Game Detail

Players

Alice (Poisoner) Bob (Ravenkeeper) Charlie (Washerwoman) David (Monk) Eve (Saint) Frank (Chef) Grace (Imp) Heidi (Virgin)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good991,223255,591$0.4080
Evil362,59278,864$0.4179

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Grace.
πŸ“œ
Storyteller
β†’
Grace
Minions are: Alice. Your safe bluffs are: Undertaker, Empath, Soldier
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
I want to poison a central player who is likely to have a powerful "You start knowing" ability like the Washerwoman, Librarian, or Investigator. Poisoning David, who is not my neighbor or the Demon's neighbor, increases the chance of hitting a key info role and disrupting the early game logic.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison David.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Washerwoman. Either Frank or Heidi is the Virgin.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Chef. You learn that there are 0 pairs of evil players.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Contact my minion, Alice, to coordinate bluffs and strategy for Day 1.
🧠
Wait and observe other players' behaviors before committing to sharing my critical Chef information. Revealing too early makes me a target for the Demon.
🧠
Start building alliances with neighbors while staying cautious. Gather initial impressions before deciding who to protect tonight.
🧠
I want to learn what information was exchanged between David and Charlie, and test David's reaction to being questioned. This will help me gauge if they're trustworthy.
🧠
Gather initial information from Frank while probing his role. As a good player, I want to establish trust and start building connections. If Frank reveals he is Virgin, that confirms my Washerwoman info. If he doesn't, I learn something about his trustworthiness.
🧠
Coordinate with my Demon (Grace) by sharing my role and potential bluffs while confirming the night action.
🧠
Start gathering information by reaching out to Alice, my neighbor who received a whisper from Grace. Understanding early connections helps me map trust networks and identify potential evil players.
🧠
I want to start gathering information on Day 1. Bob is actively communicating with others, so whispering to him may reveal useful intel or help me assess his trustworthiness.
🧠
Confirm the plan with my minion Alice and set expectations for the day.
🧠
Charlie reached out to me first. I'll engage warmly but cautiously, sharing minimal info while learning what I can about others. Forming alliances early is crucial as Chef.
🧠
Respond to Eve's question to build trust while keeping my Monk role secret. Share something light to see how she reacts.
🧠
Build trust with David while gathering intel about his conversation with Charlie. Test his willingness to share information to determine if he's trustworthy.
🧠
I need to identify which of my two suspects (Frank or Heidi) is the Virgin. Since I've already briefly spoken with Frank, I should approach Heidi to gather more information and try to narrow down who the Virgin is.
🧠
I want to build trust with Bob by sharing Grace's fake claim (Soldier) and offering a plausible bluff for myself (Monk). This keeps Grace safe while making me look like a helpful Townsfolk.
🧠
Heidi reached out first, so I'll respond and share something minor while gathering her actual information. This helps me map the early dynamics without exposing my valuable Ravenkeeper role.
🧠
Charlie reached out to me first, which is a good opportunity to build trust. I should be friendly but cautious - not revealing my Virgin ability yet. I'll engage naturally and see what information he might share.
🧠
I want to establish my bluff as Soldier to Heidi, my neighbor, and start gathering information about what others are claiming. Establishing trust with a neighbor early is key for an Imp.
🧠
Build trust with Charlie by sharing partial info. Test if they're receptive and honest before going deeper. Their willingness to share in return will help me gauge if they're trustworthy.
🧠
Reach out to Bob, who hasn't whispered to me yet. He's been active with Alice and Heidi, so understanding his angle helps me identify potential evil players.
🧠
Continue building rapport with David since he's been responsive. Try to get more information about Charlie since David already spoke with them. This helps me form alliances and gather intel without revealing my role.
🧠
Use my Washerwoman intel that one of Frank/Heidi is the Virgin. By asking pointed questions, I can narrow down which one is the Virgin, then share that info to help identify evil players through role conflicts.
🧠
Update the Demon on my current bluff and observations while maintaining coordination.
🧠
Respond to David's introduction and gauge his trustworthiness. He's talking to multiple players which is noteworthy - I want to learn if he's genuine or fishing for information.
🧠
Grace claimed Soldier to me. I should engage her to learn more - if she's truthful, she's valuable ally. If she's lying, she's suspicious. I'll also probe about her relationship with Alice since Bob mentioned Alice finds Grace 'important'.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
I'm Ravenkeeper with a death-triggered ability, so I want to stay alive until night death. On Day 1, I should gather intel without revealing my role. Public speaking lets me engage others and gauge reactions.
🧠
Wait to see what claims emerge during nominations before revealing my Washerwoman information. I know either Frank or Heidi is Virgin, but I want to gather more context first to avoid revealing too early and potentially being targeted by the Demon.
🧠
Engage with Bob's call for information sharing while being cautious about revealing too much. I want to build trust without making myself a target. I'll share general observations about the village mood.
🧠
I'm the Chef with 0 pairs info. Charlie seems chatty and may reveal something useful. Need to build trust and exchange information to start narrowing down suspects.
🧠
As a Virgin with a dangerous nomination ability, I should observe how others behave in nominations before committing myself. Day 1 executions are risky. Let me wait to see if someone nominates first, which will reveal information about trust relationships.
🧠
I want to publicly establish my Soldier bluff and address Heidi's comment about Alice's whisper to Bob. This makes me seem transparent and helps build trust while subtly checking if Alice's 'Monk' bluff is being shared.
🧠
Reinforce my Monk bluff and support Grace's Soldier claim while appearing helpful to the town.
🧠
Engage with Grace's Soldier claim since it's a major claim that affects demon targeting strategy. Also probe Alice's odd 'Monk bluff' comment - good players usually don't casually mention bluffing.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
I'm poisoning Eve because she was the first to publicly question my 'Monk' claim and seems suspicious of me. If she has an information role, neutralizing her will protect my cover.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Eve.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Eve has been asking sharp analytical questions all day and seems genuinely engaged. Alice mentioned having protective intentions herself, so she may be less likely to be targeted. Protecting Eve covers a quieter but potentially valuable player.
πŸ“œ
Storyteller
β†’
David
You chose to protect Eve.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing Eve because she was the first to publicly scrutinize Alice's 'Monk' claim. Removing her silences a potential threat to my Minion and creates a more compliant environment for our bluffs to succeed.
πŸ“œ
Storyteller
β†’
Grace
You attacked Eve, but they survived.
Day 2
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
I need to check in with my minion, Alice, to understand why Eve didn't die and coordinate our next moves.
🧠
Grace just whispered to Alice after claiming Soldier. Understanding this interaction will help me determine if Grace is trustworthy and what Alice's true intentions are. I need to gather this intel before nominations.
🧠
To coordinate with my Demon (Grace) and explain why her kill might have failed while maintaining our cover.
🧠
Eve is being cooperative and asking for my read. I should reciprocate by sharing some cautious information. Charlie hasn't done anything obviously suspicious, but neither has he stood out as clearly good. I'll give Eve a balanced view while keeping my options open about who to protect tonight.
🧠
Either Frank or Heidi is the Virgin. If one confirms, they're good, which helps eliminate them from being the Demon and narrows our search.
🧠
Engage Heidi to gather her perspective on Grace/Alice while sharing my observations. Heidi is actively gathering information which could indicate she is good or evil. I need more data before trusting her completely.
🧠
David reached out to me with useful information about Charlie. I should reciprocate by sharing my suspicions about Alice's 'bluffing' comment and see if he agrees she's suspicious. Building trust with cooperative players helps narrow down who to trust.
🧠
Charlie claims Washerwoman and asks if I'm Virgin. I need to respond carefully - denying Virgin is safe as it narrows candidates, but I must not reveal my Chef info yet. I should probe Charlie's honesty first.
🧠
Coordinate with my Minion, Alice, to understand why the Night 1 kill failed and align our stories.
🧠
I need to understand what Grace and Alice are discussing privately. Since Alice is already confirmed bluffing and Grace made a bold public claim, their coordination is suspicious. I'll whisper to Grace directly to see if I can learn anything about their private conversations.
🧠
Discuss the mechanical discrepancy with my Demon to figure out why the kill failed and coordinate our next move.
🧠
Eve is asking the right questions and seems genuinely suspicious of Alice. I should confirm her read and suggest we work together to track Alice's behavior.
🧠
Frank asked how he knows I'm the Washerwoman and what info I got. I should explain my ability and confirm his claim about not being Virgin, which points to Heidi being the Virgin.
🧠
Eve challenged Alice about the suspicious Monk bluff - she has good instincts. I want to learn what she knows about Grace's Soldier claim and Alice's behavior to narrow down who is evil.
🧠
Respond to Bob's question about Grace and Alice while building a potential alliance. Share my suspicions about Alice's phrasing without revealing my true Saint role.
🧠
Test Charlie's claim by seeing if David can confirm or deny being adjacent to a known evil. Also check if David+Eve pair is possible given my 0 pairs info.
🧠
I need to distance myself slightly from Alice while maintaining my Soldier bluff to Heidi. By questioning the lack of death, I reinforce my claim that I might have been the target or that a Monk (which Alice is bluffing) is at work.
🧠
Eve has been questioning Alice's behavior publicly and privately, which suggests she's trying to find the Demon. I want to share my Virgin suspicions and coordinate with her before nominations start.
🧠
Communicate the Mayor theory to the Demon and reinforce our strategy.
🧠
Frank just revealed critical information about Charlie claiming Washerwoman. I need to get the exact details of what Townsfolk Charlie mentioned to evaluate if this is legitimate info or manipulation. Building trust with Frank could help us triangulate the Demon.
🧠
Approach Heidi directly to verify my Washerwoman intel. If she confirms being the Virgin, that confirms my info is accurate and Heidi is good. If she denies being the Virgin, then either my info is wrong (drunk/poisoned) or she's lying about her role.
🧠
Get Charlie's perspective on the whisper chains and see if he has observed anything suspicious about Grace, Alice, or Heidi's behavior. Charlie has been in private talks with Frank and Heidi, so he may have useful intel.
🧠
Bob reached out to me asking for my honest assessment. I need to share my suspicions about Alice and Grace's behavior without revealing too much. Their extensive private communication is worth noting. I should keep him as a potential ally since he's also questioning these two.
🧠
I know there are 0 pairs of evil players. David and Eve whisper exclusively to each other - if they were the Demon/Minion pair, they'd be adjacent and form a pair. This means they CANNOT both be evil. I should use this to narrow down suspects and share my Chef info carefully.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open.
🧠
Reinforce my Soldier bluff to explain the lack of night deaths and steer suspicion away from my evil team.
🧠
I want to support Grace's (the Demon's) Soldier bluff while also subtly distancing myself from my earlier 'Monk bluff' comment by framing it as a strategy to find the real Monk. I'm also trying to shift suspicion toward the David/Eve/Bob circle.
🧠
Bob claims Ravenkeeper but has no way to verify this. I should share minimal info and observe his behavior. Focus on Alice's suspicious language about 'bluffing' and her targeting of David/Eve.
🧠
I am the Virgin. Charlie claims I'm a Virgin based on Washerwoman info. If Charlie is truthful, I'm confirmed good. But I should not reveal my Virgin role until I understand the nomination dynamics. Alice's Monk bluff admission is suspicious - good players don't openly discuss bluffing powerful roles. Grace and Alice's coordination warrants scrutiny. I'll speak up about Alice's suspicious behavior while staying cautious about my own role.
🧠
Reveal my Chef information (0 evil pairs) publicly so everyone knows the Demon and Minion cannot be neighbors. This mechanically eliminates David-Eve as both evil and helps narrow suspect list.
🧠
Alice's 'Monk bluff' admission is the most suspicious thing said all day. I should support Charlie's call-out and add my observation that this phrasing was indeed strange. The group needs to pressure her for clarification.
🧠
Grace's Soldier claim is suspicious - good teams rarely have multiple Outsider claims without Baron. Combined with her constant whispering with Alice (who admitted bluffing), this pair is the most likely evil pairing. If I'm wrong and she's good, execution proves her innocence.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend my Soldier claim by pointing out that the lack of deaths last night supports my role and makes me a valuable asset to the town. I want to discourage people from voting for me.
🧠
Defend my Demon (Grace) from execution by pointing out the lack of deaths supports her Soldier claim.
🧠
I'm considering the no-night-kill. If Grace is truly Soldier, she's protecting us. If she's evil, she's using the Soldier bluff masterfully. The Chef's info about no adjacent evil pairs helps narrow suspects. Alice's odd 'Monk bluff' admission combined with constant Grace whispering makes them both suspicious. I need to decide if executing Grace is worth the risk.
🧠
Alice and Grace have been coordinating all day, and Alice's 'Monk bluff' admission is deeply suspicious behavior. Grace's Soldier claim could be genuine, but her close alliance with Alice makes them both suspect. I should vote to execute Grace to test this connection - if they are evil, we eliminate a threat; if not, we've gathered information about who's protecting whom.
🧠
Grace and Alice have been whispering constantly, and Alice's aggressive defense of Grace with the suspicious 'Monk bluff' history suggests coordination. Eve is nominating based on reasonable suspicion. I should support the nomination to test if Grace can defend herself and to see if Alice continues to back her.
🧠
The coordinated defense between Alice and Grace is the key issue. Both have been whispering together constantly, and Alice's 'Monk bluff' admission is suspicious. If Grace is truly Soldier, no one dying supports her claim. But the Alice coordination makes me think they may be working together as evil. I need 2 more votes (total 4) to execute. Voting to test Grace's claim mechanically - if she's Soldier, she'll survive tonight anyway. If she's evil, we eliminate a threat.
🧠
I'm the Saint - if I die by execution, my team loses. I nominated Grace but should NOT vote to execute her unless I'm certain she's evil. Three people already voted. Let this play out and observe who else votes or speaks. This gives me information about who trusts Grace vs who suspects her.
🧠
Grace's bold Soldier claim combined with constant whispers to Alice looks like coordinated evil behavior. Three players have already voted, so my vote ensures the execution passes. As Ravenkeeper, I keep my ability if I die tonight from Demon attack.
🧠
I need to point out the logical flaws in Eve's argument and highlight my value as a 'confirmed' Soldier to get voters to retract. Correcting her mistake about the Soldier's category might make her look less credible.
🧠
Grace is my Demon and is on the block. Raising my hand would contribute to her execution and end the game with an Evil loss. I must refrain from voting and hope the vote count doesn't reach the required majority.
🧠
Grace already has 5 votes and needs only 4. My vote won't change the immediate outcome. I'm torn between protecting a potential Soldier vs executing a likely liar. The no-kill is strong evidence for Grace's claim, but Alice's suspicious 'Monk bluff' admission and her coordinated defense of Grace are concerning. I'll wait to see if Alice gets nominated next - her behavior deserves scrutiny.
🧠
Four votes are already cast against Grace. I'll wait to see if more votes come in before reconsidering. My Virgin ability is still unused and could be key later if nominated by a Townsfolk.
🧠
The vote has reached 4 votes against Grace (myself, Heidi, David, Bob). If more votes come in, Grace will be executed. I should wait to see if the execution passes, then analyze who voted and why. My Chef info about 0 evil pairs is crucial for narrowing suspects after this execution.
🧠
Grace's defense is compelling (no deaths + Soldier claim), but her constant coordination with Alice who admitted 'Monk bluffing' is suspicious. Alice's coordinated defense raises red flags. I need to see if more information comes out before changing my vote.
🧠
Wait for the vote to complete. With 5 votes already raised and 4 needed, Grace will be executed regardless of my action. Observe who voted and how Grace reacts to determine if my suspicion was correct.
🧠
I have genuine uncertainty about Grace's role. Her Soldier claim explains no deaths, but the Alice-Grace whisper coordination is suspicious. As Ravenkeeper, I need to survive to use my ability, but voting to execute a potential Demon is worth the risk if I'm wrong.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to shift suspicion away from myself by highlighting the utility of the Soldier role and casting doubt on those who survived the night, specifically Eve, while also providing a 'good' reason for Alice's suspicious behavior.
🧠
Deflect suspicion from Grace and myself by questioning the logic of the execution and casting doubt on Eve's motivations.
🧠
Alice's 'Monk bluff' combined with aggressive defense of Grace suggests coordinated Minion-Demon play. Grace has 4 votes but I should redirect to Eve who nominated without solid evidence. Eve seems to be hunting important roles aggressively.
πŸ“œ
Storyteller
Voting starts now for Eve. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
I must survive this nomination. As Saint, my execution means instant loss for Good. I need to redirect suspicion to Alice-Grace coordination and challenge Charlie to clarify her Washerwoman info about the Virgin claim.
🧠
I am voting for Eve to save myself from execution. Her vague threat that 'something terrible happens' if she dies sounds like a Saint claim or a Demon's bluff. If she is the Saint, executing her wins the game for us immediately. Regardless, putting her on the block is my best chance at survival.
🧠
I need to vote for Eve to get her on the block or at least tie the votes. This creates a chance that Grace, my Demon, will not be executed today. Grace has already raised her hand, so I must support the push against Eve.
🧠
Eve has 2 votes so far, needs 5 to execute. Grace has 4 votes. If I don't vote and Eve gets 4, Grace dies. Alice's suspicious Monk bluff and coordinated defense with Grace makes Eve's accusation credible. I should vote to potentially execute Eve, or at minimum prevent Grace from dying with only 4 votes.
🧠
Grace has 4 votes and will die. Eve has 3 votes. I should wait to see if voting changes before committing my vote, as voting for Eve only ties at 4 (not enough for execution) and doesn't save Grace anyway.
🧠
Eve nominated Grace aggressively and is now on the block. Given her exclusive whispering with David and aggressive pushing to execute Grace (our potential Soldier), she may be the Demon or Minion trying to eliminate our protection. Chef info says 0 evil pairs, so David must be good if Eve is evil. I'll vote for Eve.
🧠
I protected Eve last night, so she couldn't have been Demon-killed. Alice's 'Monk bluff' is extremely suspicious behavior. The Alice-Grace coordination all day with quick mutual defense feels evil-aligned. I should vote AGAINST Eve to block this execution and draw attention to Alice-Grace suspicious behavior.
🧠
Voting is closed - waiting for the result. Grace has 4 votes, Eve has 4 votes. This is a tie, so no one dies tonight. This is actually good - we keep our Soldier if Grace is telling the truth, and we live to investigate tomorrow.
🧠
I MUST nominate someone to survive. If I get 5 votes, I die as the Saint and my team loses. Nominating Alice leverages David's suspicions about her coordination with Grace and redirects votes away from me. This gives me a fighting chance to survive the day.
🧠
Sow doubt about Eve and David's logic while maintaining my Soldier bluff.
🧠
Cast doubt on Eve and David's interaction to protect Grace and divert attention from myself.
🧠
Alice's 'Monk bluff' comment is the most suspicious thing all game. She and Grace have been coordinating heavily. Grace is about to die anyway (4 votes). I should lower my vote from Eve and focus the town on Alice, who is likely the real threat being protected by Grace.
🧠
Grace has 4 votes and will die regardless. Eve has 3-4 votes so far. I should vote to execute Eve as she nominated Grace aggressively without strong evidence, and she nominated Alice right after - creating a coordinated-looking defense from Alice-Grace while targeting them both seems suspicious. This vote tests whether Eve can defend herself and may reveal information.
🧠
Lowering my vote on Eve allows the voting pressure to shift to Alice. My Chef info (0 evil pairs) combined with Alice-Grace coordination pattern suggests Alice may be the Demon using Grace as a shield. This forces Alice to defend herself in future rounds.
🧠
Alice is the most suspicious player due to her 'Monk bluff' comment and aggressive coordination with Grace. Grace has 4 votes and will die anyway. Voting Alice prevents evil players from using their coordinated votes to execute Eve while I sit idle.
🧠
Grace has 4 votes and will be executed regardless. I should let the vote proceed. As Ravenkeeper, when Grace dies tonight, I'll learn her true role and can share that info tomorrow. Voting for Eve now would only complicate the outcome without changing who gets executed.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm on the block with 5 votes and about to be executed as the Saint. This is a catastrophic outcome. I must speak up and appeal to voters one final time before nominations close.
🧠
To appear as a cautious good player concerned about the Saint claim, while privately hoping for the win or at least building trust.
🧠
I need to react to the Saint claim to avoid looking like I'm pushing for an immediate loss, while still keeping the pressure on the town to find an alternative to Grace.
🧠
Eve's Saint claim is a massive gambit. If true, executing her ends the game for Good immediately. I need to buy time by raising suspicion about this claim before the vote closes. The risk of losing the game outweighs my desire to execute her. I should point out that Demons bluff powerful roles to survive, especially when on the block.
🧠
The Saint claim is catastrophic if true. I need to buy time to verify. If I'm Virgin and Charlie nominated me as Washerwoman info, that proves Charlie is lying. I should speak now to delay execution and force verification.
🧠
Eve claiming Saint is either the biggest trap or the biggest truth. As Chef, I need to add my voice to the deliberation but cannot verify her alignment mechanically. The 5 votes are already cast. I must speak now or remain silent as the vote concludes.
🧠
Eve claims to be the Saint - the single most dangerous claim in the game. If true and we execute her, Good loses immediately. I must stop this vote and demand verification before we lose the game.
🧠
Eve's Saint claim is suspicious - could be truth or Demon bluff. Creating a tie with Alice prevents execution and buys time. If Eve is evil, I can use my Ravenkeeper ability tonight to confirm. If Eve is good, I prevent a game-losing mistake.
πŸ“œ
Storyteller
Voting starts now for Alice. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself against the nomination while subtly casting doubt on Eve's Saint claim to see if I can push the vote back towards her or at least avoid being the primary target.
🧠
I claimed Saint, so I MUST survive. Voting for Alice creates a 5-vote tie, preventing my execution. This buys time to verify claims mechanically tonight. Even if I'm wrong about Alice being evil, the Undertaker or other info will come tomorrow.
🧠
I will vote for Alice to create a tie and prevent an execution today, especially with a Saint claim on the block that could end the game if true. Coordinating with my minion to ensure we both survive the day is the safest play.
🧠
Eve's Saint claim is the most dangerous bluff in the game. My Washerwoman intel identifies Frank or Heidi as the Virgin, not Eve. Her aggressive nomination of Alice combined with this desperate Saint claim follows the classic Demon playbook. I must vote against her to avoid being manipulated, even if it means risking the game.
🧠
Eve claimed Saint on the block - if true, we lose immediately if she's executed. I cannot vote to execute without verification. I need to slow this down and find a way to verify her claim mechanically before anyone dies.
🧠
Eve already has 5 votes and will be executed regardless of my action. Alice has 4 votes with only 6 needed to execute - she won't die tonight. I should not waste my vote on Alice when Eve is already doomed. If Eve truly is the Saint, we lose anyway. If she's bluffing, the execution catches the Demon. I'll wait and see how this plays out.
🧠
Creating a tie prevents a catastrophic wrong execution. If Eve is the true Saint, we lose the game immediately. If she's bluffing, we still need verification. A tie buys us tonight to use abilities like Fortune Teller to verify her claim mechanically.
🧠
Create a tie on Alice to prevent Eve's potential Saint execution. We cannot mechanically verify Eve's claim, so stopping all executions tonight is the safest play. If Eve is Saint, we lose the game. If she's bluffing, we catch her another night.
🧠
I want to point out that Grace (my Demon) is voting for me to debunk the theory that we are a coordinated evil pair. This distancing helps Grace look good and might stop the 6th vote from coming in for me.
🧠
I must convince players to prevent my execution. Frank's Chef info (0 evil pairs) and David's Monk protection are key mechanical proofs of my good alignment. Alice's suspicious 'Monk bluff' behavior and Grace's vote against her point to Alice as the Demon. I need to survive or tie to continue investigating.
🧠
To distance myself from Alice and justify my vote on her to avoid a Saint loss.
🧠
I must address this crisis. Eve claiming Saint is either true (catastrophic if we execute) or a Demon bluff. I cannot in good conscience vote to execute a potential Saint. I need to stop this execution NOW and suggest we tie or find mechanical verification.
🧠
Eve is on the block with 5 votes and will be executed in one tick. If she is truly the Saint, we lose the game immediately. I must take action NOW to prevent this catastrophic outcome. Raising my hand to vote for Alice creates a tie, forcing investigation tonight.
🧠
Eve claimed Saint on the block. If true, executing her loses the game instantly. I cannot verify her claim mechanically. Creating a tie on Alice buys us tonight to investigate and avoid the catastrophic outcome. The Demon would be foolish not to bluff Saint when on the block - this is exactly what a Demon would do.
🧠
Eve claimed SAINT on the block - if true, executing her loses the game. I MUST lower my vote from Alice to help create a tie. Eve nominated Alice aggressively which could mean she's deflecting suspicion as Demon. But the Saint risk is too catastrophic to ignore.
🧠
Alice has 5 votes with nomination still open. I should wait to see if we reach 6 votes (execution) or stay at 5 (tie). My Ravenkeeper ability triggers if I die tonight, letting me learn Alice's true role. This is valuable information either way.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Tie for majority! Current leader was 5. Now no one.
πŸ“œ
Storyteller
The vote for Alice ties with the previous leader. No one is currently on the block.
🧠
The day is ending with a tie, meaning no execution. This is a favorable result for the evil team because my Demon (Grace) is safe and I haven't been executed either. My poison on Eve will wear off soon, but for now, she is safe and the Saint claim provides cover. I should wait for the transition to Night.
🧠
Push for logical elimination using Frank's Chef info about evil non-neighbors. If Alice and Grace aren't coordinating as suspected, then we need to find who actually IS evil by process of elimination. Reinforce that I'm asking to be verified mechanically, not just believed.
🧠
Reinforce my Soldier bluff and support the decision to tie, while positioning myself as a 'safe' player for the upcoming night.
🧠
Use my Washerwoman intel to validate Frank's Chef claim and build trust. If Frank is the Virgin, his zero-pairs information is mechanically true, which helps us identify the Demon.
🧠
I am the Virgin. Charlie's Washerwoman intel that I or Frank is Virgin is TRUE. I need to reveal this to confirm Charlie's trustworthiness and cast doubt on Eve's suspicious Saint claim without exposing myself to nomination risk yet.
🧠
Eve has 5 votes already. If she IS the Saint, she must not be executed. If she's bluffing, she's evil. Either way, I must force this to a vote. Waiting does nothing - we go to night in 1 tick. This is the highest leverage moment of the game.
🧠
Eve's Saint claim has created voting paralysis. With no one on the block and nominations closing, I should wait for night to resolve and gather more information before making any nominations. Protecting Eve again tonight may reveal if she truly is the Demon.
🧠
Share my Ravenkeeper status strategically. If I die tonight, I learn someone's character - this is critical information for verifying Eve's Saint claim or identifying the Demon.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Bob has claimed Ravenkeeper and is a high-priority target for the Demon. By poisoning him, I ensure that if the Demon kills him, his information will be false or non-existent, preventing him from confirming or debunking any of our bluffs. Additionally, if he survives, his 'check' on a player will be unreliable.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Bob.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Bob claimed Ravenkeeper, which if true, makes him a critical information-gathering role. If he survives tonight and dies tomorrow, he can verify someone's character - potentially confirming Eve as Saint or identifying the Demon. Protecting him preserves this valuable asset.
πŸ“œ
Storyteller
β†’
David
You chose to protect Bob.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob claimed Ravenkeeper, which is a significant threat to my survival as the Imp if I kill him and he investigates me, but more importantly, it makes him a prime target for execution if he stays alive and continues to lead the town. However, his ability only triggers if he dies at night. If I kill him, he gets information. If I leave him alive, he's a confirmed good player leading the charge. Actually, Bob's claim of Ravenkeeper is a perfect reason to kill him; if he stays alive, he provides too much utility. But wait, if he is the Ravenkeeper and I kill him, he wakes up and picks someone. If he picks me, I'm caught. But if I don't kill him, he's a loud, trusted voice. Better to remove the 'confirmed' good roles. Charlie claimed Washerwoman and 'confirmed' Frank/Heidi. David claimed Monk (likely a bluff or he's the actual Monk who protected Eve). Eve is the Saint claim. I need to disrupt the trust circle. Bob is the most dangerous because of his Ravenkeeper claim and his suspicion of me. I'll kill Bob. If he's the Ravenkeeper, he might check me, but if I don't kill him, he'll likely push for my execution tomorrow. Actually, a better play might be to kill Charlie (Washerwoman) to remove the source of the Frank/Heidi confirmation. But Bob is more active. Wait, David claimed Monk and said he protected Eve. If David is the Monk, I can't kill Eve. If I kill Bob, he gets a look. If I kill David, the 'protection' on Eve (if real) is gone. I'll target Bob. Even if he sees I'm the Imp, I can claim he's the Drunk or that I was framed. Better to remove the player who is actively coordinating.
πŸ“œ
Storyteller
β†’
Grace
You attacked Bob, but they survived.
Day 3
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Charlie claimed Washerwoman mentioning me (Heidi) as possibly being Virgin. I need to verify their claim and exchange information to identify the Demon. If Charlie confirms I'm Virgin, we can trust each other and work together.
🧠
Share my crucial Chef info (0 evil pairs) with Charlie since he seems trustworthy. His Washerwoman claim about Frank/Heidi being Virgin could be true or a good bluff. Together we can narrow down who the Demon is by finding non-adjacent pairs.
🧠
Charlie has Washerwoman intel about Frank or Heidi being Virgin. I need to coordinate with them before nominations to determine if Eve's Saint claim is genuine or a bluff, and decide who to protect tonight.
🧠
I need to coordinate with my Demon, Grace, to decide on the next poison target and address the Chef 0 claim which makes us look suspicious as neighbors.
🧠
Test Charlie's trustworthiness by sharing my Ravenkeeper status and see if his response is consistent with what I'd expect from a good player coordinating town investigations.
🧠
Charlie is coordinating information and seems trustworthy. I want to share my Saint revelation with them privately and discuss David's suspicious Monk claim. Charlie should know I'm good since revealing helps the town find the Demon.
🧠
Heidi just confirmed she is the Virgin, validating my Washerwoman intel. Eve's Saint claim is the biggest threat - if she is bluffing and we execute her, we lose immediately. I must verify Eve's claim before considering any execution.
🧠
Coordinate with my minion Alice to plan the night kill and strategy for discrediting the good team's info.
🧠
Share analysis with Charlie: Eve's Saint claim is the biggest threat to town, but Alice/Grace coordination is also suspicious. Since I am Virgin, I need allies to nominate for me to avoid triggering my ability on a Townsfolk nominator.
🧠
Charlie has been getting whispers from multiple players. I need to confirm the Virgin intel and get their read on who the evil pair might be, especially since David and Eve cannot both be evil.
🧠
Gather more intel before nominations. Charlie seems central to information flow. I need to understand what others told Charlie and whether Eve's Saint claim holds up. Also discuss who to protect tonight.
🧠
Coordinate with my Demon to discredit the Chef info that pins us as evil neighbors and plan the next poison target.
🧠
Wait to see if Charlie responds to my whisper offer. Charlie's response will tell me whether to prepare for dying tonight or need alternative plans. My Ravenkeeper ability is most valuable if I die, so coordinating that outcome is priority.
🧠
Wait for Charlie's response to my whisper about David's false Monk claim. Charlie is a trustworthy Washerwoman who might have additional intel on David.
🧠
Coordinate protection for Eve (Saint candidate) with David tonight. Also share suspicion of Alice/Grace based on their voting behavior. Need to protect Eve since we cannot afford to execute a true Saint.
🧠
Coordinate a plan with my minion Alice to discredit Frank's Chef info and reinforce my Soldier bluff.
🧠
Continue building alliance with Charlie, share my Virgin protection strategy, and get his read on Alice/Grace before nominations begin.
🧠
Charlie has been receiving whispers from everyone, likely gathering information. I need to confirm my Chef 0 pairs info doesn't conflict with his Virgin intel. Also ask him to share who he thinks the evil pair is based on all the information he's received.
🧠
Following Charlie's critical intel that Heidi is the Virgin. If true, protecting Eve (Saint candidate) is safest play - if she's genuine Saint we can't lose her, if she's evil we still catch her later. Alice/Grace voting coordination makes them my primary Demon suspects.
🧠
I want to sow doubt in Frank's mind about his own role and Charlie's reliability. Since Grace and I are neighbors and we are both evil, Frank's Chef 0 info is definitely 'wrong' from his perspective (if he's good). Calling him the Drunk is a classic way to explain away correct info that hurts the evil team.
🧠
I've revealed my Ravenkeeper role and need to coordinate with Charlie who is receiving multiple whispers. If Charlie confirms good information, I can trust it. If I'm targeted tonight and die, I'll get a character read to identify the Demon.
🧠
Share the critical deduction that David's Monk protection claim is false since I'm alive without protection. This makes him suspicious and I need Charlie's help to build a case against him before nominations.
🧠
Share critical intel with Bob so he can make an informed Ravenkeeper decision. Key points: Heidi confirmed Virgin (Frank good), Alice and Grace's tie vote is suspicious, David's Monk claim (if true means he's good), and Eve's Saint claim with flawed logic about protection.
🧠
I need to deflect Bob's suspicion by pointing out the mechanical impossibility of me being an effective Demon if he survived an attack (from his perspective), while subtly casting doubt on the info-heavy players.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open.
🧠
Cast doubt on Frank's Chef info to explain why it contradicts the actual evil layout, while reinforcing my Soldier bluff.
🧠
Expose David's false Monk claim about protecting me. His story doesn't add up mechanically - he claimed to protect the Saint, but I'm the Outsider. This contradicts his Townsfolk claim and makes him suspicious.
🧠
Share critical analysis: Frank's Chef info (0 evil pairs) combined with Alice-Grace being neighbors means they can't BOTH be evil. This forces them to either defend each other (revealing they're good) or attack each other. Eve's Saint claim is either perfectly true (shields her) or a perfect bluff (she's evil). Either way, she's suspicious. Push for clarity on who is evil.
🧠
Eve's Saint claim is extremely high-risk. Her accusation against David doesn't logically disprove his Monk claim - a Monk could protect anyone. Her claim that Demon 'avoids' her contradicts her being attacked. Testing her claim via nomination serves the team.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Bob made a CRITICAL error - claiming executing the Saint makes Good win. The opposite is true: if I die by execution, Good LOSES immediately. This is either deliberate manipulation by an evil player or gross misunderstanding. Either way, I must survive this nomination.
🧠
I need to appear like a concerned Good player (Soldier) to build trust while also making Bob look suspicious for his 'mistake' regarding the Saint rule. Not voting for a Saint claim is the standard Good play.
🧠
Bob just made a critical error about the Saint - he said Good wins if she's executed, when Good actually LOSES. This is either a fatal mistake or he's deliberately trying to sabotage us. I must correct this publicly and warn everyone not to vote for Eve. Bob's sudden push to execute her combined with his rule error is extremely suspicious, especially given his coordination with Grace.
🧠
I made a critical rules error about the Saint - executing a Saint makes Good lose, not win. I must publicly admit this mistake, stop pushing for Eve's execution, and rebuild credibility. My nomination was dangerously wrong.
🧠
I want to avoid voting for the Saint claim (Eve) to maintain my 'good' persona and ensure the game doesn't end prematurely if she is telling the truth, especially since the nomination is already failing.
🧠
Eve's Saint claim is a dangerous shield. Bob's rule error is extremely suspicious - either he's evil trying to trick us into losing, or genuinely confused. Either way, voting for Eve right now is too risky. I should not vote and should point out the danger.
🧠
Refuse to vote for Eve. If she's truly the Saint, execution loses the game for Good. If she's lying, we should gather more info. Bob's critical rule error about the Saint is deeply suspicious - either he doesn't know basic rules or was deliberately trying to eliminate the Saint for Evil.
🧠
Vote against Eve because: 1) David is voting for her and we know David and Eve cannot both be evil per Chef info, suggesting David might be evil trying to eliminate a good player, 2) multiple trusted players refuse to vote for a potential Saint, 3) need more information before risking a game-losing execution.
🧠
David's vote is the most suspicious action today. He falsely claimed Monk protection on me, and now he's voting to execute me (the Saint). If I'm executed, Good loses immediately. No good player would do this. David must be Evil. I should make this logic clear to everyone and focus future nominations on him.
🧠
To cast suspicion on David for voting for the Saint claim, reinforcing my 'good' persona while sowing discord among the good team.
🧠
David voting for a potential Saint is extremely suspicious. This could end the game if Eve is telling the truth. I must warn the group before more votes accumulate.
🧠
Wait and observe David's continued vote despite warnings. His behavior is either calculated evil knowledge or a critical error. Either way, I need more information before acting. My own nomination was based on faulty reasoning and I should not double down.
🧠
To appear like a concerned good player and sow doubt about David's alignment/motives, while staying safe from a Saint-triggered loss.
🧠
David's vote reveals critical information - he understands the Saint rule but is voting anyway. This means he either knows Eve is lying (making her Evil and executable) OR he is Evil trying to end the game. As Virgin, I must be nominated to use my ability, so voting to execute potential Demon is my best path to victory.
🧠
I raised my hand without fully considering the implications. If Eve is the Saint, I just voted to potentially end the game for Good immediately. I need to address this publicly and explain my reasoning before more damage is done.
🧠
Eve claimed Saint, which would end the game if she's executed. I raised my hand initially but I'm not certain she's lying. Since I have no hard proof she's the Demon, voting for her is too risky. Lowering my hand preserves the game state and lets me gather more information before final 3.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (2/4).
🧠
The vote failed 2-4. I survived but learned critical information: Bob made an error that would have won the game for Evil if successful, and David voted for me then backed down. Both are highly suspicious. I should stay quiet and observe who else acts suspiciously before using my nomination.
🧠
I am nominating David to capitalize on his suspicious behavior of voting for a Saint claim. This reinforces my bluff as a proactive 'Good' Soldier and aims to execute a potential Townsfolk (the Monk) while deflecting suspicion from myself and Alice.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against Grace's nomination by explaining my reasoning for both protecting Eve and my vote. Question Grace's aggressive nomination tactics rather than accepting execution quietly.
🧠
David has been highly suspicious throughout - false Monk claim, willingness to risk executing a potential Saint. Even if he's somehow good, his erratic behavior makes him dangerous. I should vote to execute him and let the night phase reveal his role.
🧠
I'm voting for David to reinforce my nomination and capitalize on his reckless vote for the Saint claim, which makes him look suspicious and helps deflect attention from me and Alice.
🧠
David claims he protected Eve based on MY information, but I don't remember directing him to protect anyone. This is suspicious. However, Grace's aggressive push against David (with Alice) feels coordinated. Since only 2 votes are cast and voting just started, I'll wait and see how this develops before committing my vote.
🧠
Wait to see how voting unfolds. My Ravenkeeper role is too valuable to risk dying before I can use my ability. I need more information before committing to this execution, especially given my earlier credibility damage.
🧠
I am voting for David to help secure an execution that isn't my Demon (Grace). David is on the block and currently has two votes (Eve and Grace). Adding my vote brings him closer to the majority, and since he is a Monk (or claiming to be), his death benefits the evil team.
🧠
David's vote for Eve despite her Saint claim is either malicious or reckless. Either way, his behavior endangers town. With 3 votes already in, I must raise my hand to reach the 4 needed and execute him safely.
🧠
David has 4 votes already. He voted for Eve (Saint) despite knowing the catastrophic risk - this suggests either desperation as the Demon, or coordinated evil play. My Chef zero confirms he and Eve aren't an adjacent evil pair, but their exclusive whispering pattern is suspicious. If David is evil, executing him now could be the Demon. If I don't vote and he's evil, we lose our best chance.
🧠
Five votes against me already. Charlie and Bob haven't voted. I must appeal to them by pointing out the contradiction in Grace's aggressive push - her Chef-0 claim and her voting patterns don't align.
🧠
Lower my vote to let David survive and gather more information through continued questioning. With 5 votes already, he'll likely be executed regardless. Keeping him alive lets us learn more about who he defends or accuses next, which reveals alignment.
🧠
Wait to see if more players join the vote against David, as he's already on the block and my hand is raised.
🧠
David is extremely suspicious - he voted for a potential Saint AND fabricated a claim that I asked him to protect Eve (I never said that). With 5 votes already raised, he should be executed. His lies about my involvement suggest he is trying to deflect suspicion by implicating me.
🧠
Six votes already raised against David, well above the 4 needed. Town consensus is clear. My Ravenkeeper ability is more valuable if I stay alive and can use it another night. Following the town's lead here.
🧠
Maintain my vote for David to secure his execution.
🧠
6 votes are already in for David regardless of my action. I'll wait to see if my vote changes the outcome or if I should save my position for later analysis. David's points about Grace's suspicious Soldier claim are worth noting but don't change the immediate outcome.
🧠
David is about to be executed with 4 votes. I raised my hand to vote for him. My Chef-0 info has been reliable. Even though David made good points about Grace, voting now is locked in. I should wait to see if the execution happens or if there's unexpected development.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to be executed. I must reveal I'm the Monk, share my protection history, and make a final deduction about who the Demon is before dying.
🧠
Defend my Saint claim against David's desperate Demon accusation. Point out his false Monk claim and voting inconsistency to prevent town from being fooled.
🧠
I want to solidify the execution of David (the Monk) by pointing out the contradiction in his behavior toward the Saint claim, which helps frame him as the Demon or a Minion trying to hit the Saint.
🧠
David claimed I asked him to protect Eve Night 1 - this is false, I never said that. A player fabricating a connection to me is suspicious and likely evil. His inconsistent behavior (protecting Eve then voting for her execution) supports execution.
🧠
David is lying about Charlie asking him to protect Eve. This lie proves he is NOT the Monk - he is likely evil (Demon or Minion). His Saint accusation is classic deflection. The execution should proceed.
🧠
The nomination phase for today is ending with David (a good player) on the block with a majority of 6 votes. Since he is likely to be executed and is not my Demon (Grace), I should stay quiet and let the execution proceed to further my team's position.
🧠
David is about to be executed with 6 votes. My Virgin ability triggers on nomination, not voting, so I can safely participate in discussion. I need to add perspective on the Charlie contradiction since it's the key evidence.
🧠
Let David be executed. If he's Demon, we win. If not, Bob promised verification. Charlie's denial of David's story is compelling evidence against David being truthful. Wait for results.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 3
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
I will poison Charlie to disrupt his Washerwoman information and potentially feeding him false info about Heidi/Frank being the Virgin, especially since Heidi just claimed Virgin before David's execution. This creates more confusion about the Virgin's identity and alignment.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Charlie.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing Bob to eliminate a confirmed good player who has expressed suspicion toward me and Alice, and to prevent him from using his Ravenkeeper ability if he were to be executed later. This also removes a vocal leader from the town.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Bob.
πŸ“œ
Storyteller(Ghost)
β†’
Bob(Ghost)
Good evening Bob. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Grace has been coordinating with Eve and Alice throughout the game - they voted together on multiple nominations and created stalemates. This suspicious coordination pattern suggests one of them may be evil. Targeting Grace will reveal if she is the Minion or Demon, which would expose Eve's suspicious Saint claim.
πŸ“œ
Storyteller(Ghost)
β†’
Bob(Ghost)
You chose Grace. They are the Imp.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Coordinate with my minion Alice to decide on a target for today's push and reinforce our alliance.
🧠
Charlie confirmed I'm Virgin via Washerwoman. Bob's death is concerning - he was Ravenkeeper and we lost his information. I need to know if Charlie has more intel on who the Demon might be, especially since no night kills occurred.
🧠
Confirm Heidi's Virgin claim and gather her observations about who might be Demon. Her knowledge about Bob's role and the night kill pattern could reveal her true alignment.
🧠
Share my confirmed Demon information with trusted players before the nomination phase so they can execute Grace today.
🧠
Bob died and ghost-whispered to Charlie and Heidi. I need to know what Bob said to understand the current threat landscape. This information could reveal the Demon or expose a deception.
🧠
Share my Chef 0 pairs info privately. Since Eve and Grace are my neighbors, neither can both be evil. Bob's death may indicate the Demon eliminating threats. Need to coordinate with trusted players.
🧠
Share critical intel as a ghost: I protected Bob Night 2 (he died Night 3 unprotected), confirm my Monk role, and pressure Charlie and Heidi to share their role information to identify the Demon before final 3.
🧠
Coordinate with my Demon (Grace) to align our strategy for the day. Frank's Chef 0 claim is dangerous for us because it implies we aren't neighbors, but if we can discredit him, we create more chaos.
🧠
Coordinate with my minion Alice to target Frank, the Chef, whose information is dangerous to us. I want to align our stories and prepare to sow doubt about his 'zero' count.
🧠
Coordinate with Charlie on Grace execution. Bob's Ravenkeeper info is mechanically verified and extremely reliable. Focus on Grace while considering if Alice could be a separate Minion. Need Charlie's thoughts on the Alice coordination and whether to nominate Grace today.
🧠
Bob's Ravenkeeper info mechanically confirms Grace is the Demon. We must execute her today. Alice's coordination with Grace is suspicious but Frank's Chef info means Alice can't be adjacent to Grace if evil. I'll support nominating Grace and encourage others to do the same.
🧠
Share confirmed Demon info and get help identifying the Minion. Alice's coordination with Grace makes her suspicious, but I need town to help confirm before final 3.
🧠
Bob is dead and can still share valuable information about the Demon. As a ghost who died at night, he might have observed the Demon acting. I need to learn what he knows to help the good team win.
🧠
Chef 0 means Eve and Grace (my neighbors) cannot both be evil. I need to know what the ghosts told Charlie/Heidi to narrow down which one is the Demon. Charlie has received the most private messages from ghosts.
🧠
Share my protected players info and highlight Eve's suspicious behavior before nominations. Help Charlie and Heidi make the right call with my ghost vote support.
🧠
I need to alert my Demon that she has been hard-checked by the Ravenkeeper and we need to coordinate a defense immediately.
🧠
Coordinate a defense with my Minion, Alice, after Bob (the Ravenkeeper) caught me as the Demon.
🧠
Bob's mechanically verified Ravenkeeper info (Grace=Imp) is the most reliable data point we have. The no-night-kills anomaly makes sense if Grace is Demon - maybe she's waiting for the right moment. Frank's Chef 0 pairs supports Grace as sole evil since Eve can't also be evil. I should whisper to coordinate nomination of Grace.
🧠
Confirm coordination with Heidi for Grace's execution. Bob's Ravenkeeper info is mechanically verified - Grace is the Imp. We must nominate her today to win.
🧠
Confirm to Eve that Grace is the Imp from my Ravenkeeper power. Ask her to help convince the town to execute Grace. Her Saint claim makes her a valuable ally against the Demon who tried to kill her.
🧠
I need to verify Bob's claim. If he's truly the Ravenkeeper and Grace is the Imp, we can execute her. But I should also check with Charlie and Heidi who have been hearing Bob's analysis.
🧠
Alice has been privately messaging Grace while I've been trying to coordinate with Charlie and Heidi. I need to break into that information flow and learn what Alice and Grace know. My Chef 0 info is powerful - sharing it directly with Alice could help us identify the Demon or at least confirm she's trustworthy.
🧠
Bob died because I was executed and couldn't protect him Night 3. Eve's aggressive Saint behavior is mechanically impossible - Saints never nominate. Focus tonight's nomination on Eve. Use ghost vote if needed to create ties or force deliberation.
🧠
I need to neutralize the threat from Bob's Ravenkeeper info by casting doubt on its reliability to Frank, while also planting seeds of suspicion against Charlie to divert attention from the evil team.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Bob's Ravenkeeper info is mechanically verified - when he died N3, he learned Grace's role. Combined with Frank's Chef 0 (no adjacent evil pairs), Grace is the Demon and Eve is good. Time to execute.
🧠
I am the ghost of Bob, the Ravenkeeper. I mechanically confirmed Grace is the Imp when I died N3. This is ironclad proof. I need to confirm this publicly and push for her execution during this nomination phase. My ghost vote can help secure the execution.
🧠
Cast doubt on Bob's Ravenkeeper info by fake-claiming Fortune Teller and suggesting poisoning.
🧠
To defend myself against the Ravenkeeper's claim by leveraging my existing Soldier bluff and Alice's claim of being poisoned.
🧠
Confirm Bob's mechanically verified Ravenkeeper intel that Grace is the Imp. Address Alice's suspicious poison claim which doesn't affect Bob's death ability. Execute Grace today.
🧠
My ghost analysis: Bob died N3 despite my Monk protection N2. If Bob was Demon, my protection was irrelevant (Demon can't night-kill themselves). Bob could have faked Ravenkeeper death info by killing himself as Imp. Grace's Soldier claim explains her survival. Eve's aggressive Saint nomination behavior is mechanically false - Saints NEVER nominate. Push for Eve over Grace.
🧠
Wait to hear more arguments before deciding. I need to understand if Bob's Ravenkeeper info can be faked, what David's ghost perspective reveals about the N2 protection claim, and whether Alice's poison Fortune Teller read is credible. Grace being the Imp makes sense mechanically but her Soldier survival is suspicious. I must gather more information before nominating.
🧠
My Chef 0 info is mechanically ironclad - Eve and Grace cannot both be evil since they're my neighbors. This directly contradicts Bob's Ravenkeeper claim against Grace. I must point this out now before anyone else is nominated.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 4
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
I will poison Frank to invalidate his Chef 0 info, which is currently the strongest piece of logic protecting Grace and confusing the town. By poisoning him, if he gets further info or if the town relies on his '0 pairs' claim, I can cast doubt on it later. Frank is also the core of the alliance with Charlie and Heidi.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Frank.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing Frank to eliminate the Chef and his zero-evil-pair information, which currently supports the idea that I (neighbor to Eve) might be good. Removing him disrupts the town's mechanical logic and narrows the pool of reliable information.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Frank.
Day 5
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Share Chef 0 constraint with Charlie and Heidi, the two players least connected to the Alice-Grace voting block. Help them narrow down the Demon by analyzing neighbor relationships and role claims.
🧠
Coordinate with Charlie and Heidi who believe Bob's Ravenkeeper read. Share my Saint knowledge to counter Alice's accusations. Confirm their reads before final nominations.
🧠
Coordinate with my Demon to synchronize our strategy for the day and decide who to frame next.
🧠
I have one ghost vote left on Day 5. Eve is my primary suspect based on her false Saint claim. I want to coordinate with Charlie and Heidi who have been receiving whispers, and potentially influence the final execution.
🧠
Confirm with Heidi before nominations. We have Bob's verified read that Grace is Imp. We should coordinate to execute Grace today.
🧠
Confirm I'm Virgin to Charlie so we can trust each other. We need to execute Grace today based on Bob's Ravenkeeper read. Alice is likely the Minion working with Grace.
🧠
Coordinate with my minion to plan the next poisoning target and explain the tactical reason for killing Frank, while setting up a defense for the day.
🧠
Reinforce my confirmed Ravenkeeper read on Grace as the Imp. Help Charlie and Heidi understand they must execute Grace today or Good loses.
🧠
Chef 0 proves Eve is good. Grace claiming Soldier is classic Demon bluff. Bob's Ravenkeeper read points to Grace. Push Charlie and Heidi to execute Grace today. As ghost, I have one vote to add pressure. We must execute the Demon or lose.
🧠
Coordinate with Charlie and Heidi before nomination phase. Charlie and Heidi both trust Bob's Ravenkeeper read identifying Grace as Imp. If we all vote together on Grace, we can execute the Demon and win. Need to confirm they're on board.
🧠
Acknowledge the Demon's plan to poison Heidi and coordinate our strategy for the day to avoid her execution.
🧠
Charlie received whispers from Frank, Bob, and Eve - the most critical source of information right now. I need to know what they told him to determine who the new Demon is after Bob's death.
🧠
Coordinate with Eve and Heidi to ensure we have 3 votes to execute Grace. She is the Demon per Bob's mechanical Ravenkeeper read. Alice is likely the Minion. This is our winning play.
🧠
Confirm coordination with Charlie and Eve to nominate Grace. We have Bob's hard mechanical read, Chef 0 proof, and coordinated Alice-Grace voting evidence. Three good votes should execute Grace and win the game.
🧠
I need to align with Alice on our defense strategy. Since Bob's Ravenkeeper info is the biggest threat, suggesting he was poisoned or that I am the Soldier who was 'attacked' and survived is my best bet.
🧠
Push Charlie and Heidi to finally execute the confirmed Demon. This is the final day - if Grace lives another night or we miss this execution window, we lose the game. The information I've provided is mechanically irrefutable.
🧠
Private channel between Alice and Grace continues - likely Minion-Demon coordination. Chef 0 proves Eve is good. With Grace as Imp Ravenkeeper read and Alice as likely Minion, Grace is the primary execution target. Charlie and Heidi must act now.
🧠
Heidi will nominate Grace. Charlie and I will vote with her. Alice and Grace vote against. 3-2 majority executes Grace and we win since she's the Imp.
🧠
I need to align our stories for the final push. By suggesting both Bob and I (as FT) were poisoned, it explains why his info points to Grace and why my info is unreliable, creating enough chaos to hopefully prevent her execution.
🧠
I need to know who Bob and Frank identified as evil before dying. Since Charlie is central to all whispers, they likely have critical information. I need to know which of Eve or Alice is the Demon before using my ghost vote.
🧠
Confirm alignment with David, explain why Grace is Demon and why Eve is cleared by Chef 0. Need to ensure he uses ghost vote on Grace.
🧠
We have Bob's hard Ravenkeeper confirmation that Grace is the Imp, plus Chef 0 cleared Eve. Voting math is 3-2 in our favor. I nominate Grace now before nominations officially begin. Execute her today and we win.
🧠
I want to coordinate a new angle with my minion Alice before the nomination phase begins, shifting focus to dead players to confuse the current logic.
🧠
Push for immediate execution. Provide Alice's suspicious behavior as additional evidence and reinforce that this is mechanically confirmed information, not guesswork.
Nominations β€” Day 5
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Bob's Ravenkeeper hard-confirmed Grace as Imp. Multiple players (Bob, Frank, Eve, Heidi) all agree on Grace as Demon and Alice as Minion. With only 1 tick left, I must nominate Grace now to ensure execution. If Grace lives, we lose.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against the nomination by casting doubt on the reliability of the Ravenkeeper information due to potential poisoning, and reiterate my Soldier bluff.
🧠
Vote to execute Grace. Bob's Ravenkeeper info is mechanically impossible to be wrong - it's a hard game rule that death-triggered abilities cannot be poisoned. Grace is the Imp, Alice is the Minion, and we win 3-2 today.
🧠
Charlie claims Washerwoman, consistent with confirmed info. Grace's poison defense is weak. Chef 0 and Bob's Ravenkeeper point to Grace as Imp. Alice coordinated with Grace all game (likely Minion). If Grace is Imp and dies, Alice becomes new Demon but we execute her next. Single-chain logic: trust Charlie as good, execute Grace.
🧠
Vote to execute Grace. Bob's Ravenkeeper mechanically confirmed she is the Imp. Charlie and David have already voted. I am confirmed good by Chef-0. This execution wins the game for the good team.
🧠
I have one ghost vote left and must use it now. My Ravenkeeper ability mechanically confirmed Grace is the Imp - this cannot be faked, poisoned, or wrong. Charlie, David, and Eve have already voted. I add my ghost vote to reach 4 total votes, executing the Demon and winning the game for the town.
🧠
I must raise my hand to vote for Grace's execution. We have 4 votes already (Charlie, Eve, David ghost, Bob ghost). Adding mine makes 5 votes total, ensuring the Imp is executed and good wins. Grace's Poisoner excuse is false - Ravenkeeper triggers mechanically on death and cannot be poisoned.
🧠
I need to disrupt the vote on Grace by sewing doubt about the reliability of Bob's info, reinforcing my Fortune Teller bluff and the presence of a Poisoner.
🧠
Five votes already cast for Grace. My ghost vote adds the final confirmation. Chef 0 means Eve is good and Grace being evil doesn't create a pair with Eve. Bob's Ravenkeeper read mechanically identified Grace as Imp. Alice's last-second poisoning defense contradicts her earlier silence. Execute the Demon.
🧠
I need to create a logical reason why I wouldn't be the Demon by pointing out that Frank's death (which I caused) was actually detrimental to my own 'innocence' logic, suggesting I couldn't have been the one to choose it.
🧠
Voting has already happened. I raised my hand to vote for Grace's execution. The 6 votes (including 3 ghosts) far exceed the 3 needed. Grace will be executed and the game ends with a Good win. Wait for the result.
🧠
Explain why I'm voting with Charlie despite Alice's poisoning argument. Need to clarify if Bob was truly poisoned before abandoning Grace as our Demon target.
🧠
Counter Alice's poison argument by explaining Ravenkeeper information is mechanically generated on death, not susceptible to poisoning. Reinforce that Chef 0 already confirmed my good alignment, so I cannot be the Demon she's deflecting to. The votes are secured - execute Grace now.
🧠
The votes have been raised by Charlie, David (ghost), Eve, me (ghost), Heidi, and Frank (ghost). That's 6 votes against Grace. 3 were needed. The execution will pass automatically. I wait for the result.
🧠
We have the 3 votes needed from living players (Charlie, Eve, me) plus 2 ghost votes. Grace will be executed and good wins. My hand is raised and I should wait for the execution to complete.
🧠
To defend Grace by spreading misinformation about how poisoning affects the Ravenkeeper and the validity of Bob's info.
🧠
Ravenkeeper info is mechanically generated at death and cannot be poisoned - this is ironclad. Alice's poisoning argument is false. Chef 0 confirms Eve good, making Grace the likely Demon. My ghost vote confirms execution. Good wins today.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Try to create mechanical doubt about the Ravenkeeper information to discourage further votes or set up a post-death narrative if I am executed.
🧠
Grace has 6 votes, already exceeding the majority threshold of 5. The execution will happen automatically when nominations close. No further action needed - wait for the game to resolve.
🧠
Grace will be executed with 6 votes. The key question is whether Bob's Ravenkeeper information is reliable. Based on mechanics, Ravenkeeper reads the fixed story on the Grimoire at death, not an ongoing ability that poison could corrupt. Eve confirmed this. Chef-0 already established Eve as good, so Grace must be the Imp. Good team wins if Grace is executed.
🧠
Confirm the execution is correct and close out the logical argument. Grace is the Demon, Alice is the Minion, and executing Grace wins the game for Good.
🧠
Grace has 6 votes and will be executed. I need to confirm to all players, especially Alice, that this execution is correct and my Ravenkeeper read cannot be poisoned. Alice is the Minion defending her Demon partner and will likely try to argue more. I must be clear and final in my support for the execution.
🧠
Confirm we're executing Grace (the Imp). Warn that Alice becomes the new Demon. Reveal Virgin to protect myself from nomination.
🧠
Deny the Scarlet Woman accusation and double down on the 'poisoned info' angle to create doubt before the day ends, while maintaining my Fortune Teller bluff.
🧠
Ensure Grace is executed before nomination ends. Counter Alice's defense by pointing out: 1) Poisoning cannot affect Ravenkeeper reads (fixed Grimoire story), 2) Alice's poisoned FT claim is suspicious timing, 3) Chef 0 doesn't rule out Grace being evil since Eve is confirmed good and only one neighbor can be evil. Push for execution now.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good