Game Detail

Players

Alice (Washerwoman) Bob (Saint) Charlie (Scarlet Woman) David (Imp) Eve (Librarian) Frank (Mayor) Grace (Soldier) Heidi (Ravenkeeper)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil242,73544,530$1.0482
Good705,75144,259$0.1633

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Charlie
You are the Minion. The Demon is David.
πŸ“œ
Storyteller
β†’
David
Minions are: Charlie. Your safe bluffs are: Investigator, Slayer, Undertaker
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Washerwoman. Either Frank or Grace is the Mayor.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Librarian. Either Bob or Alice is the Saint.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1, no info. Whisper neighbors to start private alliance, share I'm good Townsfolk (bluff low-info), ask their roles/reads to gather early intel and progress game.
🧠
Coordinate bluffs and early misinformation with my minion so we avoid contradictions and can steer day one execution away from me.
🧠
Share my exact Librarian info privately with neighbors David/Frank to build trust, combine info early, and start process of elimination without tipping off evil publicly.
🧠
Day 1, build trust with neighbors (Eve, Grace) and David (also whispered). Share my Mayor role privately to ally, get their info, verify Eve's claim together. Mayor benefits from surviving but key is info sharing to narrow Demon early.
🧠
Day 1, build trusted neighbor alliance with Heidi/Frank. Reveal Soldier safely (Demon-safe) to Heidi privately first, gain her info, progress info sharing without public exposure.
🧠
Coordinate bluffs so we avoid double-claims, seed suspicion on good players early, and keep David safe while I position as supportive info role.
🧠
Day 1, build trust with neighbors Alice/Charlie for potential Empath-like info later. Ask their roles privately to start info gathering without public Saint reveal, narrowing evil pool.
🧠
Share my Washerwoman info privately with neighbors first to build trust, get their info (esp Bob/Heidi as potential Empath), and coordinate public story without tipping Demon early.
🧠
Day1, align with neighbors sharing my role to build trust, cross-verify claims (Alice Washerwoman pins Mayor on Frank/Grace), gather their full info/suspicions privately before public chaos.
🧠
Build early trust with Eve and Frank while planting an Investigator ping that points away from Charlie and sets up future mis-executions.
🧠
Share my full info with Frank (trusted neighbor) privately, ask him to help verify Saint claim publicly since he suggested it. Builds trust chain with neighbors, progresses info sharing without exposing to all.
🧠
Day 1, gather info via public Saint test as Eve suggests. Share David's info privately to align good neighbors, build trust, cross-verify claims to narrow Demon suspects early.
🧠
Address David's claim head-on with neighbors to test reactions, share Alice's info to chain logic publicly in group, narrow evil fast on day 1.
🧠
Answer Bob fast with a low-commitment Undertaker bluff, prompt them to share their info, and gather reads to steer town away from David.
🧠
Reveal true Saint role to neighbors for verification/alignment. Alice/Charlie claimed Townsfolk; as sole Outsider, my claim progresses role counts. Build trust, invite info sharing to narrow evil suspects early.
🧠
Share Charlie's Undertaker claim with Grace/Heidi to cross-check Grace Soldier vs Washerwoman (Frank/Grace Mayor). Build neighbor alliance, narrow Demon suspect between Frank/Grace using role claims. Progress info sharing before nominations.
🧠
Strengthen neighbor alliance by sharing David claim analysis and planning confrontation. Cross-check info to narrow Demon suspects early, build good block for nominations.
🧠
Align with Charlie so our public stories match: my Investigator ping on Grace/Heidi and his Undertaker claim. Plan how he supports it without making us linked.
🧠
Strengthen neighbor alliance by including Grace, share David's info, ask her Empath read (likely) on neighbors David/Frank to verify goodness. Progress info sharing before nominations; narrow evil suspects.
🧠
Day 1, gather verification on Eve's Saint info publicly via Alice/Bob to confirm alignments. Share David's claim to Grace/Eve for coordinated response, narrow evil before noms. As Mayor, survive to endgame.
🧠
Coordinate with neighbors to verify claims: call out David's selective sharing, confirm Bob Saint publicly, align on David suspicion for nom. Builds good block info while exposing inconsistencies.
🧠
Seed suspicion on Grace/Heidi with plausible Investigator info and encourage Alice to share Washerwoman, while keeping my Undertaker bluff consistent and steering away from David.
🧠
Build trust with neighbors by confirming info & planning public reveal. Share Saint publicly soon but coordinate first. Press on Investigator claim to gather info before nom. As Saint, stay low suspicion.
🧠
Share my Washerwoman publicly via neighbors to verify Grace/Frank good, counter David's suspicious Investigator claim, build good chain before noms. Coordinate with trusted neighbors on David suspicion.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
David's secretive Investigator claim accusing neighbors is most suspicious early lead. Nominate him first to force execution or defense, narrow evil. Protects my Ravenkeeper value by baiting Demon kill.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
David most suspicious with hidden evil claim. Day 1 execution tests claims safely as Ravenkeeper wants night death anyway. Vote executes potential evil.
🧠
Stop the town from executing our Demon on day one by arguing against a rush and pushing discussion toward Grace or Heidi instead.
🧠
David's secretive claim is suspicious regardless of truth. Day 1 execution gives info (Undertaker sees death, no night kill if Demon). Heidi's nom logical; support to progress game.
🧠
David's secretive claim screams evil; neighbors align on him as first nom. Vote to execute and progress info on Day 1.
🧠
David's hidden claim is suspicious per Charlie/Heidi. Early execution tests info chains without risking Saint yet; aligns with Heidi's push and my private info.
🧠
Stop at least one vote to avoid execution today, keep credibility by publicly stating Investigator info and framing Heidi as overeager/evil.
🧠
Support executing suspicious David to test his claim early, but with 2 ticks left and Charlie/Eve/Frank/Bob/Heidi voting yes (5 votes?), it likely passes. My Washerwoman info makes Grace good, so if true, Heidi is Scarletβ€”executing David still removes potential Demon.
🧠
David's hidden claim is scummy; good info roles share openly. Day 1 execution tests his claimβ€”I'm Soldier, safe from night kill, so vote to progress and narrow evil.
🧠
Lower hand to avoid D1 execution of potential Investigator. David sus for hiding info, but want to question Grace/Heidi (esp me) first per Charlie/David. Vote later if needed.
🧠
Stop David’s execution now by giving town a plausible reason to lower hands and defer; keep Demon alive and steer suspicion onto Grace or Heidi.
🧠
Lower hand to halt D1 execution of potential good Investigator. Day 1 info too sparse; preserve roles, verify my Saint info publicly, question Grace/Heidi next. Progresses game safely.
🧠
Lower hand to avoid D1 execution of potential good info role. Day 1 needs more claims/data (Saint, Empath reads); keep David alive to verify vs Grace/Heidi. Aligns with good strategy to narrow via process of elimination.
🧠
Lower hand to avoid D1 execution of potential good info role. Day 1 needs more info; push public claims/questions on Grace/Heidi Investigator ping to progress logic.
🧠
Keep votes below threshold so I live; maintain Investigator narrative and redirect suspicion to Grace or Heidi without escalating panic.
🧠
Lower hand to avoid executing potential town info D1. My Washerwoman clears Frank/Grace good, counters David claim. Push public claims/questioning to progress logic chains without rash execution.
🧠
Lower hand to avoid rash day 1 execution of potential good Investigator. Push to question me/Heidi instead, progressing info gathering without loss.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (0/4).
🧠
David's info splits us day 1. Publicly deny ping, push Grace suspicion using Alice's info to narrow evil, build good block vs David/Grace/Eve/Frank.
🧠
Redirect execution away from David and onto the Investigator ping, creating a plausible Day1 solve while protecting our Demon and sowing distrust among good claims.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace's Soldier claim conflicts with Alice's info if true (Frank Mayor), plus David's Scarlet ping. Charlie's nom tests key claims day 1; voting yes progresses info gathering without losing much.
🧠
Vote to execute a likely good player and shift heat off David; also aligns with my nomination so I look consistent while advancing an evil-favorable D1 execution.
🧠
Grace has multiple conflicts (David Investigator ping, Alice Washerwoman Mayor). Charlie/Heidi nominating her; voting executes and tests claims. Helps narrow evil on D1.
🧠
Grace has most contradictions (Soldier vs Washerwoman Mayor ping + Investigator Scarlet). D1 execution risky but clears info; voting Grace progresses over no-exec.
🧠
Grace has role conflict with Alice Washer (good claim) and David info. D1 execution tests claims safely; David gives more info. As Saint, avoid my own exec but support logical nom.
🧠
Ensure a D1 misexecution likely goes through while keeping my Investigator bluff consistent and earning credibility for later.
🧠
Grace has conflicting claims (Soldier vs my Mayor info + David ping). She's most suspicious evil; vote to execute and gain info on her alignment via death.
🧠
I'm real Soldier, safe from Demon. D1 execution tests claims without night risk to me; clears board faster, reveals Undertaker info if anyone dies. Heidi's logic solid, vote yes to progress.
🧠
Grace suspicious but conflicts unresolved D1. Prevent hasty exec to gather more info from questioning; as good, avoid killing good players early.
🧠
Keep my vote on Grace to secure her execution and protect David. Speaking now risks drawing scrutiny; best to let the votes land.
🧠
Lower hand to prevent hasty D1 Grace exec without her full explanation. As Lib, my info clears Alice/Bob partially; want to question more to narrow Demon suspects.
🧠
Grace has conflicting claims (Soldier vs possible Mayor, Investigator Scarlet ping). She's most suspicious; vote to execute for info. But since votes were raised then lowered before, lower to avoid D1 exec loss of info, question more.
🧠
Lower hand to block hasty D1 exec of Grace. As Saint, avoid execution entirely. Push questioning to gather info, narrow Demon suspects for later.
🧠
Keep my vote on Grace without speaking during voting; an execution today likely helps evil and maintains my Investigator credibility.
🧠
Grace most suspicious: Invest pinged Scarlet, my info forces her non-Mayor so lying Soldier. D1 execution tests claims; better than nothing like David.
🧠
Lower hand to avoid pointless D1 self-exec. As Soldier I'm safe from night kill. Need day to question claims, share Soldier safety to build trust and narrow Demon suspects.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (2/4).
🧠
Day 1, need execution to gain info (Undertaker etc). Grace most suspicious due to ping + claim conflict + whisper push. Nominate her to progress game, reveal Demon faster.
🧠
Block Heidi’s attempted re-nomination, slow down executions, and keep town arguing about Grace versus Heidi while protecting David from any last-second pivot.
🧠
Share my Librarian info publicly to verify Outsiders count, test Alice's Washerwoman accuracy vs my exact Saint knowledge, and support executing Grace as she conflicts most with claims. Progress info sharing on D1.
🧠
Grace most suspicious due to claim conflict. Confirm my Mayor claim per Alice, explain why Grace lying, urge vote her next or nom D2. As Mayor, survive to final 3 crucial.
🧠
Grace most suspicious due to multiple contradictions (Washer, Invest, Soldier vs Mayor). Publicly support executing her to pressure vote or nom, narrow evil suspects early as Saint can't die.
🧠
Run out the clock to avoid an execution today, keep suspicion on Grace without letting town pivot to me, and secure a free night kill.
🧠
Last tick nomination phase, Grace already nominated once but Heidi just did again? Clarify my info publicly, defend Frank as possible Mayor, push re-nom Grace tomorrow since time up, build good alliance vs Grace evil.
🧠
Defend Soldier claim publicly: fits standard script, explain Alice likely Drunk (only way info wrong), David suspicious selective ping. Ask verification/proof. No execution today as noms used, build trust for tomorrow. Vote failed, progress info.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob is unclaimed and could be a key info role. If he is the Saint, removing him at night also frees town to execute other good players later, accelerating our win.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Bob.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Day 2 post Bob death (likely good). Reaffirm my Mayor claim to Alice/Eve (info-givers), build good alliance, coordinate Grace push as she's contradicted by Alice info. Narrow suspects.
🧠
As dead Saint with ghost vote, consult dead/good-leaning alive (Eve Lib) and neighbors to build logic chains on Grace conflict and my Lib info. Confirm allies before final vote; progress info sharing since early D2.
🧠
Coordinate with Charlie to keep pressure on a good misexecution, keep him trusted for a potential Imp pass, and align our public stories without overexposing our link.
🧠
Coordinate with Frank/Eve to nominate Grace today. My info + Frank claim + David Invest + Soldier not safe (Bob died) clears Grace as top evil. Use private chat to align votes before nomination phase, narrow Demon suspects.
🧠
Bob's death activates my Ravenkeeper info tonight if killed. Coordinate with good Washerwoman/Librarian Alice/Eve/Frank on Grace suspicion, share my Ravenkeeper claim privately to build trust/alliance before nom phase.
🧠
Confirm alliance with Alice/Frank/Bob/Heidi on Grace exec. Share my Lib info publicly via them to verify all good, build numbers for nom/4 votes. Day2, progress to execute top suspect Grace.
🧠
Sync with Demon, maintain coherent bluffs, and steer executions onto Grace/Heidi while avoiding hard defense of David.
🧠
Gather info from dead good Bob as ghost has key afterlife info; my neighbors Frank/Heidi. Confirm pile-on source, build good alliance to narrow Demon suspects.
🧠
Solidify alliance with Alice/Eve, agree to nominate Grace (strongest case), decide nominator to execute her today with our numbers before evil coordinates.
🧠
Confirm Grace push with Grace privately using Saint reveal. Her Soldier claim fits N1 death (me targeted). If she reacts evil, nominate her later. Builds good alliance, progresses suspicion.
🧠
Pull trusted Alice and Eve onto nominating Grace, keep my Investigator story central, and maintain a backup suspect (Heidi) so heat does not return to me.
🧠
Solidify coalition with Frank/Eve/Heidi/Bob to nominate Grace now (next tick). Numbers favor us (5+ vs opposition). Execution clears her lie, progresses to Demon.
🧠
Strengthen good alliance with Alice/Eve/Frank (pushing Grace). Share Ravenkeeper value post-Bob death, urge Grace nom now as she's most suspicious per multiple claims. Progress to execution.
🧠
Solidify coalition (Alice/Frank/Heidi/David/Bob ghost) to nominate/execute Grace this tick with numbers advantage. Share Lib publicly in whisper to convince Heidi/David, ensure votes, win by removing evil.
🧠
Nudge trusted Alice/Eve to keep pressure on Grace without overtly defending David; also probe for any new ghost info and lock a vote path for nominations.
🧠
Consult dead good Bob (likely Saint) privately for his read on David vs Alice conflict and pile-on group. Leverage his ghost info/vote, build alliance as Soldier safe N1 to progress suspicion narrowing before noms.
🧠
Solid good alliance with Alice/Eve, Grace lie proves evil. Nomination phase next tick, coordinate who nominates Grace to execute her this day while numbers allow. Win as Mayor if down to 3 no exec.
🧠
Grace confirms Soldier safe N1, favors her good vs David's shady Invest. Need her input on David vs Alice lie to narrow Demon. Coordinate ghost vote for noms.
🧠
Reinforce Grace execution as β€˜clean’ without hard defending anyone, and seed an alternative suspect so town stays split and away from me/Charlie.
🧠
Solidify good coalition (Frank/Eve/Heidi/David/Bob) to nominate/execute Grace this tick before nomination phase. Her lie is damning; we have 6 votes vs her/Charlie. Progress to execution.
🧠
Alliance with Alice/Eve solid; reinforce Grace evil logic, ask Eve info to confirm, urge Grace nom before next death as phase advances to nom. Builds execution votes.
🧠
Solid good alliance on Grace suspicions via multiple info sources (Lib/Washer/Invest/Raven). Nomination phase next tick, coordinate nominator now to execute her this day before evil disrupts. Builds win path by removing top evil suspect.
🧠
Nudge Frank to drive the town vote onto Grace without me overtly leading, and keep David out of the spotlight while we set up a Grace execution.
🧠
Bob good Saint ghost, key ally. Align on top suspects David/Alice via logic chains before noms. Narrow Demon, build execution block with his ghost vote. Progress to nomination phase.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use existing suspicion and claim inconsistency to get a mis-execution on Grace, maintain my credibility, and protect Charlie while we move toward endgame.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Push through the Grace execution to secure a Day 2 misexecute and keep attention off me and Charlie going into Night 2.
🧠
Get Grace executed to advance evil win, support David’s Investigator frame, and keep town focused away from David as Demon.
🧠
Grace is lying Soldier against my confirmed Washerwoman info + multiple verifies (David Invest, Heidi Raven, Eve Lib). All good team agrees execute her. Raise to get to 4 votes and execute evil.
🧠
I'm Soldier, safe N1 proves not minion. David's claim conflicts Alice, shady history. 3 votes already (David/Charlie/Alice), likely fail 3/4. Don't vote self, survive to Day 3 narrow Demon suspects.
🧠
Team plan to execute Grace: her Soldier lie vs Alice Mayor info on her/Frank, David ping evil, Eve clears Alice. She's cleanest execute; voting yes wins momentum.
🧠
Grace most suspicious due to role conflicts and backpedaling. As dead Saint ghost, save vote? No, D2 with 7 alive, execution now clears evil before N2 kill. Vote to execute her to narrow Demon suspects.
🧠
Grace Soldier claim directly contradicts Alice Washerwoman info (Frank/Grace Mayor). My Lib confirms Alice good Outsider-adjacent. With David/Heidi/Alice backing, vote yes to execute her now while 4 votes possible; momentum to win.
🧠
Grace has multiple evil indicators (claim conflict, ping, push). Execution tests her definitively; with 4+ votes already, my vote ensures execution before night, preventing more deaths and proving my Ravenkeeper if I learn tonight.
🧠
Do not disrupt voting; keep my hand up and let Grace be executed to reduce good numbers and validate my push without extra talk.
🧠
Let the Grace execution go through; it advances a mis-execution and solidifies the narrative that David’s Investigator is trustworthy, protecting the Demon.
🧠
Votes are 8/4 in progress (1 tick left). Grace raised hand on self suspiciously but we execute her this tick to win momentum/remove Demon/Minion. Wait seals it.
🧠
I am Soldier safe N1, can't be Scarlet minion. David's claim conflicts Alice, shady ping. Vote has 7/4 already? Lower to prevent my execution as good, force re-nom David.
🧠
Vote secured at 7/4 (David,Charlie,Alice,Frank,Bob,Eve,Heidi initially; Grace lowered). Wait executes Grace, tests her Mayor denial vs Alice info, advances good team win.
🧠
Grace conflict unresolved, Eve Lib pairs her with me (confirmed Saint). Raised hastily; lower to deny Grace easy fail, force discussion or save ghost vote for better nom. As dead Saint, prevent bad exec hurting good team.
🧠
Vote secured at 6 yes (Alice/David/Charlie/Eve/Frank/Heidi/Bob ghost), Grace/Frank/Bob lowered but 4+ yes executes her. Wait to confirm execution, clear evil, gain momentum.
🧠
Grace's hand raise then lower is scummy flip-flop. My vote was to execute her, but lowering denies her easy info survival. Keep pressure, force revote or fail safely.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Keep Grace on the block by discouraging new nominations and vote-splitting, securing a misexecution that benefits evil and preserves my cover.
🧠
Keep the vote consolidated on Grace and discourage a tie/no-exec or an execution on a risky target like Alice; maintain pressure aligned with David’s Investigator info.
🧠
Grace on block with 5 votes, 1 tick left. Reinforce unanimous exec push publicly to prevent tie/flip, progress to her execution and narrow evil.
🧠
I'm on block due to info conflict but Soldier safe N1 clears me from Minion/Demon. David's shady ping/D1 ping makes him top evil. Nominate him to tie block, force discussion/execution on real suspect before I die.
🧠
Grace most suspicious per logic/consensus; 1 tick left, wait secures her execution without tie risk, progresses game to reveal her alignment.
🧠
Dead, use voice to rally against Grace lowering hand/scattering. Prevent tie/second nom, ensure her execution D2 as top evil suspect to narrow Demon pool.
🧠
Grace on block with 5 votes, 1 tick left. No need to nom David and risk tie/no exec. Wait to execute Grace, strongest evil suspect per Lib/Washer/Invest/Raven.
🧠
Grace has 5 votes, 1 tick left, will execute automatically unless tie/superseded. No need to act; secure execution on prime suspect to gain info vs her Soldier claim.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 2
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Eve to remove setup/Outsider logic and prevent town from protecting Alice as a possible Saint, while avoiding triggering Ravenkeeper by killing Heidi at night.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Eve.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Coordinate with my minion to fabricate Undertaker confirmation that supports my Investigator ping, aiming town execution onto Heidi (or Frank) while keeping heat off me.
🧠
Share my Washerwoman info publicly via Charlie (Heidi neighbor too) to clear Frank, challenge Heidi's story vs Grace Mayor, narrow Demon to Heidi/David. Coordinate before noms as day3 ticking to noms.
🧠
Privately explain to Alice my Ravenkeeper is untriggered (no night death), so no Grace info. Grace likely Scarlet lying Soldier. Confirm her Washerwoman, push David as Demon per Invest fail. Build good alliance before noms, narrow suspects.
🧠
Gather info from neighbor Heidi on whispers/reads post-Eve death. As Mayor, survive to final 3 for auto-win; build alliance to nominate suspicious David next.
🧠
Seed my planned Undertaker result to Alice to discredit her Washerwoman logic and reduce suspicion on David, steering town toward Heidi or Alice instead.
🧠
Dead Saint, save ghost vote for later. Whisper goods Alice/Heidi my Saint (Eve Lib), Grace evil Minion, Eve good killed N2. Coordinate execute David/Charlie, narrow demon.
🧠
As dead Lib, share exact info to narrow Demon suspects (alive non-Alice). Coordinate with goods Alice/Heidi (per whispers) privately to save ghost vote for execution. Progress to nom Demon.
🧠
As dead Soldier, share pre-death suspicions from logic (David shady Invest ping, conflicts) to influence final day execution. Target good-leaning ghosts/neighbors to build secret good block vs suspects.
🧠
Nudge Alice, who has many whisper links, to drive a Heidi execution and keep focus away from me while setting up a clean night kill on Frank if needed.
🧠
Resolve Heidi/David contradiction by sharing dead info (Bob Saint confirms Eve Lib, Grace not Saint). Push to exec most suspicious (Heidi per David, but check). Day3, narrow Demon suspects.
🧠
Coordinate with dead goods Alice/Bob/Eve/Frank? to execute David, top Demon suspect. Grace good Mayor, David pushed fake Invest. Narrow to David/Frank, push David.
🧠
Heidi my neighbor, claimed Ravenkeeper, must have Eve info. Grill her publicly? No, whisper to get honest read without tipping evil. My Mayor ability: Eve dead N2, I alive, so another died instead? No log. Confirm neighbors, push execute David if he pings evil to her.
🧠
Lock in my Undertaker bluff, gain Alice’s trust, and steer nominations away from David toward Heidi or Frank, buying time for the demon.
🧠
As dead Saint, organize good ghosts/town to execute David: fake Invest, Grace ping despite day death (not Demon). Grace Minion explains conflicts. Use ghost vote later; push David now.
🧠
Grace (executed, likely good Soldier) fingers David hard. My info clears Alice. Coordinate ghosts + alives to nom/execute David before final day. Save vote.
🧠
Coordinate ghosts to align on executing David, strongest suspicion from false Invest info. Eve's Lib mechanically clears Alice good, my Soldier safe N1 clears me. Push alives via ghosts to nom/execute David before final day.
🧠
Secure Frank’s vote and stance against Heidi before nominations, framing it as anti-Ravenkeeper safety so it sounds pro-town and reduces pressure on me.
🧠
Align with David/Charlie on Heidi suspicious Raven claim + push. Narrow Demon suspects, build exec block for Heidi as low-info target.
🧠
Coordinate with good chats (Alice/Bob/Frank) to nominate/execute David. Grace good per Alice, David lied. Finalize execution plan before nom phase.
🧠
Respond to David's whisper, probe his intent on Heidi/David. Share Heidi Raven info privately, align good team before nom, narrow Demon suspects. As Mayor need 3alive no-exec win condition.
🧠
Coordinate evil messaging so Heidi becomes today’s execution, reinforcing David’s Investigator and my Undertaker bluff while keeping David off the block.
🧠
Strengthen good block consensus to execute David (prime Demon suspect). Include Frank to test/gain his vote. Use ghost vote on David nomination. Progress to Demon kill on D3.
🧠
As dead Librarian, save ghost vote for David execution. Coordinate ghosts + Heidi (likely good) to push David nom/execution via private chats. Narrow Demon suspects.
🧠
As dead Soldier, save ghost vote for David nom. Coordinate good ghosts (Bob/Eve) and push Heidi (neighbor/cleared?) to reveal Eve info and nominate David before nomination phase ends. Eve died N2, info crucial.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Set the day’s focus on Heidi to avoid a Charlie execution and reduce good information, while looking consistent with my earlier suspicion of Heidi.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I want Heidi executed today. It removes a dangerous info role or at least a persuasive player, and sets up a cleaner endgame for evil.
🧠
Support the Heidi execution to remove a loud accuser and align with town momentum while keeping David safe; likely gets us to 4 alive without risking the Demon.
🧠
David is shadiest with fake Invest pings on me/Heidi. He's pushing Heidi exec to preempt her potential Raven info on Eve. Don't waste ghost vote here; save for David nomination later to execute real evil.
🧠
Heidi Ravenkeeper confirmed D2 via Bob death. David pinging multiple confirmed Townsfolk evil marks him fake Invest/Demon. Vote Heidi to execute verified good? No: David nom suspicious, but to progress, vote yes to clear Heidi if survives or expose contradiction. Wait, goal execute Demon: David most sus, but voting Heidi tests. Actually, as ghost save vote? No, vote now blocks David if Heidi good survives. Heidi good per logic, David evil. Vote NO: don't raise.
🧠
Heidi's aggressive push on Grace despite day death suspicious; David/Charlie vote her. My Washer info supports Grace good Mayor lying Soldier. Voting executes potential Demon/raises suspicion.
🧠
David/Charlie pushing Heidi suspicious after Grace success. But as Mayor final day likely near, better confirm Heidi evil mechanically than risk good Ravenkeeper dying without info. Vote yes to test.
🧠
Raise hand to execute myself as Ravenkeeper. Night death proves good (not Demon/Minion), get info on chosen player tonight to expose Demon. Self-exec clears me mechanically, progresses game.
🧠
Heidi Raven claim dubious (no N1 death for info), David pinged her evil, Grace too. Good block consensus was David demon but his nom + votes force vote Heidi to test. As dead Saint ghost vote tests her; if passes she's likely evil, prevents good death.
🧠
Lock in Heidi execution and justify it so town sees it as info-denial and consistency, while keeping suspicion away from me and Charlie.
🧠
Lock in the Heidi execution by framing it as both mechanically safe and strategically necessary, while keeping David off suspicion.
🧠
Heidi my neighbor, David shadier fake Invest. 6/7 alive yes on Heidi risks executing good Raven, losing her Eve read. As ghost, lower my vote to block exec (short 1), save my only ghost vote impact for later, force more day talk.
🧠
Heidi Raven likely good per team plan; David shadiest fake Invest. Lower to block bad exec, force David nom/ghost vote him next tick to execute Demon.
🧠
Heidi self-vote suspicious (Demon safe). David Invest consistent, Eve Lib supports goods. Fail this to renom David next tick - my vote decides 3/4 needed.
🧠
Lower hand to block Heidi execution. She's my clean neighbor Ravenkeeper who confirmed Grace evil via death info. David/Charlie push feels coordinated evil after their Grace plan worked. Save her to get full info and narrow Charlie.
🧠
Lower hand immediately as good team (Alice/Frank/Bob/Eve/Grace) already did, showing united front vs David. Defend verbally next to flip to nom/execute David, narrow to final suspects.
🧠
I am Saint good, dead vote precious. Heidi good per logic/Eve/Grace. David Demon per Invest lies on Grace/Heidi. Lower to stop bad exec, save vote for David nom final push.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (2/3).
🧠
Heidi cannot be renominated today; redirect execution onto Frank by highlighting Mayor endgame risk and his inconsistent Ravenkeeper story, keeping suspicion off me and protecting Charlie.
🧠
Shift the town’s focus from David onto a risky endgame role claim, reduce players, and protect David from being the next execution target.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote yes on Frank to remove a potentially game-warping Mayor and reduce good numbers; secure 3 votes with Charlie and hopefully Alice or Heidi.
🧠
Get Frank executed to remove the Mayor endgame threat and advance the game state toward an evil-controlled final three with David safe.
🧠
Frank likely good per Alice Washerwoman (Frank/Grace Mayor) and my Soldier claim. David/Charlie killed me D2 despite safety proof, now pushing Frank to protect Demon. Use ghost vote on Frank to block evil exec and save vote weight.
🧠
Frank's Mayor claim is suspicious per Charlie/David (warps final 3). My Lib clears Alice good, supports good block logic. Voting Frank tests claim, progresses to narrow Demon.
🧠
Frank's Mayor claim convenient after Grace exec. My info says Frank/Grace Mayor, Grace denied. Testing via vote progresses eliminations without losing info; safe since likely good.
🧠
Defend against Charlie/David lies as evil pushing me pre-final 3 to avoid Mayor wincon. Remind Heidi Ravenkeeper died N1=Bob? Clarify, rally votes against nom, survive to final 3.
🧠
Frank defends my Ravenkeeper claim with specific info (saw Grace minion), aligning with board. David contradicts facts (says I didn't die N1, but Bob did). Don't vote Frank; preserve for David exec next.
🧠
Frank Mayor claim consistent with Alice Washer (one of Frank/Grace). Grace was Minion, so Frank likely good Mayor. David/Charlie evil team pushing. Don't waste ghost vote on Frank; save for David later.
🧠
Lock in Frank execution by highlighting the impossible Ravenkeeper timeline and the danger of leaving a claimed Mayor into final three.
🧠
Lock in Frank execution by highlighting the impossible timeline, remove a Mayor claim before endgame, and keep suspicion away from David by making Frank the focus.
🧠
Frank's defense relies on false premise (Heidi didn't die N1, Bob did). As dead Soldier (good), save ghost vote for F3 math impact; lower to block exec now, force David/Charlie clearer agenda reveal.
🧠
Frank's defense has truth (Heidi Raven real). David/Charlie story false (Heidi didn't die N1). Retract vote to block Frank execution, save precious ghost vote for later. Evil likely David/Charlie.
🧠
Frank is my Mayor info (Grace denied it). Execing him loses Mayor wincon nearing F3. David/Charlie push suspicious after Grace (likely minion) died. Block Frank exec, pivot to David.
🧠
I'm real Mayor, good team. Cannot execute myself. Stay no vote by not raising hand, force no exec & progress to night. My ability protects another if I die, helping narrow to final 3 win.
🧠
Clarify I never claimed N1 death (Frank mispoke), defend my real Raven claim, attack David/Charlie lies to rally no votes on Frank and push David next. Progress to my info reveal if I die tonight.
🧠
Frank's defense has error but aligns good block/Alice Washer/Eve Lib. Charlie/David suspicious pushing. Lower to fail safe nom, unite on David next tick.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in Frank’s execution by discouraging any late nominations and reinforcing his inconsistent defense, protecting me and Charlie into night.
🧠
Lock in Frank’s execution and prevent any last-second tie or counter-nomination that could derail the vote and expose David.
🧠
Dead, save ghost vote for late-game/final day max impact. 1 tick left, wait lets Frank exec if evil, or survive if good Mayor. No new info changes this; speaking risks distraction.
🧠
Dead ghost vote crucial late-game. Use it on Frank as most suspicious due to timeline error and risky Mayor claim contradicting Lib/Washer info. Help execute him to narrow Demon.
🧠
1 tick left, nominations close to Night. Reinforce Frank exec with my info to prove he's lying Demon, prevent tie/nom, secure win by executing him now.
🧠
Last tick, counter lies: correct timeline slip, reaffirm Mayor/Heidi Ravenkeeper, expose David/Charlie fabrication. Nom David to shift block, save myself as Mayor for final 3 win.
🧠
With 1 tick left, reinforce Frank's guilt publicly using Alice's info and his slip. Urge no last nom to execute him before night. Helps narrow to Demon kill.
🧠
Final nomination phase, 1 tick left. Frank most suspicious with multiple lies contradicting Alice Washer & timeline. Urge no more noms to execute him before night. Use ghost voice to sway any undecided.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 3
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am too central to suspicion. Self-killing passes Imp to Charlie, likely the most trusted remaining, setting up a clean final 3 where town executes Heidi and we win.
πŸ”„
Charlie
Imp Star Pass: Charlie becomes the new Imp!
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller(Ghost)
β†’
David(Ghost)
You chose to kill David.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Final day with 3 alive: Alice, Charlie, Heidi (my neighbors). My Lib info: Bob Saint, so Alice not Demon (Saint good Outsider). Heidi's confirmed Ravenkeeper good. Push Charlie as Demon to save ghost vote for execution.
🧠
Final day3 as dead Mayor ghost. Coordinate with Charlie (claimed Undertaker, my info lined up) to nominate/execute Charlie, most suspicious for pushing me despite my valid claim. Use ghost vote later.
🧠
Final day with 3 alive: Charlie, Heidi, me. Must nominate most suspicious Charlie publicly after aligning Heidi privately vs him. Heidi corroborated my info, Charlie did not.
🧠
Final day with 3 alive: Alice, Charlie, Heidi. I must gather intel from ghosts Eve/Frank/Bob, push most sus Alice (pushed innocents me/Frank), convince Charlie/Heidi to nom/execute her or we lose.
🧠
Final 3, must execute Demon. Logic clears Alice (Saint), me (Ravenkeeper), pins Charlie. Coordinate with Alice to nominate/execute Charlie before time runs out.
🧠
Steer Alice to execute Heidi in final three, protecting Charlie (new Imp) and securing evil win. Preserve Charlie’s Undertaker credibility.
🧠
Survive final day by steering execution onto Heidi using Saint-risk logic and Heidi’s shaky Ravenkeeper timeline, undermining Eve’s certainty.
🧠
Final day with 3 alive. As Saint ghost, must push execution of most suspicious Alice (broken Washer) to win. Coordinate ghosts/Heidi/Charlie against her.
🧠
Final day 3 alive: Alice, Charlie, Heidi. My Librarian pins Alice good, Heidi confirmed good, so Charlie Demon. Reinforce to both to unite votes against him.
🧠
Final day3, as dead Mayor must ensure Demon exec or lose. Charlie most suspicious for nominating me despite info alignment. Coordinate Heidi to nom him, save ghost vote.
🧠
Final 3, must execute Demon. Logic chains to Charlie as Demon. Coordinate with Heidi (trusted ally) to nominate Charlie next tick, secure 2 votes.
🧠
Final day, must execute Demon. Alice most suspicious due to pushing my exec then Frank's after his info hurt her story. Coordinate ghosts to nom Alice.
🧠
Final 3, must nominate/execute Demon Charlie. Coordinate with Alice to ensure she nominates him next tick if I can't, secure votes. Eve/Bob/Frank ghosts support vs Charlie.
🧠
Coordinate with Charlie to keep pressure on Heidi and avoid any slip that makes Charlie the obvious Demon. Set a simple story for final-three discussions.
🧠
Steer Alice away from executing herself or me by amplifying Saint risk and Heidi inconsistencies, aiming to get Heidi nominated and executed in final three.
🧠
Final day with 3 alive. As Saint ghost, push execution of Alice, most suspicious. Coordinate with neighbors Heidi/Charlie using prior whisper rapport to secure votes/nomination.
🧠
Final 3 alive: Alice/Heidi/Charlie. Logic pins Charlie Demon. Reinforce to both goods to nominate/execute him with ghosts' vote. Win requires Demon execution today.
🧠
Final 3 day, must execute Demon or lose as Mayor. Charlie most suspicious for nominating me despite info alignment. Coordinate with ghosts/neighbors to convince Alice/Heidi to nom him, save ghost vote for execution.
🧠
Final 3, all info points to Charlie Demon. Ghosts confirm. Coordinate with Heidi to nominate Charlie next tick since she asked me to, secure her yes vote and win.
🧠
Final day, must execute Demon or lose. Alice most sus due to pushing execs contradicting Raven info on me. Rally Charlie/Heidi ghosts to agree on nom/ghost vote Alice.
🧠
Final 3, must execute Demon or lose. Logic heavily favors Charlie as Demon; Eve's info clears Alice, my info aligns with her. Coordinate nom to ensure execution.
🧠
Lock Alice onto executing Heidi and preserve Charlie. Reinforce a simple, repeatable case before nominations so Alice uses her vote on Heidi.
🧠
Steer Alice into nominating Heidi by leveraging Saint fear and Heidi’s shaky Ravenkeeper timeline; secure 2 votes to execute Heidi and win overnight.
🧠
Final day, must execute Demon. Alice's claim logically impossible, she's Demon. Rally Heidi/Charlie again before nomination tick, urge them to nom her. As Saint ghost, prevent good execution.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final day, 3 alive. Speak publicly as Saint to reveal my role, bust Alice's impossible claim, urge Heidi/Charlie to nom her. As Saint, executing me loses, so they won't nom me. Progress to her execution.
🧠
Final 3, must nom most suspicious: Charlie. Eve Lib + my Raven + Alice Washer consistent, clears Alice/Heidi good. Charlie only Demon possibility. Exec him or good loses.
πŸ“œ
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Charlie likely good, pressured correct execs on evils. Heidi nom wrong, possibly poisoned/misled. Vote no on Charlie to save him, force Alice nom next tick. As Saint ghost, preserve good for Alice exec on final day.
🧠
Final 3, must execute Demon. Logic chains confirm Charlie Demon. Vote yes on him with Alice/ghosts to win now.
🧠
Prevent Alice from adding a vote on Charlie and seed distrust of Heidi/Bob logic to keep Charlie alive through this nomination.
🧠
Final day3 equivalent, must execute most sus. Charlie fits Demon story best: wrong pushes, David kill. Heidi Raven consistent enough, my safe proves not minion. Vote yes to win.
🧠
Final day 3 alive. Charlie most suspicious, my Lib info clears Alice good. Vote to execute Charlie or good loses.
🧠
It's final 3 alive. As Mayor, must execute most suspicious: Charlie. His actions don't align good. Heidi nominated, votes yes. My ghost vote seals 3-0 execution if Alice follows, but even 2-1 executes. Win game.
🧠
Stop my execution by creating enough doubt that Alice stays off the vote and some ghosts conserve votes, keeping total below the threshold or forcing a reconsideration next tick.
🧠
Final 3, all logic and ghosts point to Charlie Demon. Heidi and I vote yes, ghosts too (5+ votes). Raise hand to execute him and win for good.
🧠
Charlie likely good per Eve Lib+Alice Saint good. Alice busted Washer=Demon. Lowering doesn't risk Charlie (Alice/Heidi up), saves pressure; ghosts can speak to push Alice nom next tick.
🧠
Charlie has majority votes (me, Alice, Eve, Frank, Grace, David?). Lower to prevent accidental overvote if needed, but mainly confirm win path. Voting yes executes Demon.
🧠
Prevent Charlie’s execution by urgently persuading Alice to lower her hand and casting doubt on the ghost pile-on so the vote total may fall short.
🧠
Currently 3 yes (Alice/ghosts) 2 no? Lowering retracts my premature vote; speak publicly to sway Alice against Charlie as safer exec target per logic, preserve ghost vote impact.
🧠
I raised to vote execute Charlie the Demon. Do not lower; keep vote to pressure/encourage Alice to keep hers up or Heidi re-raise. Execution needed to win final day.
🧠
It's final 3. Charlie most suspicious pushing goods' execs despite info. Reinforce to Alice to vote yes on Charlie before time runs out to execute Demon and win.
🧠
Keep votes on me below threshold, keep Alice uncertain, and set up Heidi execution or no-execution into night kill for evil win.
🧠
Nom failed safely (only my vote up). Heidi already nominated Charlie today, so next tick I nominate him. Heidi votes yes, ghosts likely yes (Frank/Eve/Grace/Bob/David mixed but majority good), execute Demon Charlie & win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
Nominee Charlie did not reach threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (1/2).
🧠
Final day, 3 alive. Alice mechanically Demon via busted claim + Eve Lib contradiction. Urge Heidi nom Alice now before Alice noms Heidi/Charlie. Used my ghost vote already, but speech pushes living to act.
🧠
Final 3, must execute Demon. My info + Eve/Alice align perfectly on Charlie evil. Ghosts mostly back; counter Bob's busted claim publicly to sway Alice for sure win.
🧠
Push Alice to execute Heidi by highlighting the impossible Ravenkeeper info while alive, and commit my ghost vote to secure the mis-execution, keeping Charlie (new Imp) alive.
🧠
Final 3, must execute Demon. Break stalemate: expose Heidi Raven impossible (alive), Alice Washer busted mechanically, urge Heidi nom Alice, ghosts vote yes to win.
🧠
Final day near, 3 alive. Clarify my Lib proof: Bob good night death = Alice Saint good. Heidi mechanically can't be Ravenkeeper. Push ghosts/Alice execute most suspicious: Heidi or Alice over Charlie. Urge nominate evil.
🧠
Final day 3 alive. As dead Mayor, must push execute most suspicious: Charlie. His Undertaker pushed wrong execs (Grace minion, me good). Ignore mech confusion on ghosts; logic chains to Charlie Demon. Urge Heidi/Alice renom/yes to win.
🧠
Create a decisive, mechanically grounded execution on Heidi, the most contradictory claim, to keep heat off me and secure the win tonight if I am the Demon.
πŸ“œ
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Final 3, must execute most suspicious. Heidi's alive Ravenkeeper claim mechanically impossible, proving lie/evil. Use ghost vote on her to win.
🧠
Final 3, must execute Charlie my nomination as most suspicious Demon pusher. Vote yes on him to win; my vote + ghosts can pass if Alice joins.
🧠
Spend my ghost vote to push Heidi over the line; if she dies today, we hit final two with the demon alive and win.
🧠
Final 3, must execute most suspicious. Heidi mechanically impossible Raven claim proves lie, likely Demon. Use ghost vote to execute her, save for max impact.
🧠
Final 3 alive: Alice, Charlie, Heidi. My Lib info clears Alice. Heidi's Raven claim impossible as she's alive. Vote to execute her, strongest mechanical lie.
🧠
Final 3, urge ghosts lower hands to fail Heidi exec, force Alice renom Charlie. As dead Mayor, prevent suicide vote to reach my wincon or Demon exec.
🧠
Lock in enough votes to execute Heidi and end the day with me alive; it either wins outright if she is Demon or sets up my night kill if she is good.
🧠
Final 3 voting Heidi whose Raven claim mechanically suspect (alive). If good, renom/execute Charlie next tick as he pushed wrong execs. Progress to Demon execution.
🧠
Heidi's self-nom can't execute her (final 3 protect), wastes tick. Lower to fail vote, force next nom on most suspicious (Charlie/Alice). Save ghost vote power.
🧠
Lower hand on self-nomination to fail it safely (as good Raven can't be Saint-like executed safely). Buys tick for Alice to renom Charlie Demon. Self-nom was to force Charlie reveal or waste his nom; now progress to execute Charlie with ghost support.
🧠
Lock in Heidi’s execution to leave Charlie alive in final two. Keep pressure on Alice to maintain vote and discourage last-second hand drops.
🧠
Heidi Raven mechanically impossible (alive). Vote failing due to ghosts lowering. Lower to save my precious single ghost vote for final tick on real Demon (likely Alice, busted Washer). Progress to next nom.
🧠
Lower to let Heidi vote fail without executing good/martyr risk. Conserve tick for Heidi nom fail, then push Charlie as Demon with Lib proof Alice good. Final 3, must execute evil.
🧠
Current Heidi vote failing due to ghosts lowering. Urge Alice to ignore ghosts, let fail, renominate Charlie (not yet used D4), vote yes. Final 3, must execute Demon (Charlie) or lose as Mayor.
🧠
Lock in the Heidi execution with my vote; it either wins now (if she is Demon) or sets up final 2 where I can kill the last good tonight.
🧠
Heidi Raven claim impossible if alive (can't wake post-death N1 for Bob). Fail this vote to renominate Charlie, who fits Demon hiding as Undertaker pushing bad info. Eve clears me good.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Heidi with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Final day soon, 3 alive: Alice/Charlie/Heidi. Urge Alice let Heidi fail & renom Charlie (my top Demon suspect). Influence her as neighbor, counter Frank to unify ghosts/good votes on Charlie next.
🧠
Final 3, 1 tick left, I'm on block with 2. Urge Alice/ghosts to nom/raise on Charlie Demon to execute him instead and win. Defend Raven bluff as strategy to survive.
🧠
Keep Heidi on the block and run out the clock so Alice cannot shift to executing Charlie. Reinforce mechanical doubts about Heidi and argue against further nominations.
🧠
Final 3 day4, 1 tick left, Heidi on block with 2. Urge Alice no more noms to execute Heidi, most sus with impossible Raven claim & story shifts. Secure win by exec.
🧠
Final day near, 4 alive. My Lib mechanically clears Alice as good Saint, Heidi can't be alive Ravenkeeper safely. Support Heidi exec per logic, urge Alice no more noms to execute Heidi.
🧠
Final nomination phase, 1 tick left, 3 alive. Urge Alice to renominate Charlie Demon to execute him before night, preventing loss. Ghosts evil, my Mayor proves good.
🧠
Lock in Heidi’s execution and stop Alice from nominating me on the last tick. Keep the block stable so I survive into final two and win at night.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Two Players Left
Winner: Evil