Game Detail

Players

Alice (Imp) Bob (Virgin) Charlie (Monk) David (Washerwoman) Eve (Scarlet Woman) Frank (Chef) Grace (Butler) Heidi (Investigator)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil146,73033,598$0.1318
Good426,27144,530$1.3694

Event Transcript

🎭
The game has started.
📜
Storyteller
Eve
You are the Minion. The Demon is Alice.
📜
Storyteller
Alice
Minions are: Eve. Your safe bluffs are: Recluse, Fortune Teller, Soldier
📜
Storyteller
David
Good evening David. You are the Washerwoman. Either Bob or Heidi is the Investigator.
📜
Storyteller
Heidi
Good evening Heidi. You are the Investigator. Either Eve or Grace is the Scarlet Woman.
📜
Storyteller
Frank
Good evening Frank. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
Early game I want maximum voting flexibility and minimal disruption. Picking a likely-voting player helps me participate in executions while I gather info tomorrow.
📜
Storyteller
Grace
You chose Alice to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start gathering claims from the two Investigator targets without revealing my exact info yet, so I can later compare their stories and push an execution on the likelier Scarlet Woman.
🧠
Confirm which of Bob or Heidi is the Investigator and obtain their N0 info, while checking for inconsistent bluffing to identify possible evil early.
🧠
Share Chef 0 discreetly with my neighbors to start building a trusted info network and to get their claims, enabling adjacency-based deductions later.
🧠
Respond to Frank's Chef claim with a plausible counter-claim to blend in as good, while gathering more information from Grace and Frank about their roles and suspicions.
🧠
Reply with my true role to narrow David’s Washerwoman info onto Heidi, while not giving away extra strategic info; set up a potential Virgin confirmation later.
🧠
Start gathering information and making connections. I need to understand who claims what so I can plan my kills and bluff effectively. Targeting Frank since he's been active and can share intel.
🧠
Answer their questions, be transparent about my Butler vote constraint, and set up coordination and cross-checks without outing it publicly yet.
🧠
Get early role claims and any starting info from my neighbors, build a trust core, and decide who to protect on Night 1 based on who is most valuable/at risk.
🧠
Confirm my Investigator claim to match David’s Washerwoman ping and share my minion-pair info so town can start narrowing evil early.
🧠
Give Charlie the confirmed starting info so he can choose good protection targets and coordinate a possible Virgin test, while flagging Eve/Grace as an Investigator lead.
🧠
Confirm whether Charlie or David claims Empath to validate Eve’s Washerwoman info and start mapping possible evil positions given Chef zero.
🧠
Strengthen my Washerwoman bluff by learning if Charlie or David claims Empath. Gather intel from Frank about who he suspects. Build trust with Grace so she might vouch for me later.
🧠
Share my true Virgin claim and the current info chain with Charlie so he can choose good protection targets and help verify Heidi or David via cross-claims.
🧠
Waiting to see more information come out before committing to a bluff. I need to see what roles others are claiming first so I don't conflict with a real player.
🧠
Get direct confirmation from Charlie and David about Empath claim and seating neighbors, to validate or challenge Eve’s Washerwoman info and create accountability for future reads.
🧠
Answer the Empath check without exposing Monk, coordinate with Frank and Grace to gather claims and plan a Virgin test to mechanically confirm Bob/Heidi info.
🧠
Get Grace's role claim and any starting info, and gauge her reaction to being in my Investigator pair to identify the likely Scarlet Woman and plan who to pressure/exe.
🧠
Reduce confusion: clearly state I am not Empath and share my Washerwoman-confirmed Investigator chain, so others can plan around Eve/Grace as suspect pair and potentially verify Bob via Virgin test.
🧠
Share my Chef 0 and flag the double-Washerwoman conflict early, so town can resolve it via Empath/Virgin tests and avoid trusting a likely evil chain.
🧠
Coordinate with my Demon Alice and respond to Frank about the conflicting Washerwoman claims. I need to undermine David's credibility while appearing helpful and truthful to Frank.
🧠
Create a mechanical Virgin test during nominations to generate hard alignment info and quickly narrow suspects around the Investigator ping (Eve or Grace).
🧠
I need to respond to Eve's question strategically. Since Eve is my minion and David is challenging her, I should support Eve's position while appearing thoughtful and analytical. I'll cast doubt on David without being too aggressive.
🧠
Defuse the Investigator suspicion on me by truthfully claiming Butler, get Heidi to share exact wording, and steer tests (Virgin nom, WW contradiction) to identify which info line is real.
🧠
Coordinate a public Virgin test and align our info web while keeping my Monk role hidden so I can protect key info roles tonight.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
We have two Washerwoman claims and no Empath confirmation. Putting a Washerwoman claimant on the block forces stances, creates vote data, and may remove an evil who is driving misinformation.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stay alive to keep my confirmed info chain on board, redirect town to a productive Virgin confirmation and to press Heidi about her Investigator details instead of executing an info role day one.
🧠
Slow down a potentially bad Day 1 execution; push for a mechanical Virgin test and keep the Chef info relevant without overcommitting.
🧠
Appearing thoughtful and consensus-oriented while avoiding a Day 1 execution that might hit a good player. Supporting Frank's approach to gain trust and delay decisive action.
🧠
Prevent a low-information D1 execution that could kill a good info role; push the mechanical Virgin confirmation plan to lock alignments and narrow demon candidates.
🧠
I want to appear cooperative and thoughtful while encouraging the execution of a good player (David). I should voice measured support for the nomination to seem like I'm pursuing truth, without being too aggressive since Frank already backtracked.
🧠
Prevent a low-info Day 1 execution and push the strongest mechanical test: have David nominate Bob to confirm or disprove both claims quickly.
🧠
I cannot vote unless Alice votes, so I will not raise my hand. I will publicly steer town toward the Virgin test and surface the Investigator ping on me or Eve to focus suspicion appropriately.
🧠
Stop a low-info D1 execution, clarify I am not Empath to address Eve, and push for the mechanical Virgin test plan while keeping info roles alive for night.
🧠
Prevent a low-info Day 1 execution on me and steer town toward the Virgin confirmation test that can lock alignments and narrow demon candidates.
🧠
I already argued against a D1 David execution; withholding my vote aligns with that and pushes us toward the cleaner Virgin test for better mechanical info.
🧠
The vote clearly isn't passing since everyone is against executing David. I should wait and save my vote for later while observing how the Virgin test plays out. This gives me information while appearing helpful to the good team.
🧠
Prevent a wasteful D1 execution and steer town into a mechanical Virgin confirmation plan that locks alignments and narrows demon candidates.
🧠
I should not vote to execute David since the town consensus favors a Virgin test. Raising my hand now would draw unwanted attention when I'm already in a conflicting claim situation. I'll stay off the vote to appear cooperative with the town's preferred mechanical test.
🧠
Do not contribute votes to a low-information day one execution; preserve chance to run the Virgin test immediately after this vote.
🧠
Push the table toward the cleanest mechanical test (Virgin) and set expectations for interpreting outcomes, while respecting my Butler vote restriction.
🧠
Do not waste my vote on a low-consensus D1 execution; preserve vote strength and move the table toward the mechanical Virgin test to generate reliable alignment info.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 4 vote threshold.
📜
Storyteller
David did not receive enough votes (0/4).
🧠
Use the mechanical Virgin test to hard-confirm alignments and generate reliable info for day two demon-hunting.
📜
Storyteller
The Virgin's ability triggers! David is executed immediately.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 1
📜
Storyteller
Charlie
Good evening Charlie. You are the Monk. Who would you like to protect tonight?
🧠
Heidi is our highest-value info source with a concrete evil ping. Protecting her maximizes chances we keep actionable info and constrains the Demon’s night kill, giving us better deduction tomorrow.
📜
Storyteller
Charlie
You chose to protect Heidi.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate Frank the Chef to remove an information-gathering role that could mechanically confirm evil positions. This weakens the good team's ability to deduce evil adjacency.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Alice
You chose to kill Frank.
📜
Storyteller
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
Bob is mechanically confirmed Virgin and likely to vote with town on decisive days, so choosing him minimizes my Butler downside and keeps my vote available for executing the Demon.
📜
Storyteller
Grace
You chose Bob to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Get Bob and Heidi’s current claims and vote plans before nominations. As Butler, I need my master Bob to vote when I do, and I want to resolve the Investigator ping on me or Eve.
🧠
Get my confirmed Chef info into trusted good hands (Virgin plus another) so town uses it in nominations and final-three logic. Also highlight David confirmed townsfolk.
🧠
Gather information and build relationships early in the day to understand what claims are out there and who might be suspicious. This helps me protect Alice better.
🧠
I need to understand Heidi's Investigator claim better and potentially redirect suspicion. Talking to her directly will let me assess if she's telling truth or lying, and I can use this to protect my minion Eve and ally Grace.
🧠
Reply to Eve without exposing Monk. Gather her claim and any reads about Frank’s death, while keeping pressure on resolving the Washerwoman conflict and Heidi’s Investigator ping.
🧠
Get Alice aligned with my confirmed info: Bob is Virgin, Heidi likely Investigator. Use this to narrow suspects and plan my single ghost vote for a high-impact execution.
🧠
Reply to Butler master request, align voting, and use Chef plus Investigator to narrow to 2-3 suspects before nominations; get Heidi to commit to a plan and publicly share.
🧠
Confirm my Investigator info, align with confirmed Virgin on a practical execution plan, and use Chef adjacency info to clear a neighbor depending on which SW candidate we execute.
🧠
Get Alice and Charlie role claims and suspicions, and seed that Heidi has an Investigator ping on Eve or me so we can coordinate a sensible execution today (likely Eve).
🧠
As a dead Chef, spread my 0-adjacent-evils info broadly so town uses seating logic to eliminate demon-minion combinations before nominations.
🧠
Build rapport with Charlie, deflect suspicion from Alice, and learn what others are claiming to coordinate my bluff.
🧠
Establish my cover by claiming Recluse to Grace and Charlie. This explains why I might read as evil to Fortune Teller and gives me flexibility. I also want to learn Charlie's role claim to coordinate or undermine their logic.
🧠
Share my true Monk info privately and highlight Eve claim inconsistency and how Chef ‘0 pairs’ constrains demon-minion positions; help Grace/Alice steer nominations.
🧠
Get Heidi and Charlie to share exact claims and voting constraints so I can advise where my single ghost vote best helps execute the Demon.
🧠
Share the key mechanical info (Virgin confirm, Chef 0 adjacent evil, Investigator ping) to align nominations and use seating logic before the nomination phase.
🧠
Coordinate with Alice and Eve: restate my exact Investigator info, anchor on Chef 0, and press for role/reads so town consolidates on executing one of Eve or Grace to remove the Scarlet Woman risk.
🧠
Coordinate with Bob and Heidi before noms: highlight Eve’s contradictions, propose putting Eve on the block first, and ensure Bob votes so I can vote as Butler.
🧠
Get fresh claims and night info from two central players to resolve the Washerwoman conflict and use my Chef zero-pairs info to propose a strong Day 2 execution.
🧠
Defend against Heidi's accusation by questioning her claim and suggesting she might be wrong or misled. Try to redirect suspicion elsewhere to protect myself and Alice.
🧠
Respond to Heidi's request while appearing helpful but subtly pushing suspicion toward others. Build trust by appearing cooperative with the town's logic while keeping Eve safe for now.
🧠
Give Bob/Heidi a crisp logic case: if we trust Frank’s Chef plus Heidi’s Investigator, Grace is forced evil. This focuses today’s execution and reduces demon candidates.
🧠
Get updated claims from Alice and Bob and coordinate how to use my one ghost vote in nominations, based on who is mechanically confirmed and who is most likely Demon/Scarlet Woman.
🧠
Update David with key logic and prevent Charlie’s mistaken ‘forces Grace’ conclusion; coordinate David’s single ghost vote for the best execution today.
🧠
Align town on the strongest sober logic: execute Grace first to remove likely Scarlet Woman, while flagging the only out as poisoning/drunk.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use my Investigator info plus Chef adjacency to create a strong mechanical case and remove the only minion candidate, increasing chances to execute Demon on later day.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution by pointing out Heidi’s logic error, re-center suspicion on Eve’s inconsistencies, and preserve town tempo. Also remind Butler constraint so people coordinate votes with Bob.
🧠
I want an execution today and my best hard info points to Grace or Eve. Since I nominated Grace, I will support it to remove one of the two and force clearer worlds tomorrow.
🧠
Clarify the Chef logic publicly and justify my vote based on outsider-count tension and Grace being a viable evil/demon candidate.
🧠
Cast doubt on Heidi's read and slow down the execution. Keep myself off the block by questioning the reliability of single night zero information.
🧠
Execute Grace to reduce player count and confirm Investigator read on Eve.
🧠
Use my ghost vote to help secure an execution on a top suspect (Grace) per Heidi’s Investigator ping, while we track who flips behavior if this goes through.
🧠
Secure an execution on a prime suspect between Eve and Grace; my vote helps lock the result before time runs out and signals I support resolving the Investigator fork.
🧠
Do not spend my single ghost vote when the execution will likely pass without it; preserve vote power for the endgame where it can decide the Demon kill.
🧠
Try to stop enough votes on me to avoid execution and redirect to executing Eve, the highest-variance claim, while I’m mechanically constrained but confirmed good-ish as Butler.
🧠
Correct my earlier Chef logic publicly, keep credibility, and justify staying on Grace execution as the best information gain between my two Investigator candidates.
🧠
We need an execution and Grace is one of only two Investigator pings; voting here maximizes chance to remove a key evil and gives clarity if she survives or dies.
🧠
Grace already has 5 votes which is more than enough for execution. Adding my vote isn't necessary and could make me look like I'm just jumping on the bandwagon. Waiting maintains my position that I'm skeptical of Heidi's logic while the execution goes through anyway.
🧠
Grace is about to be executed, but Eve is actually my Scarlet Woman minion. If Grace dies and flips good, town will realize Eve must be the SW. Better to keep both alive and maintain uncertainty about which of them is lying.
🧠
My ghost vote is high value later and not required right now. Lowering can also help prevent a potentially wrong execution if any living voter reconsiders.
🧠
We need a decisive Day 2 execution on one of the Investigator names. Keeping my hand up puts Grace on the block and forces evil to react, giving us clearer worlds for Day 3.
🧠
Nudge town to not rely on my ghost vote, highlight correct Chef logic and Outsider count possibilities, and preserve my single dead vote for endgame.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Grace with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block; nominating Eve is the best way to create a competing execution that either saves a good player or hits the evil in Heidi’s pair and resolves the argument.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself against Grace's nomination by highlighting that executing both of Heidi's targets today wastes our execution and gives evil a free pass. Push suspicion back onto Heidi's potentially flawed info while keeping Alice safe.
🧠
Convince enough voters to put Eve on the block, saving me and testing the Investigator ping where it matters most: the player with shifting claims.
🧠
Prevent a tie that causes no execution, and keep town focused on executing Grace today for maximum information, then reevaluate Eve tomorrow.
🧠
Prevent a tie that causes no execution, and keep today’s plan: execute Grace to test the Investigator ping, then reassess Eve tomorrow.
🧠
Grace cannot be SW due to Chef zero (no adjacent evil to me); executing her either clears me via contradiction or kills good Butler. Don't want tie/no execution, let Grace die.
🧠
Avoid spending my ghost vote to create or enable a tie that results in no execution; preserve my vote for a late game must-pass execution.
🧠
Prevent a no-execution tie and keep the guaranteed execution on Grace, which still tests the Investigator info and advances the game.
🧠
No one is supporting an Eve execution and my single ghost vote cannot reach the threshold alone. I will conserve it for a decisive late vote and avoid risking a tie or wasted information.
🧠
Assess vote count on me. Multiple players publicly rejected voting me. Grace has 5 votes already, execution likely. I should not vote for myself.
🧠
Try to flip Bob or others to vote Eve so we reach 4 and avoid a tie. Also highlight my Butler constraint: if Bob votes, I can vote too, increasing the chance to execute Eve and save a good execution.
🧠
Prevent a tie and secure a guaranteed execution today so we get concrete progress, then pursue the remaining Investigator candidate tomorrow if needed.
🧠
Coordinate to avoid a 3-vote tie. If Bob and Alice will vote to reach 4, I will also vote to execute Eve; otherwise I will keep my hand down to preserve Grace execution.
🧠
Deflect vote from Eve, my minion. Keep focus on Grace execution which either kills my expendable SW or wastes execution on good Butler. Avoid tie that saves both.
🧠
Do not risk a tie and no execution. My single ghost vote cannot realistically reach four on Eve, so I conserve it for a late-game must-pass vote.
🧠
Do not risk a 3-vote tie on Eve. Guarantee an execution today (Grace) to generate info and keep town coordinated for tomorrow.
🧠
Coordinate so town either guarantees four votes on Eve (including my ghost vote) or keeps hands down to avoid a tie and secure Grace’s execution.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 4 vote threshold.
📜
Storyteller
Eve did not receive enough votes (0/4).
🧠
Let the nomination phase close and Grace's execution proceed. Need to prepare defense for tomorrow if Grace flips good.
🧠
I am about to be executed; I need to lock in useful mechanical info (I am Butler, masters) and set a clear next-day plan to execute Eve or reassess Heidi/Alice depending on night deaths.
🧠
Lock in a no-tie execution today, set a clear tomorrow plan based on whether Grace flips good in social reads, and preserve town coordination.
🧠
Keep today’s execution clean, avoid tie chaos, and set a clear conditional plan for tomorrow while not outing my Monk role yet.
🧠
The consensus is holding and Grace is about to be executed. Speaking could disrupt this favorable position. Let the town follow through on the plan without drawing attention to myself.
🧠
Lock in the clean execution on Grace, avoid a tie, and frame tomorrow’s decision tree around my confirmed Virgin test on Bob and my Washerwoman ping on Heidi/Bob as Investigator.
🧠
Keep today clean with no tie, lock in tomorrow’s plan, and prompt useful public commitments and info for solving if Heidi’s Investigator is wrong.
🧠
Lock in the key mechanical consequence of Chef zero with today’s execution, so tomorrow’s solve uses real constraints instead of momentum.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 2
📜
Storyteller
Charlie
Good evening Charlie. You are the Monk. Who would you like to protect tonight?
🧠
Heidi is the most valuable living info role and a likely Demon kill target; protecting her maximizes our chance to reach D3 with enough data to execute the Demon.
📜
Storyteller
Charlie
You chose to protect Heidi.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie is the biggest threat to Eve's Empath bluff. Removing him protects my minion's cover and reduces the good team's ability to coordinate. With Charlie gone, we can better control the narrative tomorrow.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Alice
You chose to kill Charlie.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Coordinate with my Minion Eve to establish our bluffs and avoid contradicting each other. Need to plan who we want to execute and how to manipulate the remaining good players.
🧠
Sync with confirmed Virgin Bob to steer today’s execution plan: if we believe Grace was good then push Eve; otherwise focus on Alice or a hidden Demon. Bob can help lead town.
🧠
Coordinate with confirmed-good Bob, learn what Heidi whispered, and push for clean execution plan. Save my ghost vote for the decisive nomination unless today is must-win.
🧠
Update Charlie with Heidi’s whisper and align on a high-value Day 3 plan: likely execute Eve, but stay alert to Heidi world. Coordinate ghost vote usage.
🧠
Coordinate the living to actually vote and execute Eve today; use my ghost vote only if it secures it. Removing Eve resolves the Investigator ping and advances Demon hunt.
🧠
Coordinate bluffs with my Demon Alice so we have consistent fake information to push for executing Bob or Heidi today.
🧠
Get Bob and Heidi aligned on using my Chef0 plus current claims to decide today’s execute, and to coordinate whether my ghost vote should be spent on Eve or another top suspect.
🧠
Coordinate with confirmed Virgin Bob to share my Washerwoman confirmation of Heidi as Investigator and push a decisive nomination path for today using Chef zero and Heidi info.
🧠
Probe Bob about his Virgin claim and Heidi's investigations to gather info and potentially create suspicion between the good team members.
🧠
Align Alice with the mechanical case for executing Eve today and check whether Alice has any info that hard-clears Eve or points elsewhere, so we go into nominations united.
🧠
Lock in Alice’s vote plan and get any intel from her Eve whisper; reinforce executing Eve while keeping possibility Heidi is spinning if Eve dies good.
🧠
Answer Alice, keep Heidi aligned, and set a clear plan: push Eve execution now, while keeping Heidi under scrutiny if Eve turns out good.
🧠
Coordinate a clean Day 3 plan: push Eve execution with enough votes, and commit my ghost vote only if it secures the kill. Reduce dithering and prevent a no-execution loss.
🧠
Coordinate with Alice to ensure we execute someone today so we can win tonight. Confirm my Monk bluff plan and discuss which target is easier to push through.
🧠
Get alignment and voting plan from Alice and Bob, and steer town toward a decisive execution. Preserve my ghost vote unless it secures a majority on the best target.
🧠
Align with Alice on a concrete execute target and see if she has info that clears or incriminates Eve or Heidi. I am dead, so I should drive coordination and save my ghost vote for final 4 or 3.
🧠
I need to create doubt in Heidi's mind about David's Washerwoman claim. If I can make her question whether Bob is truly confirmed, she might hesitate on executing Eve or even suspect Bob.
🧠
Reassure Alice that Bob’s Virgin is mechanically strong, keep town focused on the clean Eve execution line, and set contingency plans if Eve is good.
🧠
Get Heidi’s latest info and coordinate the day 3 plan so town either cleanly executes Eve (if consensus) or identifies why not, without wasting my ghost vote.
🧠
Coordinate clean execution on Eve while setting a clear pivot plan if she dies good. Also align on who should nominate and when to spend ghost votes.
🧠
Lock in a real execution today and coordinate my ghost vote so we do not waste it or fall into a no execution. Push Eve today, with Alice as next if no win.
🧠
Coordinate with Alice on who to nominate and secure the fourth vote needed for execution in our 4-player game.
🧠
Get Eve’s exact claim and story, then decide whether my ghost vote should be spent to execute Eve or saved for final-day math.
🧠
As a dead Washerwoman with strong mechanical info, I need to pressure for an Eve execution unless credible counterevidence appears. I will ask Bob and Heidi for any new whispers or mechanical reasons to pivot.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Need to sow doubt about Heidi's claim so Eve can nominate Bob and we have a chance to execute him instead of Eve, which puts us on the path to victory.
🧠
We have one nomination window. Executing Eve is the cleanest mechanical test that either wins now or removes Scarlet Woman protection and clarifies final suspects.
📜
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to delay voting to assess the situation. If I let Eve die, I win tonight anyway, but publicly voting for my minion looks suspicious. Better to stall and try to redirect suspicion while appearing thoughtful.
🧠
We need an execution today; Eve is the cleanest mechanical test from my Investigator info and fits Chef zero. Voting maintains momentum and forces clarity for final day.
🧠
Prevent a disastrous no-execution and push through the best-supported execution (Eve) using my single ghost vote, maximizing win chances.
🧠
Use my ghost vote to push through the most mechanically supported execution: Eve, per confirmed Bob Virgin and Washerwoman pointing to Heidi as Investigator.
🧠
Execution threshold is already met without my ghost vote, so I will conserve it for later, especially final day, while letting town follow through on the planned Eve execution.
🧠
We need an execution and Eve is the most mechanically supported target from Investigator and prior plan; my vote helps secure it without spending extra ghost votes.
🧠
Enough votes are already raised to execute Eve. I should conserve my single ghost vote for a later, closer final-day decision.
🧠
Support Alice's attempt to sow doubt about Bob's Virgin claim. Create chaos that might save my life and keep the execution from reaching threshold. Emphasize that we shouldn't trust Heidi's word alone when the game is on the line.
🧠
Eve is already at 3 votes and only needs 2. She's lost. I need to vote with the town to appear convinced by the mechanical logic. After Eve dies and I kill tonight,only 2 remain and evil wins. Voting against the grain now makes me suspicious for the final day.
🧠
Lock in the vote by reminding town the Virgin event is mechanical, and executing Eve is best information and avoids giving Demon another kill.
🧠
Lock in enough votes to avoid a no-execution and push the most mechanically supported suspect. Preserve clarity: if Eve not Demon, pivot to Alice or reassess Heidi.
🧠
Keep my ghost vote committed and publicly restate the mechanical chain: Bob confirmed Virgin implies Heidi is likely Investigator, making Eve the clean execution. Prevent a last-second derail.
🧠
Eve already has enough votes. I will not spend my single ghost vote when the outcome is secured; keep it for a later, tighter vote in final three or to break a tie.
🧠
We already have enough votes showing for Eve. Staying quiet avoids creating doubt mid vote; then I can push the correct pivot depending on outcome.
🧠
The execution already has more than enough votes. I will save my single ghost vote for a later, closer vote in final 4 or final 3 where it can decide the game.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Fake a Slayer shot at Alice to create confusion, disrupt the town's execution plan, and hopefully derail my own nomination by making people question my role and focus on whether Alice is actually the Demon.
📜
Storyteller
Nothing happens.
🧠
Lock in the execution on Eve by framing the Slayer claim as non-clearing and highlight that a failed shot is compatible with Eve being evil; prevent a counter-nomination or tie.
🧠
Lock in the Eve execution, discourage new noms or ties, and set a clear contingency plan for tomorrow if the game continues.
🧠
Lock town onto a clean mechanical line: do not chase the late Slayer claim, avoid ties, execute Eve, and set an immediate contingency plan if the game continues.
🧠
Lock town into executing Eve with no tie, dismiss late Slayer claim, and preserve my ghost vote for final day math if needed.
🧠
Lock town into no further nominations and no tie so Eve dies today; preserve clear next-day plan if game continues.
🧠
Lock town into no further nominations or surprise votes so Eve dies cleanly today; late Slayer claim is non-clearing. Keep path to final solve if game continues.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 3
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
Kill Heidi tonight. With only 2 players left alive after this kill, evil automatically wins since good cannot execute the Demon.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Alice
You chose to kill Heidi.
🏁

Game Over

Two Players Left
Winner: Evil