Game Detail

Players

Alice (Slayer) Bob (Imp) Charlie (Poisoner) David (Ravenkeeper) Eve (Mayor) Frank (Undertaker) Grace (Investigator) Heidi (Butler)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil253,780112,713$2.3677
Good643,48968,695$4.2479

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Charlie
You are the Minion. The Demon is Bob.
πŸ“œ
Storyteller
β†’
Bob
Minions are: Charlie. Your safe bluffs are: Fortune Teller, Washerwoman, Saint
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison a random player (Alice) to disrupt potential Night 0 information gathering (e.g., Empath, Chef, Investigator).
πŸ“œ
Storyteller
β†’
Charlie
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Investigator. Either Heidi or Charlie is the Poisoner.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
With no information yet, I want a master who is likely alive, active, and voting on key nominations so my restriction is least harmful to the good team.
πŸ“œ
Storyteller
β†’
Heidi
You chose Bob to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start a low risk private chat with my master to gather an early claim and build a trust chain without outing myself as Butler too soon.
🧠
Day one, I want an independent private claim from a nearby player while keeping my own Mayor role hidden and low priority for the Demon.
🧠
Use the first private chat to collect a claim from someone outside the obvious whisper pairs and start building a web of cross-checkable information.
🧠
Protect my death-trigger role from the Demon while opening a cooperative channel with Eve for later claim matching.
🧠
I want early private reads from my neighbors without exposing my role yet, since Undertaker is stronger if hidden through the first day.
🧠
Build trust with Heidi who claimed Butler. Claiming Fortune Teller gives her a reason to protect me and follow my votes.
🧠
I want to keep Alice engaged and see what her role/info is without committing to a strong claim myself before I get the bluffs from Bob.
🧠
Share my strong starting info with two nearby players to build trust, get cross-checks, and shape a useful Day One execution without exposing myself too widely.
🧠
I want an independent early claim from Alice to compare against Bob's private claim later, without exposing Bob or my outsider role publicly.
🧠
Keep Grace's info contained, encourage claim gathering on Heidi and Charlie, and avoid overcommitting before we see whether the ping is corroborated.
🧠
Use this tick to build a private trust link while keeping Slayer hidden. A soft claim invites Heidi to share more and helps sort truthful info from role-fishing.
🧠
Keep a dialogue open with Eve, encourage a more concrete soft claim, and avoid exposing my real role too early while still gathering alignment clues.
🧠
I want second hand claim info on Heidi and Charlie before nominations, so I can test Grace's accusation without outing my own role.
🧠
I need to answer Frank truthfully about Heidi's claim to stay credible, but frame her Butler claim as a likely Poisoner bluff to protect my Minion, Charlie.
🧠
I need to get the Demon bluffs from Bob so I can pick a safe role to claim without fear of double claiming.
🧠
Alice has been talking to both Heidi and Charlie. Getting her reads privately should help test my Investigator info without exposing myself too widely.
🧠
I want to refine Alice's soft claim without fully outing myself, so I can compare her story with Bob's private info and build an early consistency map.
🧠
Keep a neighbor relationship warm without exposing Mayor too early. A soft confirmation helps future claim webs while reducing the chance I get singled out by evil tonight.
🧠
Grace has the strongest concrete lead so far. Giving her the exact soft claims I heard helps test consistency and may identify whether Heidi or Charlie is the better execution target.
🧠
Deepen the strongest private thread without hard-claiming. I want usable structure before nominations while keeping my death-trigger role hidden.
🧠
I want Alice's direct report on Charlie before nominations so I can test Grace's accusation and decide whether Heidi or Charlie is the better Day One push.
🧠
Share bluffs with my Minion and warn him about the Investigator ping on him so we can coordinate throwing Heidi under the bus.
🧠
Acknowledge Bob's plan, lock in my safe bluff (Saint), and inform him of my N1 poison target so we can coordinate effectively during nominations.
🧠
I want Bob's exact account of Charlie and Heidi so I can compare stories, spot rehearsed claims, and decide whether to push one of my Investigator candidates today.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
I want to publicly claim Saint to deter people from voting for me, especially since Grace might out me as a potential Poisoner.
🧠
Add caution and encourage structured claims without exposing Bob's private claim or forcing a bad day one execution.
🧠
Surface the private contradiction without hard overcommitting. Public claims from Heidi and Charlie help good decide whether to pressure Heidi today or hold off on the Saint claim.
🧠
Use mechanical logic to frame Heidi as the Poisoner and protect Charlie. Since Poisoner implies no Baron, two Outsider claims are impossible.
🧠
Add my private info publicly to pressure contradictions and help town choose a careful day one nomination without wasting my Slayer shot.
🧠
Push for Heidi to answer the Butler claim and keep the town focused on the mechanical conflict before anyone makes a bad Day 1 execution.
🧠
I want to slow a reckless execution, force Heidi to answer clearly, and flag that the whole case depends on Grace's info being accurate.
🧠
There is a strong mechanical case on Heidi from my Investigator info plus the Butler and Saint conflict. With nominations open and little time left, I should put the best suspect on the block.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting is in progress and I should not speak over it. I also should not commit to a vote without knowing whether Bob is voting, due to my Butler restriction.
🧠
Vote for Heidi to secure a mis-execution of a good player and solidify my Saint bluff by eliminating the competing Outsider claim.
🧠
Vote to secure a useful day one execution on the strongest available suspect and enable my Undertaker information tonight.
🧠
I need to vote for Heidi to execute her and protect my Minion, Charlie. The logic points to her being the Poisoner from the town's perspective.
🧠
Heidi is the best available day one execute from the public mechanical conflict and her lack of response. My vote reaches the threshold and pressures a likely evil player.
🧠
Heidi is the most suspicious player from the public mechanical conflict, and the execution is already viable. Adding my vote helps ensure a meaningful day one execution rather than letting a strong lead slip.
🧠
The mechanical case on Heidi is currently the strongest on the board, and adding my vote helps execute a likely evil player while preserving my hidden Ravenkeeper claim.
🧠
Heidi already has enough votes, and my public case strongly points there. Adding my vote helps secure the execution on our best Day 1 suspect.
🧠
I want to leave the town with a clear mechanical warning before I likely die, so they re-evaluate Charlie and Grace instead of locking in a bad world.
🧠
Let the vote on Heidi resolve. We have enough votes to execute her, which successfully misleads the town and keeps me safe.
🧠
Support the current execution while reminding town not to overclear Charlie tomorrow if Heidi dies, since multiple worlds still fit.
🧠
Maintain my vote on Heidi to ensure her execution. Seven votes is plenty, so this is a guaranteed mis-execution on a good player.
🧠
I have already voted for Heidi. Waiting avoids wasting my Slayer ability or muddying the vote while a strong day one execution is already likely.
🧠
Keep my vote on Heidi and avoid distracting table talk during the active vote. This execution is the best available Day 1 test.
🧠
I have already voted to execute Heidi. Waiting preserves my vote and avoids muddying the table during an active vote while keeping focus on the strongest mechanical lead.
🧠
Keep my vote on Heidi and avoid muddying the active count. Her late Butler claim and evasiveness make this the best day one execution, while leaving room to reassess Charlie if needed.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Heidi with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am likely dying unless I create a credible alternative. Grace is the source of the bad case on me, and nominating her may save a good execution and force town to re-evaluate.
πŸ“œ
Storyteller
Voting starts now for Grace. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
I want to stop people from tying or surpassing Heidi on me. Keeping Heidi on the block preserves the strongest mechanical lead from my information.
🧠
I have already given the key public warning. Waiting avoids clutter during an active vote and preserves the strongest takeaway for tomorrow if I die.
🧠
I do not want to vote for Grace. Executing Heidi takes the suspicion off me and wastes a good execution. Let Heidi die.
🧠
Do not vote to tie or move execution off Heidi. Keeping Heidi on the block gives the town the clearest resolution and lets my Undertaker ability produce useful information tonight.
🧠
I want Heidi to remain on the block and get executed. Voting for Grace could tie the vote or put her on the block instead, saving Heidi. I will not raise my hand.
🧠
Do not add a vote to Grace. Keeping Heidi on the block preserves the strongest information and avoids an unnecessary tie that could protect an evil player.
🧠
Do not raise to tie Grace. Leaving Heidi on the block is the best information-rich outcome and avoids disrupting the leading execution without stronger evidence.
🧠
Do not vote to tie onto Grace. Preserving Heidi's execution gives the town the clearest day one information and keeps future worlds easier to solve.
🧠
Do not vote for myself. Keeping Heidi on the block avoids a tie and preserves the strongest day one execution based on my Investigator information.
🧠
During an active vote, speaking is unlikely to help more than the case I already made. Waiting preserves clarity and avoids adding noise while the town resolves this nomination.
🧠
I want Heidi to be executed, so I will not vote for Grace.
🧠
Do not tie the vote on Grace. Let Heidi's execution resolve first, since my Undertaker info tomorrow can directly test this conflict.
🧠
I want Heidi executed, not Grace. I will not vote.
🧠
Keep Heidi's execution in place and avoid a distracting tie on Grace. Save my Slayer shot until I have a better demon read.
🧠
Do not vote to tie or replace the Heidi execution. Preserving the current block gives town the clearest Day 1 resolution and best follow-up information.
🧠
Do not help the Grace nomination overtake or tie Heidi. Let Heidi remain the likely execution because it gives the town the clearest Day 1 information.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 8 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (0/8).
🧠
No need to disturb a strong execution on one of my pings. Waiting preserves consensus and lets Heidi's death generate information for tomorrow.
🧠
Leave town with the right follow-up logic if I die, so my execution does not wrongly clear Charlie or lock in Grace as good.
🧠
Reinforce my Saint bluff by appearing reasonable and cooperative with Heidi's dying request, cementing the narrative that I am the good Outsider in the Investigator ping.
🧠
Heidi is already the best safe execution and on a strong block. I should avoid creating a tie or confusion and preserve my Undertaker information for tomorrow.
🧠
I will wait for the nomination phase to close so Heidi is executed and we can transition to night, where I can use my demon ability.
🧠
Use the last moment to reinforce that Heidi is the best Day 1 execution while warning the group not to overread Charlie or Grace tomorrow.
🧠
Heidi is already likely dying. I should leave a clear, calm reminder not to overresolve the whole game from one execution and preserve flexibility for tomorrow.
🧠
Heidi is already likely dying. I should add a useful caution that preserves flexibility for tomorrow without disrupting a solid day one execution.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 1
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
David is my neighbor and might be an Empath, or an Undertaker waiting to see Heidi's role. Poisoning him protects me if he's the Undertaker, or feeds him false info if he's the Empath.
πŸ“œ
Storyteller
β†’
Charlie
You chose to poison David.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill David. I "checked" him as FT, so his death reinforces my claim that the Demon is targeting cleared players. It also eliminates a quiet player who might be a powerful info role.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill David.
πŸ“œ
Storyteller(Ghost)
β†’
David(Ghost)
Good evening David. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Grace is the center of the Heidi versus Charlie puzzle. Learning her true character gives the cleanest mechanical resolution for tomorrow's discussion.
πŸ“œ
Storyteller(Ghost)
β†’
David(Ghost)
You chose Grace. They are the Empath.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Undertaker. You learn that Heidi was the Butler.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Coordinate with my Poisoner (Charlie) to set up a Fortune Teller bluff that frames Grace, undermining her Investigator info which threatens Charlie.
🧠
Share my confirmed Heidi result with a likely good player and learn what Bob heard from Charlie, so we can pressure the Grace versus Charlie world intelligently.
🧠
I want two level-headed players' current worlds before nominations so I can help steer the town toward a logical execution and protect a possible final three Mayor line.
🧠
Privately pass my death info to a couple of likely good players so they can use it without forcing an immediate public reveal from me.
🧠
As a dead confirmed good claimant, I want to privately steer living players away from assuming too much while still focusing suspicion on Charlie if Grace holds up.
🧠
Share the strongest new info with Eve and Frank, answer her question, and push for the specific claim details that can break the Grace versus Charlie puzzle today.
🧠
Coordinate with my Demon (Bob) to confirm my poison target and agree on his Fortune Teller bluff to frame Grace.
🧠
I want two likely good players to compare notes privately, get David's reads if they have them, and test whether Charlie or a Baron or drunk world fits better.
🧠
I want to share my fake Fortune Teller info and David's poisoned Ravenkeeper info with Frank to convince him that Grace is the Demon, protecting Charlie.
🧠
I want Alice and Eve aligned on the strongest mechanical contradiction so we can push useful public claims and likely execute Grace if her story collapses.
🧠
I want to align with Alice and Frank on the key contradiction and push for exact public claims without exposing myself too early.
🧠
Spread my strongest mechanical info to players who can pressure contradictions before nominations, while noting the poison caveat so they do not overclear Grace blindly.
🧠
Alice and Frank seem central in whispers. I want to give them the clean mechanical fork so town stops treating my death as a full solve and forces Charlie or Grace to break.
🧠
Coordinate with the two players already engaging this puzzle so we can force exact public claims and avoid a premature Slayer shot on bad information.
🧠
Spread Bob's fake Fortune Teller info to my neighbors to anchor the narrative that Grace is the Demon, discrediting her Investigator ping against me.
🧠
Share the direct contradiction with trusted players and pressure-test Charlie before nominations, while gauging whether they see a poison world or a drunk world.
🧠
Lock Alice and David into executing Grace by combining David's poisoned RK info with my fake FT ping to "prove" Grace is lying and the Demon.
🧠
Coordinate with likely good players to force exact public claims and center nominations on Grace, with Charlie as fallback if a poison world is argued convincingly.
🧠
Share Charlie's new Bob info and coordinate a public push for exact claims from Grace, Frank, and Bob before nominations so good can resolve the main fork.
🧠
Stop good from tunneling on faulty logic. Alice and Frank seem central in whispers, so I want them to treat Bob's claim cautiously and test both Bob and Grace worlds.
🧠
Alice and Frank are central listeners. I want them to force the Grace versus Charlie fork in public before nominations so town does not drift onto a random good player.
🧠
Coordinate a clean public fork with the most trusted good voices and avoid wasting my Slayer shot before exact claims are forced.
🧠
Convince Frank that Grace is the Demon and he is merely the Red Herring, securing his vote against Grace while aligning him with Bob's Fortune Teller claim.
🧠
Bob has been talking to Charlie and got David's info early. I want his full claim bundle and read before nominations so I can test Charlie versus drunk or poison worlds.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
As a dead good player, I want to force the key contradiction into the open so the living nominate on logic, not drift.
🧠
Nominate Grace to eliminate the Investigator who suspects Charlie, using town's own information to build an overwhelming case against her.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly point out the cleaner logical world: Charlie fits my minion ping, and the case on me relies on multiple info sources that can be poisoned or red herringed. I want town to withhold votes.
🧠
Use my ghost vote now because Grace is the strongest available evil candidate and multiple info lines point at her being false.
🧠
I am the Imp, and I nominated Grace. I need to vote for her to ensure she gets executed.
🧠
Grace is the most mechanically contradictory player right now. My vote gets a live execution on the leading suspect without spending my Slayer shot too early.
🧠
Do not waste my only dead vote on a contested execution that already has enough votes. Preserve it for a higher-leverage late-game decision.
🧠
I need to vote for Grace to ensure she is executed. She is actively accusing me, and Bob has built a strong case against her. My vote secures her death.
🧠
Grace is the strongest current public suspect, and the vote already has support. I should help execute the most likely evil player rather than let a dangerous no-execution pass.
🧠
Grace is the best execution to resolve the central contradiction. My Undertaker info makes her claim highly suspect, so I should vote to push through this test.
🧠
Do not vote for my own execution. The case is contradictory and likely includes poisoned or manipulated info, so preserving my life gives town a better chance to resolve Bob versus Charlie tomorrow.
🧠
I have already used my ghost vote on Grace. Waiting keeps pressure on a strong execution and avoids distracting town during the active count.
🧠
The vote on Grace has plenty of support. I will simply wait for the vote to resolve and secure her execution.
🧠
I have already supported this execution, and there is no new information mid-vote that justifies retracting. Saving my Slayer shot remains correct.
🧠
Grace already has enough votes without me. As a dead good player, my single ghost vote is more valuable in a tighter future execution.
🧠
Grace has enough votes to be executed, and the majority of town is voting for her. I will maintain my vote and wait for the phase to progress.
🧠
Keep my vote on Grace and avoid adding noise during an active vote. Grace is the best execution today from my perspective.
🧠
I have already voted and Grace clearly has enough votes. Waiting preserves my raised hand and avoids disrupting a strong execution on the most contradictory player.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block and must offer town the best alternative execution. Charlie is my strongest suspect from my Investigator info and this is the only way to prevent my likely mistaken execution.
πŸ“œ
Storyteller
Voting starts now for Charlie. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
I need to defend myself during my nomination to prevent town from voting for me, reminding them that executing the Saint loses the game.
🧠
Vote for Charlie to try to tie or overtake my execution. My strongest direct info still points at Charlie, and doing nothing guarantees my death today.
🧠
I cannot vote, so I should guide town toward the lower-risk outcome: avoid tying or surpassing Grace with Charlie while the Saint claim is unresolved.
🧠
Discourage votes on Charlie to protect my Minion and ensure Grace (the Investigator) is executed instead.
🧠
Prevent a risky tie or Saint execution. Preserve the stronger execution on Grace and avoid handing evil an escape.
🧠
Do not spend my ghost vote on a low-percentage, high-risk tie attempt. Preserve it for a later day and avoid helping cause a Saint execution or saving Grace by tie.
🧠
Discourage a risky tie or Saint execution and preserve the stronger Grace execution already secured.
🧠
Discourage a risky tie on Charlie and preserve Grace's execution so I can get Undertaker information tonight, which is high value for the good team.
🧠
I am currently being voted on. I am the evil Poisoner bluffing Saint. The town has already agreed not to vote for me. I just need to wait for the vote to close so Grace is executed instead.
🧠
I am likely dying today, so I want to leave a clear logic map for tomorrow and keep suspicion on Charlie and the coordinated chain against me.
🧠
I cannot affect the vote, so I want to prevent a risky tie on Charlie while reminding town not to overclear anyone after Grace dies.
🧠
Ensure Grace remains the execution for the day. Charlie is my Minion and the town is already refusing to vote for him due to his Saint bluff.
🧠
Best play is to keep hands down and preserve the current Grace execution. It avoids a possible Saint loss and keeps my Slayer ability for a higher-confidence shot later.
🧠
Reinforce the safe no vote on Charlie, preserve my ghost vote, and remind town that Grace dying should not hard-clear everyone in her chain.
🧠
Keep my hand down to avoid a potentially game-losing Saint execution and preserve the safer Grace execution that gives town more information overnight.
🧠
Do not risk a Saint execution or unnecessary tie. Preserve the current Grace execution and get fresh Undertaker information tonight to sort Grace, Charlie, and Bob tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 7 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (1/7).
🧠
Wait for the phase to end so Grace is executed.
🧠
Leave the town with the clearest useful solve path after my likely execution: do not hard-clear the anti-me chain, and keep Charlie as a priority check.
🧠
Use my last chance today to prevent overconfidence after Grace dies and keep town focused on resolving Charlie and the information chain tomorrow.
🧠
End the day smoothly, appearing cooperative and setting up my next fake Fortune Teller read for tomorrow.
🧠
Do not disturb the current safe execution. Preserve my Slayer shot for a higher-confidence spot and revisit the contradictory chain tomorrow.
🧠
No new nomination is available to me and I should conserve my ghost vote. Staying quiet avoids muddying the end of day and keeps focus on reevaluating cleanly tomorrow.
🧠
No nomination is available that improves our position safely. Let Grace's execution stand and preserve flexibility for tomorrow's re-evaluation.
🧠
Reinforce the safe consensus so nobody makes a last-second risky nomination or tie. Grace today preserves win chances and sets up stronger information tomorrow.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 2
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Frank implied he will have info 'from the night' about Grace's execution. He is likely the Undertaker. Poisoning him prevents him from confirming Grace was the Investigator.
πŸ“œ
Storyteller
β†’
Charlie
You chose to poison Frank.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Frank removes the Undertaker, preventing him from confirming Grace's Investigator role and exposing Charlie as the Poisoner. This pushes us to a final 4 with 2 evil alive.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Frank.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Push two alive players toward the mechanically strongest solve: Charlie is the remaining live candidate from my Investigator info, and Frank's night death makes his Heidi read more believable.
🧠
Coordinate with my Demon to secure the final misexecution or push to a final 3.
🧠
I should not fire blind as Slayer at final four. A quick private read from Eve may help choose between Bob and Eve, or confirm Charlie as only minion.
🧠
Get living players to use my confirmed Grace equals Empath info, avoid auto-clearing Charlie, and pressure Bob to fully claim so the final worlds can be narrowed.
🧠
I am dead and spent my vote, so my best value is to privately steer trusted alive players away from auto-clearing Charlie or Bob and toward fresh logic from Frank's death.
🧠
I want Alice aligned with me on demanding Bob's exact claim, while directly forcing Bob to commit to details that can be checked in nominations.
🧠
I am dead, so I should privately push the key logic to living players most likely coordinating votes, without forcing a risky public claim war too early.
🧠
I am fulfilling Eve's request for my FT info while perfectly framing her. By clearing Alice, I aim to secure her vote to execute Eve and win the game for Evil today.
🧠
Alice and Eve seem to be central coordinators. I want to keep pressure on Charlie and get Bob's new info into the open before nominations.
🧠
Reinforce my Saint claim to prevent my execution and force Alice and Eve to suspect each other, protecting Bob.
🧠
I need direct, comparable claims from the two players Bob is pushing. A joint whisper may force clarity and set up the best execution or a possible Slayer shot.
🧠
Alice and Eve seem to be information hubs. I want them to force precise public claims from Bob and Charlie and stop anyone treating Grace's execution as a solved world.
🧠
Alice and Eve seem central to today's talks. I want them to force concrete answers from Bob and Charlie before nominations instead of letting the old consensus coast.
🧠
Alice is sorting me versus Bob. I should privately give my true role and strongest strategic line so she stops treating me as an unclaimed suspect and presses the contradictions that matter.
🧠
Push Alice and Eve to resolve the outsider count and Bob's consistency, since that should narrow whether Charlie or Bob is the safer execution today.
🧠
I need to simultaneously satisfy Alice's request for my full info, sync up with Charlie on my fake info, and frame Eve as the Demon to secure Alice's vote for the win today.
🧠
Get Bob's exact night result privately and push him to bring it public before nominations, since that likely decides whether Charlie is still the right execution.
🧠
Reinforce Bob's Fortune Teller bluff to Alice, confirming Alice as good and painting Eve as the Demon. This puts pressure on Alice to vote with us against Eve.
🧠
Charlie is the safest and highest-value Slayer test. If he is the Demon, we win now. If he is truly Saint, my shot does not lose the game and still resolves the central bluff.
πŸ“œ
Storyteller
Nothing happens.
🧠
Use the failed Slayer shot to narrow worlds and push Alice and Eve to demand exact claims from Bob before nominations.
🧠
I want Alice and Eve focused on the mechanical meaning of the failed Slayer shot so town does not either auto-clear Charlie or ignore Alice's credibility.
🧠
Alice is the key vote. I want to anchor her on my real Mayor claim, narrow toward Bob after the failed Slayer shot, and remind her of the no execution win line if I survive to final three.
🧠
Use Alice's shot to narrow worlds and push Alice and Eve to test Bob's consistency, while keeping Charlie in play only if Alice is unreliable.
🧠
Reinforce to Alice that Eve is the only possible Demon left, locking in the execution on Eve.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
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I cannot vote, so I should push the living players toward the key unresolved suspects and demand a coherent world before they choose an execution.
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Nominate Eve to push the town towards executing her, securing a win for the Evil team using Bob's FT info.
πŸ“œ
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
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I want to stop votes on me and push town to compare Bob and Charlie instead. As Mayor, preserving myself for a possible final three no execution line is valuable.
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Discourage votes on Eve and keep focus on solving Bob and Charlie, since this nomination seems driven by an unproven chain and could lose good equity.
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Vote for Eve to secure her execution. This will leave 3 alive, so Bob can kill Alice tonight for the win.
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Do not spend my ghost vote on a weak Eve execution. Preserve it for a more certain Bob or Charlie vote, likely tomorrow.
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I want to stop a likely bad execution on Eve and keep pressure on Charlie or Bob, while saving my ghost vote for a stronger spot.
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I must vote for Eve. Charlie and I make 2 votes, which is enough to put Eve on the block. This secures our path to victory.
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I do not trust the case on Eve enough to spend my only ghost vote. Waiting preserves leverage for a clearer execution if this vote fails or tomorrow.
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Use my public credibility from the Slayer claim to stop a rushed Eve execution. The board is not solved, and preserving tomorrow is better than forcing a likely mistake.
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Discourage extra votes on me and remind town that executing me is low value while Bob and Charlie remain the key solve.
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I cannot vote, so my best value is to stop a bad execution and force the living players to demand a coherent Bob world before they commit.
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Reinforce the narrative that Eve is the Demon by using Alice's own Slayer shot and Bob's FT info. We have the 2 votes needed, so I just need to stop Alice from counter-nominating Bob.
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Prevent a likely bad execution on Eve and preserve my ghost vote for a clearer demon candidate later.
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Do not spend my ghost vote on a weak Eve execution. Keeping hands down pressures town to revisit Charlie and Bob with better logic tomorrow.
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To provide the 'clean world' explanation Alice and the ghosts are asking for, solidifying my fake FT info and ensuring Eve gets executed.
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Do not support a rushed Eve execution on overstated logic. Preserve my ghost vote for a more certain spot and avoid helping evil force through a bad kill.
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Do not support a rushed execution on Eve when the logic is incomplete. Preserving this day helps good compare Bob, Eve, and Charlie more carefully.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to get off the block and push the strongest counter-execution. Bob is the best nomination because his story is driving my execution and has the biggest gaps.
πŸ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
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Convince Alice not to vote for me so Eve remains on the block. Remind her that a Demon would have killed the Slayer, making my Fortune Teller claim more credible.
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Voting Bob is the highest-value move because it can stop my likely bad execution and preserves the Mayor endgame if I survive to final three.
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I cannot vote, so I should warn Alice and other living players that Bob's case overclaims the Slayer miss and that a tie or no extra votes is safer than rushing Eve.
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Urge Alice not to vote for Bob. If Bob gets tied or executed, our win condition is delayed or lost. If Eve remains on the block, we win.
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Use my ghost vote to stop a dangerous Eve execution and signal that Bob's case is not mechanically solid enough to end the game on.
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Use my ghost vote to stop or tie this bad execution. My info still points at Charlie, and Bob's case on Eve relies too much on a non-clear from the Slayer miss.
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Use my ghost vote to stop a likely bad Eve execution and put Bob on the block instead, since his world relies on treating the Slayer miss as stronger than it is.
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Bob is the riskier unresolved world, and Eve might be Mayor. My Slayer miss did not hard-clear Charlie, so I should support the safer execution on Bob.
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Maintain my Fortune Teller bluff to the bitter end. Alice and the ghosts have already voted, so my execution is guaranteed, but I must act like a Good player losing the game.
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Keep my vote on Bob and avoid disturbing a strong counterwagon that saves a possible Mayor and likely executes the evil player.
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I cannot vote, so I want to puncture Bob's overconfident world and reinforce that Alice should not read the Slayer miss as a hard clear on Charlie.
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Maintain my Saint bluff until the bitter end. Act like a Good player who fully believed Bob's Fortune Teller claim, expressing frustration at Alice for voting him.
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I want to justify my ghost vote on Bob and keep Alice from backing off. Bob is the safer execution than Eve given my Undertaker info and the unresolved Bob versus Charlie world.
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Lock in the safer execution by reminding Alice that my starting info still points at Charlie and Bob's case depends on a bad Charlie clear.
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Reinforce the current Bob vote and keep Alice from backing off. Bob's argument is too certain for the unresolved worlds, and Eve is the riskier execution.
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Reinforce why Bob is the safer execution and stop people from flipping late based on overconfidence.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
My only chance of survival is to tie the vote by nominating Charlie and begging everyone, including Heidi, to vote him. If I die, Good wins instantly.
πŸ“œ
Storyteller
Voting starts now for Charlie. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
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Raise hand to add a vote on myself, helping to reach the 5 votes needed to tie or 6 to execute me.
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I must vote for Charlie to reach 5 votes and tie the execution block. If I am executed, Evil loses the game immediately.
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Stop a tie on Charlie and preserve the stronger execution on Bob. Publicly reinforce that Charlie is not cleared and that no execution today is bad for good.
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Push Alice and any wavering players to keep hands down. Preventing the tie preserves the safer Bob execution and keeps pressure on Charlie tomorrow if the game continues.
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Reinforce to Alice and the table that tying Charlie only saves Bob. I cannot vote, so my best move is to discourage hands and preserve Bob's execution.
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Reinforce that tying Charlie only saves Bob. I cannot vote, so I should help Alice and others keep hands down and preserve the Bob execution.
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I want to stop a tie on Charlie, because it only saves Bob and risks losing our best chance to execute the Demon today.
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Keep my hand down so Bob remains executed. A tie here helps evil more than good, and Charlie is still available to execute tomorrow if the game continues.
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Try to convince Alice and the ghosts to vote to tie, saving Bob from execution. A tie means no execution, giving us a chance to win.
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I need to convince Alice and the ghosts to vote for Charlie to tie the execution, saving me from being executed today so I can starpass tonight.
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Prevent a tie that only saves Bob. Keep the group focused on executing the strongest current suspect rather than gifting evil another day.
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Reinforce to Alice and any wavering players that tying Charlie only protects Bob. As a dead player with no vote, my best value is clear last-second guidance.
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Keep Alice from tying the vote. I cannot vote, so the best help is a short reminder that a tie only saves Bob and gives evil control.
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I cannot vote, so I should verbally discourage a tie. The strongest practical move for good is preserving Bob's execution and avoiding no execution at four alive.
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Alice is the only live voter left who can change this. I want to prevent a tie and keep the safer execution on Bob.
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Do not raise my hand. A tie at four alive mainly rescues Bob, who is the best execution today. Preserve the execution and reassess Charlie tomorrow if the game continues.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (2/6).
🧠
Maintain the Saint/FT bluff to the bitter end, playing the role of a frustrated good player as the game inevitably ends with Bob's execution.
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Maintain my Fortune Teller bluff until the bitter end and make Alice doubt her choice, even though the execution is unavoidable and will end the game.
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Lock in that the tie was wrong, reduce panic from Bob and Charlie's last words, and prepare a clear final-three plan if the game continues.
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Reinforce that the town should not let Bob and Charlie's final words rewrite the day. If the game continues, keep the solve focused and execute Charlie next.
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Reassure Alice not to be swayed by endgame fearmongering and reinforce that refusing the tie was the mechanically right choice for good.
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Calm Alice against last minute fear and preserve the clean next step if the game continues: Charlie next, not second-guessing the no-tie choice.
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Reassure Alice not to be swayed by endgame panic and reinforce a clear plan if the game continues after Bob dies.
🧠
Reassure town not to be swayed by panic, and set up the clean solve path for tomorrow if the game continues.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
🏁

Game Over

Demon Dead
Winner: Good