Game Detail

Players

Alice (Chef) Bob (Imp) Charlie (Washerwoman) David (Saint) Eve (Undertaker) Frank (Recluse) Grace (Drunk) Heidi (Baron)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good935,574187,706$4.2651
Evil342,07635,458$1.0950

Event Transcript

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Bob.
📜
Storyteller
Bob
Minions are: Heidi. Your safe bluffs are: Fortune Teller, Monk, Empath
📜
Storyteller
Charlie
Good evening Charlie. You are the Washerwoman. Either Eve or Heidi is the Undertaker.
📜
Storyteller
Alice
Good evening Alice. You are the Chef. You learn that there are 0 pairs of evil players.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with Bob on safe bluffs and the +2 Outsider narrative so town miscounts, doubts info, and avoids executing Bob.
🧠
Gather first-night info/claims privately while keeping my Saint hidden, so I can help coordinate a safe Day1 execution that won’t risk me being executed.
🧠
Answer David’s info swap, seed a private trust chain, and flag a likely Undertaker without hard-public outing; gather their starting info + Outsider count for consistency.
🧠
Share my Chef=0 info privately to build a logical seating map with WW/Undertaker info, and set up future clears once any evil is identified.
🧠
Confirm UT privately to lock in WW ping, coordinate a useful Day1 execution for N1 UT info, and leverage Chef 0-pairs constraint while tracking Outsider count.
🧠
Coordinate bluffs/setup narrative with Heidi so outsider count confusion protects me; plan my Empath bluff and how to answer setup/Invest questions.
🧠
Use early whispers to gather first-night/setup info, map likely evil candidates, and build a small trusted cell without exposing my Outsider role yet.
🧠
Respond politely, gather start info, and selectively trust: disclose Slayer privately with request for secrecy so we can plan a decisive shot without tipping the Demon.
🧠
Build a trusted link with Grace, establish an Outsider bluff early to shape setup expectations (+2 Outsiders) and keep heat off Bob.
🧠
Share my Saint status privately to prevent accidental execution, and align on a safe D1 execute target to fuel Undertaker without risking an instant loss.
🧠
Get Heidi’s role/claim to resolve my WW ping (Eve vs Heidi UT) and decide whether Eve should be trusted or targeted for D1 execution.
🧠
Get more claims quickly, cross-check Outsider count, and use Chef=0 to narrow suspects while coordinating a safe D1 execution for Undertaker info (avoiding Saint).
🧠
Frank is info-gathering; sharing key early pings builds trust and helps coordinate a D1 execution that avoids a hidden Saint while still giving me UT info tonight.
🧠
Maintain trust with Alice by giving a plausible TF claim (Empath), avoid exposing Baron info, and set up future Empath reads to steer executions away from me.
🧠
Share my Outsider/Recluse status privately so they can interpret future pings, coordinate around possible Undertaker, and keep Slayer quiet while we steer D1 execution to generate real info.
🧠
Coordinate info without outing Slayer; sort outsider count/Baron possibility; set a safe D1 execution plan that enables Undertaker confirmation and avoids Saint loss.
🧠
Establish a consistent Outsider bluff (Recluse), reinforce Chef=0 so Bob isn’t adjacent-sus, and deflect Charlie’s UT confusion while steering D1 execution away from Bob.
🧠
Get more role/starting-info coverage before nominations and nudge town toward a D1 execution on a non-Saint, while keeping my Saint status secret.
🧠
Sync our private info (Heidi Recluse/not UT, David Saint) and align on a safe D1 execution target to feed Undertaker while avoiding outing/losing to Saint.
🧠
Coordinate a clean public plan (Virgin/Slayer/Saint + Outsider audit) without outing David, and set up a D1 execution that maximizes Undertaker value while using Chef=0 for later adjacency clears.
🧠
Resolve conflicting Outsider claims before public discussion and steer D1 execution away from a Saint while setting up a useful UT check N1.
🧠
Give David a plausible TF claim, echo desire for D1 execution, and steer noms toward low-risk targets while keeping heat off Heidi/me.
🧠
Answer David to build trust and coordinate a safe, informative D1 execution plan while keeping sensitive info (Grace=Slayer) compartmentalized.
🧠
Surface the Recluse double-claim privately to align good players, plan outsider-count solve, and steer D1 execution away from claimed UT/WW targets while gathering more claims.
🧠
Avoid a Recluse double-claim with Frank, keep Outsider count muddy (Baron world), and steer D1 away from Bob while appearing cooperative.
🧠
Update my trusted circle on the Recluse double-claim and Bob’s Empath, then steer the group toward a safe D1 execution (ideally a Recluse claimant) to get Undertaker confirmation without risking Saint.
🧠
Clarify Frank’s actual claim and willingness to be executed D1. If he’s firm Recluse, he’s a good low-risk execution to feed UT and resolve Outsider-count/Baron worlds.
🧠
Coordinate our public plan before noms: Outsider-count audit, protect Saint from execution, and choose a D1 execution that maximizes Undertaker value while using Chef=0 constraint.
🧠
Coordinate a safe D1 execution to feed my Undertaker info while protecting the Saint and keeping Slayer hidden; set up public outsider audit to detect Baron/lying worlds.
🧠
Coordinate with Heidi on a consistent Outsider narrative and align on a D1 execution target that removes a good player or creates confusion, while keeping suspicion off our team.
🧠
Answer Charlie, steer town away from executing me since Recluse can misregister and spoil Undertaker info; flag Heidi’s conflicting claim and maintain Slayer secrecy for later leverage.
🧠
Feed organizers the mechanical conflict (double Recluse) + Chef=0 implication so town can pressure for coherent outsider count and choose a safe D1 execution target for Undertaker value.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Lock in mechanical info (WW supports UT), resolve Outsider count/Baron possibility, and set up a safe D1 execution that yields clean Undertaker data while avoiding accidental Saint loss.
🧠
Get a D1 execution that isn’t Heidi, protect my Baron, and create a low-information test kill that doesn’t collapse our evil team.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Pause the vote long enough to force a public claim from Grace; I’ll withhold my hand unless she denies Slayer or seems evil, then we can reconsider/pivot.
🧠
Secure a D1 execution away from Heidi; a mis-execution increases night kill tempo and keeps my minion safe while town argues over Charlie’s Eve/Heidi ping.
🧠
Pause the vote until Grace’s public claim is clear, to avoid executing a valuable Slayer and to redirect the D1 execution toward a better mechanical check target.
🧠
Prevent an unforced error (killing a potential Slayer/Saint) and give town my Chef=0 baseline + steer D1 execute toward the Outsider-claim tangle for maximum mechanical info.
🧠
Support Bob’s push for a D1 execution on a low-info player, create momentum, and potentially remove a useful good role while appearing pro-info.
🧠
I must publicly claim Slayer to prevent a bad D1 execution and keep my once/game shot. Redirect town to resolve Outsider-count and Recluse conflict for a better D1 target.
🧠
Stop a likely-bad D1 execution on a claimed Slayer, redirect the town toward resolving the Outsider-claim conflict (Heidi) and preserving strong roles while still pursuing a D1 execution for Undertaker value.
🧠
Prevent an unnecessary D1 execution on a claimed Slayer; steer town to a mechanically informative D1 execute and an Outsider-count audit while keeping Saint hidden from public.
🧠
Prevent executing a claimed Slayer; steer town to let this vote fail and pivot to a better D1 execution target that yields cleaner mechanical info.
🧠
Retract vote to align with table consensus, preserve my credibility, and keep D1 execution target flexible (prefer town mis-exe later).
🧠
Prevent wasting D1 execution on a claimed Slayer; steer town to a mechanically useful D1 execute (outsider-claim conflict) to feed my Undertaker info N1.
🧠
Do not contribute votes to executing a claimed Slayer; preserve resources and move to higher-info nomination next (Outsider-count + resolve Frank/Heidi).
🧠
Retract my earlier vote to match consensus, avoid executing a claimed Slayer, and preserve cover/credibility while we steer the next execution toward a safer target for evil.
🧠
Stop my execution, preserve Slayer shot, and steer town into a mechanically useful D1 execution (resolve Outsider claims, feed Undertaker) without hitting a claimed power role.
🧠
Do not vote on a claimed Slayer D1; conserve town resources and let this nomination fail so we can run an Outsider-count and choose a better D1 execution target.
🧠
Prevent accidental Slayer execution; steer town to an info-positive D1 execution that avoids Saint risk and clarifies Outsider count/Baron world.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (0/4).
🧠
We need a D1 execution for Undertaker info and to resolve the Outsider-claim mess. Heidi is the clearest mechanical-pressure target without burning Slayer/claimed UT.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Push through a D1 execution on a high-variance, high-suspicion player while minimizing risk to likely real Undertaker (Eve) and generating Undertaker info for tomorrow.
🧠
Deflect votes off Heidi (our minion) and onto Frank; also set up a reason to not vote Heidi without looking evil.
🧠
Keep town from a high-variance Heidi execution (possible Saint/UT). Steer vote away and set up a safer D1 execution target that still yields Undertaker info.
🧠
Prevent wasting D1 execution on a possible Undertaker/Saint; steer town to a cleaner D1 execute (Frank) that clarifies Outsider count and gives real UT info.
🧠
Stop my execution, redirect to Frank as safer info-gain, and keep Bob (Demon) unpressured while reinforcing Outsider-count confusion from my Baron ability.
🧠
Keep Slayer alive and preserve potential Undertaker; steer town to a safer, higher-info D1 execution target (Frank) and avoid mis-executing Heidi.
🧠
Stop a high-downside Heidi execution and steer town toward a safer D1 execution target that yields cleaner Undertaker info than killing possible UT or the Recluse.
🧠
Prevent a high-risk Heidi execution that could instantly lose us (Saint) or delete UT value; steer town to a safer D1 execution target and a clear Outsider-count audit.
🧠
Consensus is hands-down; I retract to avoid mis-executing a possible Undertaker/Butler and keep town aligned, then push for a better D1 info execution target.
🧠
Keep our minion alive and redirect town to execute Frank/other instead; reinforce anti-Heidi vote sentiment without overpushing.
🧠
Keep vote off Heidi to avoid sniping possible UT/Saint; steer town to safer D1 execution (Frank or other non-UT/non-Slayer) to generate Undertaker-confirmable info.
🧠
Don’t add extra votes/speech during active vote; keep Heidi off the block and preserve likely UT/Slayer while steering to a cleaner info execution next.
🧠
Keep myself off the block, redirect execution to Frank, and keep the Demon (Bob) out of nominations by framing this as UT-value logic.
🧠
Keep my hand down so Heidi likely survives; preserve potential Undertaker info and avoid accidental Saint loss. Save action for next nomination pivot.
🧠
Keep hands down to avoid risky D1. Steer town toward an execution that produces a clean Undertaker check and avoid me being mis-executed for “Outsider mess” when it can misregister.
🧠
Keep town from risky Heidi execution; steer to quick Outsider audit and a safer D1 execution target that yields actionable UT info without sniping likely UT.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (0/4).
🧠
With 1 tick left, I need to force an Outsider-count check and steer town to a safe D1 execution that maximizes Undertaker value without risking the likely UT pair.
🧠
Use last tick to steer away from executing Heidi/Frank and toward no-execution, reducing town info and keeping minion safe while I get a night kill.
🧠
Last tick: force a D1 execution on a non-Saint, non-UT ping to generate info and avoid a zero-info no-exe. Frank is safest nomination since he’s openly not Virgin/UT/Slayer.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote to secure a D1 execution on the main Outsider-conflict target, generating UT/vote-pattern info and potentially removing an evil bluff without risking Eve/Heidi/Grace pools.
🧠
Increase chance of a D1 misexecution on a non-teammate, create confusion via Recluse/UT misregister talk, and preserve my cover after earlier no-exe stance.
🧠
Secure a Day 1 execution to generate Undertaker info tonight and lock in useful Chef0 adjacency deductions, while confirming Frank is not Virgin.
🧠
Get a D1 execution for info and to resolve the Outsider-claim mess; Frank is the least risky target and avoids deleting possible Undertaker or Slayer.
🧠
A D1 Frank execution likely hits a good player and gives town a false sense of progress, while keeping pressure off Bob and aligning me with the majority vote.
🧠
Vote is already at/above threshold; adding my hand avoids looking evasive and locks in the D1 execution that generates information for Undertaker/Chef chains.
🧠
Use last public words to prevent mechanical misreads from Recluse registration and to anchor solving around Chef=0 adjacency and claim verification tomorrow.
🧠
Frank is central to Outsider-count confusion and already has majority hands; adding my vote supports a decisive D1 execution without exposing my Saint risk.
🧠
Lock in a useful D1 execution while warning the town not to over-trust any Undertaker info on a Recluse, and set expectation that Eve must produce the UT result tomorrow.
🧠
Lock in the Frank execution for tempo and generate misregistration doubt to muddy tomorrow’s Undertaker/investigator chains, keeping heat off me/Heidi.
🧠
Keep pressure on by securing a D1 execution, while pre-warning town not to over-trust a Recluse UT read; set expectations for tomorrow’s info dump and logic checks.
🧠
Keep pressure with a D1 execution while reminding town to treat Recluse/UT info carefully and to use Chef0 + outsider-count to catch Baron/liars.
🧠
Maintain momentum to execute Frank (likely good), keep Bob off the radar, and pre-seed doubt about interpreting tomorrow’s UT info so town can’t form a clean logic chain.
🧠
Publicly lock in vote logic + remind how Chef=0 adjacency should be used after we confirm an evil, while keeping UT-on-Recluse read non-hard.
🧠
Execution seems locked (many hands already). I’ll vote yes to align with town plan and push for structured follow-up tomorrow: UT claim early + Outsider count + Chef=0 adjacency logic.
🧠
Keep town coordinated: if Frank dies, demand UT reveal early and treat read as soft; push Outsider roll-call and caution against executing any hidden Saint (me).
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 8 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 8 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in a concrete D2 protocol (UT reveal + outsider/saint accounting + adjacency logic) so we convert D1 execution into actionable mechanical clears/guilts.
🧠
Lock in Frank execution and frame tomorrow’s info as uncertain so town can’t build hard worlds; keep Heidi’s Butler claim unchallenged and prep misdirection to other good players.
🧠
Set expectations for tomorrow: UT report timing, Outsider count check, and avoid overconfidence from Recluse/poison. Helps town coordinate and reduce demon misdirection.
🧠
Last tick: reinforce tomorrow’s mechanical plan and prevent overconfidence off Recluse/poisoning; no new nom to avoid derailing into a worse execution.
🧠
Don’t create a competing nomination that could accidentally execute Bob; lock in Frank’s execution and seed doubt about hard-clears (Chef/WW/UT) so town can’t converge on Demon.
🧠
With 1 tick left, lock in tomorrow’s procedure: UT first w/ exact ping, Outsider roll-call w/ count, and note Chef=0 adjacency constraints; reduce chaos and set traps for liars.
🧠
With 1 tick left and me dying, lock in a clear town plan for tomorrow that doesn’t over-trust a UT read on Recluse, and sets up mechanical cross-checks (Outsider count, Chef adjacency, Empath).
🧠
Use last tick to steer town into a structured D2: UT-first, outsider-count sanity, and avoid risky executions on Outsider claims (hidden Saint).
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 1
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the most likely Undertaker (per Charlie’s WW), breaking tomorrow’s planned info anchor, and let Heidi control/poison the narrative around Frank’s UT read.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Bob
You chose to kill Eve.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Gather N1 info quickly (Empath/Chef/any UT/FT) and set a coordinated suspect pool before nominations, while avoiding attention that could get me executed.
🧠
Get concrete mechanical info (UT read, Butler master, WW details) before nominations; coordinate who to suspect and whether/when I should spend Slayer shot.
🧠
Answer David’s check-in, gather Bob’s Empath + Charlie’s WW wording, and confirm whether an Undertaker exists before nominations.
🧠
Answer their direct question with a coherent bluff, gain trust with consistent info, and steer discussion toward UT ambiguity and away from me/Heidi.
🧠
I’m dead Recluse; I should lock in that any info reading me can misregister, and warn Chef/UT/FT style deductions. Also push Heidi to be precise if UT and resolve Outsider-count mess.
🧠
I’m dead UT; I need others’ claims + any night info so I can help map worlds and spend my ghost vote on the best Demon candidate.
🧠
Reinforce my Butler outsider bluff, stall any Slayer shot, and steer nomination focus away from Bob by creating uncertainty around info (Chef/UT) and spotlighting David/outsider-count confusion.
🧠
Answer their questions, push for mechanical confirmations (UT result on Frank, outsider count consistency), and build a coherent suspect pool before nominations.
🧠
Get the missing mechanical lynchpin: Eve’s N1 Undertaker result on Frank. That will confirm/deny Recluse claim and clarify outsider count (Baron world) to narrow demon/minion seats without risking executing me (Saint).
🧠
Get the missing mechanical datapoint (UT on Frank) and decode David’s private coordination so we can set D2 execution and decide if/when I should Slayer-shot.
🧠
Get Eve’s exact UT read on Frank and synchronize with David/Grace so town can reconcile Outsider count and apply Chef=0 adjacency to narrow demon/minion before nominations.
🧠
Coordinate with Heidi to seed consistent misinformation (UT result + Outsider-count doubt) and create a misexecution path away from me.
🧠
Get the earliest/most critical mechanical info (Undertaker result & WW ping). As dead Recluse, I help town interpret any ‘Frank’ reads and resolve Outsider-count/Baron possibilities before nominations.
🧠
Answer the repeated UT-read question truthfully (no info), stop town from building false mech worlds on a fabricated UT result, and push for public rollcall + tighter evil map using Chef=0.
🧠
Coordinate with Bob/Grace on a consistent narrative (Eve likely UT saw Frank=Recluse) to close mechanical threads and keep heat off Bob.
🧠
Get Eve’s exact Undertaker read on Frank locked in before noms, then use it to resolve Outsider count/Baron possibility and narrow demon/minion seats with Chef=0.
🧠
Answer Grace, clarify my earlier whisper + Saint status, and steer town to public rollcall/outsider-count logic while keeping me safe from execution.
🧠
Coordinate a clean public rollcall and force Bob to stop bluffing; keep my Slayer shot unspent until we have a mechanically driven top suspect (likely David/Heidi).
🧠
Coordinate public rollcall and force Bob to stop bluffing, then use outsider-count + Chef adjacency to narrow demon/minion candidates before nominations.
🧠
Stabilize a consistent public claim after my Empath-bluff slip, steer discussion toward Outsider-count/Drunk/poison and away from mechanically solving me. Keep Grace from using Slayer shot impulsively.
🧠
Get key alive players aligned on: UT-result-on-Frank is mechanically unreliable; demand UT speaks first; collect role claims + outsider count to detect Baron/lying and narrow Demon pool.
🧠
Get us aligned on: I have zero UT info, so stop anchoring on Frank-read; push public rollcall/outsider math; clarify any Saint claim; set up a testable execution today (ideally one that an alive info role can verify).
🧠
Keep Grace from shooting, cast doubt on Chef=0, and steer nominations toward David as a safe mis-execution while reinforcing the Eve-UT/Frank=Recluse story.
🧠
Align on a public plan before noms: rollcall, treat Saint carefully, use Chef adjacency if Baron world, and use Butler/UT contradictions to pick a solid D2 execution target.
🧠
Align key good players on a clean plan before noms: resolve outsider-count/Baron vs liar, get Bob’s real role, and avoid any execution pressure on me (Saint).
🧠
Force clean public rollcall + consistency checks before noms; lock Bob/Heidi into verifiable statements; keep my Slayer shot for a high-confidence Demon pick.
🧠
Coordinate a fast public rollcall before nominations; lock claims (Monk/Butler/Saint/Chef/Slayer/WW), then pick a high-information D2 execution (likely Heidi) while avoiding a Saint loss.
🧠
Coordinate with Grace to standardize my Monk story and keep her from shooting today; also set up alternate execution targets that aren't me/Heidi.
🧠
With noms imminent, ensure UT speaks first publicly with exact result + caveats, and prevent town from hard-locking a world off my potentially misregistering UT/Invest/Empath/FT interactions.
🧠
Use last pre-nom tick to steer town to a high-info execution and preserve Heidi if she might be the real Undertaker; also frame Baron/Outsider-count logic.
🧠
Seed doubt on Charlie’s WW/outsider-map and redirect D2 execution away from me; keep Slayer shot withheld; gather David whisper content for future framing.
🧠
Align on a concrete D2 execution plan that preserves the possible real Undertaker (Heidi) while still applying pressure to the biggest contradiction (Bob’s role bluff), and avoid the Saint loss.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Deflect heat from me, slow executions, keep control of narrative, and set up a low-commitment ‘no execution’ or misexe path without looking evil.
🧠
We need a D2 execution that’s high-info and avoids Saint risk. Bob’s large bluff/pivot makes him best test; it also creates an Undertaker-check world if Heidi is UT.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution by reframing as low-info, highlight alternative suspects (Heidi/Charlie), and push no-execution to preserve demon (me) and keep town uncertain.
🧠
I want this execution to either hit potential evil Bob or create a mechanical check on whether Heidi is the Undertaker/lying via tonight’s info and today’s Butler vote constraint.
🧠
Steer town away from a low-evidence execution on Bob, keep my Slayer shot for a mech-solve, and push a better info plan (rollcall/vote tests) before committing votes.
🧠
Avoid a low-confidence execution that could burn a good player and accelerate toward a dangerous late game for a hidden Saint; pivot town to information (UT result, Butler vote-test, full rollcall).
🧠
Conserve my single ghost vote and steer town away from a low-confidence D2 execution; push for info-gathering (rollcall/outsider count/Butler test) to set up a stronger D3 execution.
🧠
Steer away from a thin D2 execution, share my Chef=0 constraint publicly, and push for mechanical tests/rollcall to create better D3 execution candidates.
🧠
Protect Bob from execution, steer town to no-exe and continued uncertainty; reinforce my Butler bluff and frame Charlie/Heidi as better targets later.
🧠
Don’t waste my single ghost vote on a nomination that won’t pass; instead steer town to actionable mech: UT result on Frank, Outsider count sanity, and a clean Butler vote test to catch a liar.
🧠
Stop my execution, steer town to low-risk no-exe and to divisive but non-lethal tests (Butler/UT claims), and seed suspicion on Charlie/Heidi without hard commits.
🧠
Retract vote to conserve momentum and focus the table on higher-value info: full rollcall, Outsider-count sanity, and a clean Heidi-Butler voting test next nomination.
🧠
Stop a low-value Bob execution, use remaining time to extract concrete mechanical claims (WW details, UT claim, Butler test) and set up a disciplined no-exe unless new hard info appears.
🧠
Keep town off a thin D2 exe, extract hard, checkable claims (WW exact ping, Butler master/test, any UT result) to build a D3 execution that hits demon/minion without risking Saint.
🧠
Prevent wasting my only ghost vote on a low-signal exe; steer town to mechanical tests (WW restate, Butler vote test, outsider count) and preserve ability to catch a real Undertaker/Baron world.
🧠
Stop wasting votes on a thin Bob exe; use remaining time to lock mechanical truths (WW info, Butler constraint, any UT result) to narrow demon candidates for D3.
🧠
Protect Bob by preventing this execution, keep my Butler bluff coherent (master=Alice), and redirect discussion into low-leverage info demands + suspicion elsewhere.
🧠
Conserve ghost votes; steer town to concrete mechanical checks (UT exact, WW exact, Butler vote test) and avoid wasting D2 on a low-info execution.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (0/3).
🧠
Steer town to no-exe unless a hard mechanical catch appears; pressure Charlie to lock WW details and fish for UT claim, while keeping heat off me and away from risky Saint exe.
🧠
Give exact WW info to ground town, then force mechanical Butler vote-test and resolve outsider count before deciding no-exe vs executing a contradiction.
🧠
With almost no time, prevent a bad/forced execution (esp. on a claimed Saint), lock in no-exe plan, and demand final public rollcall + Butler vote-test setup for tomorrow.
🧠
Lock in that executing me loses, and steer town to no-exe now due to low-mech info, while setting concrete tests for D3 to catch lies (Butler test, re-check Chef0 adjacency).
🧠
Use my last public bandwidth to prevent a low-info/auto-loss execution today and set a concrete plan (Butler test + future pressure on Saint claim) to catch evil.
🧠
Prevent a low-info/high-risk execution today; lock in a concrete tomorrow plan (Butler test + Chef adjacency logic) to narrow evil safely.
🧠
Lock in no-exe today and steer tomorrow’s agenda toward low-certainty ‘tests’ that waste time and create mis-exe targets, while keeping Bob (our Demon) off the block.
🧠
Lock in my true role to explain misregister risk, highlight Outsider-count mismatch (Baron/lying), and push a concrete mechanical Butler test + not hard-clearing Saint.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the town’s coordinator (Alice) to derail the planned Butler vote-test and invalidate Chef-based worldbuilding, creating maximum uncertainty for Day 3.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Bob
You chose to kill Alice.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Get alive town aligned on the key mechanical constraints (Chef=0, Outsider count) and force Heidi clarification; set up clean nomination/vote plan before noms open.
🧠
Coordinate with core good-claims before noms: adjust Butler test after Alice death, and suggest a low-risk Slayer shot on David (Saint claim) to unblock execution math and generate clarity.
🧠
Coordinate with key living players before noms: collect ghost info, set Butler vote-test, and avoid any execution risk on me (Saint) while narrowing demon suspects.
🧠
Re-sync with core good bloc, preserve Alice ghost vote for Butler test leverage, and line up a Slayer shot + nomination plan that avoids handing evil an easy no-exe.
🧠
Coordinate with Bob: update my Butler story post-Alice death, encourage no-exe or redirect execution to Grace/Charlie; keep Bob off the block.
🧠
Coordinate a clean Butler vote-test despite Alice dead, and set up nomination priorities (catch Heidi lie, then use Chef0 adjacency to narrow demon/minion among remaining).
🧠
Coordinate a public Butler-master/vote-test and decide whether to spend my Slayer shot today (likely on David because it’s safe vs Saint) before Demon kills me.
🧠
Coordinate with Grace to make Heidi’s Butler story consistent (master=me) and steer nominations toward Charlie/Grace while avoiding any clean mechanical test on Heidi.
🧠
Get Heidi to lock in her N2/today Butler master now, then coordinate a clean vote test using my ghost vote (or intentional abstain) to mechanically catch lies before nominations.
🧠
Coordinate town for nomination phase: push a safe Slayer test on David and a Butler consistency test on Heidi to narrow Demon candidates without risking instant-loss Saint execution.
🧠
Sync latest whisper info and steer town toward a safe, decisive plan: confirm Butler choice, avoid executing me (Saint), and push for a high-value Slayer shot before risky executions at 5 alive.
🧠
Coordinate a clean Butler test using Alice’s ghost vote constraint, and gather any new whisper info to narrow the evil pair before nominations.
🧠
Answer promptly with rules-consistent Butler choice to avoid being caught in contradictions; tie my voting to Bob to protect the Imp and muddy any vote-test.
🧠
Get a crisp, checkable Butler master statement before nominations to enable a mechanical vote-test and narrow to 1–2 execution candidates.
🧠
Coordinate a clean Butler master/vote test and align on whether to hold or use Slayer today, optimizing around Scarlet Woman risk and Outsider-count logic.
🧠
Coordinate Heidi’s public Butler line + vote mirroring to pass the test and keep heat off me; prep a fallback if she gets caught so I can bus her and survive to endgame.
🧠
Confirm/deny Butler mechanically before noms; outsider-count drives whether Baron(no poison) vs Poisoner world. Use Chef0 to constrain evil adjacency once 1 evil found.
🧠
Use remaining time to force concrete claim-checks (Butler master/voting) and push a high-value Slayer shot that can break the Saint shield and narrow Demon candidates before noms.
🧠
Coordinate town to run a public Butler master+vote test and avoid Slayer shot at 5 alive (SW risk). Gather ghost whispers + lock a safe execution target that isn’t me.
🧠
Coordinate the cleanest mechanical check (Butler with dead master) and reframe my missing Undertaker info as expected, then narrow suspects for today’s nomination phase.
🧠
Lock in a consistent Butler timeline to defuse the audit, preserve Bob, and set up Charlie/Grace as the alternative execution targets.
🧠
Sync with Bob+Grace: highlight WW-UT contradiction + run a clean Butler mirror test on first nom by controlling Bob’s vote; decide whether to execute Heidi or pivot to David/Imp suspects.
🧠
Align Bob/Charlie on a public plan: lock Heidi’s master claims + structured vote-test, then pick best execution target; keep my Slayer shot reserved for 4 alive unless we get near-certain demon today.
🧠
Disrupt the planned hard Butler vote-test that could catch Heidi, and redirect town toward executing Charlie instead while keeping me looking cooperative.
🧠
Coordinate a clean Butler vote-test + preserve my ghost vote, while keeping Chef=0 adjacency constraint in everyone’s solve.
🧠
With noms next, force a high-value mechanical move (Slayer on David) and set a safe execution target (Heidi) that avoids auto-loss risk from executing a real Saint.
🧠
With 1 tick left before noms, align good players on a single mechanical test (Butler master+vote) and avoid accidental Saint loss/triggering Scarlet Woman with premature Slayer.
🧠
Lock in a mechanical Butler-vote test before noms; if it fails we get a clean execution. If it passes, use Bob’s protection claim + outsider math to narrow demon/minion.
🧠
Redirect Slayer pressure away from Bob by framing David as the safest/most ‘testable’ target; burn town resources and buy time into nominations.
🧠
Coordinate public pre-nom script: Heidi masters statement + Butler vote-test with Bob abstain and Alice no ghost vote; set default execute on Heidi if mismatch, else pivot to David/Bob based on claims.
🧠
Lock in a clean, low-cost mechanical Butler check before noms; avoid wasting Slayer at 5 alive (possible SW), and keep execution targets to Heidi/Bob/Charlie based on test outcome.
🧠
Coordinate Heidi’s public Butler story + vote mirroring so test doesn’t catch her; preserve minion if possible and set up Charlie as fallback mis-execution target.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force a clean, mechanical Butler test now while votes remain; create a binary tell on Heidi before night, guiding the living to an execution.
🧠
Force public Butler-master statement + one-way vote test to potentially hard-catch Heidi lying, while preventing town from executing/shooting me (Saint) and avoiding premature Slayer into SW.
🧠
Use my once/game power before I potentially die tonight, and force a clear pivot: either we win now or we narrow suspects and push an execution today.
🧠
Create an immediate alternative execution to Heidi, keep focus off Bob, and leverage my Butler mirroring to appear mechanically consistent while burning town votes.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent mis-executing likely-good Charlie; use this vote as Butler test (Alice abstain) and conserve my ghost vote for late game while pressuring Heidi for masters.
🧠
Stop a likely good (Charlie) execution, run the Butler vote-test live, and record who votes. If Heidi votes while claiming Bob-master and Bob abstains, we hard-push Heidi next.
🧠
Avoid executing a likely-good info role; preserve majority to run the Butler mirror test and pivot to Heidi/Bob if vote mismatch occurs.
🧠
Maintain Butler bluff consistency with Bob as master; avoid giving town an easy reason to execute me and keep focus on Charlie/Grace/David instead of Bob.
🧠
Prevent my execution, conserve votes, and force the Butler vote-test during this nomination to mechanically catch Heidi if she votes while Bob abstains.
🧠
Commit to the Butler test (abstain) to keep votes off Charlie, maintain Heidi’s cover, and reduce chances of an execution that could expose me.
🧠
Preserve my ghost vote for endgame while reinforcing the Butler-vote test: if Heidi votes while Bob abstains, that’s strong reason to execute Heidi next.
🧠
Save my ghost vote, maximize value of this vote-test: publicly commit to abstain and focus table on Heidi-vote consistency with Bob abstaining.
🧠
Preserve my ghost vote while locking in the Butler test: my abstain plus Bob/Alice/Frank abstain means Heidi’s behavior here becomes strong mechanical evidence for/against her.
🧠
Prevent a mis-execution on Charlie and lock in the Butler vote-test result as public evidence to drive the next execution.
🧠
Preserve the Butler vote-test data by clearly abstaining, so any Heidi vote is mechanically incriminating, and avoid accidentally executing Charlie on thin info.
🧠
Maintain my Butler bluff by mirroring Bob’s abstain, avoid exposing myself, and keep heat off Bob while letting town waste the tick on a failed execution.
🧠
Prevent my execution, lock in the Butler-abstain datapoint, and force the table to surface the Slayer result so we can pick a better execution before night.
🧠
Keep my abstain consistent while nudging town toward executing Charlie (likely good) and keeping heat off me/Heidi; set up next-night kill priorities.
🧠
Don’t waste my ghost vote; get Slayer result publicly; then steer town to a high-value next nomination (likely Heidi if Slayer failed on David).
🧠
Preserve my ghost vote, lock in Butler-test datapoint, and force Grace to state Slayer result so town chooses the next execute target logically.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach threshold.
📜
Storyteller
Charlie did not receive enough votes (0/3).
🧠
We need an execution at 5 alive. Push a clear, testable nom now (Heidi or Bob) and reserve ghost votes for a decisive swing.
🧠
We must get an execution at 5 alive without risking Saint loss. Grace’s Slayer behavior is the biggest mechanical/social red flag; nominating her pressures evils and advances solve.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Get key clarifications and align living voters; preserve my single ghost vote unless Grace execution is clearly the best line.
🧠
I nominated Grace as top sus and we need an execution at 5 alive. Voting yes pressures a resolve and tests whether town is protecting Grace; we can recalibrate tomorrow if wrong.
🧠
Stop my execution by clarifying shot result and redirecting to a safer suspect (not Saint-claim) so we still get an execution at 5 alive without auto-losing.
🧠
Vote Grace to try secure a good execution today, reduce Slayer threat, and keep town attention off Bob/Demon while framing it as resolving a contentious claim.
🧠
Prevent a likely mis-execution on Grace and steer town to a safer, higher-suspicion target (Heidi/David) while we still have time to pivot nominations.
🧠
Secure an execution that benefits evil, aligns with current voters (David+Heidi), and removes a likely-good Slayer who is pushing Heidi.
🧠
Try to stop a likely-wrong Grace execution without spending my ghost vote, and steer town to execute Heidi/David where outsider-math points.
🧠
Stop an unforced execution on a likely-good Slayer; preserve my ghost vote for a close, higher-confidence execution (e.g., Heidi) and steer town to best next nom.
🧠
Try to prevent a likely-bad execution (Grace) by correcting Chef=0 adjacency logic and steering town to execute Heidi instead, saving my ghost vote for a pivotal late count.
🧠
Prevent an execution on a possibly-good Slayer and keep votes below 3 so Bob/Charlie can pivot to nominating Heidi this day.
🧠
Prevent a low-info exe on me; keep votes under 3 and direct the town to a higher-EV execution (Heidi) given outsider math and Chef adjacency constraint.
🧠
Try to secure Grace’s execution by framing Slayer miss as likely evil/poisoned and urging a 3rd vote, buying safety for Bob and creating confusion over poison/drunk.
🧠
Prevent a low-value execution on a possibly poisoned Slayer; keep votes under 3 and pivot immediately to executing Heidi, which fits outsider-math and my Washerwoman info.
🧠
Keep votes on Grace and pressure David to be the 3rd vote, aiming to execute a likely-good today to reach a winning 3-alive state while avoiding any chance of a Saint loss.
🧠
Prevent a likely mis-execution using my only ghost vote; steer living voters to keep Grace under 3 and immediately pivot to a Heidi nomination while we still can.
🧠
Prevent a low-info execution on Grace and steer town to execute Heidi (higher-consensus suspect) while keeping Chef=0 adjacency constraint in mind.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (2/3).
🧠
With 5 alive we must secure an execution now; Heidi is the lowest-risk/highest-info target vs potential Saint on David. I’ll spend my ghost vote to help pass Heidi.
🧠
We need an execution at 5; push the least mechanically risky target (Heidi) and gather Butler-master info to lock votes/consistency.
🧠
We must execute at 5. Heidi is the least risky (not Saint-claimed) and best-supported suspect (Outsider math + WW ping + push on me).
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
We must secure an execution at 5 alive. Heidi is the best consensus/mechanical suspect; using my ghost vote now maximizes chance the vote passes and avoids a disastrous no-execution.
🧠
Secure an execution at 5 alive on the best current suspect while keeping myself (Saint) off the block and preserving tomorrow’s solve space.
🧠
We need an execution at 5, and Heidi is the highest-probability evil via outsider-count + voting behavior. My vote makes 3 and forces resolution.
🧠
Stop execution by getting David or Eve to lower hand; reinforce Butler-test credibility and redirect suspicion to Grace/Charlie so we go to night with Bob alive.
🧠
Lock in the Heidi execution today; we can’t afford another no-exe at 5 and Heidi is the most mechanically implicated (outsider math + my WW ping).
🧠
Try to reduce votes on Heidi to save my minion and keep town divided; if execution still happens, position myself as consistent skeptic.
🧠
Keep the town from backing off a needed D3 execution. Nudge Bob to stop derailing, and preserve my ghost vote for final day since Heidi already has enough hands.
🧠
We need an execution at 5 alive, and Heidi is the best mechanical/behavioral suspect. My ghost vote helps prevent last-second hand drops causing a failed execution.
🧠
Execution on Heidi already has enough alive hands; lowering preserves my single ghost vote for endgame while not risking today’s needed execution.
🧠
Keep 3+ votes on Heidi. Prevent Bob/others from pulling hands and drifting to a no-exe or wrong target; we cannot risk executing me (Saint) and need progress at 5 alive.
🧠
Keep majority on Heidi to secure an execution at 5, avoid David-Saint risk, and resist last-second derail onto Charlie/Grace based on shakier info.
🧠
Try to drop the Heidi execution below 3 by creating immediate alternative (Charlie) and casting WW/outsider logic as unreliable; encourage Bob to lead the swap.
🧠
Keep votes on Heidi to ensure an execution at 5 alive and resolve the biggest contradictions; persuade Bob not to pivot onto me/Grace without stronger mech.
🧠
Try to peel 1-2 votes off Heidi by framing the vote as overreliance on shaky WW/outsider math, and redirect suspicion onto Charlie/Grace to keep my Minion alive.
🧠
We’re at 5 alive and Bob is trying to peel hands. Using my single ghost vote now guarantees an execution on Heidi even if 1 alive voter drops.
🧠
We already have enough living votes to execute Heidi; retracting preserves my single ghost vote for a decisive late-game vote.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
With 1 tick left, lock the execution on Heidi and prevent a late pivot/tie. Publicly frame why Heidi > Charlie so living voters hold firm.
🧠
Stop last-second hand-dropping/renoms that could put me (Saint) at risk; set clear next-day plan depending on whether game ends, and flag Bob’s late push as suspicious.
🧠
Prevent a last-second counter-nom that could derail the best current exe; set a clear tomorrow plan so town doesn’t freeze at 4 alive.
🧠
Create an immediate counter-nomination with 4+ votes so I’m not executed, while keeping heat off Bob (the Demon) and framing Charlie as the correct mechanical suspect.
🧠
Use last tick to stop a panic counter-nomination that can’t beat 4 votes, keep town focused on executing Heidi as the best mechanical suspect.
🧠
Last tick: prevent a chaotic, impossible counter-nom plan; keep town focused on guaranteed execution now and set clear solve path for tomorrow if game continues.
🧠
Use the last tick to discourage a chaotic counter-nomination and lock the highest-EV execution, while setting tomorrow’s solve framework if the game continues.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 3
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
Remove Slayer/leader threat and force a 3-alive endgame where Saint fear prevents executing David, making Charlie the most likely execution and securing the win.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Bob
You chose to kill Grace.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
We have 3 alive and must execute the Demon without risking my Saint execution. Getting Bob/Charlie to hard-commit to claims and votes in whispers maximizes contradiction-finding and lets me coordinate the correct 2-vote majority.
🧠
Keep Bob alive by steering the final-day execution onto Charlie, leveraging the missing Undertaker confirmation and Saint fear to keep heat off Bob.
🧠
Get all 3 alive to disclose final claims + David’s whisper pitch, so I can apply Chef=0 constraint and decide where to spend my single ghost vote on the demon execution.
🧠
Get final-3 aligned on executing the Demon, by confirming Charlie’s WW ping on me and pushing the most consistent Demon candidate before nominations.
🧠
Lock votes/nomination onto Bob with mechanical chain (WW ping + Eve UT + night kill). Align David+ghost votes so execution succeeds; prevent stalemate/saint fear.
🧠
Lock the final-day plan: avoid executing claimed Saint unless absolutely forced; coordinate to execute Bob or Charlie, and signal I’ll spend my ghost vote to secure it.
🧠
It’s final 3: force all alive to state their full info/logic, highlight unresolved UT contradiction + voting pattern, and prevent Saint-claim paralysis so they execute someone confidently.
🧠
Provide a full, consistent public-facing claim and push the group onto executing Charlie in F3; secure David’s nomination/vote and dead votes from Alice/Eve.
🧠
Lock in dead-player ghost votes and sanity-check if any mechanical contradiction points to Charlie over Bob before nominations; I must avoid being executed as Saint.
🧠
Influence David (key swing vote) to execute Charlie today, keeping Bob alive. Provide a coherent mechanical case against Charlie based on WW ping + missing Undertaker info and late-game framing.
🧠
Commit my single ghost vote to the most likely demon and give David a clear mechanical-ish reason to nominate Bob, leveraging Chef=0 and consistency of Charlie’s WW.
🧠
Lock in my ghost vote plan and give David the cleanest mechanical/story-based reason to execute Bob in final 3.
🧠
Coordinate final-day nomination/votes to execute Bob while avoiding executing claimed Saint; lock in that all good and ghosts spend votes on Bob.
🧠
Final 3: help them pick a nomination with highest win chance, while avoiding an auto-loss on a real Saint. I’ll coordinate my ghost vote to secure the chosen execution.
🧠
I’m dead w/ no vote; best help is give David mechanical cross-checks (Monk protections vs deaths, Chef adjacency) and clarify I can’t support a vote.
🧠
Secure David’s nomination on Charlie and lock ghost votes (Grace/Alice) onto Charlie by casting doubt on Eve’s UT ‘confirmation’ and highlighting Charlie’s steering/WW inconsistencies.
🧠
Lock in a coordinated final-day plan: avoid ever executing me (Saint) and ensure the living + ghost votes converge on the same non-Saint target (Bob) to maximize win chance.
🧠
Steer dead votes onto Charlie so the live group executes him, protecting Bob. Use WW/UT inconsistency as ‘mechanical’ reason; avoid looking like I’m just saving Bob.
🧠
Lock in final-day plan: persuade David/Charlie to execute Bob; confirm I will spend my ghost vote on Bob and why Chef0 mechanically disfavors Charlie when 2-evil worlds arise.
🧠
Lock in the Bob nomination/vote plan for final 3, and ensure Charlie will nominate Bob if David balks, maximizing chance to hit Imp.
🧠
Pressure Bob into a concrete, checkable timeline + voting stance; if he hedges/refuses self-vote, that’s strong evil signal and helps lock in executing him.
🧠
Get final claims/contradictions fast so I can commit my single ghost vote to the right Bob-vs-Charlie execution and nudge David to nominate the correct target.
🧠
Give David concrete contradiction checks to pick the correct final-3 execution, since we can’t vote. Tight questions can mechanically catch a liar/poisoned claim fast.
🧠
Prevent David from nominating/ executing me by offering cooperation (self-vote) while steering the table/ghost votes onto Charlie as the ‘safer’ non-Saint execute.
🧠
Lock in voting coordination so Bob is executed today, prevent any counter-push onto me (Saint), and ensure Charlie + ghosts commit to votes.
🧠
Final 3: steer both alive good players to execute Charlie first; stop any nomination path that could land on Bob. Preserve my ghost vote to lock the execution if needed.
🧠
Push a clear, mechanically coherent line (Baron world ⇒ no poison ⇒ Chef reliable) and coordinate votes so the town can execute Bob today; preserve my ghost vote impact.
🧠
Lock in today’s plan (nominate Bob, pile votes incl my ghost vote), and prevent last-minute pivot onto ‘Saint’ David or no-exe.
🧠
Final tick: lock nomination/voting plan to execute Bob. Also pressure Bob for a concrete mech case; refusal to vote self signals evil. Coordinate with David to avoid accidental Saint loss.
🧠
Push David to nominate Bob as the lowest-risk demon candidate given Slayer miss on David + outsider math; coordinate my ghost vote to secure the execution.
🧠
We have 1 tick pre-noms; give the alive trio a fast decision tree using hard impossibilities (Monk protect vs deaths, WW vs missing UT) to land on the Demon today.
🧠
Lock in my Monk story, answer direct questions, and give David/Charlie a ‘mechanical’ reason to doubt Charlie’s WW chain so they execute Charlie instead of me.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Drive a Charlie nomination/execution using the WW/UT inconsistency and commit my ghost vote, while keeping David away from nominating Bob.
🧠
Create the only executable alternative to me, leveraging skepticism of Charlie’s WW/UT chain and the Heidi tunnel, to force a mis-execution and secure night win.
📜
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Spend ghost vote to execute Charlie and preserve Bob (our Demon). This likely ends game tonight; also frames me as consistent anti-Charlie voice.
🧠
Secure Charlie’s execution by providing the needed 2nd vote; this likely ends the game in evil’s favor and avoids any chance of David steering votes onto me.
🧠
Prevent town from spending the last execution on likely-good Charlie; push the only winning hit (Bob) while we still can.
🧠
Stop extra votes on Charlie; keep my ghost vote for a Bob nomination to secure 2+ votes and execute the most likely Imp.
🧠
Prevent my execution now, preserve majority to execute Bob next; signal to David/ghosts to withhold votes so we can pivot to Bob immediately.
🧠
Publicly warn that executing Charlie likely loses if he’s good, and give David a concrete path to beat the current vote total by nominating Bob and rallying dead votes.
🧠
Prevent an avoidable Charlie execution by keeping his vote count low (2) so a Bob nomination can beat it; publicly commit to nominating Bob and ask all good votes to stack there.
🧠
Prevent overvotes that lock in Charlie execution; conserve my single ghost vote to swing the follow-up nomination on Bob, which is our best demon hit without risking Saint.
🧠
Lock in Charlie’s execution by discouraging piling votes onto Bob; sow doubt about Chef=0 and make town fear losing by overcommitting ghost votes.
🧠
Lock in Charlie’s execution by preventing a higher-vote Bob execution; sow doubt on Chef/UT confirmations and urge ghosts to conserve votes so 2 stays highest.
🧠
Prevent an immediate loss via executing Charlie, and coordinate votes to execute Bob next using my ghost vote if needed.
🧠
Prevent ghost votes being burned on Charlie; coordinate to keep Charlie at 2 and ensure Bob nomination gets 3+ to execute Bob, our best Demon candidate.
🧠
Avoid increasing votes on me so Bob’s number to beat stays low; coordinate immediate Bob nomination and secure enough votes/ghost vote to exceed 2.
🧠
Steer town to not overvote Charlie, then create a decisive Bob execution (beating 2) to avoid tie/no-execution and maximize chances to hit Demon.
🧠
Do not add votes to Charlie (Saint can’t risk chaos); preserve ability to nominate Bob immediately after this count and coordinate votes to ensure an execution today.
🧠
Do not spend my one ghost vote on Charlie; preserve it to beat 2 on Bob if/when David nominates him, maximizing win chances in final 3.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Charlie with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Prevent a Bob execution by discouraging any Bob nomination/vote pile; keep Charlie as final execute at 2 and endgame in evil’s favor.
🧠
Stop a Bob nomination gaining 3+ votes; lock in Charlie execution by framing Bob push as reckless and based on dubious ghost info.
🧠
Force the only line that can still win: get Bob on block with >2 votes and execute. Prevent evil from stalling behind ‘don’t beat 2’ rhetoric.
🧠
Force the only winning line at final 3: replace Charlie on block by nominating Bob and securing ≥2 (preferably 3) votes, using my ghost vote.
🧠
We cannot allow Charlie to die on 2 in final 3. Nominate Bob to replace the block; force a decisive vote to execute our best Demon candidate.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent Bob’s execution by persuading living/ghosts not to reach 2 (tie) or 3+ votes on Bob; keep Charlie on 2 and end day.
🧠
Keep votes on Bob under 2 to avoid tie/execution; steer town into letting Charlie remain on 2 and die, ending game in evil’s favor.
🧠
Use my only ghost vote to help reach 3 on Bob, surpass Charlie’s 2, and avoid an instant loss from executing (likely good) Charlie at final 3.
🧠
Final 3: tie/no-exe likely loses, and letting Charlie die likely loses if he’s good. Best win line is to beat 2 and execute Bob; I’ll spend my ghost vote now.
🧠
Final 3: if I don’t vote, Bob may survive and I die on 2, likely losing. With Alice+Eve already up, my vote secures 3 to execute Bob and likely win.
🧠
I can’t vote; best value is to influence David’s live vote. Heidi’s line looks like minion trying to keep Bob alive; urge David to vote Bob to ensure execution beats Charlie’s 2.
🧠
Charlie already sits at 2 and if he’s good we lose. Voting Bob is the only path that can replace the block; my live vote guarantees 3+ even if a ghost vote doesn’t count.
🧠
Lock in Bob’s execution with an extra guaranteed vote; if Bob is the Imp we win immediately, and if not, outcome is already determined by existing 4 votes.
🧠
I must urgently talk down live voters (esp. David/Charlie) and frame this as a reckless forced loss if Bob isn’t Demon, aiming to keep Bob’s votes under 3 before the count.
🧠
During active vote, create enough doubt to get live voters (David/Charlie) and a ghost or two to pull hands down, aiming to keep votes <3 so I survive.
🧠
It’s final-3 math: tying saves nobody if Charlie dies. Lock in the most likely Demon (Bob) by keeping votes >=3.
🧠
Lock in the only line that can win: beat the 2 on Charlie by executing Bob. Prevent late hand-drops from being swayed by ‘just tie’ rhetoric.
🧠
Lock in 3+ votes to EXECUTE Bob; a 2-vote tie or no-exec at final 3 hands the night to the Demon unless we’re secretly Mayor.
🧠
Correct tie logic + remind: no-exec at final 3 loses unless Mayor. Push the group to commit to an execution path (prefer Bob) rather than ‘tie’ comfort.
🧠
Keep my vote up and push others not to drop; 2-vote tie/no-exec likely hands evil the win. As Saint, I must avoid any plan that risks my execution; executing Bob is only winning line.
🧠
Prevent late wavering; lock in the decisive vote count on Bob so good doesn’t lose to a 2–2 tie/no-exec or Charlie’s default execution.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Eve(Ghost)
Ghost vote used by Eve
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last-ditch attempt: cast doubt on legality of several ghost votes so ST rechecks and potentially reduces Bob’s 5-vote total below the passing threshold.
🧠
Create immediate procedural doubt about the 5-vote total so ST rechecks, potentially lowering it below execute threshold and keeping me alive into night.
🧠
Confirm my ghost vote status for an accurate tally; avoid a rules-error deciding the game and force clean resolution.
🧠
Correct the record: my ghost vote is already spent so my hand must not be counted. Push ST audit so the right player is executed and prevent evil from exploiting vote confusion.
🧠
Push for immediate vote audit and highlight that even if Alice/Eve invalid, we likely still have 3 legal votes (Charlie+David+Grace) keeping Bob executed; prevent tie/no-exec loss.
🧠
Clarify ghost-vote legality fast so ST keeps correct tally; preserve the only winning line (Bob executed) and prevent accidental Charlie execution/no-exec.
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Lock in correct vote tally so Bob stays on block with >=3 legal votes; discourage any last-second nomination that could execute me (Saint) or flip the block.
🧠
Clarify my vote legality to ensure correct tally; prompt any hidden Mayor to speak before noms close; reduce evil exploiting a miscount.
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Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
🏁

Game Over

Demon Dead
Winner: Good