Game Detail

Players

Alice (Imp) Bob (Washerwoman) Charlie (Slayer) David (Scarlet Woman) Eve (Chef) Frank (Fortune Teller) Grace (Undertaker) Heidi (Recluse)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil313,15486,088$0.1354
Good837,571216,768$4.5005

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
David
You are the Minion. The Demon is Alice.
πŸ“œ
Storyteller
β†’
Alice
Minions are: David. Your safe bluffs are: Soldier, Saint, Mayor
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Washerwoman. Either Eve or Frank is the Chef.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Chef. You learn that there are 1 pairs of evil players.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
First-night wide net: test two players far apart to either catch the Demon immediately or get two early clears to narrow the pool for later checks.
πŸ“œ
Storyteller
β†’
Frank
You chose Alice and Heidi. You receive the answer: YES.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Privately seed my Chef info to two players to build a trusted logic core and start mapping which adjacent pair could plausibly be the evil duo without alerting likely evils.
🧠
Get early role and info claims from my neighbors, build trust circles, and spot inconsistencies without revealing I am the Slayer yet.
🧠
Respond to Charlie's outreach to build trust. Claim Empath since my neighbors are Charlie and Eve - this is a safe, believable claim that gives me cover. Ask Charlie about their role and what they know about Alice/Grace to gather intel while appearing cooperative.
🧠
Build a tight info network with my neighbors, gather early claims, and pre-empt my Recluse misregistration by warning a potential Fortune Teller.
🧠
Start a trusted info channel to trade claims, without publicly outing my Fortune Teller read. I can later use their info to decide whether to push Alice or Heidi.
🧠
Answer Charlie promptly and seed a small trusted info network. My Washerwoman info can be verified by Chef claim later, helping narrow suspects without going fully public yet.
🧠
Coordinate with my minion David to align our bluffs, share my planned role (Soldier), and discuss the Chef info about adjacent evil pairs. I need to know what David is claiming to make sure our stories don't contradict each other.
🧠
Share my real role privately to build a trusted info network, clarify Frank’s exact claim, and flag Heidi’s possible Recluse status so we interpret Chef1 and early pings correctly.
🧠
Collect early claims from my neighbors and seed Chef1 info so town can map adjacency worlds; also see if either neighbor reacts evasively or coordinates a false narrative.
🧠
Coordinate an early information web: get Bob to push Eve and Frank into claims, keep my Slayer identity within a trusted pocket, and build a shortlist for a high-confidence Slayer shot later.
🧠
Support Charlie's plan to get Bob to go public with Washerwoman info. This builds town credibility and puts pressure on Eve/Frank. I'll position myself as a helpful Empath who will corroborate claims. Also gathering intel on Grace/Heidi who seem to be forming a quiet alliance.
🧠
Gather Day 1 claims and any starting pings, while preemptively explaining that I may falsely register as evil to reduce mis-executions and help solve the evil team.
🧠
Share my Fortune Teller YES and connect it to Chef 1 (evil pair adjacent) to focus town on the Heidi-Alice adjacency while planning follow-up pings to distinguish demon from red herring/minion.
🧠
Get an early private confirmation of who is actually Chef, obtain the Chef number safely, and note evasiveness or contradictions before going public.
🧠
Coordinate evil team strategy - establish our cover stories, discuss Eve's Chef claim implications, and plan our moves for Day 1 before nominations begin. Need to stay aligned with my Minion and ensure our bluffs don't contradict.
🧠
Get Heidi’s exact claim to interpret the FT ping and decide whether to pressure Alice/Heidi today or broaden the search before nominations.
🧠
Confirm my Chef role to Washerwoman to lock in Chef 1 info chain, enabling the group to focus on one adjacency while FT tests for red herring.
🧠
Respond to Heidi without exposing Slayer, and get her to lock in a specific Outsider claim that we can test against later info and behavior.
🧠
Coordinate with the Demon to align our stories and discuss strategy for Eve's Chef claim that doesn't implicate us. Also gather intel on other players' activities.
🧠
Confirm my Recluse to trusted players so they interpret any pings on me correctly, and steer town away from executing me for false positives while we build a consistent world off Chef and UT.
🧠
Answer Bob’s Washerwoman query without broadly outing myself; confirm Eve is Chef with a one, and lightly flag my separate ping on Alice and Heidi so Bob can watch that pair.
🧠
Update my trusted circle with confirmations so we can coordinate what to take public and what to probe before nominations.
🧠
Coordinate with David on our cover stories and plan how to handle Eve's Chef claim. Suggest framing Bob and Charlie if they seem too coordinated, since that redirects suspicion away from us. Staying quiet and letting others reveal themselves first is the safest approach.
🧠
Share Heidi’s Recluse claim to reframe the Fortune Teller yes, and coordinate a safe, information-rich execution plan that lets my Undertaker confirm roles and narrow the adjacent evil pair.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
We need an execution to start Undertaker info and resolve the strongest mechanical lead (Alice-Heidi adjacency plus FT yes). Heidi’s Recluse claim is low-risk to test and will narrow the Chef-1 adjacency pair.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Talk down the vote on me: as Recluse I can trigger false pings, so executing me gives low value. Push town to save execution for a better suspect after more info.
🧠
I want a Day 1 execution to generate Undertaker-confirmable info, and Heidi is the best test case given FT yes plus her Recluse claim and possible adjacency with Alice under Chef one.
🧠
Vote to execute Heidi. Eve is pushing hard with her Chef/Fortune Teller logic, and I need to support her play to avoid looking suspicious. If Heidi is executed and is actually Recluse, it confirms good information. If she's evil, we eliminate a threat. Either way, supporting this execution makes me look like a cooperative good player and helps the evil team.
🧠
Share my Washerwoman confirmation of Eve versus Frank as Chef and advise caution on executing a likely Recluse without more info, reducing chance of a mis-execution.
🧠
Prevent a low-value D1 execution on a claimed Recluse and refocus town on extracting mechanical detail from Eve and Frank before committing votes.
🧠
I want an execution Day 1 to avoid stalling, and Heidi is currently the best available nomination. Even if she is Recluse, removing her can clarify later worlds.
🧠
Clarify my exact Fortune Teller pick and steer town away from over-weighting a likely Recluse false positive, while setting up better tests tonight.
🧠
I must protect the Demon (Alice) and our team. Alice already made a mistake by voting for Heidi - I need to stop the execution by not voting. I'll argue against execution using the Recluse uncertainty angle, which is logical and won't make me look suspicious.
🧠
Stop my execution by keeping votes under 4, and redirect town to a more information-rich execution target (Eve vs Frank) for Undertaker/claim resolution.
🧠
Prevent a low-value Day 1 execution on a likely Recluse; keep space for other nominations today or better targets tomorrow based on new info.
🧠
By lowering my hand, the vote fails 1-2 (down from 3-2), which makes the town look ineffective and divided. This creates chaos and buys us time. If I kept voting, I'd just be contributing to another failed nomination without clear benefit. Waiting also lets me observe reactions.
🧠
Prevent a low-information Day 1 execution on a likely Outsider and preserve votes; steer town toward waiting for N1 info and then resolving Eve versus Frank and the Chef1 adjacency.
🧠
Prevent a low-information Day one execution on a claimed Recluse and keep my Slayer shot for a higher-confidence demon later; steer town toward gathering Night one info.
🧠
Avoid an uninformative Outsider execution and align with the table’s current consensus, while preserving credibility and setting up a more useful execution tomorrow.
🧠
Do not add my vote to a low-info execution. Preserve Heidi for future mechanical testing and use my next Fortune Teller check to get a cleaner read.
🧠
Protecting the Demon (Alice) by not voting for or against the current nomination. Since Alice lowered her vote, she's not pushing this execution, which is wise for the Demon. I should stay quiet and let the vote fail naturally rather than draw attention to myself by speaking.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (0/4).
🧠
Get a meaningful D1 execution that tests the Eve versus Frank Chef situation and pressures the player who tried to push my muddy Fortune Teller ping into an execution.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent a low-value Day 1 execution on me, keep my confirmed Chef info in play, and refocus town on using Chef=1 plus future Fortune Teller and Undertaker info to find the adjacent evil pair.
🧠
Vote to execute Eve because it cleanly resolves the Eve versus Frank Chef claim via Undertaker, and if Eve is evil we gain a crucial early hit. Chef info is already public so the opportunity cost is low.
🧠
Voting for Eve eliminates a confirmed information role (Chef) that could threaten our team. Even if she claims Chef, removing her early is strategically sound for evil.
🧠
Stop a low-information day one execution on Eve, preserve strong info roles, and push the group to use night one data to resolve the Eve versus Frank Chef conflict.
🧠
Steer town away from a low-information day one execution on Eve; preserve info roles and push for night one data to resolve Eve versus Frank.
🧠
I want an execution day one for Undertaker value and to mechanically test Eve’s Chef claim versus the Washerwoman and Fortune Teller thread.
🧠
Avoid a low-confidence day one execution that could remove a valuable info role. Preserve flexibility and keep my Fortune Teller info concealed until I have a clearer check.
🧠
Alice (the Demon) is voting for Eve, which is suspicious. I don't know why the Demon would want Eve dead if she's truly Chef. Raising my hand makes me look like I'm going along with the town to avoid suspicion, and it keeps me aligned with the Demon without voting for them directly.
🧠
Try to get at least one voter to drop so I live; if I cannot, frame my death as a strong UT confirmation plan and set up tomorrow’s adjacency hunt.
🧠
Keep my vote to secure an execution that produces a clear Undertaker datapoint and resolves the Chef claim chain, rather than spending days arguing about a Fortune Teller yes that includes me.
🧠
Lowering my hand to break the 4-vote threshold. Eve claims Chef and is tied to Bob's Washerwoman - executing her removes valuable town information. If more townsfolk drop, no execution happens and we go to night with intact information chains.
🧠
Keep today from becoming a low-value execution. Try to push for no execution and preserve info roles; ask current voters to drop so we get Night 1 data.
🧠
Prevent a low-value day one execution on a plausible good Chef; push for no execution and preserve living info roles so we get stronger mechanical data after night one.
🧠
Push for a day one execution that my Undertaker ability can mechanically verify, ideally resolving the Eve versus Frank Chef conflict and creating clear leads for day two.
🧠
My vote is pivotal. With conflicting early claims, I want to avoid killing a likely good info role and instead go to night to get a cleaner Fortune Teller check before committing.
🧠
Lowering my hand follows the logical townie argument that executing Eve doesn't resolve Eve vs Frank. This keeps Alice (Demon) safer and lets us reach night where the Demon can act. Voting for Eve risked looking suspicious as a coordinated evil team with Heidi.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (2/4).
🧠
Set a clear plan into Night 1 using Chef one: focus on neighbor-based worlds, request targeted Fortune Teller checks, and avoid wasting day one on low-value executions.
🧠
Coordinate useful night actions and set expectations for public reporting tomorrow, while reducing noise from my Recluse registration.
🧠
Maintain my good citizen cover by supporting the no-execution outcome. This aligns with the town's logical approach and keeps me from looking suspicious. I'll coordinate with David during the night phase about our kill target and evening strategy.
🧠
Use remaining nom time to coordinate productive night actions and encourage info sharing tomorrow, without starting low-value day-one executions.
🧠
End D1 without more chaos, lock in an accountable Fortune Teller check, and set up clean mechanical comparisons for D2 while I keep Slayer hidden for now.
🧠
Move town to a coordinated, accountable night one plan and set up a decisive execution tomorrow that I can verify with my ability, without forcing a weak day one kill.
🧠
Lock in a clear, shared plan for my Fortune Teller pick, avoid Heidi due to Recluse noise, and create a verifiable info trail for day two.
🧠
The vote has closed with no execution. The town is coordinating night actions with Frank checking Bob and Grace. As the Scarlet Woman, I need to prepare for night 1 and remember my Empath bluff for tomorrow. My neighbors are Charlie and Eve, so I'll need a convincing story about what my Empath read would be. Waiting lets me observe the night unfold.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank is the Fortune Teller who will expose evil tonight with his check on Bob and Grace. Killing him removes their primary information source and buys us time. Eve's Chef one info becomes more valuable if she's alive to interpret it, and killing Frank creates chaos without losing our Minion David.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Undertaker. No one was executed today so you learn nothing.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Coordinate with my Demon (Alice) to protect her and align our evil strategy. Since I'm publicly claiming Empath, I need to coordinate what information I 'learn' so it doesn't contradict what Alice does. Frank's death removes his threat but also his information - good for us.
🧠
Coordinate with David on our cover stories and align on who to target for suspicion. Establish my Soldier bluff early before town starts asking questions.
🧠
Get the missing Fortune Teller N1 result and David's Empath N1 number to narrow demon candidates before nominations; decide whether a Slayer shot is worth using today.
🧠
Get Frank’s exact last-night FT pick and result, and check Grace for any UT or other confirmations, to sharpen today’s nomination target.
🧠
Frank died before reporting. Getting his last Fortune Teller info from people who whispered him is highest value to solve the 1 adjacent evil pair.
🧠
Get Frank’s final FT check and align with existing claims; confirm to Heidi my Undertaker has no info yet; set up clean execution target for nominations.
🧠
Frank died; his last-night info is urgent. I will collect his exact FT N1 result and whether he was actually Chef, then share selectively to drive nominations.
🧠
Clear up that I got only N0 info and died before N1. Get Grace and Bob aligned on what my Fortune Teller info actually means, so town picks a productive execution and uses Undertaker.
🧠
I'm fabricating an Empath read of 2 on my neighbors Charlie and Eve to create town confusion and deflect suspicion from Alice (the Demon). This puts pressure on Charlie and Eve while keeping my Scarlet Woman cover intact. Charlie asked directly so I need to respond with something plausible.
🧠
Coordinate with David on our Soldier/Empath bluffs and keep Eve as the primary suspect to deflect suspicion from us. Frank's death was good - town lost their Fortune Teller.
🧠
Get Frank’s promised N1 FT result from someone who heard it, to validate or contradict David’s Empath 2 and decide whether to reveal as Slayer or take a shot today.
🧠
Bob and Grace just received Frank's ghost whisper; extracting Frank's exact N1 pair and result quickly will anchor today's execution plan and test who is lying.
🧠
Get Frank's N1 Fortune Teller result and any red herring hint quickly so we can anchor day two suspicions and avoid wandering into a no-execution again.
🧠
Collect missing role claims and align votes on a safe execution today so I get Undertaker info tonight to narrow the demon/minion pair.
🧠
Clarify Frank’s actual info to stop confusion, and seed the town with the key mechanical point: Frank was FT so my Washerwoman strongly confirms Eve as Chef, while keeping a close eye on Alice-Heidi from the FT yes.
🧠
Clarify I died before N1 so no Bob+Grace result, and steer town toward a productive execution that either hits Demon or gives Undertaker confirmation, while warning about Recluse/red herring.
🧠
Coordinate with Alice (Demon) on our bluffs. She's claiming Soldier, I'm claiming Empath. Need to ensure our stories align and discuss targeting Eve for today's nomination to eliminate a potential threat.
🧠
Coordinate with David about Frank's Fortune Teller result showing me (Alice) and Heidi as YES - this is dangerous because it links me to evil. Need to distance from Heidi publicly and plan cover stories. Also need to know David's seating to explain the Chef's 'adjacent pair evil' claim.
🧠
Share my Slayer role privately and flag the Empath 2 contradiction so good players coordinate today’s execution and preserve my shot for a high-confidence Demon target.
🧠
Sync key facts: Frank had no N1 info; likely Chef is Eve per WW. Get Eve’s direct claim and align with Grace to choose an execution that gives Undertaker confirmation and pressures demon candidates.
🧠
Confirm my Chef info to the people asking, then push the key deduction: with one Demon and one Minion, they must be adjacent, narrowing suspects and guiding today’s execution.
🧠
Clarify David’s exact role and info chain since it is driving suspicion. Decide whether to push David as the execution target to generate Undertaker confirmation tonight.
🧠
Get David’s Empath info and Charlie’s Slayer intent so we can choose a strong nomination today and decide whether to publicly confirm Eve as Chef.
🧠
Use my only solid mech info plus Chef adjacency to focus town on the Alice-Heidi pair and secure an execution today so Grace gets Undertaker confirmation tonight.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need an execution to turn on Undertaker info. Alice sits in the cleanest Chef 1 adjacency world and is implicated by the only FT yes, so executing her is the highest-value test.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against Heidi's nomination by questioning her Recluse claim and connecting Heidi and Charlie's suspicious private coordination. Claim Soldier as my safe bluff and buy time - no execution should happen today if possible.
🧠
Vote to execute Alice to get a concrete Undertaker read and resolve the Fortune Teller yes world; we need an execution today to progress.
🧠
Stop a likely-wrong execution on Alice and redirect town onto the mechanically suspect player, David, while preserving my Slayer shot for a higher-confidence demon call.
🧠
I must protect Alice (the Demon) from execution. I need to vote against her and then deflect suspicion onto Charlie, who just exposed my private Empath claim and is now a target.
🧠
Stop a rushed execution on Alice until David explains the alleged Empath info, and steer town toward executing within the likely evil-adjacent pairs from Chef one and the FT yes.
🧠
We need an execution to generate Undertaker info and break open the conflicting stories. Voting Alice is not perfect, but it is the current viable execution.
🧠
Stop a likely misexecution on Alice by using my Washerwoman confirmation of Eve as Chef and the adjacency math, and force David to clarify his Empath claim.
🧠
Prevent wasting execution and my one ghost vote on a low-confidence target; force David to go public with Empath reads and steer town toward executing the most mechanically suspicious player.
🧠
Refuse to vote for myself and redirect town suspicion toward David and Charlie. By not voting against myself, I survive today. Pointing out David's suspicious Empath claim and Charlie's odd revelation of private information creates chaos and protects me from execution.
🧠
Prevent a premature Alice execution and force David to give public Empath data; if inconsistent with Chef1, steer town to execute David as the best mechanical contradiction.
🧠
Stop a likely-wrong execution on Alice, force David to commit to exact Empath timeline, and set up a better execution target without spending my Slayer shot.
🧠
Admit my Empath two claim was wrong to reduce suspicion, then pivot to targeting Heidi using Chef 1 logic and the Fortune Teller YES. Since Alice is my Demon, I must vote against Heidi to protect Alice and redirect town suspicion.
🧠
Prevent a low-information execution on Alice and push town to use Chef adjacency plus David’s inconsistent Empath story to choose a more mechanically sensible execution target.
🧠
Secure an execution today so I can provide a confirmed role tomorrow, creating a solid logic anchor and narrowing demon suspects.
🧠
Stop a likely mis-execution on Alice and redirect today’s execution onto the most mechanically inconsistent or self-justifying player, while keeping time for a new nomination.
🧠
Prevent a risky Alice execution using my only ghost vote, highlight Saint risk and the value of targeting the mess (David or Heidi) while we still have numbers.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (3/4).
🧠
Nominate David to deflect suspicion off myself and onto the teammate who changed his story. David already voted for me which looks like coordination with Heidi. Pushing David as the real threat helps both me and Heidi distance from each other while the town focuses on the inconsistent Empath story.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself and redirect to Eve, who is the Chef claiming 1 adjacent evil pair. My changed Empath story makes me suspicious but Eve has the clearest mechanical conflict - claiming Chef with a number that should clear or implicate specific players. Alice nominated me suspiciously fast and I should not vote for myself as the Demon is still alive. I need to survive to protect Alice.
🧠
I must not vote for my own minion David. Instead, I will redirect suspicion to Charlie, who has been suspiciously coordinating against David while claiming Slayer. This protects David and creates chaos for the good team.
🧠
We need an execution for Undertaker info, and David is the most mechanically inconsistent claim. My vote helps reach 4 and avoids pushing an execution onto me as the Recluse.
🧠
Secure an execution on the most mechanically contradictory player to gain Undertaker confirmation and reduce evil options; likely low risk of hitting Saint if Heidi is the Outsider.
🧠
We need a clean execution for Undertaker info, and David is the clearest inconsistency today. Voting him is low Saint risk and either hits evil or produces strong mechanical confirmation.
🧠
Get an execution today to generate Undertaker-confirmed info and resolve the David-Empath contradiction. A no-execution day wastes our strongest mechanical tool.
🧠
We already have enough hands, but I will vote to secure an execution and get Undertaker info. David is central to contradictions and could be part of the Chef1 adjacent evil pair.
🧠
We already have enough hands on David; I want town to conserve ghost votes and to use Undertaker info to drive the next execution, not get distracted by speeches mid vote.
🧠
I'm about to be executed with 5 votes against me. As the Scarlet Woman, if Alice (the Demon) dies, I become the Demon. My death is catastrophic for evil, but I must try to redirect suspicion to Charlie before I'm gone. I'll accuse Charlie of being the real Demon orchestrating my downfall to save the team.
🧠
David already has 5 votes and is dying regardless. I publicly said I was NOT raising my hand for David, claiming Charlie might be the real Demon. If I flip-flop and vote now, I look opportunistic and suspicious. Best play is to let the town execute their own minion and wait to see what Grace's Undertaker info reveals. After David dies, I'll know more about how to proceed.
🧠
Lock in a useful execution for Undertaker data, discourage wasting ghost votes, and set a clear next-step plan based on Grace’s night result.
🧠
Lock in a productive execution with a clear public rationale, protect my Slayer shot from being baited by Alice, and set up next-day logic around Undertaker plus Chef adjacency.
🧠
Lock in execution on David, prevent wasted ghost votes, and set a clear post-Undertaker decision tree using Chef one plus the Undertaker result.
🧠
Lock in an execution to generate Undertaker info, and prevent wasted ghost votes. Set expectation that my Undertaker result will be shared immediately tomorrow.
🧠
Lock in a clean execution without wasting ghost votes, and set a clear plan to use the Undertaker result plus my Washerwoman info to narrow to the Demon tomorrow.
🧠
Do not waste my ghost vote since enough hands are already up. Preserve vote for endgame while we get an Undertaker datapoint from David’s execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to be executed anyway. By nominating Alice (the Demon), I force the town to vote between us. If Alice dies, I become the Demon and can continue the fight. If she survives, at least I've put suspicion on her. The Chef one points to Alice+Heidi being the evil pair - this is my chance to take her down with me.
🧠
Let David be executed - he's our minion who got caught. I stay clean by not pushing too hard. After his death, I'll need a new cover story but for now I let the town execute their target while I stay quiet.
🧠
Lock in David execution, prevent last-minute tie saves, and set clear plan for tomorrow centered on Undertaker info and narrowing demon candidates.
🧠
Lock in David’s execution without a tie, and set expectation that Grace opens tomorrow with the Undertaker result so we can solve cleanly and decide when to use my Slayer shot.
🧠
Lock in David’s execution without wasting ghost votes or risking a tie, and set up tomorrow’s solve using Undertaker plus my Chef one.
🧠
Do not create a tie or introduce noise. Let David’s execution stand so I can get a clean Undertaker read tonight and we can solve tomorrow.
🧠
Maintain the current execution on David, avoid creating a tie or saving him, and preserve votes for later while setting up clean UT info tomorrow.
🧠
Clarify that my Fortune Teller YES on Alice plus Heidi is not a clean accusation because Recluse or red herring can cause it, and set a concrete logic plan after Undertaker info without spending ghost votes.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 2
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
Killing Grace (Undertaker) disrupts the town's information chain. With only 6 players left and Grace's Undertaker info critical for confirming David's role, this eliminates a key source of town logic. Without the Undertaker result, the town's Double-Chain logic from Eve's Chef adjacency info and David's Empath info falls apart. This creates maximum confusion for the good team.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Grace.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Confirm whether Grace shared Undertaker info on David; anchor my Washerwoman ping on Eve as Chef so we can use Chef=1 adjacency to narrow Demon today.
🧠
Coordinate with Bob and Alice to share the Grace-death implies UT got damning info on David, likely making Charlie the Demon. Aim to focus nominations before clock runs out.
🧠
Get Grace’s Undertaker result and push a coherent nomination set using Chef+FT info before noms. Coordinate with Bob/Charlie who are actively whispering.
🧠
Grace died before revealing UT on David; I need to recover her info from others ASAP to solve demon pair from Chef1 and plan today’s execution.
🧠
Get Fortune Teller N1 and Bob’s full Washerwoman details to lock in which adjacent pair is likely evil, then help the town choose a decisive Day 3 execution; save my ghost vote for the best demon shot.
🧠
Support Eve's Chef deduction to execute Charlie. If Charlie is Demon, this wins the game. If Charlie is good, I've still created chaos. Charlie threatened me with a Slayer shot, making them dangerous to my survival.
🧠
Get Grace’s Undertaker result on David immediately; it is the strongest mechanical anchor for today’s execution and whether I should use my Slayer shot.
🧠
Use my dead influence to redirect suspicion away from Alice and toward alternative targets. Bob has been active and may be open to direction. Creating doubt about who the adjacent evil pair is protects Alice.
🧠
Pressure Charlie for concrete Slayer details and get Heidi’s outsider consistency to decide whether Charlie is a real Demon solve or a frame by Alice and Heidi.
🧠
Get Grace's Undertaker result on David and any extra data from Frank to lock the evil pair and confidently push Charlie at nominations.
🧠
Clarify I have no further FT info, reduce confusion, and focus town on using Chef1 plus any Undertaker info to pick a high-value execution today.
🧠
Get the missing Undertaker result and Frank’s full Fortune Teller log before nominations so we can lock a mechanically grounded execution.
🧠
Tell key alive players I got no Undertaker result, then push them to collect Frank and Bob data and use Chef adjacency logic to pick today’s execution.
🧠
Confirming alignment with Eve to execute Charlie. We've been building this case together and both want Charlie dead. I need to ensure we coordinate our votes smoothly during nomination to avoid any last-minute surprises.
🧠
Answer Bob honestly in private, coordinate info-gathering (Frank full FT checks, what David told Bob), and set up a high-confidence Slayer shot or execution today.
🧠
I've already whispered to Bob with strategic advice. With 2 ticks remaining before nomination, I'll wait to see how town reacts to Grace's Undertaker reveal tonight and what new information emerges before deciding my next move.
🧠
Get the single most decisive piece of info: what Grace's Undertaker saw on David. That will anchor Chef1 adjacency logic and pick between Charlie and Eve for execution.
🧠
Get Grace’s Undertaker info to hard-confirm David’s role, then coordinate with Bob on executing Charlie if the chain holds.
🧠
Give Bob and Alice the tight Chef adjacency deduction, highlight which pairs remain possible, and steer today’s execution toward the highest-probability Demon while I preserve my ghost vote.
🧠
Answer Bob’s questions, align with Charlie on getting Frank’s full Fortune Teller history, and steer toward a mechanically-justified execution/Slayer shot today.
🧠
We are out of time before nominations. I need Frank’s full Fortune Teller log and Bob’s Washerwoman details to lock a logical execution target and prevent an evil-led push.
🧠
Probe Charlie's defenses and gather intel while appearing neutral. Charlie is being targeted by Eve/Bob, so they may reveal useful information about the good team's logic. I can also gauge if Charlie is a genuine good player or potentially evil.
🧠
Stabilize Alice’s vote and extract what she knows from Eve; decide whether today’s Slayer shot should be on Alice or Eve, and reduce chance town misexecutes me.
🧠
Protect Alice by redirecting suspicion to Heidi and casting doubt on Eve's Chef claim. As dead evil, I can still use my ghost vote and influence to misdirect the town away from the real Demon.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need a decisive execution today. My Washerwoman info strongly supports Eve as real Chef, and Chef one plus David’s seat makes Charlie the most likely Demon. Pressure him to use a Slayer shot if genuine.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am already on the block and being told to use my ability. Shooting my top Demon suspect can immediately win, and if it fails, it may at least shift suspicion and stop my execution.
πŸ“œ
Storyteller
Nothing happens.
🧠
Charlie is the top demon candidate via Chef1 adjacency logic and his failed Slayer shot does not clear him. We need an execution to avoid drifting into final 3 with too many suspects.
🧠
Charlie’s failed Slayer shot plus Chef adjacency with David makes Charlie the highest-probability Demon. We need the execution today to win or narrow to final suspects.
🧠
Charlie just revealed they are NOT the Slayer - the shot should have worked on Eve but nothing happened. This is strong evidence Charlie is lying. As an evil player, I want to stay hidden, but Charlie is already exposed and being executed by others. Voting for Charlie makes me look trustworthy to the good team and keeps me off suspicion.
🧠
We already hit the execute threshold on Charlie; I will avoid locking the vote count so town can pivot if a stronger case appears, and I want key info (FT list, poisoner possibility) stated fast.
🧠
Clarify my single Fortune Teller result and why it is not clearing Alice, and help town decide whether to lock in Charlie’s execution or pivot to Eve based on poison and Chef logic.
🧠
There are already enough live votes on Charlie. I should conserve my ghost vote for final three and remind town that Slayer shot failing is not hard proof either way, given possible Poisoner or bluffing.
🧠
I want to see if Charlie is the Demon. If executing Charlie ends the game with Alice still alive and me dead, evil wins. This could be a quick victory. Even if Charlie is good, I'm aligning with Bob and Eve (likely town) to build trust, while Alice voting for Charlie helps her appear town. If Charlie lives and is the real Demon, I can work against Alice next day.
🧠
I am about to be executed; I need to create a competing nomination with more votes, and shift suspicion to the most consistent adjacent-evil candidates given Chef1 and my Slayer shot.
🧠
Keep town focused on the best current execution. Clarify that the Slayer shot does not clear Charlie, and discourage wasting nominations on me while votes are already sufficient.
🧠
Keep town from pivoting off the strongest mechanical candidate. Reinforce that Slayer fail does not clear Charlie and conserve ghost votes while we take a decisive execution.
🧠
Charlie is about to be executed with 3 living votes already secured (Bob, Eve, me). Lowering my hand now would only reduce to 2 votes and likely won't save Charlie, while potentially making me look suspicious for changing my vote at the last second. The failed Slayer shot proves Charlie is either bluffing or poisoned - either way, they're not the real Slayer. The town narrative points to Charlie as the Demon via Chef adjacency, so executing them either wins the game or removes a suspicious player. I'll keep my hand raised and let the execution proceed.
🧠
Preserve my vote since threshold is met, and set a clear next-step plan for town depending on whether the game ends or continues.
🧠
Keep our ghost vote for a pivotal tie later, but publicly frame the correct interpretation: executing Charlie is fine, and if the game continues we must consider Scarlet Woman and re-evaluate Bob and Eve.
🧠
Avoid wasting my ghost vote, lock in the execution, and pre-plan the post-execution solve including the Scarlet Woman possibility at five alive.
🧠
I am raising my ghost vote and speaking to disrupt the execution. I cannot stop the execution (3 living votes already exist), but I can cast doubt on the town's logic and make them hesitate. This creates confusion about Eve's Chef claim and Alice's involvement, protecting the Demon (Alice) by redirecting suspicion. If town reconsiders, great. If not, at least I've sown doubt for future analysis.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to die on a weak chain. Nominating Bob is the only realistic way to either move the block or force a revealing 4 vote execution on a top suspect.
πŸ“œ
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a last-second pivot onto me that could save the demon; keep focus on executing Charlie and preserve dead votes.
🧠
I need to push Bob to 4 votes to create a tie and prevent my execution; if Bob is evil this also pressures the true evil to show their vote.
🧠
Prevent a late scramble that saves Charlie. Encourage town to keep Charlie on the block and conserve votes, then use post-execution game state to solve Scarlet Woman or remaining evil.
🧠
Charlie has 4 votes already secured and will be executed. I initially voted for him and should not flip to Bob now. If I vote for Bob and create a tie, both survive and the Demon lives longer - but that's risky. Best play is to let Charlie execute as planned.
🧠
Prevent wasting votes creating a messy tie attempt; keep the likely execution on Charlie and preserve dead votes for a decisive late-game swing if needed.
🧠
Preserve my single ghost vote for a decisive late-game tie or final three. Do not help Charlie escape execution by creating a tie on Bob with dead votes.
🧠
Prevent an unnecessary tie that spends ghost votes and potentially saves the Demon; keep focus on executing Charlie today and reassessing tomorrow if game continues.
🧠
I am dead with no ghost vote available, so I cannot change the outcome. My only value is as a voice shaping tomorrow's logic. By pointing out that Eve's Chef claim was never verified and that her bringing it forward is suspicious, I redirect town attention away from Alice (our Demon) and toward Eve if Charlie dies. This gives Alice cover and potentially sets up Eve as the next target.
🧠
Prevent a tie that could save an evil Charlie and waste dead votes; keep execution on Charlie, then set a clear plan for tomorrow if the game continues.
🧠
Try to secure the two extra living votes to put Bob on the block, or at minimum leave clear priorities for tomorrow if I die.
🧠
Prevent a risky tie and preserve dead votes. Encourage holding the line on Charlie today, and set a clear plan to recheck Bob and me if the game continues.
🧠
Charlie is about to be executed with 4 votes. I should not add to Bob's vote count - he was supporting my execution of Charlie and is a good ally. Keeping Bob alive and not seeming too eager to execute helps my cover.
🧠
No vote keeps today’s execution stable and preserves dead votes. Set a clear tomorrow plan: if game continues after Charlie, snap-execute Bob or Eve and re-evaluate claims with my Recluse caveat.
🧠
Prevent an accidental tie or wasted ghost vote. Keep execution on Charlie locked, conserve dead vote for final day, and set plan if game continues.
🧠
Do not spend my ghost vote to create a risky tie; preserve it for the endgame while letting the current execution on Charlie resolve and give us a clean next-day pivot if needed.
🧠
Charlie is about to be executed with 4 votes. My goal now is to plant seeds of doubt about tomorrow's priorities. Alice is the Demon but I can't reveal that directly. By suggesting Alice should be rechecked alongside Bob and Eve, I'm protecting Alice by making her part of the group to be checked rather than the obvious target to avoid. If the town rechecks all three equally, Alice has cover.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (1/5).
🧠
Lock in the current execution, prevent a messy tie, and set a clear next day plan if the game continues so we do not stall.
🧠
I am likely to die today. I must leave a clear, executable plan for the remaining players: treat my failed shot as possible poison, and if the game continues, immediately execute Bob or Eve (and recheck Alice) without wasting ghost votes now.
🧠
Lock in today’s execution and set a clear, mechanically grounded next step if the game continues, using Chef adjacency to prioritize targets without wasting ghost votes.
🧠
Address David's accusation before Charlie dies so my defense is on record. Frame my lack of vote as protecting town information rather than hiding evil status. Stay calm and aligned with town consensus to avoid suspicion.
🧠
Lock in a clean end to today, then set a strict, fast plan for tomorrow that tests Bob and Eve without letting side arguments stall us.
🧠
Lock in no ghost vote tie today, and set a clean, fast decision tree for tomorrow that accounts for Scarlet Woman and does not overclear from the failed Slayer shot.
🧠
Lock in the no ghost vote plan to avoid a tie, then set a clear tomorrow sequence if the game continues: immediate execution of Bob or Eve, with Alice also rechecked.
🧠
I've been executed and Charlie is about to die. As a dead player, my goal now is to guide the living toward the right target. Alice never voted for my execution - this is classic Demon behavior to look innocent. While the town plans to recheck Bob and Eve tomorrow, I need to redirect attention to Alice, who I know is the Demon from my Minion intel. This is my last chance to influence tomorrow's execution logic.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 3
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
Kill Heidi to avoid the obvious targets of Bob and Eve. Bob is supporting Eve's Chef claim which could pinpoint me, and Eve is Chef herself. Heidi was aggressive toward Eve early but backed off, and has been less of an immediate threat. Removing her reduces the player count and complicates the town's rechecking plan. With only 3 alive tomorrow after Charlie's death, keeping Bob and Eve alive as they investigate each other may be better for me than having them both focus on me.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Heidi.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
I'm the Imp at final 3. I must survive today to win. My strategy is to make Bob look like the Demon by pointing out inconsistencies in his Washerwoman claim - he named a dead player. If I turn Eve against Bob, she might execute him and evil wins.
🧠
Sow doubt in Bob's mind about Eve and the execution. Cast suspicion on Eve to split their potential coordination. Even if it doesn't work, it plants seeds of distrust that might cause them to hesitate or make a mistake.
🧠
Get Bob’s exact Washerwoman info and reasoning while stress-testing Alice’s claim. In final 3, identify which of Alice or Bob is more mechanically consistent with Chef=1.
🧠
Give Bob and Eve a clear decision tree using Chef adjacency plus my Fortune Teller ping to focus the final execution, and tell them my lean so they can coordinate votes.
🧠
Give Alice a tight final-3 logic map and push her toward the execution most consistent with Chef1 and vote behavior, without feeding the suspected Demon extra info.
🧠
Eve is the swing vote in final three. Give her my exact Washerwoman info and a clean logic tree so she can choose between Alice and me before nominations.
🧠
I have no Undertaker confirms (died before my check), so I should give Alice a clean final-3 logic fork and nudge toward executing the likeliest Demon today, saving my ghost vote for the key nomination.
🧠
Coordinate the two likely good players around the strongest mechanical world: my failed shot points away from Eve, and Chef=1 narrows evils to Alice and Bob. Encourage a decisive nomination with my ghost vote.
🧠
Convince Eve to execute Bob by exposing the contradiction in his Washerwoman claim - he claimed to see a dead player as Chef, which is impossible. This makes Bob the clear Demon target and saves me.
🧠
Push Bob to nominate Alice today. With only 3 alive and Alice as the likely Demon, executing her is the only way good can win. Charlie's warning and Alice's odd defense give Bob reasons to suspect her.
🧠
Pressure Alice on her key accusation and see if she doubles down or corrects. Her response may indicate if she is bluffing and help me choose the final execution target.
🧠
Push a decisive final three plan: default execute Alice from Chef plus my Fortune Teller ping, while keeping Eve-on-the-table as the main alternative if Chef is doubted.
🧠
Align the remaining good players around a single execution today. Push the mechanically most likely Demon (Bob) and offer my ghost vote to secure the majority.
🧠
Get Eve to commit to whether she is truly Chef, share her private reads, and test consistency so I can choose the correct execution target in final three.
🧠
Get Eve’s exact solve and any whisper intel to decide where my single ghost vote should go in final three.
🧠
Get Alice’s current world and any whispered info, then steer her toward a decisive execution plan and commit my ghost vote to the best Demon candidate.
🧠
Charlie has a ghost vote and can lock in an execution. I need to convince him to vote for Bob by presenting logical reasons why Bob is the Demon - his evasive Washerwoman claim and the Chef=1 adjacency logic both point to Bob.
🧠
Final plea to Bob to execute Alice. Only 3 alive remain, Alice is the Demon, and no execution today means evil wins. I've been building this case all game - Alice refused to protect me, Fortune Teller confirmed her, and Charlie warned about her. Bob must act.
🧠
Lock down a decisive ghost vote and clean up Alice’s incorrect Washerwoman argument, so we can push a coherent nomination and maximize odds of executing the real Demon today.
🧠
It is final three. I need to focus town on the mechanically forced suspects from Chef seating plus my FT ping, so they coordinate a single execution with enough votes, using my ghost vote if needed.
🧠
Get Bob on record with a coherent world and force him to commit to a vote plan; if his answers dodge, use it to convince Alice and Eve to spend votes on Bob.
🧠
Reassure Heidi of my exact WW info, gather her hard info, and build consensus for the final execution target.
🧠
Lock in my ghost vote where it most likely ends game: Bob. Also pressure Alice to state a clear final-three world so we do not split and lose.
🧠
Lock in a coordinated nomination on Bob and commit my ghost vote, to avoid split votes in final three and maximize chance we hit the Demon.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final three requires a decisive execution. I will publicly anchor on Chef adjacency and my FT yes including Alice, to focus the town on executing Alice, with Bob as backup.
🧠
Final three requires an execution. My Washerwoman points to Eve as Chef and likely good, leaving Alice as the strongest Demon candidate. Nominate her now so we can vote.
πŸ“œ
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I must vote to execute myself to avoid suspicion, but this dooms the evil team. Better to refuse and hope Eve sees reason - she may realize Bob nominated me rather than himself, suggesting he's protecting himself. If I survive, I can push for Bob's execution tomorrow.
🧠
It is final three and Alice is my top Demon suspect via my Fortune Teller yes plus Chef1 adjacency logic. Spending my ghost vote secures the execution needed to win.
🧠
It is final three and we must execute today. Voting Alice secures the execution on the strongest mechanical suspicion and avoids losing to a night kill.
🧠
Urge Bob to follow through on the nomination. Alice has 2 votes already (Bob + Alice self-voting). If she survives, she kills tonight and evil wins. As dead Scarlet Woman, my job is to push the living toward the correct execution.
🧠
I should stop the Alice execution and steer town to Bob, consistent with my Chef one and multiple dead players planning to vote Bob.
🧠
Do not waste my only ghost vote on a nomination that already has enough votes, and correct misconceptions so the group can pivot to a higher vote on Bob if needed.
🧠
Avoid spending my ghost vote on Alice; push coordination so a Bob nomination can get more votes than Alice and win if Bob is Demon.
🧠
Try to stop a likely wrong final execution by highlighting the Chef adjacency plus minion-knowledge contradiction, nudging living players to switch to Bob.
🧠
Lower my vote to reduce pressure on myself. I'm the Imp and need to survive. Eve and the ghosts questioning Bob give me cover. Supporting Bob's execution aligns with my survival strategy.
🧠
Retract my ghost vote to stop an immediate Alice execution based on weak FT data, preserve the vote to help force a Bob execution if needed, and prompt a Bob nomination next.
🧠
We are about to lose the only executable day if we do not coordinate votes. I must push ghosts to spend votes and rebut the logic that clears Alice so we can execute the most likely Demon.
🧠
Reinforce Heidi's logical point that a Minion wouldn't nominate their Demon, redirect suspicion to Eve who refuses to vote, and urge Bob to maintain his vote on Alice to secure execution before night falls.
🧠
Stop an immediate misexecution on Alice, preserve votes and momentum to nominate Bob next, and frame the Chef adjacency logic so the group focuses on the most consistent Demon world.
🧠
Prevent wasting ghost votes on a shaky Alice case; keep flexibility so a Bob nomination can beat this vote count and force a decisive, better-supported execution.
🧠
Do not spend my ghost vote on a weak Alice case; push for the planned Bob nomination next and keep votes coordinated so we execute once, correctly.
🧠
Preserve my ghost vote for the decisive Bob nomination and push Eve to nominate so we get a clean vote-count comparison in final three.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 2 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (1/2).
🧠
Eve has committed to voting Bob. Charlie and Grace will ghost-vote Bob. I will vote Bob. This gives us 4 votes total (2 living + 2 ghost). Even if Frank and David ghost-vote Alice, that's 2-4 in our favor. Bob nominated me first, and if he dies, we win as evil team. This is the optimal play.
πŸ“œ
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent my execution by making Alice reconsider voting and reminding dead voters that executing me loses if I am good. Push the group to execute Alice instead as the higher-probability Demon.
🧠
I must vote for Bob's execution. Eve has committed to voting for him, and with my vote we reach the required 2 votes. If Bob is the Demon, we win. If Bob is good, the town made the choice based on Eve's Chef=1 claim. Either way, I survive another day.
🧠
It is final three and this is the last executable candidate. I think Bob is the likeliest Demon given Chef=1 worlds and Alice’s suspicious push, so I will spend my ghost vote to try to win.
🧠
Eve is the key vote. She claimed Chef one pointing to Bob+Charlie. If she doesn't vote now, Bob may live and we lose tonight. I must convince her to follow through with her own logic.
🧠
Final three: we must execute. My Chef=1 most cleanly resolves to Bob being the remaining half of an evil adjacent pair with Charlie, so I vote to execute Bob.
🧠
It is final three and I still have my ghost vote. Current best fit is Bob as Demon via Chef one and FT yes plausibly explained by Recluse. I vote to secure Bob’s execution.
🧠
Maximize chance Bob is executed without wasting my single ghost vote, while reinforcing town discipline during the vote.
🧠
Lock in the living votes on Bob so we get an execution today, without burning my ghost vote unless a living hand drops.
🧠
Stop my execution by highlighting my Washerwoman info and the fact that killing me as good likely hands evil the win; push voters to reconsider Alice based on FT yes and inconsistencies.
🧠
My hand is already raised for Bob's execution. The vote is currently 2-3 votes (Alice, Eve, and likely Grace's ghost) against Bob, needing 2 to execute. I should let this play out - if Bob is executed, we've eliminated a threats. If the vote somehow fails despite the math, I'll reassess. Lowering my hand now would be suspicious since I've been pushing for Bob's execution all day.
🧠
Keep pressure on executing Bob while votes are already sufficient, and prevent late doubt from dropping hands and letting the Demon survive.
🧠
The vote is in progress with Bob on the block. Alice and Eve both have hands raised (2 living votes needed). I want to save Bob, but my ghost vote is already used. If the living players keep their hands up, Bob dies and Alice (the real Demon) is in danger. If either living player drops their hand, Bob might survive. I should wait to see if anyone drops before speaking, as the ghosts cannot vote and only a living player dropping can flip this.
🧠
Lock in the execution on Bob and prevent late persuasion from making someone drop their hand, since we already have enough votes to execute and likely win.
🧠
Keep pressure on the most mechanically consistent suspect (Bob) and prevent late persuasion from flipping the final-three execution.
🧠
Voting already has enough hands to execute Bob without my ghost vote. I will conserve my dead vote in case someone drops or for an emergency revote conversation.
🧠
Reinforce that we already have the needed living votes and prevent last-second hand drops, while conserving my ghost vote for a contingency.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last chance to redirect: urge Eve to nominate Alice immediately and gather enough votes to surpass 4, while planting doubt that Chef=1 uniquely implicates me and that Eve is not confirmed.
🧠
Bob's vote has passed with 4 votes. If Bob is good (likely, given his consistent Washerwoman claim), the town just made a mistake and we move to final 2 where evil wins. I should stay quiet and not draw suspicion by celebrating or interfering.
🧠
Lock in the Bob execution by discouraging new nominations and dead vote spending, and frame Bob’s push as endgame manipulation.
🧠
Bob is on the block with 4 votes (2 living + 2 ghost), which is majority in final 3. Alice nominated Bob and voted for him. Eve voted for him based on Chef 1 pointing to Bob+Charlie as the evil pair. As dead Scarlet Woman with Demon Alice, I should let this execute - if Bob is evil, game continues; if Bob is good, Alice kills tonight and we win. No reason to disrupt.
🧠
Lock the town into executing Bob and prevent a panic nomination that could create a tie or misexecute in final three.
🧠
Lock the town onto executing Bob and prevent a last second nomination that could cause a tie or derail the only winning play in final three.
🧠
Prevent a last second nomination or tie in final three; keep town focused on letting Bob’s execution resolve the game without giving evil a path to derail.
🧠
Lock the table into no further nominations and prevent Bob from engineering a last-second tie or swap; preserve my ghost vote unless votes start to drop.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
🏁

Game Over

Two Players Left
Winner: Evil