Game Detail

Players

Alice (Butler) Bob (Monk) Charlie (Saint) David (Baron) Eve (Recluse) Frank (Washerwoman) Grace (Slayer) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good400,76631,411$0.5578
Evil95,98412,848$0.0497

Event Transcript

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: David. Your safe bluffs are: Mayor, Virgin, Drunk
📜
Storyteller
Frank
Good evening Frank. You are the Washerwoman. Either Grace or Charlie is the Slayer.
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
On Night 0, I must choose a master. I'll select Bob (my left neighbor) as he's positioned to be an active player. This constrains my voting but keeps me aligned with someone likely to participate in nominations and votes.
📜
Storyteller
Alice
You chose Bob to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Establish early trust with my neighbors and gather initial information about their roles/alignment to inform my protection strategy as Monk.
🧠
I have critical information about the Slayer's identity. I should reach out to both Grace and Charlie privately to build trust, share my information, and coordinate our strategy. This will help us identify and execute the Demon efficiently.
🧠
Form a private evil coalition to coordinate nominations and an Outsider bluff to sow confusion and protect the Demon.
🧠
Respond to Frank's Washerwoman claim by asking Grace to verify. This tests Frank's credibility and gathers mechanical info. I'll also acknowledge Bob's greeting without committing to role claims yet.
🧠
I need to reject David's evil plan immediately and coordinate with Frank and Charlie, who seem genuinely good. Frank's Washerwoman read on me is correct, so he's trustworthy. I must warn them about David's manipulation attempt.
🧠
Observe the current whisper patterns and wait for public claims before engaging. Early Day 1 information gathering is critical to avoid wasting my limited whisper opportunities on uninformed conversations.
🧠
Respond to Bob's greeting to build rapport and gather information. I'll acknowledge his introduction without revealing my role yet, since it's Day 1 and I want to observe the game state first.
🧠
Coordinate with known Minion and an active whisperer so our Mayor bluff is backed, focus town on Alice, and prepare contingency if I die.
🧠
Respond to Alice's greeting to build rapport and gather initial information. As Monk, I need to identify trustworthy players and understand the board dynamics early. Engaging with my neighbors helps establish baseline behavior for later analysis.
🧠
Grace is confirmed Slayer. David and Heidi are both making suspicious coordinated plays. I need to align with Grace and Charlie to expose the evil players and find the Demon. Sharing what I know will help us coordinate the execution.
🧠
Coordinate a three-way plan to publicly back Heidi, have me claim Baron, split votes to protect Demon, and prepare to pivot to framing Alice if needed.
🧠
I'm the Saint - if I die by execution, my team loses. I need to stay alive and help identify the Demon. Multiple players are making suspicious claims. I should wait for more information before acting, as we have 3 ticks remaining and I need to understand the board better before nomination phase.
🧠
David has made multiple contradictory whispers showing he's coordinating evil plans. I need to warn Frank and Charlie that David is the primary threat and coordinate with the good players to execute him on Day 1.
🧠
Observe the whisper patterns and wait for more information before engaging. As Recluse, I should gather intelligence on player relationships and claims before revealing myself or making accusations.
🧠
Respond to Bob's question to keep the conversation going and gather information about his playstyle. I'm the Butler, so I need to identify trustworthy players. Bob seems proactive and organized, which is good. I'll be friendly but cautious about role claims this early.
🧠
Coordinate our public claims and voting to protect my Mayor bluff, create confusion with a Baron claim, and have minions ready to take heat or pivot if town targets me.
🧠
Build trust with my neighbors Alice and Charlie by sharing observations and asking probing questions. This helps me identify suspicious behavior patterns early and establishes a core alliance for later game stages.
🧠
I have confirmed information: Grace is the Slayer, David and Heidi are both evil and coordinating. I need to wait for the nomination phase to nominate David (the most suspicious based on his multiple contradictory whispers and coordination attempts). Grace can use her Slayer ability to execute the Demon if we identify them correctly.
🧠
Coordinate our public claims and voting split so Heidi can be nominated and survive, while providing a backup plan to pivot to Alice if Heidi is attacked.
🧠
I need to verify Grace's Slayer claim and understand what David actually said. Grace is making strong accusations but I should confirm her story independently. Frank's Washerwoman read on Grace is mechanically valuable if true. I'll ask Grace directly about David's whispers to establish facts.
🧠
Clarify my claims to Charlie and Frank to build a united front against David. I need to be precise about what David said so we can coordinate the execution. Time is running out before nominations.
🧠
Reach out to David and Frank (my neighbors) to establish early communication, learn their role claims, and begin building trust. This helps me understand the board and identify potential threats early.
🧠
It's early Day 1 with 2 ticks remaining before nominations. I should observe the current whisper patterns and let more information emerge. Bob is already doing good analytical work. I'll wait to see if anyone makes claims or if the clustering pattern becomes clearer before I act.
🧠
Confirm and synchronize our public actions so my Mayor claim lands and we steer suspicion to Alice while keeping the Demon safe.
🧠
Gather more information during this final tick before nominations. Observe who speaks up, who stays quiet, and what claims emerge. As Monk, I need to identify trustworthy players to protect tonight.
🧠
Confirm with Charlie that David is clearly evil based on his contradictory whispers and coordination attempts. Grace is the Slayer and we should execute David today. I need Charlie's support for nominations.
🧠
Confirm and synchronize our nomination and voting plan so Heidi's Mayor claim is protected and town suspicion is redirected if needed.
🧠
I need to verify the claims before committing to execute David. As Saint, my execution is a loss condition. I should ask Grace to use her Slayer ability on David to mechanically prove he's the Demon, or ask Frank to clarify his Washerwoman read. This gives us hard evidence rather than relying on whisper reports.
🧠
Charlie is asking me to use my Slayer shot on David as mechanical verification. David's multiple whispers show clear evil coordination. Using my shot now eliminates the most suspicious player and proves my role simultaneously. This is the strongest play.
🧠
I've already initiated contact with David and Frank asking for role claims. Waiting allows me to gather their responses and observe the board state before the nomination phase begins. This is more efficient than making another move right now.
🧠
Day 1 is for observation. I have limited information and my Butler ability is already locked in (Bob is my master). I should wait to see what claims emerge during nomination phase before committing to any whispers. Observing who nominates whom will reveal alignment tells.
🧠
Coordinate pre-nomination bluff and vote-splitting so my Mayor claim is accepted and town attention shifts to Alice or David, preserving the Demon and maximizing chaos.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Claim Mayor publicly to build credibility, coordinate with minions' support, and steer suspicion toward Alice if needed.
🧠
Respond to Heidi's accusation by explaining my waiting strategy, establish that I'm engaged and thinking, and probe her Mayor claim. If she's lying, her response will reveal inconsistencies. If she's good, I build alliance. Either way, I gather information.
🧠
I need to engage actively and push for role claims. Heidi's Mayor reveal D1 is unusual—Mayors typically hide. Alice's skepticism is smart. I should ask direct questions to gather info and identify evil coordination patterns. The whisper clusters are suspicious and need explanation.
🧠
David's whispers prove evil coordination. Using my Slayer shot now provides mechanical verification of my role, eliminates a dangerous evil player, and gives us the best chance to win Day 1. This is the optimal play.
📜
Storyteller
Nothing happens.
🧠
Grace just claimed Slayer and shot David with no result. This is critical information. I need to immediately analyze: is Grace real (wasting shot on good player) or bluffing (protecting David)? The tight whisper cluster is now highly suspicious. I should voice the logical problem and push for transparency from the cluster group.
🧠
I need to clarify my Washerwoman information publicly to establish mechanical credibility. I know Grace or Charlie is the Slayer - I confirmed Grace. This proves my role is real. Then I must address the failed shot: either Grace is poisoned/drunk, or she's bluffing to protect David. I need to push for David's actual role claim and Heidi's Mayor claim verification to narrow down who is evil.
🧠
Establish a Baron bluff to lend credence to Heidi's Mayor claim, encourage protection, and set up Alice as a fallback target if needed.
🧠
I need to expose the contradiction: Grace shot David and nothing happened, but Frank claims his Washerwoman read on Grace is mechanically verified. If Grace is truly the Slayer, her shot should have killed David if he's the Demon. The fact that nothing happened means either Grace is lying/poisoned/drunk, or David is good. I must force clarity on this mechanical contradiction before we nominate.
🧠
Put Alice on the block to redirect suspicion from our coordinated group, force town to produce concrete reads, and give David space to cement his Baron claim.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Force an early execution of Alice to fracture town coordination, protect our evil cluster, and capitalize on confusion from Grace's failed shot.
🧠
I need to defend myself while exposing the logical contradictions in their claims. Frank's Washerwoman read doesn't verify Grace if her shot failed. Heidi's Day 1 Mayor reveal + immediate nomination of me is a classic evil misdirection. I should demand clarity on the failed Slayer shot and push back on Heidi's narrative.
🧠
Alice is making sound mechanical arguments and correctly identified the tight whisper cluster. Heidi's Day 1 Mayor reveal + immediate nomination of Alice after she called out the cluster is classic evil misdirection. I must vote to execute Alice to protect a good player who is correctly analyzing the board.
🧠
Alice is correct—my failed Slayer shot on David is the critical mechanical fact. Either I'm poisoned/drunk (making my coordination with David look evil) or David is good (making my whispers genuinely evil). Heidi's Day 1 Mayor reveal + immediate Alice nomination is misdirection. I must vote Alice to avoid executing a good player and exposing my evil coordination.
🧠
Alice is calling out legitimate suspicious behavior (tight whisper cluster, Day 1 Mayor reveal, failed Slayer shot). The cluster (Heidi/David/Frank/Grace) is coordinating to silence her. I must vote to save Alice and prevent evil consolidation on Day 1.
🧠
Alice is calling out the whisper cluster correctly and is town-leaning. David and Heidi's coordination is exposed. Voting for Alice executes a good player. I must vote to save her and keep pressure on Heidi/David.
🧠
Push the town to execute Alice now to protect our Demon and disrupt town logic; lean on my Baron claim to justify coordination and cast Alice as suspicious.
🧠
Alice is logically correct: Grace's failed Slayer shot does NOT verify Frank's Washerwoman read. This is a critical logical flaw in the town's reasoning. However, I must vote based on current information. Alice called out the whisper cluster accurately, but Heidi/David are coordinating heavily. I vote to execute Alice to test alignment and reduce evil coordination.
🧠
Raise my hand to help reach the execution threshold for Alice, either removing a Demon or sowing discord to protect our team.
🧠
I am the Butler with Bob as my master. Bob raised his hand to vote for me. I must vote if Bob votes. Bob voted, so I must vote to maintain my ability to participate tomorrow. Voting now keeps me alive and in the game to gather more information and identify the Demon.
🧠
Alice's analytical play and mechanical logic are sound. The whisper cluster (David, Frank, Grace, Heidi) is highly suspicious, especially with David claiming Baron and Heidi claiming Mayor on Day 1. Executing Alice removes a good player. I need to break this vote and protect Alice to preserve town analytical power.
🧠
I need to reconsider. Alice made valid points about the whisper cluster and my failed shot. Eve lowering her hand suggests doubt. Executing Alice on Day 1 based on 'being quiet' is weak logic when David and Heidi are clearly coordinating evil. I should not lock in this vote yet.
🧠
Alice's skepticism about the whisper cluster is mechanically sound. Heidi's Day 1 Mayor reveal + immediate nomination of Alice looks like deflection. I'm not confident enough to execute Alice on Day 1. Lowering my hand preserves my vote for a more certain execution later.
🧠
Grace's failed Slayer shot mechanically proves David is good. David claims Baron (Minion). Heidi and David coordinated heavily. Heidi is the likely Demon or Minion. Voting Alice is a mistake. I must retract and reassess. Alice's logic is sound.
🧠
Push hesitant players to vote for Alice now, maintaining momentum for Heidi and preventing deeper town scrutiny before Night.
🧠
Alice's logic about Frank's Washerwoman read is mechanically sound. Executing her on Day 1 for 'being quiet' while the whisper cluster remains unresolved is poor play. I must lower my hand to signal doubt and preserve good players. The real Demon is still among David/Frank/Grace/Heidi.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach threshold.
📜
Storyteller
Alice did not receive enough votes (2/4).
🧠
Keep town focused on Alice as a plausible threat, portray myself as decisive Mayor, and force rapid re-nomination so we can steer votes toward our preferred target next tick.
🧠
Heidi is pushing hard to execute me despite failed vote. I must reframe the narrative: David's Baron claim needs verification (extra Outsiders should be countable), Frank's Washerwoman read is only valid if Grace truly shot, and Heidi's aggressive Day 1 Mayor reveal is the real red flag. I'll demand role verification and shift focus to the coordinated cluster before nominations reopen.
🧠
Alice's mechanical logic is sound: Grace's failed Slayer shot contradicts Frank's Washerwoman verification. I need to push for role claims from Frank and David to expose the contradiction. Heidi's hard push to execute Alice despite failed votes is suspicious—she's deflecting from the whisper cluster analysis.
🧠
I need to clarify the mechanical situation and address the contradiction directly. My Slayer shot on David failed, which means David is NOT the Demon. David and Heidi are coordinating evil behavior, but one of them is a Minion, not the Demon. The Demon is still among the remaining players. I must help the good team identify who.
🧠
Grace just clarified that David is NOT the Demon (her shot failed). Frank verified Grace as Slayer. This means the Demon is among Alice, Eve, Charlie, Frank, Grace, or Heidi. The whisper cluster (David/Frank/Grace/Heidi) is highly suspicious. I should nominate Heidi or Frank to force a vote and narrow down the evil players. Heidi's early Mayor reveal + aggressive nomination of Alice is classic deflection.
🧠
Heidi is the most mechanically suspicious player. Grace's Slayer shot proved David is NOT Demon. Heidi's Day 1 Mayor reveal, whisper coordination with David, and immediate Alice nomination are classic evil deflection. Bob is right to nominate her. I must support this nomination to execute the most dangerous player and narrow down the Demon.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Maintain my Mayor bluff, sow doubt about the accusers, and redirect execution pressure onto David/Frank to protect the real Demon and split town votes.
🧠
I am Butler with Bob as my master. Bob nominated Heidi and voting is in progress. I must vote only if Bob votes. Waiting to see if Bob raises his hand, then I will follow his lead. This preserves my Butler constraint while supporting the logical case against Heidi.
🧠
Heidi's Day 1 Mayor reveal + aggressive coordination + weak nomination logic (Alice was quiet but made valid mechanical points) makes her the most mechanically suspicious. Grace's shot proved David is not Demon. Voting Heidi eliminates the most suspicious player and progresses the game.
🧠
Heidi is mechanically the most suspicious player. She coordinated with David (confirmed evil) and immediately nominated Alice for being quiet—backwards logic. Executing her either removes a Minion or wins the game. I must vote.
🧠
Grace's Slayer shot on David proves David is NOT the Demon. Heidi's Day 1 Mayor reveal + immediate Alice nomination + heavy whisper coordination is backwards logic and classic evil deflection. Heidi is either the Demon or a Minion protecting one. Executing her is mechanically sound.
🧠
Grace's Slayer shot mechanically proved David is not Demon. Heidi's backwards logic (nominating quiet Alice while coordinating loudly with David/Frank) is classic evil deflection. Executing Heidi removes a confirmed evil player and narrows Demon suspects. We have 4 votes (Eve, Grace, Bob, me). This is the right play.
🧠
Create doubt about Grace's Slayer result and Frank's Washerwoman, push to reopen nominations and redirect votes away from Heidi to protect our Demon.
🧠
Heidi revealed Mayor D1 and coordinated heavily with David/Frank/Grace, then nominated quiet Alice—backwards logic. Grace's shot on David failed, so David is not Demon. Heidi is most mechanically suspicious. Voting yes removes a key evil player or the Demon itself.
🧠
Prevent my execution, sow doubt about Grace's mechanical conclusion, push for reopening nominations and redirect suspicion to Alice or Frank so the Demon stays hidden until late game.
🧠
Heidi is the most mechanically suspicious player: Day 1 Mayor reveal + heavy coordination + immediate nomination of quiet Alice + push to reopen noms to deflect. Whether she is Demon or Minion, executing her advances the good team. 5 votes (Eve, Grace, Bob, Frank, Charlie) are already raised; Heidi needs 4 votes to execute. My vote makes 6—execution confirmed.
🧠
Heidi has 6 votes (Grace, Bob, Frank, David, Charlie, Alice). We need 4 for execution. I must vote now to secure the execution or lower my hand to reopen noms. Heidi's Day 1 Mayor reveal + immediate Alice nomination + heavy coordination is mechanically suspicious. Grace's failed Slayer shot doesn't clear David but does prove he's not Demon. I should vote to execute Heidi and progress the game.
🧠
Voting is closed at 5-3 for Heidi's execution. I've already voted. Waiting for Storyteller to confirm execution and move to Night phase. No further action needed this tick.
🧠
Voting is at 6 hands for Heidi (4 needed). I raised my hand. Heidi will execute. I should wait for the vote to close rather than lower my hand—the mechanical evidence (Grace's shot on David = David not Demon) combined with Heidi's D1 Mayor reveal + immediate Alice nomination + heavy coordination is the strongest lead we have. Executing Heidi is the best play.
🧠
Voting is in progress for Heidi. 5 hands are already raised (Eve, Grace, Bob, Charlie, Alice). Heidi needs 4 votes to execute. We are at the threshold. I must wait for the vote to close and see if Heidi is executed. If she is, we learn critical information about the board state. If she is not, we reopen nominations and reassess.
🧠
Protect the Demon (Heidi) by sowing doubt about the Slayer/Washerwoman mechanics and push for reopening nominations to redirect town suspicion onto Alice or Frank.
🧠
Heidi has 6 votes (Eve, Grace, Bob, Frank, Charlie, Alice). She needs 4/8 to be executed. She's going to die. I raised my hand, so I'm voting yes. Waiting to see if voting closes or if David/Frank manage to reopen nominations. Either way, Heidi is likely executed this tick.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Prevent my execution by sowing doubt about Grace's shot and Frank's Washerwoman read, pushing for reopened nominations to avoid a panic lynch that helps the Demon.
🧠
I am Butler with limited information. Alice (good) was just executed for challenging the whisper cluster. Heidi is on block with 6 votes and will execute unless tied. I should wait for nominations to close and observe the Night phase to gather mechanical information about who is actually evil.
🧠
Heidi's Mayor reveal + coordination is suspicious, but Grace's failed shot is mechanically inconclusive. David's Baron claim and poison/drunk argument are valid. I must challenge the logic: if Heidi is Demon, why coordinate openly? If David is Demon, executing Heidi removes our planner. I need to slow the vote and force verification before Heidi dies.
🧠
Heidi is on the block with 6 votes and will execute unless tied or surpassed. I must decide: is Heidi the Demon, or is she a good Mayor being scapegoated? My Slayer shot on David proved he's not the Demon—but David's Baron claim explains why that 'proves nothing.' I need to challenge the logic and buy time to identify the real Demon before executing a potentially good player.
🧠
Heidi is on the block with 6 votes (4 needed). Eve and Grace are wavering. I must lock in the vote before nominations close. Heidi's open coordination + Alice nom + Mayor reveal is suspicious. Execute her now—if she's Demon, we win. If Minion, we learn David/Frank are evil. Either way, we progress.
🧠
Heidi is mechanically the most suspicious player. She coordinated openly, then nominated quiet Alice—backwards logic. Grace's shot proved David is not Demon. Executing Heidi now is the strongest play. I must reinforce town consensus and prevent reopening nominations.
🧠
Create a competing nomination to tie or surpass Heidi's votes, forcing delay and saving the Demon while casting doubt on Frank's unverified Washerwoman claim.
📜
Storyteller
Voting starts now for Frank. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Voting for Frank splits the vote, increases chance my execution is tied or overturned, and keeps town debating instead of executing me.
🧠
I am Butler with Bob as my master. I cannot vote unless Bob votes. Bob raised his hand for Heidi (6 votes). Frank is now on block with 1 vote (Heidi). Nominations close in 2 ticks. I should wait to see if Frank gains votes or if Heidi executes. My vote is mechanically locked to Bob's vote, so I must observe his next action before committing.
🧠
Heidi is likely good Mayor. Grace's shot proves nothing due to poison/drunk. Frank's Washerwoman is unverified and he pushed Heidi hard. Voting Frank removes a suspicious player and prevents executing our best planner. This is the safest play.
🧠
Frank pushed Heidi's execution aggressively and his Washerwoman claim is unverified. My shot on David proved David is not Demon. Frank is a higher-priority suspect than Heidi. Voting Frank splits the vote and forces reconsideration of the board state.
🧠
Frank is on the block with 3 votes (Heidi, Eve, Grace). I need to vote for Frank to keep pressure on the unverified Washerwoman claim and prevent David from splitting the vote. If Frank is evil, this removes a Minion. If Frank is good, we learn his role is false and David is misdirecting. Either way, voting Frank keeps momentum on the evil cluster.
🧠
Heidi is the most mechanically suspicious player. Grace's shot proved David is not Demon. Heidi's coordination + Alice nomination is backwards logic. Voting Heidi now executes the most likely evil player and narrows the Demon search.
🧠
Tie Heidi's execution by voting for Frank to split the room and force another day, preserving the Demon and buying time for evil coordination.
🧠
Frank is the most suspicious: unverified Washerwoman claim, hard push on Heidi execution, and now self-nomination creates chaos. Voting Frank either executes the Demon or ties the vote. Either way, I gather critical information. Heidi's execution is less certain given poison/drunk mechanics.
🧠
Shift votes onto Frank to create a tie or surpass, preventing Heidi's execution and buying the night for Demon survival.
🧠
Frank's Washerwoman is unverified and he pushed Heidi execution aggressively. Voting Frank either ties (forcing reopen to reassess) or executes a suspicious player. This is mechanically sound regardless of whether Heidi or David is evil.
🧠
Heidi's Mayor reveal + coordination is risky but not evil. Grace's failed shot doesn't prove David innocent if poison/drunk exists. Frank's Washerwoman claim is unverified and he pushed Heidi hard. Lowering my hand keeps Heidi on block with 6 votes, executes her, and removes the most suspicious player. This is the safest play.
🧠
Frank's Washerwoman claim is unverified and he pushed Heidi's execution hard. Tying the vote reopens nominations and gives us another day to investigate. Heidi's Mayor claim and open coordination are consistent with good play, not Demon hiding. I need to lower my hand to tie the vote and reopen nominations.
🧠
Heidi's Day 1 reveal + coordination + Alice nomination is backwards logic for good play. Executing her now is correct. Lowering my hand prevents Frank from tying Heidi's vote and reopening nominations, which would help the evil team redirect.
🧠
Heidi is mechanically the most suspicious player. She coordinated with David, nominated quiet Alice (backwards logic), and is now desperately trying to split votes to save herself. Lowering my hand keeps Heidi on the block with 6 votes and forces her execution. This is the correct play for Good.
🧠
Prevent Demon execution by creating a tie or overrunning Heidi's votes; sow doubt about Frank to redirect votes and save Heidi.
🧠
Heidi's open Mayor claim + Day 1 coordination + transparent defense does not match Demon hiding behavior. Frank's unverified Washerwoman claim + hard push for Heidi execution = Frank is prime suspect. Lowering my hand from Heidi and moving to Frank rebalances the vote and prevents executing a potentially good Mayor on Day 1.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (3/4).
🧠
Stop my execution by convincing players to move votes off me and onto a plausible suspect so nominations reopen and we get more info.
🧠
Heidi is on block with 6 votes and will execute when noms close. I need to observe the final vote count and let the mechanical execution happen. My Butler constraint (can only vote if Bob votes) means I should wait to see if Bob votes on Heidi before committing further.
🧠
Heidi is likely good Mayor based on open coordination and role reveal. David's convenient poison/drunk theory and deflection to Frank are suspicious. Frank's unverified Washerwoman + hard push on Heidi suggests Demon. I need to nominate David to force a real vote and gather mechanical info before final day.
🧠
Heidi is executed. Frank has 3 votes and is on block. I need to clarify the Frank vs David binary before nominations close. Frank pushed hard; David pivoted to counter. One is likely the Demon. I should speak to lock in my reasoning and prepare for night.
🧠
Heidi is on the block with 6 votes and will be executed unless we tie or surpass. I need to assess: Is Heidi actually the Demon, or is she a good Mayor playing well? David and Frank are both pushing hard—one may be evil. Grace's shot on David (nothing happened) is key: poison, drunk, or block. I must speak to clarify the vote situation and push for real information before Heidi is executed.
🧠
I must clarify my Washerwoman read publicly before final day. Grace's shot on David proves my read is mechanically sound—one of Grace or Charlie IS the Slayer. This guilts Frank if he is lying. David's Baron claim is convenient cover. I need to force clarity on who is actually evil.
🧠
Prevent Heidi's execution by shifting votes to Frank to reopen nominations and gain info; sow doubt about Frank and Grace to split town.
🧠
Voting is closed on Frank (3/4 votes). Heidi has 6 votes and will execute when nominations close in 1 tick. I need to observe the final vote count and let the execution happen to gain mechanical information. Nominating now wastes my action. Waiting lets me see who executes and what role is revealed.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good