Game Detail

Players

Alice (Recluse) Bob (Fortune Teller) Charlie (Saint) David (Imp) Eve (Baron) Frank (Ravenkeeper) Grace (Drunk) Heidi (Slayer)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil225,51519,657$1.4224
Good647,290148,237$3.2081

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Eve
You are the Minion. The Demon is David.
πŸ“œ
Storyteller
β†’
David
Minions are: Eve. Your safe bluffs are: Virgin, Butler, Monk
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Washerwoman. Either Charlie or Heidi is the Investigator.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Start with two separated players to maximize early coverage, then use repeated pairings with an anchor on later nights to isolate Demon versus red herring.
πŸ“œ
Storyteller
β†’
Bob
You chose Alice and Eve. You receive the answer: YES.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with my minion immediately, align bluff plans, and set up misinformation before public claims start.
🧠
Get early mechanical info and role claims from my neighbors, cross-check for consistency, and keep my Slayer identity hidden so I can use the shot later with higher confidence.
🧠
Create a trusted info chain early. Share my Fortune Teller result with Charlie so we can coordinate future checks and cross-check Alice and Eve without alerting both suspects.
🧠
Coordinate quietly with Heidi and Grace, set expectations about my misregistration, and avoid public confusion from info roles while keeping risk low if Heidi is evil.
🧠
Coordinate early info with a small group, prompt the real Investigator to speak up privately, and start building a consistent claim map while noting Heidi’s reaction.
🧠
Coordinate with Bob to keep his info quiet, encourage follow-up checks to split Alice versus Eve, and avoid me becoming an early execution target.
🧠
Get early claims and mechanical info from a nearby player without exposing that I am Ravenkeeper, while setting up coordination and potential baiting strategy.
🧠
Build rapport with Frank using a safe low-impact bluff, keep my options open, and try to learn his role or information without exposing the demon.
🧠
Build trust with Frank using a safe bluff, gather his claim or reads, and set up future night-kill targets while keeping suspicion off me.
🧠
Clarify I am not Investigator, privately reveal I am Slayer to align on how to use my shot, and push Grace to verify Charlie’s claim to validate or falsify her Washerwoman info.
🧠
Collect other players' starting info/claims discreetly so I can cross-check my YES result and choose a high-value recheck tonight without outing myself.
🧠
Confirm Charlie's claim and get his starting info early, while warning that I can misregister, so we avoid bad executions and build a solid logic chain before noms.
🧠
Confirm whether Charlie is the Investigator and get his two-name minion ping, then decide what to share publicly and who to pressure for execution.
🧠
Reply to both without outing my real Saint role, avoid getting boxed into a fake Investigator claim, and create a clear next step: pressure Heidi or corroborate Grace via other starting-info roles.
🧠
Coordinate with a likely-good player so I can bait a night kill and ensure the Monk does not protect me, maximizing my chance to trigger Ravenkeeper and get a hard role read.
🧠
Coordinate with David on my bluff and flag Frank as a possible info source so David can shape his claim and night kill plans.
🧠
Answer Bob promptly with a believable safe bluff, gather his claimed info, and look consistent in front of Heidi without overcommitting.
🧠
Answer Bob’s fishing without exposing Slayer, keep options open, and prompt Bob to share just enough about his ping to cross-check later.
🧠
Give David and Heidi enough context to help cross-check and protect me, without fully broadcasting my role or overcommitting before I can recheck and hear other starting-info claims.
🧠
Keep our small circle aligned on the key contradiction and push for outsider-count and claim-audit to detect Baron/lying, without outing Heidi as Slayer publicly.
🧠
Resolve the Washerwoman contradiction by pushing Charlie to commit to a claim or share Investigator info. If he refuses, flag him as suspicious and inform allies.
🧠
Share key claim (Alice Recluse) to help FT solve, and defuse Washerwoman pressure by holding my Saint claim back to avoid becoming an execution target.
🧠
Get early role and info claims from Bob without revealing I am Ravenkeeper, so I can map worlds and pick a bait claim that draws the demon onto me.
🧠
Build trust with Frank, learn a claim I can exploit, and position myself as a helpful cautious player while protecting David.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Share the mechanical contradiction before day ends so town can track claims, test for Baron/Drunk, and focus suspicion on whoever keeps dodging the Investigator slot.
🧠
Publicly deny Investigator without outing Slayer, steer town away from a low-info Day 1 execution, and set up tomorrow’s info-sharing to resolve the Washerwoman contradiction.
🧠
Steer town away from a low-information Day 1 execution, set an agenda for tomorrow to resolve the Washerwoman contradiction and narrow demon candidates without exposing my Ravenkeeper role.
🧠
Keep today executionless with low info, set up tomorrow’s structured claiming to resolve the Washerwoman contradiction and test for Baron via Outsider count.
🧠
Encourage no execution and a structured tomorrow while sounding like a cautious good player and keeping heat off Eve and me today.
🧠
Support no-execution to avoid accidental Saint loss, confirm I am not Investigator without hard-claiming Saint, and set up tomorrow’s structured claim plan to narrow Demon candidates.
🧠
Support the town’s current no execution plan, steer discussion toward Outsider count tomorrow, and avoid pressure landing on David today.
🧠
Avoid a low-info Day 1 execution, set up a structured claim round including Outsiders, and position the town to use my night info tomorrow without outing myself too hard.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the player most likely to generate accurate Demon-finding info and coordinate town. Bob is the highest-value night kill and leaves existing contradictions intact.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Bob.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Coordinate with David on a consistent bluff and give him a clean public line that uses the existing Washerwoman and Outsider contradictions to protect him.
🧠
Get clarity from Grace and David on their exact claims and night actions, so town can build a coherent world and I can line up a strong Slayer shot candidate before nominations.
🧠
Reinforce my Monk bluff, sound cooperative, and steer today toward the Grace Charlie Heidi conflict instead of letting scrutiny settle on me or Eve.
🧠
Get precise Washerwoman info and Grace’s read so we can resolve the Investigator contradiction and pick a strong Day 2 nomination path.
🧠
Align with Grace and David before nominations: clarify Washerwoman info, collect their current worlds, and privately protect myself from an accidental Saint execution.
🧠
Confirm my exact info to two likely-good players, coordinate protections and nomination priorities, and set up a public push for hard claims to resolve the Investigator contradiction.
🧠
Get a clean summary from the current info hub and coordinate a plan for nominations: force Charlie and Heidi to hard-claim and compare with any Investigator/Chef/Empath data.
🧠
Re-center town on my only hard info and the fact I died night one, and push for a decisive execution plan plus role-claim resolution.
🧠
Build trust with Frank using my planned Butler line, gather private info, and position myself as a useful good player while town chases the claim knot.
🧠
Get Bob’s exact Fortune Teller checks and Grace’s exact Washerwoman wording to build a solid demon candidate before nominations; conserve Slayer shot until evidence converges.
🧠
Steer discussion toward the Charlie-Heidi-Grace contradiction and away from Eve, while sounding like a helpful Monk sorting claims.
🧠
Eve is offering to come out as Butler; I’ll lock in a trusted channel, share my real role, and align on Outsider-count logic to catch a Baron/Poisoner world before nominations.
🧠
Collect key mechanical info (Heidi’s role claim, Bob’s FT details) to resolve the Washerwoman conflict and build a demon suspect list before nominations, while protecting myself from execution as Saint.
🧠
Share exact WW + current claims so Heidi and Alice can build consistent worlds and push for public hard-claims before noms; set up likely execution targets.
🧠
Get Charlie to hard-commit to an exact public claim and details so we can test Baron versus liar worlds and avoid accidentally executing a real Saint.
🧠
Answer their direct questions, lock in my exact Fortune Teller info, and push the group to use claim logic to decide whether Alice or Eve is the better execution today.
🧠
Build trust with Frank using a consistent Butler bluff and encourage him to push Outsider math and the Grace contradiction, which protects David.
🧠
Get immediate hard claims from Charlie and Eve, clarify Saint situation to prevent catastrophic execute, and keep my Slayer shot reserved until we have a tighter demon candidate.
🧠
I want Alice and Grace to drive a public claim confrontation on Charlie and Heidi, creating a likely misexecution and avoiding scrutiny on the demon team.
🧠
Share the key outsider-math deduction so the group can force a clean claim structure and choose a low-risk execution (avoid blind-executing a real Saint) while narrowing Demon candidates.
🧠
Confirm Saint to prevent accidental execution, align on outsider count issue, and steer town to resolve the FT ping between Alice and Eve while treating WW info as suspect.
🧠
Align key voices on a public hard-claim and a safe execution plan: pressure Heidi/Charlie first, but if roles/outsider count implies poison, pivot to Alice/Eve per Bob’s ping.
🧠
Get Heidi and Eve to commit to exact roles and key details so town can choose a clean execution target inside the Grace knot or pivot to Eve if Washerwoman is unreliable.
🧠
Confirm my exact FT info, request precise Washerwoman wording, and steer town to resolve the Investigator conflict, then focus execution on Alice versus Eve using combined info.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We have one tick left. A decisive nomination inside the Charlie or Heidi knot uses my only hard info, avoids risking executing a claimed Saint, and creates vote data for tomorrow.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop an unnecessary execution on a confirmed Townsfolk claim, push for full claim structure, and preserve my Slayer shot for a high-confidence demon snipe.
🧠
I nominated Heidi to resolve my Washerwoman contradiction; voting signals conviction and pressures the Heidi versus Charlie knot, which is currently the clearest mechanical lead.
🧠
Heidi is a strong good candidate to remove and an unused Slayer is dangerous to me. Voting here advances a plausible town solve while protecting the demon.
🧠
We need a decisive test of the Washerwoman conflict while avoiding a risky Saint execution. Voting Heidi is the safer mechanical pressure and could hit demon/minion if she is lying.
🧠
Cast the fourth vote to secure a good execution and protect David. Heidi is a safe target and this keeps town chasing contradictory claims instead of the Demon.
🧠
Try to prevent a low-confidence execution on Heidi; preserve a potential Slayer shot to test Alice/Eve and keep town focused on Demon candidates, while keeping my Saint status known to avoid mis-exec.
🧠
Try to prevent a low-information execution that could kill the Slayer, and push town to finish a full claim web before committing to a kill.
🧠
Try to halt a low-information execution that likely wastes a good Slayer, and refocus town on my only hard ping pair Alice and Eve. Save my ghost vote for late game.
🧠
I am about to be executed; using my once-per-game Slayer shot now maximizes our win chance. Eve is the best current demon candidate from Fortune Teller info and claim dynamics.
πŸ“œ
Storyteller
Nothing happens.
🧠
Keep the execution on Heidi: her Slayer shot is spent and my Washerwoman contradiction still points to her or Charlie. This avoids executing a claimed Saint and may hit evil.
🧠
Keep momentum on Heidi and avoid attention on Eve or me. Framing this as the safest information execution helps secure a misexecution.
🧠
Keep pressure on the cleanest, non-Saint execution that resolves the main public contradiction, while noting the Slayer shot did not mechanically clear Heidi.
🧠
Keep my vote on Heidi without drawing extra scrutiny. A Heidi execution is favorable in most worlds and helps shield David.
🧠
Steer town to use Heidi execution only as a data point via Undertaker and prevent false clearing of Eve; keep focus on Alice/Eve and protect myself as Saint.
🧠
Enough votes are up but I will add mine to lock in an execution inside the main contradiction, now that Heidi’s Slayer shot is spent and we need progress.
🧠
Steer town to not waste my ghost vote, frame what Heidi’s failed Slayer shot implies, and set up the clean next-day solve path depending on Heidi’s flip via Undertaker/info.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to be executed off a single info clash. I will nominate the strongest Demon candidate (Eve) to try to tie or replace the block, and to align with Bob’s Fortune Teller lead.
πŸ“œ
Storyteller
Voting starts now for Eve. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not add a visible self-vote that is unlikely to save Heidi. Preserve flexibility and let Heidi's execution create more suspicion webs around me tomorrow.
🧠
I must stop my execution if possible and shift the block to Eve, who is the strongest mechanical suspect from Bob’s Fortune Teller and her voting pattern.
🧠
Steer town away from switching to Eve on weak evidence and preserve the planned Heidi execution that resolves the Washerwoman contradiction.
🧠
Do not add a vote to Eve. Preserving Heidi on the block likely executes a good player and keeps suspicion away from me and my minion.
🧠
Prevent a tie on Eve that would spare Heidi. Keep focus on resolving the Washerwoman contradiction by executing Heidi, which is lower risk than executing a claimed Butler off a shaky FT yes.
🧠
Avoid a weak swap onto Eve that could save an evil Heidi or cause a no-execution tie; keep the town focused on the strongest contradiction and ask for any real evidence before changing.
🧠
Keep focus on best info gain execution (Heidi) and prevent a weak pivot onto Eve driven by Fortune Teller noise that my Recluse ability can explain.
🧠
My ghost vote cannot change this nomination, so I conserve it. I reinforce the plan: keep Heidi on block for WW resolution, get Undertaker confirmation, then pressure the Alice and Eve world tomorrow.
🧠
Do not add momentum to my own execution. Let the vote on me fail so Heidi stays on the block and is more likely executed.
🧠
Try to prevent my execution by pushing an alternate nomination with 5 votes, and leave the town a clear plan if I die: who to check and who to suspect.
🧠
Stop an ungrounded pivot onto Eve, keep the execution on Heidi to resolve the strongest contradiction and create clean info for tomorrow.
🧠
Do not spend political capital trying to save Heidi when the vote will likely fail. Staying quiet preserves my Monk bluff and keeps me aligned with the current town consensus.
🧠
Voting is already underway and I have no new hard info. Waiting avoids derailing the vote; I want no votes on Eve so Heidi stays on the block to resolve the main contradiction.
🧠
Prevent a tie that saves Heidi, keep the town focused on executing Heidi for info, and set up tomorrow’s solve without risking chaotic late votes.
🧠
Prevent an unhelpful tie, secure a clean execution and potential Undertaker confirmation, and set up tomorrow’s logic using WW and FT info with my Recluse registration in mind.
🧠
This vote is not close and creating a tie would add confusion. Conserving my single ghost vote for final three maximizes good’s winning chances.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (1/6).
🧠
Use Heidi’s likely execution to frame tomorrow around noisy info and away from David, while keeping myself sounding calm and reasonable.
🧠
Use my last public seconds to set a clean mechanical plan: ask Undertaker to confirm me, and point town to the most suspicious vote bloc and the FT yes pair for tomorrow.
🧠
Lock in Heidi execution without a late tie, and set clear follow ups: Undertaker check, then tomorrow resolve whether my Washerwoman info was reliable and pressure remaining suspects.
🧠
Keep Heidi on the block, avoid a disruptive late tie, and sound like a consistent cautious Monk so I stay trusted into tomorrow.
🧠
Prevent a late tie, push for Undertaker confirmation to resolve the key role clash tomorrow, and keep suspicion focused on the Charlie versus Heidi slot per Washerwoman info.
🧠
With Heidi already on the block and town aligned to avoid ties, the best play is to not introduce a late nomination that could muddy votes or risk redirecting onto me as the Saint.
🧠
Prevent a late tie and set up the cleanest info gain path: execute Heidi, ask for Undertaker check, and keep tomorrow focused on resolving the Washerwoman and Fortune Teller contradictions.
🧠
Prevent a late tie and preserve my ghost vote while locking in a plan: execute Heidi, request Undertaker check, and keep Eve and Alice as the main suspects for tomorrow.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 2
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the strongest public info source while preserving Alice as cover on the Fortune Teller yes and avoiding a Ravenkeeper check on me.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Grace.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Get David and Frank to lock in their role claims and any info so we can build consistent worlds and pick an execution target today.
🧠
Privately confirm I am Saint so they avoid nominating me, and collect David/Frank claims plus any Undertaker result on Heidi to narrow demon before nominations.
🧠
Coordinate with David and Frank to surface today’s key claims and push a logical execution plan, highlighting the Grace WW vs Charlie conflict and the FT YES on Alice plus Eve.
🧠
Give Charlie and David my strongest solve for Day 3: lean Alice as Demon but flag Poisoner possibility; push for hard claims and a decisive execution before final 3.
🧠
Answer Alice’s request, lock in a trusted circle, and push for the missing Undertaker info so we can choose a safe execution that hits evil without risking the real Saint.
🧠
Get my Washerwoman info to key alive players, highlight the Charlie contradiction, and steer nominations toward the most mechanically plausible Demon while saving my ghost vote for the deciding execution.
🧠
Maintain my Monk bluff, answer the info request, and gently steer Alice and Frank toward Charlie as the cleanest execution while keeping Alice and Eve both in the wider suspect pool.
🧠
Privately sync with my Demon on today's push and avoid cross-thread contradictions while keeping suspicion off David.
🧠
Get Eve and Charlie to lock in exact claims and info so we can resolve the Grace washer contradiction and pick the safest execution target before nominations.
🧠
Answer Alice’s request, lock in that I’m Saint so they do not execute me, and steer town toward a safe, info-based demon candidate between Alice and Eve while asking for missing Undertaker info.
🧠
Coordinate with David and Frank to pick the best execution target and commit my single ghost vote where it most helps: likely on Eve or Charlie to resolve conflicting info.
🧠
Get the alive core to lock in claims and an execution plan that accounts for Scarlet Woman at 5 alive, using my FT ping as a starting point without overcommitting.
🧠
Coordinate with trusted good players on a clear execution plan and ask Monk to stop protecting me so I can die at night and use Ravenkeeper to gain decisive info.
🧠
Get my Washerwoman contradiction in front of Alice and Bob, and coordinate ghost vote plans around likely execution targets (Charlie vs Eve/Alice), without tipping off a suspected evil Charlie.
🧠
Coordinate with my minion to focus discussion on Charlie, preserve flexibility on Alice, and avoid unnecessary pressure on either evil player today.
🧠
Build trust with Alice by answering cleanly, keep my Butler bluff consistent, and softly direct her toward Charlie rather than David or me.
🧠
Get Bob and Grace’s extra info and align on safest execution plan: avoid instant-loss on Saint while using FT and outsider-count logic to pick the best target today.
🧠
Get hard claims and any Undertaker or info reads from David and Frank to narrow Alice versus Eve without risking a Saint execution.
🧠
Coordinate a single committed execution target and tell them I will spend my ghost vote if we lock in. Push logic that Charlie vs Eve are top suspects, with Charlie role-claim conflict strongest.
🧠
Answer Alice and Grace, align on a concrete execute plan. Emphasize I have no further pings, keep Alice or Eve as top suspects, and avoid risky Saint execute unless mechanically cleared.
🧠
Align Alice and Heidi on a concrete execution plan and extract any hidden Undertaker or new info before nominations, while preserving Heidi’s ghost vote unless needed.
🧠
Answer Alice’s question, push a concrete plan: pressure Charlie to produce Investigator info or treat Saint as a bluff; otherwise steer town toward a safer execution like Eve.
🧠
Reinforce the strongest public case on Charlie with Alice and Frank so town converges there and avoids pressure on me or Eve.
🧠
Nudge Alice toward executing Charlie while sounding like a cautious Butler. If she is good, I may steer her vote; if not, I still look consistent and helpful.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly refocus town on the only hard mechanical info, highlight outsider-claim inconsistency and Saint risk, and steer the living toward executing Alice or Eve rather than stalling.
🧠
Avoid the catastrophic risk of executing a real Saint, while still acting on the only mechanical lead we have (FT yes). Eve is a reasonable, low-risk, high-upside execution today.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Save myself without looking panicked, redirect suspicion toward Alice or Charlie, and prevent town from handing evil a clean execution that protects David.
🧠
Steer town to use my limited info wisely, flag Scarlet Woman risk, and preserve my ghost vote unless it is decisive.
🧠
I nominated Eve to test the only hard ping we have without risking a Saint loss. Voting through either catches the Demon or narrows tomorrow’s execute to Alice versus David while keeping away from Charlie.
🧠
Get an execution that does not risk an immediate Saint loss, while testing the only mechanical ping we have and generating clearer endgame worlds.
🧠
There are only two votes so far and I want an execution today. Charlie is too risky to test. I will spend my ghost vote to push Eve through and avoid a no-execution day.
🧠
They already have the 3 votes needed on Eve without me. I should conserve my single ghost vote for a later, closer vote, likely final three.
🧠
Do not contribute to Eve reaching a stronger vote total. Preserve flexibility for a later counter-execution and avoid tying myself to an anti-Eve push.
🧠
Vote is already at three without me. I will keep my hand down and use my voice to lock in my Saint status and push for claims and Scarlet Woman contingency planning.
🧠
Try to stop extra votes, preserve my life if possible, and if I die leave suspicion on Charlie and Alice rather than David.
🧠
They already have 3 live votes on Eve; my ghost vote is not needed and is more valuable in final four or final three to secure the Demon execution.
🧠
Keep pressure on the Fortune Teller ping while planning the next step if it misses, and set expectations for tomorrow so evil cannot stall behind the Saint claim.
🧠
Keep town coordinated: justify this vote while setting a clear next step if Eve is not the Demon, and prevent Charlie’s Saint claim from freezing all future solves.
🧠
Lock in an execution today while setting a clear follow-up: if Eve is not the demon, we immediately challenge Charlie’s Saint claim using my Washerwoman info.
🧠
There are already three votes on Eve, so spending my only ghost vote now gives no extra benefit. I will save it for the likely final-day execution push.
🧠
Avoid voting out my minion while keeping my Monk bluff consistent and steering tomorrow toward Charlie or Alice instead of me or a deeper solve.
🧠
Do not waste my vote, reduce future suspicion, and set a clear next-day plan that avoids a Saint loss and focuses scrutiny on the drivers if Eve is not the Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Eve with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Save myself and protect David by redirecting onto Charlie, whose Saint claim conflicts with earlier information and is the easiest alternate wagon.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop any votes on me to avoid an instant Saint loss or a tie that cancels Eve’s execution. Reinforce that the safe, pro-good line is to let the current execution stand.
🧠
My best chance is to push Charlie to at least a tie and avoid my own execution. Even if it fails, voting matches my public case and may leave town suspecting Charlie next.
🧠
Prevent a tie that cancels Eve’s execution and avoid the catastrophic risk of executing a real Saint. Preserve the best info test today and set a clear plan for tomorrow if no win.
🧠
Avoid a catastrophic Saint loss or a tie that cancels Eve’s execution. Keep the clean test on Eve today, then force hard claims and mechanical resolution tomorrow if needed.
🧠
Prevent a tie or accidental Saint loss; keep execution on Eve as the best low-risk test, then force hard claims tomorrow if needed.
🧠
Prevent a tie or accidental Saint loss this late in day, while setting a concrete plan to mechanically and socially test Charlie tomorrow if the game continues.
🧠
Avoid a tie that cancels Eve’s execution and avoid an instant loss if Charlie is truly the Saint, while setting a concrete plan to scrutinize Charlie tomorrow.
🧠
Keep my cover by opposing a dangerous tie on Charlie, let Eve's execution proceed, and preserve my flexibility for tomorrow if the game continues.
🧠
Prevent a tie or accidental Saint execution. Preserve Eve execution as best info line and keep good aligned on safe vote math.
🧠
Lower my hand to avoid any accidental tie or Saint risk and to look reasonable if the game continues after my execution.
🧠
Preserve my ghost vote and avoid tying/canceling Eve’s execution or risking a Saint loss; let the table follow the safe line and reassess tomorrow if needed.
🧠
Do not risk tying the vote or triggering a Saint loss. Preserve the plan to execute Eve today, then reassess with clearer info tomorrow if needed.
🧠
Avoid creating a tie or risking an instant loss on a claimed Saint; preserve Eve’s execution as the best info test today.
🧠
Prevent a tie or Saint-loss today, keep the strongest mechanical test (Eve) going through, and set a concrete plan to force Charlie’s Investigator world tomorrow if game continues.
🧠
Avoid tying the vote and cancelling Eve’s execution, and avoid the Saint-loss risk. Preserve my ghost vote for a higher-leverage late-game execution.
🧠
Keep my story coherent and avoid a conspicuous vote that is unlikely to save Eve anyway. Preserve my credibility for the next day.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (0/4).
🧠
Lock in Eve execution, prevent tie/redirect, and set expectations for tomorrow’s hard-claim plan if game continues.
🧠
I am about to die, so I want to shape tomorrow toward executing Charlie and away from clean worlds that catch David.
🧠
Lock in no more risky nominations today, preserve consensus on Eve, and set a concrete info plan for tomorrow using my FT ping plus the Saint versus Washerwoman conflict.
🧠
Lock in today’s execution without creating a tie, and set a clear, safe plan for tomorrow that forces Charlie to provide actionable info and keeps Alice and Eve pair under scrutiny.
🧠
Lock in the safe execution on Eve and prevent a tie or Saint-loss, while setting up structured info for tomorrow if the game continues.
🧠
Lock in no more nominations to avoid ties, and prime town for the key mechanical branch: if game continues after Eve dies, Scarlet Woman world is live and we must hunt among the remaining four.
🧠
Lock in today’s execution, prevent false clears from my shot or the Fortune Teller yes, and set a concrete plan for tomorrow if the game continues.
🧠
Do not disrupt a favorable misexecution. Preserve my cover and save the final tick so Eve remains on the block and dies.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 3
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Kill the most trusted organizer so tomorrow's final three is fractured between Alice and Charlie, both already under suspicion, making it easiest for me to survive the final execution.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Frank.
πŸ“œ
Storyteller(Ghost)
β†’
Frank(Ghost)
Good evening Frank. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Charlie is the pivot of every world: Saint bluff, Investigator per Washerwoman, or hidden evil. Confirming his character gives the clearest win path in final three.
πŸ“œ
Storyteller(Ghost)
β†’
Frank(Ghost)
You chose Charlie. They are the Saint.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Force final-3 hard claims and highlight that Alice ping and Charlie claim-conflict are the key levers, so David/Charlie commit to a solve and vote correctly.
🧠
Build trust with Charlie using my Monk bluff and steer suspicion onto Alice, while looking cooperative to Bob's request for a hard claim and solve.
🧠
Privately coordinate final day framing so David is not the consensus execution and a living good player takes the blame.
🧠
I must hard-confirm Charlie as Saint so town avoids an instant loss and focuses the final choice between Alice and David; gather their final claims before nominations and position my ghost vote.
🧠
Get Bob’s exact FT history and give Frank my true Recluse claim plus the best logic to spend his ghost vote on the right execution.
🧠
Lock in with David that I am true Saint so I cannot be executed, then push the most consistent Demon solve (Alice) while asking David to account for Monk picks to resolve Alice vs David.
🧠
Frank’s Ravenkeeper trigger is the strongest mechanical info available. If I learn his result, I can direct my ghost vote to force the correct execution in final three.
🧠
Give final three a clean mechanical fork: if Alice is Recluse then Charlie’s Saint is impossible; if Charlie is Saint then Alice is likely Demon per FT ping. Push them to execute Charlie or Alice, not David.
🧠
Answer Alice’s direct question to keep trust and ensure my mechanical FT info is correctly used in final three decision.
🧠
Lock Charlie onto Alice and give Frank a believable full claim so his ghost vote lands on Alice, not me.
🧠
Coordinate the final day narrative so David is not centered. Keep both Charlie and Alice as executable worlds, with Charlie the primary push and Alice the backup.
🧠
Coordinate dead-player info and ghost votes for final 3, especially Bob’s FT history on David and Heidi’s vote, to ensure we execute the correct Demon today.
🧠
Get both Charlie and David to lock in claims and voting intentions fast; look for inconsistencies and poisoner or Baron worlds before nominations.
🧠
Coordinate with David to ensure he nominates Alice and we secure the execution, while minimizing risk of any last-minute push onto me as Saint.
🧠
Get Bob’s Fortune Teller check history and any clean NOs on Alice or David to decide which of them is the Demon, since Charlie is confirmed Saint and cannot be executed.
🧠
It is final three and we cannot vote. I must push the living toward the highest-probability Demon based on my WW info and Outsider count logic, and demand Charlie’s Investigator info if they hesitate.
🧠
Align ghosts on final-three solve using my only FT check plus Frank’s RK clear on Charlie; highlight Scarlet Woman world pointing to David so we spend ghost votes correctly.
🧠
I want Alice doubting Charlie's Saint claim so she will nominate or vote Charlie. A Saint execution ends the game for evil immediately.
🧠
Reinforce the final-day script with David and Bob so they push Charlie first, Alice second, while David avoids looking like the obvious Demon.
🧠
Get last-day alignment reads from the two most relevant voters: Charlie (confirmed Saint) and Heidi (has ghost vote + prior interactions). Use their tells to pick my ghost vote target.
🧠
Secure Frank and Grace’s ghost votes onto David by emphasizing the Saint risk on Charlie and that FT YES on me is explainable by Recluse/red herring.
🧠
Lock in dead-player votes and prevent a no-execution loss. Give Frank and Heidi clear final-3 logic to support executing Alice, while keeping my Saint status protected.
🧠
Get David’s full reasoning and last-night Monk target to test coherence against Frank’s death and Charlie’s story, then commit my ghost vote on the most consistent Demon candidate.
🧠
Clarify whether the Ravenkeeper info is real or a relay-lie. If Charlie is confirmed Saint, steer the living away from an auto-loss and toward Alice (or David) today.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force public clarity on Frank’s Ravenkeeper info so the living players can choose the safest execution line in final three.
🧠
Publicly lock in that Charlie should not be executed if Frank confirms Saint, then push a clear choice between Alice and David and signal where I will spend my ghost vote.
🧠
Create doubt around the ghost-confirmed Saint story and redirect suspicion toward Alice so David is less likely to be executed.
🧠
Push for public Ravenkeeper confirmation, keep Charlie off the block, and steer the final execution toward the most mechanically implicated player while warning about uncertainty.
🧠
Final three means we must pick. I want to lock town onto the safest mechanical line: avoid executing possible Saint and execute David, while explaining my FT yes as Recluse or red herring.
🧠
It is final three and we must execute the Demon today. I cannot risk being executed as Saint, so I will push the most mechanically consistent Demon: Alice.
πŸ“œ
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent an immediate loss by discouraging votes on me and refocus town on the safer solve: avoid executing possible Saint; demand Frank confirm; push David as execution.
🧠
Force the living to use mechanical info: my Washerwoman ping and Outsider math, and ensure a backup plan if the Alice vote fails so good does not lose by no execution.
🧠
Create last-second pressure for Frank to state his Ravenkeeper info publicly and for David to give a clear solve, while I conserve my ghost vote unless it is mathematically needed.
🧠
Use my ghost vote to try to secure Alice’s execution now. Any path that keeps heat off David and ends the game this vote is best for evil.
🧠
It is final three and this is my only ghost vote. My strongest mechanical lead is my Fortune Teller yes implicating Alice after Eve’s execution, so I will spend my vote to try to end the game.
🧠
Final three requires an execution. I am Saint so cannot be the target; Alice is the best-supported Demon candidate. My vote helps reach majority and end the game.
🧠
Execute Alice now to secure the win while appearing consistent with my public suspicion and avoiding any last-second doubt on me.
🧠
Publicly confirm my Ravenkeeper result so town stops doubting it, and push the group to treat today as Alice versus David with Charlie off-limits.
🧠
Stop enough votes to prevent my execution this round, then force a David nomination as the only line that avoids immediate Saint loss risk.
🧠
Steer the final vote using mechanical Outsider-count logic: if Charlie is Saint, Alice’s Recluse claim likely false. Push town to commit to executing Alice unless David provides a compelling Monk-based alternative.
🧠
It is final three and this execution decides the game. Based on outsider math and FT yes, Alice is the best Demon candidate, so I will spend my ghost vote to secure her execution.
🧠
Keep my ghost vote committed to Alice and avoid saying anything that might shake living players off the execution that protects David.
🧠
Final three: commit to the most mechanically supported Demon candidate and keep town unified. My ghost vote should help lock the execution through before stalling or misdirection.
🧠
Keep votes on Alice and prevent a last-second pivot onto me. Emphasize the strongest mechanical points: Eve not Demon, Saint confirmed, Outsider count pressure on Alice.
🧠
Reinforce the consensus on Alice and discourage any last-second switch or dropped votes so the execution goes through and evil wins.
🧠
It is final three; my Ravenkeeper hard-confirms Charlie as Saint, so the decision is Alice versus David. The strongest mechanical pointer we have is Bob’s Fortune Teller yes on Alice, so I will spend my ghost vote to help execute Alice.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block and likely executed; the only winning chance if I am good is to create an alternate execution and force a tie or higher vote on David.
πŸ“œ
Storyteller
Voting starts now for David. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Keep David below the tie threshold by sounding like a steady good Monk and urging the town not to undo the stronger Alice execution.
🧠
It is final three and I am on the block. Voting David is the only mechanical chance to survive and still win in the worlds where David is the Imp, and it also tests the credibility of Frank and Charlie.
🧠
We cannot execute Charlie today, so avoid a tie that could instantly lose if Charlie is the Demon. Steer votes away from David and keep Alice as the single execution.
🧠
Stop a risky tie on David and keep focus on executing Alice, which is the strongest mechanical and social case, and safest line given we cannot test Charlie.
🧠
I want to stop any late swing onto David. Framing a tie as reckless and Alice as the cleaner execution protects my Demon and discourages remaining good votes.
🧠
Prevent a dangerous tie or flip in final three. I want town to keep the cleanest execution on Alice and not create a double-execution line that loses if Charlie is Demon.
🧠
Do not raise my hand on David to avoid creating a tie or double execution. Preserve the strongest line: execute Alice only, then see if game ends.
🧠
I cannot vote, so I should steer the table away from a risky tie and toward the highest-probability, lowest-risk execution: keep Alice as sole execution.
🧠
Keep the current vote state unchanged so Alice is executed, while looking consistent with my public stance against creating a risky tie.
🧠
We are about to lose if I stay on the block. I must create urgency and recruit any remaining ghost votes onto David, while challenging the β€˜outsider math’ push against my true Recluse claim.
🧠
Stop a dangerous tie/double execution and keep town on the highest-probability Demon while minimizing immediate losing lines.
🧠
I cannot vote, so I need to prevent a tie or flip. Keeping David off the block preserves the only safe line and maximizes our chance to win by executing Alice alone.
🧠
Reinforce the table's current no tie consensus so nobody adds votes to David. Protect David by sounding risk averse and consistent with prior arguments.
🧠
Steer living voters away from tying or flipping onto David; preserve the safest line: a single execution on Alice based on FT yes and outsider math.
🧠
Prevent a tie or double execution in final three and keep the town on the safest, most evidence-backed line: execute Alice only.
🧠
I cannot vote, so I will reinforce the no-tie plan and the mechanical reasons to prefer Alice, reducing the chance good throws by creating a risky double execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 7 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (1/7).
🧠
Stay silent and let Alice's execution resolve. The town is already avoiding a tie on me, so any new speech only adds risk for no gain.
🧠
Executing me is an immediate loss in any world where I am good. I must urgently push the only remaining nomination path that could move the block off me.
🧠
Prevent a desperation nomination creating a tie or a Saint execution. Lock in the safest line: only Alice dies today, then see if game ends.
🧠
Reinforce the no-tie, no-Charlie-execution line and keep remaining voters from being manipulated into a late chaos play.
🧠
Reinforce the town consensus to end the day with Alice only, prevent any last minute pivot onto David or Charlie, and protect my Demon.
🧠
Prevent panic nominations that create ties/double executions. Keep the safest line: single execution on Alice; if game continues, pivot to David next day.
🧠
Stop David nominating me or creating tie chaos; lock in the single execution on Alice, which is best by FT and outsider math, and preserves Saint safety.
🧠
Prevent a last-second chaos nomination or tie that could cause a double execution or pressure onto the confirmed Saint. Keep the clean line: execute Alice, then reassess if game continues.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
🏁

Game Over

Two Players Left
Winner: Evil