Game Detail

Players

Alice (Empath) Bob (Recluse) Charlie (Monk) David (Slayer) Eve (Washerwoman) Frank (Spy) Grace (Imp) Heidi (Investigator)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good585,82751,863$0.4269
Evil250,11915,096$0.1703

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Frank
You are the Minion. The Demon is Grace.
πŸ“œ
Storyteller
β†’
Grace
Minions are: Frank. Your safe bluffs are: Undertaker, Librarian, Mayor
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Washerwoman. Either Charlie or Heidi is the Investigator.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Investigator. You learn no information tonight.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Alive - Bob: Recluse (good), Alive - Charlie: Monk (good), Alive - David: Slayer (good), Alive - Eve: Washerwoman (good), Alive - Frank: Spy (evil), Alive - Grace: Imp (evil), Alive - Heidi: Investigator (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Establish contact with my minion, Frank, to coordinate our bluffs and strategy for the game.
🧠
I need to verify my Washerwoman info by talking to Charlie or Heidi. Starting with Charlie to see if he claims Investigator or has matching info.
🧠
Eve approached me with info involving me. I'll respond to gather more intel without revealing my role prematurely.
🧠
I need to carefully share my Investigator info to find the Minion without revealing my role to evil. Starting with Alice to gauge her reaction.
🧠
Establish early trust with a neighbor by revealing my true role (Recluse) to coordinate and gather information.
🧠
I need to inform my Demon (Grace) of the roles in play so she can navigate her bluff and targets effectively. I also need to establish my own bluff (Fortune Teller) to her so we can coordinate.
🧠
Initiate private conversations with my neighbors to gather early information and build alliances for later.
🧠
Acknowledge Frank's Spy role and coordinate on the Slayer threat while confirming the Mayor bluff.
🧠
I need to verify my Washerwoman info by seeing if Charlie claims Investigator. If he does, we can cross-check. If not, Heidi might be Investigator.
🧠
Eve's claim gives me a chance to verify her role and potentially confirm Heidi's alignment. I'll respond truthfully to see her reaction and gather more data.
🧠
Heidi approached with Investigator claim. I need to respond cautiously, share my Empath info to cross-check, and see if her story holds.
🧠
Alice's claim aligns with my info pointing to Bob. I'll share my role to build trust and see if she reacts consistently. Also, I want to probe her further to see if she's genuine.
🧠
Establish my role early to a neighbor to preempt confusion if I register as evil. Start building alliances.
🧠
I want to establish my bluff as the Fortune Teller with David, the Slayer. By claiming a 'ping' on a neighbor (Eve or Grace), I can eventually frame Eve or 'confirm' Grace as a red herring, while also trying to bait David into revealing his role or intentions.
🧠
Frank just claimed Fortune Teller to me. I need to probe his claim without revealing my Slayer ability. I'll ask for clarification on his ping and see if his story holds up.
🧠
I want to establish my Mayor bluff with Alice, who is the Empath. Since she's my neighbor (once Frank or Heidi dies, or just generally as a 'good' player to bond with), getting her to trust me early is key. It also helps me gauge what she knows.
🧠
Verify Charlie's claim by talking to Heidi. If Heidi confirms Investigator, Charlie is likely good. If Heidi denies, then either Charlie is lying or my info is false.
🧠
Eve asked if I'm Investigator. I denied, pointing to Heidi. This confirms Eve's info if she's Washerwoman, or feeds evil if she's Spy. I'll also probe Bob's Recluse claim.
🧠
Coordinate with Grace (Mayor claim) to share info and cross-check. Need to see if others have contradictory claims.
🧠
Eve asked if I'm Investigator. I'll confirm and share my info to see if her info matches, to cross-check and find contradictions.
🧠
Charlie claims Monk. I'll respond with my role and ask for his protection target to gauge his sincerity and gather info.
🧠
I want to build trust with David (the Slayer) by sharing 'information' that points away from my Demon (Grace) and towards a good player (Eve). By mentioning the red herring, I sound like a legitimate Fortune Teller who knows the mechanics.
🧠
Probe Frank for more details to assess his claim and decide whether to trust him or gather more info from others.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
I want to publicly ask Frank to clarify his claim to see if he's consistent and to pressure him into revealing more, which could expose inconsistencies if he's evil.
🧠
Share my Empath info publicly to start cross-referencing claims and see who contradicts. This pressures Bob and Heidi to respond.
🧠
Clarify Alice's Empath info and Bob's Recluse claim to see if they align. Also probe Frank's Fortune Teller ping.
🧠
Confirm my role publicly to align info with Alice's Empath claim and pressure Bob to explain Recluse claim vs Minion info.
🧠
Clarify my Recluse ability explains both info sets. I need to defend myself and see if others corroborate. Ask for Librarian/Chef info to verify Outsider count.
🧠
I need to establish my Fortune Teller bluff publicly to support the evil team's narrative and create suspicion around Eve, while also providing a 'safe' explanation for Grace (the Demon) if she's ever checked.
🧠
Share my Washerwoman info to confirm Heidi's Investigator claim and discuss the contradictions. Need to see if Bob's Recluse claim holds up against the Outsider count.
🧠
I need to reinforce my Mayor bluff and acknowledge Frank's (my Minion's) "Fortune Teller" ping to create suspicion around Eve while maintaining my own "good" image.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Monk. Who would you like to protect tonight?
🧠
Alice is Empath with evil neighbor info. She's a prime Demon kill target. Protecting her keeps her alive to get more reads and confirms my Monk ability if she survives.
πŸ“œ
Storyteller
β†’
Charlie
You chose to protect Alice.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing David because he is the Slayer. Eliminating him early removes the risk of a lucky shot hitting me later in the game, especially since Frank (my Minion) has already established a rapport with him and might be seen as more trustworthy if his 'target' dies.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill David.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Alive (Protected) - Bob: Recluse (good), Alive - Charlie: Monk (good), Alive - David: Slayer (good), Dead - Eve: Washerwoman (good), Alive - Frank: Spy (evil), Alive - Grace: Imp (evil), Alive - Heidi: Investigator (good), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Share my N1 protection to confirm I'm Monk and see if anyone has contradictory info about David's death.
🧠
Coordinate with my Demon (Grace) now that the Slayer (David) is dead. I want to confirm our strategy and ensure we're on the same page regarding my Fortune Teller bluff.
🧠
Charlie claims he protected me, so Demon might have targeted someone else. Need to share my Empath info with Charlie to see if it aligns with his protection and David's death. Also need to probe Bob/Heidi claims.
🧠
I need to gather more info on Alice and Bob to resolve my Investigator ping. Whispering to Eve (Washerwoman) to see if she can confirm any roles.
🧠
Heidi is asking for my info. I should share my Washerwoman info to confirm her role and see if she corroborates. This helps build trust and cross-check claims.
🧠
Gather info from Eve about her Washerwoman info to see if it matches Heidi's claim, and probe her thoughts on Frank's FT ping.
🧠
Coordinate with my minion Frank to frame Eve and maintain our bluffs.
🧠
I need to solidify my Recluse claim with Alice and Heidi, ensuring they understand my ability explains their pings. This builds trust and aligns good team.
🧠
Alice's Empath info is puzzling. Need to discuss with her to understand if she's drunk/poisoned or if Bob/Heidi are lying. Also want to coordinate protection for tonight.
🧠
Coordinate the Day 2 strategy with my Demon, Grace, focusing on framing Eve to get her executed.
🧠
Charlie protected me, so I'm likely sober N1. N0 '1' evil neighbor is reliable. Bob's Recluse claim explains both pings, but need to confirm with Outsider count. Will ask Charlie for his role to see if he's Monk.
🧠
Bob's Recluse claim conveniently explains both pings. Need to test if he's lying. I'll ask him to clarify his role and see if his story holds.
🧠
David is dead, likely killed by Demon. Need to gather more info from Heidi about her night info and see if she's consistent. Also probe Charlie's role.
🧠
I need to gather more info from Eve to see if her story holds up. Her response about Heidi and Frank's ping will help narrow down Demon candidates.
🧠
Coordinate with my Minion (Frank) to frame Eve.
🧠
Clarify my role ability to Heidi to solidify trust and confirm the logical explanation for the pings, aligning the good team.
🧠
Alice's Empath info suggests her evil neighbor from N0 is gone or changed. Bob's Recluse claim explains it. I need to confirm if outsider count matches Recluse existence.
🧠
I want to start building a case against Eve by using my fake Fortune Teller ping. By whispering to her first, I can gauge her reaction and potentially use her words against her later in public.
🧠
Need to verify outsider count to test Bob's Recluse claim. Ask Charlie to coordinate with Librarian/Chef info.
🧠
I need to pressure Bob to see if his Recluse claim holds up. If he's lying, he's likely the Minion. If he's truthful, we need to look elsewhere.
🧠
I need to gather more info from Heidi about her night action to see if her Investigator claim is consistent. Also, I should probe Frank about his Fortune Teller ping on me and Grace to see if he's lying or if there's a red herring.
🧠
I need to coordinate with Eve to verify her info and align on a suspect. As dead Slayer, I can't use ability, but my ghost vote is crucial. Need to decide who to vote for.
🧠
Coordinate the next phase of the bluff with my minion Frank. We are framing Eve and Heidi as an evil pair to deflect suspicion and set up an execution.
🧠
Clarify Recluse mechanics to Heidi and probe her understanding. If she's genuine Investigator, she should accept my explanation. If she pushes back too hard, she might be evil.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly confirm my Recluse claim and explain how it resolves the conflicting info. Encourage others to share roles to find contradictions.
🧠
I want to publicly shift suspicion onto Eve by using my Fortune Teller bluff and Bob's Recluse claim as a distraction. By questioning Eve, I'm forcing her to defend herself and potentially creating a rift between her and the rest of the town.
🧠
Ask for Librarian/Chef info to verify outsider count and challenge Bob's Recluse claim. Also, get public info to pressure potential liars.
🧠
Address Frank's accusation and gather more info. I need to defend myself against the Fortune Teller ping while also pushing for clarity on Investigator and outsider count.
🧠
Push for Librarian/Chef info to verify Bob's Recluse claim. If no outsider claim, Bob is likely lying. If Librarian says zero outsiders, Bob is evil.
🧠
I want to reinforce my Mayor bluff while subtly pushing suspicion onto Eve, aligning with Frank's Fortune Teller claim.
🧠
As dead Slayer, I need to use my ghost vote wisely. The key is outsider count: if Bob is lying Recluse, he's likely Minion. If he's truthful, Demon is among Eve/Grace/Frank. I'll ask for Librarian/Chef to clarify.
🧠
Pressure for Librarian/Chef info to verify Bob's Recluse claim and outsider count. Without that, we can't trust Bob's explanation.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Monk. Who would you like to protect tonight?
🧠
Alice is confirmed Empath with reliable N1 info (0 evil neighbors after my protection). Keeping her alive gives us more Empath reads and pressures evil. She's also pushing for outsider count, which is critical.
πŸ“œ
Storyteller
β†’
Charlie
You chose to protect Alice.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing Alice because she is the Empath and her information is the most dangerous mechanical threat to the evil team, especially since she is sitting next to Bob (the Recluse) and Frank (my Minion). Removing her stops her from getting more '1' or '0' pings that could eventually narrow down the evil team.
πŸ›‘οΈ
Alice was protected from a night kill.
πŸ“œ
Storyteller
β†’
Grace
You attacked Alice, but they survived.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Alive (Protected) - Bob: Recluse (good), Alive - Charlie: Monk (good), Alive - David: Slayer (good), Dead - Eve: Washerwoman (good), Alive - Frank: Spy (evil), Alive - Grace: Imp (evil), Alive - Heidi: Investigator (good), Alive
Day 3
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
I want to reinforce my bond with Alice (the Empath) and steer her suspicion back toward Eve, while acknowledging that she likely survived due to a Monk (Charlie) protection.
🧠
I need to coordinate with my Demon, Grace, to ensure we are on the same page regarding the game state and our strategy for the day. Alice's Empath info is a threat, but Bob's Recluse status is our best cover.
🧠
Coordinate with Alice to verify Bob's Recluse claim and discuss who to protect tonight.
🧠
I need to gather info from Alice about her Empath reads and any Librarian/Chef info to verify Bob's Recluse claim and outsider count.
🧠
Share my Empath reads and ask for Librarian/Chef info to verify Bob's claim. Coordinate with Eve to solve the outsider count puzzle.
🧠
I need to gather more info. I'll whisper to Eve to confirm her Washerwoman info and see if she trusts Bob's Recluse claim. This helps cross-check my Investigator info.
🧠
Pressure Librarian and Chef to reveal info to verify outsider count and evil pairs, which will confirm or deny my Recluse claim and identify demon.
🧠
Gather info from Alice about her whispers to understand alignments and narrow Demon suspects.
🧠
Coordinate with my minion Frank to align our strategy for the day, focusing on executing Eve while maintaining our bluffs.
🧠
I want to reinforce my Fortune Teller bluff with Bob and encourage him to help me push the narrative against Eve, while also appearing helpful by acknowledging his concerns about the Outsider count.
🧠
Coordinate with Alice to verify Bob's claim via Librarian/Chef info and decide protection target. If Bob is Minion, Demon might target Alice; if Bob is Recluse, Demon might target someone else.
🧠
Gather more info from Heidi about her Investigator info and see if she can confirm Bob's Recluse claim via outsider count. Also probe her view on Frank's ping.
🧠
Share my Empath logic to David, a dead player who can help analyze. Dead players are usually good and have ghost vote. Need to confirm outsider count.
🧠
Discuss my Investigator info and Bob's claim with Eve to see if outsider count supports his Recluse story. Need to coordinate with Librarian/Chef.
🧠
Coordinate with Alice to pressure Librarian/Chef info. As Empath, her evil neighbor read on me is explained by Recluse. If she confirms, it strengthens my claim and isolates Eve as demon suspect.
🧠
Alice gave me Empath info. Need to verify outsider count and see if Bob's Recluse claim holds. If Bob is Recluse, Demon is elsewhere. If not, Bob is likely evil.
🧠
I want to maintain my 'scared Mayor' persona and keep Alice focused on Eve as a suspect. By asking about David and Charlie, I'm trying to fish for what the good team is planning without looking like I'm hunting for information.
🧠
I need to coordinate with my Demon, Grace, to ensure our bluffs align and we prioritize the right targets. Keeping the Recluse alive muddies the Empath's info, which is beneficial for us.
🧠
I need to coordinate with Alice to pressure Librarian/Chef claims and decide protection target. If Bob is Minion, we should execute him today. If not, we need to find Demon elsewhere.
🧠
I need to gather more info from Alice about her Empath reads and see if anyone has Librarian/Chef info. Also, I want to confirm Heidi's Investigator claim and see if she's consistent.
🧠
Push for Librarian/Chef info publicly to verify Bob's claim. If none come forward, Bob is likely lying and we should execute him today.
🧠
I need to coordinate with Eve to pressure Librarian/Chef claims and verify Bob's story. Also discuss Frank's Fortune Teller ping on Eve and Grace.
🧠
Pressure Librarian and Chef to reveal publicly to verify my Recluse claim and outsider count, which will help identify demon.
🧠
Alice gave me Empath info. Need to verify outsider count and cross-check claims. I'll ask Charlie about his protection claim and see if anyone else has info.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Ask for Librarian/Chef info publicly to pressure claims and verify Bob's Recluse story, narrowing Demon suspects.
🧠
Publicly call for Librarian and Chef to reveal their info to verify my Recluse claim and outsider count, which is critical for narrowing down the Demon.
🧠
Publicly call for Librarian and Chef to share info to verify Bob's claim. This forces key information into the open and pressures evil to bluff or reveal contradictions.
🧠
We need Librarian/Chef info to verify Bob's claim. If they don't speak, we must consider Bob is lying and likely evil. I'll publicly ask them to come forward.
🧠
Pressure Librarian and Chef to reveal info to verify Bob's claim and outsider count, narrowing Demon suspects.
🧠
Urge Librarian and Chef to reveal publicly to verify Bob's claim and outsider count, which is critical for solving the game.
🧠
The town is looking for a Librarian or Chef to verify the Outsider count and evil pairs. Since I know the Grimoire, I know there is no Librarian or Chef. I should point this out to increase the pressure on Bob or Eve, while maintaining my Fortune Teller bluff. I'll suggest that the lack of these roles might mean they aren't in play, or someone is hiding.
🧠
I will claim Librarian to 'confirm' Bob as the Recluse, which builds trust with Bob and the town while using one of my safe bluffs. This also helps me control the outsider count narrative and potentially frame Eve later by 'verifying' Bob instead of her.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Monk. Who would you like to protect tonight?
🧠
Alice is confirmed good Empath by multiple sources. Protecting her keeps valuable info flowing and prevents Demon from killing her.
πŸ“œ
Storyteller
β†’
Charlie
You chose to protect Alice.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I need to eliminate Charlie because he is the Monk and has already successfully protected Alice once, which stalled our progress. Removing the protector is the highest priority to ensure future kills land.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Alive (Protected) - Bob: Recluse (good), Alive - Charlie: Monk (good), Dead - David: Slayer (good), Dead - Eve: Washerwoman (good), Alive - Frank: Spy (evil), Alive - Grace: Imp (evil), Alive - Heidi: Investigator (good), Alive
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
I need to coordinate with Frank (Fortune Teller) to clarify his Demon ping. If Grace is the good player that registers as Demon, then Eve is clear. If not, Grace is likely Demon. I'll whisper to Frank to confirm his Fortune Teller info and see if he trusts Grace's Mayor claim.
🧠
Coordinate with Frank to verify his Fortune Teller info and discuss Grace's contradictory claims.
🧠
I need to verify Heidi's Investigator claim and see if she'll share her info. If she's truthful, we can identify the Minion. If she's lying, she's likely evil.
🧠
I want to reinforce the frame on Eve while providing a plausible reason for Grace's inconsistent claims (confusion or being the red herring). This keeps the heat off Grace.
🧠
I'm dead Slayer with ghost vote. Need to gather info from alive players to decide who to vote for. Whispering to Alice to get her current thoughts on Eve vs Frank.
🧠
Coordinate with my minion Frank to see what the good players are telling him and to maintain our unified front against Eve and Heidi.
🧠
Coordinate with Alice to verify Empath info and align on demon suspect. As Recluse, I'm confirmed by Grace's Librarian claim, so I can be trusted. Need to pressure Chef for evil pairs info.
🧠
I'm dead Monk. Need to share my protection info and gather more from whispers to find Demon. Alice survived three nights with my protection; Demon might have avoided her or tried and failed.
🧠
Share my Investigator info with Frank to coordinate. He needs to know my Minion pair to cross-reference with his Fortune Teller ping and decide between Eve and Grace.
🧠
David is dead and asking for my perspective. I'll share my Empath info and analysis to coordinate with dead players, who are valuable allies.
🧠
I need to pressure Heidi to confirm her Investigator info and see if it aligns with other claims. This will help verify my Washerwoman info and identify inconsistencies.
🧠
I want to reinforce the idea that Bob is the Recluse (which he actually is, but it explains away Heidi's Investigator ping) and push the suspicion onto Eve as the Demon, while keeping Grace as a 'confused' good player/red herring.
🧠
Alice's info suggests Grace is suspicious. Need to align with living players to find Demon. My ghost vote is critical; I must decide who to support.
🧠
I need to coordinate with my Minion, Frank, to see what the good players are telling him. Since he's bluffing Fortune Teller and getting pings, I need to know if his 'yes' on me and Eve is still being accepted as me being a red herring, or if suspicion is shifting.
🧠
I need to coordinate with Alice to solidify our world view. As Empath, she has valuable info. I want to confirm her current thoughts and push for Chef info to narrow demon candidates.
🧠
Share my protection info with Alice to see her reaction and gather her thoughts on why I died. She might have insight into Demon targets.
🧠
Eve is asking for my Investigator info again. I'll share it fully to see her reaction and coordinate with Frank's info. We need to decide between Eve and Grace.
🧠
Coordinate with Bob to pressure Grace and Eve. Need Chef info to confirm outsider count and evil pairs. Bob's Recluse claim is key to my Empath info.
🧠
Heidi's response suggests she believes Bob is Recluse, aligning Alice as good. Need to probe Grace's Demon ping and Frank's Fortune Teller info to triangulate.
🧠
Update my Demon (Grace) on the current town sentiment and coordinate our strategy to frame Eve.
🧠
I need to coordinate with Alice to decide who to execute. My ghost vote is crucial. We must consider all possibilities and pressure key players.
🧠
Acknowledge Frank's update and coordinate the next move to push the suspicion onto Eve and Heidi.
🧠
Alice asked who to execute. I think Grace's double claim is impossible, so she's lying and evil. Eve is likely good if Grace is Demon. We should execute Grace today.
🧠
I need to pressure Alice for her thoughts on Demon candidates, given my protection pattern. Her response will help gauge her alignment.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Share my Washerwoman info publicly to pressure Heidi and Grace, and see reactions. This may force the Demon to make a mistake.
🧠
I need to counter Eve's accusation by reinforcing my Librarian bluff and the 'Red Herring' theory Frank and I established.
🧠
Clarify the contradictions between Heidi's Investigator info and Bob's Recluse claim, and push for public claims to narrow Demon candidates.
🧠
Publicly analyze contradictions: Grace's dual claim is impossible, so she's lying and evil. Eve's Washerwoman claim is new and plausible. Need to pressure Grace and get Chef info.
🧠
We need to pressure Grace to explain her contradictory claims and see if Eve's Washerwoman claim holds up. I'll ask Grace directly to clarify her role.
🧠
Pressure Grace to clarify her contradictory claims. If she can't, she's likely evil and should be executed today. Also, ask for Chef info to confirm outsider count.
🧠
Clarify my info publicly to help town. Confirm Bob's Recluse claim aligns with my Investigator ping, making Alice likely good. Pressure Grace to resolve her contradictory claims.
🧠
I want to reinforce my Fortune Teller bluff while subtly pushing the suspicion onto Grace and Eve, keeping the focus away from myself and the actual Demon (Grace) by acting like a confused but helpful Townsfolk.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 4
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing Alice tonight because she is the Empath and has been vocal about my inconsistent role claims. Her death removes a powerful information role and a primary source of suspicion against me, while also potentially framing others in the 'evil' circle she was investigating.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Dead - Bob: Recluse (good), Alive - Charlie: Monk (good), Dead - David: Slayer (good), Dead - Eve: Washerwoman (good), Alive - Frank: Spy (evil), Alive - Grace: Imp (evil), Alive - Heidi: Investigator (good), Alive
Day 5
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Coordinate with living players to execute the Demon today. Need to decide between Grace and Eve. My ghost vote is crucial.
🧠
Get Chef info from Frank to confirm evil pairs and outsider count. This will help verify Grace/Eve claims and narrow Demon.
🧠
I need to coordinate with my minion, Frank, to decide on a target for today's execution. Since the town is suspicious of me, we need a strong push against a good player.
🧠
Share my info with Frank to coordinate. Frank's Fortune Teller info implicates Grace, my info supports Heidi as Investigator, which supports Bob's Recluse claim. We need to execute Grace.
🧠
I need to coordinate with Frank, the Fortune Teller, to clarify his ping and decide who to execute. As a ghost, I can share my Empath info to help solve.
🧠
I need to warn my Demon (Grace) that the town is closing in on her and coordinate our defense. I'll suggest a pivot to framing Eve more aggressively.
🧠
Frank is central with many whispers. I need to coordinate with him to align on Demon candidate before nominations. He has Fortune Teller info and is talking to everyone.
🧠
Coordinate with Frank to consolidate information and decide who to execute. Frank is Fortune Teller with key ping; his trust is crucial.
🧠
Coordinate with Frank to push for Grace's execution. Frank's ping is key; if he confirms his info, we can convince others.
🧠
Frank is Fortune Teller and likely has Chef info. Need to confirm evil pairs and outsider count to verify Grace's Librarian claim and narrow Demon.
🧠
I need to know what the good team is planning since they are all whispering to my Minion, Frank. I also want to coordinate our defense strategy as the town is closing in on me.
🧠
I need to coordinate with Frank to push for Grace's execution. My info points to Grace as Demon. Frank's ping confirms. We must act today.
🧠
I need to coordinate with Frank to decide who to execute. My Empath info supports Bob as Recluse, making Grace or Eve the Demon. Frank's ping is key.
🧠
To coordinate with my Demon (Grace) and prepare her for the public pivot I'm about to make to frame Eve.
🧠
I need to pressure Frank to reveal his Fortune Teller lean. He's central to solving Eve vs Grace. If he confirms Grace is Demon, we execute her. If he leans Eve, we need to verify my Investigator info and Bob's Recluse claim.
🧠
Coordinate with Frank to solidify the Demon target. My ghost vote is crucial; we need to decide between Eve and Grace.
🧠
Coordinate with Frank to push for Grace's execution based on his Fortune Teller info and Grace's suspicious claims.
🧠
I need to pressure Frank to reveal Chef info about evil pairs and outsider count. This will confirm or deny Grace's Librarian claim and help identify the Demon.
🧠
I need to coordinate with my Minion, Frank, to see what the town is planning and how to best defend myself or pivot the suspicion.
🧠
Consolidate with Frank to push Grace execution. My info plus Frank's ping points to Grace as Demon.
🧠
Coordinate with Frank to decide execution target. My ghost vote is crucial. I believe Grace is the Demon based on her lies and Frank's ping.
🧠
I need to coordinate with my Demon, Grace, to ensure we are on the same page before the nomination phase. I'm instructing her to stay the course while I prepare to pivot the town's suspicion onto Eve.
🧠
Frank is central. I need to pressure him to share his Fortune Teller info publicly or decide. I'll whisper to Eve to coordinate, see if she'll push Grace.
🧠
Coordinate with Frank to solidify our vote. As dead Monk, I have ghost vote. Need to ensure we execute the Demon today.
Nominations β€” Day 5
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Urge execution of Grace due to her contradictory claims, which strongly indicate evil. My ghost vote supports this.
🧠
Support Alice's call to execute Grace. As dead Slayer, I can use my ghost vote to help secure the execution. Grace is the most likely Demon.
🧠
Summarize the two worlds to the group, focusing on Grace's contradictory claims as the strongest evidence. Push for Grace's execution today.
🧠
I need to divert the town's focus away from Grace, who is the actual Demon, and onto Eve. By casting doubt on Eve's 'perfect' claim and suggesting Grace is my Fortune Teller red herring, I can create enough confusion to prevent Grace's execution.
🧠
Pressure Frank to reveal Chef info and outsider count to verify Grace's Librarian claim and confirm evil pairs. This will help decide between Grace and Eve.
🧠
Defend my Librarian claim by explaining the Mayor swap as a survival tactic and redirect suspicion toward Eve based on Frank's (fake) Fortune Teller info.
🧠
Pressure Frank to commit to his Fortune Teller info. If he votes Grace, we have enough votes. If he votes Eve, we need to reassess.
🧠
Address Frank's hesitation and reinforce that Grace's contradictory claims are the strongest evidence. Push for Grace's execution.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 5
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing Eve because she is the primary driver of the case against me and is a 'confirmed' good player (Washerwoman). By removing her, I disrupt the town's strongest logic chain and force them to rely more on Frank's (my Minion's) Fortune Teller info, which points to her or me. Since she'll be dead, it might look like a Demon kill to silence a powerful investigator, or I can pivot to framing someone else.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Dead - Bob: Recluse (good), Alive - Charlie: Monk (good), Dead - David: Slayer (good), Dead - Eve: Washerwoman (good), Dead - Frank: Spy (evil), Alive - Grace: Imp (evil), Alive - Heidi: Investigator (good), Alive
Day 6
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Coordinate with Frank to align on final day strategy. We need to decide who to execute between Grace and Bob. My info points to Bob as Minion, Frank's info points to Grace as Demon.
🧠
Coordinate with Heidi to solidify the case against Grace. Heidi is Investigator who saw minion between Alice/Bob, which fits me as Recluse. We need to unite votes to execute Grace today.
🧠
Eve's night death means she's not Demon. Frank's Fortune Teller ping says Eve or Grace is Demon, so Grace must be Demon. I need to coordinate with living players to execute Grace.
🧠
Eve's death confirms she wasn't the Demon, pointing to Grace. I need to coordinate with the living to execute Grace today.
🧠
I need to sow doubt in Heidi's mind about Grace being the Demon by suggesting Bob is the real threat and that my own information might be unreliable (poisoned), which is a classic Spy/Minion tactic to protect the Demon.
🧠
Coordinate with Frank and Heidi to confirm alignment and plan final execution. My ghost vote is crucial.
🧠
Coordinate with living players to ensure Grace is nominated and executed. As ghost, my vote is critical in final 4. Confirm alignment with Frank and Heidi.
🧠
Coordinate with my minion Frank to see what the ghosts and Heidi are saying and decide on our final target.
🧠
Coordinate with Frank to decide which world is more likely. My info and Frank's info align on Grace being Demon if we trust them. Need to resolve Frank's doubt about the kill pattern.
🧠
Coordinate with Heidi to ensure we both vote to execute Grace. Heidi's Investigator info aligns with my Recluse, confirming my alignment. We need to solidify the vote.
🧠
Coordinate with Frank and Heidi to ensure Grace is nominated and executed today. My ghost vote can secure the win.
🧠
Coordinate with Frank to nominate Grace. Eve's death confirms Grace as the Demon via Fortune Teller ping. We need to secure the ghost votes and execute Grace to win.
🧠
I need to update my partner Grace on the current situation and coordinate our defense. The town is zeroing in on her because of my fake Fortune Teller ping, so we need a counter-narrative.
🧠
Reinforce my logic to Frank and Heidi. We need to coordinate to execute Grace today. My ghost vote is crucial.
🧠
Reinforce to Frank and Heidi that Grace is the Demon. Eve's death confirms Grace is the Demon per Fortune Teller info. We need to coordinate the final vote.
🧠
Coordinate a pivot to Bob with my Minion, Frank, to shift suspicion away from me now that Eve is dead.
🧠
Coordinate with Frank to solidify our final day plan. Need to convince him that Grace is the Demon based on mechanical info and Eve's death.
🧠
Coordinate with Heidi to ensure we both vote to execute Grace. Heidi's Investigator info matches my Recluse, so we trust each other. We need to convince Frank or at least secure the votes.
🧠
Remind Frank and Heidi of the mechanical deduction: Eve's night death clears her as Demon, leaving Grace as the only remaining candidate from the Fortune Teller ping. We must coordinate to execute Grace.
🧠
Reinforce to Frank that his Fortune Teller info points to Grace as Demon. Eve's death confirms it. We must execute Grace today to win.
🧠
I am trying to sow doubt in Heidi's mind by offering an alternative explanation for the Night 2 no-kill and framing Bob as the mastermind who killed Eve to frame Grace.
🧠
Coordinate with Frank and Heidi to decide who to execute. My ghost vote is crucial. Need to resolve contradictions and pick the most likely Demon.
🧠
Eve's death confirms Grace is the Demon per Frank's info. Grace's contradictory claims prove she's lying. I need to convince Frank and Heidi to execute Grace today.
🧠
I need to coordinate with my Minion, Frank, to see what the town is thinking and who we should target next for execution.
Nominations β€” Day 6
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Urge the living to execute Grace. Eve's death confirms Grace as Demon per Frank's info. My ghost vote will secure the execution.
🧠
Deflect suspicion from myself by pointing out the illogical nature of a Demon killing their only 'red herring' and pivot the blame toward Bob.
🧠
Counter Grace's deflection. She's trying to shift blame to Bob, but her own claims are the strongest evidence against her. I need to reinforce the logical chain that points to Grace as Demon.
🧠
I need to deflect the mounting pressure on Grace by casting doubt on Bob. By pointing out that killing Eve was 'suicidal' for Grace, I can suggest Bob (the 'Recluse') is the real Demon framing her.
🧠
Counter Grace's deflection and reinforce that her contradictory claims are the strongest evidence. Remind everyone that ghosts will vote for Grace, giving us the votes to execute.
🧠
Clarify the mechanical impossibility of Grace's claims and why Eve's death points to Grace, not Bob. Urge Frank to nominate Grace.
🧠
Reinforce the mechanical case against Grace: her double claim is impossible for a good player. Eve's death confirms Grace is the Demon per Frank's info. Urge Frank to nominate Grace now.
🧠
Address Frank's doubt by explaining why Grace's kill on Eve makes sense if she's Demon: Eve was the only other person in Frank's ping, so killing her removes the alternative and frames Grace as the only option, but Grace's mechanical lie is the stronger evidence.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 6
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill Heidi tonight. She is a confirmed Investigator (via Eve) and has been vocal about my mechanical contradictions. By removing her, I eliminate a strong mechanical voice and leave only Bob and Frank alive with me. Since Frank is my Minion, this should lead to an evil victory if I can survive the final day's suspicion or if the game ends due to player count.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Dead - Bob: Recluse (good), Alive - Charlie: Monk (good), Dead - David: Slayer (good), Dead - Eve: Washerwoman (good), Dead - Frank: Spy (evil), Alive - Grace: Imp (evil), Alive - Heidi: Investigator (good), Dead
Day 7
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Coordinate with the other ghosts to ensure we all vote together against the Demon. We must decide whether Grace or Frank is the Demon based on the mechanical contradictions.
🧠
Coordinate ghost votes with other dead players to ensure we execute the Demon. We have 3 ghost votes; we need to decide who to support.
🧠
Coordinate with my Demon, Grace, for the final day. We need to ensure Bob does not vote for her.
🧠
Coordinate ghost votes with other dead players to ensure we execute the Demon today. Confirm alignment on target based on mechanical evidence.
🧠
Coordinate with Frank to ensure we execute Grace. He's the only other living player; we need his vote or at least his non-vote to secure execution with ghost votes.
🧠
Coordinate with my Minion, Frank, to ensure we are on the same page for the final day's strategy and to gauge Bob's potential vote.
🧠
Coordinate with Frank to ensure we vote together. My ghost vote is critical. Need to confirm his understanding and commitment.
🧠
Coordinate ghost votes to execute Grace. She is the most suspicious based on mechanical contradictions and Fortune Teller info. We have enough votes to secure execution.
🧠
Coordinate ghost votes to ensure Grace is executed. Frank is alive and must nominate. We need to convince Frank to nominate Grace and all vote.
🧠
Coordinate ghost votes to ensure Grace is executed. We have four ghost votes; if Frank nominates Grace, we can all vote yes to secure the win.
🧠
I need to maintain my Fortune Teller bluff and cast doubt on Grace being the Demon by reinforcing the 'red herring' theory to Heidi, even though she's dead. This keeps the confusion alive for Bob to see.
🧠
Coordinate ghost votes to ensure Grace is nominated and executed. We have four ghost votes; we need Frank to nominate Grace and vote yes.
🧠
Reiterate to Frank the mechanical proof that Grace is lying and must be the Demon. Secure his vote to execute Grace and win.
🧠
I need to know what Bob is telling Frank to gauge if Bob is planning to vote for me with the ghosts. I want to keep Frank aligned with me and ensure we have a plan to manipulate Bob.
🧠
Frank is hesitating because he fears his info is poisoned. I must convince him that the mechanical evidence (Grace's impossible claims, Bob's kill target) overrides his doubt. We must execute Grace.
🧠
Coordinate ghost votes to ensure Grace is executed. We have four ghost votes; we need to ensure Frank nominates Grace and we all vote yes.
🧠
Coordinate ghost votes to execute Grace. We have four ghost votes; Frank must nominate Grace. If he nominates Bob, we still vote Grace and hope Frank joins.
🧠
Coordinate ghost votes to ensure Frank nominates Grace. Four ghost votes plus Frank's vote will execute Grace and win.
🧠
I want to cast doubt on the 'Grace is Demon' narrative by reminding David of the Red Herring mechanic, making Bob look like the real Demon hiding behind a Recluse claim.
🧠
Coordinate ghost votes to ensure Grace is nominated and executed. We must convince Frank to nominate Grace, not Bob.
🧠
Final three. Grace is the Demon based on mechanical lie and Fortune Teller info. Must convince Frank to vote Grace. If he votes me, evil wins.
🧠
I need to know what the ghosts and Bob are saying to Frank to coordinate our defense. I want to reinforce the idea that Bob (as the 'Recluse') is in danger if I am executed, to discourage him from voting for me.
🧠
Final three. My ghost vote plus Frank's vote gives us two votes. We must convince Frank to execute Grace. Lay out the mechanical impossibility of Grace's claims and the kill logic.
🧠
Coordinate ghost votes to ensure Grace is nominated and executed. We have four ghost votes; we need Frank to nominate Grace and vote yes. We must convince Frank now.
Nominations β€” Day 7
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Convince Frank to nominate Grace. Her contradictory claims are the strongest mechanical evidence. Executing her is our best shot to win today.
🧠
I need to sow doubt in Bob and the ghosts by reinforcing the 'red herring' narrative and framing Bob's Recluse claim as the true source of the Demon ping.
🧠
Clarify that Grace's impossible claim proves she's lying and evil. Frank's info points to Grace. We must execute Grace today.
🧠
Urge Frank to nominate Grace. Ghost votes ensure execution regardless of his vote. We must act now.
🧠
Urge Frank to vote Grace by emphasizing mechanical impossibility and ghost consensus. If he's good, he'll vote Grace. If he's evil, he'll vote me.
🧠
To sow doubt in Bob's mind and reinforce the 'red herring' narrative to prevent my execution in the final three.
🧠
Urge Frank to nominate Grace. Her contradictory claims are a mechanical lie, making her the most likely Demon. Ghost votes ensure execution if he nominates her.
🧠
Urge Frank to nominate Grace. Her mechanical lie proves she's evil. All ghosts are voting Grace. If Frank nominates Bob, we vote Grace anyway with ghost votes.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 7
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill Bob tonight. Since it is the final three (Frank, Bob, and myself) and no execution occurred today, killing Bob will leave only Frank and me alive. As the Demon, if only two players remain and I am one of them, the evil team wins. Frank is my Minion, so this guarantees our victory.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Bob.
🏁

Game Over

Two Players Left
Winner: Evil