Game Detail

Players

Alice (Recluse) Bob (Virgin) Charlie (Slayer) David (Poisoner) Eve (Imp) Frank (Soldier) Grace (Empath) Heidi (Monk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good615,88943,545$0.1450
Evil232,498121,088$0.5725

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
David
You are the Minion. The Demon is Eve.
πŸ“œ
Storyteller
β†’
Eve
Minions are: David. Your safe bluffs are: Saint, Librarian, Ravenkeeper
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Charlie disrupts early town information gathering. As my neighbor, Charlie could be Empath learning about my evil status, or an info role that would give town reliable starting points. This protects Eve (the Demon) by creating confusion and false leads.
πŸ“œ
Storyteller
β†’
David
You chose to poison Charlie.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Share my clean neighbor read privately to confirmed goods (Frank/Heidi) to ally early, gather their info, and coordinate without alerting evil prematurely.
🧠
Day 1, no info yet. Whisper neighbors for private info exchange to start building alliances and gather claims safely before nominations. Avoids early Slayer use.
🧠
Charlie claims Slayer publicly in whisper. I need to respond cooperatively to build trust while protecting Eve (Demon). I'll bluff as Empath, claim I'm still verifying, and ask what others are claiming to gather intel and redirect suspicion.
🧠
Coordinate with my Minion David on bluffs and strategy. Establish what role he's claiming and share my safe bluff options. Build a plan to gather information while avoiding suspicion.
🧠
Grace claims us good via Empath N0. Respond by sharing Monk role to ally, confirm mutual good, build info network before noms. Protects Frank too.
🧠
Whisper to my neighbors Bob and Heidi to share my Recluse role privately, explain I may read evil to info roles, and ask their info/roles to start building a trusted good alliance and gather early intel before nominations.
🧠
Confirm Grace's impossible N0 Empath claim (should learn nothing), share my real Soldier role to test reactions and build trusted good trio. Heidi/Grace neighbors, Eve other neighbor. Progress info sharing early.
🧠
Day 1, share my real role (Virgin) with neighbors to build trust/alliance. Alice's Recluse explains potential bad reads, Charlie/David strong claims. Align trio early to narrow evil suspects before nomination.
🧠
Reassure Frank with game rules/logic that N0 info is valid, confirm trust in both neighbors privately. Build alliance, gather their info/help verify me to progress good team info sharing before nomination.
🧠
Strengthen neighbor alliance by including Alice (Bob's other chat) for a 4-player good block. Share mutual protection plan to progress info-sharing and narrow evil suspects before nominations. Avoid public claims yet.
🧠
Eve is my Demon and reached out for coordination. I need to align our bluffs to avoid conflicts. She suggested Librarian or Saint - both are safe. I'll confirm my Empath bluff and discuss what reads to share publicly.
🧠
Coordinate bluffs with David (fellow evil). His Empath claim with 1 evil neighbor is strong since I'm his neighbor and the Demon. I'll confirm Librarian bluff and discuss targeting strategy.
🧠
Confirm Grace/Frank good via her legit Empath claim. Share Monk publicly in trio for protection alliances. Invite Alice to merge infos since neighbor overlap, build good block without exposing to all.
🧠
Strengthen neighbor alliance with Bob (trusted Virgin claim). Get info from Heidi who hasn't responded yet. Coordinate to nominate suspicious players like unverified David/Charlie claims. Progress to nomination phase with good team united.
🧠
Solidify neighbor alliance as confirmed good per Empath. Relay Alice's Recluse claim to group. Suggest next whispers to Bob/Charlie/David/Eve for info, protecting suspicions tonight. Progress info gathering before noms.
🧠
Day1, build good neighbor chain (me/Charlie/David vs secretive trio). Push nominating Grace to expose evil whispers/coordination, progress to execution.
🧠
Build good alliance with confirmed neighbors, verify Alice's Recluse claim via Heidi proxy, expand to include Bob for more info. Day1 info gathering key before noms, avoid early Demon target.
🧠
Push nomination on suspicious Grace/Frank/Heidi trio privately with neighbors to coordinate first-day test without alerting evil; build trust, gather David's read, progress to noms while protecting team.
🧠
Charlie is asking for my N1 Empath read. I need to give him information that's consistent with my bluff, protects Eve (the Demon), and helps direct suspicion toward the Grace-Frank-Heidi group that Bob/Charlie are already targeting.
🧠
Coordinate with David on targeting strategy and ensure our claims don't conflict. We need to identify which good players to pressure and establish a unified approach before nominations.
🧠
Strengthen good trio (me/Grace/Frank), invite Bob to share David/Charlie claims per Alice. Assess if Bob good, plan protect/noms. Time short, expand info before phase 2.
🧠
Heidi silent despite 2 promptsβ€”suspicious. Probe her role/info to force response or expose lie. Share Bob's info to build good neighbor alliance, progress to nomination phase by identifying outsiders like Grace clique.
🧠
Solidify good trio alliance with Grace/Heidi, confirm Alice claims via Heidi relay, propose protecting Bob to draw in his group and gather more info before noms. Progress info sharing, narrow evil suspects.
🧠
Grace/Frank/Heidi unclaimed trio most suspicious due to constant private coordination. Confirm David read privately, rally team to nominate Grace for test execution before nomination phase. Builds good block, progresses info.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Establish my Librarian bluff publicly, pressure Frank who I'm framing as an Outsider, and build credibility as a good player contributing useful information to the town.
🧠
Day 1, nominate unclaimed Frank per Eve's credible Librarian claim. Expected 1 Outsider; likely me. Tests Frank without risking known goods like Bob/Virgin. Progresses by forcing claims/exec info.
🧠
Support Frank's nomination to help my demon teammate Eve while maintaining my Empath cover. I need to sound like I'm independently convinced, not coordinating with Eve.
🧠
Publicly back Eve/Alice/David logic on Frank Outsider conflict to build good chain momentum, highlight trio suspicion, push nomination forward. Avoid shooting day 1 with 8 alive; save for confirmed Demon. Progress to execution.
🧠
Grace-Frank-Heidi trio suspicious from whispers. Eve's info creates Frank Outsider/Townsfolk conflict to test. As Virgin, safe to nom; team coordinated on this. First nom of day, executes if Townsfolk nominator but Charlie/David good claims. Progresses game.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Day 1, reveal true Soldier claim. Grace's info verifies me good Townsfolk. Demand Eve info details to expose fake. Defend without voting yes on self. Build good block vs evil push.
🧠
Vote for Frank to maintain my Librarian claim credibility and push for execution of a potentially good player. This aligns with my stated information and helps sow chaos.
🧠
Frank's Townsfolk claim directly conflicts Eve's accurate seeming Librarian info. With whispers, likely evil. Vote executes possible evil early, reveals role/alignment. As Recluse, I may register evil but help town narrow Demon suspects.
🧠
Frank's Soldier claim directly conflicts with Eve's Librarian info. As Poisoner, I need to support my Demon ally Eve by voting yes on this nomination. This helps execute a good player while maintaining my Empath cover. I need to raise my hand to help reach 4 votes.
🧠
Frank's claim conflicts Eve's verified Librarian info. Trio whispers evil. Vote to execute and test on Day 1; my shot saved for later confirmed Demon.
🧠
Frank Outsider conflict + Soldier claim = lying evil likely. Trio suspicious. Vote executes to gain info Day 1, narrow Demon suspects. Virgin protects me from counters.
🧠
Frank is my good neighbor per Grace Empath (reliable start). Eve Lib contradicts, likely evil info-gathering nom. Vote Frank executes potential good proof, clears suspicion on our trio.
🧠
Defend Frank using my confirmed N0 Empath read (shared privately with neighbors). Expose Eve's claim as suspicious since Soldier Townsfolk and no evil neighbors. Vote no on Frank to prevent evil exec.
🧠
Defend Soldier claim publicly, counter Eve's unproven info vs Grace/Heidi mechanical proof. Expose David Empath conflict and clique whispers. Vote no on self to show confidence, rally Grace/Heidi against evil push. Progress info without nominating yet.
🧠
Grace is questioning my Librarian claim which threatens my credibility. I need to defend with a specific pair while highlighting the Empath conflict between Grace and David. This keeps pressure on Frank while making Grace look suspicious for defending him so hard.
🧠
Voting in progress, speak to sway votes. Grace's defense and trio whispers suspicious despite her info. Push vote on Frank to resolve Outsider conflict and trio suspicion early Day1.
🧠
Grace and I both claim Empath with conflicting reads - impossible unless one lies or someone's poisoned. I poisoned Charlie, not Grace, so her info should be accurate if real. But two Empaths can't exist. I need to push the conflict narrative, question Grace's credibility, and maintain pressure on Frank while protecting Eve.
🧠
Frank's Outsider per Librarian but claims Townsfolk Soldier: direct lie. Trio whispers evil. He's most suspicious; voting executes if guilty, clears if not. My hand stays up to push execution before my Slayer shot if needed.
🧠
Keep hand up, reinforce logic on Frank's direct lie via Eve's info + Grace fake Empath + whispers to secure execution and test the suspicious trio.
🧠
Defend Frank+Grace as my confirmed good trio vs obvious evil push. Demand Eve exact info to expose lie. Not voting Frank (hand up? But speak to rally Grace/Frank, sway if possible). Execution reveals truth tonight.
🧠
Not voting Frank. My mechanical Empath N0 confirms him good Townsfolk. Contradicts Eve's claim; likely evil story to kill goods day 1. Heidi agrees. Preserve good majority.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last tick before execution. Defend innocence publicly, highlight Eve's suspicious lack of exact Lib wording (Storyteller says '1 of these 2 is X'), call out coordinated push and fake Empath. Rally Heidi/Grace votes or sympathy from dead chat. Can't let Demon win D1.
🧠
Frank is already on block with 7 votes - execution is nearly certain. Speaking or nominating now draws unnecessary attention to me. Let the execution happen naturally. I'll defend my Librarian claim better tomorrow if needed. Waiting avoids making me look more suspicious while Frank is actively calling out my claim misrepresentation.
🧠
My Recluse makes me look evil like Frank to info roles. Push execute Frank: if good, Eve/David fake roles evil; if evil, Grace fake Empath evil. Clears board early as good Outsider.
🧠
Frank will likely execute. I need to keep chaos high and not look like I'm protecting evil. Nominating Heidi (Grace's Empath partner) creates more conflict, tests the trio, and makes me look like I'm hunting evil while actually protecting Eve.
🧠
Keep pressure on Frank execution with 1 tick left, reinforce logic vs Grace fake Empath/trio defense to prevent vote flip and execute likely evil Frank.
🧠
Frank on block with 7 votes, 1 tick left. Reinforce conflicts on Frank/Grace claims vs Eve/David to ensure execution, test info. Virgin protects if nom'd later by good.
🧠
Defend Frank/Grace mechanically with Empath 0 on neighbors. Call out Eve's lie on exact Librarian wording per Frank. Expose fake Empath David and group coordination as evil early kill. With 1 tick left, sway votes or nominate evil before close.
🧠
Last tick, Frank 7 votes to exec. Defend my mechanical Empath 0 + Frank Soldier vs Eve lie/David fake. Urge Heidi/Frank not vote self, expose Eve misreport. Prevent good death, narrow evil later.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 1
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Grace is the real Empath with accurate reads threatening Eve. Poisoning her tonight disables town's best information source and helps validate my fake Empath claim by making her future reads unreliable.
πŸ“œ
Storyteller
β†’
David
You chose to poison Grace.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Grace is my neighbor, mechanical good per her Empath claim (only she confirms me good). She's high-value info (Empath), likely Demon target after defending Frank. Protecting her keeps key good alive, builds trust in our trio to execute evils like Eve.
πŸ“œ
Storyteller
β†’
Heidi
You chose to protect Grace.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Grace validates David's Empath claim (1 evil neighbor = Grace), removes Frank's main defender, and creates narrative that Grace was the evil one in the Empath conflict. This strengthens my minion's credibility while I stay hidden.
πŸ“œ
Storyteller
β†’
Eve
You attacked Grace, but they survived.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Empath. You sense that 0 of your neighbors is evil!
Day 2
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Early D2, whisper neighbors Alice/Charlie to build trust, learn their claims/info privately, cross-check Empath conflicts with my Virgin claim later to verify goodness.
🧠
Share my true N0/N1 reads publicly via Heidi proxy to verify Frank's claim, contradict David, narrow Eve as suspicious overlap, build good trio before noms. Time critical.
🧠
Charlie was poisoned N0, so any information he gathered or shares today is unreliable. I'll whisper to him to build rapport, subtly steer his thinking, and potentially recruit him as an ally who trusts my Empath claim over Grace's. This also keeps him occupied and away from Grace/Heidi.
🧠
Confirm alliance with Grace, share my Monk info to verify each other good. Publicly expose David fake Empath to nominate/execute him today.
🧠
David is my minion so his Empath claim is our coordinated bluff. I need to check if Charlie bought it or suspects us. If Charlie trusts David, I can build alliance. If Charlie suspects, I need to redirect suspicion to Grace who survived my attack (likely Monk).
🧠
Respond to David/Eve whispers, get their full info privately with Bob/Alice (neighbors like us). No Lib/Chef claims yet, narrow Empath fight. Day2 no death info-rich, build good team before noms.
🧠
Share my Recluse claim early to explain potential bad info on me, give neighbors my logic on Emp clash+Lib to align good trio vs evils, narrow Demon suspects before noms. No death N1 info irrelevant.
🧠
As dead Soldier, share my true role/innocence to clear Grace/Heidi, expose Eve's lie. Coordinate with Grace (neighbor) to nominate Eve before final day; save ghost vote.
🧠
Neighbors trusted (Alice Recluse good, Charlie Slayer good per David). Share analysis pushing David as top Demon suspect over Grace (Frank good fits her info). Suggest nominating David to trigger my Virgin if Townsfolk nom, or vote him. Progress to execution.
🧠
Confirm alliance with Heidi before she speaks publicly; counter Frank's push on Eve using my info proving her good. Push David execution to narrow Demon suspects.
🧠
Coordinate with Eve (my Demon partner) to ensure our stories align. She whispered to Charlie, so I need to know what narrative she's pushing. We need to agree on targeting Grace/Heidi while keeping Eve safe from execution.
🧠
Publicly backing Grace's Empath claim exposes David's lie via direct contradiction, rallying good votes to execute him in noms while sharing my Monk info builds trust/proof for good team.
🧠
David is my Minion ally. I need to coordinate our Librarian/Empath narrative and decide who to target for execution. We should push Grace as suspicious since her Empath claim contradicts David's.
🧠
Neighbors trust chain points David lying Empath/Demon. No death N1 fits Soldier claim if Frank good. Coordinate nomination on David to progress to execution before Grace-Heidi trio pushes other noms.
🧠
Consensus with neighbors pins David as liar/Demon via single-chain: Eve/Grace info consistent with Frank good, David's conflicts. Confirm plan to nom David before nomination phase; strengthens good team coordination for execution.
🧠
As dead Soldier ghost, reinforce to Grace (my Empath neighbor who read me good) that Eve lied to kill me, urge her to nominate Eve publicly before nomination phase ends. Guide good votes to Eve.
🧠
Confirm neighbor plan to nominate David, solidify alliance before nomination phase. Progress to execution, narrow evil suspects.
🧠
Reinforce alliance with Heidi before she goes public. Confirm Eve good per my info to counter Frank's push and focus David execution. Nomination phase next, solidify numbers.
🧠
Coordinate with Eve (the Demon) to align our false claims. We need to push Grace as the suspicious one while protecting Eve. I'll confirm our story alignment and discuss targeting Grace/Heidi.
🧠
Publicly via announcement: confirm Grace real Empath, her reads clear Frank/Heidi/Eve good, David's claim contradicts as fake. Reveal Monk protect N1. Push nominate David to execute him before nominations start.
🧠
David is my Minion ally. We need to coordinate our stories about Charlie and Grace. I'll tell him I'm pushing Charlie as suspicious based on his Empath claim, and we'll both attack Grace's conflicting Empath claim. This creates a pincer on Grace while making Charlie the secondary target.
🧠
Neighbor alliance solid: David's claim uniquely conflicts with verified Eve Lib + Grace Empath + Frank Townsfolk. Coordinate public nomination push on David before nomination phase to build majority vote and execute him.
🧠
Confirm with neighbors before public push. Nomination phase imminent (1 tick left), reinforce plan to execute David logically. As Recluse, stay low but support good logic chain.
🧠
Grace/Heidi only confirmed goods via her Empath. Reinforce Eve lie, urge nominate Eve. As ghost, build their trust to vote Eve in nom phase.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Neighbors agree David is liar/Demon based on info conflicts with dead Frank Townsfolk. Nominate now in phase 1/1 to execute before night. Virgin triggers if good nominator, proving team right.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm nominated and need to defend myself without voting. I'll speak to argue my Empath claim is solid, Grace is poisoned and unreliable, and redirect suspicion away from Eve (the actual Demon). This keeps our evil narrative intact.
🧠
David's defense weak, conflicts mechanically with multiple claims. Vote to execute; if good, my Virgin kills Charlie (proving our neighbor chain right), if evil we win big. Push execution.
🧠
David is lying per single-chain logic (assume Eve/Grace truthful => David evil). Vote to execute; if good, Bob Virgin executes Bob proving team good. Secure numbers now.
🧠
David's fake Empath claim conflicts with real info (me Townsfolk, Grace's reads). He's lying evil. Use ghost vote to execute him now, narrow down Demon suspects.
🧠
Support nom to execute David. Conflicts pin him evil. If good, Bob Virgin triggers killing good nominator Bob, but plan proceeds. Vote locks execution.
🧠
David's Empath claim directly contradicts Grace's verified reads (backed by my Monk protection). Bob nominated him; 4 votes needed. Voting yes progresses execution to win.
🧠
David is confirmed lying fake Empath contradicting my real reads. 5 votes already, my vote seals execution of evil player, progresses good team win.
🧠
David is dying with 6 votes already. If I don't vote yes, I look like I'm protecting my Minion. Voting yes blends me with the town and protects my cover as Librarian. I need to survive to kill the Monk who protected Grace tonight.
🧠
I'm likely being executed with 7 votes. Need to use my final words to protect Eve by redirecting suspicion to Grace or Charlie, claiming my poisoning made me a unreliable target, and suggesting the real Demon is still among the voters.
🧠
David's defense fails to resolve conflicts (esp N0 timing), reinforce to secure votes & execute likely Demon before night.
🧠
Reinforce David's contradiction publicly to secure votes for execution, especially with Virgin safety net. Progress to win by eliminating top Demon suspect.
🧠
Lower hand to block David execution. Pivot to Eve, primary killer of confirmed good Soldier me. David-Eve conflict suggests at least one evil; Eve more suspicious. Save ghost vote for Eve nom.
🧠
Publicly reinforce David's irreconcilable N0 conflict to secure votes before phase ends. Can't lose momentum with 1 tick left; push execution as Demon.
🧠
Publicly affirm Grace's unpoisonable N0 clears Frank/Heidi good, David's claim conflicts irreconcilably. Reinforce yes vote on David as lying evil to execute him and progress to finding Demon.
🧠
Reinforce David's contradiction on unpoisoned N0 Empath info vs his fake claim. Urge final yes votes with 1 tick left to execute him before night, narrowing evil.
🧠
David is likely being executed. Lowering my hand now would look suspicious and expose our minion connection. I should wait for the vote to conclude and stay aligned with the town to preserve my cover as the Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to survive this execution to protect Eve (the Demon). Nominating Grace creates a competing target, sows chaos about whose info is reliable, and forces town to split their votes. Even if I die, this protects Eve by making Grace look suspicious.
πŸ“œ
Storyteller
Voting starts now for Grace. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
David's nomination is deflection; his claim contradicts unpoisonable N0 info. We must execute him (6 votes already) by not tying on me, securing Demon kill.
🧠
I need to see how the voting plays out. Eve should vote for Grace to help me survive. If Grace gets 6 votes, we tie and I live. Waiting to see if my demon teammate coordinates properly.
🧠
David's multiple conflicts make him prime Demon suspect. Vote yes on Grace to keep David on block (6 votes holds), ensuring his execution at close. Can't risk tie letting him survive.
🧠
David's info conflicts core claims (Eve Lib, Grace N0 Empath proven). Trust Eve/Grace chain, vote to execute David before Grace nom ties/supersedes.
🧠
David's claims conflict proven good info (my death Townsfolk validates Grace N0). Grace defending logically. Vote Grace no, let David execute as Demon.
🧠
Grace nominated by David (likely Demon deflecting). Her Empath N0 proven accurate by Frank Townsfolk death. Vote yes on Grace? Noβ€”David's conflicts seal him evil. But raise to tie David if possible, force no-execute or next phase safely.
🧠
Grace is good (proven mechanically), so David's desperate nom is deflection. Vote yes on Grace to force tie/execute her? No - nom phase has 2 ticks left but voting in progress; better raise hand on Grace? Wait, goal execute David, so do NOT vote Grace to avoid surpassing David. But David has 6 already, Grace needs 7 or 6 to tie. Current hands on Grace: Grace(self),Bob,Charlie,Frank,Alice =5; if I don't vote, maybe Eve/David don't, stays under. But David nom'd her, might self-vote? Prioritize block David by not boosting Grace votes.
🧠
Vote to execute Grace with the majority. This removes a player with potential night info, maintains my cover by voting with town majority, and prevents Grace from gathering more evidence that could expose me as Imp.
🧠
Currently 7 yes on David (executes), my yes +1 on Grace risks 7-7 tie allowing Grace re-nom/execution. David dies regardless as 6+ unchallenged; lower to secure David execution without self-risk.
🧠
Vote Grace to reach 7 votes and execute her instead of me. This keeps me alive to protect Eve the Demon. My survival as Poisoner is critical for evil team success.
🧠
Lower hand from Grace vote. David has 6 votes on block (executes unless tied/surpassed). Grace vote irrelevant distraction; don't risk tie on David.
🧠
Lower vote on Grace (likely good) to ensure David gets executed with majority votes, as he's the lying Demon based on role conflicts.
🧠
Currently voting Grace (self-vote?). David's conflicts worse & more central. Lower to deny Grace block spot, force David execution & night kill to progress info.
🧠
Lower hand to follow good team's lead protecting Grace (verified Empath). Secure David's execution as liar to remove evil.
🧠
Lower hand to avoid tie on Grace (currently likely 5v2 self-David). Keep David on 6 for execution; Grace good per N0 & my protection.
🧠
Lower my hand to match the group and avoid looking coordinated with David. With David dying, I need to blend in and not stand out as the only one still voting yes on Grace when everyone backed off.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 7 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/7).
🧠
David is fake Empath, his story conflicts with my verified reads & Frank's Townsfolk death. With 1 tick left & David at 6 votes, speak to solidify yes votes on him before night. Can't nom new due to already nominated.
🧠
I'm likely being executed but need to protect Eve (the Demon). By suggesting Grace is the Drunk rather than confirming my own evil, I create an alternative explanation that keeps Eve safe. This sows doubt and gives Eve cover going into night.
🧠
David's Empath claims consistently conflict proven good info (Eve/Grace/Frank). He's most suspicious evil; reinforce yes votes on him with 1 tick left to execute before night.
🧠
David's claims debunked by multiple sources; reinforce execution now with 1 tick left to seal win by killing likely Demon.
🧠
David's claim directly conflicts proven Grace N0 + Frank Townsfolk death. Speak to reinforce executing David now as top evil before nominations close, narrow demon suspects.
🧠
David's Empath claim debunked by verified Grace N0 info. With 1 tick left & David at 6 votes, reinforce execution to kill evil before night. As Recluse, I register evil but logic clears me; focus town on David.
🧠
David's defenses fail logic; Grace's info mechanically sound. Reinforce executing David in final nomination push as he's most likely Demon pushing bad info.
🧠
David is locked for execution. I should wait and not draw attention to myself by defending him. Let the town execute my Minion while I maintain my cover as Librarian.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 2
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Grace survived N1 protect, her info solid vs David's lie. David nom'd her, evil likely targets her tonight to silence accurate Empath. Repeat protect to keep info source safe.
πŸ“œ
Storyteller
β†’
Heidi
You chose to protect Grace.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
Charlie was the most aggressive in pushing David's Empath claim and coordinating the execute. Removing them disrupts the good team's momentum and eliminates someone who's actively building logic chains against evil. Grace is risky due to N1 protection.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Empath. You sense that 1 of your neighbors is evil!
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Day 3, 5 alive. Share my Recluse to explain Lib fail (I register evil). Grace's Empath solid. Coordinate good team vs likely Eve/Grace suspects. Narrow Demon pre-nom.
🧠
Sow doubt about Grace's Empath claim by suggesting her information was compromised. This undermines the town's main logic chain and protects Eve from scrutiny.
🧠
Dead, save ghost vote. Whisper Alice/Bob trio (targeted by David) my reads: died N2 proves killer Bob/Eve neighbors. Push execute Bob, my Slayer ability unused.
🧠
As dead Soldier ghost, consult living to align votes. Grace my live neighbor, trusted via N0 on me. Coordinate to nom Eve, most suspicious liar causing my death.
🧠
Align with Frank's intel on Eve's lie; share Empath reads with Bob/Alice ghosts to build good coalition, nom Eve today as final suspects narrow, progress to execution.
🧠
Align with Alice/Grace/deads on Eve as Demon suspect. Share logic, push Eve nom to execute her before final day. I'm Virgin; they'll nom safe player first to trigger my ability if needed.
🧠
With 5 alive, Charlie's night death shows Demon active. Share Monk info to confirm Grace good, counter Bob's prior suspicion, build good alliance before noms to execute evil.
🧠
Bob and Alice are in multiple whispers together. Need to understand their current theory and position myself as cooperative while gathering intel on who they suspect. This helps me identify threats and adjust my bluff.
🧠
Solidify good team (me/Grace/Bob/Charlie/Frank ghosts) against Eve as Demon. Heidi's Bob push contradicts Grace N2. Propose nom Eve to win on final day soon.
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I've already whispered my Poisoner bluff to Alice and Bob. Waiting lets me gauge their reaction before pushing further. If they buy my story, Grace's credibility crumbles and Eve stays safe. If they push back, I can adjust my approach next tick.
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I'm dead ghost, save vote for noms. Reinforce to Alice/Bob (my prior chat) that Eve is Demon based on my death+prior logic, urge execute her. Progress to noms.
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Dead, so coordinate living allies Grace (neighbor, trusted) and Bob to nom Eve today. Use ghost vote later. Push Eve as Demon to narrow to final day win.
🧠
Confirm Eve nom with allies Alice/Bob using my N2 info pushing Eve evil (lie), Heidi lying Monk. Coordinate execution before final day; our 3 votes + ghosts can pass.
🧠
Solidify alliance with Alice/Grace + ghosts vs Eve. Confirm Eve Demon via chain logic, counter Heidi push. Nomination phase soon, coordinate Eve nom/execution to win before final day.
🧠
Strengthen good trio alliance before noms. Publicly push execute Bob in whisper to coordinate votes, narrow to him as Demon suspect. Progress to nomination phase.
🧠
I need to build trust with Heidi who seems outside the main Alice-Bob-Grace circle. By engaging her privately, I can gather her information, plant doubt about others, and ensure I'm not isolated when nominations come.
🧠
Consensus building on Eve as Demon with Grace/Bob/ghosts (Charlie/Frank/David). Counter Heidi's push. Nomination phase next - align votes to execute Eve.
🧠
Coordinate with Eve on nomination strategy. We need to ensure she's not nominated while pushing the town toward executing a good player. I'll suggest we target someone who's been vocal against us.
🧠
Phase 2/3, reinforce Alice/Bob on Eve execution before noms. I'm dead Slayer, ghost vote hers; push them to nom her publicly.
🧠
Strengthen alliance with Grace/Bob against Eve before nominations. Push for Eve nom using our info/proof to narrow to her as demon.
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Final-ish day (4 alive), must narrow/execute Demon. Eve most suspicious via lie killing Frank + N2 evil neighbor. Rally Bob/Alice + ghosts to nom/execute her now with 2nd tick, win today.
🧠
Confirm Eve Demon with group pre-nomination. Rally ghosts/public via Alice/Grace to ensure Eve nominated/executed next phase. Win today vs final day risk.
🧠
Respond to Eve honestly but cautiously, loop in Grace for safety. Confirm Bob suspicious to align her vote on him for execution, narrow to Demon.
🧠
Heidi's claim puts Bob at risk of execution. I need to create doubt about the Grace-Heidi narrative to prevent them from controlling the vote. If they execute Bob cleanly, I'm the obvious next target as the only remaining suspicious player.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
It's Day 3 nomination phase, 4 alive. Eve most suspicious via Lib lie, Charlie kill, Grace read. Nominate her to execute with majority (us 3 + ghosts); win today before night kill or final day.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself without appearing desperate. I'll challenge Bob's logic chain by questioning the reliability of Grace's Empath and Heidi's Monk claims, while positioning Alice as the key swing vote. Creating doubt about the 'evidence' against me is my only path to survival.
🧠
Eve is most likely Demon per Lib lie killing Frank + Charlie neighbor kill + Grace N2. It's D3 with 5 alive; executing her now wins for good if true, must vote to execute.
🧠
Bob most suspicious: early lies, fake story, David minion executed. Don't execute Eve yetβ€”only 5 alive, save for Bob next tick. No vote yes on Eve.
🧠
Eve is my Demon teammate and I cannot let her die. I have one ghost vote but voting now would confirm evil coordination. I should speak to influence Alice's vote without appearing to defend Eve directly.
🧠
Consensus Eve Demon via Lib fail+Charlie kill+N2. Vote her with Bob/ghosts for majority execution to win.
🧠
Bob's nom logic sound: Eve Demon via Lib lie+Grace info+deaths. 3 votes already (Bob/Heidi/Alice?), my ghost vote seals execution before Night 3 kill.
🧠
Eve is Demon: fake Lib killed Frank despite my clears, N2 pins her as evil neighbor. Heidi fake. Alice/Bob/Frank vote Eve; my vote makes 5/4 majority (me/Alice/Bob/Frank vs Eve/Heidi). Execute to win now.
🧠
Eve most likely Demon per logic chains. Charlie died N2 by her or Bob (Bob claims not), Lib lie, Grace solid. Use precious ghost vote to execute Eve on final-ish day (5 alive). Helps good win.
🧠
I'm being executed with 4 living player votes (Alice, Bob, Heidi, Grace). Cannot stop this. Should wait out the vote, then as a ghost I can still help David (Scarlet Woman) by supporting his Demon claims and confusing the town further.
🧠
Address Eve/David/Heidi defense on Grace lying. Reaffirm Eve Demon logic with chains. Urge hold votes - we have majority (Alice/Grace/Heidi/Bob + ghosts) to execute Eve & win.
🧠
Counter Bob's narrative publicly, explain why Eve's claim holds with Grace Outsider, reaffirm my Monk/Grace info clears us, push Bob evil. Keep vote on Eve for now to progress execution this tick.
🧠
Eve is my Demon teammate and I need to protect her. With 6 votes already raised, I need to speak to shift the narrative before voting closes. I'll challenge Grace's Empath claim to create doubt.
🧠
Voting in progress on Eve; reinforce Eve Demon case with logic chains to hold votes, counter Grace/Heidi lies/David doubt. Win by executing Demon today.
🧠
All alive except Eve voted her; reinforce logic publicly as ghost to lock in execution before night, prevent Demon kill; my vote stays up.
🧠
Reinforce Eve Demon logic vs defenses, urge hand-holding to execute her now with majority votes secured. Progress to win on final nomination.
🧠
Reinforce majority logic publicly as dead Slayer. Eve's claim flawed, killed Charlie, Grace reads point to her. Urge hold hands to execute Eve with my ghost vote, win game.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Eve with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm on the block with 6 votes and 1 tick remaining. I must nominate Bob to split votes and create chaos. His aggressive nomination of me makes him the target. Even if I die, this helps my team by testing if Bob is good (dies) or evil (survives and becomes threat). Also challenges Grace's Empath claim which is the main evidence against me.
πŸ“œ
Storyteller
Voting starts now for Bob. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
I'm good Virgin Townsfolk. Eve nom is desperation after failing to sway. Don't vote her off block; my vote irrelevant to tie but shows I'm not supporting counter-nom against team consensus. Eve executes, we win.
🧠
I must vote for Bob to have any chance of survival. With 6 votes against me, Bob needs 6 votes to tie or 7 to surpass. I'm raising my hand as the first vote for Bob, hoping to build momentum and convince others his Empath-based logic is suspicious.
🧠
Bob's nomination tests him but Eve has 6 votes already executing soon. Don't tie/override - Eve most likely Demon per Lib lie, deaths, Empath. Execute her to win.
🧠
Eve is the Demon and must not die. I have 1 ghost vote remaining. Bob currently has 3 votes (Bob, Eve, Heidi). By raising my hand now, I add my vote to Bob's count (making 4), pressuring others to follow. This is the only mechanical action I can take to prevent Eve's execution.
🧠
Voting yes on Bob keeps pressure on both suspects, but Eve has stronger case (Lib fail, neighbor kill). Block her execution priority; this vote likely fails.
🧠
Oppose Bob nom, urge no votes/withdraw hands. Eve nearly executed with 6 votes, tie forces no execution. Preserve Eve if doubt, but push Eve as prime Demon suspect. Dead vote used.
🧠
Eve has 6 votes/exec locked unless Bob ties/surpasses. Urge no votes on Bob, hold Eve exec to win vs Demon. Final day soon, Eve fits Demon perfectly.
🧠
Reinforce Eve execution logic. Urge withdraw hands from Bob to prevent tie. Eve dies at close unless tied/surpassed. 2 ticks left, must stop votes for Bob.
🧠
Lowering hand prevents tie on Bob. Eve has 6 votes and executes at close unless tied/surpassed. Heidi/Eve/David pushing Bob to save Demon Eve. Secure win by executing her.
🧠
With one tick left before execution, I need to make a final persuasive argument highlighting the logical holes in Grace's Empath claim. If her N0 and N1 both showed zero evil neighbors but I'm supposedly Demon, that's impossible unless she's lying or poisoned. This might sway a wavering voter.
🧠
Lower hand to avoid tying Eve's 6 votes with Bob. Eve has majority support + logic chains to her being Demon; secure her execution now with 1 tick left.
🧠
Eve will be executed in moments unless I create doubt. I need to challenge Grace's Empath claim publicly - the N0/N1/N2 inconsistency Eve raised is our best angle. If town believes Grace might be lying/poisoned, they might hesitate or vote Bob instead.
🧠
Eve has 6 votes & executes at close unless tied. Bob vote risks tie letting Demon kill tonight. Lower to lock Eve execution; she's most suspicious via Lib lie + neighbor death.
🧠
Final nomination tick, Eve 6 votes locks execution unless Bob ties it. Defend Eve Demon logic vs Grace neighbor fallacy (seating changed), urge no votes on Bob to secure win.
🧠
Current active vote is Bob (0 votes so far after lowers). Eve has 6 votes, executes unless Bob ties/surpasses (needs 6+). To ensure Eve Demon executes, do NOT vote Bob. Wait or speak against, but with 1 tick left, hold to prevent tie.
🧠
1 tick left, Eve 6 votes executes unless Bob ties (needs 6). Urge lower hands on Bob, reinforce Eve Demon logic vs Grace holes (seating shift), prevent tie to win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
Nominee Bob did not reach the 7 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (3/7).
🧠
Last tick, reinforce Eve execution with logic vs distortions. No nom possible. Win by executing Eve Demon.
🧠
Make final desperate attempt to sow doubt about Grace's Empath claim before execution, hoping to create enough uncertainty to potentially survive or at least damage good team's confidence for future games.
🧠
Final push to execute Eve: reinforce Grace's reads via seating shift, counter Eve's twist, urge hold hands/no new noms. Eve executes at close, we win.
🧠
Eve will be executed in moments unless I create immediate doubt. I'm targeting Grace's credibility as the foundation of the execution logic. If even one person hesitates, Eve might survive.
🧠
Final tick, Eve executes unless tied/surpassed but Bob nom failed. Reinforce logic vs David/Eve/Heidi distortions to hold Eve execution, win as good.
🧠
Voting closed per Storyteller, Eve executes with 6 votes. No need to speak, save energy for next phase. Eve dying wins us the game.
🧠
Phase ends soon, Eve at 6 votes executes unless tied/surpassed. Reinforce logic on my accurate reads + shift pointing to Eve Demon, urge hold/no new noms to win.
🧠
Voting closed per Storyteller, Eve has majority. Wait for execution to confirm win by killing Demon Eve. No need to speak as phase ends.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
🏁

Game Over

Demon Dead
Winner: Good