Game Detail
Players
Alice (Slayer) Bob (Imp) Charlie (Poisoner) David (Ravenkeeper) Eve (Mayor) Frank (Undertaker) Grace (Investigator) Heidi (Butler)
Token Usage
| Team | Input Tokens | Output Tokens | Cost (USD) |
|---|---|---|---|
| Evil | 253,780 | 112,713 | $2.3677 |
| Good | 643,489 | 68,695 | $4.2479 |
Event Timeline
π
The game has started.
π
Storyteller
β
Charlie
You are the Minion. The Demon is Bob.
π
Storyteller
β
Bob
Minions are: Charlie. Your safe bluffs are: Fortune Teller, Washerwoman, Saint
π
Storyteller
β
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
π―
Charlie
Charlie made a choice.
π§
Poison a random player (Alice) to disrupt potential Night 0 information gathering (e.g., Empath, Chef, Investigator).
π
Storyteller
β
Charlie
You chose to poison Alice.
π
Storyteller
β
Grace
Good evening Grace. You are the Investigator. Either Heidi or Charlie is the Poisoner.
π
Storyteller
β
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
π―
Heidi
Heidi made a choice.
π§
With no information yet, I want a master who is likely alive, active, and voting on key nominations so my restriction is least harmful to the good team.
π
Storyteller
β
Heidi
You chose Bob to be your master.
Day 1
π
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
π€
Heidi
β
Bob
Hi Bob. I picked you for my Butler restriction last night, so I may need to follow your vote today. Do you want to do a quick role trade, or at least tell me whether you are comfortable coordinating votes?
π§
Start a low risk private chat with my master to gather an early claim and build a trust chain without outing myself as Butler too soon.
π€
Eve
β
David
Hi David. Want to do a quick one for one? I am a Townsfolk, but I would rather stay vague for now. What are you claiming, and do you have any useful first day info?
π§
Day one, I want an independent private claim from a nearby player while keeping my own Mayor role hidden and low priority for the Demon.
π€
Alice
β
Charlie
Hi Charlie. I am looking to build an early trust web. What are you willing to claim today, and did you get any useful starting information?
π§
Use the first private chat to collect a claim from someone outside the obvious whisper pairs and start building a web of cross-checkable information.
π€
David
β
Eve
Sure. I am also a Townsfolk, and I do not have any first day information. I would rather stay a little vague on day one, but I am happy to compare notes later if things get messy.
π§
Protect my death-trigger role from the Demon while opening a cooperative channel with Eve for later claim matching.
π€
Frank
β
Eve
,Grace
Hi, I wanted a quick chat with my neighbors. I am a Townsfolk and I would rather not hard claim yet. Do either of you have early info, or a safe soft claim, that could help us sort out a good Day One execution?
π§
I want early private reads from my neighbors without exposing my role yet, since Undertaker is stronger if hidden through the first day.
π€
Bob
β
Heidi
Hi Heidi, thanks for letting me know! I'm definitely happy to coordinate votes. To build some trust early: I am the Fortune Teller. I checked Alice and David last night and got a 'no'. Let's keep this between us for now, I want to stay hidden!
π§
Build trust with Heidi who claimed Butler. Claiming Fortune Teller gives her a reason to protect me and follow my votes.
π€
Charlie
β
Alice
I didn't get any starting info, unfortunately. I'm a passive role, mostly just looking to survive and see what info comes out. Did you get anything good?
π§
I want to keep Alice engaged and see what her role/info is without committing to a strong claim myself before I get the bluffs from Bob.
π€
Grace
β
Frank
,Eve
I do have early info. I am an information Townsfolk, and my starting read points to either Heidi or Charlie as the Poisoner. Please keep that fairly tight for now while we see what they claim and who else backs them.
π§
Share my strong starting info with two nearby players to build trust, get cross-checks, and shape a useful Day One execution without exposing myself too widely.
π€
Heidi
β
Alice
Hi Alice. Want to do a quick private role trade, or at least a soft claim? I am trying to build an early consistency map before nominations.
π§
I want an independent early claim from Alice to compare against Bob's private claim later, without exposing Bob or my outsider role publicly.
π€
Eve
β
Frank
,Grace
That is useful. I am a Townsfolk without early info, so I am happy staying soft for now. I think we should quietly collect Heidi and Charlie claims through their chat partners first, then compare before pushing too hard.
π§
Keep Grace's info contained, encourage claim gathering on Heidi and Charlie, and avoid overcommitting before we see whether the ping is corroborated.
π€
Alice
β
Heidi
Yes, I am happy to soft claim. I did not get starting information, and my role is more about timing than nightly data. I would rather keep the exact role quiet for now. What about you, and do you have any concrete information yet?
π§
Use this tick to build a private trust link while keeping Slayer hidden. A soft claim invites Heidi to share more and helps sort truthful info from role-fishing.
π€
David
β
Eve
I can do a softer one for one if you want. I am a no first night Townsfolk. Are you also no first night, or are you just choosing not to share yet? Even a soft category helps.
π§
Keep a dialogue open with Eve, encourage a more concrete soft claim, and avoid exposing my real role too early while still gathering alignment clues.
π€
Frank
β
Alice
,Bob
Hi. Quick check before nominations. Grace privately told me her starting info points to either Heidi or Charlie as the Poisoner. Since you have each spoken with them, what did they claim or soft claim to you?
π§
I want second hand claim info on Heidi and Charlie before nominations, so I can test Grace's accusation without outing my own role.
π€
Bob
β
Frank
,Alice
Heidi claimed Butler to me and said she picked me as her master. It's a very common evil bluff though, so she could definitely be the Poisoner hiding. Alice, what did Charlie claim to you?
π§
I need to answer Frank truthfully about Heidi's claim to stay credible, but frame her Butler claim as a likely Poisoner bluff to protect my Minion, Charlie.
π€
Charlie
β
Bob
Hey Bob, I'm your Minion. What 3 bluffs were you given? I haven't hard claimed anything yet, just want to make sure I pick a safe one and we don't overlap.
π§
I need to get the Demon bluffs from Bob so I can pick a safe role to claim without fear of double claiming.
π€
Grace
β
Alice
Hi Alice. Quick private check. I am an information Townsfolk with a starting ping on either Heidi or Charlie. Since you have spoken with both, what did they claim or how did they come across to you?
π§
Alice has been talking to both Heidi and Charlie. Getting her reads privately should help test my Investigator info without exposing myself too widely.
π€
Heidi
β
Alice
That makes sense. I also do not have hard starting information. My role is more of a constraint than a source of data, so I am mostly mapping claims today. Your hint sounds a bit like a role that wants careful public timing. Do you want to narrow it to a role family?
π§
I want to refine Alice's soft claim without fully outing myself, so I can compare her story with Bob's private info and build an early consistency map.
π€
Eve
β
David
Yes, same broad bucket. I am a no first night Townsfolk as well, just staying a bit careful for now. Grace gave me something potentially useful in a neighbor chat, so I want to see a few more claims before I firm anything up.
π§
Keep a neighbor relationship warm without exposing Mayor too early. A soft confirmation helps future claim webs while reducing the chance I get singled out by evil tonight.
π€
Alice
β
Grace
Charlie told me he had no starting information and called himself a passive role that mostly wants to survive. Heidi told me she also had no hard starting information and said her role is more of a constraint than a data role. Bob says Heidi claimed Butler to him.
π§
Grace has the strongest concrete lead so far. Giving her the exact soft claims I heard helps test consistency and may identify whether Heidi or Charlie is the better execution target.
π€
David
β
Eve
That is helpful. Can you give me the soft version of what Grace shared, without naming exact roles if you do not want to? I am mainly trying to sort whether there is any early mechanical reason to trust or doubt someone.
π§
Deepen the strongest private thread without hard-claiming. I want usable structure before nominations while keeping my death-trigger role hidden.
π€
Frank
β
Alice
Bob told me Heidi claimed Butler to him. What exactly did Charlie claim to you, and did it sound solid? I am trying to judge whether Grace's Heidi or Charlie Poisoner read is worth pushing today.
π§
I want Alice's direct report on Charlie before nominations so I can test Grace's accusation and decide whether Heidi or Charlie is the better Day One push.
π€
Bob
β
Charlie
Bluffs: Washerwoman, Saint. I took Fortune Teller. WARNING: Grace claims Investigator and saw YOU or Heidi as Poisoner! Heidi claimed Butler to me. Claim Washerwoman or Saint and let's push Heidi as the Poisoner!
π§
Share bluffs with my Minion and warn him about the Investigator ping on him so we can coordinate throwing Heidi under the bus.
π€
Charlie
β
Bob
Got it. I'll claim Saint. I already told Alice I have a passive role, so it fits perfectly. I poisoned Alice last night, so any info she has is false. We'll push Heidi together.
π§
Acknowledge Bob's plan, lock in my safe bluff (Saint), and inform him of my N1 poison target so we can coordinate effectively during nominations.
π€
Grace
β
Bob
Hi Bob. Quick check from me. I have reason to compare Heidi and Charlie carefully. What exactly did each of them claim to you, and did either one feel evasive or inconsistent?
π§
I want Bob's exact account of Charlie and Heidi so I can compare stories, spot rehearsed claims, and decide whether to push one of my Investigator candidates today.
Nominations β Day 1
π
Storyteller
Nominations are now open.
π¬
Charlie
β
All
Hey everyone, just want to be transparent early onβI'm the Saint. I don't want to risk an accidental loss for the good team, so please be careful with votes today. Has anyone got any useful information to share?
π§
I want to publicly claim Saint to deter people from voting for me, especially since Grace might out me as a potential Poisoner.
π¬
Heidi
β
All
Charlie claiming Saint means we should be careful about a random day one execution. I do not have a clean public case yet, so I would rather hear a little more from people with real information than rush a nominee.
π§
Add caution and encourage structured claims without exposing Bob's private claim or forcing a bad day one execution.
π¬
Frank
β
All
I want a little clarity before we rush this. I have heard private information that points at either Heidi or Charlie as a possible Poisoner. Charlie has now claimed Saint, so Heidi, can you give your full public claim as well?
π§
Surface the private contradiction without hard overcommitting. Public claims from Heidi and Charlie help good decide whether to pressure Heidi today or hold off on the Saint claim.
π¬
Bob
β
All
Heidi claimed Butler to me privately. If Grace is the Investigator and saw the Poisoner, there can't be a Baron. That means we only have one Outsider. With Charlie claiming Saint, it's impossible for both to be telling the truth. Heidi looks very guilty here.
π§
Use mechanical logic to frame Heidi as the Poisoner and protect Charlie. Since Poisoner implies no Baron, two Outsider claims are impossible.
π¬
Alice
β
All
I can back up part of this. Charlie told me he had no starting information and described himself as a passive role focused on surviving, before publicly claiming Saint. Heidi told me she had no hard starting info and that her role was more of a constraint role, so I think Heidi should answer the Butler claim directly.
π§
Add my private info publicly to pressure contradictions and help town choose a careful day one nomination without wasting my Slayer shot.
π¬
Eve
β
All
I think the key thing is Heidi answering clearly. If she really claimed Butler, then with Charlie claiming Saint and Grace pointing at one of them, that is a real mechanical problem. Heidi, can you give your full public claim and whether Bob stated it accurately?
π§
Push for Heidi to answer the Butler claim and keep the town focused on the mechanical conflict before anyone makes a bad Day 1 execution.
π¬
David
β
All
I agree Heidi needs to answer directly. But before we lock this in, I want Grace to confirm exactly whether this is a real Investigator claim, because the whole mechanical case depends on that being true.
π§
I want to slow a reckless execution, force Heidi to answer clearly, and flag that the whole case depends on Grace's info being accurate.
βοΈ
Grace
β
Heidi
I am the Investigator. My night zero information was that either Heidi or Charlie is the Poisoner. Charlie has claimed Saint, and Bob says Heidi claimed Butler, which clashes on outsider count. Heidi is the strongest day one execution.
π§
There is a strong mechanical case on Heidi from my Investigator info plus the Butler and Saint conflict. With nominations open and little time left, I should put the best suspect on the block.
π
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
β
Heidi
Heidi waits.
π§
Voting is in progress and I should not speak over it. I also should not commit to a vote without knowing whether Bob is voting, due to my Butler restriction.
β
Charlie
Charlie raised their hand
π§
Vote for Heidi to secure a mis-execution of a good player and solidify my Saint bluff by eliminating the competing Outsider claim.
β
Frank
Frank raised their hand
π§
Vote to secure a useful day one execution on the strongest available suspect and enable my Undertaker information tonight.
β
Bob
Bob raised their hand
π§
I need to vote for Heidi to execute her and protect my Minion, Charlie. The logic points to her being the Poisoner from the town's perspective.
β
Alice
Alice raised their hand
π§
Heidi is the best available day one execute from the public mechanical conflict and her lack of response. My vote reaches the threshold and pressures a likely evil player.
β
Eve
Eve raised their hand
π§
Heidi is the most suspicious player from the public mechanical conflict, and the execution is already viable. Adding my vote helps ensure a meaningful day one execution rather than letting a strong lead slip.
β
David
David raised their hand
π§
The mechanical case on Heidi is currently the strongest on the board, and adding my vote helps execute a likely evil player while preserving my hidden Ravenkeeper claim.
β
Grace
Grace raised their hand
π§
Heidi already has enough votes, and my public case strongly points there. Adding my vote helps secure the execution on our best Day 1 suspect.
π¬
Heidi
β
All
For the record, Bob reported me accurately. I am the Butler. If you execute me and the game continues, please do not just clear Charlie from that. Recheck whether Grace was poisoned, lying, or whether there is actually a Baron.
π§
I want to leave the town with a clear mechanical warning before I likely die, so they re-evaluate Charlie and Grace instead of locking in a bad world.
β
Charlie
Charlie waits.
π§
Let the vote on Heidi resolve. We have enough votes to execute her, which successfully misleads the town and keeps me safe.
π¬
Frank
β
All
I think this is still the right day one execution. But Heidi is correct about one thing: if the game continues, we should not automatically clear Charlie tomorrow. We need to compare this result against Grace's claim carefully.
π§
Support the current execution while reminding town not to overclear Charlie tomorrow if Heidi dies, since multiple worlds still fit.
β
Bob
Bob waits.
π§
Maintain my vote on Heidi to ensure her execution. Seven votes is plenty, so this is a guaranteed mis-execution on a good player.
β
Alice
Alice waits.
π§
I have already voted for Heidi. Waiting avoids wasting my Slayer ability or muddying the vote while a strong day one execution is already likely.
β
Eve
Eve waits.
π§
Keep my vote on Heidi and avoid distracting table talk during the active vote. This execution is the best available Day 1 test.
β
David
David waits.
π§
I have already voted to execute Heidi. Waiting preserves my vote and avoids muddying the table during an active vote while keeping focus on the strongest mechanical lead.
β
Grace
Grace waits.
π§
Keep my vote on Heidi and avoid muddying the active count. Her late Butler claim and evasiveness make this the best day one execution, while leaving room to reassess Charlie if needed.
π
Storyteller
Voting is now closed.
π³οΈ
New execution leader: Heidi with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Heidi is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
βοΈ
Heidi
β
Grace
Grace is the source of the case on me. I am the Butler, so either Grace is lying, poisoned, or we are in a Baron game. If you want an alternative to executing a claimed Outsider, this is the cleanest one.
π§
I am likely dying unless I create a credible alternative. Grace is the source of the bad case on me, and nominating her may save a good execution and force town to re-evaluate.
π
Storyteller
Voting starts now for Grace. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
π¬
Grace
β
All
I do not think we should tie this. Heidi is still one of my two, and resolving that first gives us the clearest information. If the game continues, I am happy to be questioned tomorrow.
π§
I want to stop people from tying or surpassing Heidi on me. Keeping Heidi on the block preserves the strongest mechanical lead from my information.
β
Heidi
Heidi waits.
π§
I have already given the key public warning. Waiting avoids clutter during an active vote and preserves the strongest takeaway for tomorrow if I die.
β
Charlie
Charlie waits.
π§
I do not want to vote for Grace. Executing Heidi takes the suspicion off me and wastes a good execution. Let Heidi die.
β
Frank
Frank waits.
π§
Do not vote to tie or move execution off Heidi. Keeping Heidi on the block gives the town the clearest resolution and lets my Undertaker ability produce useful information tonight.
β
Bob
Bob waits.
π§
I want Heidi to remain on the block and get executed. Voting for Grace could tie the vote or put her on the block instead, saving Heidi. I will not raise my hand.
β
Alice
Alice waits.
π§
Do not add a vote to Grace. Keeping Heidi on the block preserves the strongest information and avoids an unnecessary tie that could protect an evil player.
β
Eve
Eve waits.
π§
Do not raise to tie Grace. Leaving Heidi on the block is the best information-rich outcome and avoids disrupting the leading execution without stronger evidence.
β
David
David waits.
π§
Do not vote to tie onto Grace. Preserving Heidi's execution gives the town the clearest day one information and keeps future worlds easier to solve.
β
Grace
Grace waits.
π§
Do not vote for myself. Keeping Heidi on the block avoids a tie and preserves the strongest day one execution based on my Investigator information.
β
Heidi
Heidi waits.
π§
During an active vote, speaking is unlikely to help more than the case I already made. Waiting preserves clarity and avoids adding noise while the town resolves this nomination.
β
Charlie
Charlie waits.
π§
I want Heidi to be executed, so I will not vote for Grace.
β
Frank
Frank waits.
π§
Do not tie the vote on Grace. Let Heidi's execution resolve first, since my Undertaker info tomorrow can directly test this conflict.
β
Bob
Bob waits.
π§
I want Heidi executed, not Grace. I will not vote.
β
Alice
Alice waits.
π§
Keep Heidi's execution in place and avoid a distracting tie on Grace. Save my Slayer shot until I have a better demon read.
β
Eve
Eve waits.
π§
Do not vote to tie or replace the Heidi execution. Preserving the current block gives town the clearest Day 1 resolution and best follow-up information.
β
David
David waits.
π§
Do not help the Grace nomination overtake or tie Heidi. Let Heidi remain the likely execution because it gives the town the clearest Day 1 information.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Grace did not reach the 8 vote threshold.
π
Storyteller
Grace did not receive enough votes (0/8).
β
Grace
Grace waits.
π§
No need to disturb a strong execution on one of my pings. Waiting preserves consensus and lets Heidi's death generate information for tomorrow.
π¬
Heidi
β
All
If I die here, please do not treat that as proof that Charlie is evil or that Grace is good. I am the Butler. Tomorrow, recheck Grace carefully, and keep Baron world in mind if the outsider count looks high.
π§
Leave town with the right follow-up logic if I die, so my execution does not wrongly clear Charlie or lock in Grace as good.
π¬
Charlie
β
All
I understand, Heidi. From my perspective, executing you is the safest way to test Grace's information without risking a Saint loss. If we need to re-evaluate tomorrow, I'm fully on board.
π§
Reinforce my Saint bluff by appearing reasonable and cooperative with Heidi's dying request, cementing the narrative that I am the good Outsider in the Investigator ping.
β
Frank
Frank waits.
π§
Heidi is already the best safe execution and on a strong block. I should avoid creating a tie or confusion and preserve my Undertaker information for tomorrow.
β
Bob
Bob waits.
π§
I will wait for the nomination phase to close so Heidi is executed and we can transition to night, where I can use my demon ability.
π¬
Alice
β
All
I am good with Heidi today. If the game continues, please do not auto-clear Charlie or Grace from this alone. We should use tomorrow's claims and night information to sort which world we are in.
π§
Use the last moment to reinforce that Heidi is the best Day 1 execution while warning the group not to overread Charlie or Grace tomorrow.
π¬
Eve
β
All
I am fine with Heidi today, but I agree we should not solve the whole board from this one execution. If the game continues, let us recheck Grace, Charlie, and the outsider count carefully tomorrow.
π§
Heidi is already likely dying. I should leave a clear, calm reminder not to overresolve the whole game from one execution and preserve flexibility for tomorrow.
π¬
David
β
All
I am content with Heidi today. I agree this should not hard-clear Grace or condemn Charlie by itself. Tomorrow we should get a cleaner claim map and sort whether this is Investigator, poison, or Baron world.
π§
Heidi is already likely dying. I should add a useful caution that preserves flexibility for tomorrow without disrupting a solid day one execution.
π
Storyteller
The guillotine blade falls. Heidi has been executed.
π
Heidi(Ghost)
Heidi has died.
Night 1
π
Storyteller
β
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
π―
Charlie
Charlie made a choice.
π§
David is my neighbor and might be an Empath, or an Undertaker waiting to see Heidi's role. Poisoning him protects me if he's the Undertaker, or feeds him false info if he's the Empath.
π
Storyteller
β
Charlie
You chose to poison David.
π
Storyteller
β
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
Bob
Bob made a choice.
π§
I will kill David. I "checked" him as FT, so his death reinforces my claim that the Demon is targeting cleared players. It also eliminates a quiet player who might be a powerful info role.
π
David(Ghost)
David has died.
π
Storyteller
β
Bob
You chose to kill David.
π
Storyteller(Ghost)
β
David(Ghost)
Good evening David. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
π―
David(Ghost)
David made a choice.
π§
Grace is the center of the Heidi versus Charlie puzzle. Learning her true character gives the cleanest mechanical resolution for tomorrow's discussion.
π
Storyteller(Ghost)
β
David(Ghost)
You chose Grace. They are the Empath.
π
Storyteller
β
Frank
Good evening Frank. You are the Undertaker. You learn that Heidi was the Butler.
Day 2
π
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
π€
Bob
β
Charlie
Hey Charlie, I killed David. Who did you poison last night? I'm thinking of claiming a YES on Grace and Frank for my Fortune Teller info. It helps us discredit Grace and protect you from her Investigator ping. Does that work for you?
π§
Coordinate with my Poisoner (Charlie) to set up a Fortune Teller bluff that frames Grace, undermining her Investigator info which threatens Charlie.
π€
Frank
β
Bob
Bob, I am the Undertaker. Heidi was Butler. That means Grace is wrong somehow, or lying. Since you just spoke with Charlie, what is Charlie saying now?
π§
Share my confirmed Heidi result with a likely good player and learn what Bob heard from Charlie, so we can pressure the Grace versus Charlie world intelligently.
π€
Eve
β
Alice
,Frank
Quick check in. With David dead, what world makes the most sense to you now? I am especially interested in whether you think Grace or Charlie is more likely to be the problem, and whether anyone has soft claimed anything useful to you.
π§
I want two level-headed players' current worlds before nominations so I can help steer the town toward a logical execution and protect a possible final three Mayor line.
π€
David(Ghost)
β
Alice
,Bob
I died at night as Ravenkeeper and checked Grace. I learned Grace is the Empath. Use that however you think is best, but keep in mind I could have been poisoned.
π§
Privately pass my death info to a couple of likely good players so they can use it without forcing an immediate public reveal from me.
π€
Heidi(Ghost)
β
Alice
,Bob
I am still on the same page: my death does not fully clear Grace, but if you trust my Butler claim at all, Charlie looks very bad. Please get full claims and see who is actually defending Charlie today.
π§
As a dead confirmed good claimant, I want to privately steer living players away from assuming too much while still focusing suspicion on Charlie if Grace holds up.
π€
Alice
β
Eve
,Frank
David told me privately he was Ravenkeeper and checked Grace, learning Grace is the Empath. He warned he could have been poisoned. So right now I lean a bit more toward Charlie being the issue, but I think we need Grace's exact Empath info and full claims from everyone around that puzzle.
π§
Share the strongest new info with Eve and Frank, answer her question, and push for the specific claim details that can break the Grace versus Charlie puzzle today.
π€
Charlie
β
Bob
I poisoned David last night. Your FT info on Grace and Frank is perfect. Pushing Grace as the Demon discredits her Investigator ping on me, securing my Saint claim. Let's push that hard today.
π§
Coordinate with my Demon (Bob) to confirm my poison target and agree on his Fortune Teller bluff to frame Grace.
π€
Grace
β
Alice
,Frank
I am the Investigator. My first night info was Heidi or Charlie as the Poisoner. Since Heidi died, I want your honest reads and any claims or David info you have. Does Charlie still make sense to you, or are you seeing a Baron or drunk world?
π§
I want two likely good players to compare notes privately, get David's reads if they have them, and test whether Charlie or a Baron or drunk world fits better.
π€
Bob
β
Frank
Charlie still claims Saint. But Frank, I checked Grace and Eve last night and got a YES! Also, David just told me he is Ravenkeeper and checked Grace, learning she's EMPATH! Grace claimed Investigator! With your UT info, she is completely busted. She has to be the Demon.
π§
I want to share my fake Fortune Teller info and David's poisoned Ravenkeeper info with Frank to convince him that Grace is the Demon, protecting Charlie.
π€
Frank
β
Alice
,Eve
I am the Undertaker, and Heidi was definitely Butler. That means Grace's Heidi or Charlie as Poisoner story already failed somehow. Bob also told me David said Grace was Empath, so Grace is now my leading problem unless we can explain poisoning or Baron very cleanly.
π§
I want Alice and Eve aligned on the strongest mechanical contradiction so we can push useful public claims and likely execute Grace if her story collapses.
π€
Eve
β
Alice
,Frank
This now looks like a Grace versus Frank knot to me. If your Undertaker read is right, then Grace needs a very clean poison explanation. I think we should push for exact public claims and exact night info from Grace before nominations, while keeping Charlie as a backup suspect rather than assumed evil.
π§
I want to align with Alice and Frank on the key contradiction and push for exact public claims without exposing myself too early.
π€
David(Ghost)
β
Grace
,Frank
I was the Ravenkeeper and I checked Grace when I died. I learned Empath. I have already told Alice and Bob, but I want you two to have it directly. Please keep the poison possibility in mind and test Grace against the rest of the claims.
π§
Spread my strongest mechanical info to players who can pressure contradictions before nominations, while noting the poison caveat so they do not overclear Grace blindly.
π€
Heidi(Ghost)
β
Alice
,Frank
The clean logic is this: if Grace is a real Investigator, then Charlie cannot be Saint. Butler plus Saint only works with Baron, and Baron means no Poisoner. So either Charlie is evil, or Grace is false. Please force that fork hard today.
π§
Alice and Frank seem central in whispers. I want to give them the clean mechanical fork so town stops treating my death as a full solve and forces Charlie or Grace to break.
π€
Alice
β
Eve
,Frank
I think we should press exact public claims now. Frank should state the Heidi as Butler result clearly, and we should ask Grace for exact role and exact info in public. I am not ready to use Slayer yet, but right now Grace versus Charlie still feels like the key fork.
π§
Coordinate with the two players already engaging this puzzle so we can force exact public claims and avoid a premature Slayer shot on bad information.
π€
Charlie
β
Alice
,Eve
Bob shared his Fortune Teller info: he got a YES on Grace and Frank. This makes total sense! If Grace is the Demon, she faked Investigator to frame me and Heidi, giving her two easy scapegoats. What are you all hearing?
π§
Spread Bob's fake Fortune Teller info to my neighbors to anchor the narrative that Grace is the Demon, discrediting her Investigator ping against me.
π€
Grace
β
Alice
,Frank
David told me he was Ravenkeeper and got Empath on me. That directly clashes with my real role, Investigator. So either David was poisoned, or I am drunk. In the simple world, Charlie is still the Poisoner. What are your reads before nominations?
π§
Share the direct contradiction with trusted players and pressure-test Charlie before nominations, while gauging whether they see a poison world or a drunk world.
π€
Bob
β
Alice
,David(Ghost)
David, that is huge! Grace claimed Investigator yesterday. If you saw Empath, she is 100% lying. Plus, my FT check last night on Grace and Eve was a YES! Grace is completely caught. Alice, we have to execute her today.
π§
Lock Alice and David into executing Grace by combining David's poisoned RK info with my fake FT ping to "prove" Grace is lying and the Demon.
π€
Frank
β
Alice
,Eve
I think we should force the fork in public right now. I will back my Undertaker result on Heidi as Butler, and I want Grace pressed for exact role and exact first night info. Unless someone gives a very clean poison story, Grace should be the lead, with Charlie as the backup.
π§
Coordinate with likely good players to force exact public claims and center nominations on Grace, with Charlie as fallback if a poison world is argued convincingly.
π€
Eve
β
Alice
,Frank
Charlie says Bob told him he got a yes on Grace and Frank as Fortune Teller. That still leaves the main fork as Grace or Frank, with one possibly being the red herring. I think we should push exact public claims and exact night info from Grace, Frank, and Bob right now.
π§
Share Charlie's new Bob info and coordinate a public push for exact claims from Grace, Frank, and Bob before nominations so good can resolve the main fork.
π€
David(Ghost)
β
Alice
,Frank
Important correction. My Ravenkeeper result does not make Grace one hundred percent evil. She could be Empath who bluffed Investigator, and Bob's Fortune Teller yes on Grace and Eve still fits a Grace red herring or an evil Eve. Please do not auto lock Grace without checking Bob too.
π§
Stop good from tunneling on faulty logic. Alice and Frank seem central in whispers, so I want them to treat Bob's claim cautiously and test both Bob and Grace worlds.
π€
Heidi(Ghost)
β
Alice
,Frank
Please make town choose one fork out loud: either Grace is real and Charlie is not Saint, or Charlie is true and Grace is false somehow. Both should not stand together. Random execution here helps evil.
π§
Alice and Frank are central listeners. I want them to force the Grace versus Charlie fork in public before nominations so town does not drift onto a random good player.
π€
Alice
β
Eve
,Frank
I think we should force a clean public fork now. Press Grace, Frank, and Bob for exact claims and exact info. My current order is Grace first, Charlie second, Bob as a possible dark horse if his Fortune Teller story shifts.
π§
Coordinate a clean public fork with the most trusted good voices and avoid wasting my Slayer shot before exact claims are forced.
π€
Charlie
β
Frank
,Bob
Frank, Bob shared his Fortune Teller info with me. He got a YES on you and Grace! We think you are his Red Herring and Grace is the Demon who faked Investigator to frame me and Heidi. Are you with us to vote out Grace today?
π§
Convince Frank that Grace is the Demon and he is merely the Red Herring, securing his vote against Grace while aligning him with Bob's Fortune Teller claim.
π€
Grace
β
Bob
Bob, I need your clean read before nominations. I am really the Investigator with Heidi or Charlie as Poisoner. David told me he was Ravenkeeper and saw Empath on me, which clashes. What exactly have Charlie and David claimed to you, and where are you leaning?
π§
Bob has been talking to Charlie and got David's info early. I want his full claim bundle and read before nominations so I can test Charlie versus drunk or poison worlds.
Nominations β Day 2
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
π¬
Heidi(Ghost)
β
All
I want one public answer before we execute anyone. Either Grace is real, which means Charlie is not the Saint, or Charlie is the Saint, which means Grace is false somehow. Please do not let both claims stand at once.
π§
As a dead good player, I want to force the key contradiction into the open so the living nominate on logic, not drift.
βοΈ
Bob
β
Grace
I am nominating Grace. Frank is the Undertaker and saw Heidi as the Butler. David was the Ravenkeeper and checked Grace, seeing her as the Empath! This contradicts her Investigator claim! Also, my Fortune Teller check on Grace and Eve was a YES!
π§
Nominate Grace to eliminate the Investigator who suspects Charlie, using town's own information to build an overwhelming case against her.
π
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Grace
β
All
I am the real Investigator. My first night info was Heidi or Charlie as the Poisoner. Heidi died and Frank saw Butler, so the simple world is still Charlie. The case on me stacks info that can be poisoned or misled. Please do not spend the execution on me today.
π§
Publicly point out the cleaner logical world: Charlie fits my minion ping, and the case on me relies on multiple info sources that can be poisoned or red herringed. I want town to withhold votes.
β
Heidi(Ghost)
Heidi raised their hand
π§
Use my ghost vote now because Grace is the strongest available evil candidate and multiple info lines point at her being false.
β
Bob
Bob raised their hand
π§
I am the Imp, and I nominated Grace. I need to vote for her to ensure she gets executed.
β
Alice
Alice raised their hand
π§
Grace is the most mechanically contradictory player right now. My vote gets a live execution on the leading suspect without spending my Slayer shot too early.
β
David(Ghost)
David waits.
π§
Do not waste my only dead vote on a contested execution that already has enough votes. Preserve it for a higher-leverage late-game decision.
β
Charlie
Charlie raised their hand
π§
I need to vote for Grace to ensure she is executed. She is actively accusing me, and Bob has built a strong case against her. My vote secures her death.
β
Eve
Eve raised their hand
π§
Grace is the strongest current public suspect, and the vote already has support. I should help execute the most likely evil player rather than let a dangerous no-execution pass.
β
Frank
Frank raised their hand
π§
Grace is the best execution to resolve the central contradiction. My Undertaker info makes her claim highly suspect, so I should vote to push through this test.
β
Grace
Grace waits.
π§
Do not vote for my own execution. The case is contradictory and likely includes poisoned or manipulated info, so preserving my life gives town a better chance to resolve Bob versus Charlie tomorrow.
β
Heidi(Ghost)
Heidi waits.
π§
I have already used my ghost vote on Grace. Waiting keeps pressure on a strong execution and avoids distracting town during the active count.
β
Bob
Bob waits.
π§
The vote on Grace has plenty of support. I will simply wait for the vote to resolve and secure her execution.
β
Alice
Alice waits.
π§
I have already supported this execution, and there is no new information mid-vote that justifies retracting. Saving my Slayer shot remains correct.
β
David(Ghost)
David waits.
π§
Grace already has enough votes without me. As a dead good player, my single ghost vote is more valuable in a tighter future execution.
β
Charlie
Charlie waits.
π§
Grace has enough votes to be executed, and the majority of town is voting for her. I will maintain my vote and wait for the phase to progress.
β
Eve
Eve waits.
π§
Keep my vote on Grace and avoid adding noise during an active vote. Grace is the best execution today from my perspective.
β
Frank
Frank waits.
π§
I have already voted and Grace clearly has enough votes. Waiting preserves my raised hand and avoids disrupting a strong execution on the most contradictory player.
π
Storyteller
Voting is now closed.
π»
Heidi(Ghost)
Ghost vote used by Heidi
π³οΈ
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
βοΈ
Grace
β
Charlie
I am nominating Charlie. I am the Investigator and my first night info was Heidi or Charlie as the Poisoner. Heidi died and Frank says she was Butler, so Charlie is the remaining mechanical suspect and a better execution than me today.
π§
I am on the block and must offer town the best alternative execution. Charlie is my strongest suspect from my Investigator info and this is the only way to prevent my likely mistaken execution.
π
Storyteller
Voting starts now for Charlie. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
π¬
Charlie
β
All
I'm the Saint! Please do not vote for me. If I am executed, the game ends immediately and evil wins. Grace is desperate because she's on the block.
π§
I need to defend myself during my nomination to prevent town from voting for me, reminding them that executing the Saint loses the game.
β
Grace
Grace raised their hand
π§
Vote for Charlie to try to tie or overtake my execution. My strongest direct info still points at Charlie, and doing nothing guarantees my death today.
π¬
Heidi(Ghost)
β
All
I cannot vote here, but I think town should be very careful. If Charlie is really the Saint, this is too dangerous, and if Grace is lying, tying only helps evil. I would leave Grace on the block.
π§
I cannot vote, so I should guide town toward the lower-risk outcome: avoid tying or surpassing Grace with Charlie while the Saint claim is unresolved.
π¬
Bob
β
All
Please keep your hands down! Charlie claimed Saint yesterday, way before Grace was in trouble. She is just panicking because she is on the block and my Fortune Teller info caught her. Let's not risk a Saint loss today.
π§
Discourage votes on Charlie to protect my Minion and ensure Grace (the Investigator) is executed instead.
π¬
Alice
β
All
I agree with Bob and Heidi here. Please keep your hands down and leave Grace on the block. Voting Charlie is too risky with the Saint claim, and we already have a strong execution lined up.
π§
Prevent a risky tie or Saint execution. Preserve the stronger execution on Grace and avoid handing evil an escape.
β
David(Ghost)
David waits.
π§
Do not spend my ghost vote on a low-percentage, high-risk tie attempt. Preserve it for a later day and avoid helping cause a Saint execution or saving Grace by tie.
π¬
Eve
β
All
Please keep hands down. Charlie has claimed Saint for a while, and Grace is already on the block with a strong case. We can learn more from Grace's execution without risking an immediate loss today.
π§
Discourage a risky tie or Saint execution and preserve the stronger Grace execution already secured.
π¬
Frank
β
All
Please keep hands down here. My info confirms Heidi was Butler, and Grace is already our best execution. If Grace dies today, I can learn a lot tonight and we sort Charlie and Bob better tomorrow.
π§
Discourage a risky tie on Charlie and preserve Grace's execution so I can get Undertaker information tonight, which is high value for the good team.
β
Charlie
Charlie waits.
π§
I am currently being voted on. I am the evil Poisoner bluffing Saint. The town has already agreed not to vote for me. I just need to wait for the vote to close so Grace is executed instead.
π¬
Grace
β
All
If I die today, please do not treat that as a full clear on Charlie or on the Bob, Frank, David chain. My real first night info was Heidi or Charlie as Poisoner, so tomorrow please resolve Charlie and recheck who benefits from pushing me here.
π§
I am likely dying today, so I want to leave a clear logic map for tomorrow and keep suspicion on Charlie and the coordinated chain against me.
π¬
Heidi(Ghost)
β
All
I agree with leaving this here. Do not turn Grace dying into a full clear on Charlie or on Bob and Frank tomorrow, but today the safe play is to keep hands down.
π§
I cannot affect the vote, so I want to prevent a risky tie on Charlie while reminding town not to overclear anyone after Grace dies.
β
Bob
Bob waits.
π§
Ensure Grace remains the execution for the day. Charlie is my Minion and the town is already refusing to vote for him due to his Saint bluff.
β
Alice
Alice waits.
π§
Best play is to keep hands down and preserve the current Grace execution. It avoids a possible Saint loss and keeps my Slayer ability for a higher-confidence shot later.
π¬
David(Ghost)
β
All
I am keeping my hand down here. Charlie could still be the Saint, and I do not want to spend my ghost vote on a risky tie. If Grace dies, please do not hard-clear Charlie, Bob, or Frank from that alone.
π§
Reinforce the safe no vote on Charlie, preserve my ghost vote, and remind town that Grace dying should not hard-clear everyone in her chain.
β
Eve
Eve waits.
π§
Keep my hand down to avoid a potentially game-losing Saint execution and preserve the safer Grace execution that gives town more information overnight.
β
Frank
Frank waits.
π§
Do not risk a Saint execution or unnecessary tie. Preserve the current Grace execution and get fresh Undertaker information tonight to sort Grace, Charlie, and Bob tomorrow.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Charlie did not reach the 7 vote threshold.
π
Storyteller
Charlie did not receive enough votes (1/7).
β
Charlie
Charlie waits.
π§
Wait for the phase to end so Grace is executed.
π¬
Grace
β
All
If I die, please do not auto-clear Bob, Frank, David, or Charlie just because this vote passed. My real info was Heidi or Charlie as the Poisoner. Tomorrow, please force a clean recheck of Charlie and the whole chain that pushed me.
π§
Leave the town with the clearest useful solve path after my likely execution: do not hard-clear the anti-me chain, and keep Charlie as a priority check.
π¬
Heidi(Ghost)
β
All
One last thing before night. If Grace dies, please do not treat that as the whole puzzle solved. Tomorrow, resolve Charlie carefully and recheck the Bob and Frank chain before locking in a final world.
π§
Use my last chance today to prevent overconfidence after Grace dies and keep town focused on resolving Charlie and the information chain tomorrow.
π¬
Bob
β
All
We'll definitely re-evaluate tomorrow. I'll check someone completely new tonight. Sweet dreams everyone.
π§
End the day smoothly, appearing cooperative and setting up my next fake Fortune Teller read for tomorrow.
β
Alice
Alice waits.
π§
Do not disturb the current safe execution. Preserve my Slayer shot for a higher-confidence spot and revisit the contradictory chain tomorrow.
β
David(Ghost)
David waits.
π§
No new nomination is available to me and I should conserve my ghost vote. Staying quiet avoids muddying the end of day and keeps focus on reevaluating cleanly tomorrow.
β
Eve
Eve waits.
π§
No nomination is available that improves our position safely. Let Grace's execution stand and preserve flexibility for tomorrow's re-evaluation.
π¬
Frank
β
All
I am happy to leave it on Grace. This is the safest execution today, and tomorrow I can add more from the night before we touch Charlie.
π§
Reinforce the safe consensus so nobody makes a last-second risky nomination or tie. Grace today preserves win chances and sets up stronger information tomorrow.
π
Storyteller
The guillotine blade falls. Grace has been executed.
π
Grace(Ghost)
Grace has died.
Night 2
π
Storyteller
β
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
π―
Charlie
Charlie made a choice.
π§
Frank implied he will have info 'from the night' about Grace's execution. He is likely the Undertaker. Poisoning him prevents him from confirming Grace was the Investigator.
π
Storyteller
β
Charlie
You chose to poison Frank.
π
Storyteller
β
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
Bob
Bob made a choice.
π§
Killing Frank removes the Undertaker, preventing him from confirming Grace's Investigator role and exposing Charlie as the Poisoner. This pushes us to a final 4 with 2 evil alive.
π
Frank(Ghost)
Frank has died.
π
Storyteller
β
Bob
You chose to kill Frank.
Day 3
π
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
π€
Grace(Ghost)
β
Alice
,Eve
I still think Charlie is the best execution. My Investigator saw Heidi or Charlie as Poisoner, and Frank dying in the night makes his Heidi Butler read look more credible, not less. If Heidi was Butler, Charlie is the minion.
π§
Push two alive players toward the mechanically strongest solve: Charlie is the remaining live candidate from my Investigator info, and Frank's night death makes his Heidi read more believable.
π€
Charlie
β
Bob
We are so close! Just four of us alive. If we execute Alice or Eve today, we win tonight. What is your Fortune Teller info for today? Let's sync up and push one of them hard, or just push for no execution to get to final 3.
π§
Coordinate with my Demon to secure the final misexecution or push to a final 3.
π€
Alice
β
Eve
Eve, I am trying to sort Bob versus you before nominations. If Heidi was Butler, Charlie looks like minion, so demon should be one of you two. What is your solve right now, and do you trust Bob's Fortune Teller story?
π§
I should not fire blind as Slayer at final four. A quick private read from Eve may help choose between Bob and Eve, or confirm Charlie as only minion.
π€
David(Ghost)
β
Alice
,Eve
I want to flag one thing clearly. When I died, I learned Grace was Empath, not Investigator. So her public claim was false somehow, and Charlie is not mechanically cleared or condemned by it. Please push Bob to give his exact role and full night results today.
π§
Get living players to use my confirmed Grace equals Empath info, avoid auto-clearing Charlie, and pressure Bob to fully claim so the final worlds can be narrowed.
π€
Heidi(Ghost)
β
Alice
,Eve
Do not auto clear Charlie or Bob from Grace dying. Frank dying makes me want a fresh look at who benefited from keeping Charlie alive. My gut says press both Charlie and Bob hard before nominations.
π§
I am dead and spent my vote, so my best value is to privately steer trusted alive players away from auto-clearing Charlie or Bob and toward fresh logic from Frank's death.
π€
Eve
β
Alice
,Bob
My solve is still unsettled, but I think David is right that today hinges on Bob giving his exact role and every night result in full. Bob, please give the precise pairs and pings publicly before nominations. Alice, I would not lock me in with Bob until we hear that.
π§
I want Alice aligned with me on demanding Bob's exact claim, while directly forcing Bob to commit to details that can be checked in nominations.
π€
Frank(Ghost)
β
Alice
,Eve
My best help from the grave: Heidi was definitely Butler. That means Charlie as Saint needs either Baron or Grace being false. I still think Charlie is a strong solve candidate unless someone can make the outsider count work cleanly. Please compare Bob's story too.
π§
I am dead, so I should privately push the key logic to living players most likely coordinating votes, without forcing a risky public claim war too early.
π€
Bob
β
Alice
,Eve
Here is my info: N1: Alice & David (NO). N2: Grace & Eve (YES). N3: Charlie & Eve (YES). Alice, my N1 ping clears you completely. Eve, since Charlie is our Saint, you are either the Demon or my Red Herring. What are your roles?
π§
I am fulfilling Eve's request for my FT info while perfectly framing her. By clearing Alice, I aim to secure her vote to execute Eve and win the game for Evil today.
π€
Grace(Ghost)
β
Alice
,Eve
I still think Charlie is the cleanest execution unless Bob has something very strong. If Frank really saw Heidi as Butler, then my Investigator ping lands on Charlie. Can one of you pull Bob's night result into the open before nominations?
π§
Alice and Eve seem to be central coordinators. I want to keep pressure on Charlie and get Bob's new info into the open before nominations.
π€
Charlie
β
Alice
,Eve
Please don't test my Saint claim today. If I die, we lose immediately. Bob is our Fortune Teller, so the Demon has to be one of you. Have you two shared your roles? We need to figure this out before nominations.
π§
Reinforce my Saint claim to prevent my execution and force Alice and Eve to suspect each other, protecting Bob.
π€
Alice
β
Bob
,Eve
I need both of you plain and exact right now. Bob, give your full role claim and every pair again. Eve, give your real role claim and current solve. I am deciding between you, Bob, and Charlie before nominations, so please do not hedge.
π§
I need direct, comparable claims from the two players Bob is pushing. A joint whisper may force clarity and set up the best execution or a possible Slayer shot.
π€
David(Ghost)
β
Alice
,Eve
One more push from me. My Grace equals Empath read is the firmest mechanical fact we have. Please make Bob hard claim exact role and every result today, and make Charlie restate Saint plainly. We should not treat Grace or Heidi as solving Charlie for us.
π§
Alice and Eve seem to be information hubs. I want them to force precise public claims from Bob and Charlie and stop anyone treating Grace's execution as a solved world.
π€
Heidi(Ghost)
β
Alice
,Eve
Frank dying makes me think today has to be about Bob and Charlie. Please ask Bob what his fresh read actually is, and ask Charlie who benefits if town keeps dodging him again. One of them should have to give a real, testable story before nominations.
π§
Alice and Eve seem central to today's talks. I want them to force concrete answers from Bob and Charlie before nominations instead of letting the old consensus coast.
π€
Eve
β
Alice
My real role is Mayor. I think Bob's story could fit if I am his red herring, but it also conveniently frames me twice. With four alive, please do not rush an execution unless you are sure. I think Bob and Charlie are the key pressure points, not me.
π§
Alice is sorting me versus Bob. I should privately give my true role and strongest strategic line so she stops treating me as an unclaimed suspect and presses the contradictions that matter.
π€
Frank(Ghost)
β
Alice
,Eve
One more thought from me. The cleanest puzzle piece is still Heidi as real Butler. If Charlie is real Saint, I think we need a Baron world. If not, Charlie looks very strong. Please press Bob on whether his story cleanly fits either world, not both.
π§
Push Alice and Eve to resolve the outsider count and Bob's consistency, since that should narrow whether Charlie or Bob is the safer execution today.
π€
Bob
β
Alice
,Charlie
Alice, I am the Fortune Teller. N1: Alice/David (NO). N2: Grace/Eve (YES). N3: Charlie/Eve (YES). You are completely cleared. Grace lied about her info, so her framing of Charlie was an evil play. Charlie is our Saint. We must unite and vote Eve.
π§
I need to simultaneously satisfy Alice's request for my full info, sync up with Charlie on my fake info, and frame Eve as the Demon to secure Alice's vote for the win today.
π€
Grace(Ghost)
β
Bob
Bob, what was your night result exactly? If Frank really had Heidi as Butler, then Charlie is where my Investigator lands. If your new check points elsewhere, please bring it out fast before nominations.
π§
Get Bob's exact night result privately and push him to bring it public before nominations, since that likely decides whether Charlie is still the right execution.
π€
Charlie
β
Alice
,Bob
Bob, your info is exactly what we needed. Alice, since I am the Saint and you are cleared by Bob's N1, Eve is the only one left who can be the Demon. We have to execute Eve today.
π§
Reinforce Bob's Fortune Teller bluff to Alice, confirming Alice as good and painting Eve as the Demon. This puts pressure on Alice to vote with us against Eve.
βοΈ
Alice
β
All
I am the Slayer! I shoot Charlie!
π§
Charlie is the safest and highest-value Slayer test. If he is the Demon, we win now. If he is truly Saint, my shot does not lose the game and still resolves the central bluff.
π
Storyteller
Nothing happens.
π€
David(Ghost)
β
Alice
,Eve
Alice, if that Slayer shot was real, Charlie is mostly off the table except Scarlet Woman worlds. That points hard at Bob or Eve. Please make Bob give exact role and every result right now, and then compare it against Frank dying in the night.
π§
Use the failed Slayer shot to narrow worlds and push Alice and Eve to demand exact claims from Bob before nominations.
π€
Heidi(Ghost)
β
Alice
,Eve
That shot changes a lot, but it does not simply clear Charlie. If you are sober Slayer, Charlie is likely not Demon. If not, then Alice or the shot itself needs explaining. Please make Bob give a full world before nominations.
π§
I want Alice and Eve focused on the mechanical meaning of the failed Slayer shot so town does not either auto-clear Charlie or ignore Alice's credibility.
π€
Eve
β
Alice
If your Slayer shot was real, I think Bob is now the likeliest Demon. I am truly the Mayor. Please weigh that hard before nominations. If I am alive at final three, we should strongly consider the no execution win line rather than forcing a bad kill.
π§
Alice is the key vote. I want to anchor her on my real Mayor claim, narrow toward Bob after the failed Slayer shot, and remind her of the no execution win line if I survive to final three.
π€
Frank(Ghost)
β
Alice
,Eve
Alice, if you are real Slayer and were sober, your shot missing Charlie pushes me toward Bob. If there is a clean Baron world, fine, but Bob needs to explain it cleanly. If your shot could have failed for another reason, then Charlie is still live. I would press Bob hardest right now.
π§
Use Alice's shot to narrow worlds and push Alice and Eve to test Bob's consistency, while keeping Charlie in play only if Alice is unreliable.
π€
Bob
β
Alice
,Charlie
Alice, brilliant shot! That proves Charlie isn't the Demon. With my N1 info clearing you, Eve is the absolute only possible candidate left for the Imp. We just have to vote Eve today and we win this.
π§
Reinforce to Alice that Eve is the only possible Demon left, locking in the execution on Eve.
Nominations β Day 3
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
π¬
Heidi(Ghost)
β
All
Alice shooting Charlie narrows things, but it does not solve everything. Bob needs to give a full world right now, and if that world is weak, I think today should be Bob or Charlie.
π§
I cannot vote, so I should push the living players toward the key unresolved suspects and demand a coherent world before they choose an execution.
βοΈ
Charlie
β
Eve
Bob's Fortune Teller info leaves Eve as the only possible Demon. Alice is cleared by N1, and Alice just proved I'm not the Demon with her shot. We have to execute Eve to win!
π§
Nominate Eve to push the town towards executing her, securing a win for the Evil team using Bob's FT info.
π
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Eve
β
All
Please do not vote this. Alice missing on Charlie points harder at Bob than at me, and if I am the Mayor, killing me throws away a strong final three line. Bob and Charlie are the worlds to solve, not me.
π§
I want to stop votes on me and push town to compare Bob and Charlie instead. As Mayor, preserving myself for a possible final three no execution line is valuable.
π¬
Heidi(Ghost)
β
All
I do not like this vote. Alice missing on Charlie does not prove Eve. If Bob cannot explain a clean world that survives questions, please keep your hands down and solve Bob versus Charlie tomorrow.
π§
Discourage votes on Eve and keep focus on solving Bob and Charlie, since this nomination seems driven by an unproven chain and could lose good equity.
β
Charlie
Charlie raised their hand
π§
Vote for Eve to secure her execution. This will leave 3 alive, so Bob can kill Alice tonight for the win.
β
Frank(Ghost)
Frank waits.
π§
Do not spend my ghost vote on a weak Eve execution. Preserve it for a more certain Bob or Charlie vote, likely tomorrow.
π¬
Grace(Ghost)
β
All
Please keep hands down here. My information still points to Charlie as the likely Poisoner, and Alice missing on Charlie does not make Eve the Demon.
π§
I want to stop a likely bad execution on Eve and keep pressure on Charlie or Bob, while saving my ghost vote for a stronger spot.
β
Bob
Bob raised their hand
π§
I must vote for Eve. Charlie and I make 2 votes, which is enough to put Eve on the block. This secures our path to victory.
β
David(Ghost)
David waits.
π§
I do not trust the case on Eve enough to spend my only ghost vote. Waiting preserves leverage for a clearer execution if this vote fails or tomorrow.
π¬
Alice
β
All
I am keeping my hand down here. My shot on Charlie does not solve Eve, and Bob still has to explain a full clean world. Please do not rush this vote.
π§
Use my public credibility from the Slayer claim to stop a rushed Eve execution. The board is not solved, and preserving tomorrow is better than forcing a likely mistake.
π¬
Eve
β
All
Please keep your hands down. Executing me does not prove anything, and if I am the Mayor it removes a very strong endgame option. The real solve is still Bob versus Charlie.
π§
Discourage extra votes on me and remind town that executing me is low value while Bob and Charlie remain the key solve.
π¬
Heidi(Ghost)
β
All
Please keep your hands down here. Bob and Charlie still have not given a clean world that makes Eve the Demon without gaps, and this looks like a rush.
π§
I cannot vote, so my best value is to stop a bad execution and force the living players to demand a coherent Bob world before they commit.
π¬
Charlie
β
All
Alice, Eve suddenly claiming Mayor to save herself is a desperate Demon play. Your shot cleared me, and Bob's N1 info cleared you. Eve is the only one left. The logic is sound, let's finish this.
π§
Reinforce the narrative that Eve is the Demon by using Alice's own Slayer shot and Bob's FT info. We have the 2 votes needed, so I just need to stop Alice from counter-nominating Bob.
π¬
Frank(Ghost)
β
All
I am with Alice and Heidi on this. Alice missing Charlie does not prove Eve, and Charlie is treating it like a hard clear when it is not. Please keep hands down and make Bob explain a full world first.
π§
Prevent a likely bad execution on Eve and preserve my ghost vote for a clearer demon candidate later.
β
Grace(Ghost)
Grace waits.
π§
Do not spend my ghost vote on a weak Eve execution. Keeping hands down pressures town to revisit Charlie and Bob with better logic tomorrow.
π¬
Bob
β
All
Alice, the world is crystal clear. My N1 'NO' cleared you. Your Slayer shot cleared Charlie. That leaves exactly Eve, the constant 'YES' in my N2 and N3 checks. Grace was my Red Herring. Eve suddenly claiming Mayor is a desperate Demon trying to survive. We have her.
π§
To provide the 'clean world' explanation Alice and the ghosts are asking for, solidifying my fake FT info and ensuring Eve gets executed.
β
David(Ghost)
David waits.
π§
Do not support a rushed Eve execution on overstated logic. Preserve my ghost vote for a more certain spot and avoid helping evil force through a bad kill.
β
Alice
Alice waits.
π§
Do not support a rushed execution on Eve when the logic is incomplete. Preserving this day helps good compare Bob, Eve, and Charlie more carefully.
π
Storyteller
Voting is now closed.
π³οΈ
New execution leader: Eve with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Eve is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
βοΈ
Eve
β
Bob
Bob's world is far too neat and depends on treating Alice's shot as a full clear on Charlie when it is not. His repeated yes on me looks like a frame job. If you think I might be Mayor, do not kill me here. Vote Bob instead.
π§
I need to get off the block and push the strongest counter-execution. Bob is the best nomination because his story is driving my execution and has the biggest gaps.
π
Storyteller
Voting starts now for Bob. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
π¬
Bob
β
All
Alice, if I am the Demon, why didn't I kill you in the night? I left you alive because my N1 check cleared you and I knew I needed your help to catch Eve. She is tying the vote to stall. Please keep your hand down so we can finish this today.
π§
Convince Alice not to vote for me so Eve remains on the block. Remind her that a Demon would have killed the Slayer, making my Fortune Teller claim more credible.
β
Eve
Eve raised their hand
π§
Voting Bob is the highest-value move because it can stop my likely bad execution and preserves the Mayor endgame if I survive to final three.
π¬
Heidi(Ghost)
β
All
Alice, please do not treat the Slayer miss as a full clear on Charlie. Bob's world is too neat, and if Eve could be Mayor this execution is very dangerous. If you are unsure, tie Bob or keep this from getting worse.
π§
I cannot vote, so I should warn Alice and other living players that Bob's case overclaims the Slayer miss and that a tie or no extra votes is safer than rushing Eve.
π¬
Charlie
β
All
Alice, keep your hand down! If this vote ties, no one dies today, which is exactly what the Demon wants so they can kill again tonight. Bob trusted you and left you alive. Eve is just stalling to survive. We have this!
π§
Urge Alice not to vote for Bob. If Bob gets tied or executed, our win condition is delayed or lost. If Eve remains on the block, we win.
β
Frank(Ghost)
Frank raised their hand
π§
Use my ghost vote to stop a dangerous Eve execution and signal that Bob's case is not mechanically solid enough to end the game on.
β
Grace(Ghost)
Grace raised their hand
π§
Use my ghost vote to stop or tie this bad execution. My info still points at Charlie, and Bob's case on Eve relies too much on a non-clear from the Slayer miss.
β
David(Ghost)
David raised their hand
π§
Use my ghost vote to stop a likely bad Eve execution and put Bob on the block instead, since his world relies on treating the Slayer miss as stronger than it is.
β
Alice
Alice raised their hand
π§
Bob is the riskier unresolved world, and Eve might be Mayor. My Slayer miss did not hard-clear Charlie, so I should support the safer execution on Bob.
π¬
Bob
β
All
Alice, you are making a massive mistake. I am your Fortune Teller and I handed you the Demon on a silver platter. Eve is playing you. When the game ends today and evil wins, remember that I gave you the perfect solve.
π§
Maintain my Fortune Teller bluff to the bitter end. Alice and the ghosts have already voted, so my execution is guaranteed, but I must act like a Good player losing the game.
β
Eve
Eve waits.
π§
Keep my vote on Bob and avoid disturbing a strong counterwagon that saves a possible Mayor and likely executes the evil player.
π¬
Heidi(Ghost)
β
All
Alice, Bob is asking you to trust a perfect story that hinges on Charlie being fully cleared, and he is not. If Bob is wrong, killing Eve could lose this for good. Please remember that before nominations close.
π§
I cannot vote, so I want to puncture Bob's overconfident world and reinforce that Alice should not read the Slayer miss as a hard clear on Charlie.
π¬
Charlie
β
All
Alice, why did you just vote? Bob's information completely cleared you! If the game ends right now, it's because you let Eve talk you into executing our Fortune Teller.
π§
Maintain my Saint bluff until the bitter end. Act like a Good player who fully believed Bob's Fortune Teller claim, expressing frustration at Alice for voting him.
π¬
Frank(Ghost)
β
All
I am happy with this vote. Bob's solve is too tidy and still leans on Charlie being hard-cleared when he is not. Bob is the safer execution than risking Eve here.
π§
I want to justify my ghost vote on Bob and keep Alice from backing off. Bob is the safer execution than Eve given my Undertaker info and the unresolved Bob versus Charlie world.
π¬
Grace(Ghost)
β
All
Alice, I am happy where this vote is. My starting information still says Charlie is likely the Poisoner, and Bob's whole case leans too hard on Charlie being cleared when he is not.
π§
Lock in the safer execution by reminding Alice that my starting info still points at Charlie and Bob's case depends on a bad Charlie clear.
π¬
David(Ghost)
β
All
Alice, I am happy on Bob. His case treats Charlie like fully cleared, and he is not. Bob is the safer execution than risking Eve here.
π§
Reinforce the current Bob vote and keep Alice from backing off. Bob's argument is too certain for the unresolved worlds, and Eve is the riskier execution.
π¬
Alice
β
All
I voted because Bob's world is too certain, and it leans too hard on Charlie being fully cleared by my shot. He is not. Bob is the safer execution today, and if the game continues, we look hard at Charlie next.
π§
Reinforce why Bob is the safer execution and stop people from flipping late based on overconfidence.
π
Storyteller
Voting is now closed.
π»
David(Ghost)
Ghost vote used by David
π»
Frank(Ghost)
Ghost vote used by Frank
π»
Grace(Ghost)
Ghost vote used by Grace
π³οΈ
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
βοΈ
Bob
β
Charlie
Alice, you just said we should look at Charlie next. Let's look at him right now. If I die, Evil might just win. Tie the vote on Charlie to be safe! Let's get him on the block.
π§
My only chance of survival is to tie the vote by nominating Charlie and begging everyone, including Heidi, to vote him. If I die, Good wins instantly.
π
Storyteller
Voting starts now for Charlie. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
β
Charlie
Charlie raised their hand
π§
Raise hand to add a vote on myself, helping to reach the 5 votes needed to tie or 6 to execute me.
β
Bob
Bob raised their hand
π§
I must vote for Charlie to reach 5 votes and tie the execution block. If I am executed, Evil loses the game immediately.
π¬
Eve
β
All
Do not tie this. No execution at four alive does not help us, and Charlie is still not cleared. Bob is the safer execution today, so please keep your hands down.
π§
Stop a tie on Charlie and preserve the stronger execution on Bob. Publicly reinforce that Charlie is not cleared and that no execution today is bad for good.
π¬
Heidi(Ghost)
β
All
Please keep your hands down. A tie here saves Bob and gives us no answer at four alive. If the game continues after Bob dies, Charlie is still there to solve tomorrow.
π§
Push Alice and any wavering players to keep hands down. Preventing the tie preserves the safer Bob execution and keeps pressure on Charlie tomorrow if the game continues.
π¬
Frank(Ghost)
β
All
Please keep your hands down here. A tie only saves Bob, and Charlie is still available to execute tomorrow if the game continues. Bob is the right execution today.
π§
Reinforce to Alice and the table that tying Charlie only saves Bob. I cannot vote, so my best move is to discourage hands and preserve Bob's execution.
π¬
Grace(Ghost)
β
All
Please keep hands down. A tie here only saves Bob, and Charlie is still not hard-cleared by the Slayer miss. If the game continues after Bob dies, we can solve Charlie tomorrow.
π§
Reinforce that tying Charlie only saves Bob. I cannot vote, so I should help Alice and others keep hands down and preserve the Bob execution.
π¬
David(Ghost)
β
All
Alice, please keep your hands down here. This tie only saves Bob, and Charlie voting for himself is not a clear. If the game continues after Bob dies, we can still execute Charlie tomorrow.
π§
I want to stop a tie on Charlie, because it only saves Bob and risks losing our best chance to execute the Demon today.
β
Alice
Alice waits.
π§
Keep my hand down so Bob remains executed. A tie here helps evil more than good, and Charlie is still available to execute tomorrow if the game continues.
π¬
Charlie
β
All
Alice, ghosts, please vote! If we tie this, NOBODY is executed today. We get one more night of information, and we wake up tomorrow. If you execute Bob now and Eve is the Demon, we lose instantly! Please just tie the vote!
π§
Try to convince Alice and the ghosts to vote to tie, saving Bob from execution. A tie means no execution, giving us a chance to win.
π¬
Bob
β
All
Alice, Ghosts, a tie means NO execution and we all get one more night to think! Demons want misexecutions to reduce the player count, not ties! If I'm your FT, executing me loses the game instantly. Please vote to tie! Give us one more day!
π§
I need to convince Alice and the ghosts to vote for Charlie to tie the execution, saving me from being executed today so I can starpass tonight.
π¬
Eve
β
All
Please keep your hands down. A tie here only saves Bob, and at four alive that is not a good result for us. If the game continues after Bob dies, we can still solve Charlie tomorrow.
π§
Prevent a tie that only saves Bob. Keep the group focused on executing the strongest current suspect rather than gifting evil another day.
π¬
Heidi(Ghost)
β
All
Alice, please keep your hand down. This tie only saves Bob, and Charlie is still there tomorrow if the game continues. Bob on the block is the cleanest decision today.
π§
Reinforce to Alice and any wavering players that tying Charlie only protects Bob. As a dead player with no vote, my best value is clear last-second guidance.
π¬
Frank(Ghost)
β
All
Alice, please keep your hand down. This tie only saves Bob, and no execution at four alive helps evil more than us. If the game continues after Bob dies, Charlie is still there to solve tomorrow.
π§
Keep Alice from tying the vote. I cannot vote, so the best help is a short reminder that a tie only saves Bob and gives evil control.
π¬
Grace(Ghost)
β
All
Alice, please keep your hand down. A tie here just saves Bob, and Charlie is still not fully cleared. If the game continues, we can deal with Charlie tomorrow.
π§
I cannot vote, so I should verbally discourage a tie. The strongest practical move for good is preserving Bob's execution and avoiding no execution at four alive.
π¬
David(Ghost)
β
All
Alice, please keep your hands down. At four alive, this tie just saves Bob. If the game continues after Bob dies, Charlie is still there tomorrow.
π§
Alice is the only live voter left who can change this. I want to prevent a tie and keep the safer execution on Bob.
β
Alice
Alice waits.
π§
Do not raise my hand. A tie at four alive mainly rescues Bob, who is the best execution today. Preserve the execution and reassess Charlie tomorrow if the game continues.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Charlie did not reach the 6 vote threshold.
π
Storyteller
Charlie did not receive enough votes (2/6).
π¬
Charlie
β
All
Alice, you've just handed the game to Eve. When Bob dies and we lose instantly, remember that we literally begged you to tie the vote. Good luck.
π§
Maintain the Saint/FT bluff to the bitter end, playing the role of a frustrated good player as the game inevitably ends with Bob's execution.
π¬
Bob
β
All
Alice, this is it. I am the Fortune Teller. You've been manipulated by the Demon today. When the game ends because you executed me, remember that we tried to warn you. Good luck.
π§
Maintain my Fortune Teller bluff until the bitter end and make Alice doubt her choice, even though the execution is unavoidable and will end the game.
π¬
Eve
β
All
If the game continues after Bob dies, do not panic from these last words. We come back tomorrow and execute the most likely demon, probably Charlie first. A tie here was never helping good.
π§
Lock in that the tie was wrong, reduce panic from Bob and Charlie's last words, and prepare a clear final-three plan if the game continues.
π¬
Heidi(Ghost)
β
All
If the game continues, do not let last words spook you. Bob wanted the tie more than anyone, and that still points to Bob first, Charlie next. Alice, stay calm and finish the solve tomorrow.
π§
Reinforce that the town should not let Bob and Charlie's final words rewrite the day. If the game continues, keep the solve focused and execute Charlie next.
π¬
Frank(Ghost)
β
All
Alice, you made the right call. Do not let the panic talk rewrite the math. If the game continues, we solve cleanly tomorrow, and Charlie is still there to execute.
π§
Reassure Alice not to be swayed by endgame fearmongering and reinforce that refusing the tie was the mechanically right choice for good.
π¬
Grace(Ghost)
β
All
Alice, if the game continues, stay steady. Bob dying was still the right call, and my information still leaves Charlie as the next execution.
π§
Calm Alice against last minute fear and preserve the clean next step if the game continues: Charlie next, not second-guessing the no-tie choice.
π¬
David(Ghost)
β
All
Alice, stay steady. Their last words do not change the logic. If the game continues after Bob dies, we come back and solve Charlie against Eve cleanly tomorrow.
π§
Reassure Alice not to be swayed by endgame panic and reinforce a clear plan if the game continues after Bob dies.
π¬
Alice
β
All
I am still happy with Bob first. If the game continues, we stay calm and solve Charlie against Eve tomorrow. Do not let the panic speeches rewrite the logic.
π§
Reassure town not to be swayed by panic, and set up the clean solve path for tomorrow if the game continues.
π
Storyteller
The guillotine blade falls. Bob has been executed.
π
Bob(Ghost)
Bob has died.
π
Game Over
Demon Dead
Winner: Good