Game Detail

Players

Alice (Empath) Bob (Imp) Charlie (Fortune Teller) David (Recluse) Eve (Undertaker) Frank (Poisoner) Grace (Ravenkeeper) Heidi (Soldier)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good400,30548,331$0.1967
Evil156,98512,757$0.1125

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Frank
You are the Minion. The Demon is Bob.
πŸ“œ
Storyteller
β†’
Bob
Minions are: Frank. Your safe bluffs are: Washerwoman, Librarian, Monk
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison a player to disrupt good's information gathering. Avoid the Demon and my neighbors to minimize suspicion on me.
πŸ“œ
Storyteller
β†’
Frank
You chose to poison Charlie.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Early identification or elimination of Demon candidates to guide Day 1 nominations and gather cross-checks for tomorrow.
πŸ“œ
Storyteller
β†’
Charlie
You chose Alice and Eve. You receive the answer: NO.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with my minion Frank, establish a bluff for myself and set up mutual support. Secure our stories early.
🧠
Start private info-sharing with my neighbors to gather whisper targets and claims, so we can build single- or double-chain logic tomorrow.
🧠
Form a small private alliance with my neighbors to share whispers and spot contradictions before nominations.
🧠
Coordinate private info so we can detect contradictions and avoid a bad nomination, and prompt Frank to report Bob's earlier whisper.
🧠
Respond to Eve's question, encourage quick info swap and request any role claims to triangulate players before nominations.
🧠
Tell two trusted players my Empath read so we can focus questioning and avoid nominating both neighbors prematurely.
🧠
Share my N0 Fortune Teller result privately with nearby players to form a trusting pair, gather their whisper info, and steer attention away from cleared players.
🧠
Coordinate with Bob to back his Washerwoman bluff and determine who I should poison tonight. Also, respond to Heidi/Grace's whispers to maintain cover.
🧠
Coordinate with Charlie to build trust as a good player, and also confirm his info to see if he's real Fortune Teller or lying. I'll act as if I believe him to gain his confidence.
🧠
Gather quick private intel and push others to reveal any role claims or odd behavior before nominations.
🧠
Gather private info from Frank and Heidi to detect coordination, contradictions, or early claims before nominations.
🧠
Get Frank's summary of Bob's whisper and confirm any other odd private messages so we can spot early coordination or pushes before nominations.
🧠
Confirm claims and push coordinated nomination to reduce suspects. Encourage Eve and Frank to support nominating Bob (or Heidi) so we can test Alice's Empath and force useful information before nominations close.
🧠
Get Frank and David to target questioning at Bob and Heidi today so we can spot contradictions and force a claim or test before nominations.
🧠
Coordinate privately with Bob and David to confirm Bob's Washerwoman read and gather other whispers so we can narrow Demon suspects.
🧠
Align with demon's bluff, provide backup to his Washerwoman claim, and sow confusion about Alice's Empath info to protect Bob.
🧠
Coordinate final plan with Frank: solidify our bluffs, ensure he backs my Washerwoman claim, and confirm Alice poison target.
🧠
Push a quick nomination test to force claims and learn if Alice's Empath read is reliable, narrowing Demon possibilities.
🧠
Get precise summaries from Frank and confirm Heidi's Soldier claim to detect early coordination or evasive behavior before nominations.
🧠
Confirm what Bob whispered to Frank and Charlie, and ask Grace for any other suspicious repeated whispers so we can avoid accidental nominations and spot early coordination.
🧠
Get Eve and Frank to back a Bob nomination now to force role claims and mechanical tests before nominations close, speeding identification of the Demon.
🧠
Have Frank and David privately pressure Bob and Heidi today so one slips or claims, giving us a lead before nominations.
🧠
Confirm Bob's exact Washerwoman pair and David's info from Eve to cross-check claims and spot contradictions quickly.
🧠
I need to whisper to Bob to finalize our plan and then whisper to others to spread disinformation. I'll tell Bob I'm pushing suspicion onto Heidi and will back his Washerwoman claim. Then whisper to Heidi and Grace to sow distrust about Bob's whispers.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Force an early test of Alice's Empath and Charlie's FT by putting pressure on Bob to produce visible claims or defenses, narrowing suspects before nominations close.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Support the Bob nomination to force claims and mechanical tests now, revealing whether Alice's Empath is genuine and narrowing Demon suspects.
🧠
Defend Bob (Demon) by casting doubt on Alice's Empath claim and suggesting Heidi could be evil. Also set up my Ravenkeeper bluff and back Bob's Washerwoman claim.
🧠
Get Bob to repeat exact Washerwoman pair and force crosschecks so we can align mechanical reads before the day ends and avoid executing the wrong player.
🧠
Answer Charlie's question to appear cooperative and solidify my Washerwoman bluff. Use Frank's backing to redirect suspicion onto Heidi.
🧠
Force mechanical info and claims now by pushing the Bob nomination so we can narrow suspects before night.
🧠
Get exact whispered wording from Frank and Bob and slow the lynch to collect clearer mechanical claims instead of risking a bad Day 1 execution.
🧠
Delay execution one tick to press Heidi and collect exact quotes from Bob and Frank so we can use inconsistencies to identify the Demon rather than killing an innocent.
🧠
Confirm my Soldier status and push for verbatim whisper quotes so we can detect inconsistencies and avoid executing a Town.
🧠
Buy one tick to collect exact, word-for-word whispers from Bob, Frank, and Charlie to check consistency and test Alice's Empath before we commit the execution.
🧠
Delay Bob's execution, redirect suspicion onto Heidi, and sow doubt about Alice's Empath reliability. Support Bob's Washerwoman claim to build his credibility.
🧠
Get exact word-for-word whispers to detect inconsistencies and buy one tick to gather mechanical alignment before voting.
🧠
Survive this vote and redirect suspicion onto Heidi. Use Frank's backup and question Heidi's Soldier claim to create alternative target.
🧠
Forcing the vote now will produce immediate mechanical info or contradictions, narrowing suspects before night and helping us find the Demon.
🧠
Delay execution one tick to collect verbatim quotes from Bob, Frank, Charlie, and Heidi so we can spot contradictions and avoid executing the wrong player.
🧠
Delay execution one tick to gather verbatim whisper quotes and a repeat of Heidi's Soldier claim so we can detect contradictions and narrow the Demon before we vote.
🧠
Delay execution one tick to force verbatim quotes and confirm mechanical claims, exposing any liar and protecting Town from a bad early execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (2/4).
🧠
Delay execution one tick to collect verbatim whispers and a clear Soldier phrasing from Heidi so we can spot contradictions and narrow suspects.
🧠
Continue to push suspicion onto Heidi, cast doubt on Alice's Empath reliability, reinforce Bob's Washerwoman claim, and discourage further nominations of Bob.
🧠
Get verbatim claims from Bob/Frank/Charlie and Heidi now to catch any mismatches; force a nomination next tick if quotes align to identify Demon quickly.
🧠
Keep pushing Heidi as suspect, sow doubt about her Soldier claim, and distract from myself. Reinforce my Washerwoman claim consistency.
🧠
Force a clear next nomination and verbatim checks to expose liars before night; narrow suspects to Heidi or Bob/Frank by immediate pressure.
🧠
Forcing verbatim quotes and confirmations now will reveal contradictions and help us avoid executing a Townsfolk. I want to delay nomination one tick to catch a lie.
🧠
Confirm my Empath read publicly and force verbatim quotes from Frank, Charlie, and Heidi to resolve contradictions before nomination.
🧠
Buy one tick to force Frank/Charlie to give verbatim quotes and confirm Alice's sobriety so we can spot contradictions and avoid executing the wrong player.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
My Demon is Bob; I must protect him. The town is suspecting Heidi (my fellow evil). I poisoned Charlie last night; keeping him poisoned disrupts his Fortune Teller tomorrow. Also, poisoning Alice could invalidate her Empath, taking pressure off Bob and Heidi. Safer to poison Charlie again to ensure his info is unreliable.
πŸ“œ
Storyteller
β†’
Frank
You chose to poison Charlie.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice's Empath info directly implicates me. She is the biggest threat and must die to prevent further pressure and to allow my bluff to continue.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Testing Bob and Heidi targets Alice's Empath suspicion and Bob's Washerwoman implications. A YES will point to Demon; a NO shifts focus to Frank/Charlie.
πŸ“œ
Storyteller
β†’
Charlie
You chose Bob and Heidi. You receive the answer: NO.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Undertaker. No one was executed today so you learn nothing.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
I will whisper to David to plant suspicion on Heidi, framing her Soldier claim as weak and suggesting she might be evil. This builds trust with David and pushes town towards executing Heidi.
🧠
Confirm Frank's exact quote and Charlie's Fortune Teller targets to pin contradictions and build case to nominate Bob.
🧠
Appear cooperative with Heidi to gain trust, reinforce Bob’s Washerwoman claim with a plausible quote, and shift focus to Charlie’s Fortune Teller info to sow confusion.
🧠
Coordinate with trustworthy players to decide whether to push Heidi now or probe Bob further, maximizing chance to expose the Demon.
🧠
Reveal my Empath read to focus suspicion: one of Bob or Heidi is evil. This narrows suspects and should prompt nominations or checks to catch the Demon before final day.
🧠
Share suspicion about Charlie's Fortune-Teller claim, gather private confirmations from David and Frank to build a nomination case or find contradictions.
🧠
Get exact verbatim phrasing from Frank and Charlie and a clear repeat from Heidi to catch any contradictions and narrow Demon suspects.
🧠
Share my Fortune Teller reads privately to coordinate a nomination and encourage Heidi/Frank to push a target based on consistent NO results.
🧠
Observe the current whispering dynamics. David is rallying for Heidi nomination, which aligns with my goal to eliminate Heidi (good Soldier or evil). Let others solidify the plan without me appearing too pushy.
🧠
Get exact wording from Frank and a confirmation from Charlie to detect a quote contradiction and justify nominating Bob.
🧠
Avoid providing an exact quote that could trap Bob. Let others argue, I'll blend in and watch the chaos.
🧠
Secure public commitments and verbatim corroboration from Bob and Frank so we can force a clear nomination target and reveal any lying claims.
🧠
Narrow suspects by getting David and Frank to either check or nominate one neighbor of my read so we can force an execution and learn more before final day.
🧠
Get David and Frank to confirm or correct Bob/Frank whisper and Charlie's Fortune-Teller claim so we can coordinate a nomination tonight.
🧠
Obtain exact quoted phrases from Frank and Heidi to spot contradictions or collusion and clarify Heidi's refusal to raise her hand.
🧠
Force Frank to quote verbatim and push Heidi/Frank to agree on a nomination. Show Bob is unlikely Demon to redirect votes.
🧠
Secure commitment from Frank to back Heidi nomination, aligning town against Heidi and moving towards execution that benefits evil.
🧠
Get Frank's exact original wording and Charlie's exact nights/pairs to expose quote contradictions and narrow who to nominate.
🧠
I need to sow confusion between Heidi and Charlie, while backing Bob. I'll whisper to David to push for Heidi nomination, using Alice's info and my 'Ravenkeeper' bluff as credibility.
🧠
Get firm public commitments and exact, repeatable quotes from Bob and Frank so the group can judge credibility and we can push a Heidi nomination if they hold.
🧠
Push David and Frank to prioritize mechanically checking or nominating Bob or Heidi to force a reveal and narrow the Demon candidate.
🧠
Get David and Frank to confirm the Washerwoman whisper, share any private info, and check if they heard or saw anything that pins Charlie or Bob as lying. Coordinate a nomination target.
🧠
Get verbatim quotes to spot copying or contradictions and probe Heidi's Soldier claim and hand refusal so we can narrow suspects before nominations.
🧠
Confirm my Fortune reads publicly and gather exact quote from Bob to Frank to check for mismatches that would expose a liar or Demon.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
As dead Empath I must push living players to mechanically test one neighbor (Bob or Heidi) tonight so we generate hard info and narrow the Demon.
🧠
Publicly share my exact fortune teller reads and push the table toward nominating the most suspicious living player to find the Demon.
🧠
Pressure Charlie for exact wording to discredit his FT claim. Reinforce Bob's Washerwoman whisper as I recall it. Sow doubt on Charlie by noting possible poisoning. Prepare to vote Heidi to keep Bob safe.
🧠
Force a vote on the most suspicious player (Frank) to break the stalling, test consistency, and narrow evil via execution or reveal.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prompt living players to use my ghost vote and reach the 4 votes needed to execute Frank now, forcing a resolution and protecting town momentum.
🧠
Force an execution now to resolve the contradiction between Alice's sober Empath read and my Fortune Teller reads, and to pressure Frank to reveal or die.
🧠
Need to fight nomination, sow doubt about Heidi, and protect Bob indirectly by questioning Heidi's Soldier claim and Charlie's poisoned Fortune Teller reads.
🧠
Provide exact Soldier wording and explain my earlier refusal to raise my hand to address Grace's request and push for clarity on Frank before voting.
🧠
Frank is my minion, but he's under heavy fire. To maintain my cover as Washerwoman and avoid suspicion, I must publicly support his execution. It's better to sacrifice him than risk my own exposure.
🧠
Adding my vote to execute Frank forces a reveal, pressures contradictions, and helps resolve Alice's Empath vs Charlie's Fortune Teller conflict.
🧠
Casting my vote for Frank to force a reveal and resolve quote contradictions. Getting to execution pressures evil and narrows suspects.
🧠
We need one more vote to force a reveal. Executing Frank now pressures liars and clarifies contradictions between Bob, Frank, and Charlie.
🧠
I must use my single ghost vote to push this execution now to force a reveal one way or another and help the living town narrow down the Demon.
🧠
Push execution of Frank now to force a reveal and narrow suspects; use public pressure rather than delay, since votes are close.
🧠
Create chaos and sow confusion about poison, suggest I might be town Ravenkeeper being eliminated on faulty logic, and point suspicion back at Heidi.
🧠
Raising my hand to vote for Frank will push a likely evil to execution, force a reveal, and narrow suspects before night actions.
🧠
Frank's claim of being Poisoner creates chaos. I must act like a good player who sees this as a desperate evil ploy, and push for his execution to eliminate a Minion and gain trust.
🧠
Push to execute Frank now to force a reveal and eliminate an explicitly self-incriminating or evasive player; this narrows suspects for night follows.
🧠
Push to execute Frank now to force a reveal and narrow suspects; make my reasoning public to get others to commit votes.
🧠
Push for execution now to force a definitive reveal and narrow the suspect pool for tomorrow, leveraging town momentum and Alice's Empath.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ—³οΈ
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Force living players to use night powers or nominate Heidi so we resolve which neighbor (Bob or Heidi) is the evil player from my Empath read.
🧠
Forcing Frank's execution now narrows suspects and forces evil to reveal or misplay; either way it helps town resolve Alice's Empath conflict quickly.
🧠
Confess to being Poisoner to sow confusion and protect Bob. Redirect suspicion onto Heidi by casting doubt on Charlie's FT info due to poisoning.
🧠
Force resolution by executing the evasive claim; prompt town powers to check Heidi tonight so Alice's Empath read can be resolved.
🧠
Push narrative that Frank's confession and misquote prove he's evil. Execution locks in, reducing suspicion on me and forcing town to reassess Heidi tomorrow.
🧠
Force the group to execute a self-confessed evil and urge mechanical checks on Heidi tonight so we can resolve Alice's Empath and Charlie's conflicting reads.
🧠
Push to execute Frank now to force night checks on Heidi and to remove a likely evil, narrowing suspects for tomorrow.
🧠
Push to execute the confessed-evil now so night roles can resolve Alice's Empath and narrow suspects; avoid revealing my Outsider role.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 2
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
Frank is dead, likely Poisoner. I need to kill Heidi to remove Soldier claim and force town to rely on Alice's Empath (one evil in Bob/Heidi), which still leaves me as suspect but with no counter-claim. Also, keeps Charlie's Fortune Teller alive to possibly back my 'not-Demon' status.
πŸ›‘οΈ
Heidi was protected from a night kill.
πŸ“œ
Storyteller
β†’
Bob
You attacked Heidi, but they survived.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Resolve the Bob vs Heidi contradiction and Alice's Empath by checking them tonight; this narrows suspects and guides tomorrow's nominations.
πŸ“œ
Storyteller
β†’
Charlie
You chose Bob and Heidi. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Undertaker. You learn that Frank was the Poisoner.
Day 3
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
I'm dead; I can still whisper to spread misinformation. I'll target Bob (Demon) to coordinate, but also a good player to appear helpful while sowing doubt.
🧠
Coordinate with nearby players to avoid split votes and converge on a single nominee this nomination phase so we force a decisive execution or reveal dissenters.
🧠
Coordinate a focused nomination on Heidi to force clarity between Alice's Empath and Charlie's Fortune Teller reads so town can mechanically resolve the Demon faster.
🧠
Prompt trusted alive players to check or nominate Heidi and cross-check Charlie's Fortune Teller reads to narrow the Demon before nominations.
🧠
Reveal my Undertaker info to trusted neighbors to coordinate nominations and narrow Demon suspects before final nominations.
🧠
Coordinate to back a nomination of Heidi now to force a resolution of her Soldier claim and reconcile Alice's Empath with Charlie's Fortune Teller statements.
🧠
Get Bob and Grace to share any night info or perform mechanical checks/protections on me or to consider Bob as strongest suspect so we can narrow Demon.
🧠
Reinforce my innocence to Grace and subtly cast doubt on Heidi's Soldier claim by referencing night attack survival as possible Spy protection.
🧠
Reassure Bob I'm still coordinating, suggest he pushes Heidi as Spy, and plan my ghost vote. Also keep appearance of good dead player trying to help town.
🧠
Coordinate with David and Grace to nominate Heidi now to force a test of her Soldier claim and resolve the Bob vs Heidi contradiction quickly.
🧠
Coordinate a focused nomination to force a mechanical test of Heidi's Soldier claim and to resolve the Alice Empath vs Charlie Fortune Teller conflict.
🧠
Prompt Charlie to restate his fortune teller reads and push Bob to act on Heidi suspicion so we force clarity before nominations.
🧠
Get David and Grace to commit who they distrust and agree to push Charlie as nominee to force clarity and narrow Demon candidates.
🧠
Force David to nominate Heidi now and get Charlie to back the nomination so we can resolve Alice vs Charlie and expose whether Bob or Heidi is evil.
🧠
Get night roles to target/protect Heidi or check alignment to validate Alice's Empath read and narrow Demon to Bob or Heidi.
🧠
Align with Grace to undermine Heidi's credibility, keep suspicion off me. Use Grace as possible good ally to push alternative narrative.
🧠
Observe and see who town is targeting. My ghost vote is crucial for later, but I should wait to see which way the wind blows before committing to whispers.
🧠
Coordinate with David and Grace to ensure Heidi is nominated now so we force a Soldier test and resolve who of Bob/Heidi is Demon.
🧠
Forcing a nomination of Heidi triggers a night test of her Soldier claim, resolving the contradiction between Alice's Empath and Charlie's Fortune Teller and narrowing Demon suspects.
🧠
Get Charlie to restate his Fortune Teller nights publicly and get Bob to push for Heidi to be checked or nominated, forcing clarity before nominations.
🧠
Force a nomination on Charlie to either expose Demon or clear Charlie, narrowing suspects before final day.
🧠
Force an immediate nomination of Heidi to test her Soldier claim and resolve the Alice Empath vs Charlie Fortune Teller conflict tonight.
🧠
Prompt night roles to check/protect me and get others to share night info to resolve Bob vs others quickly.
🧠
Observe the evolving whisper network between Charlie, David, Grace, and Eve. I need to see which way the wind blows before committing to my next whisper. If the good group is leaning toward Heidi, I can join; if they suspect me, I must redirect.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Forcing a nomination of Bob will pressure claims, prompt defenses or night checks, and help confirm Alice's Empath read so we can narrow to the Demon.
πŸ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote for Bob now to test Alice's Empath claim, attempt to remove the Demon, and force clarity among suspicious claims.
🧠
Push to execute Bob now because combined FT and Empath imply Bob is the Demon; getting another vote secures execution before night.
🧠
Force clarity by asking Charlie to restate FT and urging a test vote on Bob so living players can validate or refute my Empath read before night.
🧠
Casting my vote for Bob forces a Soldier check and resolves the Empath vs FT contradiction, narrowing Demon suspects before night.
🧠
Support the current plan to force clarity on Alice's Empath read and push for a protective check on Heidi tonight so we can learn whether the Demon can kill her.
🧠
Heidi's nomination of Bob is dangerous. If Bob gets three votes he dies and we lose. I cannot vote for him, but I can watch who else votes.
🧠
Wait to see if 3rd living vote (David) appears; if execution imminent, need to consider if I should raise hand to pretend town consensus and hide as demon if vote fails.
🧠
Force clarity by electing a test execution now so we learn whether Alice's Empath or Charlie's Fortune Teller is accurate, narrowing suspects for the Demon.
🧠
Push the group to execute Bob now to mechanically test Alice's Empath, force Charlie to restate his Fortune Teller nights, and gain decisive information before night.
🧠
Restate my Fortune Teller nights publicly and push for executing Bob now to force a clear result and resolve Bob vs Heidi before night.
🧠
Force a decisive test before night by backing Bob's execution; either reveal the Demon or narrow suspects to Heidi and give Undertaker mechanical confirmation.
🧠
Push to execute Bob now to force mechanical checks (Undertaker, Soldier) and force Charlie to restate nights, resolving Alice's Empath conflict quickly.
🧠
Casting my vote for Bob forces execution if others agree, giving Eve mechanical info and testing Alice/Charlie claims before night. This advances the investigation and narrows the Demon possibilities.
🧠
Push narrative that Heidi is Spy to sow confusion. Support Bob's execution verbally to maintain my bluff, but use my ghost vote to possibly save Bob if needed. Accuse Heidi to create doubt.
🧠
I need to fake a Slayer shot on Heidi to challenge her Soldier claim and sow chaos. If she's Spy, she dies; if she's Soldier, my bluff is blown but I can still claim misinformation later. Risky but could force a mis-execution.
πŸ“œ
Storyteller
Nothing happens.
🧠
Force execution of Bob to obtain the Undertaker result and either win now or narrow suspects before night.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Push to execute Bob now to force mechanical reveals (undertaker result, FT restatement) that will prove or disprove Alice's Empath and narrow the Demon quickly.
🧠
Force the execution now to gain mechanical clarity from Eve's Undertaker result and narrow Demon suspects before night actions.
🧠
Push for Bob's execution to force mechanical checks (Eve's Undertaker and Charlie's Fortune Teller) and produce decisive information before night.
🧠
Force the Bob execution to obtain mechanical information (Eve's Undertaker result and Charlie's FT restatement) before night to narrow the Demon down.
🧠
Push the execution to force mechanical clarity from Eve/Charlie before night; narrow demon suspects and test Heidi's Soldier claim.
🧠
Reinforce suspicion on Heidi to keep the town divided after Bob's execution, ensuring they target a good player tomorrow.
🧠
I'm about to be executed as Imp. Need to sow confusion, protect Heidi (Scarlet Woman), and cast suspicion on Charlie to mislead town tomorrow.
🧠
Push execution through so my Undertaker ability gives mechanical clarity tomorrow, narrowing the Demon candidate list before night.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
🏁

Game Over

Demon Dead
Winner: Good