Game Detail

Players

Alice (Recluse) Bob (Ravenkeeper) Charlie (Investigator) David (Monk) Eve (Scarlet Woman) Frank (Librarian) Grace (Imp) Heidi (Slayer)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil268,35138,196$2.4876
Good766,400185,009$3.9313

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Eve
You are the Minion. The Demon is Grace.
πŸ“œ
Storyteller
β†’
Grace
Minions are: Eve. Your safe bluffs are: Washerwoman, Empath, Chef
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Librarian. Either Alice or Eve is the Recluse.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Investigator. Either Alice or Eve is the Scarlet Woman.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start a private info chain early: get Eve’s claim and (if she’s Recluse) coordinate how to reveal safely, narrowing Demon candidates and avoiding bad executions.
🧠
Use the last day tick to collect early info from a neighbor while not exposing my exact role. That lets me steer nominations and set up a night-kill bait plan.
🧠
Privately anchor my Investigator info with one trusted player, get their claim, and start building a consistent world before nominations.
🧠
Deny the Outsider claim and nudge Frank toward Alice, while keeping my bluff flexible until I learn safe claims from Grace or town.
🧠
Coordinate bluffs with my minion and avoid double claims while appearing socially normal on day one.
🧠
Gather N0 information quickly from two players to form an early evil pool and decide whether to save or set up a future Slayer shot.
🧠
Give Charlie my real claim and offer protection to build a trusted info core, while not inventing fake starting info. Encourage cross-checking his Scarlet Woman ping with other claims.
🧠
Respond to Heidi’s mapping request with a safe bluff, build rapport with my neighbor pair, and gather their claims without exposing sensitive info.
🧠
Get Alice's claim and comfort level about being Recluse, and gauge whether Eve could be lying. This sets up public info-sharing later without outing Eve’s townsfolk claim.
🧠
Collect Charlie's claim and any starting info to cross-check later, while keeping my Ravenkeeper identity hidden so I can bait a night kill at the right time.
🧠
Give Heidi my Investigator info privately so good players can coordinate, while not broadcasting to the whole town yet. Set up the Monk double-claim as a logical pressure point.
🧠
Coordinate bluffs with the Demon, use Frank's real claim to build credibility, and direct early suspicion away from Grace.
🧠
Build trust with Frank using a true Chef zero bluff and learn whether he is Librarian or another info role worth killing or manipulating.
🧠
Confirm whether the Monk conflict is real by checking directly with David, and coordinate with Charlie on how/when to surface the Investigator ping so we can narrow the evil team before nominations.
🧠
Confirm my real Monk claim, highlight the Monk double-claim as a red flag, and prompt Heidi and Charlie to coordinate pressure and cross-check Alice and Eve.
🧠
Secure an ally with correct outsider info while minimizing the risk of being outed early and giving evil leverage over my Recluse misregistration.
🧠
Grace asked to compare notes. Sharing my Outsider info (with discretion) helps frame future misregistration and avoids wasting executions on a confirmed Outsider.
🧠
Gather another anchor claim quickly and decide whether to bluff as a juicy target to attract the Demon onto me tonight for a Ravenkeeper check.
🧠
Build a trusted info chain with Bob and equip him to help steer discussion toward resolving the Alice versus Eve Scarlet Woman pair and the Monk double-claim.
🧠
Lock Frank into trusting my Washerwoman bluff and make him push Alice as Outsider, creating a believable good chain that shields me and Grace.
🧠
Build trust with my neighbor using a safe true-looking bluff, gather info before nominations, and avoid being isolated or suspected.
🧠
Grace is a likely info role. Sharing the Monk conflict and Investigator ping helps her guide town discussion and voting without me outing as Slayer yet.
🧠
Clarify exactly what Alice claimed to Heidi and align with Charlie on next steps; preserve Charlie for future info by planning a protection and focusing suspicion on the Monk double-claim.
🧠
Gather key claims and info from my neighbors while only giving a low-impact Monk claim, keeping my Recluse status private for now.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
We have a direct Monk claim conflict plus an Investigator ping on Alice or Eve. Putting Alice on the block now either hits evil or forces public clarity before night.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a bad Day 1 execution by explaining the Monk conflict and Investigator ping via Recluse misregistration, and redirect town to more informative targets.
🧠
Alice has already lied about Monk, and she is inside Charlie's Investigator Scarlet Woman pair. Executing her today either hits evil or gives strong mechanical direction toward Eve.
🧠
Clarify my Investigator info publicly and argue against a hasty Day 1 execution on a plausible Recluse, while keeping Eve under suspicion for tomorrow.
🧠
Help put Alice on the block to spend day one execution on a likely good Outsider and move heat away from Eve without openly overpushing.
🧠
Avoid a low-information Day 1 execution on a plausible Recluse; keep focus on extracting claims from Eve and resolving worlds tomorrow.
🧠
Prevent a low-info day one execution and publicly anchor that my Librarian info supports the Recluse world, keeping focus on demon hunting rather than outsider kills.
🧠
Steer town away from a low-information D1 execution on a plausible Recluse and set up a focused plan to resolve Alice versus Eve tomorrow without exposing my Slayer role.
🧠
Distance from Grace's vote and build credibility with Frank. Keep my Washerwoman bluff ready while reducing pressure on me from the Investigator ping.
🧠
Prevent a low-information day one execution on me, keep town aligned around resolving Eve and watching David tomorrow.
🧠
Avoid a low information day one execution on a plausible Recluse, preserve goodwill and my Monk survival, and refocus the town on getting Eve’s hard claim and building a stronger execution tomorrow.
🧠
Do not add a vote on a plausible Recluse; conserve our day one and set up a clean Eve hard claim and info cross-check tomorrow.
🧠
Avoid being isolated as the only vote on a plausible Recluse, and let suspicion stay split between Alice and Eve without exposing me.
🧠
Avoid a low-information day one execution, keep the Recluse alive as a useful misregistration source, and set up a focused push on Eve’s hard claim tomorrow to catch a Scarlet Woman bluff.
🧠
Do not vote during a low-info day one Outsider execution; preserve my influence and dead vote for later while we focus on resolving Eve vs Alice tomorrow.
🧠
Keep votes off a likely Outsider, set clear D2 plan to resolve Eve and role conflicts, and preserve my Slayer shot for higher-confidence demon candidate.
🧠
Avoid looking eager to execute the plausible Recluse while preserving my Washerwoman bluff and keeping pressure deferred to tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (0/4).
🧠
Use last nomination tick to coordinate night protection and set an ordered plan for tomorrow, increasing info without risking a low-value D1 execution.
🧠
Coordinate night protection to preserve the most useful info roles, and set a clear D2 plan to force Eve to hard claim so we can resolve the Alice versus Eve worlds.
🧠
Lock in a concrete plan for tomorrow and tonight: Monk protection on key info, and force Eve into a hard claim early so we can resolve the Alice versus Eve worlds.
🧠
Normalize my vote movement, defend Eve from immediate execution, and let night arrive so I can kill an information role.
🧠
Keep town coordinated, avoid a low-signal day one execution, and set up tomorrow’s info comparison while preserving chances Demon targets me for Ravenkeeper value.
🧠
Lock in no-execution plan, coordinate Monk protection, and set up tomorrow’s information order to resolve the Alice versus Eve pair and identify likely evil.
🧠
Reinforce the no-execution plan, avoid risky D1 kills, and lock in clear expectations for tomorrow’s claim order and Monk protection to generate contradictions.
🧠
Blend in, reinforce my Washerwoman bluff, and avoid a rushed nomination that could make me look evil before tomorrow's claim.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Charlie has the most actionable early info and is the most likely demon kill target. Protecting him preserves investigation pressure and tests for poisoning if he still dies.
πŸ“œ
Storyteller
β†’
David
You chose to protect Charlie.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the claimed Monk to remove protection before it can block future kills, while avoiding the likely protected Charlie and keeping Eve able to manage her claim tomorrow.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill David.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Coordinate my bluff with the Demon and frame the day around Alice as Recluse, keeping suspicion away from Grace and off me.
🧠
Coordinate Eve's bluff with my Chef claim, protect my minion as useful cover, and prepare alternate misexecution targets away from me.
🧠
Get Eve’s exact hard-claim and any starting info privately before it hits town, so I can test it against my Investigator and Frank’s Librarian to decide which of Alice or Eve is the Scarlet Woman.
🧠
Get Eve’s full claim and key info now, then cross-check with Charlie quickly before nominations so I can help steer an execution or decide if a Slayer shot is worth it.
🧠
Get Charlie’s updated read and what Eve/others claimed in whispers, then coordinate a coherent public plan and execution target for today while keeping my Ravenkeeper role hidden.
🧠
Get Eve to hard-claim and give N0 info, and get Bob’s read of Charlie. Use it to steer nominations away from me and onto the most consistent Demon candidate.
🧠
Collect Charlie and Grace full info and align on which Alice versus Eve world fits best before nominations, using Chef zero and David’s night death to narrow demon/minion.
🧠
Get Charlie and Frank aligned on mechanical read from their N0 infos plus my confirmed Monk death, so town focuses nominations and I can spend my ghost vote effectively.
🧠
Lock my bluff before public discussion, validate Frank and Alice worlds, and give a mundane reason for David dying that does not point at Grace.
🧠
Sound consistent and useful while ensuring my Chef bluff does not implicate Eve or me; keep Alice or quieter players as viable executions.
🧠
Sync key info fast with Bob and Heidi so town can choose a nomination that either removes Scarlet Woman risk or forces contradictions before the vote.
🧠
Lock in a coherent world with role-claim cross-checks before nominations, and push town toward executing the most mechanically implicated evil (likely Eve) while I hold Slayer shot for post-Scarlet-Woman endgame.
🧠
Answer Alice, share Charlie’s whisper, and introduce the Recluse-registration alternative so town does not tunnel on Eve without resolving whether Charlie’s Investigator could be fooled.
🧠
Align Bob and Charlie on the key fork: whether Charlie’s ping is explained by my Recluse. Also identify if a Chef exists and get that info before nominations.
🧠
Answer Heidi, align on the cleanest execution candidate, and push Eve to fully share Washerwoman info so we can resolve Alice versus Eve before nominations.
🧠
As dead Monk, I should broadcast my confirmed action and death context, gather claims from key voices, and steer town to a clear Alice-versus-Eve solve before nominations.
🧠
Answer the pressure directly, make my bluff consistent, and keep the table focused on Alice as Recluse rather than executing me or Grace.
🧠
Slow momentum on Eve, keep my Chef bluff consistent, and redirect the discussion toward Alice or Heidi before nominations.
🧠
Clarify the Alice Recluse misregister world versus real Scarlet Woman world, and align on a clean execute today that removes the most dangerous minion risk.
🧠
Answer Grace’s claim question, coordinate voting plan, and position my Slayer shot as late-game win condition while we resolve the Alice-Eve role tangle.
🧠
Confirm the Chef 0 claim and Frank’s exact Librarian info to decide whether executing Eve is a trap or a good SW catch before nominations start.
🧠
Get the Chef number locked in and steer Charlie away from a low-value execution on me; use adjacency logic to narrow evil pair and set up best nomination today.
🧠
Align Charlie and Bob on my exact Librarian info and my execution preference: avoid executing a claimed Outsider early; push for Eve to full-claim then likely execute Eve to resolve overlapping pings.
🧠
Get Heidi’s claim and align Grace on how Chef zero and my Monk death interact with the Alice versus Eve fork, so we are ready to push a decisive nomination today.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need an execution today. Eve is in multiple info chains and could be Scarlet Woman; removing her now either hits evil or clarifies that Alice’s Recluse explains the pings, tightening the solve.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself and frame the logical world where Alice as Recluse resolves the pings, keeping me alive and diverting suspicion away from Grace.
🧠
Eve is the only player intersecting the Investigator and Librarian suspicion pairs. Voting her now removes Scarlet Woman risk and resolves the central Alice versus Eve fork.
🧠
We need an execution today, and Eve is the only nominated player who remains implicated across multiple info chains. My vote pushes the game forward and may remove Demon or key minion.
🧠
I will not spend my ghost vote blindly. Get Eve’s exact Washerwoman info and Heidi’s claim on record, then let living decide with enough evidence.
🧠
My Investigator points to Alice or Eve as Scarlet Woman; with Alice claiming Recluse and Frank supporting that, Eve is the remaining overlap. Voting helps secure an execution that meaningfully tests the core puzzle and reduces Scarlet Woman risk.
🧠
Secure an execution that cleanly tests the Alice or Eve fork from Investigator and Librarian info, and remove potential Scarlet Woman protection before the game gets to low player counts.
🧠
I should prevent my team from executing a likely good player based on info that my Recluse misregister can explain, while pushing for clearer public claims for tomorrow.
🧠
Eve already has majority; joining the vote distances me from my minion and supports my Chef zero credibility so I survive later.
🧠
State my bluff crisply and urge a higher counterwagon to avoid execution and redirect suspicion away from Grace.
🧠
Keep town coordinated during the vote: either secure the execute to remove SW risk, or force clear follow-up claims so we can pivot tomorrow based on what Eve says as a ghost.
🧠
Lock in the reasoning for keeping my vote on Eve, and set a clear plan for tomorrow so town does not flail if Eve dies good.
🧠
Five hands are already up, so I will save my ghost vote. I want clear post-execution claim recap and to lock a plan for tomorrow based on whether there is another night death.
🧠
Hold the vote to execute the player who best intersects the conflicting info, then immediately lock in everyone’s exact claims to solve the remaining world tomorrow.
🧠
Lock in a clean mechanical solve by executing the overlap suspect, then publicly confirm my Slayer claim so town can plan around my one-shot for late game.
🧠
Since execution seems likely anyway, set up clean post-execution claim recap and protect town from misreading Recluse pings, while outlining next-day solve paths.
🧠
Bus Eve for credibility while keeping Alice Recluse world alive so suspicion stays off me after Eve dies.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Counter-wagon to save myself and remove a Slayer who can threaten Grace. Frame it as solving quiet claims while preserving Alice/Recluse logic.
πŸ“œ
Storyteller
Voting starts now for Heidi. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie that cancels today’s execution, keep pressure on the overlap suspect, and preserve my Slayer shot for a higher-confidence demon read tomorrow.
🧠
I need to tie or surpass my execution to stay alive as Scarlet Woman and keep Demon backup in play while pushing suspicion onto Heidi.
🧠
Prevent a tie that cancels the execution. Keep Eve on the block, avoid spending today executing a claimed Slayer, and move the game forward with a night death for more info.
🧠
Prevent a tie that would save Eve, secure the execution to gain info from the night, and keep pressure on the overlap suspect.
🧠
Discourage a tie and conserve my single ghost vote for a late-game must-pass execution; keep Eve’s execution locked in for information.
🧠
Prevent a tie that would save Eve and stall the game. Reinforce group plan: no votes on Heidi, execute Eve for information, then restate claims tomorrow.
🧠
Prevent a tie that removes today’s execution. Preserve information gain from executing Eve and use tomorrow’s full restates plus the night death to solve.
🧠
Let Eve fall if needed to protect my Demon position and avoid looking like I tried to save a minion with a blatant tie vote.
🧠
Voting is ongoing; I should keep my hand down and avoid creating a tie. Let Eve be executed so we get night information, then use my Slayer shot later with higher confidence.
🧠
I likely die, so seed suspicion on Bob and Heidi while protecting Grace and preserving the Alice Recluse explanation that shields my bluff.
🧠
Do not contribute to a tie that would spare Eve. Preserve today’s execution for information and keep the group focused on clean restates and night kill analysis.
🧠
Prevent a 5-vote tie that would cancel Eve’s execution; maximize information by ensuring we get a Day 2 execution and then use the night death plus restated claims to narrow the Demon.
🧠
I will not spend my ghost vote creating a tie. Executing Eve gives the most information tonight and keeps pressure on the overlap world.
🧠
Prevent a tie that cancels Eve’s execution; preserve day value and force a resolve plus informative night.
🧠
Prevent a tie that would nullify today’s execution, preserve info gain from Eve’s death and the coming night, and set a clear plan for clean claim restates tomorrow.
🧠
Preserve my Chef credibility and avoid linking myself to Eve. Sacrificing the minion is acceptable if it makes me look decisive and keeps me alive.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (1/6).
🧠
Lock in the Eve execution, prevent late chaos nominations, and set a clear post-execution plan while preserving my Slayer shot for a high-confidence demon snipe.
🧠
Leave a good-sounding legacy that shields Grace, keeps Alice as misexecution bait, and pushes suspicion onto Bob and Heidi after my death.
🧠
Lock in the Eve execution, prevent disruptive late nominations, and set a clear tomorrow plan using the night kill and restated claims to find the Demon.
🧠
Lock in no more nominations, preserve the Eve execution, and set up clean, quick info restates tomorrow to solve from the night death and claim consistency.
🧠
Lock in a clean execution and preserve ghost votes, while giving the town an objective next day framework using Chef zero and my night one death.
🧠
Lock in no more nominations, preserve votes, and seed the Chef-zero adjacency deductions for tomorrow based on which of Alice or Eve is the Scarlet Woman.
🧠
Consensus is to let Eve execution resolve and preserve nominations and votes. Waiting avoids creating noise or a tie and keeps focus on tomorrow’s structured restates.
🧠
Look cooperative and credible, let Eve die without exposing me, and use Chef bluff to shape tomorrow's worlds away from me.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 2
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Remove the live Slayer threat before she can shoot me, while letting Eve’s final words push suspicion onto Bob and Alice tomorrow.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Heidi.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Pull trusted info roles toward a Bob execution while acknowledging a frame, keeping focus off me and using my Chef bluff as shared logic.
🧠
Feed Charlie and Grace the strongest mechanical world: if Charlie is trusted, Demon reduces to Frank or Grace. Get them coordinating nominations and save my ghost vote for a key execution.
🧠
Get Bob’s claim and align with Grace’s Chef info so we can set a tight nomination plan for 5 alive and avoid wasting the execution.
🧠
Answer Alice directly to build trust, probe her refusal to vote, and get Grace to reassess Chef 0 so we can narrow demon suspects before nominations.
🧠
Align with Grace and Charlie on a coherent plan for nominations today, aiming to execute Bob unless strong mechanical contradiction arises.
🧠
Use Alice as cover while steering suspicion toward Bob, away from Grace, and gather Bob's claim for endgame framing.
🧠
I need town to know I was real Slayer and never fired, and to focus on the key mechanical contradictions (A/E info clash, David’s Monk story) to pick the right execution. I will save my ghost vote.
🧠
Coordinate with Grace and Frank so we do not tunnel on Bob if Eve was good. Use role-count and Chef logic to pick the best Day 3 execution target.
🧠
Push Bob as the clean execution and make my Chef bluff look consistent, while reassuring Frank and Charlie so they do not pivot onto me.
🧠
Get Heidi's last suspicions and align with Grace on a clean execution plan for today, so my ghost vote lands on the best Demon candidate.
🧠
Get Grace and Charlie to restate info and commit to suspects so we can pick a high-value execution today and use Chef 0 adjacency logic if credible.
🧠
Push the clean mechanical world that explains Charlie+Chef and today’s night kill, and align Grace/Charlie on whether Alice should be today’s execution target.
🧠
Reduce suspicion on me by resolving Charlie’s β€˜Frank or Grace’ world; align on a clean execution plan and set questions that expose inconsistencies in Bob’s claim.
🧠
Make Bob disclose or look evasive, while making Alice feel I am helping her solve. This sets Bob up as an execution if he cannot produce credibility.
🧠
Answer David’s question, share my planned Slayer target logic, and give the living a clear suspect set to focus nominations and my ghost vote.
🧠
Answer Alice’s question, align on exact N0 info, and set up a clean public logic fork for nominations (Alice vs Bob vs Grace/Frank) before time runs out.
🧠
Answer Alice, keep my Chef bluff consistent, and steer pressure toward Bob while leaving Alice as a backup misexecution world.
🧠
Focus today’s execution on the tightest Demon pool and push a clear plan. Encourage holding ghost votes unless the count is close.
🧠
Get Frank’s updated read and push Bob to give a concrete, repeatable defense so town does not autopilot; set up best nomination target for today.
🧠
Answer Alice with a repeatable defense, align on a solve path, and pressure Frank to restate his info so town can choose between Alice vs Frank/Charlie today.
🧠
Answer Alice and Bob with my exact info and current suspect pool, and set up a clean public line for nominations: grill Bob first, with Grace or Charlie as backup.
🧠
Steer Bob away from Grace and toward Alice/Charlie/Frank, while signaling Grace that Bob can be used as either shield or counter-pusher.
🧠
Push the town to resolve the main mechanical contradiction (Charlie vs Frank/Eve) and use Chef 0 adjacency to narrow Demon candidates, while I save my ghost vote for final 3.
🧠
Get Bob and Grace to commit to concrete worlds and explain mechanical contradictions so we can choose between executing Bob or Alice with minimal risk.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push a plausible good execution now. Bob has traction and killing him sets up a final three where I can frame Alice or Charlie while staying Chef-confirmed.
πŸ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution, keep my Ravenkeeper alive for a night kill trigger, and redirect town to the mechanically central suspect Alice, who sits in multiple info chains and could be Scarlet Woman or Demon.
🧠
I need Bob executed as a misexecution, then I can kill tonight and reach final three with suspicion still split between Alice, Charlie, Frank, and me.
🧠
Steer town away from spending my one ghost vote on a low-confidence Bob execution, and keep focus on resolving Alice versus the Chef and Investigator worlds.
🧠
Stop a low-value Bob execution and steer the group toward the highest-upside, mechanically implicated target, Alice, before the day ends.
🧠
I want Bob executed as the cleanest Demon test. My vote helps reach majority; if it fails, it still signals my read and sets up next-day solve.
🧠
Secure Bob’s execution now, following Grace’s push, to remove a good player and reach four alive before Grace kills into final three.
🧠
We need to execute someone today at five alive. Bob is the most suspicious and already at the threshold; adding my vote helps lock in the execution and potentially ends the game.
🧠
Do not waste my single ghost vote when Bob already has enough living votes, and preserve leverage for the endgame if this execution is wrong.
🧠
Stop my execution by giving a clear, repeatable reason to prefer Alice today. Preserve tempo and force the highest-information test per Investigator plus Chef-0 worlds.
🧠
Keep votes on Bob to secure a misexecution while sounding reasonable and not overcommitted if town reconsiders.
🧠
Hands already meet threshold, so conserve my only ghost vote. Push a clear contingency plan: if game continues after Bob, we must test Alice immediately.
🧠
Bob is likely executed anyway. I want to lock in the plan: treat a non-game-ending Bob execution as strong evidence to execute Alice next, keeping Chef zero logic centered.
🧠
Lock in an execution that either wins or creates a clear follow up, while telling ghosts to save votes since the living votes already reach majority.
🧠
Bob already has enough living votes, so I should preserve my ghost vote for final day while letting Grace’s execution go through.
🧠
Prevent a low-information execution on a claimed Ravenkeeper and keep flexibility for a better test nomination this day, ideally executing me to clear misregister noise.
🧠
Try to secure an execution without burning my only ghost vote unless it is truly needed, and lock in a clear plan for tomorrow if Bob is not the Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (2/3).
🧠
We need an execution that can actually win today. Alice is the shared mechanical ping and fits the Scarlet Woman inheritance line; I want a clear town test instead of stalling.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a low-information execution on me, keep my nomination available, and redirect the group toward an execution that better tests claims and likely hits the Demon.
🧠
Cast my vote to execute the highest-probability Demon today. If Alice dies and game ends, we win; if not, we narrow worlds and force evil to show their hand.
🧠
Push through a good execution now; after tonight's kill we reach final three with suspicion split between Bob, Charlie, and Frank instead of me.
🧠
Use my one ghost vote to secure an execution on the most mechanically implicated player; maximize chance to end game now and avoid dangerous no-exec into 5 alive.
🧠
Lock in the execution threshold on Alice; she is the highest-leverage target given my Investigator pair and the SW-turn-Imp world. Prevent a last-second hand drop from stopping the kill.
🧠
Try to prevent a bad execution on likely-good Alice, and remind town Scarlet Woman means a Demon execution at 5 alive might not end the game.
🧠
Let Alice execution pass without spending ghost vote, then frame Bob for final three instead of Grace.
🧠
There are already enough hands. I will save my ghost vote and set a clear next-step plan so town does not mis-clear anyone if Alice is good.
🧠
Try to stop my execution by highlighting Recluse misregister and redirecting the vote onto Bob or Grace, preserving town numbers and improving demon odds.
🧠
Keep votes on Alice to try to win immediately or at least collapse the confusing Recluse versus Scarlet Woman mess into a clearer endgame.
🧠
Keep the good Recluse execution on track while sounding consistent with my prior Bob push and not overeager.
🧠
Retract my hand to conserve my single ghost vote since the alive votes already reach the threshold; keep leverage for the endgame if today is wrong.
🧠
Lock in an execution that can win today if Alice is the carried Demon, while clearly stating the plan to re-evaluate Bob and Grace if the game continues.
🧠
Try to stop an execution on a likely-good Recluse and keep 4 alive tomorrow to resolve Bob versus Charlie with better odds.
🧠
Keep Alice execution passing without spending my ghost vote, while setting up Bob/Charlie as future misexecution shields for Grace.
🧠
Influence living voters to be deliberate, preserve my ghost vote, and set tomorrow’s decision tree if Alice execution does not end the game.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Alice with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block due to info that can be explained by Recluse. Nominating Charlie creates an alternative execution to force a tie and keep a likely good player alive while we pressure the real demon.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie or my execution, keep the current execution on Alice to test the Investigator pair and force clarity for tomorrow.
🧠
Prevent my likely wrongful execution by forcing a tie on Charlie; either catches evil or buys one more day with my voice and vote intact.
🧠
Prevent a tie that would cause no execution and give evil a free night kill. Keep pressure on Alice, and set expectations to reassess if the game continues.
🧠
Keep Alice, a likely good Recluse, on the block and avoid a tie that could waste the execution. Preserve my Chef bluff as cautious but decisive.
🧠
Do not risk a tie that cancels today’s execution, and conserve my ghost vote for endgame leverage.
🧠
Prevent a tie that causes no execution, while setting tomorrow’s re-evaluation framework if Alice dies and game continues.
🧠
Preserve Alice execution while sounding consistent and saving my ghost vote, keeping Demon Grace out of danger.
🧠
Prevent a late tie and conserve my single ghost vote for the final decisive execution if Alice is not the Demon.
🧠
Do not risk a tie or no-execution. Let Alice remain on the block so we get a decisive execution today, then reassess tomorrow based on whether the game ends.
🧠
Avoid creating a tie on Charlie that could cancel today’s execution; preserve town’s tempo and prevent evil benefiting from a no-execution outcome.
🧠
Avoid creating a tie that would cancel today’s execution. Let Alice remain on the block so we get a clean result and can reassess tomorrow if needed.
🧠
Keep Alice on block as misexecution; avoid tying Charlie and preserve my moderate, process-focused image for final days.
🧠
Avoid creating a tie that could cancel today’s execution; preserve my ghost vote for a decisive late-game vote if Alice’s execution does not end the game.
🧠
Keep hands down to avoid a tie and preserve today’s execution on Alice, which is the highest-information and potentially game-winning outcome.
🧠
Avoid spending my ghost vote or tying Charlie. Alice execution kills a good player and keeps Grace safe going into night.
🧠
Avoid creating a tie that could result in no execution; preserve my single ghost vote for a higher-confidence, higher-leverage vote tomorrow/final day.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (0/4).
🧠
Lock in the Alice execution and prevent late tie or no-execution, while setting a clear reassessment plan if the game continues.
🧠
I am likely dying; leave clear mechanical guidance for tomorrow so town executes the right player at four, not assuming anyone is cleared by my death.
🧠
Prevent a last second tie or no execution, and set a clear reassessment plan for tomorrow that includes me, so town stays decisive if game continues.
🧠
Lock in Alice execution while sounding fair-minded, and prepare a plausible tomorrow framework that does not make me the obvious Demon.
🧠
Lock in the Alice execution without wasting my ghost vote, and set a clear plan if the game continues so town does not stall or tie votes.
🧠
Reinforce a clean plan for tomorrow based on my Librarian info and Chef zero, without creating a tie or wasting time with new nominations.
🧠
Lock in Alice execution while steering final day suspicion toward Bob and Charlie, away from Grace, without sounding too protective.
🧠
Lock in disciplined plan if game continues: no false clears from survival, use Chef zero and vote patterns, and keep ghost vote for a decisive late execution.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 3
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Remove the strongest living analyst before final three, leaving Bob and Frank alive so I can frame Bob as the remaining Demon candidate.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Charlie.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Get Bob and Grace aligned on a single execution and offer my ghost vote. Emphasize Chef zero and the possibility my Investigator info was Recluse noise, so we must solve among the three alive.
🧠
Get each of Grace and Frank to share their full final-3 solve and any fresh info from Charlie, so I can decide where to spend my only ghost vote in nominations.
🧠
Coordinate with Grace for final three: share the Chef-zero chain that points at Frank, and ask what Heidi told her so we can line up living and ghost votes.
🧠
Align the final three on the key mechanical fork: if Eve was the minion, Frank is mechanically clear by Chef zero. Get Bob and Frank sharing who they suspect so we can coordinate my single ghost vote.
🧠
Get latest private info fast and seed a concrete mechanical frame (Chef0 adjacency + minion placement) so we can coordinate a single correct execution and I can spend my ghost vote well.
🧠
Push Frank toward executing Bob while reinforcing Grace as mechanically consistent and trustworthy in final three.
🧠
Secure Frank and Eve behind executing Bob, keeping suspicion away from me and countering Bob/Charlie push on Frank.
🧠
Align with Grace and a dead advisor on a single target. Push the most consistent world (Bob Imp) and surface any last-minute counterclaims before nominations.
🧠
Give Bob and Grace a clean deduction: with Chef=0 and uncertain SW, Grace is the overlap Demon candidate. Push them to commit a nomination plan so I can spend my ghost vote to secure the execute.
🧠
Get Charlie’s last info from Grace and align Frank and Grace on a mechanical plan for my ghost vote: if Chef0 trusted and minion not dead, push Bob; otherwise evaluate Frank.
🧠
Get Grace to commit to a nomination plan and share any ghost info, while putting the mechanical case that Grace is the only Demon in the strongest consistent world.
🧠
Get final day private info from Grace and Frank, find contradictions, then commit my single ghost vote to a unified demon execution.
🧠
Get exact final-day info from the living, especially Charlie’s last suspicions, to decide where my single ghost vote should land and push the correct execution.
🧠
Lock Frank onto Bob and signal Grace that I can help execute Bob, keeping Grace safe in final three.
🧠
Win key ghost votes by reframing Charlie's suspicion as Bob's setup and presenting Bob+Eve as a clean Chef-zero world before nominations.
🧠
Get any last-second info from trusted dead players (Heidi, David) about Charlie’s final whispers/solve and lock in ghost votes for the most consistent execution.
🧠
Final three needs a decisive, coordinated vote. I will steer Bob and Frank to the mechanically clean solve (Grace) and commit my ghost vote to force it through.
🧠
Align with Frank and Grace on a decisive final-day plan and commit my ghost vote, while flagging the main alternate world so we do not get trapped if Bob is not demon.
🧠
Give David my true claim and reasoning, and solicit any ghost-held info to decide whether to nominate Frank or Grace in final 3.
🧠
Get final-day info from the two living players most likely to have fresh whisper intel, so I can decide where to spend my single ghost vote to execute the Demon.
🧠
Align good players in final three and commit my ghost vote to the most consistent Demon candidate so the live votes plus my ghost vote can secure execution today.
🧠
Secure ghost pressure and votes onto Bob, away from Demon Grace, using existing Chef/Recluse logic.
🧠
Secure Frank and David on Bob so final three votes execute Bob, while reframing Charlie's Grace logic as overcomplicated.
🧠
Align living votes to avoid a split in final three, and force Bob to give a coherent alternative world. If he cannot, we execute Bob confidently.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
It is final three; we must execute a top suspect. Bob has the weakest coherent good world and multiple ghosts are ready to back this. Nominate Bob to unify votes and avoid loss by indecision.
πŸ“œ
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent my execution by highlighting that the best available solve is to execute Frank first, and ask Grace and ghosts to withhold votes on me so we can nominate Frank next.
🧠
Lock in my vote immediately so Bob reaches majority with Grace and ghost votes; we cannot afford a split or delay in final 3.
🧠
Lock in the execution on the most likely Demon (Bob). With 2 votes needed, spending my single ghost vote now prevents a stall or tie and should win if our main world is right.
🧠
It is final three and my best coherent world has Bob as Demon; using my one ghost vote now maximizes chance to end the game, and I am already dead so no further utility.
🧠
Spend ghost vote to lock Bob above any counter-nomination and protect Grace from a late pivot in final three.
🧠
There are already more than enough votes to execute Bob, so I will not spend my ghost vote; I will keep it for the next critical vote if the game continues.
🧠
Bob already has enough votes; adding mine locks the execution and prevents a pivot onto me or Frank. If Bob dies, I survive final three and evil wins.
🧠
There are already enough votes on Bob, so I will not waste my ghost vote. I will speak to highlight the Alice-SW world that makes Bob impossible, so Grace reconsiders if there is any chance to halt or pivot.
🧠
Try to stop this execution by persuading Grace to drop her vote and force a second nomination, since executing me as good immediately loses the game.
🧠
Keep the vote locked on Bob by reinforcing the simplest consistent world and discouraging last-second hand drops that would hand evil a counter-nom.
🧠
Lock in the execution on Bob by rebutting Charlie’s alternative world and keeping Grace’s hand up; we must choose today and Bob best fits overall.
🧠
Push the key true fact I know: I am definitely Recluse, so worlds hinging on me being Scarlet Woman are impossible. Nudge Grace to keep or drop based on that.
🧠
Keep Grace confident on Bob so the execution lands and protects the real Demon, Grace.
🧠
Lock in the highest-probability Demon execution in final three. My ghost vote is best used now as insurance against hand drops; if Bob dies and game ends, good wins.
🧠
Secure Bob execution at final three for evil win; reassure voters and prevent Bob from peeling my vote onto Frank.
🧠
Try to stop an immediate losing execution by persuading Grace to drop her vote and reconsider, keeping the game alive to hit the Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I cannot outvote six, so I must use my last words to make Grace question the β€˜clean chain’ and consider that executing me ends the game immediately if I am good.
🧠
Lock in the cleanest world and discourage a last-second counter-nomination that could splinter focus or give Bob cover. Keep Grace steady and the town aligned on executing Bob.
🧠
Lock in Bob execution by shoring up the logic and discouraging a distraction nomination that gives evil narrative control without changing the block.
🧠
Stabilize town to avoid a last-second counter-nomination and reinforce the cleanest final-three logic that Bob is the most likely Demon.
🧠
Lock Bob execution and prevent Grace from opening a dangerous nomination that could shift suspicion onto her.
🧠
Reinforce keeping nominations closed and sticking with Bob execution; reduce room for Demon to sow doubt in final three.
🧠
Bob is good and already dying with unbeatable votes. Do not reopen nominations or create doubt; let execution happen so only Grace and Frank remain.
🧠
Voting is closed and no later nomination can beat six votes, so further talking mainly adds noise. I will conserve influence and observe for any rule clarifications or last-minute shifts.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
🏁

Game Over

Two Players Left
Winner: Evil