Game Detail

Players

Alice (Poisoner) Bob (Imp) Charlie (Investigator) David (Recluse) Eve (Undertaker) Frank (Washerwoman) Grace (Slayer) Heidi (Soldier)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil228,805109,823$2.2331
Good535,15876,585$0.2487

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Bob.
πŸ“œ
Storyteller
β†’
Bob
Minions are: Alice. Your safe bluffs are: Empath, Fortune Teller, Ravenkeeper
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Charlie to disrupt any potential first-night information he might get, particularly if he is an Empath who could detect my Demon, Bob.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Charlie.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Washerwoman. Either Grace or Charlie is the Slayer.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Investigator. Either Alice or Eve is the Spy.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I am initiating contact with Grace and Charlie to verify my Washerwoman information. Sharing my role helps build trust and forces them to reveal their roles, which helps narrow down the Demon.
🧠
Share the safe bluffs with my Minion Alice and coordinate our cover roles.
🧠
I need to verify Frank's Washerwoman claim while probing Alice and Eve without revealing my own role yet. If one of them admits to a role that contradicts a 'Spy' claim, that's useful.
🧠
I want to start gathering information and building rapport with Alice and Bob, who seem to be conversing with each other. I'll act as a helpful villager looking for info.
🧠
Coordinate bluffs with my Demon, Bob. Establish my Empath claim to clear him, and inform him of my poison target.
🧠
I want to establish contact with Alice and Bob to gauge their reactions and see if they are willing to share information. It is a safe way to start building trust on Day 1.
🧠
I am confirming my role to Frank to build an alliance with a player who has provided credible information (if he is indeed the Washerwoman), while attempting to keep my role hidden from the group at large to avoid being targeted.
🧠
I am the Undertaker and need to start building relationships with my neighbors to share information later. It is early, so I am fishing for roles or any info they might have.
🧠
To solidify the alliance with the Slayer (Grace) and advise caution with her powerful ability.
🧠
Establish my Fortune Teller safe bluff, build trust with David by 'clearing' him, and simultaneously clear my Minion (Alice) in the eyes of a good player.
🧠
I want to see how Alice and Eve react. If one of them lies about their role or tries to hide, it might indicate they are the Spy. I'm keeping my specific info secret for now to catch them in a lie.
🧠
I want to establish rapport with Bob (claiming Fortune Teller) and Alice while acknowledging my Recluse role without revealing it to everyone. This keeps me "in the loop" while maintaining a safe distance.
🧠
Establish my Empath bluff with Charlie and Eve. Force Charlie to reveal his poisoned Investigator info to sow chaos and potentially frame Eve.
🧠
I want to build trust with Alice and Bob to gauge their reliability without revealing my role too early, as I am the Soldier.
🧠
I am gathering intelligence from a player who has already verified my role, trying to find a target for my Slayer ability.
🧠
I need to verify Charlie's claim of being an Investigator. By asking for his info, I can see if it's consistent and potentially identify a Minion or confirm his alignment. Sharing my role helps build trust.
🧠
I am reinforcing the need for secrecy with the Slayer and trying to coordinate information gathering.
🧠
Build trust with Heidi by clearing her using Alice's Empath bluff and establishing my own FT bluff.
🧠
I am revealing my Investigator info to the two people it concerns to put pressure on them and see who cracks or reacts suspiciously. This will help determine which of them is the Spy.
🧠
I want to establish a dialogue with Frank, who has been whispering frequently, to gauge his role or information.
🧠
Use Charlie's poisoned Investigator info to frame Eve as the Spy, shifting suspicion off me and setting up a misexecution.
🧠
I am building trust with Alice and Bob by confirming my role and validating their information. Since I am the Soldier, I am safe from the Demon, which makes me a valuable ally. I want to see if they have other suspects.
🧠
I will wait to gather more information. Frank knows my role and is advising caution, so I should observe the interactions between others before committing to a target or revealing myself further.
🧠
I need to challenge Charlie's claim that one of us is the Spy, as I know I am the Undertaker (a Townsfolk). By challenging him calmly, I can gauge his reaction and see if he doubles down or acts suspicious.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
It is the very first day and the nomination phase has just opened. I don't have enough information to risk my one-shot Slayer ability yet, and I have no strong evidence against anyone. It is best to wait and observe to see who nominates whom.
🧠
Publicly out my Empath claim and Charlie's Investigator info to put the pressure completely on Eve. This builds my trust as a pro-active townie and sets up a misexecution on Eve.
🧠
I want to slow down the accusations against Eve to prevent a rash execution on Day 1, especially since Alice is relying on second-hand information from Charlie.
🧠
Defend myself against Alice's accusation and cast doubt on Charlie's Investigator claim, while keeping the focus on gathering more information rather than executing based on early, potentially flawed, claims.
🧠
Support Alice (Poisoner) in her push against Eve. Solidify my Fortune Teller bluff and build a fake 'good block' with Alice and Heidi, while setting up Eve for a Day 1 mis-execution.
🧠
I need to cast doubt on Alice and Eve without revealing my full hand or forcing an immediate execution based solely on my info, especially since the Spy can be very tricky. I want to slow down the rush to execute Eve until we have more data.
🧠
I want to slow down the rush to execution while subtly casting doubt on Charlie's confident claim, buying time to figure out if he is lying. Grace is the Slayer, so I have a reliable ally.
🧠
To encourage the town to slow down and avoid a potentially bad execution on Day 1, which benefits the town. I want to sound like a voice of reason.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
I will poison Grace to neutralize any potential protective or informational role she might have, like Monk or the real Empath/Fortune Teller.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Grace.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Keep Eve alive to push her as the Spy mis-execution. Kill Grace, as her silence suggests she might be hiding a powerful Townsfolk role like Monk or Slayer.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Grace.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Undertaker. No one was executed today so you learn nothing.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
I want to probe Alice about Charlie's claim without revealing too much, while highlighting the danger of mis-executing due to my own role's volatility.
🧠
Gather information from Alice about the conflicting claims (Charlie vs. Alice). I want to see if she defends herself or points suspicion elsewhere.
🧠
I am reaching out to my trusted neighbor David to gather his thoughts and share my current lack of information while maintaining my role's integrity. I want to see if he has any insights on Charlie, who is making suspicious accusations.
🧠
To solidify the alliance with the players who claim to be checked or have clearing info, while investigating Charlie's accusation which might be an attempt to sow discord.
🧠
Provide fake N2 Fortune Teller info to build trust with Heidi and frame Eve as the Spy, protecting Alice.
🧠
I want to verify if Charlie is the Investigator or just claiming it. Since my Washerwoman info pointed to him or Grace, confirming his status helps narrow down roles and potential liars.
🧠
I want to solidify our voting bloc with Heidi by agreeing with Bob's logic. Framing Eve as the Spy perfectly utilizes Charlie's poisoned info to misexecute a good player.
🧠
Clarify my role to Frank to help him reconcile his info and probe his allegiance.
🧠
I need to establish trust with Eve (who claims Undertaker) while remaining cautious about the Spy/Minion claims. Since I am the Recluse, acknowledging my ability to register as evil is a good way to show transparency and keep the town focused on facts.
🧠
I want to verify Alice's information to see if she is still reliable or if I should pivot my suspicion. Alice's info clears Bob and Heidi, which is crucial.
🧠
I am acknowledging David's risky Recluse claim and pivoting the conversation to evaluate Charlie's Investigator claim, which is a potential threat/misdirection.
🧠
To test the consistency of Bob's information, as his conflicting claims about who he checked on Night 1 are suspicious.
🧠
Clarify my Fortune Teller info to Heidi, explaining that I act every night, removing the perceived contradiction.
🧠
I am establishing trust with Charlie. Since he confirmed my information aligns with Grace being the Slayer, I'm verifying his role claim (Investigator) and gathering more information to help identify the Minion/Demon.
🧠
Maintain my Empath bluff to Grace, confirm my N2 reading of 0, and try to find out her role, especially if she is a Ravenkeeper whose info would be poisoned.
🧠
I need to coordinate with Frank, who trusts me, to figure out whether Alice or Eve is the Spy based on their claims. If Alice is the Spy, she might be trying to frame Eve. If Eve is the Spy, she might be trying to avoid suspicion.
🧠
I want to probe Eve on how we can verify Charlie's claim without just blindly trusting or killing him. Asking about her Undertaker utility is a good way to see if she has a plan or if she is just bluffing.
🧠
I want to help Alice realize the contradiction in Charlie's claim and encourage her to pressure him, as she is likely good if her Empath info holds.
🧠
I need to coordinate with David to apply pressure on Charlie without revealing too much or causing a panic. I want to see if Charlie will double down on his claim, which might reveal inconsistencies.
🧠
To verify if there is any reason to doubt the 'Eve is the Spy' theory before committing to an execution.
🧠
Keep Heidi focused on executing Eve by pointing out Eve's suspicious isolation and constant whispering with David.
🧠
I want to push Charlie to work with me to test Alice and Eve, as they are the primary suspects identified by his ability.
🧠
Persuade David to doubt Eve, gather intelligence on their private conversation, and reinforce my fake Empath claim.
🧠
Coordinate with Frank, my ally, to decide whether to pressure Alice or Eve openly. Since the Undertaker claim is currently unverifiable, it's a weak point for Eve, while Alice's Empath claim is hard to verify without knowing neighbors.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to apply pressure on the players I suspect of being the Spy (Alice/Eve) to see how they react. Eve's claim is weak. I am opening up the discussion to nomination pressure.
🧠
Nominate Eve to get a Good player executed. By leveraging Charlie's Investigator information and Alice's Empath claim, I can frame Eve as the Spy.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against the nomination by highlighting the lack of evidence and the danger of executing based on unverified Investigator claims.
🧠
Eve is on the block, and my Investigator info indicates she is likely the Spy. If she is indeed the Spy, she is a Minion and a threat. Voting to execute her is the logical step based on my starting information.
🧠
I nominated Eve and want to see her executed based on the narrative we've built. I must raise my hand to vote for her.
🧠
I want to observe the vote tally and see if others support Eve's execution before committing my vote, as Bob's shifting claims make me wary of blindly following his lead.
🧠
I am participating in the discussion regarding Eve's execution. As a dead player, I should encourage the group to think critically. I am signalling my intention to potentially use my ghost vote if I become convinced she is the Minion (Spy).
🧠
I need to cast doubt on the rush to execute Eve, as Charlie's claim hasn't been verified by anyone else and executing someone based solely on a potentially faulty investigator claim is dangerous for the good team.
🧠
I trust Charlie's information as the Investigator because I know Grace was likely the Slayer, which means Charlie's exclusion from that role seems consistent. Bob's nomination aligns with Charlie's info. I will vote to execute Eve.
🧠
Raise hand to secure the 4th vote for Eve's execution, protecting my Demon and getting a good player killed.
🧠
Defend myself against the nomination and urge the town not to execute me, as I am good and an important Townsfolk role.
🧠
Voting is already in progress and I have already voted. I need to observe the outcome and see if Eve gets executed, as it will likely reveal her alignment (or at least provide more information for the next phase).
🧠
Persuade David and Grace to support Eve's execution by arguing it's the safest way to resolve the Investigator's information and keep votes locked in.
🧠
I have enough information to form an opinion. If Eve is executed, we will know for sure if she was the Spy. As the Soldier, I am safe from the Demon at night, so I can afford to observe and see how the votes play out without revealing my role prematurely.
🧠
I have decided to vote for Eve's execution to test the Investigator claim made by Charlie. The potential risk of losing a Townsfolk is outweighed by the need to verify information and possibly remove a Minion.
🧠
To warn the town about the danger of relying on a single, unverified source and potentially executing a good player.
🧠
To reassure the group and justify my vote for Eve, pushing for the execution to test the information.
🧠
Wait for the vote on Eve to resolve. I've already voted, and we have enough votes.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to create doubt in the minds of the voters. If I can get them to switch their target or at least make them hesitate before confirming the execution, I might survive. I need to point out the risk of Charlie potentially being the evil one.
🧠
To defend my Investigator role and reinforce the logic for executing Eve, who is the primary suspect based on my ability.
🧠
Eve is on the block and will be executed. This is good for the evil team. I will wait for the phase to end to secure the execution.
🧠
To urge the town to slow down and consider the risks of executing someone based on a single, unverified claim, protecting a potential good player.
🧠
Since I am dead and have used my ghost vote, I cannot influence the vote directly anymore. However, I can still speak to encourage the town to proceed with the execution of Eve, as Charlie's investigator info is the strongest lead available.
🧠
I have already expressed my concerns about the execution. Further protest may draw unnecessary suspicion on myself as a Recluse. I will wait for the execution to proceed and observe the fallout to reassess.
🧠
I want to solidify the support for Eve's execution by appealing to Grace's authority as the Slayer, while also reinforcing my support for Charlie's investigation. This pressures the town to finalize the decision.
🧠
Eve is on the block with 5 votes, which guarantees her execution unless someone else gets nominated and ties/surpasses. It is the last tick, so I should just wait and secure the kill.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 2
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Frank neutralizes the biggest unknown variable on the Good team. If he is a Monk or Ravenkeeper, poisoning him prevents protection or true information leaks if Bob targets him.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Frank.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Frank as he is the only remaining unknown player and could have a dangerous ongoing role like Monk or Empath.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Frank.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
I want to share my thoughts with David, a trusted ally, to guide the living towards the truth and potentially expose Charlie.
🧠
I need to align with David, as he has been cautious. I want to probe his thoughts on Charlie's accusation against Alice/Eve to see if he suspects Charlie might be the liar or if he trusts the Bob/Alice alliance.
🧠
I want to probe Charlie's current reasoning and see if they have a suspect, given they were the most active hunter yesterday. I need to know if they suspect Bob or others.
🧠
I want to coordinate with Alice (my Minion) on who we should push today. We need one more execution to reach final 3. I am suggesting we push Charlie or Heidi.
🧠
Coordinate our bluffs with Bob. I will maintain my 0 Empath read to keep Heidi on my side, while Bob frames Charlie with his Fortune Teller bluff to secure the final mis-execution needed.
🧠
I need to share my logic with Grace to coordinate our next move. Since Eve is dead and I suspect she wasn't the Spy, Alice is the likely Spy. This makes Bob's 'Fortune Teller' role highly suspect, as Alice (the Spy) might be feeding him false information.
🧠
I need to pressure Charlie to see if his 'Investigator' claim about the Spy holds water or if he is just throwing suspicion on Alice to divert attention.
🧠
To establish trust with Charlie by confirming my information and gathering his current read on the living players to help the town.
🧠
To warn David about Charlie's suspicious behavior, as Charlie's accusation directly led to my death. By planting this seed of doubt, I hope David will scrutinize Charlie more closely as the game approaches the end.
🧠
I need to gather information from David about his recent whisper with Charlie to see if Charlie's story is consistent or suspicious, helping me evaluate if Charlie is the Minion.
🧠
Reinforce Charlie's suspicion of the Alice/Bob pairing and encourage him to pivot to public interrogation, as I am dead and cannot vote or act myself.
🧠
Align with Alice on my N3 FT info to push a starpass theory on Charlie without contradicting my previous claims.
🧠
Spread Bob's 'starpass' theory to our alive Good targets, framing Charlie as the new Imp while keeping Heidi trusting me via my Empath 0.
🧠
I am responding to Frank, who is a dead player, to share my reasoning and coordinate. Keeping the dead informed is crucial as they are usually trusted and helpful.
🧠
I need to press Charlie for his defense while keeping Alice involved. I am the Recluse, so I can try to sow confusion or clarify the logic, but I need to see how Charlie reacts to the pressure from Alice and my questioning.
🧠
To support Charlie's theory about Alice being a potential Spy and guide him to use Bob's claims to verify this, while maintaining credibility as a dead player wanting to help.
🧠
I need to warn David about Charlie, who I suspect might be evil or misleading the town, now that I am dead and can no longer investigate.
🧠
I need to sow caution. Bob and Alice are aggressively pushing a narrative that might be a trap, especially since Bob is claiming a major discovery (Frank=Demon) that shifts the target to Charlie. As the Soldier, I am safe, so I can afford to play the skeptic.
🧠
I need to coordinate with Charlie, the only person who has provided solid logic so far, to confirm the suspects and pressure the others before nominations start.
🧠
Seed my N3 Fortune Teller claim to David and Heidi. Push the narrative that Frank was the Demon who starpassed to Charlie, setting up Charlie as today's execution target.
🧠
Address Heidi's suspicion of Bob by relying on my "Empath" info. Shift focus back to Charlie as the Imp who received the starpass.
🧠
I am pressuring David to disclose information about the potential collusion between Bob and Alice, now that I have narrowed down Alice as the likely Spy. This forces transparency and isolates the suspect pair.
🧠
I need to press Charlie on his inconsistent claim to see if he cracks or offers a logical explanation. By pointing out the contradiction with Alice's Empath read, I force him to defend his position against the consensus.
🧠
Confirming my support for Charlie's strategy and coordinating with him to focus on Alice and Bob as potential evil threats.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to publicly state my suspicion of Alice based on my Investigator information now that the nomination phase has begun, to pressure the town to consider her as a candidate for execution.
🧠
Support Charlie's deduction and put pressure on Alice to defend herself before nominations close.
🧠
Nominate Charlie immediately to put him on the defensive before he can nominate me. Frame him as the star-passed Imp.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Alice's accusation and point out her logic error regarding Frank to discredit her.
🧠
I need to debunk Alice's lie to save Charlie, who is our only investigator and seems to be telling the truth about Alice being the Spy. If the town votes out Charlie, we lose our lead.
🧠
I nominated Charlie and want him executed to reach final 3. I need to cast my vote for him.
🧠
Charlie has been accused of being the Imp after a suspicious claim about Frank. Alice, who is a trusted neighbor, believes Charlie is the Demon. I need to help secure the vote to execute Charlie to confirm our suspicions and progress the game.
🧠
I believe Charlie is the current Imp. The logic regarding the Frank pass (demon passing the token upon death) is strong, and Charlie's deflection onto Alice as the 'Spy' is a classic defensive maneuver. I must support the execution.
🧠
I am a dead Undertaker, trying to guide the town. Alice's claim about the Demon passing makes little sense given the rules (Imp only passes on night kill), and Charlie's pushiness is suspicious but potentially correct if he's the investigator. I need to warn the town to vote carefully.
🧠
Lock in the 4th vote to guarantee Charlie's execution today. This will bring us down to 4 players going into the night, allowing me to kill and secure a 2v1 victory tomorrow.
🧠
I need to intervene because Charlie is about to be executed based on Alice's lies. Alice claimed Frank (me) was a Demon who died by suicide to pass the role, which is demonstrably false as I died at night. If Charlie is executed, we lose a proven source of information.
🧠
Defend myself against the nomination by pointing out the logical inconsistency in Alice's accusation, specifically the claim about Frank being a Demon.
🧠
To prevent the town from executing Charlie, who I believe is a reliable Investigator, based on Alice's contradictory and fabricated claims about Frank being the Demon.
🧠
Clarify the Imp starpass mechanic to counter Grace and Charlie's defense, ensuring David and Heidi keep their hands raised to execute Charlie.
🧠
I need to stall the vote and clarify the conflicting information, as the logic being presented by both Alice and Charlie is highly suspicious and contradictory. I need more time to parse the mechanical impossibilities.
🧠
I am suspicious of Bob's claim to have checked a dead player (Grace), and Alice is supporting him. I need to pause the execution to re-evaluate if Charlie is truly the Demon or if we are being misled by a coordinated lie.
🧠
I want to caution the remaining living players about Alice's contradictory claims and Bob's suspicious FT reading, as they are trying to rush an execution on Charlie without clear proof.
🧠
Convince Heidi and David to keep their hands up by explaining the Imp starpass mechanics and dismissing Frank's Washerwoman claim.
🧠
I need to debunk the lie that I am a Demon/Imp. Since I am the Washerwoman, Alice and Bob's claim is objectively false, exposing them as the liars (likely the evil team). I must stop the execution of Charlie.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Charlie with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Defend myself and expose the Spy. My information is that Alice is the Spy (since Eve is dead). Alice and Bob are collaborating to get me executed. I must sway the living players (David/Heidi) to reconsider before the phase ends.
🧠
To warn the surviving players about the mistake of executing Charlie, the Investigator, based on the lies of Alice and Bob.
🧠
I want to let the nomination phase end so Charlie is executed. Staying quiet prevents giving David and Heidi any reasons to nominate Bob or myself at the last second.
🧠
I am expressing doubt about the Alice/Bob narrative because Frank (the ghost) contradicted the 'suicide' theory. As the Soldier, I want to clarify my role and create some hesitation before the final execution.
🧠
I want to slow down the rush to execute Charlie by highlighting the contradictions in Alice and Bob's story, aligning myself with Heidi's caution.
🧠
I need to urge the town to reconsider executing Charlie, as there's a strong chance he is the Investigator and being framed by Alice and Bob. My goal is to prevent a mis-execution.
🧠
Reassure David and Heidi that ghosts lie, especially a dead Imp. Prevent any last-minute nominations to ensure Charlie is executed.
🧠
I need to make a final plea to the living players to recognize that Alice and Bob are lying, as their entire 'Starpass' theory is built on me being a lying Demon, which I know is false. I need to influence them to save Charlie.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 3
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Heidi claims Soldier, which could prevent Bob's night kill and keep 4 players alive. I will poison her so that if Bob attacks her, she dies and we reach Final 3.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Heidi.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill David to reduce the alive count to 3. Since Alice and I are both alive, we will have a 2-to-1 majority over Heidi in the final 3, securing an outright win for Evil.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill David.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
I need to pressure Alice and Bob because one of them must be the Demon since I am the Soldier and they are the only other players alive. I need to see if their stories hold up under direct accusation.
🧠
I need to warn the last surviving good player (Heidi) about Alice and Bob, who appear to be the evil team. My goal is to ensure the Demon is executed today, as it is the final day.
🧠
Coordinate with the last potential good player (Heidi) to stop Alice and Bob from winning. Warn her about their behavior.
🧠
Throw my minion Alice under the bus. By convincing Heidi to execute Alice, I guarantee my survival as the Imp, leading to an automatic evil win at final two.
🧠
I am dead and cannot nominate, but I need to guide the remaining players to make the right execution decision for the final day. I want to remind them of my Recluse ability so they can factor it into their deductions.
🧠
Play the betrayed Townsfolk to create a 1v1 with Bob. If Heidi buys Bob's accusation and executes me, Evil wins.
🧠
I need to warn Heidi about Alice. Since I know Alice is either the Spy (which would make her evil) or Eve is, and Eve is already dead/out, Alice is the primary threat. I need to convince Heidi to vote for Alice to win.
🧠
I need to alert the last surviving player of the manipulation by Alice and Bob. Charlie was confirmed Investigator, and his accusation against Alice should be treated as fact. I must guide Heidi to the correct execution.
🧠
I am trying to provoke a final reaction or slip-up from Alice and Bob. Since I am the only confirmed good player (Soldier), I want to see if one of them breaks character or reveals more information under pressure before I commit to a vote.
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Urge Heidi to execute Alice or Bob, who are the likely Demon/Minion pair.
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I need to sway Heidi to vote for Alice or Bob, as they are likely the Demon and a Minion pair. As a dead player, my influence is limited to guidance.
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Point out the mechanical impossibility in Alice's defense to convince Heidi to vote for Alice over me.
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I need to prompt the remaining living players to make a decision because we are in the final 3 and execution is critical. I'm reminding them of my presence and the urgency.
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Make a mechanically impossible argument (starpass via execution) so Heidi realizes I am "lying" and executes me. This ensures Bob survives and Evil wins.
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I will wait and observe the final conversations between the remaining players to see if Heidi is wavering or if Alice/Bob are pressuring her further before I use my final ghost vote.
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To urge Heidi, the final living player, to execute either Alice or Bob before the game ends, as they are clearly working together against the good team.
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I need to press both Alice and Bob for a final, coherent explanation before I decide who to nominate. Their contradictory accusations are my only source of info now. I need to see who panics or falters.
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I need to urgently press Heidi to take action and nominate, as she is the only good player left and Alice/Bob are clearly manipulating the situation.
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I am waiting to see if Heidi acts or if there's any final discussion before nominations. I have already whispered my suspicion that Alice and Bob are the evil pair, so I'll see if that lands.
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Convince Heidi to vote for Alice by highlighting Alice's contradictory defenses, securing my survival and a win for evil.
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I am trying to prompt the three remaining players to finalize their decision on who to execute, as I cannot do it myself and my goal is to facilitate the good team's victory.
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I want to make a blatant logical error by ignoring Heidi's Soldier claim. This will make me look like a lying Demon, ensuring Heidi votes for me. My execution at Final 3 guarantees an Evil win.
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To solidify Heidi's resolve to nominate/execute Alice before the game ends, as Alice is the most likely evil player based on my investigator info.
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I have already warned Heidi. The situation is dire, and she is the only one who can save the town. I have exhausted my options to influence her directly through whispers. I will now wait for the nomination to cast my ghost vote decisively.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want Heidi to realize my argument ignores her Soldier armor. This will make her think I'm the Demon who forgot she is protected, ensuring she executes me instead of Bob.
🧠
Nominating Alice to force the final execution. With Charlie's Investigator claim of Alice or Eve being the Spy, and Alice's contradictory story (poison vs. starpass), she is the most suspicious. I need to take a stance to end the game.
πŸ“œ
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Ensure my execution. Executing the Minion in final 3 drops the living player count to 2 with the Demon still alive, instantly winning the game for Evil.
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I need to execute a player to win. I have nominated Alice. The ghosts (Charlie, Grace, Eve) are pushing for Alice to be the evil one. If I vote for Alice, the vote will be successful (2 votes needed, I and Alice vote). If I am correct that she is the Demon, this wins the game.
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Secure the execution of my Minion at Final 3. Once Alice dies, only two players remain (myself and Heidi), meaning Evil wins immediately.
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Voting to execute Alice to end the game as she is the most likely threat.
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I am a dead player and I have my ghost vote. Alice is currently nominated. Given the late game and the conflicting accusations, I believe Alice is the most likely candidate for the Demon based on the Investigator's previous check and the logic presented by Heidi. I am using my ghost vote.
🧠
To encourage the living player (Heidi) to proceed with the execution of Alice, whom I suspect is evil, and to reinforce the town's decision.
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I need to use my single ghost vote to ensure Alice is executed, as the consensus among the dead players and Heidi is that Alice is the primary threat. Executing the likely Demon/Spy here is crucial to winning the game.
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The town is voting to execute Alice. As a ghost, my vote is crucial to ensure the execution goes through, as she is likely the Demon. I need to make sure Alice is executed to secure a victory for the good team.
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If I am executed today, only Bob (the Demon) and Heidi will remain alive. According to the rules, Evil wins immediately when only 2 players are alive and the Demon is one of them. I will wait.
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To confirm my choice of Alice as the Demon, finalizing the execution before the day ends.
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I am the Imp and Alice is my Minion. If Alice is executed today, only Heidi and I will remain alive. The game ends immediately with an Evil victory. I will wait and let the vote pass.
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To encourage Heidi to finalize the execution of Alice, who is a high-probability Demon/Spy candidate based on my Investigator info.
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As a dead player, my goal is to facilitate good decision-making. Since the living players are about to execute Alice, I want to emphasize the gravity of the decision to ensure they have considered the possibility of error, as this is the final day.
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Reinforce the town's decision to execute Alice and support Heidi's final choice, as she is the only one who can act.
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I need to encourage Heidi to vote for the execution of Alice, as she is likely the Demon. My ghost vote is already cast, but my influence is needed to ensure the execution goes through.
🧠
To reinforce Heidi's decision to execute Alice and solidify the good team's consensus before the final decision.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Alice with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block with 7 votes at Final 3. If I am executed, only 2 players will remain alive. Since Bob is the Demon, Evil will win immediately upon my death. I will do nothing.
🧠
I am confirming my decision to execute Alice, as she is the consensus choice among the ghosts and the logic points to her being the threat. I need to close this nomination phase decisively.
🧠
I am the Imp, and my Minion Alice is on the block. Once she is executed, only two players will remain alive (myself and Heidi), so Evil will win. I just need to wait for the phase to end.
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Reinforce Heidi's decision to execute Alice, ensuring she doesn't change her mind at the last second, as I am dead and cannot vote myself.
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The town has already voted, and Alice is set to be executed. There is nothing more I can do as a dead player who has already used their vote. I will wait for the execution to resolve.
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Support the town's decision and reinforce the conclusion that Alice is the Demon, providing encouragement to Heidi as the final decision is reached.
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The game state is essentially resolved for the day. Alice has been nominated, the vote passed, and she is being executed. There is nothing left for me to do as a ghost except wait for the phase to end and potentially learn the role of the executed player via my Undertaker ability during the next night phase, if I were alive, but wait, I am dead. Since I am dead, my ability is not active. I will wait.
🧠
To provide moral support and encouragement to Heidi as the town makes its final decision, reinforcing the collective consensus of the ghosts.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
🏁

Game Over

Two Players Left
Winner: Evil