically impossible if Grace=Recluse and Eve=Mayor (only 1 evil registration). This contradiction strongly suggests Frank is lying or evil. With Eve and Grace already voting yes, my vote brings us to 3/4. This is a strong Day 1 execute candidate based on impossible math.
🧠
Frank's Empath claim of 2 is mathematically impossible with Grace as Recluse and Eve as Mayor. This contradiction strongly suggests Frank is evil. With 3 votes already, my vote executes him. Best chance to eliminate Demon/Minion on Day 1.
🧠
I should not vote for myself as that admits guilt. The vote is already at 4/4 - execution will happen. If I'm truly Empath, my death proves I'm not Demon/Minion and I can help as a ghost. If I survive, I'm vindicated.
🧠
Voting is at 4/4 votes for Frank's execution. I've already raised my hand. Waiting for the Storyteller to resolve the vote count and announce the outcome before taking further action.
🧠
Keep my vote raised for Frank. The math is clear: Recluse (1 evil) + Mayor (0 evil) = 1, not 2. Frank's claim is contradictory, suggesting he's lying or evil. With 4 votes already, execution is likely.
🧠
Frank already has 4 votes (majority) and will be executed regardless. Not voting distances me from the poisoned-info execution and makes me look thoughtful rather than vengeful. This preserves my credibility as a good player.
🧠
Frank surviving is better for evil - he creates ongoing chaos by pushing against Eve. 4 votes (Eve, Grace, Alice, Bob) already meet threshold, so I don't need to vote. Not voting avoids drawing attention and I can claim I was unconvinced by the evidence.
🧠
Frank's Empath read of 2 is mathematically inconsistent with Grace (Recluse=1 evil) and Eve (Mayor=0 evil). This contradiction suggests Frank is lying or evil. With 4 votes already, my vote helps execute a suspicious player and gain information.
🧠
I've already raised my hand to vote for Frank. With 5 votes (Eve, Grace, Bob, David, Alice) and only 4 needed, Frank will likely be executed. I should wait for the voting to conclude and see the outcome before taking further action.
🧠
Explain my vote for Frank to the town before the phase ends, reinforcing the logical reason for his execution.
📜
Storyteller
Voting is now closed.
đŸ—ŗī¸
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I must nominate Eve to shift execution target and force the town to examine her contradictory Mayor claim. If I die without challenging her, the Demon wins easily.
🧠
Reinforce the logical contradiction in Frank's claim before nominations close to ensure he gets executed.
🧠
Frank's Empath read of 2 is mathematically impossible if I'm Recluse (1 evil) and Eve is Mayor (0 evil). This contradiction strongly indicates Frank is evil or his info is compromised. With 5 votes already, he should be executed. I'll wait to see if anyone else gets nominated before phase ends.
🧠
Only 1 tick remains. Frank's execution is locked in. Speaking now risks drawing attention to myself, especially since tomorrow the town will hunt for the Poisoner after Frank flips good Empath. Better to stay quiet and plan my defense for tomorrow.
🧠
Frank is about to be executed with 5 votes. This is good for our team - his poisoned Empath info will be discredited, protecting Eve and keeping suspicion off our evil team. Nothing to do this last tick.
🧠
Frank has 5 votes and strong logical case against him (Empath math contradiction). Let the execution proceed while I observe who supports/opposes it for alignment tells. I still have my nomination available if needed.
🧠
Frank's execution is well-justified based on the Empath math contradiction. With 5 votes and only 1 tick remaining, letting this execution proceed is the right play. I should observe who supports or opposes this before making my next move.
🧠
Frank's Empath math is objectively wrong (1 evil neighbor, not 2), making him highly suspicious. Alice voting for Frank is concerning if she's the RK from my WW info, but Frank's contradiction is clearer evidence. Let the execution proceed to gain information from his death.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 1
📜
Storyteller
→
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Bob led the analytical charge against Frank and earned town trust. Poisoning him neutralizes the most dangerous info-gatherer and prevents him from detecting Charlie or confirming poisoning exists via Undertaker info.
📜
Storyteller
→
Heidi
You chose to poison Bob.
📜
Storyteller
→
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Bob to remove the most analytically dangerous confirmed good player. Avoid killing Alice because Ravenkeeper reveals a character on night death, which could expose our team. Bob's logical arguments are our biggest long-term threat.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
→
Charlie
You chose to kill Bob.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Gather private information from Charlie about the conflicting claims from Day 1 to better understand the game state before nominations.
🧠
Respond to David's whisper to maintain my Monk cover and steer conversation. I want to subtly keep Eve under some suspicion since she survived execution, while not being too aggressive. Keep my Monk story consistent.
🧠
Charlie is my Demon and I need to protect them. David just whispered to Charlie - I need to know what was discussed so we can coordinate our defense and plan who to target today.
🧠
Share my Empath info with quiet players to build alliance and gather their claims. Charlie and Heidi haven't been vocal yet - they may have key information. Need to correlate my 2-evil read with actual roles.
🧠
Coordinate with Eve (claimed Mayor, my neighbor) before nominations. Bob's death gives us new information, and we need to focus on the most suspicious players from Day 1.
🧠
Share my Washerwoman information to help the good team. Alice's RK claim matches my WW info, lending her credibility. Grace claiming Recluse is consistent with her not being RK. Need to gather what others are learning to find the Demon.
🧠
Gather critical information from Charlie about the dead players' whispers before nominations begin. As Ravenkeeper, I need to piece together the game state to help find the Demon.
🧠
Grace reached out to me, so I'll share my analysis and ask for her ability info. Charlie, David, and Heidi all showed suspicious voting patterns - abstaining when they should have voted. I need Grace's information to build a case before nominations.
🧠
Continue building trust with Charlie who claims Monk, gather more information about their night actions, and discuss suspects before nominations. Need to verify Charlie's claim and coordinate on who to target.
🧠
Coordinate with Heidi on strategy - advise against contradicting Bob's known info, suggest poisoning Alice to shut down her Ravenkeeper ability, and keep pushing Grace/Eve as suspects.
🧠
Coordinate with Charlie by sharing dead player info, confirm my Librarian claim, discuss poison target (Alice per Charlie's suggestion), and clarify that Grace didn't whisper me - she whispered Eve.
🧠
Share critical deduction about Eve being Demon based on my Empath info contradicting her Mayor claim, and Bob's suspicious death. Request their roles to build a coordinated strategy.
🧠
Reveal my Recluse role to build trust with Eve (my neighbor who claims Mayor), and gather her perspective on the suspicious players. This helps coordinate our logic before nominations.
🧠
Continue gathering information from Charlie and Heidi who are conversation hubs. They're talking to many players and I've established trust. Need to learn what they're discovering to identify the Demon before final day.
🧠
I just whispered to Charlie asking about Bob and Frank's messages. I should wait briefly to see if Charlie responds before taking another action. There are 2 ticks remaining in this phase.
🧠
Gather Alice's perspective on the suspicious whisper group and voting patterns. She's been quiet and might have valuable outside information.
🧠
Gather information from Heidi who has been conversing with multiple players including dead ghosts. Dead players often have valuable insights, and understanding what Frank and Bob learned could help identify the Demon.
🧠
Alice directly asked me what Frank and Bob told me. I need to respond to maintain trust. I'll share partial info that keeps Eve as the main suspect and doesn't reveal my coordination with Heidi. I'll omit details about Heidi's plans.
🧠
Claim Librarian to David, give fake info that implicates Eve (consistent with Frank's false Empath read), and build trust with David while protecting Charlie the Demon.
🧠
I've sent two whispers to Charlie and Heidi gathering information about their roles and building a case against Eve. I should wait this tick to see if they respond before sending more messages or taking other actions.
🧠
Eve asked about my ability info. I already told her I'm Recluse with no night info. Now I should pivot to gathering her analysis of the suspicious whispering patterns, especially Charlie-David-Heidi coordination, before nominations.
🧠
Gather intelligence from the two most active players to identify contradictions and narrow down evil suspects before nominations.
🧠
Eve asked for my perspective on the whisper circle. I should share Charlie's revelation about Bob's Washerwoman info confirming my Ravenkeeper role, which clears Grace. This helps Eve evaluate the Frank Empath read and builds trust before nominations.
🧠
Coordinate with Grace on nomination strategy. Frank's suspicious Empath read suggests he was Minion, putting Demon in the Charlie-David-Heidi circle. Need to force one to claim or execute them.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Share my Washerwoman information publicly and highlight the contradiction in Alice's behavior - voting to execute a Townsfolk claim despite being Ravenkeeper. Push for nominations on the most suspicious players.
🧠
Eve is the most likely Demon based on Frank's Empath read and Grace's Recluse claim. I must nominate her to force an execution vote and test her claim.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to see how others vote before committing. As Mayor, I should avoid execution unless I'm certain it helps. Waiting lets me observe voting patterns to identify the real Demon among the Charlie-David-Heidi whisper circle.
🧠
Alice's nomination logic is sound - if Frank's Empath read was truthful (2 evil among Grace/Eve), and Grace is Recluse (1 evil registration), then Eve must be the second evil = Demon. Alice voting Frank could be because his claim contradicted actual reads. This is our best shot at finding the Demon.
🧠
Vote to execute Eve based on Frank's Empath read showing 2 evil neighbors. Grace's Recluse explains one, leaving Eve as likely Demon. Her Mayor claim contradicts this read. Bob (confirmed good) is also voting. We must test this theory or risk losing.
🧠
My Empath read showed 2 evil neighbors. Grace's Recluse explains 1, making Eve the likely Demon. Her aggressive Day 1 nomination and Mayor claim are suspicious. Bob died challenging her. I must use my ghost vote to help execute the Demon.
🧠
Vote to execute Eve based on Frank's Empath read of 2 evil neighbors. If Grace is Recluse (registers evil), Eve must be the Demon. Ghost consensus supports this. As Soldier, I'm safe from Demon, so I can vote confidently.
🧠
Vote for Eve - it's consistent with my Librarian claim framing her as Saint (not Mayor), removes a good player, and the Mayor ability at final 3 could be dangerous for evil. Already 4 votes secure execution, so my vote adds credibility.
🧠
Eve is almost certainly good. Her execution helps my evil team. Voting with the majority maintains my Monk cover and avoids suspicion of protecting a 'Demon' suspect. 5 votes already ensure execution, so my vote is about positioning, not outcome.
🧠
Eve is the most likely Demon based on Frank's Empath read of 2 evil neighbors. As Recluse I register as 1 evil, leaving Eve as the second. Her Mayor claim contradicts this. Six votes already exist - my vote confirms the execution of the most suspicious player.
🧠
Share critical information before execution to help good team identify evil players and preserve my ghost vote for final day.
🧠
The vote is 6/6 - Eve executes regardless of my ghost vote. I should wait and observe the night phase. If Eve is truly Mayor, we're in trouble. If Alice is lying, night deaths will reveal it. Save ghost vote for final day when it matters most.
🧠
The vote for Eve is already overwhelming with 7 votes. She will be executed regardless. I need to wait for the voting phase to complete and observe Night 2 outcomes to determine if Eve was Demon or if the Charlie-David-Heidi circle is the real threat.
🧠
I'm lowering my hand to save my ghost vote for the final day when only 3 players remain. With 6 other votes already cast for Eve, my vote won't change the outcome. I need to preserve it for when it has maximum mathematical weight to help identify the real Demon.
🧠
Claim Soldier to establish my goodness and counter Eve's accusation about the whisper circle. Explain my vote reasoning before the execution concludes.
🧠
Rebut Eve's dying accusation against the whisper circle to protect Charlie and David. Keep heat on Eve so the execution goes through. This helps evil by removing a good player and protecting our Demon.
🧠
Eve will be executed regardless of my vote. Lowering my hand strategically distances me from the coordinated block Eve accused, preserving my cover as Monk and making her dying accusation less credible.
🧠
Charlie's vote drop is the game's biggest tell - innocent players don't hesitate on clear Demon executions. The Charlie-David-Heidi coordination pattern fits evil team behavior. Lowering hand saves Eve for verification and exposes Charlie's suspicious behavior. We can execute the real threat Day 3.
📜
Storyteller
Voting is now closed.
đŸ‘ģ
Bob(Ghost)
Ghost vote used by Bob
đŸ—ŗī¸
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Heidi to create a competing nomination that might tie or surpass my vote count, potentially saving me from execution. Also forces the table to evaluate the suspicious Charlie-David-Heidi cluster.
📜
Storyteller
Voting starts now for Heidi. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself against Eve's nomination of me without drawing more suspicion. Keep Eve on the block so she gets executed. Don't vote for myself.
🧠
I must vote for Heidi to create a tie or execute her. As Mayor, if I'm executed we likely lose. Heidi's voting pattern is suspicious - abstained on Frank, now rushing to execute me without role verification. The whispering trio (Charlie/David/Heidi) avoided Frank's execution and coordinated against me.
🧠
I'm dead with no vote, but I can speak to help the living players reason through this. I need to highlight the risk of executing a Mayor claim and push for verification before Heidi's vote concludes.
🧠
Clarify conflicting role claims before committing my vote. Eve's execution could lose us the game if she's Mayor or Saint, so I need to verify the information chain.
🧠
My Empath info strongly points to Eve being evil (2 neighbors, Grace=Recluse accounts for 1). Eve has 4 votes and will be executed. I should not vote for Heidi - let Eve die first. I'll save my ghost vote for a more critical moment or use it if Eve somehow survives.
🧠
Pause the vote to request verification of role claims before risking executing a Mayor or Saint, which would cause immediate loss.
🧠
Eve (good Mayor) is already on the block with 4 votes and will be executed. Voting for Heidi risks either saving Eve from execution or getting my Poisoner minion killed. I should stay quiet and let the execution happen.
🧠
Highlight the critical contradiction between Heidi's Librarian info and my Recluse claim. If I'm truly Recluse, Eve must be Saint per Heidi's info, making execution a loss. Need verification before risking auto-loss.
🧠
Defend myself against Eve's nomination AND remove the Saint fear that might save Eve from execution. By suggesting I might be poisoned, I invalidate my own Librarian info (removing Saint threat) while appearing like an uncertain good player, ensuring Eve still gets executed.
🧠
Expose Heidi's suspicious behavior - claiming possible poisoning only when challenged, inconsistent voting, and protecting her whisper group while pushing for my execution. Emphasize the game-loss risk if I'm Mayor or Saint.
🧠
Highlight the critical risk of executing Eve if she's Mayor/Saint, while pointing out the contradiction in Heidi's claim. Force the table to think carefully before locking in a potentially game-losing vote.
🧠
Prevent potential auto-loss execution by creating a tie. Eve's Mayor claim means execution could end the game for good team. Need verification before risking it.
🧠
Vote to tie Heidi's execution at 4-4, preventing a potentially wrong execution while we verify critical claims. If Eve is Mayor/Saint, we lose by executing her. If Heidi is the Demon, we need more verification. One more day of testing claims is worth avoiding an auto-loss.
🧠
Vote for Heidi to create a tie and prevent Eve's execution. The risk of executing a Mayor or Saint (auto-loss) outweighs the benefit of potentially killing the Demon today. We need more verification.
🧠
I must not vote for Heidi. She is our Poisoner minion. If Heidi ties or surpasses Eve's votes, Eve might survive or Heidi could get executed. I want Eve (Mayor, good) to be executed. Staying silent on this vote is the safest play to preserve our minion and eliminate a good player.
🧠
Vote to execute Heidi. Her Librarian claim creates contradictions with both my Recluse claim and Eve's Mayor claim. Her sudden poison defense when questioned is suspicious. Even if Eve is Mayor/Saint, we can survive one more day, but executing Heidi removes a likely evil player and clarifies the board.
📜
Storyteller
Voting is now closed.
đŸ‘ģ
Frank(Ghost)
Ghost vote used by Frank
đŸ—ŗī¸
Tie for majority! Current leader was 5. Now no one.
📜
Storyteller
The vote for Heidi ties with the previous leader. No one is currently on the block.
🧠
No execution today benefits evil team. Charlie kills tonight, removing another good player. Eve will be easier to push tomorrow. Let the day end quietly rather than drawing suspicion by nominating someone new after just being nominated myself.
🧠
Vote is tied, no execution happening. I need to use this reprieve to challenge the evil narrative and get verification before Night 2. Should push for ability checks and expose the whispering trio's coordination.
🧠
Push for verification of suspicious claims and highlight the coordinated voting pattern of Charlie-David-Heidi circle. Encourage Alice to use RK ability tonight on a suspicious player.
🧠
The vote tied, giving us Night 2. I need to set up verification chains for tomorrow - Charlie's Monk claim, Heidi's Librarian info, and Eve's Mayor claim all need testing before we risk execution.
🧠
Share my critical Empath information to help the group evaluate the competing claims and identify the poison question that determines the entire board state.
🧠
Push for verification before execution to avoid auto-loss if Eve is Saint, while highlighting Frank's Empath info points to Eve as Demon if he was sober.
🧠
Waiting out the last tick is safest. No execution today means another night kill for us. Eve survives but good team stays paralyzed by auto-loss fear. I avoid drawing attention by nominating.
🧠
The vote tied, giving us one more day. I need to clarify the logical contradictions before night falls and push for specific verification tomorrow. Frank's Empath read of 2 evil neighbors is the key - if I'm Recluse and Eve is Mayor, that's only 1 evil, meaning Frank was poisoned. If Eve is Demon, Frank was sober. We need ability checks tomorrow.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
→
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Alice as claimed Ravenkeeper is the biggest threat - if Charlie kills her tonight, her death-triggered ability could expose the Demon. Poisoning her ensures her Ravenkeeper info is false, protecting Charlie and potentially sending town down wrong paths.
📜
Storyteller
→
Heidi
You chose to poison Alice.
📜
Storyteller
→
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Eve to silence her aggressive accusations against me and Heidi, remove the Mayor win condition, and create role confusion for the good team. She's the most dangerous voice against our circle and doesn't have a death-triggered ability like Ravenkeeper Alice does.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
→
Charlie
You chose to kill Eve.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Verify Charlie's Monk claim and probe Eve's death. If truthful, he aids Demon identification; if lying, inconsistencies may expose evil alignment. Critical for narrowing suspects before nominations.
🧠
Share critical information about Eve's suspicious death and Frank's Empath read to coordinate on a nomination target before time runs out.
🧠
Gather critical information from Alice about my death and her Ravenkeeper check, plus her read on the suspicious whisper group. This helps me decide how to use my ghost vote.
🧠
Coordinate with Charlie on strategy now that Eve is dead. 5 players alive - one more misexecution and night kill gets us to final 3. Need to agree on who to push and who to protect.
🧠
I'm dead but have crucial Washerwoman info. Alice claims Ravenkeeper which matches my info, so she's likely good. Grace's Recluse claim conflicts with Heidi's Librarian info. I need to share this with alive players to help them deduce the Demon before nominations.
🧠
Gather information about Eve's death and test Alice's Ravenkeeper claim while building rapport with two players. Eve dying at night is significant information that could help identify the Demon.
🧠
Eve's death is critical info. My Night 0 Empath read said Eve and Grace were both evil. Eve claimed Mayor, Grace claimed Recluse - but that combo means 1 evil neighbor, contradicting my read. Either Eve lied, Grace lied, or I was poisoned. I need to share this contradiction with Alice to build logical chains and identify the Demon before final nominations.
🧠
David is directly challenging my Monk claim by revealing Soldier. I must provide a credible explanation for why I'd protect a Soldier (I didn't know) and pivot to show I adapted N2 by protecting someone else. This preserves my Monk cover and buys time.
🧠
Probe the key contradiction between Frank's Empath read and Heidi's Librarian info to identify the Demon before nominations.
🧠
Clarify my ability mechanics with Eve, point out the Mayor claim inconsistency, and gather her perspective on Frank's Empath read to identify the Demon.
🧠
Alice is the only player who opposed my execution and has verifiable claims. I need to share my Mayor win condition knowledge and coordinate on who to target. With 5 alive, we need 2 more deaths before final 3. I'll save my ghost vote for when 3 remain.
🧠
Coordinate with Charlie on who to push for execution today. With Eve dead, we're close to winning - one mislynch plus one night kill puts us at 3 alive. Need to ensure the town targets Grace or Alice, not Charlie.
🧠
Gather critical information from Eve's final whispers to Alice, since Eve just died at night and likely had valuable intel. Also reinforce that Alice's Ravenkeeper claim aligns with my info, building trust.
🧠
Eve's night death is critical information. I need to discuss with Alice and David what this means for various claims - especially Alice's Ravenkeeper (did she learn Eve's role?), Heidi's Librarian, and Frank's Empath. This could break the game open.
🧠
Push Alice and Grace to act on the Empath logic. Eve died at night confirming she wasn't Minion, so if my read was real, Grace is the remaining evil. Need to drive toward nomination before day ends.
🧠
David is questioning my Monk claim. I need to redirect his suspicion toward Alice while seeming helpful and analytical. If we can get Alice executed today, we remove our biggest threat and are one step from winning.
🧠
Push for concrete information about Frank's Empath neighbors and Alice's Ravenkeeper verification before nominations begin. This is the critical unresolved conflict that determines who is evil.
🧠
Test Grace's consistency and gather information about Frank's neighbors while building alliance against the suspicious Charlie-David-Heidi circle.
🧠
Gather Alice's read on the suspicious whisper group while signaling I'm still engaged and will use my ghost vote strategically. Need to identify which of Grace/Heidi/Charlie is most likely Demon before final 3.
🧠
David is our key ally - he trusts me and Charlie. I need to steer him toward voting Alice or Grace today. With 5 alive, one wrong execution plus Charlie's night kill puts us at 3 with no Mayor, meaning evil auto-wins if no execution. David's vote is crucial.
🧠
Gather Eve's final information and push to resolve the Grace/Heidi contradiction before nomination phase. Alice has been communicating with Eve's ghost extensively and may have crucial info. My Washerwoman info supports Alice's Ravenkeeper claim, so I should trust her and get her to help solve the remaining contradictions.
🧠
Press Alice to reveal her Ravenkeeper Night 2 read on Eve's character. This information is game-critical and resolves multiple contradictions - Frank's Empath reliability, Heidi's Librarian claim, and helps identify the Demon. We need this public before nominations.
🧠
Eve's night death suggests she wasn't Minion/Demon unless Imp self-kill. My N0 read points to Grace as evil. Need to align with Alice and Grace before nominations to target the right player.
🧠
Coordinate with Heidi on our execution target before nominations. We need to agree on pushing Grace or Alice and align our public arguments to avoid contradicting each other.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I'm dead Mayor. Frank's Empath read marked me and Grace as evil Night 0. If I'm good, Frank was poisoned and Grace is suspect. The Grace/Heidi/Charlie trio pushed my execution hard - suspicious coordination. Alice, you questioned their claims - who do you trust least in that group? We should nominate someone from that trio today.
🧠
Eve's night death suggests she wasn't Demon/Minion. If she was good Mayor, Grace is suspicious as the remaining evil neighbor from my poisoned read. The Charlie-David-Heidi circle's coordination is also suspicious. I need to push the group to nominate someone from these two groups.
🧠
Charlie and I agreed to push Grace using the contradiction between my Librarian claim (Grace/Eve=Saint) and her Recluse claim. If Grace is executed, that's a wasted good execution. Then Charlie kills Alice tonight, leaving 3 alive and evil wins.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I should not vote for myself. As Recluse, I can afford to die, but staying alive helps the good team find the Demon. Heidi's nomination seems like deflection - her Librarian info contradicts my claim, suggesting she's poisoned or lying. Let others vote first to reveal their alignments.
🧠
Grace is the most suspicious player - the Grace/Heidi/Charlie trio coordinated to execute me (Mayor), Frank's Empath read marked Grace as evil, and Heidi's Librarian claim conflicts with Grace's Recluse claim. If I'm good Mayor, Grace is likely the Demon. My ghost vote could be decisive in executing them.
🧠
Support Grace's execution by reinforcing the logical case against her - my Empath info, Eve's night death confirming goodness, and Heidi's Librarian contradiction all point to Grace being evil.
🧠
Voting for Grace is consistent with my Librarian claim and my nomination speech. Executing a good player puts us one step from victory. Tonight Charlie kills Alice, leaving 3 alive where evil wins if no Demon execution.
🧠
Grace's Recluse claim contradicts Heidi's Librarian info and Frank's Empath read. Eve dying at night suggests she was good, making Grace Frank's evil neighbor. This is our best execution opportunity with 2 votes already - my vote makes 3.
🧠
Raise critical concern about Saint execution risk. If Grace is Saint and we execute her, Good loses immediately. Need to voice this before vote concludes.
🧠
Bob's warning about Saint execution is critical. I need to pause and force the group to address this risk before I commit my vote. If Heidi's info is accurate and Eve was Mayor, Grace is Saint and we lose by executing her.
🧠
Grace's execution benefits evil regardless of her true role. With 3 votes already in, she'll likely be executed, but I should add my vote to appear town-aligned and ensure the execution goes through. After tonight's kill, we could be at 3 alive and win.
🧠
Reveal my true role as Recluse to prevent Saint execution panic. Explain that my death provides valuable information without ending the game. Redirect suspicion toward Heidi's contradictory claims and the whisper trio.
🧠
Bob's Saint warning is critical risk. If Grace is Saint, my vote causes auto-loss. Need more certainty before executing. Lower hand to prevent disaster, allow discussion to resolve Librarian vs Recluse contradiction safely.
🧠
Prevent potential Saint execution which would cause immediate Good team loss. Eve withdrawing her vote signals she now believes Grace might be Saint. My poisoned Empath read explains the contradiction.
🧠
Counter the Saint panic narrative to keep votes on Grace. If Grace is Saint, we win instantly. If Grace is Recluse, we waste a good execution. Either way, I want this execution to go through.
🧠
The Saint execution risk is too severe. If Grace is Saint, we lose immediately. I need to withdraw my vote and demand verification before we risk an automatic loss. Better to nominate someone else today.
🧠
Eve and David both withdrew votes - they recognize the Saint risk. I need to alert Alice before she votes, as her decision determines the outcome. If Grace is Saint, we lose. Alice must hold her vote.
🧠
Refuse to vote for Grace due to Saint execution risk - if wrong, Good loses instantly. Let the nomination fail naturally with only 2 votes.
🧠
Try to convince David or Alice to vote for Grace. The vote is currently only 2 (me + Heidi). I need 1 more living player vote. David initially voted before lowering, so he's the most persuadable. If Grace is the Saint, we win instantly. If not, we still win after tonight's kill. Either way, this execution is crucial.
📜
Storyteller
Voting is now closed.
đŸ—ŗī¸
Nominee Grace did not reach the 3 vote threshold.
📜
Storyteller
Grace did not receive enough votes (2/3).
🧠
Expose Heidi and Charlie's suspicious behavior - they both voted despite Saint risk while good players withdrew. Push to nominate one of them as the real evil threat.
🧠
Heidi and Charlie both voted to execute despite Saint risk - this is highly suspicious behavior. If they're good, they should be more cautious. If they're evil, they're trying to trigger Saint loss or eliminate a good player. I need to redirect focus to nominating one of them instead of Grace.
🧠
Heidi and Charlie's willingness to vote despite Saint risk is highly suspicious. I should advocate for nominating one of them to test their claims and protect the game from evil coordination.
🧠
Defend my vote on Grace and redirect suspicion. Point out that good players should WANT to execute someone they believe is evil, and that my logic about Saints claiming their role is sound. Shift focus back to Grace or Alice. Try to prevent a nomination of Charlie or me.
🧠
Heidi initiated a nomination that could instantly lose the game for Good if wrong. This is either evil play or dangerously poisoned behavior. The ghost consensus points to her. I must act to progress toward finding the Demon.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against the nomination. Point out logical contradictions in the accusation. If I get executed, Charlie is exposed in final 3 with David and Grace who are both suspicious of our group. I must survive this vote.
🧠
Vote for Heidi because her Librarian info contradicts my Recluse claim, and she aggressively pushed to execute me despite Saint risk. This behavior is suspicious and she may be evil or dangerously poisoned.
🧠
Heidi and Charlie coordinated in a whisper circle and both voted to execute Grace despite the Saint risk that David and I recognized. This coordination plus willingness to risk auto-loss suggests evil. As dead Mayor, my ghost vote should target the most suspicious player. Heidi's Librarian claim contradicts my Mayor claim - one of us is lying or poisoned.
🧠
Support the nomination of Heidi by explaining why her behavior is suspicious - pushing Saint execution suggests she knows Grace isn't Saint, meaning her Librarian claim is likely false. This helps good identify the Demon.
🧠
Vote to execute Heidi. She pushed for Grace's execution despite Saint auto-loss risk without verification. Combined with Charlie's coordinated voting and Frank's poisoned Empath read supporting Grace as Recluse, Heidi is the most suspicious. Need 3 votes - Grace and Eve already raised hands.
🧠
I've already used my ghost vote so I cannot vote. I should observe the remaining votes from Alice and Charlie to gather information about their alignments before the vote concludes.
🧠
Heidi pushed Grace execution despite Saint auto-loss risk. Ghosts consensus (Bob, Eve, Frank) all vote Heidi. Grace's Recluse claim explains Frank's poisoned Empath read. Heidi's behavior is too dangerous - either evil or severely poisoned. Must vote to test her claim and progress the game.
🧠
Heidi is dead with 5 votes. I can't save her. Best move is to speak up to redirect suspicion toward Alice, who I plan to kill tonight, so Day 4 I can argue she was evil. Also maintain my consistent position that Grace is suspicious.
🧠
I'm almost certainly getting executed. Before I go, I need to set up Charlie for tomorrow. I'll cast suspicion on Alice and reinforce the narrative that the town is being manipulated by ghosts pushing bad logic. This helps Charlie survive Day 4 if we get there.
🧠
The vote for Heidi is in progress with sufficient votes to execute (Eve, Frank, David, Alice, and Grace raised hands = 5 votes, need 3). No further action needed from me - I should let the vote conclude.
🧠
The vote is at 5 hands for Heidi, needing only 3-4 to execute. I should wait to see if Charlie votes and observe the outcome before deciding my next action. If Heidi executes, I can provide ghost information tomorrow. If the vote fails, I need to reassess.
🧠
Urge Charlie to vote for Heidi by exposing the whisper circle coordination and reinforcing why Heidi is the most suspicious player.
🧠
The vote count shows 4 hands raised (Grace, Eve, David, Alice) which exceeds the 3 needed for execution. Charlie hasn't voted yet but the outcome is decided. I should wait for voting to conclude rather than taking unnecessary action.
🧠
Share my Washerwoman information publicly before the phase ends. This helps verify Alice vs Grace claims and gives the living players crucial data for tomorrow.
🧠
Charlie is deflecting to protect Heidi. Bob's Washerwoman info confirms I'm Ravenkeeper (Grace claims Recluse). I should address the quietness concern and reinforce my verified claim before Heidi's execution locks in.
🧠
Vote for Heidi to buy credibility - the vote is already locked at 5 votes, so my vote won't save her. But voting FOR Heidi shows I'm willing to turn on suspicious players and distances me from the evil team. Tomorrow I claim I was deceived by Heidi like everyone else.
📜
Storyteller
Voting is now closed.
đŸ‘ģ
Eve(Ghost)
Ghost vote used by Eve
đŸ—ŗī¸
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to be executed. I need to use my final words to protect Charlie by casting suspicion elsewhere and creating confusion that helps evil on D4. Attacking Alice's verification might create enough doubt.
🧠
Heidi has 5 votes and will be executed. No need to nominate another player this tick. I should let the execution proceed and gather information from the outcome.
🧠
I'm dead with no ghost vote remaining. Heidi's execution is locked at 5 votes. Speaking now won't change the outcome and I've already contributed my analysis. Best to observe the execution result and let the living players process this before Night 3.
🧠
Guide the good team on what to watch for after Heidi's execution, particularly the Scarlet Woman scenario where a Minion becomes Demon. Reinforce verified claims and point out remaining suspects.
🧠
Flag Charlie as the primary suspect if Heidi is Scarlet Woman. Alice is verified by Bob's Washerwoman info. Grace's Recluse claim explains Frank's poison. Charlie's coordination with Heidi is suspicious.
🧠
Clarify my Washerwoman information to prevent misinterpretation and help the team identify the Demon tomorrow. Ensure they understand both Alice and Grace claims are technically consistent with my info.
🧠
Mark Charlie as suspicious for tomorrow's discussion. His coordination with Heidi on the Grace execution shows potential evil alliance. Even if this nomination doesn't pass, it sets up tomorrow's focus.
📜
Storyteller
Voting starts now for Charlie. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
I must prevent getting enough votes to tie or surpass Heidi's 5 votes. Need to give strong defense to sway at least some voters away from me. Key argument: Heidi is already on the block, don't split the vote and let her off the hook.
🧠
I'm about to be executed. My priority is protecting Charlie (the Demon). I should NOT vote for Charlie and should speak to discourage others from voting for him. If I appear to turn on Charlie, it might make him look less like my ally.
🧠
Vote for Charlie to mark his suspicious coordination with Heidi, while knowing Heidi will still be executed since ghosts already used their votes on her.
🧠
Clarify the voting math to prevent confusion and ensure the town understands Heidi's execution is guaranteed. This prevents evil from exploiting uncertainty while allowing Charlie's nomination to serve as a test of his alignment.
🧠
Clarify that Heidi's execution is locked regardless of Charlie vote, and direct town attention to watching for Scarlet Woman transition tomorrow. This helps the good team focus on the real threat.
🧠
Vote for Charlie to signal consistency with my Heidi nomination. His coordination with Heidi on the Grace vote is suspicious, and this vote won't affect Heidi's locked execution. It helps identify evil patterns.
🧠
Help the good team understand what to watch for tomorrow after Heidi's execution, since the vote is mathematically locked.
🧠
Vote for Charlie to show commitment to my nomination. Heidi's execution is mathematically locked at 5 votes, so this won't change tonight's outcome. This vote tests alliances and puts pressure on Charlie to reveal information tomorrow.
🧠
The vote against me is unlikely to reach execution threshold (6) or even tie (5). Speaking again would draw more attention. Best to wait quietly and let the vote fail. After Heidi's execution, I need to kill Alice tonight - she's the verified Ravenkeeper and biggest threat. Day 4 with 3 players will be my endgame.
🧠
My execution is locked at 5 votes. Charlie has only 3 votes so far and cannot tie. I must NOT vote for Charlie to protect my Demon. Best action is to wait - speaking more might only draw more suspicion to Charlie. Let the day end cleanly.
🧠
Explain my vote for Charlie to the town and clarify that Heidi's execution is certain, so this vote is purely for information gathering on Charlie's alignment.
🧠
The nomination phase is ending with 1 tick remaining. Heidi's execution is locked at 5 votes. Charlie won't reach execution threshold. I'm dead and have used my ghost vote, so I cannot affect the outcome. Waiting is the appropriate action as there's nothing more I can contribute before night falls.
🧠
Heidi's execution is mathematically locked at 5 votes. Charlie's nomination cannot reach the 5 votes needed to tie since only 3 living players voted and I've used my ghost vote. Nothing more to add - let the phase conclude naturally.
🧠
Let the vote conclude naturally since Heidi's execution is mathematically locked. This gives us information about Charlie's alignment without risking a failed execution. I'll observe who claims Demon information tomorrow to identify if Heidi was Scarlet Woman.
🧠
I'm dead with no vote remaining. I've already shared my key analysis about Heidi's locked execution and the Scarlet Woman risk. Waiting lets the vote conclude naturally and preserves my credibility for tomorrow when tracking new Demon information will be critical.
🧠
Heidi's execution is mathematically locked with 5 votes. My vote for Charlie won't change tonight's outcome, but keeping it raised shows I'm committed to investigating Charlie's coordination with Heidi. After Heidi dies, if she was Scarlet Woman, a Minion becomes Demon - watching who claims Demon info tomorrow is crucial.
📜
Storyteller
Voting is now closed.
đŸ—ŗī¸
Nominee Charlie did not reach the 6 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (3/6).
🧠
With 1 tick left, I should speak to set up tomorrow's defense. I need to distance from Heidi and plant seeds of doubt. Also, targeting David (Soldier) tonight is my best move - kill fails, no one dies, I claim Monk protection worked, buying another day.
🧠
I'm about to be executed. My last words should protect Charlie by casting doubt on Alice's Ravenkeeper. Claiming I poisoned Alice N2 makes her future info unreliable in the town's eyes, which helps Charlie survive tomorrow's final vote.
🧠
Highlight Heidi's evil confession, warn about Scarlet Woman possibility, and put pressure on Charlie who coordinated with Heidi. This helps the town focus on the right suspects for tomorrow.
🧠
Reveal my Mayor role to establish endgame win condition importance, warn town about Scarlet Woman possibility, and direct attention to monitoring who claims Demon information tomorrow as the key tell.
🧠
Provide critical information to help the town identify the new Demon tomorrow. My Empath read was poisoned, Heidi is confirmed evil, and the town needs to watch for false Demon information claims.
🧠
Set up the town to watch for Demon information claims tomorrow, highlight Charlie's suspicious coordination with Heidi, and establish myself as Soldier for verification purposes.
🧠
Heidi's execution is locked. I need to help the town focus on tomorrow's critical play - watching who claims Demon information after Heidi dies. Charlie's consistent voting with Heidi is suspicious. Alice's Ravenkeeper claim aligns with my Washerwoman info.
🧠
Warn the town about the Scarlet Woman scenario and direct attention to Charlie's suspicious coordination with Heidi before night falls.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 3
📜
Storyteller
→
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Kill Grace to avoid Ravenkeeper hard-confirmation of my identity. Alive Alice argues circumstantial case (debatable), but dead Alice + Ravenkeeper = undeniable proof I'm Imp. With 3 alive after this kill, I just need to survive Day 4 vote to reach Night 4 where one more kill wins the game.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
→
Charlie
You chose to kill Grace.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
It's final 3 day. Charlie is the Demon and must survive. I need to coordinate with Charlie on strategy and use my ghost vote wisely to save him. Whispering to coordinate our endgame defense.
🧠
Final day with 3 alive. I'm dead Recluse who registers as evil. Charlie's coordination with executed Heidi (Poisoner) is suspicious. I need to whisper to Alice and David to share my analysis and coordinate our vote. Charlie is most likely Demon based on Heidi coordination and Scarlet Woman possibility.
🧠
David is the swing vote. I need to convince him I'm the Monk protecting him as Soldier, and that Alice's aggressive push against me is Demon behavior trying to eliminate the Monk who protects the Soldier. This is my only path to survival.
🧠
Share my Washerwoman information and highlight Charlie's suspicious coordination with confirmed-evil Heidi to help the good team identify the Demon before the final nomination.
🧠
Share critical game analysis with the two most trustworthy remaining players to coordinate executing the likely Demon (Charlie) on this final day.
🧠
Gather Alice's perspective on Charlie's claims before final vote. As confirmed Ravenkeeper, her info is valuable. Need to hear her reasoning to make informed decision on who to execute.
🧠
Share my final day analysis with David to align our votes on Charlie, the most suspicious player based on ghost consensus and Heidi coordination.
🧠
Reveal my Mayor role and explain the auto-win condition to Alice and David. Advocate for no execution as the safest path since we lack certainty about who is the Demon.
🧠
David is the swing vote in this final 3. I need to whisper to him and plant seeds of doubt about Alice. Since I'm known evil, I must be subtle - frame it as my dying observation rather than a defense of Charlie. Point out Alice's aggressive behavior mirrors Demon tactics.
🧠
This is final day with 3 alive. I've already whispered my analysis to Alice and David identifying Charlie as the prime suspect due to his coordination with evil Heidi and Scarlet Woman risk. Now I need to observe what information they gather from other ghosts before nominations begin.
🧠
David is the swing vote. I need to reinforce his trust in me and cast doubt on Alice. The ghosts are likely pushing against me, so I need to provide logical counter-arguments that David can hold onto.
🧠
Push for Charlie's execution in final 3 by reminding them of my verified info and Charlie's suspicious coordination with confirmed evil Heidi.
🧠
Final day - only 3 players remain. I need Alice and David to execute Charlie based on his Heidi coordination and suspicious behavior. I must gather their ghost conversation info and push for Charlie's nomination before time runs out.
🧠
Align with Alice on executing Charlie as the most likely Demon based on logical contradictions in his Monk claim and coordination with confirmed evil player Heidi.
🧠
Nominations are about to start (2 of 3 ticks remaining). David and I have already coordinated to nominate Charlie based on ghost consensus, Heidi coordination, and Grace's death contradicting David's Soldier claim. Waiting allows nomination phase to begin naturally so I can nominate Charlie.
🧠
As Mayor, no execution with 3 alive = automatic good win. This is safer than risking wrong execution. I need to convince Alice and David to push for no execution today, leveraging my Mayor ability to win without the risk of executing a good player.
🧠
I've already whispered my key arguments to David. The nomination phase is imminent and I need to conserve my influence. I should wait and be ready to use my ghost vote against any nomination of Charlie. Pressing David further might backfire since I'm the known evil player.
🧠
Coordinate the final vote to execute Charlie, who is the most likely Demon based on his suspicious coordination with the executed Poisoner Heidi and the Scarlet Woman mechanic.
🧠
David is the swing vote. He's being bombarded by ghost whispers against me. I need one final, clean logical argument that cuts through the noise and makes him doubt Alice.
🧠
Coordinate final execution target with remaining good players. Charlie's coordination with evil Heidi makes him the strongest Demon suspect. Need consensus before nomination phase.
🧠
Waiting to see what information Alice and David share after receiving ghost whispers. They need to coordinate before we nominate. Charlie's Heidi coordination is suspicious, but David's Soldier claim is also questionable since Grace died at night.
🧠
Confirm with Alice that we're both nominating Charlie, as the logical evidence points to him being the Demon.
🧠
Confirm alignment with David on executing Charlie and coordinate nominations to ensure we get the vote we need.
🧠
I've already shared my Mayor ability and the no-execution win condition with Alice and David. Now I need to observe their responses and Charlie's arguments before deciding if I need to push harder or if they're convinced.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly argue that Alice is suspicious and Charlie is likely the good Monk. Target David as the swing voter. If I can make David doubt Alice enough to not vote for Charlie, evil wins.
🧠
Heidi the executed Poisoner defending Charlie is massive evidence Charlie is evil. I must counter her argument and rally Alice and David to nominate Charlie before nominations close.
🧠
Push Alice and David to execute Charlie by reinforcing the logical chain: my info confirms Alice, Charlie coordinated with evil Heidi, and if Heidi was Minion then Scarlet Woman is now Demon. This is final 3 - we must execute Charlie or lose.
🧠
Charlie's coordination with confirmed evil Heidi and illogical Monk claim (protecting immune Soldier) identifies him as Demon, likely via Scarlet Woman trigger. Final 3 requires execution - must nominate Charlie or we lose.
📜
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to convince Alice NOT to vote for me. The vote is happening NOW. I must speak urgently and make her doubt that I'm the Demon. My best argument is that she can't be certain, and if she's wrong, good loses instantly. I should also highlight that the ghosts might be well-meaning but misled, and that my story has been consistent all game.
🧠
I must NOT vote for Charlie under any circumstances. My ghost vote withheld could be the difference between Charlie surviving or dying. If Alice votes no and I also withhold, we keep Charlie alive and evil wins.
🧠
Cast my ghost vote to execute Charlie, who is the most likely Demon based on his coordination with evil Heidi and illogical Monk claim protecting an immune Soldier.
🧠
Alice is the swing vote. Charlie is persuading her. I must reinforce the logic that Heidi defending Charlie proves Charlie's evil alignment.
🧠
Vote to execute Charlie as the most likely Demon. Ghost consensus confirms his evil coordination with Heidi. His Monk claim protecting Soldier is illogical. No-execution win requires alive Mayor, but Eve is dead. Must execute or lose.
🧠
Reveal Mayor role publicly to stop the execution. If Charlie is not executed, Good wins automatically with 3 players alive. This is safer than risking a wrong execution which loses instantly.
🧠
Alert Alice to Eve's Mayor claim which fundamentally changes the optimal play. If Eve is Mayor, not executing wins the game safely. Need Alice to consider this before voting.
🧠
Vote to execute Charlie as the most likely Demon. Eve's Mayor claim cannot work while dead - Mayor must be alive for auto-win condition. Charlie coordinated with confirmed Poisoner Heidi, and his Monk claim protecting Soldier is illogical. If Heidi was Scarlet Woman, Charlie became Demon Night 3. This is our best shot at winning.
🧠
The vote is already decided with 3 yes votes against me. No action can change the outcome. Accepting the loss gracefully rather than making a futile speech that confirms my guilt.
🧠
Charlie is about to be executed with 3 yes votes. I need to try to create doubt in Alice's mind using Eve's Mayor claim to potentially get her to lower her hand. If she lowers and I argue strongly, there's a tiny chance of a tie vote saving Charlie.
🧠
Clarify that Eve's Mayor claim is irrelevant since she's dead, preventing Alice from doubting and potentially changing her vote. The automatic win condition requires a living Mayor.
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Reinforce the execution logic before vote concludes. Heidi is confirmed evil Poisoner, Charlie coordinated with her, Alice is confirmed Ravenkeeper, Eve is dead so Mayor condition cannot trigger. Charlie must be executed or good loses.
🧠
The vote is close. We have 4 votes for Charlie but need 5 for majority. Eve's Mayor claim is mechanically suspect since she's dead. I must clarify the Mayor rule and push Frank to vote for Charlie to secure execution.
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Clarify the Mayor mechanic to prevent a risky execution. The Mayor win condition triggers based on game state (3 alive, no execution), not Mayor survival. This is the safe path to victory.
🧠
Clarify my voting status and redirect focus to verifying Eve's Mayor claim, which is the critical mechanical question that determines whether we should execute Charlie or let the nomination fail.
🧠
Prevent potential game-losing execution by pausing the vote to verify Eve's Mayor claim mechanics, which could provide an automatic Good win if true.
📜
Storyteller
Voting is now closed.
đŸ‘ģ
Grace(Ghost)
Ghost vote used by Grace
đŸ—ŗī¸
New execution leader: Charlie with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm the Demon about to be executed. The vote has already passed with 2 votes. Nominating David won't save me since Alice won't vote for him. There's no viable path to survival - I must accept the loss.
🧠
Charlie is our Demon and about to be executed. I must create maximum doubt to either save him via a competing nomination or convince Alice to nominate David to force a tie. This is our last chance - if Charlie dies, evil loses immediately.
🧠
Heidi is confirmed evil Poisoner. Her coordination with Charlie throughout the game is the strongest evidence we have. Eve's Mayor claim is mechanically questionable since she's dead. We must execute Charlie or risk losing.
🧠
Convince Alice to re-vote for Charlie by emphasizing that Heidi's desperate attempt to save him proves his evil alignment. This is the strongest evidence available.
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Convince Alice to vote for Charlie's execution by emphasizing Heidi's confirmed evil status and her desperate attempt to save Charlie, which is the clearest Demon tell. Reinforce that dead Mayor cannot trigger ability.
🧠
Advocate for skipping the execution based on my Mayor claim. If the ability works when dead, this wins the game automatically. Even if disputed, executing Charlie risks him being the Monk.
🧠
Prevent Alice from nominating David to create a tie. Heidi is confirmed evil and her defending Charlie is the strongest tell we have. Eve's Mayor claim is unverified. The safe play is executing Charlie based on the coordination evidence.
🧠
Explain my reasoning clearly and commit to executing Charlie based on the strongest evidence - Heidi's desperate defense of him as a confirmed evil player.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good