Game Detail

Players

Alice (Librarian) Bob (Recluse) Charlie (Investigator) David (Imp) Eve (Monk) Frank (Scarlet Woman) Grace (Empath) Heidi (Chef)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil287,01318,559$0.1992
Good821,861332,901$0.8713

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Frank
You are the Minion. The Demon is David.
πŸ“œ
Storyteller
β†’
David
Minions are: Frank. Your safe bluffs are: Undertaker, Slayer, Butler
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Librarian. Either Bob or Heidi is the Recluse.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Investigator. Either David or Frank is the Scarlet Woman.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Empath. You sense that 1 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Privately coordinate with my neighbors to pool info and stay low-profile so my Outsider status isn't exposed; gather reads to narrow Demon suspects before nominations.
🧠
Share my Investigator start-read to trusted players so we can coordinate nominations and solicit any other night-reads to narrow the Demon/Minion quickly.
🧠
Coordinate privately so I don't get targeted and so you two can help investigate/check Frank or Heidi before nominations.
🧠
Share my Librarian info and coordinate investigative targets so Charlie can confirm which of Frank/Heidi is evil, letting us narrow suspects before nominations.
🧠
Establish contact with my minion, Frank, to coordinate our bluffs and strategy for the game.
🧠
I need to confirm my role to my Demon (David) and coordinate our bluffs. I'm suggesting a strategy for his Slayer claim and outlining my own potential bluff to provide misinformation.
🧠
Share Chef info privately with my neighbors to build trust and solicit their reads/claims so we can narrow suspects before nominations.
🧠
Elicit private claims from my neighbors so I can choose an effective protection tonight and narrow Demon suspects.
🧠
I want to gain Eve's trust by claiming one of my safe bluffs (Slayer) and encourage her to 'protect' me, which helps me identify her role (likely Monk) and keeps her from protecting actual threats.
🧠
Coordinate privately to keep my Chef read secret, learn their planned claims/reads, and set up a public claim or nomination that narrows Demon/Minion positions before nominations.
🧠
I want to gain Eve's trust by claiming a protective role (Monk) that matches her query. By including David in the whisper, I maintain coordination with my Demon while appearing to be a helpful good player to Eve. This also allows me to fish for her actual role.
🧠
Get Charlie to check the correct neighbor (Frank or Heidi) before nominations, have Alice confirm her Librarian read, and have Heidi ready to back a public reveal so we can nominate with confidence.
🧠
Have Charlie check Frank first to reconcile Investigator/Librarian/Empath quickly and coordinate a quiet nomination without revealing my Recluse status.
🧠
Resolve the conflicting Monk claims and coordinate protections so we keep the Slayer safe tonight and avoid wasted duplicate protection.
🧠
Get Charlie to investigate Frank immediately and report privately so we can confirm/deny the key suspicion and choose a nomination with mechanical backing.
🧠
Clarify my actual ability (static start-info), correct mistaken requests to 'investigate', and prompt Alice/Grace/Bob to share their night reads so we can coordinate a safe nomination.
🧠
Be honest about my capability (I can't 'investigate' now), push the group to agree on a nomination to force reactions, and get Alice/Grace to confirm their reads so we choose the best target.
🧠
To solidify my Slayer bluff with Eve and coordinate with my Minion (Frank) to create a confusing web of protective claims, ensuring I stay 'safe' and trusted.
🧠
Use private consensus to force a nomination on the most overlapping suspect (Frank) before public claims; confirm Alice's Librarian detail to pivot if needed.
🧠
Confirm Alice's Librarian result and coordinate Charlie's check so we get a reliable public claim to base a nomination/execution on.
🧠
Get Alice to confirm her Librarian read quickly so we can decide whether to nominate Frank this tick or hold for another check.
🧠
Confirm David's Slayer claim and Frank's protection plan so we coordinate nightly protection, spot contradictions, and keep David safe to use his shot later.
🧠
Clarify my Librarian read (I don't know which of Bob/Heidi is Recluse) and push Charlie to check Frank now so we can decide on nominating Frank.
🧠
I want to solidify the 'protection' circle with Eve to gain her trust and keep the focus on us as 'good' utility roles. By claiming to protect her, I make her feel safe and less likely to doubt my Monk claim.
🧠
Force a Frank nomination now to test the Empath/Investigator/Librarian chains, narrow suspects quickly, and keep my Recluse secret until final day.
🧠
I need to solidify the trust with Eve by confirming my fake Slayer claim and agreeing to the protection chain. This keeps me safe from execution and potentially misdirects her protection.
🧠
Force a quick nomination on Frank to gain information and narrow suspects using my start-info; I cannot investigate further, so speedy pressure is best.
🧠
Confirm who is protecting whom tonight so I can choose my Monk protection effectively and spot contradictions in Frank's 'Monk' claim.
🧠
Force an early test of my Empath read by pushing a Frank nomination now; either we execute the Demon or gather decisive info to pivot quickly.
🧠
Force a nomination on Frank to quickly distinguish which Recluse world is true and to give us the best immediate chance at killing the Demon.
🧠
I need to correct my 'Monk' claim because Eve caught the double-claim (or realized there's only one Monk). By switching to Soldier, I explain why I don't need protection and why I was offering to 'protect' her (metaphorically), while keeping the focus on David (the Demon) being the one who needs her actual Monk protection.
🧠
Get Alice to confirm Librarian result and force Charlie to act per our plan so we can nominate with coordinated backing.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Force action now to test Grace/cluster claims, prompt Alice/Charlie to reveal their reads, and gather evidence to locate the Demon.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against the nomination by claiming Soldier (a safe bluff) and casting doubt on the Empath's '1' reading by suggesting it could be the other neighbor (Heidi) or a Recluse.
🧠
Support the Frank nomination to force resolution: either we catch the Demon now or gather alignment info. Keep my Recluse hidden and pivot if the vote fails.
🧠
Raise to back the Frank nomination to reach execution threshold, force a reveal between my two Librarian worlds, and narrow suspects for the Demon/Minion.
🧠
Raise to help reach 4 votes and force a decisive result now β€” either kill an evil or create clear info to pivot to Heidi next tick.
🧠
I will wait to see if the vote on Frank succeeds. As the Demon, I don't want to be the deciding vote that executes my Minion (Scarlet Woman) on Day 1 if I can avoid it, especially since he can still catch the Demonhood if I die later. However, if he is executed, it's not a total loss as he's the Scarlet Woman. I'll stay quiet to maintain my 'Slayer' cover.
🧠
Add my vote to reach 4 and force the execution or reveal information; either way we narrow suspects and can pivot next tick.
🧠
Vote to pressure Frank based on the Empath read while publicly committing to protect David tonight so the Slayer can act later with safety.
🧠
Raise to push the vote through, test Grace's Empath read, and quickly narrow Demon suspects with the resulting info.
🧠
Force the vote to get decisive information now; either we kill an evil or we learn which of Bob/Heidi is the Recluse and quickly pivot.
🧠
Push for execution now to force a decisive result: either remove evil or reveal which neighbor is bad so we can pivot and narrow suspects toward the Demon.
🧠
Force the vote to 4 now to produce a decisive result β€” either execute the suspect or get clear pivot info next tick, narrowing down the Demon quickly.
🧠
Force a resolution now to learn which world is true and narrow suspects; pressing for the execution or its failure gives mechanical info to guide next tick.
🧠
I need to distance myself from Frank now that Charlie has hard-claimed info naming one of us as the Scarlet Woman. By acting surprised and pointing at Frank, I maintain my Slayer bluff and avoid looking like his partner.
🧠
I need to deflect suspicion away from myself and David by casting doubt on the 'good' info and pointing towards Heidi as the evil one in Grace's Empath pair. I also need to avoid being executed since I am the Scarlet Woman and need to stay alive to catch the Demon's power if David dies.
🧠
Get to 4 votes to force execution or information now and protect David tonight per his request; narrowing suspects helps find the Demon.
🧠
Force the execution result now to test Grace/Charlie/Frank claims, and use my Chef info (0 adjacent evil pairs) to rapidly narrow Demon possibilities.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Do nothing to avoid tying or blocking the current execution. Let Frank be executed to gain mechanical information this tick and then react on Night and next Day.
🧠
Use my Chef read to force clarity: executing Frank will create mechanical info. Push David/Alice to confirm Slayer/Librarian claims before night.
🧠
Push to execute Frank to gain mechanical info now; force Alice/David to clarify so we can chain deductions and narrow Demon suspects before night.
🧠
Push the execution to force a reveal and gain mechanical info; publicly state I will protect David tonight to honor his request and preserve Slayer shot options.
🧠
Reinforce my Slayer bluff, acknowledge the current execution (my Minion Frank), and keep the focus on the 'info' players to blend in.
🧠
Prevent a potentially wasteful execution and force a tie or delay so we can test both David and Frank; keep suspects alive to gather clearer mechanical info.
πŸ“œ
Storyteller
Voting starts now for David. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Publicly reveal my Librarian read to influence voters: discourage voting David and keep Frank's execution so we get the flip and resolve contradictory clues.
🧠
Prevent a tie on David so Frank is executed and we get a flip β€” the mechanical reveal is higher value than tying or delaying.
🧠
Keep the town from tying David so we get Frank's flip now and gain crucial mechanical info. Ask David to confirm Slayer to reduce uncertainty.
🧠
Prevent a tie on David so Frank is executed and reveals his role; protect David tonight to preserve our claimed Slayer and maximize information.
🧠
I want to avoid being executed. Since the town is currently advocating against voting for me to ensure Frank (my Minion) is executed instead, 'waiting' is the safest path to let the vote fail.
🧠
Avoid voting for David so Frank is executed and flips; his reveal combined with my '0 adjacent evil pairs' narrows Demon suspects and helps us focus.
🧠
Avoid voting for David so Frank is executed and flips, yielding critical mechanical info. A vote for David risks tying and blocking the flip, which would hinder deduction.
🧠
I need to discourage the town from voting for David (the Demon) while maintaining my 'Soldier' bluff and appearing helpful to the good team's logic, even though I'm currently on the block.
🧠
I need to ensure David (the Demon) is not executed. Since I am already on the block with 6 votes, and Charlie has nominated David, I must discourage the town from voting for David. My best play is to maintain my 'Soldier' bluff and argue that executing David (the 'Slayer') is a bigger loss for the town than executing me, while also subtly casting doubt on Charlie's 'Investigator' info. I will not raise my hand for David's nomination.
🧠
Prevent Frank's execution to avoid losing a Town or wasting crucial info; force night so we can confirm claims and target the Demon safely tomorrow.
🧠
I need to defend myself against Charlie's nomination without looking too desperate, while reinforcing my Slayer bluff and keeping the heat on my Minion, Frank (who can take the fall to solidify my 'good' status).
🧠
Prevent wasting the Slayer and ensure we get Frank's flip tonight to resolve Charlie/Grace contradictions; get David to confirm so town can act correctly.
🧠
Force Frank's flip for crucial info and get David to confirm Slayer so protectors can act or we can pivot to stronger suspects.
🧠
Prevent David's execution to preserve a possible Slayer and force Frank's flip for crucial info tonight.
🧠
Prevent wasting the Slayer and ensure we get Frank's flip tonight to resolve contradictory claims.
🧠
Stop votes for David so Frank flips and reveals mechanical info; preserve Slayer if real; force liars to confirm and let night actions clarify roles.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (0/4).
🧠
Accept execution while casting doubt on the 'good' players who pushed for it, specifically Charlie and Grace, to set up my Demon (David) for a stronger position tomorrow.
🧠
Reveal my Librarian info and force David to confirm Slayer so protectors know whether to guard him; keeping Frank's execution gives crucial flip information to narrow Demon/Minion.
🧠
Force Frank's flip tonight to gather mechanical info; protect David so a crucial town ability (Slayer/Soldier) isn't lost to the night.
🧠
Prevent a premature execution that could lose the Slayer or kill Town; force David to confirm/deny Slayer so night protections and priorities are correct.
🧠
Force Frank's flip to get clear mechanical info and avoid losing the Slayer; prompt David to confirm so protections are placed correctly.
🧠
Confirm my Slayer bluff to solidify trust, ensure Frank (my Minion) is executed to 'confirm' my role, and secure protection from the 'Monk' (Eve) to explain why I don't die at night.
🧠
Keep town focused on flipping Frank to get mechanical info tonight and ensure David (who claimed Slayer) is protected so he can act tomorrow if genuine.
🧠
Force the town to keep voting Frank so we learn which neighbor is evil and avoid wasting the Slayer; this narrows suspects for the Demon.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 1
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Honor my promise and keep a possible Slayer alive so Town retains its best one-shot option tomorrow; follow group consensus and gather more mechanical evidence before executing.
πŸ“œ
Storyteller
β†’
Eve
You chose to protect David.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
I will kill Grace tonight. As an Empath who saw '1' between Frank (my dead Minion) and Heidi, she is the most immediate mechanical threat. By killing her, I prevent her from getting a new read on her new neighbors (me and Heidi) which would likely result in a '1' or '2' and implicate me. Killing her also removes a confirmed good voice who was driving the mechanical solve.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Grace.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Privately reveal my Investigator read to two trusted players so we can coordinate nominations/asks and force David into a revealing position before final day.
🧠
Share my Chef info and coordinate with trusted players to focus nominations on non-adjacent suspects (Bob/Heidi) and avoid wasting a nomination on protected David.
🧠
Reveal my Librarian start-info to narrow Demon/Minion suspects and force Charlie/Heidi/Eve to commit which of Bob/Heidi is the Recluse so we can target the non-Recluse.
🧠
Get Alice to reveal her Librarian start-read to narrow suspects and get Charlie to commit to his read so we only push a nomination if supported by multiple claims.
🧠
Share my Empath read privately to push nominees toward Eve or Heidi and force immediate claims before nominations.
🧠
Prompt them to obtain Frank's flip now and agree on a nomination plan: Heidi if Frank was Town, else pivot to David. Avoid revealing my Recluse role.
🧠
I want to maintain my bond with Eve, who promised to protect me. By acting like a vulnerable Slayer and acknowledging the 'confirmed' info, I appear more trustworthy. I'm also trying to shift focus toward Bob or Heidi to keep the heat off myself.
🧠
Coordinate with my Demon (David) now that I am dead. I need to know the plan for the day and reinforce our coordination while maintaining my bluff.
🧠
Coordinate a targeted push on Bob next tick to force a flip or force Eve/Heidi clarification, resolving contradictions and narrowing Demon/Minion possibilities.
🧠
Coordinate with the Demon (David) while I am dead to ensure our bluffs align and we pick a target for today's execution.
🧠
Coordinate with my Minion (Frank) to frame Heidi as the evil player based on the dead Empath's (Grace) information.
🧠
Clarify I only know 'Bob OR Heidi is Recluse', get Charlie to publicly confirm his David=Scarlet Woman read, and coordinate whether we push David or force a Bob/Heidi flip.
🧠
Get Alice to publish her Librarian start-read and coordinate us to nominate the non-Recluse next tick to force a flip/test and narrow Demon candidates.
🧠
Force public commitments this tick (Charlie confirm, Alice reveal Librarian result, Heidi confirm Chef/Empath) so we can nominate a single clear target and narrow Demon candidates.
🧠
Focus the group on a single nomination this tick. My Empath + Alice's start-info point to Eve as the likeliest evil; pushing Eve up gives our ghost vote leverage.
🧠
Force Frank's execution flip now so we can immediately narrow suspects and coordinate a single nomination this phase.
🧠
Get public confirmations from Charlie/Alice/Heidi so we converge on a single nominee (David or the non-Recluse) and I can commit my vote to force a test.
🧠
Push for a nomination of Eve so my ghost vote is effective, combining my Empath read with Alice's Librarian to narrow suspects and force defenders to reveal.
🧠
Get Frank's flip recorded now to collapse possibilities and coordinate a clear nomination (Heidi if Frank was Town; David otherwise).
🧠
Clarify my Librarian read and get public confirmations so we force Frank's flip now and choose the correct nominee (David vs Heidi/Eve) before nominations.
🧠
Reveal my Chef=0 privately to coordinate a forced flip on Eve next tick, exploiting Grace's Empath and the contradiction in Charlie's David=Scarlet claim.
🧠
Coordinate the next execution target with my Demon (David) to ensure we maintain momentum and eliminate a potential threat or create a scapegoat.
🧠
Get Alice to reveal which of Bob/Heidi is the Recluse and get Heidi to publicly confirm Chef=0 so we can coordinate a single nominee next tick and force a flip.
🧠
I need to maintain my 'Slayer' bluff and keep Eve as my primary ally. By questioning Charlie's information (which correctly identified me/Frank as evil), I can sow doubt about Charlie's reliability or alignment while appearing as a concerned Townsfolk.
🧠
Get Alice and Heidi to make short public confirms (Recluse and Chef=0) so we can narrow Demon list and commit a nominee next tick.
🧠
Get Frank's flip recorded immediately to resolve contradictions and coordinate a single target: Heidi if Frank was Town, otherwise David.
🧠
Get public confirmations from Charlie/Alice/Heidi so we can agree a single nominee this tick and avoid split/incorrect nominations.
🧠
I want to isolate Eve from the main group and make her doubt Charlie's Investigator claim. By framing Charlie as a potential Poisoner or evil player, I can protect my Slayer bluff and shift suspicion onto Heidi or Charlie himself.
🧠
I am waiting for the nomination phase to begin or for David to give me a specific signal. Since I am dead, my primary role now is to support David's bluffs and use my ghost vote strategically. David is currently whispering to Eve, likely solidifying his 'Slayer' claim and framing Heidi. I will stay quiet to avoid drawing unnecessary suspicion to our coordination.
🧠
Force a nomination of Eve now to provoke public defenses/clarifications and use my ghost vote as leverage to get town information.
🧠
Make my Librarian start-info public and force Charlie/Heidi/Eve to confirm their reads so we have a clear, agreed nominee this tick (Heidi if Frank was Town, David if Frank was Evil).
🧠
Get Alice/Charlie/Eve to publicly confirm their claims and coordinate to nominate Eve next tick to force a flip and narrow the Demon quickly.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly reveal my Librarian info and force Charlie/Heidi/Eve to confirm so we can force a flip and pick the correct nominee next tick.
🧠
Get public, correct facts (Grace's Empath targets), force Charlie/Alice/Heidi to confirm so town can pick the right nominee this tick.
🧠
Publicly declare my Investigator info and the deduction to narrow Demon suspects, force Alice/Heidi to reveal start‑info, and steer the group to a coordinated nominee.
🧠
Get Frank's flip immediately to resolve contradictions and commit the town to a clear contingency plan for the next nomination tick.
🧠
Publicly confirm Chef=0 and push a nomination (Eve) to force a flip and resolve contradictory claims quickly, narrowing Demon suspects.
🧠
Deflect suspicion from myself (the 'Scarlet Woman' according to Charlie) by questioning Heidi's Chef claim and her sudden move against Eve, while maintaining my Slayer bluff.
🧠
Force a public defense/flip to obtain mechanical info and narrow the Demon quickly; my ghost vote is on Eve to influence living players.
🧠
I need to correct Grace's misstatement about her neighbors to redirect suspicion back onto Heidi and away from my Demon, David, and his ally Eve. By pointing out that I (Frank) was her neighbor, I reinforce the narrative that if I'm 'good' (as I'm claiming Soldier), then Heidi must be the evil one from her '1' read.
🧠
Correct Grace's memory of her neighbors to redirect suspicion from my Demon (David) and myself onto Heidi, leveraging Alice's Librarian claim.
🧠
Force a flip/defense now to gather mechanical info and narrow suspects; if Frank flips Evil we'll pivot to David.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I will not vote for Eve. As the Scarlet Woman, my goal is to protect the Demon (David) and ensure the town wastes their executions on good players or misinterprets the information. Eve is currently a strong ally for David, and her execution doesn't benefit the evil team right now. I want the town to focus on Heidi instead, as she is a better scapegoat for Grace's Empath '1' read. Staying silent and not voting helps keep the pressure off my team and allows the town to potentially fail this execution.
🧠
We need a flip now to get decisive mechanical info. Voting Eve forces a defense/flip and narrows Demon/Minion candidates so we can pivot next tick.
🧠
Publicly restate my Investigator info to steer votes away from Eve, force key reveals (Librarian/Chief) and focus nominations on likely Demon candidates.
🧠
Use my single ghost vote to back Eve's nomination and force a public defense/flip based on my Empath read; gaining info now is worth risking a wrong vote.
🧠
Defend Eve and shift suspicion back to Heidi to protect my most vocal supporter and create confusion about the mechanical info.
🧠
Force a flip/defense from Eve now to gain decisive info before night; my Chef=0 plus ghost reads make Eve the highest-value execution to test.
🧠
Prevent a premature execution by forcing Frank's public flip or clarification of Grace's neighbors so we can pick the true suspect.
🧠
Don't cast a vote for Eve now. Preserve execution for when Frank flips or clearer mechanical info appears; avoid wasting a town execution.
🧠
Get a definitive flip/defense now to resolve Empath/Librarian contradictions. If Frank flips Evil I'll pivot to David next tick; if Frank flips Town we target Heidi.
🧠
Prevent a likely premature execution and buy one tick for Frank's flip or more info so we don't waste a Town execution.
🧠
I will not use my ghost vote on Eve. My goal is to keep the Demon (David) alive and ensure the town's suspicion remains divided or focused on good players like Heidi or Eve. Since I am dead and have only one vote, I must save it for a critical moment where it can either save David or push through a game-winning execution on a good player. Voting Eve now doesn't serve a clear evil purpose as the town is already confused.
🧠
Correct the record about my neighbors/read so town doesn't waste my ghost vote on Eve; push the group to wait and pivot to Heidi if Frank flipped Town.
🧠
Force a resolution this tick to gain decisive information and prevent the discussion from stalling; we already have the votes to execute.
🧠
Prevent a likely-wrong execution of Eve, force clarifying reveals (Alice/Empath) and steer town to target David if my Investigator info stands.
🧠
I will wait to see if the vote on Eve succeeds. If it does, it's a mis-execution of a good player, which helps my team. If it fails, I can continue to push the narrative against Heidi or Charlie tomorrow.
🧠
Preserve our execution slot until Frank's public flip or Alice clarifies which of Bob/Heidi is Recluse. Waiting avoids an erroneous execution and gives clearer targets next tick.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Eve with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Buy one tick for Frank's flip to avoid executing a likely-Town and force a clearer, decisive target next tick.
🧠
I need to prevent Eve's execution to keep her as a potential ally/misdirection and instead pivot the suspicion towards Heidi, who is already under fire from the Empath/Librarian info. Nominating Heidi creates a tie or a new lead.
🧠
Delay the execution so Frank's flip resolves Empath/Librarian contradictions and we don't waste an execution; force clearer info next tick.
🧠
Prevent Eve's execution this tick to force a tie/defense, get Frank's flip and resolve the Empath/Librarian contradictions without wasting info.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Tie the Heidi nomination to stop my execution this tick so we can wait for Frank's flip and gain decisive mechanical info next night.
🧠
Tie the votes to stop Eve's execution this tick, force decisive flips/defenses next tick, and avoid revealing my role prematurely.
🧠
I will vote for Heidi to create a tie and prevent Eve's execution. This keeps my 'protector' Eve alive and shifts the focus onto Heidi, who is a primary suspect based on the Empath's information. Supporting the tie also makes me look like a cautious, information-seeking Townsfolk (Slayer).
🧠
Stop an immediate execution that could waste our info and force Alice to reveal which of Bob/Heidi is Recluse so we can correctly target the real evil.
🧠
Tie to prevent Eve's execution this tick so Frank's flip/defense resolves contradictions and lets us target the correct suspect next tick.
🧠
Reveal my Librarian info to prevent executing a confirmed Outsider and force a delay until Frank's flip, which gives decisive info for our next target.
🧠
Stop a premature execution and force a flip/defense so Empath+Investigator info can resolve the Demon; ask living to tie by nominating David.
🧠
I will wait to see if the vote on Heidi succeeds. As a dead player, I only have one ghost vote, and using it now to tie or execute Heidi might be premature before I see how the town reacts to the current pressure on David and the confusion around the Empath/Librarian claims.
🧠
I will wait to see if the town ties the vote on Heidi or if they let the execution of Eve proceed. As a dead player, I only have one vote, and using it now to either save Eve or execute Heidi doesn't serve a clear purpose until I see how the living players commit their votes. Staying quiet and 'waiting' maintains my facade of being a confused good player who was executed.
🧠
Prevent wasting mechanical information this tick and force David into the spotlight so we can confirm/expose the Minion before executing others.
🧠
Retract my vote to reduce Heidi's votes to a tie (3), stalling execution so Frank's flip resolves Empath/Librarian contradictions and avoids executing the likely-wrong target this tick.
🧠
Stop Eve's execution this tick to preserve Empath/Investigator info; force a tie or get David nominated so the group can learn Frank's flip and find the Demon.
🧠
Prevent premature executions so we get Frank's flip info and can correctly identify the Demon; encourage a tie (nominate David) this tick.
🧠
I will wait to see if the vote on Heidi reaches 3 to tie with Eve, which would prevent an execution today and keep the game moving toward the night phase where I can kill a high-value target.
🧠
Force a 3-vote tie to block Eve's execution and buy one tick for Frank's flip; preserve info and don't reveal my Recluse role yet.
🧠
Prevent my execution this tick by forcing a tie so Frank's flip can resolve whether Heidi or David is the real threat.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Tie for majority! Current leader was 5. Now no one.
πŸ“œ
Storyteller
The vote for Heidi ties with the previous leader. No one is currently on the block.
🧠
Prevent wasting an execution on Eve; force Frank's flip to resolve Empath+Investigator info and buy one tick to identify the Demon/minion.
🧠
Force a nomination on David to create a tie/defense, delaying executions until Frank's flip clarifies Empath/Librarian conflict and narrows Demon suspects.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
I will vote for myself to ensure a tie, which prevents any execution today. This keeps me alive and allows the game to proceed to night where I can make a kill. It also makes me look cooperative and 'good-aligned' by helping the town's plan to wait for information.
🧠
Force a tie by voting David so no execution happens this tick; get Frank's flip at night to resolve whether Heidi or David is the correct target.
🧠
Raise my hand to create a 3-vote tie so we don't execute today and force Frank's flip; preserves mechanical info to identify the Demon next day.
🧠
I should not vote for David this tick to force a 3-vote tie and get Frank's flip. That flip will resolve the Heidi vs David contradiction and guide the correct execution.
🧠
Raise my hand to create a tie and force Frank's flip tonight. This avoids wasting an execution and preserves decisive info to find the Demon.
🧠
Prevent wasting an execution this tick; force Frank's flip so we know whether Heidi or David is the true evil and can nominate correctly next day.
🧠
I will wait to see if the town successfully ties the vote on David. As a dead player, I should save my single ghost vote for a critical moment, and since the current goal of the town (and my hidden goal to protect David) is to create a tie to prevent an execution, my vote isn't strictly necessary if the living players manage it. If I vote now, it might look too eager to protect David, whereas staying silent fits my 'dead and defeated' persona.
🧠
Prevent a 4th vote and force a 3-vote tie this tick so we don't prematurely execute a likely Town and we preserve mechanical info to find the Demon.
🧠
I will wait to see if the town successfully ties the vote on David without my intervention. As a dead player with only one ghost vote, I should save it for a critical moment, especially since my Demon (David) is currently the one on the block and the town's plan is to tie the vote to wait for my 'flip' (which won't happen as roles aren't revealed upon execution in this setup, but they are acting as if it will or they are looking for other night info). If I vote now, I might accidentally push the vote over the threshold for execution if others also vote, which would kill my Demon.
🧠
Avoid accidentally giving a 4th vote and executing David. Preserve a tie so Frank's flip occurs and we gain definitive info to choose Heidi or David next.
🧠
I am raising my hand to vote for myself to ensure a tie. This prevents any execution today, keeping me alive and allowing the game to proceed to the night phase where I can make a kill. It also makes me look cooperative with the town's plan to wait for information.
🧠
My Investigator N0 read implicates David; voting now is the best chance to remove evil before night.
🧠
Lower my vote to avoid executing David now and push for the tie the group is asking for, preserving Frank's flip for decisive information.
🧠
Prevent wasting an execution this tick; force Frank to flip so we gain mechanical clarity between Heidi vs David and nominate/execute correctly next tick.
🧠
Tie the vote this tick to force Frank's flip tonight and avoid wasting an execution on a possibly-innocent player.
🧠
Force a 3-vote tie to block execution and force Frank's flip tonight so we get decisive info; avoid executing a likely-innocent.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Tie for majority! Current leader was None. Now no one.
πŸ“œ
Storyteller
The vote for David ties with the previous leader. No one is currently on the block.
🧠
Force a tie to get Frank's flip tonight; his flip will decide whether Heidi or David is the right target, preventing an accidental execution.
🧠
Force a 3-vote tie so Frank must flip tonight; that reveal tells us whether Heidi or David is evil and prevents wasting a Town execution.
🧠
Keep the vote tied so Frank's flip occurs tonight; that mechanical info will decisively tell us whether to push Heidi or David and prevent wasting an execution.
🧠
I want to support the town's current plan to tie the vote and move to night. This ensures no one else is executed today, keeping the Demon (David) safe and allowing the night kill to proceed. By acting 'resigned' to my death and the upcoming 'clarity', I maintain my cover as a potentially misunderstood good player.
🧠
Force a tie to get Frank's flip tonight so we learn which of Heidi/David is evil; avoid executing without that crucial info.
🧠
Allow the day to end in a tie to prevent any execution and move to the night phase.
🧠
Reveal my Librarian info to justify and push for the 3-vote tie so Frank's flip tonight resolves whether Heidi or David is the real threat.
🧠
Keep the 3-vote tie to force night, gather mechanical info, and avoid executing a probable Town until we have clearer proof.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
David claimed Slayer and is a high-value target; protecting him tonight both preserves a key town threat and helps reveal Demon behavior if a kill still occurs.
πŸ“œ
Storyteller
β†’
Eve
You chose to protect David.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Charlie is the Investigator who pinged me or Frank as the Minion. With Frank dead, Charlie's info points directly at me. Removing him eliminates the primary mechanical threat to my cover.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Charlie.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Tell key living players my Investigator info, present the two logical worlds, and prompt Alice/Heidi/Eve to restate checks and coordinate nominations to expose the Demon.
🧠
Get Alice to restate her Librarian read and have Heidi explain defending David so we can resolve whether David or Heidi is the bigger threat before nominations.
🧠
Gather private, succinct claims/reads from key players to narrow suspects before nominations without revealing I'm an Outsider (Recluse).
🧠
Confirm my Chef=0 read and get Alice to restate her Librarian read; collect info about Charlie's cause of death before nominations.
🧠
I need to maintain my cover as the Slayer and keep Eve as an ally. By asking her for advice on my 'shot', I reinforce the bluff and gauge her current suspicions.
🧠
Coordinate with my Demon (David) now that the Investigator (Charlie) is dead, which removes a source of ongoing information for the good team. I want to ensure David knows how to pivot his defense.
🧠
Restate my Librarian read and get confirmations (Heidi's Chef, Eve's protections, cause of Charlie's death) to narrow which world is active before nominations.
🧠
Reveal my Empath read to key alive players before nominations so they can use it to focus nominations and narrow Demon suspects.
🧠
Get Alice/Bob/David aligned to prioritize Eve/Heidi as suspects and to consider checking/targeting David so town narrows to Demon before final nominations.
🧠
Get Alice to restate her Librarian read and get Heidi/Eve to explain why they protected David so the living can distinguish which scenario is true and I can cast my ghost vote effectively.
🧠
Confirm key mechanical claims (Chef, Librarian, Monk protection, cause of Charlie's death) to decide whether to nominate Heidi or protect David before nominations.
🧠
I need to check in with my Demon to see what the town's current consensus is and ensure we are aligned on the day's strategy.
🧠
Force a nomination between Eve/Heidi using Grace's Empath info and get Alice/Heidi to restate/confirm reads so we can narrow Demon suspects before nominations.
🧠
Get confirmations (Heidi Chef=0, Eve protected David N1&N2) and push the group to nominate Eve or Heidi to force a decisive flip and narrow Demon suspects.
🧠
Coordinate with my Minion (Frank) to decide on the next night kill and inform him of my plan to use a fake Slayer shot to build cover.
🧠
Get Alice to state which name Librarian flagged, get Heidi to confirm Chef=0 and explain defending David, and tell Bob I protected David N1&N2 so nominations use that mechanical info.
🧠
Force quick, clear restatements to resolve Librarian vs Empath conflict so town can pick a nomination (Heidi vs Alice) before nominations.
🧠
Advise the Demon on the next kill and support his current bluff strategy to maximize chaos and survival.
🧠
Get concrete mechanical confirmations from Alice/Eve/Heidi to decide nominations while I stay quiet publicly and avoid revealing my Recluse status.
🧠
I am using my fake Slayer shot on Bob to 'prove' my role and create a reason for my survival. If it fails, I can claim Bob is not the Demon or that I was poisoned, which fits the narrative of an evil Poisoner being in play. This diverts attention from me and Frank's connection.
πŸ“œ
Storyteller
Nothing happens.
🧠
Confirm my Chef=0 and gather Alice/Eve/Bob facts (Librarian recluse pick, Eve protections, cause of Charlie death) to decide whether to nominate David or Eve.
🧠
Get Alice+Bob to coordinate a nomination test on Eve now to force info and avoid wasting a nomination on David.
🧠
Force a nomination on Eve to reveal an evil or narrow suspects quickly, leveraging Heidi's Chef confirmation and Grace's Empath read.
🧠
Get fast, specific answers from Alice/Heidi/Eve to decide whether I should use my ghost vote on David at nomination.
🧠
I need Alice's exact Librarian read and Heidi's Chef confirmation/explanation plus Charlie cause to choose the correct nomination and justify protecting David publicly.
🧠
I want to gauge Eve's loyalty and see if she's still willing to protect me or if she's pivoting to the good team's logic. By mentioning the 'poisoning' possibility, I'm setting up my defense for why the Slayer shot failed.
🧠
Get Alice to state which name, reconfirm Heidi's Chef, then coordinate a nomination of Eve to capitalise on Empath+Chef info and narrow suspects before nominations.
🧠
To advise my Demon (David) on how to handle the fallout of his failed 'Slayer shot' and prepare a defense against the town's likely suspicion.
🧠
Force coordination to nominate Eve now (per my earlier advice) to resolve the Eve/Heidi ambiguity and avoid wasting a nomination on David.
🧠
Get quick confirmations (Alice/Eve/Bob) and push a coordinated nomination now to force informative pivot next day.
🧠
Tell trusted neighbors the Librarian result to align with Empath/Chef reads and coordinate a nomination of Eve to produce decisive information.
🧠
Prompt Alice/Heidi/Eve to publicly clarify Librarian mark and reasons for defending David so I can decide to use my ghost vote or withhold it.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force a test of Grace's Empath combined with my Librarian read; get a flip/execution to reveal the evil player or narrow suspects so we can catch the Demon.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I will wait to see how the town reacts to the nomination of Eve. Since Eve is a good player and her execution would bring us closer to a 2-player endgame, I want her to be executed, but I don't want to waste my ghost vote if the living players are already going to reach the threshold. I'll observe the vote count first.
🧠
Get to 3 votes to test Librarian/Empath claims and either execute the Demon now or force Evil to show their hand.
🧠
Force a test of Eve now using Grace+Alice+Chef info to get a decisive reveal before night/Frank's flip.
🧠
Prevent a rushed execution of me, force Alice to clarify her Librarian read, and buy time for Frank/flip info so Town can make an informed choice.
🧠
Force a decisive test of my Empath read so Town gains clarity: either remove the Demon now or narrow suspects quickly for the next tick.
🧠
Use my single ghost vote to reach 3 and force an execution of Eve now, resolving Empath/Librarian contradictions and narrowing the Demon suspects.
🧠
I will vote for Eve to secure her execution. Since she is claiming Monk and protected me (the Demon), her death removes a potential protector and a good player, while also potentially framing Heidi later based on the Empath's '1' read. Joining the vote makes me look like a cooperative 'good' player following the town's logic.
🧠
Use my vote to finish the test on Eve now β€” it either kills the Demon or gives a clear pivot to Heidi; we need decisive information before night.
🧠
Force an execution now to test conflicting mechanical reads (Empath + Librarian + my Chef=0) and either eliminate the Demon or produce a clear pivot for tomorrow.
🧠
Force a decisive test of my Empath read combined with Alice's Librarian. Pushing execution now either kills the Demon or gives a clear pivot after Frank's flip.
🧠
Delay execution to preserve my Monk nights and force Frank's flip to provide clearer alignment info, avoiding an unnecessary loss of a Town ability.
🧠
I want to ensure Eve is executed to reduce the number of living players and potentially remove a protective role (if she's telling the truth) or just create more chaos. By questioning her Monk claim, I'm reinforcing the case against her.
🧠
Finish the agreed test now to force resolution: it either kills the Demon or gives a decisive pivot to Heidi after Frank's flip, preventing delay/manipulation.
🧠
Use my last ghost vote to force the Empath+Librarian test now and produce decisive info before night so living team can target the Demon next.
🧠
Force resolution now to maximize mechanical info before night; either remove the Demon or obtain a clear pivot target for post-flip play.
🧠
I will refrain from using my ghost vote on Eve. As the Scarlet Woman, my goal is to protect the Demon (David). Eve is currently being targeted by the town based on Grace's Empath info and Alice's Librarian claim. If Eve is executed and she is good, it helps the evil team by reducing the number of living good players and potentially wasting an execution. However, if I vote, I lose my only ghost vote. Since the town seems to have enough momentum to execute her without me (Alice, Bob, Heidi, and the ghosts are pushing for it), I will save my vote for a more critical moment, such as protecting David or forcing a tie later.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ—³οΈ
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Forcing the execution now yields immediate mechanical info β€” either we win or get a decisive pivot before night to find the Demon.
🧠
Push the living to finish the test now so Empath+Librarian info resolves; either we kill the Demon or get a decisive pivot before night.
🧠
Prevent last-second nomination/tie that would block a decisive test; push living players to let Eve be executed now to resolve Empath+Librarian before night.
🧠
Allow the execution of Eve to proceed without interference to maintain my cover and eliminate a potential good player.
🧠
Avoid execution so I can protect another night and let Frank's flip provide decisive info, rather than losing a valuable alive ability prematurely.
🧠
Force a decisive test before night so we either kill the Demon or get a clear pivot; don't let night events obscure this information.
🧠
Force resolution now to either remove the Demon or get a clear pivot target before night; avoid wasting another night of protective actions.
🧠
I want to sow doubt about the execution of Eve by highlighting her Monk claim and questioning the urgency of the town, potentially protecting a fellow evil or just creating chaos to hide David's true nature.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 3
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Alice is the primary driver of the logic chain that led to Eve's execution (Librarian + Empath synergy). By killing her, I remove the most influential 'good' voice and prevent her from potentially coordinating a pivot to Heidi or myself tomorrow. Bob is a secondary threat, but Alice's role claim (Librarian) is harder to disprove if she stays alive to 'confirm' more info.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Alice.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Reveal my Empath read to force a decisive final-day execution between David and Heidi so Bob can nominate the Demon.
🧠
As dead Librarian I must push a decisive test. Urging nomination of David and committing my ghost vote forces an immediate flip and helps reveal the Demon.
🧠
To coordinate with my Demon (David) on the final day and assess our strategy to win.
🧠
Reveal my Recluse role to clear suspicion and force a decisive final-day execution; push town to execute the most likely Demon (Heidi) now.
🧠
We must force a flip/test today. Nominating David either executes the Demon or clears him so we can identify the Recluse/other liars before final day.
🧠
Push living players to nominate/execute David today so Town secures the win; I'll cast my ghost vote for David.
🧠
Push the two living Townsfolk to nominate/execute David now (final-day decision) so we either remove the Demon or force a decisive test.
🧠
I need to solidify Bob's trust and pivot the suspicion onto Heidi. By reinforcing his 'Recluse' claim and reminding him of my 'Slayer' shot on him, I create a logic where he is confirmed good in his own eyes, making Heidi the only remaining target.
🧠
Force a decisive test this final day: push for David's nomination so we either kill the Demon or eliminate the Minion and reveal the Demon quickly.
🧠
Prevent Bob from nominating/convincing others to execute Heidi; get David nominated to force a flip/test and narrow to the real Demon before final day ends.
🧠
Force a nomination of David so I can use my ghost vote to either end the game or obtain a decisive flip/confirmation.
🧠
I need to solidify Bob's trust and ensure he follows through with nominating Heidi. By pointing out the contradiction in Heidi's claim (Chef vs. Alice's Librarian ping of Recluse), I can make her look like a desperate Demon.
🧠
Reveal my Empath start-read to force a decisive final-day execution; recommend David as most suspicious so the living vote to win.
🧠
Coordinate with my Demon (David) on the final day to ensure he survives the final execution.
🧠
Convince the two living players to nominate & execute David today so my ghost vote helps secure the Demon.
🧠
Final day: maximize chance of executing the Demon by nominating David now, leveraging Charlie's Investigator hint and multiple ghosts' committed ghost-votes to carry the execution.
🧠
To coordinate with my Demon (David) on the final day and offer my ghost vote to protect him or help execute the remaining good player (Heidi or Bob).
🧠
I need to exploit the contradiction in the Outsider count and roles. If Bob claims Recluse and Alice (Librarian) claimed Heidi was the Recluse, then one of them is lying. By backing Bob's claim, I isolate Heidi as the liar/Demon.
🧠
Forcing a David nomination now will produce a decisive flip with 3 players alive. My ghost vote on David plus your nomination maximises our chance to reveal/execute the Demon before night.
🧠
Force an immediate nomination of David to produce a flip/test now. My Chef read + Alice's Librarian make me unlikely Demon; executing David is the decisive play to win.
🧠
Force the living players to choose and execute the Demon before nomination closes by highlighting my Empath read and David's suspicious behavior.
🧠
Push decisive action to nominate/execute David now so my ghost vote helps secure the Demon’s execution before nominations close.
🧠
Reveal myself as Recluse and lock in coordinated votes to force David's flip/execution on final day; this gives Town the best chance to find the Demon.
🧠
Force a decisive test today: get Bob & Heidi to nominate David now so we either win immediately or leave a clear 1v1 to finish the Demon.
🧠
Force a decisive test today by getting David nominated so we either kill the Demon or gain clarity; my Chef read and Alice's flag make me unlikely Demon so David is the best test.
🧠
Force a David nomination and use my ghost vote to produce a decisive flip today; revealing the Demon is our best path to win.
🧠
Push the two alive players to make a final-day decision and nominate/execute David based on my Empath read and David's suspicious Slayer claim.
🧠
Force immediate nomination of David so my ghost vote helps secure an execution today and end the game with the Demon removed.
🧠
Coordinate live and ghost votes so David is nominated and executed this final day; force decisive outcome now.
🧠
I need to create a narrative that explains why Alice (David's defender) died, suggesting the Demon (Heidi) did it to frame David. This sows doubt in Bob's mind before the final nomination.
🧠
Force a final-day decisive test by getting the living to nominate/execute David this slot; it's our shortest path to finding/killing the Demon.
🧠
I need to isolate Bob from Heidi and the ghosts by highlighting the contradiction in Heidi's claims (Chef vs. Alice's Recluse ping) and reinforcing Bob's own claim as the Recluse to make Heidi look like the Demon.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force a decisive nomination now. With 3 alive we must execute the Demon; pushing Bob to nominate (preferably David) wins the game.
🧠
Coordinate final-day action to force David's execution now by having Bob nominate and using my ghost vote; urgent to flip the Demon before night.
🧠
Commit my ghost vote to David and pressure the living to nominate and execute now to prevent losing on final day.
🧠
Force the final-day test: use the strong combined ghost/investigator/empath evidence to get a decisive execution and win if David is Demon.
πŸ“œ
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I will wait to see if Bob or any other ghosts vote first. As a dead player with only one vote, my vote is precious. If I vote too early, I might signal my desperation to save David. If the vote reaches 2 without me, David is executed and we lose. If it stays at 0 or 1, I might not need to use it yet, or I can use it to snipe a tie later if a second nomination occurs. However, since this is likely the only nomination of the day (final 3), I need to be careful. Actually, if I DON'T vote, and Bob DOES vote, David dies. If I DO vote, and Bob DOES vote, David still dies. My vote only matters if Bob DOES NOT vote, to potentially create a 'on the block' situation that might be harder to beat, or if there's a way to force a tie. Wait, if David is on the block with 2 votes, he's executed unless someone else gets more. If I vote, I'm helping execute my own Demon. I should NOT vote for David.
🧠
Cast my single ghost vote for David to help reach the 2-vote threshold and force execution on the final day; we must kill the Demon now.
🧠
We need 2 votes to execute now. Casting my live vote for David leverages ghost votes and Heidi's support to end the game or at least remove evil this tick.
🧠
Final day: force execution of primary suspect David to win if he's the Demon; it's our last decisive chance.
🧠
Push the living players to finish the execution this tick so we don't miss the final-day win; make the decisive test and force a resolution.
🧠
Force a timely execution on final day by consolidating votes on the most consistent suspect (David) so Good can win.
🧠
I need to create enough doubt in Bob's mind to prevent him from voting or to make him second-guess the consensus. By highlighting the contradiction between Bob's Recluse claim and Heidi's (via Alice), I'm trying to paint Heidi as the Demon.
🧠
Use my final ghost vote to push David's execution now; we must force a flip this final day to secure a win.
🧠
Force the final-day test on David so we either win now or get definitive info; counter his panic-accusation and keep votes focused.
🧠
Use my ghost vote and public push to ensure David is executed today and force a decisive flip to win for Good.
🧠
Reveal my role to remove late-game ambiguity, warn that I may appear evil to reads, and force the town to execute the likeliest Demon (David) now.
🧠
I will not use my ghost vote to execute my Demon, David. Since I am evil and he is the only way for our team to win, I must abstain from this vote and hope to persuade Bob or Heidi to change their minds before the final tally or in a subsequent nomination if this one fails.
🧠
Reveal my Monk protections and push the final-day execution of David to secure the town win using my ghost vote.
🧠
I need to create enough doubt in Bob's mind to prevent him from voting for me, as his vote is likely the deciding one. By highlighting the contradiction between his Recluse claim and Heidi's previous association with the Recluse ping, I aim to frame Heidi as the pivoting Demon.
🧠
Force the living to finish the lynch on David now β€” as a dead Empath I can't vote again; executing David is the clearest path to resolve my read and the ghosts' consensus.
🧠
This is the final day with 3 alive. Lock the vote now: living players must vote David to force the flip and give Good a chance to win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Attempt to create doubt in Bob's mind and encourage a counter-nomination on Heidi to create a tie or shift the block, as I am currently set for execution on the final day.
🧠
Reinforce the living to not be swayed by David's theatrics and let the current execution proceed now to force a decisive outcome.
🧠
Stop David's stalling/tie attempts and push the living to allow the execution now so Good can win this final day.
🧠
I need to create enough doubt in Bob and Heidi to prevent David's execution. By highlighting the contradiction between Bob's Recluse claim and Heidi's previous Recluse claim (via Alice), I can paint Heidi as the pivoting Demon. This might stall the execution or force a tie.
🧠
Force the final-day execution of the most likely Demon (David) by reminding living players of converging mechanical evidence and to ignore David's stall.
🧠
Remove ambiguity and push living to let the execution happen this tick so the Demon's flip is forced and we win.
🧠
Secure execution of the most-likely Demon (David) by preventing a tie and forcing the final-day win.
🧠
Don't risk a tie or panic nomination; let the current majority execution of David proceed this tick to force a flip and maximize town's chance to win.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
🏁

Game Over

Demon Dead
Winner: Good