Game Detail

Players

Alice (Empath) Bob (Washerwoman) Charlie (Librarian) David (Investigator) Eve (Saint) Frank (Slayer) Grace (Imp) Heidi (Spy)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil379,44593,315$1.9704
Good964,523339,328$0.9198

Event Transcript

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Heidi. Your safe bluffs are: Recluse, Monk, Butler
📜
Storyteller
Bob
Good evening Bob. You are the Washerwoman. Either Frank or Grace is the Slayer.
📜
Storyteller
Charlie
Good evening Charlie. You are the Librarian. Either Eve or Bob is the Saint.
📜
Storyteller
David
Good evening David. You are the Investigator. Either Heidi or Bob is the Spy.
📜
Storyteller
Alice
Good evening Alice. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Alive - Bob: Washerwoman (good), Alive - Charlie: Librarian (good), Alive - David: Investigator (good), Alive - Eve: Saint (good), Alive - Frank: Slayer (good), Alive - Grace: Imp (evil), Alive - Heidi: Spy (evil), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Get private role/claim info from my two neighbors to narrow suspects before nominations and push a public claim from the likely Townsfolk.
🧠
Reveal my Washerwoman info and the Slayer pair so Alice's Empath read can be resolved, and pressure Heidi to reveal so we can narrow suspects.
🧠
Coordinate coherent bluffs with Heidi so we don’t mechanically collide, and set me up as helpful Monk to survive Day 1 while town chases framed targets.
🧠
Tell two trusted neighbors my Investigator read so we can coordinate voting, watch defenders, and solicit checks without blabbing to everyone.
🧠
Answer Alice’s private push with a strong townsfolk bluff that directly undermines Bob, so the group executes Bob (good) or at least stops tunneling me, keeping Grace safe.
🧠
Privately prompt active whisperers to share any role claims or concrete info so we can narrow suspects before nomination.
🧠
Keep David's read usable by not burning the suspects; avoid nominating Bob/Heidi tonight and coordinate to push for a different, safer nominee while collecting more claims.
🧠
Prevent the Saint from being executed and align with David's Investigator read so we target the true Minion rather than an Outsider.
🧠
Share my Washerwoman read to resolve Heidi's conflicting Slayer claim and prompt Alice/Frank to reveal/confirm so we can test Heidi with a nomination.
🧠
Coordinate to avoid nominating Bob/Heidi tonight and get Charlie to reveal his Librarian claim publicly so contradictions appear and we can narrow the Demon.
🧠
Force public role confirmations and get Frank to say if he's Slayer so my Empath '1' can be resolved before nominations.
🧠
Keep Bob/Heidi off the block, get Charlie to post his Librarian claim publicly (without me revealing I'm the Saint), and coordinate with David to resist any nominations of Bob/Heidi tonight.
🧠
Force a public Librarian claim now and get coordinated backing to prevent nominating Bob/Heidi tonight so we can gather info and catch guilty defenders.
🧠
Force public clarification of conflicting claims before nominations so we don't waste an execution or accidentally kill Town.
🧠
Coordinate with Heidi: learn her minion type and set N1 plan to neutralize my neighbor Frank (kill or poison) before he can generate/confirm info about me.
🧠
Coordinate with Grace: keep my public story consistent, create confusion around Slayer/Empath/Washerwoman, and prioritize removing Frank before he can shoot Grace.
🧠
Get public, precise restatements from Alice/Bob/Heidi to resolve contradictory claims before nominations; keep my Slayer hidden and avoid using shot now.
🧠
Get public clarity before nominations: have Alice restate Empath publicly and Frank confirm whether he's Slayer; force Heidi to publicly confirm/withdraw so we can decide on a nomination.
🧠
Force Bob and Heidi to publicly confirm/clarify their conflicting claims so the village can use my Empath read to identify the evil neighbor before nominations.
🧠
Keep Bob/Heidi off the block tonight, get Charlie to post his Librarian claim publicly and have David back it so we can gather more claims while protecting the Saint (me) from early execution.
🧠
Reinforce my Slayer bluff with Alice/Frank, steer day 1 execution onto Bob or Frank, and keep heat off Grace while setting up Frank as a night kill target.
🧠
Get Charlie to post the Librarian claim publicly now and get Eve to publicly back it so we keep Bob/Heidi off the block tonight and observe who defends them.
🧠
Seed my Monk bluff with Alice, align with Heidi’s anti-Bob narrative, and steer D1 toward a mis-execution while positioning Frank as an acceptable alternate.
🧠
Coordinate our public posts now so nominations avoid Bob/Heidi tonight, protecting our mechanical reads and forcing others to reveal themselves.
🧠
Prevent a real Slayer shot on Heidi/me, extract Frank’s claim, and nudge suspicion toward Bob as 'poisoned/lying' without hard committing.
🧠
Get Heidi to confirm/withdraw publicly and have Frank/Alice restate so we resolve the contradiction before nominations and avoid executing a real Slayer.
🧠
Lock Charlie's public Librarian claim and get Eve to echo it so we prevent premature nominations of Bob/Heidi and gather more public info before voting.
🧠
Coordinate public claims so the Saint isn't executed and to force evil players to reveal themselves by defending Bob/Heidi; keep messaging tight and consistent.
🧠
Answer Frank’s demand, keep my Slayer bluff consistent, seed doubt about Alice/Bob info, and steer Day1 execution toward Bob (or away from Grace) while setting up Frank as a night-kill target.
🧠
Hold my one-shot this tick to preserve win condition. Force confirmations of Alice/Bob/Heidi publicly before nominations so we can nominate sensibly.
🧠
Get Grace/Frank to push for public confirmations from Heidi/Bob, decide Monk protection, and confirm if Frank is the Slayer so we can resolve the conflict before nominations.
🧠
Coordinate public backing to block early nominations of Bob/Heidi, preserving my Librarian info and forcing evil to show themselves or misplay.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Reveal I'm the Slayer but hold my shot D1 to force public confirmations (Alice/Bob/Heidi) and gather mechanical info before risking the one-time shot.
🧠
Force public, exact confirmations so my Empath read can be used to pin an evil and avoid executing a Town; prevent rushed nominations until claims clarified.
🧠
Make my Librarian read public so we don't accidentally execute the Saint, anchor the planned no-nominate stance for tonight, and buy a night to gather more info.
🧠
Make my Washerwoman read public, force Heidi to reconcile her conflicting Slayer claim, and gather confirmations to narrow suspects before nominations.
🧠
Publicly lock in Monk bluff, deny Slayer, and steer suspicion onto Bob (info inconsistency) while sounding cautious. Avoid nominating into a potential Virgin trap.
🧠
Prevent a premature execution of the (possible) Saint; keep Bob/Heidi alive tonight so mechanical claims/reads can narrow the Demon and let trusted claimers lead.
🧠
Backing Charlie and protecting Bob/Heidi preserves potential Minion evidence and forces evils to reveal or others to produce mechanical reads for verification.
🧠
Nominate Eve to force a public Saint claim or, if town misplays, win immediately; either way it shifts focus away from Grace and sets up a safer Bob execution.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote to execute Eve: high upside immediate win if Saint, otherwise reduces good numbers and protects my minion from being the day’s focus.
🧠
Delay voting to see more votes and public claims, preserve Eve for cross-checks, and avoid helping a Minion by executing an innocent tonight.
🧠
Force public confirmations to resolve contradictions, avoid executing Eve now, and gather info to narrow Demon/Minion suspects.
🧠
Avoid a rash D1 execution and collect public reads to cross-check claims so I can use my Slayer shot accurately later.
🧠
Prevent my execution (Saint lose) and keep Bob/Heidi alive for mechanical reads; force Heidi to justify breaking plan and buy time for cross-checks.
🧠
Stop a premature execution (Eve) and force public clarifications from Bob & Heidi so we can use mechanical info to find the Demon.
🧠
Prevent executing a possible Saint and buy time for Washerwoman/Investigator/Heidi to resolve the Bob/Heidi conflict so Town can safely choose a nominee.
🧠
I want to push through Eve’s execution; if she’s truly the Saint we win immediately, and even if not, removing her helps protect Grace and keeps town confused.
🧠
Prevent executing a possible Saint and force public confirmation of Slayer/Investigator/Empath reads so we can narrow suspects before nominations close.
🧠
Prevent a possibly game-losing execution and force public reads/clarification (Heidi's nomination/Slayer claim, David's Investigator, Bob/Alice reads) before voting.
🧠
Pressure 2 more players to vote by casting doubt on Librarian/Saint risk and framing Eve’s anti-nomination stance as evil, aiming for immediate win.
🧠
I want to lock in Eve’s execution: either immediate win if Saint, or a mis-exec that buys time and protects my team’s core (me/Heidi).
🧠
Avoid a potential catastrophic D1 execution (if Eve is Saint) and buy time for Washerwoman/Investigator/Empath to post clear reads; preserve my Slayer shot for a later decisive play.
🧠
Prevent mis-execution of a possible Saint and force public mechanical clarifications (Washerwoman/Slayer/Investigator) so we can narrow the Demon safely.
🧠
Prevent a risky D1 execution and force mechanical clarifications (Heidi explain/confirm Slayer, Bob name, Alice verbatim, Frank confirm) so we don't accidentally kill a Saint or lose our check targets.
🧠
Prevent my execution (Saint lose condition) and force the table to pause so required reads/confirmations (Washerwoman/Investigator/Slayer/Empath) can be posted to locate the Demon.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach threshold.
📜
Storyteller
Eve did not receive enough votes (2/4).
🧠
Keep Bob/Heidi alive for cross-checks and force public confirmations to expose contradictions so we can find the Demon before night.
🧠
Get concrete public reads to cross-check conflicting claims and avoid executing a possible Saint; keep my Slayer shot for later until info is consistent.
🧠
Prevent immediate loss by halting Eve's execution, force public mechanical reads/clarifications (Washerwoman, Investigator, Empath, Slayer intent) so Town can cross-check and find Demon.
🧠
Force public confirmations and reposts of mechanical reads to cross-check claims and avoid executing a possible Saint (Eve) prematurely.
🧠
Deflect heat from Grace, push town onto Bob via outsider-count logic (Eve Saint => Bob not Drunk), and reframe my Slayer claim as deliberate bait so I look less like the Investigator hit.
🧠
Force Bob onto the block to compel clarifications from Washerwoman/Investigator/Slayer, narrow whether Bob or Heidi is evil, and expose the Demon.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Clarify I won't use shot D1, summarize logical worlds around Bob/Heidi so players vote with full context and avoid wasting my shot.
🧠
Prevent a premature execution of Bob; keep Bob & Heidi alive for mechanical cross-checks so we can reliably find the Demon.
🧠
Vote Bob to secure a D1 mis-execution, protect Grace, and set up an N1 kill on Eve to remove the Saint constraint and muddy the info web.
🧠
Abstain from voting to avoid executing a likely-Town and to preserve Bob/Heidi for mechanical cross-checks and clearer reads before committing to an execution.
🧠
Reposting my Empath read and urging clarifications preserves cross-checks and prevents a mistaken execution; it forces claim verification so Town can reliably find the Demon.
🧠
Prevent a rushed execution without the promised cross-checks; force Bob/Heidi/Frank to clarify their exact reads so we don't execute a Town or lose due to my Saint status.
🧠
Avoid giving town execution info D1, look cautious, and keep pressure off Heidi while setting up a clean night kill on a strong info role.
🧠
Prevent catastrophic loss by stopping execution of a player who may be the Saint; force a pause for verbatim mechanical reads so we can safely proceed.
🧠
Cast pressure vote on Bob to try to secure an early misexecution on a good player; if it fails, I can still kill an info role at night.
🧠
Reassure the table I won't shoot D1 and push for verbatim reads so we don't mis-execute a Town or lose to a Saint; keep options open for final-3 reveal/shot.
🧠
Drive extra votes onto Bob while undermining Charlie/Eve’s Saint warning; even if execution fails, sow doubt about Librarian/Saint and keep attention off Grace.
🧠
Prevent a catastrophic execution of a possible Saint and preserve both flagged players for cross-checks so we can identify Demon next day.
🧠
Give my exact Washerwoman read and push for a pause so Town doesn't lose or waste cross-checks by executing me prematurely.
🧠
Prevent a premature execution that could kill the Saint or remove vital cross-checks; force verbatim mechanical reads and take the night to gather info. I will abstain to avoid contributing to a risky execution.
🧠
Prevent an accidental execution of a Saint and buy time to collect verbatim reads to resolve the Bob/Heidi conflict before risking a loss.
🧠
Repost my Empath read verbatim and push for a pause and verbatim reads from Bob/Heidi/Frank so we don't execute a Saint or lose vital cross-checks.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (2/4).
🧠
Prevent an accidental Saint execution and preserve crucial cross-checks by forcing verbatim reads from Bob/Heidi/Frank tonight so we can narrow the Demon safely.
🧠
Avoid executing a Saint or removing vital cross-checks tonight; let night play to produce mechanical info that will narrow the Demon/Minion.
🧠
Keep D1 execution off the table to buy a clean night kill and reduce pressure on Heidi; reinforce ‘pause’ tone so I look consistent and trusted.
🧠
Prevent a premature execution that could cause immediate loss or lose crucial cross-checks; force verbatim reads from Bob/Heidi/Frank/Charlie so night can resolve contradictions.
🧠
Reinforce no-execution consensus, prevent Bob execution (which would mechanically implicate me), and keep heat away from Grace while looking town-aligned with ‘pause for info’.
🧠
Prevent risky D1 executions, collect verbatim reads to cross-check claims, and preserve my Slayer shot for the final-3 where it is most decisive.
🧠
Prevent a D1 execution that could lose the game; force verbatim reposts so night reads can cross-check and narrow Demon/Minion suspects.
🧠
Prevent the town from accidentally executing the Saint (me) and collect verbatim N0 reads to cross-check claims so we can identify the Demon without risking immediate loss.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the Librarian to weaken the Saint-protection logic and the no-exec coalition, creating room to steer D2 executions onto Eve/Bob (win if Saint) or into general confusion.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Grace
You chose to kill Charlie.
📜
Storyteller
Alice
Good evening Alice. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Alive - Bob: Washerwoman (good), Alive - Charlie: Librarian (good), Dead - David: Investigator (good), Alive - Eve: Saint (good), Alive - Frank: Slayer (good), Alive - Grace: Imp (evil), Alive - Heidi: Spy (evil), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Get verbatim Investigator and Slayer confirmations to reconcile my contradictory Empath reads and prevent executing a possible Saint or other good player.
🧠
Coordinate with Grace to redirect Slayer pressure and set a town execution target (Bob) while planning the night kill to remove Empath pressure.
🧠
Prevent executing a possible Saint and buy time to cross-check claims. Gather verbatim N0 reads and confirm Frank's Slayer stance so we can make a safe nomination later.
🧠
Prevent an accidental execution of the Saint and prompt Alice/David to repost their N0 mechanical reads so the town can detect contradictions.
🧠
Reveal my Washerwoman N0 read to trusted claimants so we can cross-check Empath/Investigator info and avoid executing Town; push focus toward Heidi/Frank depending on which world holds.
🧠
Pause nominations and force verbatim N0 reposts so we can determine which of Heidi/Bob is the Minion before any execution; get Frank to confirm he won't shoot D1.
🧠
Steer the group’s Slayer/nomination pressure onto Bob or Heidi (acceptable sacrifice) and away from me; reinforce that Bob is the suspicious nexus.
🧠
Confirm I won't shoot today to avoid accidental town loss if Eve is Saint; force public verbatim N0 reads to resolve contradictions and save shot for final-3.
🧠
Confirm I won't shoot today and force verbatim public N0 reads so we pause nominations, avoid executing a possible Saint, and preserve my guaranteed final-3 shot.
🧠
Get Alice, David, Eve to publicly repost their N0 reads verbatim so we can cross-check before nominations and avoid executing a town cross-check.
🧠
Burn Frank’s Slayer shot on a safe target (me), reinforce Grace-as-Slayer candidate via Washerwoman, and funnel town into executing me/Bob instead of Grace.
🧠
Steer Slayer shot onto Bob (safe for us) and frame Bob/Heidi as the evil pair, keeping suspicion away from me while preserving Heidi and setting up an Alice night-kill.
🧠
Stop a risky Day-1 execution and force verbatim N0 reads; get Frank to reconfirm saving his Slayer so we can cross-check contradictions and find the Demon.
🧠
Prevent an accidental loss by stopping an execution of Eve without mechanical proof; prompt Alice/David to repost N0 reads publicly and ask Frank to keep Slayer unused.
🧠
Make my Investigator N0 public, pause nominations, and force verbatim reposts so we can cross-check claims before any nomination or Slayer use.
🧠
Pause nominations and force verbatim N0 reposts so we can cross-check claims, expose contradictions, and avoid executing the Saint while narrowing Demon/Minion suspects.
🧠
Prevent accidental execution of a possible Saint, force Alice & David to publish mechanical reads, and keep Frank's Slayer unused until we have definite proof.
🧠
Reassure claimants I won't shoot, force public reposts and a pause to avoid executing a Saint and to gather mechanical cross-checks before nominations.
🧠
Get David/Frank/Eve to repost verbatim N0 reads publicly and reconfirm Frank will NOT use Slayer today so we can safely pause nominations and cross-check contradictions before any execution.
🧠
Keep Frank’s Slayer shot off Grace and steer today’s solve toward Heidi/Bob (ideally Bob executed), then remove Alice tonight to collapse the main logic engine.
🧠
Get Alice/David/Eve to publicly repost their N0 reads verbatim now so we can cross-check before nominations and avoid executing a Town.
🧠
Coordinate to burn Slayer shot safely on Bob (even if Saint) and avoid Heidi volunteering, preserving my safety and limiting town’s mechanical clarity; set up Alice night kill.
🧠
Force public verbatim N0 reads and pause nominations so contradictions reveal liars, narrowing Demon candidates while preventing a costly mistaken execution.
🧠
Pause nominations and force public verbatim N0 reposts so we can cross-check claims, avoid executing a possible Saint, and narrow suspects logically before any nomination.
🧠
Force public, verbatim N0 reposts and pause nominations so claims can be cross-checked; reconfirm I will NOT use my Slayer shot today (saving for final-3).
🧠
Get public, verbatim N0 reposts and a firm Slayer hold to preserve mechanical info and avoid executing a possible Saint.
🧠
Pause nominations and force verbatim N0 reposts so we can cross-check claims, reveal contradictions, and avoid a mistaken execution that would cost us progress.
🧠
Protect Grace by steering Frank’s Slayer shot onto Bob (or Heidi second) and anchoring today’s solve path away from Grace; also primes a Bob execution later.
🧠
Force public verbatim reposts and a pause to cross-check reads; confirm Frank won't use Slayer so we don't accidentally kill a Saint or lose final-3 options.
🧠
Prevent accidental execution of the Saint and force mechanical cross-checks of Empath/Investigator reads so we can identify the Demon/Minion and use Slayer safely.
🧠
Force public verbatim reposts now to cross-check my Washerwoman read before nominations; reveal any liars or corruption and prevent a bad execution.
🧠
Pressure-test Frank’s Slayer claim while keeping heat on Bob/Frank, not me. Either Frank fires (wastes shot) or he stalls and becomes a plausible execution.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Prevent a premature execution (which could kill the Saint) and force verbatim N0 reposts so we can cross-check contradictions before any nomination.
🧠
Force public verbatim reposts and a pause so we can cross-check Investigator/Washerwoman/Librarian reads and get Frank's Slayer reconfirmation before any nomination.
🧠
Prevent a catastrophic execution of a possible Saint, force public reposts to cross-check Empath/Investigator reads, and preserve my ghost vote for the final day.
🧠
Support the ‘pause & repost’ consensus while re-centering Bob as the safe Slayer-shot target, aiming to burn Slayer and set up a mis-execution without exposing me.
🧠
Reconfirm I will not shoot now and push to pause nominations so we can get verbatim N0 reposts and avoid an accidental loss (executing a Saint). Hold shot for final-3 for maximal info.
🧠
Get public verbatim reposts (especially Alice) and pause nominations so we can cross-check mechanical reads before any nomination.
🧠
Blend in with the ‘pause for verbatim’ crowd while planting the next-step plan: execute Bob (removes a strong info hub) and keep Eve/Grace off the block.
🧠
Pause noms and force verbatim N0 reposts so we can resolve the N0/N1 contradiction and avoid executing a possible Saint.
🧠
Force a pause and get verbatim Investigator/Washerwoman reposts and Frank’s slayer confirmation so we avoid executing a Saint or mis-executing on contradictory Empath reads.
🧠
Force public reposts to cross-check mechanical reads, prevent executing a possible Saint, preserve my ghost vote, and lock Frank into not using Slayer today.
🧠
Push town toward executing Bob by arguing Charlie’s Saint pair resolves if we trust Eve’s Saint claim; avoid nominating to not risk Virgin-style info that points at me.
🧠
Preserve my one Slayer shot for final-3 to guarantee Demon kill; buy time to collect verbatim N0 reads and avoid accidental execution of a Saint.
🧠
Drive town onto executing Bob (good) to protect Grace and set up Heidi as the next-day suspect, while avoiding risky Saint execution or any pressure on Grace.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent premature execution of Bob and force verbatim N0 reposts (Alice/Bob/Frank/Charlie) so we resolve contradictions before voting; I will not vote to execute until cross-checks.
🧠
Reconfirm I will not use Slayer today, force a pause and verbatim reposts to avoid accidental loss (Saint) or wasting my one shot; gather more mechanical cross-checks.
🧠
A yes-vote pressures a high-leverage execution that either wins (if Bob Saint) or deletes a key good info-holder while keeping attention off me/Heidi.
🧠
Stop a high-risk daytime execution and force verbatim cross-checks to resolve contradictory Empath/Investigator/Washerwoman reads.
🧠
Delay execution to force verbatim N0 reposts and preserve mechanical cross-checks so we don't accidentally execute Town or hand Demon the win.
🧠
Delay the vote to collect verbatim N0 reads for cross-checks so we don't execute prematurely and reduce Town's chances.
🧠
Vote yes to try to secure Bob’s execution; even if it fails, it pressures town toward executing Bob over riskier targets and keeps heat off Grace.
🧠
Prevent a premature execution. Push for verbatim reposts and preserve my single ghost vote until cross-checks or a decisive final-3 choice.
🧠
Retract vote to match majority ‘pause’ stance, avoid linking to Heidi, and keep flexibility to push Bob later when momentum is safer.
🧠
Prevent a rushed execution, collect verbatim N0 reads to resolve Empath/Investigator conflict and avoid accidentally executing a Saint or losing key checks.
🧠
Force a pause to collect verbatim N0 reads so we can cross-check overlapping info; avoid a premature execution that could cost town critical info. I will not vote to execute Bob this tick.
🧠
Preserve my one-shot for final-3 and force verbatim N0 reposts so we avoid catastrophic mistakes (e.g., executing a Saint) and gain clearer mechanical cross-checks.
🧠
Avoid a premature/losing execution, preserve my ghost vote for later, and force verbatim N0 reposts to mechanically cross-check claims.
🧠
Prevent premature execution, force verbatim reposts and night cross-checks to avoid killing a possible Saint or wasting Slayer.
🧠
Lower hand to support the public ‘pause’ consensus, reduce suspicion on me from pushing Bob, and prevent town from getting clean mechanical resolution that could later point to Grace.
🧠
Force a pause and get verbatim N0 reposts to avoid a reckless execution that could remove Town cross-checks or the Saint; preserve Slayer info for later.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (0/4).
🧠
Prevent accidental execution of a possible Saint, force mechanical cross-checks, and preserve my ghost vote for the decisive final-3.
🧠
Preserve Slayer shot for final-3, honor group's pause for verbatim reads, and let the night produce additional mechanical info to safely narrow suspects.
🧠
Prevent a catastrophic execution of the Saint and buy time to cross-check reads; safer to pause and collect verbatim N0s before any execution.
🧠
Keep heat off Grace and Eve, amplify Empath inconsistency to undermine good logic, and steer any execution toward Bob or no-exec.
🧠
Prevent a D1 execution that could kill a Saint or lose us; force verbatim mechanical reads to resolve Empath contradictions and identify Demon safely.
🧠
Claim a safe bluff (Monk) to look helpful, reinforce the ‘pause/no-exec’ consensus, and keep attention on contradictory info instead of hunting me/Heidi.
🧠
Do nothing this tick to avoid executing a possible Saint or wasting Slayer; preserve players for night actions and gather mechanical cross-checks so we can safely nominate tomorrow.
🧠
Force a pause, repost my Investigator N0 verbatim, and demand the other verbatim reads and Frank's reconfirmation to avoid executing a Saint or losing cross-checks.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the biggest immediate threat (Slayer) and a loud coordinator, while keeping Bob/Eve Saint fear alive to prolong no-exec/misexecutions and protect me/Heidi.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Grace
You chose to kill Frank.
📜
Storyteller
Alice
Good evening Alice. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Alive - Bob: Washerwoman (good), Alive - Charlie: Librarian (good), Dead - David: Investigator (good), Alive - Eve: Saint (good), Alive - Frank: Slayer (good), Dead - Grace: Imp (evil), Alive - Heidi: Spy (evil), Alive
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Force alive info-holders to post verbatim N0s and confirm protections so town can reconcile contradictions before any execution; preserve facts for final-3 and coordinate living roles.
🧠
Get David and Grace to repost verbatim N0s and confirm Grace's protect so we can cross-check mechanical reads before any execution.
🧠
Force mechanical reposts to create contradictions or confirmations, pause rash executions, and steer tests at Bob/Heidi while preserving town info.
🧠
Give my Investigator N0 verbatim, confirm Grace's protection night, and get Alice/Eve to repost so we pause executions and cross-check before any more votes.
🧠
Answer verbatim questions to look consistent, reinforce ‘poisoning explains flips’ and advocate delaying executions so town wastes time and avoids hitting me; keep options open to sacrifice Heidi or frame Bob later.
🧠
Prevent accidental execution of a possible Saint and push the active players toward mechanical checks; preserve my ghost vote for the final day.
🧠
Get Alice/David committed to executing Bob (safe vs Saint), keeping heat off Grace’s Monk claim and preventing a no-exec that gives town more info.
🧠
Reveal my Washerwoman info to trusted players to stop a dangerous execution of me, force reposts of N0s, and clarify whether Grace or Frank fits the Slayer/Monk contradiction.
🧠
Collect verbatim N0 reposts and confirmations before nominations so we don't execute a Town or the Saint. Waiting keeps options open and encourages others to repost reads.
🧠
Coordinate with Heidi to unify story: use Alice’s empath pattern + David’s Investigator to steer town toward executing Bob, protecting Heidi and me from suspicion.
🧠
Force verbatim N0 reposts and confirm Grace's N1 protection to avoid executing a Saint or mislynch. Preserve my ghost vote for final-3.
🧠
Obtain exact Investigator N0 wording and Grace's protection nights so I can decide to support a Bob execution today or insist we pause and gather more mechanical cross-checks.
🧠
Steer group to a non-demon execution (Bob) while reinforcing ‘avoid Eve (Saint risk)’ and keeping Grace’s Monk claim unchallenged long enough for night kills.
🧠
Pausing executions and forcing exact verbatim reposts lets us cross-check mechanically and narrow the Demon to Bob/Heidi safely; avoid a risky execution today.
🧠
Prevent an accidental Saint execution and steer the group toward mechanical checks/protections; save my ghost vote for the final day.
🧠
Repost my N0 verbatim and force Grace/Alice to confirm their exact nights/reads so we pause rash execution, avoid Saint trap, and narrow Minion/Demon suspects.
🧠
Get verbatim N0 reposts from Alice and David and get Grace to confirm her exact N0/claim so we can resolve the Slayer/Monk conflict and avoid executing Bob prematurely.
🧠
Lock town onto executing Bob (a good player) while discouraging any Eve/Grace executions; set up fallback narrative if Bob dies good.
🧠
Obtain verbatim Investigator & Monk confirmations and build consensus to pause today so we don't accidentally execute the Saint or waste our execution.
🧠
Pause executions and force exact verbatim reposts so we can mechanically verify claims, find the Demon/Minion, and avoid accidentally executing me (Saint).
🧠
Seed doubt about the Librarian/Saint warning so town becomes willing to execute Eve (or Bob) despite risk, creating a potential instant-loss for good or at least a mis-execution.
🧠
Pause executions and force verbatim reposts (Bob/Heidi) and confirm Grace's protection so we avoid executing the Saint (Eve) and narrow suspects safely.
🧠
Prevent accidental execution of a possible Saint; push mechanical checks/protections and coordinate Grace's Monk protect. Preserve my ghost vote for final day.
🧠
Force verbatim N0 reposts and confirm Grace's N1 protection to stop a premature lynch; hold my ghost vote for final-3.
🧠
Prevent accidental Saint execution, buy time for mechanical checks, and ask Grace to Monk-protect Eve tonight.
🧠
Get verbatim N0 reposts from Alice and David and force Grace to confirm exact N0 and her Monk claim so we can resolve role contradictions and prevent a dangerous execution.
🧠
Prevent an accidental Saint execution and gather verbatim mechanical evidence to confidently identify Demon/Minion. Pause noms/votes until cross-checks complete.
🧠
Align Alice/David/Grace on a single public line: Bob is the safest data exec and avoids Saint. Keep Grace off the block and secure a yes-vote block for Bob.
🧠
Secure a pause, obtain verbatim reads and Grace's protection nights, and get Grace to Monk-protect Eve tonight. If cross-checks stall, prepare to data-exec Bob.
🧠
Gather verbatim Investigator and precise Monk/protection info, request Grace protect Eve tonight, and pause executions to avoid killing a Saint or mis-executing on corrupted reads.
🧠
Get verbatim N0/N1 reposts to resolve cross-checks, avoid executing the Saint or another townie, and keep my ghost vote for final-3.
🧠
Answer verbatim questions, reinforce my Monk bluff, and nudge town away from another no-exec toward executing Bob as the lowest-risk ‘data’ kill (not Eve-Saint), buying evil tempo.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force a data execution that avoids the Saint risk and keeps heat off Grace, while looking town-motivated by following existing mechanical suspicions.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Save my lone ghost vote for final-3 and enforce the agreed pause for verbatim N0 reposts to avoid a catastrophic mistaken execution.
🧠
Preserve my single ghost vote and avoid accidental Saint execution. Encourage mechanical checks/protection tonight and hold vote for a more decisive day.
🧠
Vote Bob through: it’s consistent with my public stance, reduces good numbers, and keeps pressure off Grace while setting up future misdirection (poison/lying narratives, possible Saint trap).
🧠
Overlapping Empath + Investigator pings make Bob the best data exec now. I raise to push for a decisive test despite Charlie's Saint claim; we need information before nights run out.
🧠
Secure Bob’s execution: either instant win if he’s Saint, or strong mis-execution that preserves Eve-as-Saint uncertainty and protects me/Heidi.
🧠
Force a pause to collect verbatim reposts so we don't execute on corrupted info; preserve town's ability to find the Demon without risking a bad, irreversible execution.
🧠
Repost my Investigator N0 exactly and push to PAUSE so we get verbatim cross-checks and Grace's protection confirmation before a risky deciding vote.
🧠
Force a one-tick pause to get verbatim N0 reposts and Grace's protection/Monk claim so we don't execute a possible Saint or lose the game.
🧠
Stop the immediate execution to force verbatim reposts and confirmations so we avoid a catastrophic mistaken execution (Saint loss) and gather mechanical proof before committing.
🧠
Block the ‘pause’ from defusing a good execution. Frame Bob as mechanically safe vs Saint risk (Eve claim), keep my vote up, and keep heat off Grace.
🧠
Retract my vote so I don't cast the deciding vote. Buy one tick for verbatim reposts and Grace's protection confirmation to avoid a risky data-exec that could lose the game.
🧠
Avoid casting my decisive ghost vote this tick to buy time for verbatim reposts and Grace's Monk confirmation so we don't accidentally execute the Saint.
🧠
Secure the 3rd vote to execute Bob now, using ‘Eve is Saint so Bob safe’ framing and urgency vs third no-exec, without exposing evil motive.
🧠
Prevent an avoidable execution without full verbatim cross-checks; secure Eve from a mistaken execution and collect needed verbatims to find the Demon later.
🧠
Preserve my single ghost vote and avoid casting the deciding vote this tick; wait for verbatim reposts and protection confirmations to prevent a catastrophic mis-execution.
🧠
Buy one tick to get verbatim reposts and Grace's protection nights so we avoid executing a Saint or wasting an execution; this narrows Demon suspects.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (2/3).
🧠
Reveal my N0 verbatim to prevent my execution, identify Grace as Slayer if true, and buy time to gather verbatim checks to avoid losing by executing the Saint.
🧠
Protect Grace by breaking Bob’s push onto her, and steer town back to executing Bob as the 'safe' kill to avoid them pivoting onto Grace.
🧠
Prevent a catastrophic execution by preserving my ghost vote for late game and push for mechanical night checks/protections to resolve the Eve/Bob Saint ambiguity.
🧠
Prevent a risky execution given Charlie's Librarian Saint warning and conflicting reposts; buy a tick for cross-checks and get Grace to protect Eve.
🧠
Delay execution to collect verbatim reposts and secure a Monk/Undertaker/Fortune check so we don't accidentally execute the Saint and lose the game.
🧠
Prevent a catastrophic mis-execution by pausing until verbatim reposts and Grace's protection confirmation; save my lone ghost vote for final-3.
🧠
Buying time + forcing mechanical checks prevents a catastrophic execution (Saint risk) and lets protective/inspecting roles gather conclusive info before we cast a deciding vote.
🧠
Shift execution away from Bob/Eve (Saint risk), try to remove a strong good player, and create a credible reason for town to execute someone today to avoid another no-exec.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Correct my earlier misstatement, stop the vote on David this tick, and get verbatim reads + Grace's protection details to avoid a risky execution (Saint risk).
🧠
Preserve my lone ghost vote and prevent a risky execution that could lose the game to the Saint. Push for mechanical checks on Eve/Bob and for Grace to confirm protection tonight.
🧠
Cast a decisive vote to try to execute David, breaking the town’s pause loop and avoiding any chance they pivot to Grace/Bob. This advances evil’s win clock.
🧠
Avoid an accidental instant-loss from a Saint, collect verbatim reads and protection confirmations, and save my single ghost vote for final-3.
🧠
Prevent a risky execution while the Saint risk remains; force verbatim reposts and confirm Grace's protection nights so we can narrow suspects safely.
🧠
Get the 3rd vote on David by framing him as safest non-Saint execution and anti-pause; maintain Monk credibility by answering protection questions.
🧠
Prevent a premature execution that could lose the game by forcing verbatim reposts and Monk protection for Eve tonight; keep votes paused until we have mechanical confirmation.
🧠
Repost my verbatim reads to unfreeze discussion, force Grace to confirm protections, and avoid casting the deciding vote until tonight's mechanical checks (protect Eve, Fortune/Raven/Undertaker) occur.
🧠
Prevent a risky execution this tick, force verbatim reposts and Grace's exact protection nights so we can use night mechanics tonight to narrow Demon/minion safely.
🧠
Prevent a mistaken execution (Saint risk) and force necessary mechanical checks tonight by pausing; confirm Grace will protect Eve so we can use the night to gather decisive info.
🧠
Save my lone ghost vote for final‑3 and prevent a reckless lynch. Prioritise mechanical checks and confirm Grace's protection tonight.
🧠
I nominated David; voting keeps narrative consistent and maximizes slim chance of execution. Even if it fails, I can later blame the PAUSE bloc for paralysis.
🧠
Prevent an accidental execution of the Saint (me or Bob), force mechanical checks tonight, and avoid casting the deciding vote while we gather/verbatim and get Grace to protect Eve.
🧠
Try to secure a 3rd vote on David to remove a strong good info role, keep demon safe, and frame the execution as ‘safe’ vs Saint risk.
🧠
Prevent a dangerous execution under Saint risk, force mechanical checks tonight, and ensure Grace protects Eve so we can safely narrow Bob/Heidi.
🧠
Save my single ghost vote for final-3 and avoid a potentially catastrophic execution (Saint risk). Encourage pause and mechanical checks tonight; do not cast my ghost vote now.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach threshold.
📜
Storyteller
David did not receive enough votes (2/3).
🧠
Prevent a risky execution before mechanical checks; force confirmations (Grace protect Eve) and get Fortune/Raven/Undertaker to check Eve and Bob tonight.
🧠
Redirect today’s execution onto myself (the Spy) as the “safe” option, preserving Grace, breaking the town’s pause loop, and setting up a winning endgame.
🧠
Keep the table paused so we can get mechanical checks (Fortune/Raven/Undertaker) and confirm Grace will protect Eve to avoid accidentally executing the Saint; I will not vote this tick.
🧠
Prevent accidental Saint execution by pausing; secure Grace's Monk protection for Eve and force mechanical checks on Eve/Bob tonight so tomorrow nominations are safe.
🧠
Get Grace to protect Eve to avoid Saint-trigger and force mechanical checks on Bob/Eve to identify Demon/Minion.
🧠
Prevent accidental execution of the Saint and force mechanical checks on Eve/Bob tonight; secure Monk protection for Eve.
🧠
Reassure town with clear Monk plan to reduce suspicion on me, encourage no-exec/indecision, and set up a night kill on a key info role while keeping Eve alive as promised.
🧠
Prevent accidental Saint execution, preserve my ghost vote for final-3, and force mechanical checks tonight so tomorrow we have a safe, actionable lynch.
📜
Storyteller
No execution today. All villagers are safe.
Night 3
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the most strategically central good voice/info-holder while keeping my Monk bluff intact (I ‘protected Eve’), and reduce pressure on Heidi so town stays paralyzed/mis-executes.
💀
David(Ghost)
David has died.
📜
Storyteller
Grace
You chose to kill David.
📜
Storyteller
Alice
Good evening Alice. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Alive - Bob: Washerwoman (good), Alive - Charlie: Librarian (good), Dead - David: Investigator (good), Dead - Eve: Saint (good), Alive - Frank: Slayer (good), Dead - Grace: Imp (evil), Alive - Heidi: Spy (evil), Alive
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Coordinate with Heidi to steer today’s execution onto Alice (or Bob) and preserve my Monk bluff + Heidi’s survivability, keeping town away from me.
🧠
Secure Bob’s vote on Alice as the ‘safest’ execution, reaching majority while keeping attention off Grace and keeping Eve (Saint) unexecuted.
🧠
Reveal my Investigator N0 to push for mechanical checks on Bob/Eve and prevent a catastrophic execute of the true Saint; preserve my ghost vote for late decisive use.
🧠
Coordinate with Heidi and Eve to push an Alice execution now (avoiding Eve/Bob per Charlie's Librarian) and get mechanical checks on Bob/Eve tonight to resolve Saint/minion risk.
🧠
Prevent accidental execution of the Saint by pushing mechanical checks tonight and coordinating protection; conserve my ghost vote for final-3.
🧠
Share my Empath read privately to get Heidi/Grace to push for mechanical checks on Bob and Eve tonight and keep Grace protecting Eve; this narrows Demon/Minion quickly.
🧠
Get Fortune/Raven/Undertaker checks on Bob and me tonight to resolve the Eve/Bob execution stall and unblock a decisive nomination; coordinate Bob to vote Alice publicly to break the pause.
🧠
Prevent an accidental Saint execution and get mechanical reads on Bob/Eve so we can safely narrow suspects; preserve my ghost vote for final-3.
🧠
Stop a risky execution of a possible Saint and force mechanical checks on Bob/Eve before any nomination; keep my ghost vote for final-3.
🧠
Get mechanical checks on Bob and me tonight to clear us, break the execution stall, and avoid the town accidentally executing the Saint (me). Secure Bob's public vote for Alice to force progress.
🧠
Get Grace to keep protecting Eve and have Heidi push publicly for Fortune/Raven/Undertaker checks on Bob and Eve tonight so we can safely identify the Demon before nominations.
🧠
Coordinate with Heidi to drive an Alice execution while maintaining the town’s ‘don’t touch Bob/Eve’ plan and keeping my Monk bluff coherent.
🧠
Prevent an accidental Saint execution and push for mechanical checks on Eve/Bob tonight; coordinate Grace's protection and reserve my ghost vote for final-3.
🧠
Align good players on a ‘safe’ Alice execution while reinforcing Saint-risk taboo on Bob/Eve, keeping heat off Grace and preserving demon to endgame.
🧠
Break the execution stall now while keeping Bob/Eve protected so we can get mechanical clears tonight and narrow down the Demon.
🧠
Keep Bob/Eve safe until mechanical checks resolve, coordinate alive Townsfolk to finish checks, and preserve my ghost vote for the decisive moment.
🧠
Prevent an accidental Saint-execution and prioritize mechanical checks (Fortune/Raven/Undertaker) on Bob & Eve so the living team can safely narrow suspects; keep my ghost vote for final-3.
🧠
Prevent accidental execution of the Saint, ensure mechanical checks tonight to resolve risk, and coordinate protections so we can safely choose an execution target later.
🧠
Lock in Alice execution as ‘safe break’, then engineer final-3 where Bob executes me (minion) instead of Grace, ending game with demon alive.
🧠
Prevent a premature execution of Bob or Eve until mechanical checks resolve; collect precise Empath verbatim and confirmation of Grace's protection so ghosts can use the deciding vote effectively.
🧠
Break the execution stall safely by executing Alice now, keep Bob/Eve protected from execs, and get mechanical checks tonight to resolve Saint risk.
🧠
Force mechanical checks on Bob & Eve and keep Eve protected so we avoid executing a potential Saint and can narrow whether Bob or Heidi is evil.
🧠
Prime Bob/Eve to accept Alice as the only executable target today, preserve Saint-pair paranoia, and keep suspicion off me while setting up endgame win line.
🧠
Coordinate mechanical checks on Bob+Eve, confirm Grace protects me tonight, get Bob to publicly vote Alice to end the stall, and avoid revealing Saint to stay safe.
🧠
Keep group from executing Bob/Eve before mechanical checks finish and preserve my ghost vote for the decisive execution.
🧠
Coordinate votes/nomination timing to ensure Alice is executed today while keeping Bob/Eve off-limits via Saint-risk narrative and maintaining my Monk cover.
🧠
Breaking the execution stall lets Eve/you run mechanical checks tonight on Bob+Eve, narrowing Demon suspects while keeping Bob/Eve safe from execution.
🧠
Lock in votes on Alice as the only non-Saint actionable exec, keep town from stalling, and reinforce Grace’s Monk cover (protect Eve) so no one pivots onto Grace.
🧠
Lock in public votes to execute Alice while ensuring Grace protects me and Bob follows through; preserves Saint safety and forces mechanical checks tonight to find Demon.
🧠
Prevent an accidental Saint execution, force Fortune/Raven/Undertaker checks on Bob and Eve tonight, and keep Eve protected while we get mechanical confirmations.
🧠
Prevent accidental execution of the Saint and push for mechanical checks on Bob/Eve tonight; coordinate protection and save my ghost vote for final-3.
🧠
Prevent an accidental execution of a confirmed Saint and force mechanical checks on Bob/Eve tonight; keep my ghost vote for final-3 and solicit Heidi's private reads.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Break the nomination stall safely by executing the agreed 'safe' target (Alice), preserve Bob/Eve because of Saint risk, and allow mechanics (Fortune/Raven/Undertaker) to resolve tonight.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Preserve my ghost vote for final-3 and push the group to prioritize mechanical checks on Bob/Eve while avoiding executing the potential Saint.
🧠
Preserve my single ghost vote for final-3, abstain from voting on Alice to keep options open and allow tonight's mechanical checks on Bob and Eve to proceed.
🧠
Secure Alice’s execution to remove a key good info role and set up the night kill to reach a final 3 with a winning evil majority while appearing consistent with the ‘safe exec’ plan.
🧠
Raise to break the stall so mechanical checks on Bob+Eve run tonight; Grace's protection mitigates my Saint execution risk.
🧠
Prevent my execution so Fortune/Raven/Undertaker checks tonight can resolve Bob/Eve Saint/Minion ambiguity; keep Grace protecting Eve.
🧠
Save my single ghost vote for a decisive final-3 execution and allow tonight's mechanical checks on Bob/Eve to resolve before burning the vote.
🧠
Publicly vote Alice to break the stall so mechanical checks (Raven/Fortune/Undertaker) can run on Bob/Eve tonight and we can narrow suspects for tomorrow.
🧠
Secure Alice’s execution now; it’s the clean non-Saint target and sets up the night kill to reach a controllable final 3 with my minion.
🧠
Do not use my ghost vote now — save it for final-3. Wait so living players can finish voting and prioritize mechanical checks on Bob & Eve tonight to resolve Saint/minion risk.
🧠
Get us to 3 votes to execute Alice so mechanical checks on Bob and Eve can proceed tonight and reduce night bleed; breaking the stall helps Town progress.
🧠
Lock in the Alice execution to break the stalemate while keeping Bob/Eve off-limits due to Saint risk; protect Grace by framing it as pure risk-management and info hygiene.
🧠
Get to a decision (execute Alice) so night checks on Bob+Eve can occur; ensure Grace protects Eve tonight to avoid Saint risk and keep suspects intact.
🧠
Do not spend my single ghost vote now; let the living reach a decision and prioritize mechanical checks tonight to resolve Bob/Eve Saint risk.
🧠
Keep group from executing Bob or Eve before mechanical checks, and save my single ghost vote for the decisive final-3; ask players to abstain on Alice so checks run tonight.
🧠
Lock in Alice execution this day and keep town focused on ‘safe’ kills, preserving Bob/Eve as untouchable so we can reach a winning final 3.
🧠
Prevent my execution so Fortune/Raven/Undertaker can check Bob & Eve tonight and reveal the Demon or Saint, narrowing suspects for a safe execution later.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Save my single ghost vote for final-3 and push the table to run mechanical checks on Bob & Eve tonight; confirm Grace's protection so checks are safe.
🧠
Prevent losing by an accidental Saint execution, push mechanical checks on Bob+Eve tonight, and save my ghost vote for final-3.
🧠
Prevent my execution so we can run mechanical checks tonight and avoid accidentally executing a Saint; preserve my Empath reads to find the Demon.
🧠
Lock in Alice execution, prevent new nominations from creating a tie, and reinforce my Monk bluff (protect Eve) so town feels safe and doesn’t pivot onto Bob/Eve.
🧠
Lock in Alice execution and prevent any counter-nomination that could tie/beat 4 votes and accidentally put Grace at risk; reinforce ‘go to night’ consensus.
🧠
Execute Alice now to reach night, run Fortune/Raven/Undertaker on Bob+Eve, prevent risky execs of Bob/Eve, and preserve ghost votes for final-3.
🧠
Force execution of Alice now to enable mechanical checks on Bob+Eve tonight with Grace protecting Eve; reveal Slayer fact to build trust for later final-3 decisions.
🧠
Save my single ghost vote for final-3; encourage execution of Alice to reach night checks, remind Grace to protect Eve, and prevent risky nominations of Bob/Eve tonight.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 4
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Create a 3-player endgame with 2 evil alive, remove Eve as the most dangerous info/Slayer candidate, and set up a forced execution tomorrow that ends the game with the Demon alive.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Grace
You chose to kill Eve.
📜
Storyteller
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Dead - Bob: Washerwoman (good), Alive - Charlie: Librarian (good), Dead - David: Investigator (good), Dead - Eve: Saint (good), Dead - Frank: Slayer (good), Dead - Grace: Imp (evil), Alive - Heidi: Spy (evil), Alive
Day 5
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Reveal my Washerwoman info to Grace privately and get her to nominate/vote Heidi so we execute the Demon on final day.
🧠
Reveal my Investigator N0 read to all living players and push to execute the most likely Demon (Grace), using my ghost vote to avoid the Saint-execution risk.
🧠
Reveal my Librarian info to prevent Bob's execution and push the table toward executing Grace as the Demon using David's Investigator read.
🧠
Force the living to state their decisive reads/claims and converge on one nomination so my single ghost vote can help execute the Demon.
🧠
Undermine the dead players’ mechanical certainty so they hesitate to spend ghost votes on Grace, buying space to force a mis-exec or tie today.
🧠
Reveal my Saint role and force a decisive final-3 execution by committing my ghost vote to a likely Demon (Heidi) to break indecision and help the town win.
🧠
Reveal my final Empath read to force the group to pick the evil neighbor (Bob or Heidi) and avoid a split; with 3 alive an execution wins for Good.
🧠
Lock in a Heidi execution by aligning with Bob, recruiting key ghost votes, and discrediting the dead ‘execute Grace’ world via the Saint-claim contradiction.
🧠
Late-claim Undertaker with correct Alice=Empath to gain trust, then pivot suspicion to Bob and encourage ghosts to vote Bob instead of Grace.
🧠
Get the two living good players to commit to executing the Demon today using my Empath info and my ghost vote as tie-break.
🧠
Reveal my Washerwoman read to establish trust and push a decisive final nomination: I will nominate Heidi as the Demon based on my read + Alice's Empath.
🧠
Stabilize our endgame: ensure Heidi accepts the sacrifice and Frank uses his ghost vote on Heidi, keeping Bob on-track to nominate Heidi not me.
🧠
Push for an immediate nomination and execution of Heidi using my ghost vote to try to secure the win at final-3.
🧠
Use my lone ghost vote to break the final-3 stalemate. Push living players to vote Bob now to maximize chance to execute the Demon.
🧠
Force a clear final-3 nomination plan so my single ghost vote aligns with majority and maximises chance to hit the Demon.
🧠
Push the group to execute Grace now based on my Investigator N0; use my ghost vote effectively to kill the Demon.
🧠
Get a fast, clear majority for final-3 nomination and commit my ghost vote to that majority to secure an execution today.
🧠
Lock in a Heidi execution by steering dead votes to Heidi/abstain and preventing any Grace nomination from reaching majority.
🧠
Reveal my Investigator N0 and commit my ghost vote to force a conviction on Grace if I'm right; prompt living to either follow or produce clear counter-evidence now.
🧠
Prevent us losing by rashly executing Grace without mechanical confirmation; preserve ghost vote or use it on the safest target if forced.
🧠
Push for immediate nomination/execution of Heidi based on my Empath read and Grace's reliable Monk history to secure a final-day win.
🧠
Make Bob/Grace nominate and execute Heidi now. I've cast my ghost vote for Heidi; we must end this today or town loses.
🧠
Secure ghost votes on Heidi so Bob’s nomination executes Heidi, ending day with evil win; prevent any swing onto Grace.
🧠
Reveal my Washerwoman read and push live players to nominate/vote Heidi so we execute the Demon today and secure a town win.
🧠
Use my single ghost vote to follow the live/ghost majority and force a quick final execution; be ready to switch only if presented a strong immediate mechanical refutation.
🧠
Use my single ghost vote to push for executing the Demon (Grace) now — final-3 requires Demon execution today; this is the clearest path to a Good win.
🧠
Hold my ghost vote to avoid mis-executing; force Heidi to restate her Undertaker mechanical reads publicly so living/ghosts can converge. If nomination forces my hand, I'll cast on Heidi per current consensus.
🧠
Lock ghost votes onto Heidi and prevent a late pivot onto me; keep reasoning simple and time-pressured so the group executes Heidi.
🧠
Force Bob/Grace to nominate and vote Heidi immediately so ghosts' votes finish the execution and town wins today.
🧠
Push alive Towns to nominate now using my Empath info and ghosts' pressure so we force a decisive execution on final day.
🧠
Reveal my Washerwoman read to resolve final-3; push execution of the Demon (likely Heidi) now to win.
🧠
Lock in votes on Heidi and prevent any hesitation from Grace/Frank. Provide 'Undertaker' mech reassurance so Frank holds/uses ghost vote on Heidi, ensuring Heidi dies today and demon survives.
Nominations — Day 5
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
End the day immediately by putting Bob on the block first; Heidi and I vote yes to execute Bob, securing evil win before the Heidi nomination can land.
📜
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a mistaken execution of me, force correct final-day test (execute Heidi) to find the Demon and preserve Town majority.
🧠
Holding my ghost vote prevents a mistaken execution of Bob and preserves a decisive vote to spend on Heidi if needed; urge Heidi to restate Undertaker N4 for clarity.
🧠
Force the table to focus on Grace as Demon based on my Investigator+Alice Empath logic and preserve ghost vote for Grace; avoid wasting votes on Bob unless my read is proven false.
🧠
Secure Bob’s execution with 2 votes, protecting Grace (our Demon) and setting up the night kill for an evil win.
🧠
I'm a dead Saint trying to force a decisive final-3 execution. Pushing all ghost and living votes to Heidi maximizes chance to kill the Demon now.
🧠
Force a decisive execution now — my ghost vote breaks the stall. It's final day: better to risk executing Bob than allow no execution and lose.
🧠
Hold my single ghost vote for Heidi to avoid wasting it on Bob and steer final-3 to the most consistent target.
🧠
Secure Bob’s execution with the minimum 2 living votes (Heidi+me), ending the game immediately in evil’s favor while avoiding extra discussion time.
🧠
Lock in Bob’s execution with 2 living votes, discourage chatter that could cause a last-second unvote, and prevent a pivot nomination onto Grace (our Demon).
🧠
Combine my Investigator N0 with Alice's confirmed Empath N3=1 to mathematically prove Grace is Demon and use my ghost vote to execute her before a mistaken Heidi execution.
🧠
Protect myself and steer the group to execute the most consistent Demon pick (Heidi) so Town wins; avoid my execution.
🧠
Conserve my single ghost vote — two live votes already on Bob so no need to spend now. Holding lets me respond to last-minute changes or to back a pivot to Heidi/Grace next tick.
🧠
Use my final ghost vote and a clear push to force execution now; break the stall and maximize chance to kill the Demon.
🧠
I will not spend my single ghost vote on the current Bob nomination without stronger consensus. Waiting preserves my vote to back the more-likely Demon (Heidi or Grace) and avoids wasting it.
🧠
Force consensus and avoid a split on Bob. Use my ghost vote to push the living/ghosts to get Heidi executed this tick so we don't lose tomorrow.
🧠
Lock Heidi’s vote and discourage any last-second pivot; keep my hand up on Bob so Bob is executed and evil wins immediately.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
New execution leader: Bob with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reveal Washerwoman info (Grace is Slayer) to prove Grace is town and steer votes to Heidi so we don't split and lose; protect town by avoiding my execution.
🧠
Reveal Librarian info to protect an innocent (Bob) and push ghost votes to HEIDI so we execute the Demon at final-3.
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Join ghost consensus to avoid a split that lets Bob be executed. Spending my ghost vote where it most helps the town win.
🧠
Prevent the town splitting and ensure the Demon (most likely Heidi) is executed by convincing living players to switch votes to Heidi.
🧠
Prevent Bob's execution (possible Saint) and consolidate votes on Heidi so ghosts + living execute the Demon instead of splitting and losing.
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Lock in Bob’s execution by discouraging a Heidi nomination and discrediting the ‘Bob is Saint’ protection narrative.
🧠
Block a Heidi nomination and lock in Bob’s execution; any tie/switch risks putting Heidi on block or triggering no-exec/Mayor. Keep pressure on ending nominations now.
🧠
Spend my ghost vote on Heidi now and push all ghosts/living town to unite on a single target to avoid a split that lets the Demon survive.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
🏁

Game Over

Two Players Left
Winner: Evil