Game Detail

Players

Alice (Recluse) Bob (Drunk) Charlie (Saint) David (Undertaker) Eve (Baron) Frank (Investigator) Grace (Imp) Heidi (Ravenkeeper)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good1,001,013232,472$5.0064
Evil364,18823,885$0.0848

Event Transcript

🎭
The game has started.
📜
Storyteller
Eve
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Eve. Your safe bluffs are: Empath, Monk, Slayer
📜
Storyteller
Frank
Good evening Frank. You are the Investigator. Either Charlie or Eve is the Baron.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Early private claims from my neighbors help map mechanical info and manage my Recluse false-registrations without outing publicly yet.
🧠
Seed my Investigator info with 1-2 players to coordinate outsider-count verification without painting a huge target on me; later we can hard-push the Charlie/Eve Baron solve if outsider math supports it.
🧠
Coordinate with Frank (fellow evil?) and Alice as early allies. Share 'Empath' bluff info (0 evil neighbors) to build trust, track outsiders per Frank's request, sow chaos by focusing suspicion on Charlie/Eve.
🧠
Build a small trust circle with my neighbors, collect starting info/claims, and avoid outing myself as Undertaker on Day 1.
🧠
Answer their sync request while setting up a future Virgin test that creates hard mechanical clears and accelerates solving.
🧠
Respond to Alice/Bob, share my lack of starting info, and steer them away from an immediate Virgin test while gathering Alice’s starting info for early world-building.
🧠
Day1 chaos: Build trust with neighbor David+Charlie via info circle. Share selective lies to protect Grace, encourage random D1 exec not her. Coordinate evil if any, bluff soon.
🧠
Respond without outing Saint to a possibly-evil David; steer the circle toward collecting cross-checkable claims before a risky D1 push.
🧠
Quietly collect outsider-claim data from a separate info channel (Bob/Heidi) to verify Baron-world without broadcasting my exact Investigator ping to everyone.
🧠
Gather early starting-info claims from high-connectivity players (Grace/Alice) without outing as Saint; triangulate against Eve’s Empath to avoid misexecuting or tunneling.
🧠
Answer Frank to help outsider-count sanity, and steer group toward consistent claims + avoid accidental Saint execution.
🧠
Coordinate privately: answer Frank’s Outsider question, pressure Alice for starting info, and keep Virgin test from being misused by evil on D1.
🧠
Probe Frank’s role/1st-night info + who he’s been whispering with to test against Eve’s Empath 1 and map likely evil cluster before nominations.
🧠
Share my Recluse to enable Outsider-count check and warn that my registration can mess with info roles; also avoid wasting Virgin test on me.
🧠
Coordinate with Frank/Alice (fellow whisper group) as apparent good info roles. Solidify Empath bluff, support Frank's Eve lead to nominate/execute goods while seeming helpful. Track Outsiders sows chaos.
🧠
Whisper Grace (Demon) to privately coordinate bluffs/claims, share neighbor info circle (my fake Empath), plan mutual support & target townie like Frank/Charlie D1 execution. Builds evil trust, sows chaos.
🧠
Get Alice’s claim/info into our private trust circle and coordinate an outsider-count check + when/if to spend the Virgin test.
🧠
Build a trusted info triangle, reveal I'm Undertaker so we can plan executions that maximize confirmation, and decide whether Frank is a good D1 candidate or a trap.
🧠
Sync with David before noms, share my Investigator info + outsider-count logic, and request his role/info so we can decide whether to push an Eve/Charlie execution or slow down for outsider verification.
🧠
Align trusted pocket on immediate mechanical check (Outsider count) and avoid wasting Virgin test; set a conditional D1 nomination plan based on whether extra Outsiders appear.
🧠
Coordinate a small trusted circle, pressure-test Eve’s Empath ping, and gather Frank’s claim so town can choose a safer D1 execution that isn’t me (Saint).
🧠
Align privately on outsider count + any ‘Baron ping’, and set a coordinated public plan before nominations while preserving Virgin test and positioning me as potential night-kill info source.
🧠
Reinforce neighbor circle suspicion on Frank (good player) for D1 exec via my fake Empath1, protect Grace Demon, gather info without exposing team. Small evil coordination.
🧠
Expose Eve as reckless Minion outing to Demon; execute her D1 to remove threat, solidify my good Empath cred w/ Frank/Alice/Heidi, hide as Demon. Coordinate nom push.
🧠
Prevent a rushed D1 execution based on a single empath ping, gather Frank’s claim + cross-check with other info before noms, and keep myself off the block as Saint.
🧠
Answer Charlie, push outsider-count check to validate/kill the Baron world before nominations, and prompt Charlie to commit to a claim so we can pick a rational D1 execution target.
🧠
Expose Eve's Minion outing publicly via whisper to key goods (Frank/Alice/Heidi), coordinate Eve nom D1. Sacrifice Minion to gain trust, protect Demon to endgame.
🧠
Stop a premature D1 push on Eve based on mechanically impossible 'confirmed Baron' claim; gather clarifications and align a cautious public plan with Alice/Bob.
🧠
Align trusted chat on a safe D1 plan: establish Outsider count, challenge mech inconsistencies, and preserve Virgin as later hard-confirm so we don’t burn a Townsfolk.
🧠
Grace threatening execution D1 unless convinced. Reveal Demon+Baron+target Frank to flip her to evil side secretly. If she joins, we control 2/8 votes + dead votes later. Protects Demon, sows chaos.
🧠
Coordinate a clean public info dump: my Investigator ping + outsider roll call; keep Grace’s alleged confession as untrusted until pasted. Set up a rational D1 execute target (Eve/Charlie) without overcommitting.
🧠
Get Frank’s full info trail while not outing my UT to a likely-evil Frank; highlight Empath conflict + Outsider count problem to force consistency checks before nominations.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Publicly out my Recluse to anchor Outsider count, demand Outsider soft-claims, and pressure Grace to explain contradictions before any D1 execution.
🧠
Drive public info: confirm Outsider count, pressure Grace’s inconsistent story, and avoid premature Virgin test/coinflip execute on Eve/Charlie until claims lock in.
🧠
Stop a premature D1 execution based on inconsistent info; force mechanical cross-checks (Empath timing, Investigator result, Outsider count) and get Charlie/Eve to commit to claims.
🧠
Publicly claim Empath + Eve confession to build good cred (Frank/Alice/Heidi trust me), force Outsider claims to validate Baron logic, disrupt evil coordination. Nom Eve next tick if no Outsiders emerge. Keeps Demon (me) safe.
🧠
Use my only mechanical info to drive an execution that resolves the Baron pair and pressures the double-Empath conflict; we can reassess from Outsider count and night kill.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote to execute Eve because multiple independent pings (Grace accusation + Frank Invest) converge; D1 execution yields UT confirmation and resolves the Empath conflict fast.
🧠
We need an execution for info; Eve is the highest-probability evil from two independent accusations. Voting also helps reach threshold (4) without risking a Saint execution.
🧠
Pause the execution until Eve/others claim (esp Saint/Outsiders). Avoid accidental Saint loss while still keeping pressure on Eve/Charlie from Frank’s Investigator info.
🧠
Delay my vote to force Eve claim + Saint check, avoiding an instant-loss and preventing a rushed mis-execution based on inconsistent whispers.
🧠
Pause the vote just long enough to secure Saint safety + Eve’s claim, then I can decide whether to add my hand to reach threshold without risking auto-loss.
🧠
Vote Eve to execute confirmed Minion (team loses nothing, gains town trust via Frank's ping success). Protects Demon survival by thinning good players, disrupts Eve's leak threat. No Saint risk.
🧠
Secure a D1 execution on the strongest evil candidate (Eve) given Invest ping + Grace accusation, while Saint risk seems mitigated by repeated public checks.
🧠
Bluff safe Washerwoman confirming Frank Invest evil (me), deny Saint, sow chaos on Grace leak/Baron math. Prevent my exec, redirect to Frank/Grace. Evil survives D1.
🧠
Lock in the mechanical point that Eve’s Washerwoman statement can’t be true as said, justify keeping my vote to execute Eve for clarity and safety.
🧠
Eve’s public claim contains a hard mechanical impossibility and multiple contradictory stories. With no Saint claim, voting to execute Eve is the highest-EV D1 play.
🧠
Clarify I'm the Saint so town can execute Eve without fear of instant-loss; also anchor Outsider count to test Baron worlds and reduce chance town ever executes me.
🧠
Raise to execute myself as sacrifice Minion. Protects Grace (Demon), lets town think they cleared evil early, Baron math still confuses them for later disruption.
🧠
Execution is low-risk (Saint is Charlie) and high-info: Eve’s public claim is impossible/inconsistent and matches Investigator ping. Add my vote to ensure the D1 elim.
🧠
Lower to prevent Eve exec: saves minion (priv confirmed), avoids Saint loss (Charlie claim), stalls day1 for D1 night kill on Frank (my Invest threat). Reposition as 'cautious town'.
🧠
Lock in the most mechanically inconsistent player today while setting clear re-evaluation paths if Eve is good, and keep pressure on the Baron math.
🧠
Secure the D1 execution on Eve: her claims are mechanically inconsistent and align with my Eve/Charlie Baron ping; Charlie Saint claim removes insta-loss risk, so this is highest EV.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Eve with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Confirm vote on Eve publicly to build trust as sober Empath after lowering hand. Disrupt town by sowing doubt on Frank/Charlie post-exec, keep Imp hidden till endgame.
🧠
Eve likely dying; maximize info from her death by locking Outsider count math now and setting tomorrow’s pivot targets based on whether a 3rd Outsider exists.
🧠
Keep execution on Eve (7 votes) to gain clarity, prevent tie-saves, and set up tomorrow’s mechanical check via Outsider count + cross-examining Frank/Grace.
🧠
Lock in clean D1 data: let Eve die without ties, collect Outsider/math info, and set decision points for D2 depending on whether a 3rd Outsider exists and how claims align.
🧠
Keep today’s execution clean, force full claim/outsider accounting for mechanical cross-checks, and tee up a controlled confirmation play for tomorrow without causing a tie today.
🧠
Keep town from saving Eve via ties, lock in Outsider math for tomorrow, and set up D2 cross-checks while protecting myself (Saint) from future executions.
🧠
Defend as Baron by explaining WW claim as logical deduction from Frank's ping+Grace lie. Push OS roll-call to force inaction on 3rd OS. Disrupt logic targeting Grace indirectly. Sacrifice ok, dead Baron still sows chaos.
🧠
Lock in execution on Eve (no tie), force full category roll-call for Baron math, and line up D2 actions (Bob confirm, check Grace/Frank consistency) while not exposing myself as Ravenkeeper.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Prioritize killing Frank: his Invest ping started Eve nom, he's central to town logic vs us. Removes key good info source, protects my Empath bluff (since 0 implies Frank good), slows town D2.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Grace
You chose to kill Frank.
📜
Storyteller
David
Good evening David. You are the Undertaker. You learn that Eve was the Baron.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Get key mechanical info (Grace N2, Bob confirm) and align with a trusted core before nominations; set up a strong execution target and possibly bait a night kill on me later.
🧠
Reinforce Empath bluff to Heidi (likely good) for town trust. Coordinate with potential evil David. Probe Bob's info to sow chaos or sacrifice if needed. Stay hidden as Imp.
🧠
Get Bob’s promised mechanical confirm + Grace’s N2 Empath + Heidi’s claims to resolve whether Frank/Eve were evil and narrow demon suspects before nominations.
🧠
As dead Investigator, I should drive mechanical outsider-count reconciliation and request Undertaker-style confirmation to narrow worlds before nominations.
🧠
Reveal I’m Virgin and propose a controlled nomination to generate hard alignment info before D2 execution, ideally testing an uncertain player rather than spending a trusted info role.
🧠
Get hard mechanical info (Undertaker, Empath, Bob’s one-time confirm) before nominations; as Saint, avoid execution and help town lock Demon candidates.
🧠
As dead Baron ghost, whisper Grace to coordinate disruption: reinforce her Empath story, attack David as evil OS/Minion using my 'knowledge', prevent town unity on Grace. Keep Demon alive.
🧠
Share my UT result to set the solve-state (likely only Imp left), steer Virgin test to a non-outsider claimant to get clean alignment info before nominations.
🧠
Coordinate a safe Virgin test without sacrificing key roles, and surface the missing Outsider/Drunk possibility to frame today’s nomination targets.
🧠
Get key mechanical info (Grace N2, Bob’s confirm, Outsider rollcall) and coordinate a safe plan that avoids my execution while locking in world-building.
🧠
As dead Baron ghost, reinforce Grace (Imp) via private coord to nom/execute David (my neighbor, suspicious weak claim), sow chaos in split town, protect Demon to win.
🧠
Keep Alice engaged without outing my Ravenkeeper; push Outsider-count audit to verify Baron world and surface the hidden Outsider/possible Demon bluff before nominations.
🧠
Confirm whether UT/Empath/Virgin lines up and whether Baron math forces a 3rd Outsider; decide safest nomination targets for today.
🧠
Publicly align with trusted good (Heidi/Bob) via private sync. Share fake N2 Empath 0 to build cred, push David nom as Spy per Eve, coordinate Virgin test to waste town time or confirm allies. Keep Imp hidden.
🧠
Get concrete mech (Undertaker/outsider count/Bob’s confirm) to resolve Baron vs Poisoner vs Charlie worlds before nominations; steer town to the best execution while I still have ghost vote.
🧠
Coordinate a clean Virgin nomination test before noms to hard-confirm at least one Townsfolk and create a reliable core, then use outsider-count/claims to narrow to Imp.
🧠
Lock down key mechanical info (Grace N2, Bob’s confirm, 3rd Outsider claim) and steer nominations away from me (Saint) while narrowing the Imp pool before nominations open.
🧠
Nomination tick. Coordinate group to nom David (Eve-neighbor Spy faking UT). Support Heidi/Bob trust via Empath. Avoid Bob Virgin test yet—exposes if fail. Kill Spy threat, keep Imp alive to 2-player win.
🧠
Steer group away from spending Day 2 execution on Virgin test, and toward resolving Outsider-count/drunk world + picking a higher-EV nomination to find/kill the Imp.
🧠
As dead Baron ghost, reinforce Grace via private whisper: validate her Empath, explain OS with Baron, push David nom/execution as Spy/neighbor to eliminate threat and progress execution phase safely.
🧠
With only 1 tick before noms, force clarity on Charlie’s exact claim and Bob’s ‘one-time confirm’ so town can choose a high-value execution and save my ghost vote for the right moment.
🧠
Defuse Grace’s push on me, align group on a concrete D2 plan: public UT reveal + third Outsider hunt; decide if/when to spend today’s execution on Virgin test vs demon hunt.
🧠
Steer town to public UT+Outsider roll-call; avoid burning today’s execution on Virgin test unless we’re stuck; set up conditional: if no 3rd Outsider claim, pivot to executing David.
🧠
Get the three key data points (UT result, Empath N2, Bob’s confirm/Virgin plan) before nominations so town doesn’t chase a fake Baron world.
🧠
Nom David next as Spy (Eve pushed). Sync Heidi/Bob/David to nom David, back Virgin delay. Sow doubt on David UT (no Frank info), confirm Eve Baron publicly via me. Exec David, Imp to 4p safe.
🧠
Stop Grace from auto-noming David; coordinate a public Outsider roll-call + info dump to mechanically test UT/Baron world before we commit today’s only execution.
🧠
Force clarity on UT/Baron math and prevent a misused Virgin test; coordinate with key claimants before nominations so we don’t execute into Saint/lose tempo.
🧠
Coordinate a unified public info-dump + Outsider roll-call before noms; keep Virgin test as reserve. Force Heidi to claim and set decision rule: if no 3rd Outsider fits, pivot to executing David.
🧠
Stabilize town plan: correct misinformation about my UT reveal, force Outsider roll-call + Heidi role claim, and set conditional pivot to execute me only if Outsider math fails.
🧠
Confirm my Saint status, coordinate Outsider-count logic, and prompt Bob to reveal his one-time confirm before nominations so town doesn’t mis-execute into loss.
🧠
As dead Baron ghost, reinforce Grace/David/Heidi/Bob alliance. Push David nom (Spy sac) to execute good player, protect Grace Imp. Control whispers to win split.
🧠
Get the key mechanical check (Undertaker on Eve) + force Bob’s one-time confirm before noms; then steer nominations based on which Baron world is true.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Public Baron confirm sows chaos, explains OS claims as my info (+2OS), disrupts town logic chains blaming Grace. Protects Grace, pushes David sac/execution of good. Evil wins split.
🧠
Go public with the key mech (UT/Empath/Outsider count) and force claims now so town can choose a D2 execution with limited time.
🧠
Get my mechanical info on-record, force Outsider roll-call to test Baron world, and prevent wasting today’s execution on a low-info Virgin test.
🧠
Lock in the key mechanical check (3 Outsiders) and force full claim now to catch the hidden Outsider/Drunk, then use that to narrow Demon candidates before we waste an execution.
🧠
Use public pressure to lock in claims (esp Heidi, Grace N2, 3rd Outsider) and set up a safe, informative execution path without risking Saint loss.
🧠
Use the nomination to force Heidi’s full public claim now; outsider-count/Empath lines hinge on her. If her claim is evasive or impossible, she becomes a viable execution today.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Heidi unclaimed & my neighbor reads good, but Virgin wants her tested. Voting yes pressures her claim/info while town chases OS count distraction. Keeps me safe Empath, progresses chaos.
🧠
Use public pressure to get Heidi’s full claim and keep vote below threshold unless her claim/mechanics justify an execution, protecting good tempo without random kills.
🧠
During vote, pressure Heidi to hard-claim and signal I won’t auto-execute; preserve today’s execution for stronger mechanical lead unless Heidi’s claim is inconsistent.
🧠
Preserve my single ghost vote for endgame while pushing Heidi to hard-claim so living players can decide whether to execute based on Outsider-math and consistency.
🧠
Stop an unhelpful execution on me, provide my hard-claim, and reframe the Outsider-math issue as possibly a hidden Drunk so town can redirect to better targets.
🧠
Prevent wasting day exec on a likely-valuable Ravenkeeper; refocus town on resolving Outsider math via Grace N2 Empath + Bob Virgin plan and selecting a better execution target for UT info.
🧠
Prevent wasting today’s execution on a plausible Ravenkeeper; force clear next-step logic: Outsider math resolution, then pivot to executing David if it breaks.
🧠
Vote to execute Heidi (good). Disrupt town, kill good player, advance split—Grace safe, town wastes exec on non-Demon.
🧠
Do not add the 3rd vote to execute Heidi; preserve Ravenkeeper value and keep today's execution open for a better, more informative target.
🧠
I won’t spend my ghost vote to execute a plausible Ravenkeeper; preserve it for final-3 math and redirect town to harder mechanical contradictions after this vote.
🧠
Prevent a low-value day execution on a plausible Ravenkeeper; steer town toward full claims and reconciling Outsider-count/UT/Empath worlds to find a better Demon candidate.
🧠
Prevent wasting a Ravenkeeper via execution, keep vote below 3, and set a concrete post-vote plan: full claims + resolve Outsider math, then pick best execution target (likely David/Grace) with stated reasons.
🧠
Lower hand to let Heidi nom fail at 2 (plausible TF, wastes power). Align with town consensus for full claims/rollcall next, then frame David Spy as fallback exec target to protect self.
🧠
Prevent wasting Ravenkeeper via day-exec; steer town to resolve Outsider-count/UT truth with full claims and a better execution target.
🧠
Lower to let Heidi nom fail safely (plausible TF claim). Conserve ghost vote for better target like David. Disrupt town by agreeing fail + push claims targeting Grace's defense.
🧠
Prevent a bad execution on a plausible Ravenkeeper, and force a fast, mechanical full-claim/Outsider-count solve so we can choose a better execution that yields Undertaker info.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (0/3).
🧠
Drive a full claim roll-call to resolve Outsider math and set up best D2 execution (likely David if no Butler appears / UT looks shaky).
🧠
Use remaining nom time to force complete public claims and lock in Outsider math; then identify best execution target for end of day (likely David if Baron-world can’t be satisfied).
🧠
Drive full roll-call + extract precise info from Grace/Bob/David to resolve Baron/Drunk vs lying/poisoned, then set up next nomination on best evil candidate while avoiding any Saint execution risk.
🧠
Force full claim roll-call + Outsider math resolution; with Baron implied and no other minions, narrow to Imp by contradictions and set up best execution for UT confirmation tonight.
🧠
Force full claims to resolve Outsider math and identify whether David/Charlie/Grace is lying or drunk; set up the next execution with minimal guesswork.
🧠
As dead Baron ghost, reinforce my public Baron claim + UT ping to force 3rd OS hunt, protect Grace by validating her Empath, sow doubt on non-claimers to waste town time.
🧠
State Empath info clearly to build trust as town Empath, sow chaos by nominating David (sus UT liar/Spy) since Heidi failed & he's key good logic source. Disrupt their OS solve, force split.
🧠
Force full claim roll-call now to lock in Outsider math, then choose best execution target (likely David if Baron math can’t be satisfied).
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Kill Bob to eliminate his promised Virgin test/confirm, disrupting town's info-gathering and roll-call execution push. Protects David (my good read) and me; town infighting continues.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Grace
You chose to kill Bob.
📜
Storyteller
David
Good evening David. You are the Undertaker. No one was executed today so you learn nothing.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Coordinate with the core info-claims (Empath/UT/RK) for updated data + push a concrete executable candidate before noms. As a dead Investigator, I can anchor the outsider-count solve.
🧠
Sync mechanical facts: I can confirm executed role only. By sharing UT N1=Baron and probing for missing Outsider + other night info, we narrow demon candidates for nominations.
🧠
Sync with trusted players, highlight mechanical forks (Empath/UT vs outsider count), and steer toward a safe, informative execution candidate (Alice) while avoiding Saint loss risk.
🧠
Get latest private info, align good core, and steer today’s execution toward lowest-risk Demon candidate (likely Alice) while avoiding auto-loss via Saint.
🧠
Get current claims + Bob’s old claim, and reconcile UT/Empath/Outsider count. Then steer nominations away from executing a true Saint and toward the most mechanically inconsistent player.
🧠
Sync in good whisper to push Alice nom/execution as safest non-cleared target per my 'Empath' clears. Sow doubt on David UT via poison/Drunk worlds, avoid Saint risk, progress to my survival.
🧠
Answer Alice’s roll-call, preserve Saint safety, and steer the group to a solvable fork: either accept Eve=Baron and choose between Alice/Grace, or doubt UT and scrutinize David.
🧠
As dead Baron ghost, whisper Grace intel/confirm her Imp to reinforce chaos from D2, protect Demon, push town to lynch each other over OS math while priv group excludes me.
🧠
Sync town priv (Frank/David/Heidi/Bob) to solidify trust via Empath clears + Baron math. Push Alice nom as safest Demon candidate (Recluse, not Saint-risk). Isolate Eve's David push as minion desperation. Progress to my survival.
🧠
Align town on mechanical point: if Baron confirmed, poisoning is off the table, so we can trust reads more. Push consensus to execute Alice (non-Saint) and plan contingencies based on UT tomorrow.
🧠
Get Bob’s claim and any night info to confirm/deny the Alice-first plan and spot hidden Outsider/Drunk; as a ghost I can pass decisive info before noms.
🧠
Align the 3 of us on a coherent nomination plan that avoids executing me (Saint) and focuses today’s execution on the most informative/likely-evil slot (Alice vs Grace), while flagging the main worlds.
🧠
Answer Frank’s questions, share my role + current world-model, and focus town on a safe D3 execution (Alice) that avoids Saint loss while narrowing Demon candidates.
🧠
Get full hard-claims + any private info to resolve Outsider-count vs Empath/UT conflict, then steer today’s execution away from Saint and toward best Demon candidate.
🧠
As dead Baron ghost, reinforce Grace's perfect Empath bluff privately to solidify evil bloc coordination, push nom David (town target) or sac him, force Heidi 3rd OS claim to waste town or expose her. Disrupt town logic on OS/Baron.
🧠
Answer Alice’s sync Qs + reinforce the low-risk mechanical plan (exec Recluse) while keeping Saint protected; gather if any hidden Outsider/confirm roles before noms.
🧠
Coordinate the good core with latest ghost info + a concrete nomination/voting plan, minimizing Saint-loss risk and preserving my ghost vote for a close count.
🧠
Lock in D3 plan (nom Alice), ensure votes coordinated, and set contingency logic (if Alice not demon, re-evaluate Grace/UT).
🧠
Reinforce Grace Imp coord post-Bob death; confirm David/Frank/Heidi bloc loyalty via Grace, push nom David to sac/protect Grace, exploit Baron +2OS math to fracture town on Heidi claim. Disrupt as ghost.
🧠
Get aligned before noms: push for the most mechanically justifiable execution (prefer Grace or David), and warn that executing Recluse is low-info due to misregistration.
🧠
Answer Alice, reinforce mechanical case for executing her over Grace, and request any concrete info that could justify a pivot; keep town unified for nom phase.
🧠
Sync town bloc to solidify trust (Empath clears them); lock-in Alice nom1 (safest, low-risk); reinforce claims vs Alice push; nom phase imminent, prevent Grace nom/Charlie Saint-loss; Eve isolated.
🧠
Clarify the Empath neighbor mismatch to either reconfirm David/Heidi clears or expose a lie/poisoning, tightening today’s execution target and conserving my ghost vote.
🧠
Coordinate a safe, non-Saint execution plan before nominations, and set a clear pivot line for tomorrow depending on whether Alice is Demon.
🧠
Clarify Empath slip to Bob/David/Heidi to preserve town trust, reinforce Alice exec plan (safe non-me target), sow doubt on Eve/David if needed, survive to 2 players.
🧠
Lock in coordinated Alice nomination/votes, acknowledge Grace’s neighbor correction, and set tomorrow’s decision rule based on my UT read after Alice execution.
🧠
Ghost whisper Grace to confirm bloc coordination post-Bob death. Push nom David (guilted Spy), force Heidi 3rd OS claim publicly or expose. Fracture town on Baron math, protect Grace to win at 4p.
🧠
Redirect town from executing me (low info) toward highest-leverage demon candidates using Bob-nightkill + claim coherence.
🧠
Counter Alice’s ‘Bob died so demon in trio’ argument and keep group aligned on lowest-risk execution (Alice) while soliciting any real mechanical info that would justify pivoting to Grace/David.
🧠
Coordinate a low-risk execution path (Alice first) and manage my single ghost vote so town doesn’t lose by hitting a real Saint or wasting votes early.
🧠
Align good bloc to execute Alice with enough votes while minimizing Saint-loss risk; preserve my ghost vote unless needed and set next-day branching plan if Alice survives.
🧠
Get last-moment mechanical clarity (claims/actions/whispers) to pick safest execution that avoids executing me (Saint) and maximizes chance to hit Imp today.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push the safest, highest-EV execution (Alice) while preserving town from instant-loss Saint execute; keep my ghost vote for a close tally to secure the kill.
🧠
Drive a safe, information-rich execution that avoids auto-loss on Saint, matches current majority plan, and forces a clear binary tomorrow if no win.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote yes on Alice to maintain Grace Empath trust (my clears), execute potential threat safely vs Saint risk, progress to 4p where we control with minions dead.
🧠
Ensure Alice reaches the 3-vote threshold; a no-execution day at 5 alive is too costly, and my ghost vote is highest value if the tally might be close.
🧠
Only 2 votes are up and 3 needed; spending my one ghost vote now secures the execution on our safest candidate and avoids wasting the day.
🧠
As dead Baron ghost, use single vote to execute Alice (safe good), reduce to 3v3. Protects Grace Imp; at 3 alive with Scarlet backup, evil wins even if Grace dies. Cull town.
🧠
Vote to execute Alice: she’s the lowest-risk test vs Saint Charlie and could be the Imp. Even if others already voted, adding my vote prevents any tally weirdness.
🧠
I’m about to be executed; I should leave a clear, low-noise decision tree for tomorrow and discourage wasting dead votes / Saint execution.
🧠
Secure Alice’s execution (safest shot vs Saint) and enable my Undertaker confirmation tonight if game continues.
🧠
Lock in Alice execution as safest, information-rich path that avoids Saint auto-loss and forces a clearer final-day solve.
🧠
Publicly demand Heidi 3rd OS claim to force exposure/evil reveal, support Alice exec to waste town tick & protect Grace. Disrupt logic chains as Baron ghost; win at 4p if David dies next.
🧠
Reinforce current vote, prevent Saint mis-execution later, and set a clear next-day decision frame (David vs Grace) if Alice isn’t the Demon.
🧠
Lock in the safest execution (Alice) while setting a clean next-day plan based on my Undertaker info if the game continues.
🧠
Retract my ghost vote because the execution is already secured; preserving my one ghost vote increases endgame control if we reach final 3/4.
🧠
Clarify Recluse misregistration interaction so town doesn’t over-trust Undertaker’s read after my execution; set agenda for tomorrow solve.
🧠
Many alive hands are already up; retract to conserve my single ghost vote for the likely 3-4 player endgame while still letting Alice’s execution go through.
🧠
Keep vote pressure on Alice to force Recluse/Saint test. My Empath clears David/Heidi, guilting Eve's frame attempts. Vote locks soon (1 tick left); win if Alice evil or Recluse dies.
🧠
Answer OS-count pressure without inventing a fake claim, keep town focused on the low-risk Alice execution, and set up the David-vs-Grace fork if the game continues.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Alice with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Create a high-value alternative to my low-info execution: either win by catching Demon, or force a tie/no-execution to buy a day and avoid Recluse misregister confusion.
📜
Storyteller
Voting starts now for David. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent an accidental 5-vote tie/no-exec. Keep the low-risk Alice execution locked in; save ghost votes for final 4/3 where they’re decisive.
🧠
Don't vote David to avoid tie/no-exec. Lock Alice's 5 votes for safest test (Recluse/Saint). If no win, D4 pivot David/Grace with ghosts. Protects Demon survival.
🧠
Prevent a 5-5 tie that results in no execution; keep the safe Alice execution and conserve my ghost vote for final 3/4 where it’s decisive.
🧠
Prevent an accidental 5–5 tie/no-execution. Preserve the safe Alice execution (avoids Saint risk) and keep my ghost vote for final 3/4 math.
🧠
Prevent a 5–5 tie/no-execution while setting up a clear D4 solve (David vs Grace) and warning my Recluse misregister so UT/Invest/FT reads on me aren’t hard-confirm.
🧠
Stop a 5–5 tie/no-execution. Preserve the safe Alice execution (avoids Saint loss) and keep tomorrow’s solve space if game continues.
🧠
Prevent a 5–5 tie/no-exec. Keep the safe Alice execution to gain UT info tonight and preserve tempo; revisit David vs Grace tomorrow if no win.
🧠
As dead Baron ghost, reinforce town consensus to exec Alice (Recluse safe test vs Saint/Imp risk), protect Grace Demon by guilting David only post-exec clarity. Prevent David tie/no-exec to ensure progression.
🧠
Prevent a disastrous 5-5 tie/no-execution and secure the safest execution (Alice) while preserving tomorrow’s mechanical check (UT) and solving space.
🧠
Lower to avoid risking David exec/tie (town wants this too). Secures Alice exec (bluff test I support), preserves my life for N3 kill on biggest threat; town infights D4.
🧠
Prevent an accidental tie/no-execution while voting on David; preserve the safe Alice execution (avoids Saint loss) and keep leverage for D4.
🧠
Wait locks Alice exec (safe vs Saint risk), prevents tie/no-exec. Grace Demon survives to final 3; ghosts can't vote again.
🧠
Lock in a guaranteed execution today (Alice) and avoid the catastrophic 5–5 tie. Set up D4 solve between David/Grace with remaining ghost votes and any UT info.
🧠
Prevent a 5–5 tie/no-exec. Coordinate town to keep hands down on David so Alice’s 5 remains highest and an execution happens today.
🧠
Do not spend my only ghost vote without visible 6+ hands; avoid a 5–5 tie/no-exec that gifts the demon a kill. Preserve vote for final 3/4.
🧠
Prevent a 5–5 tie/no-execution that gives the Demon a free kill; keep the safe Alice execution unless the town can visibly reach 6+ on David.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach threshold.
📜
Storyteller
David did not receive enough votes (0/3).
🧠
Lock in that Baron is confirmed dead → only 1 evil left. Set D4 solve plan around UT result on Alice + reconcile Empath/outsider count; preserve ghost vote for late-game Demon kill.
🧠
Lock in the safe Alice execution (avoid tie/no-exec), and set a clear D4 plan to hard-solve with minimal risk of executing the Saint.
🧠
Reinforce consensus to exec Alice (safe vs Saint, tests Recluse) avoiding tie/no-exec. Gifts Grace night kill to 3 players (Mayor win unlikely), then D4 ghosts pile on Grace for Demon exec win.
🧠
I’m about to be executed; leave a clear D4 decision tree and prevent town from over-trusting an Undertaker read on a Recluse.
🧠
Lock in the safe execution (not me/Saint), avoid a tie/no-exec, and pre-coordinate the D4 info recap so town can cleanly pick between David/Grace if game continues.
🧠
Prevent last-second tie/no-exec and set up D4 with a clear, efficient info recap plan so we can correctly execute the Demon at 3 alive.
🧠
Keep today’s execution from being disrupted and set a concrete D4 plan to focus demon candidates while conserving ghost votes for a decisive kill.
🧠
Speak to reinforce my Empath clear on David/Heidi, agree exec Alice (not Saint), urge D4 recap + nominate David (my N2=0 guilts him if lying). Builds trust, sets D4 David exec while I survive to 2p.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 3
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
📜
Storyteller
David
Good evening David. You are the Undertaker. You learn that Alice was the Recluse.
Day 4
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Get fresh mechanical info (UT on Alice, any protections/reads) and align on a safe execution target that isn’t me (Saint) before nominations.
🧠
As dead Baron, disrupt town by questioning Grace Empath (core of town logic) and push Heidi nom/claim to create contradiction. Prevent Grace/David exec, force no-exec or wrong one.
🧠
Coordinate with neighbors to solidify my Empath trust, recap my reads guilting David/Heidi lies, plan Heidi nom to force good-on-good or my survival to 2p.
🧠
Get immediate mechanical check (UT on Alice) + clarify no-kill/protection. At 4 alive we need a decisive Demon candidate before noms.
🧠
Get alive players to surface UT-on-Alice and notice Grace’s Empath neighbor inconsistency; narrow Demon candidates before noms and preserve my ghost vote for final math.
🧠
Get concrete mechanical data (UT result on Alice, vote restrictions, explanation for no-kill) and force alignment checks to decide where to spend my ghost vote at nominations.
🧠
Share my hard UT info + point out the mechanical seating contradiction in Grace’s Empath claim to align living/ghost votes onto executing Grace, avoiding Charlie’s Saint trap.
🧠
Get concrete mechanical explanation for the no-kill (Monk/Soldier) and lock in everyone’s exact claims so town can choose the only executable demon candidate today.
🧠
Force precise restatements (Empath neighbor/alive rule, Outsider count, no-kill explanation) to narrow Demon today without risking a Saint loss.
🧠
Flag Grace’s Empath-seating inconsistency, push for UT-on-Alice ASAP, and steer executions away from Charlie(Saint claim) toward Grace/Heidi/David using best mechanics.
🧠
Stop a likely false mechanical push (seating). Get everyone aligned on true neighbor map so today’s execution and my ghost vote hit the demon, not a good Empath.
🧠
Resolve the key contradiction (Grace’s Empath neighbor/night info + no-kill). Get precise claims to pick correct living Demon target and plan my single ghost vote.
🧠
As dead Baron, sow chaos in final day by questioning Grace's logic hole (clearing own neighbors as Imp) & Heidi's inaction. Coordinate ghosts to nom/execute Grace, saving Demon.
🧠
Force precise restatements (esp Grace Empath neighbors) + solicit protection claims for no-kill; align Charlie/Heidi on safest execution path and avoid Saint trap.
🧠
Restate precise Empath info to rebuild trust vs ghost confusion, push nom David (UT lie breaks good logic), explain no-kill, unite vs him before nom phase. Protects me as Demon.
🧠
As Saint I must prevent town from executing me; I want consensus to execute the most mechanically inconsistent player (Grace) and coordinate votes/nom order to avoid chaos at 4 alive.
🧠
Force a mechanical clarity point (Empath neighbors fixed). Coordinate votes onto the best executable suspect (Grace) while keeping Charlie (Saint) off the block and avoiding a tie/no-exec.
🧠
As dead Baron, sow chaos by pushing Grace's logic vs David UT lie to split group. Reinforce Grace clears David/Heidi good, urge nom David. Protect Grace indirectly, confuse to no-exec or wrong exec.
🧠
Retract Empath slip publicly via whisper to de-escalate Heidi attack, re-push nom David (UT lie), suggest Heidi if needed. With 4 alive, force good mis-exec; stay alive to 2.
🧠
Day4 with 4 alive is effectively final: if we execute non-demon, Imp kills to 2 and evil wins. Force public lock-in of roles/actions & explain no-kill; steer away from executing Charlie (Saint risk).
🧠
Correct my earlier seating mistake (Empath neighbors shift), get accurate mechanical picture before noms; push for UT-on-Alice + explain no-kill; steer town away from accidental Saint loss.
🧠
Lock good bloc with David+Heidi to execute Grace and explicitly prevent any nomination/votes on me (Saint). Push clean vote threshold to avoid ties/chaos.
🧠
Force concrete mechanical statements (UT on Alice, exact Empath reads, Saint claim firmness) to resolve which 1 of D/G/C is executable today; no-kill N3 is the pivot.
🧠
Correct our earlier bad mech argument, quickly align Charlie+Heidi on a single high-probability Demon exec plan and avoid vote-splitting/accidental Saint loss.
🧠
Correct my earlier Empath-neighbor mistake, refocus on the still-real inconsistency, and align David+Heidi on a clean D4 plan that avoids executing me (Saint).
🧠
Get missing mechanical info (UT on Alice, confirm Empath neighbor logic) and narrow to 1-2 execution candidates for today while avoiding an accidental Saint loss.
🧠
Coordinate w/Charlie+David to force clean public recap and converge on a single non-Saint execution target; my vote likely goes on Grace unless hard mech clears her.
🧠
Coordinate with key voters to pressure Grace into a consistent Empath timeline; if she can’t, lock in execution on Grace with ghost votes while avoiding Saint loss.
🧠
My Empath bluff cracking (neighbor errors). Deflect to nom David (guilt via bad UT vs Invest), build trust w/neighbors, sow doubt on Heidi Baron. Delay my exec to night kill.
🧠
As dead Baron, expose Grace as Demon via survival logic (Imp would kill known Baron Eve N3). Coordinate ghosts to push David nom on alives, break their whisper alliance & force Grace exposure.
🧠
Force living to go public with precise night info + explain no-kill, then converge on a single executable (likely among David/Grace/Heidi) and coordinate ghost vote for today’s must-hit.
🧠
Nomination imminent; force alive players to go public with hard night info and not get swayed by executed Baron Eve’s spin. Maximize chance town executes Demon and uses my ghost vote correctly.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force concrete public info (UT+Empath+claims) to resolve contradictions at 4 alive, where a wrong execution likely loses tonight; steer town toward most plausible demon.
🧠
We must execute today with 4 alive. Grace’s Empath timeline is the biggest mechanical inconsistency; executing her is the best shot while avoiding Saint risk on Charlie.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Raise hand to vote yes on myself. With 4 alive, self-exec fails (Saint risk? but I'm Demon), no exec today → N4 I kill Charlie → 2 left (me+1), evil wins.
🧠
Dead Baron, no vote left. Publicly support Grace vote as 'town logic' to confuse ghosts/Charlie/Heidi, sow doubt on David UT if they hesitate. Protects Demon, prevents flip to David/Heidi. Evil wins if no Demon exec.
🧠
Raise hand to execute Grace as the most mechanically inconsistent player; also keeps Saint (me) off the block and maximizes chance to hit Demon on D4.
🧠
Create pause: highlight that Grace self-voting is anti-demon, and wrong exec at 4 alive is near-instant loss; push for mechanical clarity before locking in.
🧠
Create doubt so living players lower hands and avoid a likely wrong execution; preserve my ghost vote for final-day math and push for UT confirmation.
🧠
Don’t waste my ghost vote (already 2). Force Grace to lock in Empath info now so if game continues after her exec, we can pick correctly between David/Heidi while avoiding Saint risk.
🧠
Warn that Grace self-voting is strong anti-Imp signal; try to prevent a likely losing execution and redirect discussion to better demon candidates.
🧠
Stop a likely losing execution on Grace; force precise public claim recap and keep options open for an info-gaining night kill (RK) to solve at 3 alive.
🧠
Lower hand to dodge execution (self-vote served trust-build), momentum shifting vs me. Avoid 4P death; survive to N4 kill for 2P win. Push David/Charlie next.
🧠
Prevent a likely game-losing wrong execution at 4 alive; force precise public restatements to find contradictions, then decide whether to vote/seek different nomination.
🧠
Prevent a likely losing mis-execution on shaky evidence; force precise public restatements to lock contradictions and set up a stronger solve at 3 alive (ideally with a night RK trigger).
🧠
Prevent a likely misexecution at 4 alive and force concrete claim statements; preserve my ghost vote for final 3 where it’s decisive.
🧠
Don’t waste my only ghost vote on a shaky Grace execute. Force crisp public Empath/UT/protection details to enable a correct final-day kill.
🧠
Stop a likely wrong execution (Grace) and extract exact Empath/UT/RK info to choose between Heidi vs Charlie vs David; save my ghost vote for the final, high-confidence execution.
🧠
As dead Baron, sow doubt on Grace's Empath by demanding precise living-neighbor reads to expose lies/inconsistency, support David UT, urge vote Grace to execute Demon now at 4p while disrupting town pullback.
🧠
Avoid committing town to a likely game-losing execution at 4 alive; align with ‘hands down until exact Empath/UT clarity’ plan and keep space to re-vote if Grace slips.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (0/2).
🧠
Clarify exact Empath reads with alive neighbors to reinforce David guilt (all 0e chains to him lying), urge nom David since already nominated me (can't renom), unite town vs him at 4p to win before night.
🧠
Prevent a likely-losing execution at 4 alive; highlight Outsider-count logic implying a Drunk and that Grace’s Empath may be unreliable; push no-exec unless hard proof and save ghost votes for final 3.
🧠
Force a final mechanical check (3rd Outsider) to decide whether we can safely execute Charlie (if Saint fake) or otherwise choose no-exec to avoid instant Saint loss.
🧠
At 4 alive, wrong execution loses. No-exec maximizes chance I die at night to trigger Ravenkeeper and gives us one more data point before the must-hit-at-3 final day.
🧠
As dead Baron, sow doubt on Grace's reads (no 3rd OS sighted=Drunk likely), support her push to nom David (lying UT), prevent no-exec to force execution and thin to safer numbers for Demon Grace.
🧠
Prevent a losing execution on me (Saint) and force clarity on the key mechanical point (Empath neighbors). If town wants to act today, steer the only plausible demon-lie (Grace).
🧠
Correct a key rules misunderstanding, reduce rushed mis-exec risk at 4 alive, and set up best info gain path into the 3-alive day.
🧠
Prevent a low-info execution that likely hands evil the game; clarify Empath rules; set a clear no-exec plan and Ravenkeeper check target to convert N4 into actionable proof.
📜
Storyteller
No execution today. All villagers are safe.
Night 4
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Heidi's RK is the primary info threat - killing her denies town exact role info tomorrow, forces 3p endgame where I (Imp) +1 good survives execution grind.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Grace
You chose to kill Heidi.
📜
Storyteller(Ghost)
Heidi(Ghost)
Good evening Heidi. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Charlie’s claim (Saint) is warping executions; confirming his exact character is the highest-leverage Ravenkeeper check to force the correct D5 execution.
📜
Storyteller(Ghost)
Heidi(Ghost)
You chose Charlie. They are the Saint.
📜
Storyteller
David
Good evening David. You are the Undertaker. No one was executed today so you learn nothing.
Day 5
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Final 3: I must force a mechanically coherent solve between David vs Grace without risking a Saint execution; get Grace’s N4 and David’s full UT chain to pick the execution target.
🧠
Get alive players aligned on the tightest mechanical solve (Grace sober => Charlie demon) and request any Heidi RK info / mayor claim before nominations so we use my ghost vote correctly.
🧠
Final 3: force a decisive, coordinated execution. Present strongest mechanical case (outsider math + empath/UT consistency) to focus nomination on Charlie; commit my ghost vote if aligned.
🧠
Hard-clear Charlie as Saint so town avoids instant-loss exec; force endgame to be David vs Grace and prompt them to fully account for info so we can spend our ghost vote correctly.
🧠
As dead Baron, disrupt town by whispering to alives+key ghosts: reinforce Grace Demon via her inconsistencies/sac, urge Charlie/David vote her to break 3p stalemate. Coordinate ghosts to pressure exec Grace, protect Demon Grace.
🧠
Share my UT mech info, pressure Grace for full Empath timeline + reasoning, and force a coherent world for final execution choice without insta-losing to a Saint execute.
🧠
Final 3, must sow chaos and discredit Charlie/Heidi to force no-exec or nom Charlie. Push David as Demon via UT inconsistencies/Baron math. Reveal 'N4 0e' to maintain bluff. Win if no-exec.
🧠
Push live trio to weight UT+Baron mechanics over Grace’s inconsistent Empath, and to get Heidi’s RK result fast; recommend executing Charlie unless RK clears him.
🧠
Get crisp, testable details from Heidi (RK wake/target/result) and align dead votes (Frank/Bob) before nominations so we pick the least-risk execution.
🧠
Answer David’s questions crisply, hard-clear Charlie to stop Saint loss, and steer final-day decision to David vs Grace with my best read (David more mechanically consistent).
🧠
Final 3, must execute good player to win. Push nom David (UT contradiction) to force Charlie/David split; ghosts divided. Coordinate confusion, avoid nom me.
🧠
Get Heidi’s Ravenkeeper result into the final-day discussion; it’s the only fresh mechanical info and should decide the last execution. Ensure surviving players act on it.
🧠
We’re at final 3; must execute Demon but can’t touch me (Saint + RK claim). I need to stress-test Heidi’s RK confirm and force David/Grace into a concrete, checkable final narrative before nominations.
🧠
Get all 3 alive players to restate claims + explain the N3 no-death, so town can choose between David/Grace vs risking Charlie, and I can commit ghost vote correctly.
🧠
Push the living to focus on the real final-3 solve: Charlie is mechanically hard-cleared by RK, so choose between David/Grace; I’ll advocate executing Grace unless David’s story breaks.
🧠
Dead Baron, reinforce private push on Charlie/David to nominate/vote Grace. At 3p, no-exec loses for good. Disrupt any coordination, protect Demon Grace by sowing doubt but prioritize her exec block.
🧠
Final 3: push a decisive, mechanically grounded execution. Charlie must avoid being executed (Saint claim/RK). I’ll advise him my best solve + how to use my ghost vote.
🧠
Lock in a safe final-day execution without risking Saint loss; leverage RK-confirmed Saint + coherence of UT/Invest to push town onto Grace, while giving David a clear nomination target.
🧠
Force final-day role reveals around the N3 no-death, then commit my ghost vote to the best mechanical solve so town executes the Demon at F3.
🧠
Coordinate final-day execution: persuade key voters that Charlie is cleared by RK, leaving Grace most likely Imp; secure ghost votes + Charlie’s vote for Grace.
🧠
Final 3p: Must nom/vote to execute good player. Push strongest logic vs David (UT lies + ping) to get Charlie/David vote David, my self-vote loses 2-1. Coordinate Charlie Saint-good story, expose David.
🧠
Get Heidi’s Ravenkeeper result into the open immediately to choose correct final execution; if no decisive RK, push safest logic exec (Charlie in Baron+Drunk world).
🧠
Lock in my RK wording to confirm Charlie=Saint, then force David/Grace to give decisive mech info (Grace N4 empath; David latest UT). Helps ghosts decide final vote.
🧠
Final day at 3p (me dead). Push David/Charlie to nominate & vote Grace via group whisper. Defend her lies publicly if needed, but pressure to execute her before no-exec loss. Ghosts support.
🧠
Pressure-test Grace’s claim vs RK/UT and outsider math; see if she’ll concede being Drunk or provide a coherent world. Use this to decide where my ghost vote should land at nomination.
🧠
Force final clarifications (role truth + N3 no-death) and steer ghosts toward the most mechanically consistent execution (currently Grace if Heidi RK trusted).
🧠
Force Heidi’s Ravenkeeper info into public ASAP and give a clear conditional execute plan so the living don’t stall at 3. Preserve my ghost vote for the decisive execution.
🧠
Final 3p: Must nom David (most suspicious per logic chains). Publicly expose his UT/Invest contradictions + sparse kills to sway Charlie/ghosts. Coordinate Charlie vote while undermining Heidi RK as Drunk lie. Win if David exec'd.
🧠
Lock in votes/coordination with Charlie + key ghosts, answer the ‘Investigator mismatch’ and ‘no-death N3’ questions, and focus execution on Grace as highest-prob Demon.
🧠
Dead Baron, sow chaos by privately hammering Grace Demon logic to David/Charlie, reinforce my prior push, break their frantic whispers alliance to force Grace exec at 3p.
🧠
Coordinate endgame: get Charlie + ghosts aligned on a single execution target; force Grace to give N4 Empath which should mechanically point to demon. I’ll commit my ghost vote accordingly.
🧠
Lock in votes on Grace and prevent any pressure to execute me (Saint). Provide mechanical argument that Poisoner is unlikely, making Empath 0s non-clearing and Heidi RK more credible.
Nominations — Day 5
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly lock Grace into an N4 Empath number to mechanically choose between David vs Grace, then push a nomination and commit my ghost vote to the best execution.
🧠
Force Grace to state N4 Empath and lock a mechanical execute choice. Push ghosts to spend votes today; at final 3 a no/ wrong exec loses.
🧠
Force Grace to commit to an Empath N4 number that mechanically picks between David and her given Charlie=Saint, then spend my ghost vote accordingly.
🧠
Publicly claim N4 Empath=1e (David) to flip ghost votes to David. Disrupt Heidi RK cred by noting prior no-info Drunk-like. Push nom David as lying Imp to win at 3p.
🧠
At final 3 we must force an execution. Most consistent mechanical world is Grace=Imp (RK+UT+Invest cohere; Grace’s counters are rule-misreads). Nominate Grace to secure the block and rally votes.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Final 3 requires an execution. I’m Saint (RK-confirmed), so I must vote to execute the most likely Demon: Grace, given inconsistencies and her attempt to steer onto me.
🧠
Spend my single ghost vote to execute Grace, the mechanically most-likely Imp given UT+Invest+RK coherence and Grace’s Empath contradiction.
🧠
Publicly reinforce Grace=Imp logic to sway David/Charlie/ghosts. Disrupt Grace frame on David. Grace must die at 3p or evil wins.
🧠
Spend my single ghost vote to secure Grace’s execution at final 3, since RK strongly clears Charlie and Grace’s story is least consistent; we must execute today.
🧠
Final 3: must force an execution. Using my only ghost vote now maximizes chance Grace dies; if she’s Imp we win, if not we likely lose anyway.
🧠
It’s final 3 and Charlie is mechanically confirmed Saint, so we must pick between Grace/David. Grace’s claim set is the least coherent; using my ghost vote helps lock in an execution today.
🧠
Do NOT vote myself. Charlie already voted me. Stall no-exec at 3p to survive to 2p win. David likely hasn't voted; my vote on self would exec me. Wait for David vote or timeout.
🧠
Secure Grace execution at final 3; if Heidi RK is credible, Grace is the only consistent Imp. My vote ensures we don’t lose to no-exec.
🧠
Keep town unified on executing Grace; prevent last-second doubt that could cause no execution and immediate loss at final 3.
🧠
Lock in votes on Grace; highlight Charlie-Saint confirmation + UT chain coherence; discourage late waffling that risks no-exec/Imp win.
🧠
As dead Baron ghost, reinforce Grace=Imp logic to pressure Charlie/David for 2nd vote. Grace self-voted but town logic favors her exec; pile on to win at 3p.
🧠
Lock in the execution while votes are up; discourage last-second lowering and push the coherent mechanical world (Grace as Imp).
🧠
Lock in the execution on Grace by highlighting the clean logic chain: no poisoner, RK confirms Charlie, Grace’s Empath timeline breaks, so she’s best demon candidate.
🧠
Grace self-voted to bait counters but all raised. No minion to inherit if suicide. Lower to avoid execution, force no-exec at 3p. David/Charlie argue, may lower. Survive to 2p win.
🧠
Lock in execution today at 3 alive. Reinforce why Grace is best mechanical hit and prevent last-second hand drops.
🧠
Lock in majority and prevent any late hand drops; emphasize the mechanical inconsistency in Grace’s Empath line and that final 3 requires an execution.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Frank(Ghost)
Ghost vote used by Frank
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
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Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
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Lock the town onto the current winning execution (Grace) and prevent last-second vote shenanigans or tie attempts.
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Lock in the execution on Grace and prevent a tie/no-exec manipulation on final 3; coordinate alive players to not move votes or entertain new noms.
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Lock in the execution on Grace and prevent an evil-forced tie/no-exec in final 3; prompt any last-minute mechanical objections now.
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Lock the town into closing noms with Grace executed; prevent a tie or distraction nomination that could force a losing no-execution or wrong kill.
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Lock in the correct final-3 execution by preventing vote-splitting/ties and keeping attention on the mechanical inconsistency in Grace’s Empath claim.
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As dead Baron, reinforce unanimous ghost/town push to execute Grace Demon. Prevent any tie/nom switch at final 3. Disrupt any last-second doubt to secure win.
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Lock town into a clean execution with no tie/no-exec risk. Reinforce that I’m Saint so cannot be fallback, and that any new nomination only helps evil.
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Final 3, Grace on block w/6. Already used nom? No, Charlie did. Nom David for tie/no-exec. Town must exec Demon; no-exec wins for evil if Grace/Charlie alive.
📜
Storyteller
Voting starts now for David. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
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Stop a tie/no-exec by clearly instructing all players—especially Charlie and any ghosts with votes left—to keep hands DOWN on David.
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Prevent a 6-6 tie/no-exec at final 3. We already have Grace safely on the block; my speech reinforces the optimal play for the living: keep hands down on David.
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Prevent any votes creating a tie/no-exec. Reinforce that only path is letting Grace die; we can’t afford cleverness at final 3.
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Raise to vote David, supporting my nom. Hopes Charlie defects or ghosts vote up for tie/no-exec (good loses at 3). Grace exec = certain evil win anyway.
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Final 3, Grace on block w/6. Reinforce no vote David, no tie. Disrupt Grace tie attempt, ensure her exec as Demon to evil win.
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Prevent a tie/no-exec loss by keeping all hands down on my nomination and locking in Grace’s execution.
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Prevent a tie/no-exec at final 3 by publicly coordinating zero votes on David; maximize odds Grace is executed with current 6 votes, avoiding Saint-loss risk.
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Prevent a tie/no-exec trap on final 3 by reinforcing that everyone should keep hands down on David and let Grace’s 6-vote block stand.
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Prevent a 6-6 tie/no-exec loss; reinforce that Charlie is confirmed Saint and we must let David vote fail so Grace remains executed.
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Reinforce the no-tie, no-vote plan and the vote math so no one panics into raising a hand.
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Lock town onto the safe line: no votes on David, avoid tie/no-exec, correct Grace’s misread of my Investigator info, and close with Grace executed.
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Keep my hand down so David vote fails, avoiding a 6-6 tie/no-exec at final 3. Preserve current block (Grace) to execute likely Demon and win; as Saint I must not risk chaos.
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Reinforce no-vote on David, no tie/no-exec at final 3. Grace's contradictions guilt her as Imp. Push close noms w/ Grace exec to kill Demon & win.
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Prevent a tie/no-exec at final 3. Keeping my hand down preserves Grace’s execution, which is the best winning line given info and consensus.
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Reinforce that any vote on David risks a tie/no-exec at final 3. Since I’m dead w/ no vote, best help is clear public coordination.
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Lower hand to drop my own David vote. Ensures David vote fails (no 6 votes possible), nominations close, I'm executed at 3p. Better than tie/no-exec alerting town to Demon survival need; die now before night kill.
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Storyteller
Voting is now closed.
🗳️
Nominee David did not reach threshold.
📜
Storyteller
David did not receive enough votes (0/2).
🧠
Prevent last-second tie/no-exec traps; keep town focused on closing nominations with Grace executed.
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Lock the town into closing nominations with Grace executed; prevent any new noms that could create a tie/no-exec and hand evil the win.
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Final tick, speak to reiterate David lies (UT/Invest mismatch, Heidi fake) and true Empath reads. Minimal chance to sway Charlie or ghosts to new nom/tie, or plant doubt for potential survival/no-exec.
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Lock town on the winning line: refute Grace’s logic, prevent any further nominations/votes, and let Grace be executed.
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Lock in Grace’s execution by preventing any new nominations or tie votes; maximize win chance on final 3.
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Reinforce consensus: Grace exec certain win. Grace scrambling with contradictions; prevent any last-second doubt/tie by hammering her lies. As dead Baron, protect Demon Grace to force no-exec/tie loss.
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Lock in the win condition: prevent any new nomination/tie that risks no-exec at final 3; reinforce consensus to let Grace be executed.
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Lock in the only safe mechanical line: avoid tie/no-exec and execute the current on-block (Grace).
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good